tterland Software 2 - Archive
Transcript of tterland Software 2 - Archive
tterland
Software 2
I
Software 2 The fun of learning with Letterland brought
to your computer!
Letterland Software 2 adds another dimension to learning with Letterland. Designed to be used at home or at school, this software
helps to develop early literacy skills with young children (5-7 years).
Clever Cat, Hairy Hat Man and all their Letterland friends appear in three interactive games that help children with reading and spelling (including the digraphs ch, sh, wh and th). Using this software, children can also complete their own birthday card,
complete a party invitation, send a message with flowers, or write a short letter. All four cards can be printed out so children can see the
results of their efforts!
Also available Letterland Software 1 contains five interactive games that help young
children (3-7 years) with letter formation, matching words to pictures, reading and spelling.
ISBN 0 00 303328 7 (Mac) ISBN 0 00 303327 9 (Acorn)
ISBN 0 00 303326 0 (PC)
MAC Technical Specifications
Minimum requirements
• LCIII or above • 4 Mb RAM • System 7.0 or above •
• Floppy Disk Drive • Mouse • Keyboard •
• 14" 256 colour screen • 3 Mb free hard disk space •
idM
Collins Educational An imprint of HarperCollins/W?/is/?ers
ISBN 0-00-303333-3
780003 033335
L e t t e|l a n d
Software 2
Loading instructions for a Mac
1 Make a^ folder. Call it Letter land. 2 Insert disk 1, double click to open it. 3 Select the contents of floppy disk 1 and drag them into the Letterland folder to copy. 4 Eject disk 1. 5 Insert disk 2, double click to open it. 6 Select the contents of floppy disk 2 and drag them into the Letterland folder to copy. 7 Eject disk 2. 8 To run the programme, double click on the Letterland icon. 9 Read the Read Me file for more information.
NB The application will not run unless the contents of the two floppy disks are contained within the same folder!
Loading instructions for a PC
1 Run Windows as normal. 2 Insert disk 1 into your floppy disk drive. 3 In Windows, open up the file manager and double click on the icon for your A-drive. 4 Double click on the install.bat icon. 5 Follow the on-screen instructions. 6 To run the application double click on the Letterld.exe found in the Letterld folder
created on your C-drive.
NB The application will not run unless the contents of the two floppy disks are contained within the same folder!
Acorn instructions Running Letterland from floppy disk
1 Place the Letterland floppy disk in the disk drive. 2 Press the left mouse button on the floppy disk drive icon. 3 A window should open up with ! Letterland and a small icon.
Double click with the left mouse button to run Letterland. 4 Use Letterland in the same manner as the Apple and IBM versions with the exception
of quitting. Letterland can be quit as usual. You can also quit by clicking the middle mouse button over the Letterland icon on the iconbar and selecting Quit. This is standard Acorn practice.
Letterland Software 2 can also be installed on your hard disk. See your computer user guide for instructions.
LETTERLAND GAMES Letterland Software 2 includes three games and also writing
activities which are easy for children to access from the main
menu by clicking on the relevant box.
The games can be played by either one or two children. Others
can watch, reading the screen. Boxes at the bottom of the screen
show the players their current scores. The highlighted box
shows whose turn it is. The writing activities can be carried out
by one child or a small group working co-operatively.
highlighted box indicates
turn of child 1 3
Muddled words This game involves unmuddling three to six letter words. Children type the correct word on the flashing blue line, then
click on go or press enter to move on. If the word is correct, the
muddled version disappears and is replaced by the picture-
coded word on the blue line and the appropriate picture in the box. If the word is typed incorrectly before pressing go, children
can use the backspace key to delete letters.
Help is given for a wrong answer. If a word is spelt incorrectly,
on the first occasion the initial letter appears. The second time
the second letter appears and the picture flashes briefly. The third time, the correct picture-coded word and picture appear to show how it should be completed.
Children score three points for each correct answer, but the
number of points reduces the more attempts they need. The
game ends after one player has unmuddled 15 words or two players have unmuddled 24 words.
Skills practised Spelling and word recognition.
4
Fill the gap Using picture cues, the children fill gaps in four
words, or complete a word in a sentence, with the correct digraph. As a
balloon containing a
picture-coded digraph floats up the centre of the screen, the children click on the
picture square where the digraph will correctly complete the word.
If the chosen digraph is correct, the balloon pops and the
completed word appears with picture coding. The picture-coded digraph also appears beside the picture (except in speech bubble sentences). If an incorrect digraph is selected, the correct
picture-coded digraph flashes in the gap and the balloon stops briefly for comparison.
For each player, the first four words to be completed contain sh
and wh, the second four contain th and ch, and the following
choices contain a mixture of the four digraphs. Some balloons
contain digraphs which will not fit any words. The children can
either wait for that balloon to exit the screen or speed up the digraph selection by clicking on the balloon. It will quickly
disappear from the screen and be replaced by another balloon.
When all four words have been completed, they stay on screen for reinforcement. Clicking on next will bring up the next four
words. The game ends after one player has filled the gap in 20
words or two players have completed 32 words. Players can score four points for each correct answer. Two points are deducted for a wrong answer.
Skills practised Identifying digraphs, hand-eye co-ordination and word recognition.
5
Write a card
Happy Birthday!
