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Transcript of Understanding Early Stage Design Processes Maria Yang Robert N. Noyce Career Development Assistant...
Understanding Early Stage Design Processes
Maria YangRobert N. Noyce Career Development Assistant ProfessorEngineering Systems Division and Dept. of Mechanical EngineeringNovember 25, 2009
ESD.83 Doctoral Seminar in Engineering Systems
2
Early stage of design for products and systems
High-impact phase within design and development process
Good design process leads to good design outcome Challenge: Early stage of design fluid, ambiguous,
difficult to measure Goal: Understand (and measure) informal design
activities through their outputs
3
General approach
Descriptive rather than predictive Many models about what goes on in design that are
based on intuition and experience Is that what really happens? Instrument the design process (Leifer)
What are artifacts of design process? How to capture their evolution? (Yang)
4
Engineering vs. psychology approach
NSF creativity workshops (with Frey) Psychologists use controlled studies (Paulus)
Pros – Min. confounding factors, individuals Cons – Short exercises (not realistic design), need
many participants (500 psych students – ltd domain knowledge)
Engineers coarser grain (Leifer, Agogino) Pros – More complex design activities, longer
projects, groups Cons – Confounding factors such as group dynamics
5
Who to observe
Ideal: Real world projects, access to process and project data Do you think this is always possible? Often, companies do not like to open themselves to
scrutiny Confidentiality Embedded (Owens)
Students in the classroom Novices Assessment inherent part of education process
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Design Preferences
Design consists of 2 distinguishing activities Idea generation (synthesis) Idea selection
Idea selection assumes set of preferences Formal design synthesis approaches require formal
weightings for a preferences (Antonsson) Populate design space given sets of preference weightings
Reality – Design preferences given informally (“I like this better than
that” vs. “weight1 = .2, weight2 = .3”) Design preferences often aggregate of group opinion. Not
easy to do explicitly.
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8
Metrics for design process
Research
Early stage design process
Designers
Design problem Design outcome
Design data
Clarify Generate Select
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Metrics for design process
Research
Early stage design process
Designers
Design problem Design outcome
Design data
Clarify Generate Select
Sketching and Concepts (Yang 09; Yang 03)
Prototyping (Yang 04; Yang 05)
Design Information Retrieval (Yang, et al 05; Yang and Cutkosky 97, 98; Wood, Yang, et al 98; Yang, et al 98)
Designers and teams (Yang & Jin 07, 08)
Sketching Skill (Yang & Cham 07; Cham & Yang 05)
Preference Information (Ji, et al 07; Yang & Ji 07)
Users & needs (Lai, et al 09)
Sketching skill
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Sketching in Design
Sketches capture & communicate [Ullman 90; Verstijnen 98; McKim 80; Schön & Wiggins 92]
Sketching process linked with design cognition [Nagai & Noguchi 03; Suwa & Tversky 97; Goel 95]
Sketching is “dialogue” [Cross 99; Shah, et al 01; Goldschmidt 91; Tovey, et al 03]
If sketching is language of design, is sketching proficiency linked to design process or performance? [Yang & Cham 07; Cham & Yang 05]
12
Research questions
What is the nature of sketching skill in design? Is drawing a generic ability? How are different drawing skills related? Research in mental imagery [Kosslyn 84; Kosslyn 94]
1. Comprehensive, generic “trait” 2. Task-based skill3. Somewhere between 1) and 2)
Hypothesis Sketching ability similar to (3)
13
Research questions
How is sketching ability linked to fluency? Hypothesis: Those who draw better also
draw more How is skill related to design outcome?
Hypothesis: Can sketching skill serve as an indicator of outcome?
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Related work
For conceptual design, sketching preserves ambiguity [Goel 95; Kavakli, et al 98]
Sketch classification Function [Ullman 90;
Ferguson 92; van der Lugt 05; Goel 95]
Elements [McGown 98; Rodgers 00]
Sketching and outcome Teams who sketch vs.
those who don’t [Schütze 03]
3D sketching & outcome [Song & Agogino 04]
What about sketching skill?
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Survey to assess drawing skill(do try this at home)
1. In 3 minutes, draw a bicycle with as much detail as possible.
2. Hold out the items given to you in your non-dominant hand (left-hand for right-handed persons). In 3 minutes, make a drawing of your hand and the items [two small candy bars].
3. Visualize and draw the following in 2 minutes: A rectangular box that is open at the top. Inside the box is a rubber ball. The front of the box has a large button, and each side of the box has a large “X” painted on it.
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Survey goals & assessment
Engineering sketches may utilize many elements1. Bike task - Mechanical recall
Recall and sketch familiar mechanical object Structure, function (“Look like a bike? Could you ride it?”)
2. Hand task - Drawing facility Realistic, well-composed drawings from a still Proportions, realism (“Does this look like a hand?”)
