UDK (Ureal Development Kit)

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UDK (Ureal Development Kit) In this Tutorial I will go through the basic steps to creating a Fire Particle inside UDKs particle system (Unreal Cascade) How to Create a Basic Fire Particle

Transcript of UDK (Ureal Development Kit)

Page 1: UDK (Ureal Development Kit)

UDK (Ureal Development Kit)

In this Tutorial I will go through the basic steps to creating a Fire Particle inside UDKs particle system (Unreal Cascade)

How to Create a Basic Fire Particle

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What you will need

• UDK Engine

• Photoshop - To create the Textures

• Internet - Reference, Images

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Basically you will need two Textures:

• Cloud Texture for the Flames and Smoke

• Circle Gradient Texture for the Sparks.

Creating the Textures Basically create 2 simple Textures that look similar to this. When creating these Textures keep to Grey scale because then inside the Unreal Engine you can manually change the colour. (more easily).

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Opening UDK & Importing Textures

• Open UDK :) This is what you’ll see -

If you don’t see this then

click this button to open

the Content Browser.

Then select the Import button to Import Textures

- This is what you will see

- Name your Package and Texture (if want to create group for

Textures)

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Creating the Materials

- So now the Textures are in, you need to create two materials one for each Texture.

- With the Texture selected right-click and find material and the Material editor will be displayed with the current Texture selected in there.

- Material Editor - Multiply the Texture with a

constant one to increase intensity and multiply result with vertex colour and set as the Emissive.

- Do this for both Materials and Textures.

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Creating the Particle System

-With the Material selected create a Particle System (Name accordingly) -Only create one Particle System

-This is the Unreal Cascade Particle System Editor -After creating new particle this is what shows up -Emitter Editor (Flame) (Right click to rename or add new emitter (eg Smoke). -Component Editor (Right Click to add more components at will.

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CREATIVITY!!

-Basically this is where your own CREATIVITY comes in handy. -This is where you begin to just mess around and see what you like using various components within the component editor of Unreal Cascade. -For example I used the same Material for the Smoke as I did the Fire. Only changing the components that effected each Particle, this makes each Particle behave in the way you want (Fire for Fire and Smoke for Smoke) -Using a Colour component for the Fire. -Using Size of life for Smoke, and Alpha over Life (both under the Component section) -This just allows you to create the Particle you want and to see it visually as you create it.

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Fire Particle

-Here is what I did/used when creating a Basic Fire Particle

-Using very basic settings, I just played around with the settings until I had something I was happy with and Ta Da. :)

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The End

• There are the Basic Steps I take to create a Fire Particle

• Basically its up to you how you want your Particle to look and act

• Anyways . . .