Understanding by Design

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© 2002 Grant Wiggins & Jay McTighe UBD 08/2002 1 Understanding by Design the ‘big ideas’ of UbD

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Understanding by Design. the ‘big ideas’ of UbD. 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction. 3 Stages of (“Backward”) Design. Why “backward”?. The stages are logical but they go against habits - PowerPoint PPT Presentation

Transcript of Understanding by Design

Page 1: Understanding by Design

© 2002 Grant Wiggins & Jay McTighe UBD 08/20021

Understanding by Design

the ‘big ideas’of UbD

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© 2002 Grant Wiggins & Jay McTighe UBD 08/20022

1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences

& instruction

3 Stages of (“Backward”) Design

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© 2002 Grant Wiggins & Jay McTighe UBD 08/20023

Why “backward”?

The stages are logical but they go against habits

We’re used to jumping to lesson and activity ideas - before clarifying our performance goals for students

By thinking through the assessments upfront, we ensure greater alignment of our goals and means, and that teaching is focused on desired results

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Overarching understandings

Knowledge and skill to be acquired

Essential Questions

Understanding by Design Template: the basis of Exchange

The ubd template embodies the 3 stages of “Backward Design”

The template provides an easy mechanism for exchange of ideas

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The “big ideas” of each stage:

Assessment Evidence

Learning Activities

Understandings Essential Questions

stage

2

stage

3

Standard(s):

stage

1

Performance Task(s): Other Evidence:

Unpack the content standards and ‘content’, focus on big ideas Analyze multiple

sources of evidence, aligned with Stage 1Derive the implied learning from Stages 1 & 2

What are the big ideas?

What’s the evidence?

How will we get there?

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Each element is found behind a menu tab when designing units

LT

OE

R

U

K

Q

CS

Stage 1 Stage 2 Stage 3

Understandings

Questions

ContentStandards

Knowledge & Skill

Task(s)

Rubric(s)

OtherEvidence

LearningPlan

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Not necessary to fill in the template “in order”

There are many ‘doorways’ into successful design – you can start

with... Content standards Performance goals A key resource or activity A required assessment A big idea, often

misunderstood An important skill or process An existing unit or lesson to

edit

!

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Exchange featrues provide other entry points

You can – Search for, find, and attach other

designers’ essential questions and understandings to your own unit

Use the web links provided to find ideas on relevant sites for each design element

Study exemplary units and adapt them to your own needs and interests

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Misconception Alert:the work is non-linear

It doesn’t matter where you start as long as the final design is coherent (all elements aligned)

Clarifying one element or Stage often forces changes to another element or Stage

The template “blueprint” is logical but the process is non-linear (think: home improvement!)

!

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The big ideas provide a way to connect and recall knowledge

The Parallel postulateS.A.S.

Congruence

A2 + B2 = C2

Like rules of a game

Like Bill of Rights

Big Idea: A system

of many powerful inferences from a

small set of givens

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“Big Ideas” are typically revealed via – Core concepts Focusing themes On-going debates/issues Insightful perspectives Illuminating paradox/problem Organizing theory Overarching principle Underlying assumption (Key questions) (Insightful inferences from

facts) U

Q

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Big Ideas in Literacy: Examples Rational persuasion (vs.

manipulation) audience and purpose in writing A story, as opposed to merely a

list of events linked by “and then…”

reading between the lines writing as revision a non-rhyming poem vs. prose fiction as a window into truth A critical yet empathetic reader A writer’s voice

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Some questions for identifying truly “big ideas”

Does it have many layers and nuances, not obvious to the naïve or inexperienced person?

Can it yield great depth and breadth of insight into the subject? Can it be used throughout K-12?

Do you have to dig deep to really understand its subtle meanings and implications even if anyone can have a surface grasp of it?

Is it (therefore) prone to misunderstanding as well as disagreement?

Are you likely to change your mind about its meaning and importance over a lifetime?

Does it reflect the core ideas as judged by experts?

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You’ve got to go below the surface...

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to uncover the really ‘big ideas.’

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1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences

& instruction

3 Stages of Design, elaborated

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Stage 1 – Identify desired results.

Key: Focus on Big ideas Enduring Understandings: What specific

insights about big ideas do we want students to leave with?

What essential questions will frame the teaching and learning, pointing toward key issues and ideas, and suggest meaningful and provocative inquiry into content?

What should students know and be able to do?

What content standards are addressed explicitly by the unit?

U

K

Q

CS

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The “big idea” of Stage 1:

There is a clear focus in the unit on the big ideas

Implications: Organize content around key concepts Show how the big ideas offer a purpose

and rationale for the student You will need to “unpack” Content

standards in many cases to make the implied big ideas clear

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An understanding is a “moral of the story” about the

big ideas

What specific insights will students take away about the the meaning of ‘content’ via big ideas?

Understandings summarize the desired insights we want students to realize

From Big Ideas to Understandings about them U

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Understanding, defined: They are...

specific generalizations about the “big ideas.” They summarize the key meanings, inferences, and importance of the ‘content’

deliberately framed as a full sentence “moral of the story” – “Students will understand THAT…”

Require “uncoverage” because they are not “facts” to the novice, but unobvious inferences drawn from facts - counter-intuitive & easily misunderstood

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Understandings: examples... Great artists often break with

conventions to better express what they see and feel.

Price is a function of supply and demand.