3. Box task - Novel visualization Visualize specific features Proportions, 3D perspective, realism
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Drawing Facility Task
Novel Visualization Task
Mechanical Recall Task
Level 1 Level 3 Level 5
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Design outcomes
Sketch fluency Paper design logbooks; relatively objective Perspective drawings; more skill required
Grades for class and for final project Rankings by external judges Spearman Correlations
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Results: Types of sketching skill
Possible results1. Comprehensive skill: Strong correlations between
tasks2. Task-based skill: No correlation3. Skill lies between the two: Range of correlations
Results suggest option 3
Correlation between sketch tasks. N = 32, Rs >= 0.296 for = 0.10.
0
0.05
0.1
0.15
0.2
0.25
0.3
Bike task and Handtask
Bike task and Boxtask
Hand task and Boxtask
Co
rrel
atio
n c
oef
fici
ent,
Rs
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Sketching ability and fluency
Total: Drawing “well” correlates positively 3D: Bike task correlates negatively Drawing skill vs. other means of visualization?
N = 32, Rs >= 0.296 for = 0.10
-0.3
-0.2
-0.1
0
0.1
0.2
0.3
0.4
Bike task Hand task Box task
Co
rrel
atio
n C
oef
fici
ent,
Rs
Total sketches
3D sketches only
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Sketching and Design Outcome
Sketch fluency: Positive but no sig. correlation Sketching skill: No clear trends Design process depends on many skills/factors Project type, outcome measures More studies needed
N = 33, Rs >= 0.291 for = 0.10 N = 32, Rs >= 0.296 for = 0.10
0
0.05
0.1
0.15
0.2
0.25
0.3
Project grade Class grade Avg. ranking
Co
rrel
atio
n c
oef
fici
ent,
Rs
Total sketches
3D sketches only
-0.2
-0.15
-0.1
-0.05
0
0.05
0.1
0.15
0.2
0.25
0.3
Project grade Class grade Avg. ranking
Co
rrel
atio
n c
oef
fici
ent,
Rs
Bike task
Hand task
Box task
22
Conclusions
1. Is sketching ability generic? Sketching skills not created equal Possible reason: Different cognitive skills required
(gearhead and artist)
2. Is sketching ability linked to sketch fluency? Hand and box task correlate, but not bike Sketch fluency (partly) influenced by how much a
designer can design without drawing. Possible reasons
Mechanical recall = visualization in head Common complaint: “I don’t need to keep a logbook”
23
Conclusions
3. Sketch ability linked to design performance? No relationship between sketch tasks and outcome “Good” sketchers did not necessarily do well (or vice
versa) Possible reasons
Engineering design complex, requires many skills; sketching is only one
Sketching may be behavioral rather than a necessary element of design activity (doodler)
Extraction of preferential probabilities from design team discussion
25
Overview
Making choices is one key activity in design Designers express "design preferences" by assigning
priorities to a set of possible choices Assigning preferences can be complex for a team
Elicitation of preferences from a group (surveys, voting) Aggregation of preferences among the group
[Mark 02]
26
Research Questions
How can preferential probabilities of a design team be extracted? (Ji, et al 07; Yang & Ji 07)
Obtained implicitly, not explicitly How to address aggregation?
Do preferential probabilities evolve over time? Way to describe how a team selects alternatives throughout the
design process How does extracted information compare with that obtained
explicitly? Consistent with preference information captured via surveys?
Preferential probability: Likelihood one alternative will be selected as “most preferred” over all others
27
Approach
Extract preferential probabilities from transcripts of design team discussion Design alternatives known a priori Assume preference-related information embedded
No formal aggregation of individual information Simple collection of words
Assumptions What designers think in one time interval relates to what
they thought in the previous interval Designers tend to speak positively about the design
alternative they prefer more and negatively about those they prefer less
28
Related Work
Preference Extraction Surveys: The lottery method [Hazelrigg, 99; Otto & Antonsson, 93] Pair-wise comparison: AHP [Saaty 00], fuzzy outranking [Wang 97] Multi-criteria overall aggregation function using MoI [Scott & Antonsson 98] Conjoint Analysis [Green 90] and Discrete choice analysis [Hensher &
Johnson 81; Ben-Akiva & Lerman 85] Collaborative filtering [Kohrs & Merialdo 00]
Group Preference Aggregation Cardinal utility functions for accumulating group preferences [Keeney 76] Structured pair-wise comparison chart [Dym, Wood & Scott 02] Aggregation with equal weights [Bask & Saaty 93] Aggregation with unequal weights [Jabeur, et al. 99; See & Lewis 05] Arrow’s Theorem: no guarantee of consistency in a group [Arrow 70, 86]
Design Process Evolution Surveys [Brockman 96], Coding of design journals [Jain & Sobek 06] Team cohesion analysis (“Story telling”) [Song, et al 03]
29
Models