WHH . ;ke
from
Clever Cat
and
&
<•
tfa prirvl m
JH because
Fireman Fred has
picked a bunch
of flowers for
L..1
Ole nu ®5H i
Poor Peter and j-
Date:
would like to invite Time:
With the help of Clever Cat, Poor Peter, Fireman Fred and Lucy
Lamp Lady, the children can complete a birthday card and a
party invitation, send a message with flowers or write a short
letter. Clicking on the left pointing arrow will take children back
to the card selection menu. All four completed messages can be
printed out by clicking on the print box.
Alternatively, the cards can be printed out for the children to
write in their message and colour the pictures, or to draft before
they sit at the computer.
Skills practised Familiarity with the qwerty keyboard,
presentation of writing in various forms and for a
particular purpose.
6
Find the pair This matching game is
played like the card game Pairs. Initially four words
and their corresponding
pictures appear briefly
before the 'cards' turn
over. After they have been 'shuffled', eight blank red
'cards' appear on screen. Children then click on two
blank red 'cards' to try and find a matching word
and picture pair.
If an incorrect pair is chosen, those two 'cards' are turned to
their blank sides and further pairs can be made. If the pair is
correct, it stays on screen and that player continues to try and
match the other words and pictures. When all the pairs are
uncovered, the 'cards' reshuffle and show the picture and word pairs beside each other with the initial letter picture-coded.
The game ends after one player has found 16 pairs or two
players have found 24. Two points are awarded for every
correct pairing.
Skills practised Initial sound recognition, visual memory, word
and picture matching, sight word recognition.
QUIT Clicking on the main menu icon on the bottom left-hand side of
the screen enables children to return to the main menu either to select another game or to quit altogether. If quit is required,
click on the large 'q' at the bottom right-hand side of the screen.
IMPORTANT - PLEASE READ CAREFULLY LICENCE AGREEMENT For the purposes of this Agreement the Publishers are HarperCollinsPublishers Limited (the "Publishers"); the Licensee shall mean the relevant partnership, corporate body, trust, charity, school, educational establishment or any other body on whose behalf the purchaser has acquired the work. The Licensee shall be entitled to install and use the floppy disk software on a single Personal Computer for private, domestic or educational purposes, subject to the restrictions set out below.
RESTRICTIONS ON USE : All commercial purposes including but not limited to, altering, cropping, printing and other treatment of all or any part of any artwork, images, sound, music or text held on the floppy disk software and the rental, lending, networking, resale, remote access and inclusion on a bulletin board of the floppy disk software or any of its content are prohibited. There is no right, by virtue of this purchase, for the purchaser or Licensee to copy, adapt or make copies of an adaptation in connection with the floppy disk software except as expressly permitted by law. Notwithstanding the foregoing, in the event that the Licensee is a school or other educational establishment, the Licensee shall have the right to make one back-up copy only of the floppy disk software. All moral rights of artists and all other contributors to the floppy disk software are hereby asserted. The Licence referred to is deemed to take effect when the floppy disk software installation routine is invoked. If, due to a defect in manufacture the floppy disk software does not work properly, it should be sent to the Publishers and a replacement disk will be provided free of charge. All other titles, obligations and liabilities of the Publishers, including but not limited to consequential loss, loss of profits, or any economic loss arising from the use, the inability to use, or any defect in the floppy disk software are excluded in so far as permitted by law. This Agreement and the licence are specific to the Licensee and all rights not expressly provided herein are reserved to the Publishers and no rights of any nature may be assigned, licensed or made over to any third party. This agreement is subject to English law and the jurisdiction of the English courts. All rights not expressly granted under this agreement are reserved.
Published by Collins Educational An imprint of HarperCollins Publishers Ltd 77-85 Fulham Palace Road London W6 8JB
© Lyn Wendon 1997
First published 1997
ISBN 0 00 303334 1
Produced by HarperCollins Interactive
LETTERLAND® is a registered trademark of Lyn Wendon
Consultant: Lyn Wendon. Illustrations: Maria Beavis; Polly Brand; Jann Haworth; Jane Launchbury; Kim Raymond; Steve Smallman; Elizabeth Turner.
Printed in the UK
TECHNICAL SUPPORT
To apply for free technical support for your Collins Educational Interactive product phone: 01923 208497 (pc and Mac users) 01954 212263 (Acorn users)
Collins Educational An imprint of HarperCollins/W?/zs/?ers
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iL d JL XL @3 We would be pleased to give you any further support or information about Letterland. Simply fill in your details below and tick the appropriate boxes.
Name -
Position _
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Postcode
LEA
Letterland Programmes used in your school:
□ Pre-School □ Programme One □ Programme Two
□ Please send me information about a site licence for Software 1
□ Please keep me informed about new Letterland software and CD-ROMs
□ Please keep me informed about other new Letterland products
□ Please arrange for a representative to talk to me about Letterland
□ Please send me a Letterland catalogue (ISBN: 0583802095)
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Software 2
© Lyn Wendon 1997
Published by Collins Educational
An imprint of HarperCollinsPublishers Ltd
LETTERLAND® is a registered trademark.
Software 2
© Lyn Wendon 1997
Published by Collins Educational
An imprint of HarperCollinsPubl/shers Ltd
LETTERLAND® is a registered trademark.