U1 Lesson 08

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Sore yoku niau yo [so-ray yoko neeyayoh] apanese Word of the Week (14 Hai! Arigato ne?

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Transcript of U1 Lesson 08

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Sore yoku niau yo

[so-ray yoko neeyayoh]

Japanese Word of the Week (14)

Hai! Arigato ne?

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Aims:Students will understand routes to pre-production. They will use it to focus upon booklet and cover design for their game.

Objectives:All students will identify 2 forms of pre-production, design & researchMost students will identify 2 forms of pre-production, design & research and explain their functionSome students will identify 3 forms of pre-production, design & research, explain and use their functions for assignment purposes

Aims & Objectives

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Research, (Design) & Pre-Production

15 March 2010

Unit 1 Research Techniques for Media IndustriesUnit 2 Pre-Production for Media Industries

Unit 70 Computer Game Design (part)

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Research Techniques

1 Understand the purposes of research in the media industries2 Be able to apply a range of research methods and techniques3 Be able to present results of research.

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Pre-Production Techniques

1 Understand requirements for production2 Be able to obtain resources for production3 Be able to apply production logistics.

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Your Deadline!

Assignment 5.2 – 15 March 2010Assignment 5.3 – 19 March 2010

Monday 15 March 2010 is TODAY

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What Should 5.2 Contain?

• Your research• Your design• Your plans

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Research• Surveys• Questionnaires• Focus Groups• Interviews

• Reviews of similar games• Research of Game Festivals• Budgetary Research

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Design• Have you used maps?• Have you supplied storyboards?• Have you proffered taglines based upon research?

• Have you shown that you can be visual as well as textual?• Did you supply a treatment?

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Pre-Production

• Did you supply a timeline of events during the life of your game development?• Have you looked at a variety of game festivals to show your designs?• Have you provided rating guidance?

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Assignment 5.3

Tip 1: It MUST be to scaleTip 2: It MUST be COLOURFULTip 3: It MUST have a bookletTip 4: It must feature named credits

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Named CreditsExecutive Producer for Confetti: Kelly VeroProducer: Richard ReavelyGame Visual Director: Robert WardLead Programmer: Kestutis VirsiunasSFX Coordinator: Ben Johns Music Supervisor: Mikey BerridgeGraphic Support: Steffy McLeanProgramming Team Lead: Jordan HibbertLead Design Team: Cameron Foster, Robert Laird, Chris Williams, David Correia, Jessica May,Stuart Clarke, Will Larcombe, Matt McKirgan, Joe Straw, Jack RobertsLevel Design Team: Peter Salt, Jamie Clarke, Jamie Wardega, Jono Stafford, Niall VoiceMission Designers: Ross Fielding, Gemma Howell, Jake Brown, Scott ByardProgramming Team: Gareth Ward, AI Program Team: Alan Parker, Steven Dyer, Jordan Peel, Jordon Connolly, Dan Cook, Art Team: Marcus Gent, Mike Davis, Raiden Xavier, Stephen White, Sean Booth, Jacob Henry

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Budgets

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How Much Do You Need?Top 3 Game Budgets of All Time

1. Grand Theft Auto IV – $100 million (£65,875,841.85)2. Gran Turismo 5 – $80 million (£52,698,141.88)3. Shenmue – $70 million (£46,111,524.73)

Get REAL! MotoGP was made with how much money???

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Activity

Look at the credits… Tell me how much money you’d need if I earned £30, 000, Richard earned £25k, Robert earned £20k and every other person on the credits earned £18, 483 per annum

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Have You Sought Funding?

Don’t forget to mention funding streams in your document! These could be:

• Government authorities• Publishers• Private investors

Name them! Don’t assume that we know who they are!

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Capital ExpenditureEnsure that you don’t ASSUME anything of your game design. It will need software, it will require a timeframe, you will need an office to work in:

From business lunches to getting pizza in for crunch. From getting the stamp of approval at GDC to getting a stamp from the Post

Office.

Everything costs!!!!!

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Assignment 5.4 requires more detail on budgets. Can Pedgy help you with budget? Please ask and ye shall receive!

Budgets in Class

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Pre-production Techniques – A ReminderGo through some existing games and look at the following:

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Pre-production TechniquesKey areas

Quality marks

In Game Play

Pitch / USP

Specs

Is your target sales audience covered by your POS?

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Assignments 5.3 & 5.4 – Tips You need to spend some time planning what you might include in your design & pitch:

• Employment• Project management• Timescale• Budget• Launch & Pre-Launch materials

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Next Week!

Let’s get this game made!

Assignment 5.3 Overview and planning assignment 5.4 – I want it in by Easter!

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Overview – What Have We Learned?

• What we did in 5.2• Pre-production materials for 5.3• Hints and tips for 5.4

Have we met our outcomes?