Preference Transition Model (PTM): relationship between preferences in 2 consecutive time intervals
Utterance-Preference Model (UPM): relationship between preferences and utterances in one interval
i+1 n i m
p P( =a | =a )= 1-p
N-1
when n m
when n mp p
ìï =ïïíï ¹ïïîMost-preferred alternative in i+1 Probability designers won’t change most-
preferred alternative
0 1p£ £
Alternative uttered in time interval i
Most-preferred alternative in interval i
Probability designer will utter their most-preferred alternative
i n i m
q P( =a | =a )= 1-q n
N-1
when n m
when me p
ìï =ïïíï ¹ïïî
11q
N< £
30
Case Study 1: Large Scale Space System Design
Highly concurrent, real-world design team working on concept stage of space system architecture
17 experienced scientists and engineers; range of disciplines
Focused on group of 4 working on single subsystem Three 3-hour sessions of discussion ~28,000 words Primary team member talked nearly 85% of the
time Two component selection problems
[http://history.nasa.gov]
31
Case study 1: Results from Large Scale Space System Design
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
1 2 3 4 5 6 7 8 9 10 11 12
Time Interval (in 10 minutes)
Mo
st-P
refe
rred
Pro
bab
ilit
y
Alternative a1
Alternative a2
Alternative a3
[Ji, Yang & Honda, 2007, ASME IDETC 2007]
a2 and a3 alternate with each other as most-preferred choice
Alternative a1 is least preferred
View of how probability of preference changes over time for a re-design problem
32
Case Study 2: Coffee Maker Design
Small engineering team with 3 graduate studentsName/ID Glass carafe Stainless-steel carafe Plastic carafe
Photo
Description Glass with warming plate
thermal-insulated stainless-steel
thermal-insulated plastic (inside glass)
Cost $10.00 $20.00 $15.00
Footprint size Big Small Small
Fragility Fragile Strong Fragile inside
Durability Durable Durable Less durable
Heat retention Good Satisfactory Good
Weight Light Heavy Light
Portability Not portable Portable Portable
Easy to clean Easy to clean Not easy to clean Not easy to clean
Style Moderately attractive Very attractive Not attractive
Capacity 2 - 6 cups 2 - 6 cups 2 - 6 cups
Spout Does not dribble Dribbles after pouring Dribbles after pouring
Can tell how much coffee is left
Yes No No
33
Case study 2: Preferential Probability Results From Transcript Analysis
0
0. 1
0. 2
0. 3
0. 4
0. 5
0. 6
0. 7
0. 8
0. 9
1
12: 00 22: 45 32: 30 41: 22 50: 20
Ti me (mm: ss)
Pref
eren
tial
Pro
babi
lity
gl asssteelpl ast i c
34
Case study 2: Comparison of Preferential Probabilities from Transcripts and Surveys
0
0. 2
0. 4
0. 6
0. 8
1
12: 00 22: 45 32: 30 41: 22 50: 20
Ti me (mm: ss)
Pref
eren
tial
Pro
babi
lity
PPSPPT
0
0. 2
0. 4
0. 6
0. 8
1
12: 00 22: 45 32: 30 41: 22 50: 20
Ti me (mm: ss)
Pref
eren
tial
Pro
babi
lity
PPSPPT
Stainless Steel Carafe
Plastic Carafe
0
0. 2
0. 4
0. 6
0. 8
1
12: 00 22: 45 32: 30 41: 22 50: 20
Ti me (mm: ss)
Pref
eren
tial
Pro
babi
lity
PPS
PPT
Glass Carafe
Measure Possible Ranges
Results
L1 norm [0, 16] 1.84
L2 norm [0, 4] 0.543
Cosine similarity [0, +1] 0.974
Pearson product-moment correlation coefficient
[-1, +1] 0.956p-value:
7.67E-9
Spearman’s rho [-1, +1] 0.833p-value:
6.56E-5
35
Conclusions
Approach capable of extracting preferential probabilities
Preferential probabilities extracted from transcripts changed over the course of the design process
In this work, preference-related information extracted from the transcripts was consistent over time with those from surveys
Future work
37
Integrated view of design activities
Design thinking manifests itself in different forms at different points of the design process
What are these forms? How do they collectively evolve over time? What is their relationship to outcome?
Sketches Prototypes
Text
Sketches Prototypes
Text
Time
38
System modeling
Formulate better system level models to improve system design and reliability
Consider emergent properties: nonlinear, complex interactions between subsystems Draws on existing subsystem models and empirical
system data Allows prediction of future states, balancing of design
trade-offs System model
Thermal-hydraulic
subsystem
Structuressubsystem
Controlssubsystem
Other subsystems…
Complex interactions among subsystems
39
Modeling the language of design
Understand how designers express preference in natural language
Linguistically and mathematically model preference as expressed in engineering design texts
Advance basic knowledge of the “language of design” Challenge: Model uncertainties in preference and
convert into mathematical models applied to formal design decision-making
Recommended for NSF Award
Language of RiskPreference, Choice and , Uncertainty &
Preference
Mathematical Models
Engineering Design
Validation
40
Teaching
ESD.40 Product Design & Development 2.009 Product Engineering Processes IAP 2.97 Design-A-Palooza (new, mostly ugrad)
Focus on defining problems
41
Acknowledgments
Thoughtful support of MIT Engineering Systems Division and Department of Mechanical Engineering
2006 NSF CAREER Award DMI-0547629 NASA Cooperative Agreement NNA04CL15A