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n this workshop Im goingto share some of the image
techniques Ive picked up
in 12 years working as a
professional artist, focusing on texture
and colour. This workshop is divided
into five main sections: brainstorming;
preparing your canvas for colouring;
colouring, from inside out; texturing;
and the final touch up.
As always, it is vital to know what
your artistic direction is prior to
PAINTINGNEW WORLDS
Istarting workon your painting.
What kind of style,
design element, the canvas size,
final output file format, and so on.
These are essential. If you have not
received any brief from your art
director, make sure you ask!
If this is a personal project, I strongly
advise you to work out a fictional brief.
You can also see my painting processes
in the videos on your free DVD.
December 200778
Workshops
Leong Wan KokCOUNTRY: Malaysia
Leong Wan
Kok is a
full-time
illustrator,
specialising in
character design and
illustration. His work can
be seen in various media:
art print, illustration,
posters and comics. At
the moment, Kok is
working as an art
director in an animation
house. He has worked for
clients including King
Comics and Spicy Horse.
www.1000tentacles.com
DVD AssetsThe files you need
are on your DVD in
the Leong Wan Kok
folder in the Workshops
section.
SOFTWARE: Photoshop
CS3 (demo)
Photoshop
Leong Wan Kokshows you how to use great texturisingtechniques whilst painting a far away land
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In depth Painting new worlds
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3 Colouring, frominside outI convert the file to CMYK, due to the
brief for this project. Do not flatten the
layer when prompted. On top of the layer,
create a new one. Choose Paint Bucket
[G] and fill the whole canvas with a
suitable dark colour. Here I go with warm
brown for the base coat. Set the layer to
Multiply so that the pencil layer is stillvisible underneath, making it easy for
you to use for reference. My personal
preference is to start colouring the
characters first, then background, which
I like to think of as an inside out
method. This enables me to judge the
relation of the colours more precisely.
Constantly change your brushs Opacity:
I like to work somewhere around 20 to
50 per cent, with Flow set to 68 per cent.
This builds up the colour nicely.
5 Texture mappingThis is one of the fun parts andchallenging process. To give the painting
a unique rusted look, I choose a rusted
metal texture as my base. Open a new
layer, paste the texture in and set the layer
mode to Multiply. Decide where you want
to map the texture. Move and scale the
texture to the right size. Make sure the
texture size is relative to the painting, or
else it will look out of place. Delete the
areas you do not need from the texture.Once nicely mapped, change the textures
Opacity. Adjust the Brightness/Contrast
of the texture. Erase the hard edges of the
texture by using the Eraser tool. But,
overall, make sure it looks subtle and
merges well with the painting.
4More layersMake full use of Photoshops
layers. This is most advisable as you canalways return to that layer and make
changes if you need to. Bear in mind that
the more layers you have, the heavier the
file will be. You need to balance it out,
and sometimes merge selected layers
(Ctrl/Cmd+E). Change the brushs size
by exploring the brush list and change
the diameter with ] increasing and [
decreasing. Remember to save your
files constantly.
1 BrainstormingRead the design brief carefully.Design your character and roughly work
out some thumbnails, rough and fast.
They dont need to be neat at this point.
Get the overall feel for it. If time permits,
develop your characters. Think of the
environment they dwell in, what kind of
climate is it, what clothing do they wear?What are their characteristics? Consider
these questions and slowly you will start
to feel for your painting. I believe this
will make the painting more interesting.
2 Scan your imageOnce the layout is done, scan it in .Usually I go with 300dpi, greyscale. I opt
for this because it gives certain touch to
the pencil outline. Open the scanned file
in Photoshop, and make sure the pencil
layer is set to Normal.
December 2007
Workshops
December 2007
80
The NavigatorAlways have the
Navigator shown beside
your work in Photoshop.
(Window>Navigator if
its not already showing
when you launch the
program. When you
work on your painting,
you will constantly want
to know how the whole
image looks, so you canjudge such things as
colour combination and
proportions. The
Navigator makes it easier
for you to do this without
constantly having to
zoom in and out.
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6Colour expansionI usually keep on painting one
character until its done. I feel comfortable
seeing the characters take shapes one by
one. This is my preference. Now Im
moving on to the second character. I
create a new layer to paint on. Toggle
between Normal and Multiply layer
modes. For the shadows, I go for Multiply;
for detail and new colouring, I go for
Normal. Try these out and you will get
the feel of it.
7 Texturemapping, againFor a new texture, follow the same process
you did in step 5. Its important to
remember that subtlety is the keyword.The texture is here to enhance, not to
overpower the whole painting. Dont
make it look too strong or introduce too
many texture maps. It will make the
painting looks congested and stifling.
Balance is the art here. If you need to,
make colour adjustments to the texture
map, using Curves, Colour Balance,
Hue/Saturation and Brightness/Contrast.
Make the original texture look flat by
erasing the lighting and shadow on it
before mapping.
8Decoration andaccessories
A nice painting consists not only of catchy
character design, focal point and a good
composition, but also introduces small
elements and details. These will definitely
spice up the work. Add some supportingcharacters here and there. Make it fun!
9Keep focused
The painting seems close tocomplete, but is actually far from it.
Maintain your patience. I know when
the painting is nearing completion, its
sometimes tempting to rush it a bit. But
refrain from that! Youve come a long way
with your painting and it would be a
shame to spoil it by rushing at this late
stage. So keep your patience and stay
focused. Its good to always have the
Navigator open in your scenes at this
stage (see the Pro Secret on page 80).
10Final touch upStep back and take a look at yourpainting from afar. Half close your eyes
to view the colour combination again.
Look for areas where the colour is
popping out. Fix any problems you see.
Detail is the key factor here. Adjust the
colour for the last time. Hit Tab to close
all the palettes. Take a good look at your
image. If it makes you smile, you know
you have yourself a nice artwork that
you can be proud of.
December 2007 81
In depth Painting new worlds
Using fullscreen modeAs you come towards
the end of your painting
process, its a good idea
to close all your windows
except your painting and
turn it to full screen
mode (by hitting F). By
getting rid of any other
distractions on your
desktop, its easy to spot
any mistakes in you
painting, such as poorcolour choice. This is a
good idea if you feel
your painting has a
problem, but you cant
identify what it is exactly.
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