Tutorial - Making of 3D Bathroom Interior Render at House N – 3D Architectural Visualization...
Transcript of Tutorial - Making of 3D Bathroom Interior Render at House N – 3D Architectural Visualization...
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Tutorial - Making of 3D Bathroom Interior Render at House N – 3D Architectural Visualization Render... http://www.ronenbekerman.com/making-3d-interior-render-bathroom-house-n/
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MAY 27, 2010 | MAKING-OFMAKING-OF , NATIVENATIVE , TUTORIALSTUTORIALS
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I’m happy to bring you a new tutorial by Javier Pintor from Málaga, Spain.In this article he will describe the creation of a bathroom interior in hispersonal study project, House N, that was posted in the forums. I hopeyou’ll enjoy this article, learn from it and share your thoughts bycommenting at the bottom of this article’s page.
Author: Javier PintorJavier Pintor has recently finished six months of 3d archvizschool and currently work on preparing his portfolio. HouseN is one of the projects related to that.
Before we start I would like to thank Ronen Bekerman for giving me theopportunity to participate in this great website and share with you my work onthis scene.
The idea of making this personal project was for learning purposes. The designof House N is by 3LHD Architects and my idea was to recreate (not match) thisphoto, giving it my personal touch.
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Bathroom reference photo by Damir Fabijanic
Programs used – 3ds max 2009, VRay 1.5 SP2 and After Effects CS4 +Plugins.
I started with modeling the entire house based on plans because I wanted to
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make renders of different rooms and some exteriors too. After that, I drew thebathroom shape with a spline Line tool, adding the Extrude and Edit Polymodifiers to create the windows and door holes. The aim was to isolate thatroom from the rest of the house, useless in this render.
The isolated bathroom part
The floor and walls of the bathroom was done using Floor Generator plugin, it isfast and really easy to use. And you can find more information about the use ofthis script at using Floor Generator script by Bertrand Benoit.
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Floor Generator for floor & wall tiles
All of the elements in the bathroom (toilet, bidet, sinks, faucets, shower, etc)were modeled using poly modeling and subdivision surface, I realized that themost difficult thing for me was to keep the proportions of every element inscene in check when using just one photo as a reference, but anyway in such asimple scene it is not a huge problem after all.
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Poly modeling 01
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Poly modeling 02
After all the modeling was done, I put everything in place and played around withthe camera until I found the desired frame.
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Camera viewport
The illumination is simple aswell, just a VRaySky with two Skylight Portals in theexterior side of the windows, and four targeted VRayIES pointing to the floorplaced just below the ceiling light fixtures. The following picture show thecamera, sky, lights and skylight distribution and settings.
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Light settings
At this point I set the camera for a little bit of under exposure, maybe is just amania but I like to have a good grayscale values so I have more control atpost-production time. Then I made a test render to check if everything wasunder control.
Tutorial - Making of 3D Bathroom Interior Render at House N – 3D Architectural Visualization Render... http://www.ronenbekerman.com/making-3d-interior-render-bathroom-house-n/
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Clay lights render
The scene isn’t rich in textures, the wood in the floor is from Arroway, for thewalls I used a marble texture from CGTextures that I made tileable, and theother wood for the drawers I downloaded from Trespa, and made it tileable
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aswell. All the elements in the scene have a box or planar mapping but theshower hose wich has an unwrap UVW.
Hose Unwrap mapping
The following pictures show some of the materials I made.
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Glass material
I didn’t want the glass to be very reflective so I used a falloff map in the reflectslot and was playing with the mix Curve until I achieve the desired effect.
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Wood material
For the drawers I used a VRayDirt map in the Diffuse slot with a 2,0cm ofradius and 0,2 of falloff and placing the wood diffuse texture in the unoccludedcolor slot, like that I added kind of ambient occlussion straight into the materialsthat I wanted.
Here are my render settings for these image.
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Render settings
The only thing to point out is that I saved the image as a 32bit EXR through therender output just in case I wish to change the exposure later on without loosinginformation.
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EXR output settings
And after 5 hours here is the result… for now.
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Raw render output
All the postwork was done in After Effects and with the help of the plugin MagicBullet Looks. In Looks I adjusted the overall exposure and used the followingtools, Spot Exposure for certain areas, Chromatic Aberration, Edge Softness,
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Crush and Saturation. After that I adjusted the Levels, added a Glow, MissfireVignette and a Color Balance. The following picture show the Looks settings.
MBL settings
The next step I learned from Alex Roman. I applied two color masks (that Imade in Photoshop) above the original render, covering all the image, blendingmode as Soft Light, lowered the opacity about 40% to 60% and played with theHue of the first mask until I found the mood I was looking for.
Tutorial - Making of 3D Bathroom Interior Render at House N – 3D Architectural Visualization Render... http://www.ronenbekerman.com/making-3d-interior-render-bathroom-house-n/
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Color masks
And the end result…
Tutorial - Making of 3D Bathroom Interior Render at House N – 3D Architectural Visualization Render... http://www.ronenbekerman.com/making-3d-interior-render-bathroom-house-n/
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Final render after postwork
Javier’s original House N 3d renders thread
You are welcome to comment on this article and ask questions usingthe comment box below!
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Andreu
Great tutorial!
Are you planning to build some teaser or animation on this? Magic bulletproducts are mostly focus on animation, i would love to see this material inmotion :)
Thanks for sharing your workflow with us.
Tutorial - Making of 3D Bathroom Interior Render at House N – 3D Architectural Visualization Render... http://www.ronenbekerman.com/making-3d-interior-render-bathroom-house-n/
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pooh
cool.. really helpful...thanks for sharing...
Good luck!.
Dadi Dindul
Great work Javier. couldn't have done better myself. seriously... thumbs up.
JaviPintor
Thank you Dadi Dindul!
I'm glad you like it.
Ivo Sucur
I agree with annkos, and this after effects techniques seems to be veryintriguing. Great lighting and composition!
Cheers!
JaviPintor
Hey Ivo, thanks!
Yeah it seems intringuing but its really simple and I found it fits verywell in this render.
Brodie
Great tutorial, Thanks!
Can you talk a bit more about the 2 color masks?
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TRACKBACKS
Tweets that mention Making of 3D BathroomInterior Render at House N – 3D ArchitecturalVisualization Rendering Blog – Ronen Bekerman --Topsy.comsays:
Is there a yellowish color mask over the whole scene and then a bluish maskaround the edges?I can't quite tell what's going on there.
Brodie.
JaviPintor
Thank you Brodie!
This video is the best way to explain what is this color masks trick.
http://vimeo.com/8217700
Around minute 14:05 Alex made this color grading method.
annkos
Great work Javier! I like your lighting much more than reference photo.
JaviPintor
Thanks you very much Kostas.
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May 27, 2010 at 22:38
July 11, 2010 at 15:29
July 27, 2010 at 10:04
[...] This post was mentioned on Twitter byKasia, Ronen Bekerman. Ronen Bekerman said: Making ofBathroom at House N – http://clicky.me/ePL [...]
Making of Bathroom at House N « jpintorsays:
[...] Making of Bathroom at House N [...]
Introduction to LuxRender | Blender Architecture |Blender Gurusays:
[...] Making of Bathroom in House N (3dsMax) [...]
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