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    n this workshop Im goingto share some of the image

    techniques Ive picked up

    in 12 years working as a

    professional artist, focusing on texture

    and colour. This workshop is divided

    into five main sections: brainstorming;

    preparing your canvas for colouring;

    colouring, from inside out; texturing;

    and the final touch up.

    As always, it is vital to know what

    your artistic direction is prior to

    PAINTINGNEW WORLDS

    Istarting workon your painting.

    What kind of style,

    design element, the canvas size,

    final output file format, and so on.

    These are essential. If you have not

    received any brief from your art

    director, make sure you ask!

    If this is a personal project, I strongly

    advise you to work out a fictional brief.

    You can also see my painting processes

    in the videos on your free DVD.

    December 200778

    Workshops

    Leong Wan KokCOUNTRY: Malaysia

    Leong Wan

    Kok is a

    full-time

    illustrator,

    specialising in

    character design and

    illustration. His work can

    be seen in various media:

    art print, illustration,

    posters and comics. At

    the moment, Kok is

    working as an art

    director in an animation

    house. He has worked for

    clients including King

    Comics and Spicy Horse.

    www.1000tentacles.com

    DVD AssetsThe files you need

    are on your DVD in

    the Leong Wan Kok

    folder in the Workshops

    section.

    SOFTWARE: Photoshop

    CS3 (demo)

    Photoshop

    Leong Wan Kokshows you how to use great texturisingtechniques whilst painting a far away land

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    In depth Painting new worlds

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    3 Colouring, frominside outI convert the file to CMYK, due to the

    brief for this project. Do not flatten the

    layer when prompted. On top of the layer,

    create a new one. Choose Paint Bucket

    [G] and fill the whole canvas with a

    suitable dark colour. Here I go with warm

    brown for the base coat. Set the layer to

    Multiply so that the pencil layer is stillvisible underneath, making it easy for

    you to use for reference. My personal

    preference is to start colouring the

    characters first, then background, which

    I like to think of as an inside out

    method. This enables me to judge the

    relation of the colours more precisely.

    Constantly change your brushs Opacity:

    I like to work somewhere around 20 to

    50 per cent, with Flow set to 68 per cent.

    This builds up the colour nicely.

    5 Texture mappingThis is one of the fun parts andchallenging process. To give the painting

    a unique rusted look, I choose a rusted

    metal texture as my base. Open a new

    layer, paste the texture in and set the layer

    mode to Multiply. Decide where you want

    to map the texture. Move and scale the

    texture to the right size. Make sure the

    texture size is relative to the painting, or

    else it will look out of place. Delete the

    areas you do not need from the texture.Once nicely mapped, change the textures

    Opacity. Adjust the Brightness/Contrast

    of the texture. Erase the hard edges of the

    texture by using the Eraser tool. But,

    overall, make sure it looks subtle and

    merges well with the painting.

    4More layersMake full use of Photoshops

    layers. This is most advisable as you canalways return to that layer and make

    changes if you need to. Bear in mind that

    the more layers you have, the heavier the

    file will be. You need to balance it out,

    and sometimes merge selected layers

    (Ctrl/Cmd+E). Change the brushs size

    by exploring the brush list and change

    the diameter with ] increasing and [

    decreasing. Remember to save your

    files constantly.

    1 BrainstormingRead the design brief carefully.Design your character and roughly work

    out some thumbnails, rough and fast.

    They dont need to be neat at this point.

    Get the overall feel for it. If time permits,

    develop your characters. Think of the

    environment they dwell in, what kind of

    climate is it, what clothing do they wear?What are their characteristics? Consider

    these questions and slowly you will start

    to feel for your painting. I believe this

    will make the painting more interesting.

    2 Scan your imageOnce the layout is done, scan it in .Usually I go with 300dpi, greyscale. I opt

    for this because it gives certain touch to

    the pencil outline. Open the scanned file

    in Photoshop, and make sure the pencil

    layer is set to Normal.

    December 2007

    Workshops

    December 2007

    80

    The NavigatorAlways have the

    Navigator shown beside

    your work in Photoshop.

    (Window>Navigator if

    its not already showing

    when you launch the

    program. When you

    work on your painting,

    you will constantly want

    to know how the whole

    image looks, so you canjudge such things as

    colour combination and

    proportions. The

    Navigator makes it easier

    for you to do this without

    constantly having to

    zoom in and out.

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    6Colour expansionI usually keep on painting one

    character until its done. I feel comfortable

    seeing the characters take shapes one by

    one. This is my preference. Now Im

    moving on to the second character. I

    create a new layer to paint on. Toggle

    between Normal and Multiply layer

    modes. For the shadows, I go for Multiply;

    for detail and new colouring, I go for

    Normal. Try these out and you will get

    the feel of it.

    7 Texturemapping, againFor a new texture, follow the same process

    you did in step 5. Its important to

    remember that subtlety is the keyword.The texture is here to enhance, not to

    overpower the whole painting. Dont

    make it look too strong or introduce too

    many texture maps. It will make the

    painting looks congested and stifling.

    Balance is the art here. If you need to,

    make colour adjustments to the texture

    map, using Curves, Colour Balance,

    Hue/Saturation and Brightness/Contrast.

    Make the original texture look flat by

    erasing the lighting and shadow on it

    before mapping.

    8Decoration andaccessories

    A nice painting consists not only of catchy

    character design, focal point and a good

    composition, but also introduces small

    elements and details. These will definitely

    spice up the work. Add some supportingcharacters here and there. Make it fun!

    9Keep focused

    The painting seems close tocomplete, but is actually far from it.

    Maintain your patience. I know when

    the painting is nearing completion, its

    sometimes tempting to rush it a bit. But

    refrain from that! Youve come a long way

    with your painting and it would be a

    shame to spoil it by rushing at this late

    stage. So keep your patience and stay

    focused. Its good to always have the

    Navigator open in your scenes at this

    stage (see the Pro Secret on page 80).

    10Final touch upStep back and take a look at yourpainting from afar. Half close your eyes

    to view the colour combination again.

    Look for areas where the colour is

    popping out. Fix any problems you see.

    Detail is the key factor here. Adjust the

    colour for the last time. Hit Tab to close

    all the palettes. Take a good look at your

    image. If it makes you smile, you know

    you have yourself a nice artwork that

    you can be proud of.

    December 2007 81

    In depth Painting new worlds

    Using fullscreen modeAs you come towards

    the end of your painting

    process, its a good idea

    to close all your windows

    except your painting and

    turn it to full screen

    mode (by hitting F). By

    getting rid of any other

    distractions on your

    desktop, its easy to spot

    any mistakes in you

    painting, such as poorcolour choice. This is a

    good idea if you feel

    your painting has a

    problem, but you cant

    identify what it is exactly.

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