Umbra Ignite 2015: – Remy Chinchilla & Kevin Cerdà AAA indie production for Agile Sharks

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Tequila Works 01/09/2015

Transcript of Umbra Ignite 2015: – Remy Chinchilla & Kevin Cerdà AAA indie production for Agile Sharks

Page 1: Umbra Ignite 2015: –  Remy Chinchilla & Kevin Cerdà AAA indie production for Agile Sharks

Tequila Works

01/09/2015

Page 2: Umbra Ignite 2015: –  Remy Chinchilla & Kevin Cerdà AAA indie production for Agile Sharks

Publisher: Sony Computer EntertainmentPlatform: PlayStation 4

Genre: 3rd person Puzzle Action Adventure

Fun Facts:• Tequila Works was the 1st Spanish digital developer on XBLA and Summer of Arcade• Deadlight was the 1st Spanish game nominated for a BAFTA• Rime was the 1st Spanish game announced for PS4

Publisher: Microsoft StudiosPlatforms: XBLA, Steam

Genre: 3rd person 2.5D Cinematic Platformer

AAA Indie Production for Agile Sharks01/09/2015

Page 3: Umbra Ignite 2015: –  Remy Chinchilla & Kevin Cerdà AAA indie production for Agile Sharks

AAA Indie Production for Agile Sharks01/09/2015

• “Where’s the Beautiful? Where’s the Crazy?”

• “3 C’s: Collaboration, Compromise, Confidence”

• “Always exploring new creative avenues”

• “Drama on the Screen”

El mantra de Tequila

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Videogames are great.And we love them.

AAA Indie Production for Agile Sharks01/09/2015

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AAA Indie Production for Agile Sharks01/09/2015

● AAA Games

● Indie Games

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AAA Indie Production for Agile Sharks01/09/2015

In general, indie games make a bigger effort towards originalityand innovation, because they assume “less risks”.

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AAA Indie Production for Agile Sharks01/09/2015

Innovation equals uncertainty.

How can you expect to plan ahead if no one has tried it before?

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AAA Indie Production for Agile Sharks01/09/2015

Over information age.Blogs, Youtube, Twitter, Twitch, Kickstarter, Patreon…

First impressions are vital!

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Shark Riding

AAA Indie Production for Agile Sharks01/09/2015

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How do you survive when riding sharks?

AAA Indie Production for Agile Sharks01/09/2015

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AAA Indie Production for Agile Sharks01/09/2015

Production

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AAA Indie Production for Agile Sharks01/09/2015

Transition from creative chaos to the reality of a production

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Creativity and Chaos Vs Organisation● Every extreme is bad, chaos will make no game and only focus on organization will make a flat game

● Organize your production to awaken and maintain creativity

● You need both to end up with a good product (be innovative and original)

AAA Indie Production for Agile Sharks01/09/2015

With

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A Controlled Chaos of the Creativity● How to prevent creativity being too crazy

● How do you make sure your stay creative enough

● Close mode and open mode

AAA Indie Production for Agile Sharks01/09/2015

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How to transform subjectivity on clear objectives

• No emotions in description, just facts

• Keep it clean and concise (too much info is not good)

• Do exhausting lists (assets, dependencies etc)

• Set goals and objectives, be ready to iterate

• Know when to close things (Quality, time left, priorities)

AAA Indie Production for Agile Sharks01/09/2015

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Pipeline and process● Human factor (most of what we do is working with humans, know your team)

● Affinities, different vision, mix different department

● Keep your initial objectives in mind and compare it with the end result (lessons learned)

AAA Indie Production for Agile Sharks01/09/2015

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Quality control and agile iteration

Each individual element…… and the global product

Catalyzed/Analysedby other department

Feature with complete feasibility details(breakdown list by department)

Design idea

AAA Indie Production for Agile Sharks01/09/2015

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Strike team● Programmer● Designer● Artist● Animator

Adapt your communication● Kick off ● Regular follow up and reviews of the features● Plan a closure, review the end result and plan the next steps● Notes and conclusion of every meeting

AAA Indie Production for Agile Sharks01/09/2015

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Factors of decision making● Added value for the game (initial priority comes from design)

● Time constraint (technical feasibility/dependencies)

● Resource constraint

● Critical path

AAA Indie Production for Agile Sharks01/09/2015

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• You cannot cut too much/ too early

• You cannot let a branch grow in the direction unwanted

• Limited resources in a given time frame

• When do you cancel a prototype?

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AAA Indie Production for Agile Sharks

● Know you weaknesses and strengths. As individuals and as a studio

● More than a job title, see the expertise of individuals

● Make the most of people competence

● Identify the major risks and prepare solutions for them,

be step several step ahead of your problems.

01/09/2015

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