TUTORIALS “LAYERS’ MANAGEMENT” · 3ds Max® view) or move/rotate it in the space could try to...

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Inglobe Technologies © 2008/2012 AR-media™ TUTORIALS “LAYERS’ MANAGEMENT” (November, 2011)

Transcript of TUTORIALS “LAYERS’ MANAGEMENT” · 3ds Max® view) or move/rotate it in the space could try to...

Page 1: TUTORIALS “LAYERS’ MANAGEMENT” · 3ds Max® view) or move/rotate it in the space could try to visualize it in AR. ment Mode, pressing the F5 key and Layers button to display

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AR-media™

TUTORIALS

“LAYERS’ MANAGEMENT”

(November, 2011)

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AR-media™ Tutorials

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Copyright

Copyright © 2008/2012 Inglobe Technologies S.r.l. All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language or computer language, in any form or by any means, electronic, mechanical, magnetic, optical, chemical, manual or otherwise, without the prior written permission of Inglobe Technologies S.r.l.

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TUTORIAL

INTRODUCTION

Since ARPlugin 2.2, you can now organize all the

Layers can be used to group objects with similar geometry or which are in the same loca

grouping way you find useful for your needs

Moreover, by defining different layers, you

layer will be visible for a specified amount of time and then hidden.

EXAMPLE ‘Build your house

This tutorial will show how to correctly configure layers from the ARPlugin interface and then how to

interact with them during the AR visualization.

Step 1: modeling

For this tutorial, we chose to use an

you want. The only requirement is that there must be at least two objects that can be recognized as valid

objects by ARPlugin.

Once we correctly setup the scene, we obtained something lik

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TUTORIAL - “LAYERS’ MANAGEMENT”

Since ARPlugin 2.2, you can now organize all the attached objects of a single marker into different laye

Layers can be used to group objects with similar geometry or which are in the same loca

grouping way you find useful for your needs.

Moreover, by defining different layers, you can configure them to act just like a sequence, in which each

layer will be visible for a specified amount of time and then hidden.

Build your house‘

This tutorial will show how to correctly configure layers from the ARPlugin interface and then how to

interact with them during the AR visualization. The final result of the tutorial is showed

use an already modeled three-tier house, but you are free to use any model

you want. The only requirement is that there must be at least two objects that can be recognized as valid

Once we correctly setup the scene, we obtained something like the following.

AR-media™ Tutorials

attached objects of a single marker into different layers.

Layers can be used to group objects with similar geometry or which are in the same locations, or any other

can configure them to act just like a sequence, in which each

This tutorial will show how to correctly configure layers from the ARPlugin interface and then how to

showed below.

but you are free to use any model

you want. The only requirement is that there must be at least two objects that can be recognized as valid

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You can see from the screenshot above that

way it will be possible to easily organize them into layers

Step 2: Setting up the marker and its objects

Now that we have the 3D scene correctly setup, we

Reality by choosing the marker we want to use and

the main AR-mediaTM

Toolbar to access the

Use button.

The selected marker will be added to the

Markers list you can configure it by clicking the

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You can see from the screenshot above that the entire model is made up by different

way it will be possible to easily organize them into layers.

and its objects

Now that we have the 3D scene correctly setup, we can go on by configuring the scene

rker we want to use and by setting its properties as well.

to access the plugin interface. Select a marker from the library and click the

The selected marker will be added to the Active Markers list, once the marker is added to the

configure it by clicking the Setup… button, the marker’s setup wi

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the entire model is made up by different components; in this

the scene for Augmented

its properties as well. Click the button in

nterface. Select a marker from the library and click the

once the marker is added to the Active

button, the marker’s setup window will popup

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Now, select all the objects in the viewport

button. At the end of the including process, the attached objects’ list will be filled with all the objects

entries.

You may also want to adjust the size of the marker in order to obtain the desired

a preview of the marker image in the

Step 3: Creating the layers

Since you now have the list of all the objects you want to display, you

You will obtain a behavior like the following: all selected objects are visible and you can only hide/show

them by entering the Layers/Sequence Manage

key.

This is not what we want to achieve, so close the AR visualization and start organizing the objects into

layers.

In the Marker Configuration panel, press the

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viewport and then, in the Marker Configuration panel

. At the end of the including process, the attached objects’ list will be filled with all the objects

adjust the size of the marker in order to obtain the desired proportions

in the 3ds Max® view) or move/rotate it in the space

Since you now have the list of all the objects you want to display, you could try to visualize it in AR.

ou will obtain a behavior like the following: all selected objects are visible and you can only hide/show

Layers/Sequence Management Mode, pressing the F5 key and

This is not what we want to achieve, so close the AR visualization and start organizing the objects into

panel, press the Layers button to display the Layers’ M

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panel, click on the Include

. At the end of the including process, the attached objects’ list will be filled with all the objects’

proportions (you can see

move/rotate it in the space.

could try to visualize it in AR.

ou will obtain a behavior like the following: all selected objects are visible and you can only hide/show

and then pressing the 0

This is not what we want to achieve, so close the AR visualization and start organizing the objects into

Layers’ Management panel

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As you can see, all objects are currently placed in Layer 0 and no other layers are defined (this is why during

the AR visualization, pressing the 0 key resulted in showing/hiding all the objects).

This panel is mainly divided into two sections: the first defines the parameters to set the whole layers’

configuration, while in the second you can

Since our goal is to have four layers, each one with its set of object

create a new layer.

When selecting the newly created layer, y

objects, each one with the number of the layer in which the object is. Instead

empty: this is obvious since the newly created layer is empty.

Now, select the objects we want to put in layer 1 and

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, all objects are currently placed in Layer 0 and no other layers are defined (this is why during

key resulted in showing/hiding all the objects).

