Turn your ideas into reality Christy Carpino President, Multi-Option Systems, Inc.
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Transcript of Turn your ideas into reality Christy Carpino President, Multi-Option Systems, Inc.
turn your ideas into realit
yChristy Carpino
President, Multi-Option Systems, Inc.
infotec 2004
Web Site Usability for Business Developers
OrThe Do’s and Don’ts of Web Design
and Planning
Agenda
What is “usability”? Planning and managing usability The Ten Top Web Mistakes The Good, The Bad, & The Ugly Tips and Tricks Questions
Some Initial Observations
Web is still in its infancy Web will become much more than
PC browsers and database servers Augmentation rather than
replacement will be the rule Technology fundamentals and
business fundamentals drive innovations
What is Usability?S
yste
m a
ccep
tab
ilit
y
Social acceptability Utility
Usefulness
Practical acceptability
UsabilityEasy to learn
Efficient to use
Easy to remember
Few errors
Subjectively pleasing
Cost
Compatibility
Reliability
Etc. (performance, manageability…)
Usability Dimensions
Learnability – useful on first site visit Efficiency – enhance user productivity Memorability – easy to remember Errors – eliminate user errors Satisfying – users “like” it Fitness – to user profile and task load
What Usability is Not
Usability is not a “beauty contest” Satisfying – users “like” it
Not annoying or distracting At best, pleasing Conforms to principles of good graphical
design (layout) Layout is one aspect of usability Don’t be misled by “artistic” focus while
developing sites
Usability Issues for Web
“Bug-free” interactions Finding what the user is looking for
Navigation Search
Clear feedback on user interactions Response time differences Web application session management
Usernames and passwords
Finding What I Need
Who are users; what do they know Web expertise, locale Offline props (e.g., catalogs, etc.)
What they are trying to “do” Browsing or “window-shopping” Searching for specific information Buying a particular product
Reflect how users organize information in the site’s organization Promote organization to user
Clear Feedback
Response time issues Build for slow speed connections Scripting and “special” tools can subvert the
hourglass cues Confirm, confirm, confirm Handle jumping into the middle of a site
gracefully Use “standard” cues Avoid confusion
Usernames and Passwords
Need memorable, guaranteed unique names Do not rely on cookies
Use email address as user name Passwords represent a unique security
issue Marry policy and community sensibly B2B and B2C sites will probably differ
Or avoid requirement to use names and passwords
Personalization and Privacy
Personalization is extension of usability principles
Personalization is not a substitute for usability
Requires knowledge of user Take time to understand basic privacy
issues involved Amazon’s approach to personalization is
a good example
?
Planning a Usable Site
Plan a useful site Utility is crucial What are you offering that is worth my time?
(let alone my money…) Scenario-based design
“Who” will be doing “what”? Focus on value to the user
Design from the outside in Don’t worry about internal system constraints Compromise only after the initial vision
Planning a Usable Site
Do some simple prototypes Prototype flow as well as layout Validate navigation and information
architecture with simple tests What do users select when asked to do a specific
task? Focus on those tasks you want users to
perform On most e-commerce sites, that means buy
something No point in optimizing peripheral areas of site
Planning a Usable Site
Test and test again Many books/literature available on
usability testing Don’t fall into the “touchy-feely” trap
Aesthetic preference is unarguable Do users accomplish tasks? Make errors?
Meet objectives? Is the experience frustrating or not?
Managing a Usable Site
Essential to have a feedback loop How do users perform?
Can they do what they want? Do they do what you want?
Best feedback is combination of voluntary and involuntary Ask for feedback and make it easy to
provide Track user behavior
Managing a Usable Site
Every change has the potential to introduce usability problems Simply by changing the interface causes a
problem User is always right (at least has a
point) TV Guide search Users also always have their own way of
doing things…
Top Ten Web Design Mistakes (2003)
Unclear Statement of Purpose New URLs for Archived Content Undated Content Small Thumbnail Images of Big,
Detailed Photos Overly detailed ALT Text
Top Ten Web Design Mistakes (continued)
No “What-If” Support Long Lists that Cannot Be
Winnowed by Attributes Products Sorted Only By Brand Overly Restrictive Form Entry Pages That Link to Themselves
Five Criteria for Evaluating Web Sites
Accuracy Authority Objectivity Currency Coverage
Web Sites That Work
Rule One: Bigger is Better Rule Two: Color Your World Rule Three: Faster beats Fancier Rule Four: Small bytes go down
easier Rule Five: Have a purpose
Graphic Design Tutorials
Yale C/AIM Web Style Guide: Graphic Design 100 http://info.med.yale.edu/caim/manual/pages/page_design.html
Creating Graphics for the Web.designer http://www.widearea.co.uk/designer/index.html
Graphic Design Tutorials
Web Home Improvement by Patrick McElhaney http://www.htmltips.com/resources.html
Web Page Design for Designers by Joe Gillespiehttp://www.wpdfd.com/wpdhome.htm
Graphic Design Tutorial
Dimitry's Design Lab on Webreference.com http://www.webreference.com/dlab/
Graphic's Den http://www.actden.com/grap_den/index.htm
Summary
Web requires good usability No leverage with users
Principles of usability have not changed
Focus on users What do they want? How do they “work”?
Approach perfection by inches Learn, refine, test and repeat
References
Black, R. (1997) Web sites that work. Retrieved April 18, 2004, from http://www.fastcompany.com/online/10/rogerblack/html
Chisholm, W., Vanderheiden,G. and Jacobs,I eds. 1999. Web content accessibility guidelines 1.0. http://www.w3c.org/tr/wai-webcontent/wai-pageauth.html (17 January 2001).
Nielsen, Jakob. (2003) Top ten web design mistakes of 2003. Retrieved April 18,2004,from http://www.useit.com/20031222.htm
Nielsen, Jakob. (1993) Usability engineering. San Francisco: Morgan Kaufmann.