Friendships can be deepened or undone by hard times

History is the story told by the “winners”

F = ma (weight is not mass) Math models simplify physical

relations – and even sometimes distort relations – to deepen our understanding of them

The storyteller rarely tells the meaning of the story

U

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Knowledge vs. Understanding An understanding is an unobvious

and important inference, needing “uncoverage” in the unit; knowledge is a set of established “facts”.

Understandings make sense of facts, skills, and ideas: they tell us what our knowledge means; they ‘connect the dots’

Any understandings are inherently fallible “theories”; knowledge consists of the accepted “facts” upon which a “theory” is based and the “facts” which a “theory” yields.

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Essential QuestionsWhat questions –

are arguable - and important to argue about?

are at the heart of the subject? recur - and should recur - in

professional work, adult life, as well as in classroom inquiry?

raise more questions – provoking and sustaining engaged inquiry?

often raise important conceptual or philosophical issues?

can provide organizing purpose for meaningful & connected learning?

Q

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Essential vs. “leading” Q’s used in teaching (Stage 3)

Essential - STAGE 1

Asked to be argued

Designed to “uncover” new ideas, views, lines of argument

Set up inquiry, heading to new understandings

Leading - STAGE 3 Asked as a

reminder, to prompt recall

Designed to “cover” knowledge

Point to a single, straightforward fact - a rhetorical question

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Sample Essential Questions: Who are my true friends - and how

do I know for sure? How “rational” is the market? Does a good read differ from a

‘great book’? Why are some books fads, and others classics?

To what extent is geography destiny?

Should an axiom be obvious? How different is a scientific theory

from a plausible belief? What is the government’s proper

role?

Q

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1. Identify desired results

2. Determine acceptable evidence3. Plan learning

experiences & instruction

3 Stages of Design: Stage 2

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Stage 2 – Assessment Evidence

Template fields ask:

What are key complex performance tasks indicative of understanding?

What other evidence will be collected to build the case for understanding, knowledge, and skill?

What rubrics will be used to assess complex performance?

T

OE

R

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The big ideafor Stage 2

The evidence should be credible & helpful.

Implications: the assessments should –

Be grounded in real-world applications, supplemented as needed by more traditional school evidence

Provide useful feedback to the learner, be transparent, and minimize secrecy

Be valid, reliable - aligned with the desired results of Stage 1 (and fair)

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Just because the student “knows it” …

Evidence of understanding is a greater challenge than

evidence that the student knows a correct or valid

answer Understanding is inferred, not

seen It can only be inferred if we see

evidence that the student knows why (it works) so what? (why it matters), how (to apply it) – not just knowing that specific inference

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Assessment of Understanding via the 6 facets

i.e. You really understand when you can:

explain, connect, systematize, predict it

show its meaning, importance apply or adapt it to novel situations see it as one plausible perspective

among others, question its assumptions

see it as its author/speaker saw it avoid and point out common

misconceptions, biases, or simplistic views

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Scenarios for Authentic TasksBuild assessments

anchored in authentic tasks using GRASPS:

What is the Goal in the scenario?

What is the Role? Who is the Audience? What is your Situation

(context)? What is the Performance

challenge? By what Standards will work be

judged in the scenario?

SPS

GRA

T

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Reliability: Snapshot vs. Photo Album

We need patterns that overcome inherent measurement error

Sound assessment (particularly of State Standards) requires multiple evidence over time - a photo album vs. a single snapshot

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For Reliability & Sufficiency:Use a Variety of Assessments

Varied types, over time: authentic tasks and projects academic exam questions,

prompts, and problems quizzes and test items informal checks for

understanding student self-assessments

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Some key understandings about assessment

The local assessment is direct; the state assessment is indirect (an audit of local work)

It is therefore always unwise to merely mimic the state’s assessment approaches

The only way to assess for understanding is via contextualized performance - “applying” in the broadest sense our knowledge and skill, wisely and effectively

Performance is more than the sum of the drills: using only conventional quizzes and tests is insufficient and as misleading as relying only on sideline drills to judge athletic performance ability

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1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences

& instruction

3 Stages of Design: Stage 3

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Stage 3 big idea:

EFFECTIVE

and

ENGAGING

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Stage 3 – Plan Learning Experiences & Instruction

A focus on engaging and effective learning,

“designed in” What learning experiences and

instruction will promote the desired understanding, knowledge and skill of Stage 1?

How will the design ensure that all students are maximally engaged and effective at meeting the goals?

L

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Think of your obligations via W. H. E. R. E. T. O.

“Where are we headed?” (the student’s Q!)

How will the student be ‘hooked’?What opportunities will there be to be equipped, and to experience and explore key ideas?

What will provide opportunities to rethink, rehearse, refine and revise?

How will students evaluate their work?How will the work be tailored to individual needs, interests, styles?

How will the work be organized for maximal engagement and effectiveness?

WHE

ER

L

TO

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Note that some fields require you to enter one idea at a time

One idea per box allows for more powerful searching,

selecting, and attaching to units when you browse

Essential questions Enduring understandings Tasks of complex performance Rubrics

Also: makes expert reviewer assignment of “blue ribbons”

more precise

TR

UQ

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Help in the Exchange about all template design elements

Get to know the icons! A summary of each field Examples for each field A self-test of your understanding

for that field FAQ’s and Glossary A special unit in which each field

is explained: click the icon for UBD TEMPLATE

Web links to resources for that field

Q

?√

Ubd template

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for further information...Contact us:

Grant Wiggins, co-author: [email protected]

Jay McTighe, co-author: [email protected]

Steve Petti, webmaster: [email protected]