This panel is mainly divided into two sections: the first defines the parameters to set the whole layers’

configuration, while in the second you can set parameters for the chosen layer.

layers, each one with its set of objects, we can start by pressing the

When selecting the newly created layer, you will notice that the Not in layer list will be filled with all the

objects, each one with the number of the layer in which the object is. Instead,

empty: this is obvious since the newly created layer is empty.

Now, select the objects we want to put in layer 1 and click the << button to put them in the current layer.

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, all objects are currently placed in Layer 0 and no other layers are defined (this is why during

This panel is mainly divided into two sections: the first defines the parameters to set the whole layers’

start by pressing the + key to

list will be filled with all the

the In Layer list will be

button to put them in the current layer.

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Now, we can do the same operations to create layer 2 and

process, we obtained the following configuration: the

roofs in Layer 2 and then the balconies and the ornaments

If we now start the AR visualization, we will apparently see the same initial result we previously saw, but

this time, if we enter the Layers/Sequences Management Mode

pressing the corresponding number keys.

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Now, we can do the same operations to create layer 2 and assign the selected objects.

the following configuration: the basement in Layer 0, the main

in Layer 2 and then the balconies and the ornaments in Layer 3.

lization, we will apparently see the same initial result we previously saw, but

Layers/Sequences Management Mode (F5), we can hide/show each layer by

pressing the corresponding number keys.

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assign the selected objects. At the end of the

the main building in Layer 1, the

lization, we will apparently see the same initial result we previously saw, but

(F5), we can hide/show each layer by

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Going further

Setting up a timed slideshow: you may have already noticed in your previous tests that

Layers/Sequences Management Mode

certain amount of time, then hidden and subsequently the

This particular display mode is called

slideshow or if you need to synchronize

You can automatically start the Sequence

by checking the “Loop” box, the whole sequence will restart when the last layer has been displayed.

By default, each layer is created to be visible for 5 seconds, but you are free to set the am

want in order to obtain the desired

So, for example, let’s say we have the same

Sequence:

- Choose Layer 0 and set its duration to 10 seconds

- Choose Layer 1 and set its duration

- Choose Layer 2 and set its duration to 15 seconds

- Choose Layer 3 and set its duration to 20 seconds

If we now start the AR visualization, we will initially see

building for 15.5 seconds, then the

the sequence will reverse or will restart, depending on the “Loop” parameter you

Please note that if you want to stop/resume the slideshow during the AR visualization yo

1. Press F5 to enter the Layers/Sequences Management Mode

2. Press the Spacebar key.

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you may have already noticed in your previous tests that

Layers/Sequences Management Mode and then pressing the Return/Enter key, each layer is displayed for a

certain amount of time, then hidden and subsequently the following layer is displayed.

called Sequence mode, which is very useful when you need to create a timed

synchronize various animated objects together.

Sequence mode by simply checking the “Timed Slideshow” box. Moreover,

by checking the “Loop” box, the whole sequence will restart when the last layer has been displayed.

By default, each layer is created to be visible for 5 seconds, but you are free to set the am

to obtain the desired behavior.

So, for example, let’s say we have the same scene as before, but this time we want to configure a

Choose Layer 0 and set its duration to 10 seconds

Choose Layer 1 and set its duration to 15.5 seconds

Choose Layer 2 and set its duration to 15 seconds

Choose Layer 3 and set its duration to 20 seconds

If we now start the AR visualization, we will initially see the basement for 10 seconds,

, then the roofs and at last, the balconies and the ornaments

or will restart, depending on the “Loop” parameter you previously

Please note that if you want to stop/resume the slideshow during the AR visualization yo

Layers/Sequences Management Mode

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you may have already noticed in your previous tests that by entering the

each layer is displayed for a

following layer is displayed.

very useful when you need to create a timed

de by simply checking the “Timed Slideshow” box. Moreover,

by checking the “Loop” box, the whole sequence will restart when the last layer has been displayed.

By default, each layer is created to be visible for 5 seconds, but you are free to set the amount of time you

scene as before, but this time we want to configure a

for 10 seconds, then the main

balconies and the ornaments for 20 seconds. Then

previously chose.

Please note that if you want to stop/resume the slideshow during the AR visualization you must:

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Importing the layer configuration directly from the scene

defines different layers and objects

following operations:

1. In the Marker Configuration

import the layers’ configuration.

Click on “Yes” and all the objects will be added to the current marker with their layers’ information

as well.

2. In the Layers Management

reset any current layers’ configuration and import the one dir

Click on “Yes” and all the attached objects will be placed in their respective layers as specified in

the 3ds Max® model.

Conclusion

This tutorial has shown you one of the many

more than one layer. Additionally,

timed slideshow.

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iguration directly from the scene: if you have a 3ds Max®

s, you can use the import feature in ARPlugin by performing

Marker Configuration panel, click the Include All button: ARPlugin will ask you if you want to

import the layers’ configuration.

and all the objects will be added to the current marker with their layers’ information

Layers Management panel, click on the Import button: ARPlugin will ask you if you want to

reset any current layers’ configuration and import the one directly from the

Click on “Yes” and all the attached objects will be placed in their respective layers as specified in

of the many possibilities you have by configuring

Additionally, has been showed a technique to create layers’ sequences to use as

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3ds Max® model which already

e in ARPlugin by performing one of the

button: ARPlugin will ask you if you want to

and all the objects will be added to the current marker with their layers’ information

button: ARPlugin will ask you if you want to

ectly from the 3ds Max® model.

Click on “Yes” and all the attached objects will be placed in their respective layers as specified in

a simple scene to have

technique to create layers’ sequences to use as