Truenamer Homebrew

55
CONTENTS Truename Magic Truespeak (Int; Trained Only) 2 Truename Research (Discovering a Personal Truename) 3 The Truenamer 5 Maximum Utterance Levels 6 Truenamer Prestige Classes Artifacts 55 Acolyte of the Ego 8 True Scholar 10 Wordspeaker 12 Forgotten 14 Fiendbinder 16 Warden of Silence 20 Truename Feats 25 Utterances 29 Speaking an Utterance 29 Utter Defensively 29 Spell Resistance 29 Personal Truename 29 Target 30 Range 30 Duration 30 Effective Spell Level 31 The Laws 31 Counterspeaking and Dispelling 31 Lexicons The Lexicon of the Evolving Mind 32 The Lexicon of the Crafted Tool 42 The Lexicon of the Perfected Map 47 Truename Magic Items 51 Bottled Echoes 51 Inscriptions 52 This homebrew Truenamer (and related prestige classes) were originally created by Kyeudo. Formatting and grammar/spelling corrections, as well as some adding some small additional effects to abilities were done by Quirken.

description

The Truenamer is broken. This is an attempt to fix it.

Transcript of Truenamer Homebrew

CONTENTS

Truename Magic

Truespeak (Int; Trained Only) 2

Truename Research (Discovering a Personal Truename) 3

The Truenamer 5

Maximum Utterance Levels 6

Truenamer Prestige Classes

Artifacts 55

Acolyte of the Ego 8

True Scholar 10

Wordspeaker 12

Forgotten 14

Fiendbinder 16

Warden of Silence 20

Truename Feats 25

Utterances 29

Speaking an Utterance 29

Utter Defensively 29

Spell Resistance 29

Personal Truename 29

Target 30

Range 30

Duration 30

Effective Spell Level 31

The Laws 31

Counterspeaking and Dispelling 31

Lexicons

The Lexicon of the Evolving Mind 32

The Lexicon of the Crafted Tool 42

The Lexicon of the Perfected Map 47

Truename Magic Items 51

Bottled Echoes 51

Inscriptions 52

This homebrew Truenamer (and

related prestige classes) were

originally created by Kyeudo.

Formatting and grammar/spelling

corrections, as well as some

adding some small additional

effects to abilities were done by

Quirken.

2

TRUESPEAK (INT; TRAINED ONLY)

Use this skill to master the torturous pronunciation

of truenames, each of which involves a dozen

syllables, precise timing, and vocalizations foreign

to even the most multilingual character. If you're a

truenamer, you use this skill every time you deliver

an utterance. If you’re a spellcaster with a

truename spell at your disposal, you make a

Truespeak check to cast the spell properly.

Members of prestige classes make Truespeak

checks to activate class features.

You can also make a Truespeak check as a free

action to identify an utterance being spoken, even

when it’s not your turn.

Of the standard classes, only the truenamer has

Truespeak as a class skill. Other characters can

avoid the high cost of cross-class skills by taking

the Truename Training feat.

Action: Speaking a truename is a standard

action that provokes attacks of opportunity.

Try Again: Yes.

Synergy: If you have 5 or more ranks in

Truespeak, you gain a +2 bonus in any Knowledge

checks made to conduct truename research.

The following are spell-like abilities, equivalent to a

0 level spell. They have an effective caster level of

1.

WWWWHISPERHISPERHISPERHISPER OFOFOFOF OOOOPENINGPENINGPENINGPENING: : : : You can open or close (your

choice) a door, chest, box, window, bag, bottle, or

any other container with a single word. If anything

resists this activity, the spell fails. This effect only

works on ordinary objects that are within 60 feet

and cannot affect anything beyond 30 pounds in

weight.

WWWWHISPERHISPERHISPERHISPER OFOFOFOF RRRRADIANCEADIANCEADIANCEADIANCE:::: Your words cause an object

within 60 feet to glow like a torch, shedding bright

light in a 20-foot radius (and dim light for an

additional 20 feet). The effect is immobile but can

be used on a mobile object. Light taken into an

area of magical darkness does not function. This

effect lasts for one minute and does not work on

any magical object or any unwilling attended

object.

WWWWHISPERHISPERHISPERHISPER OFOFOFOF MMMMOTIONOTIONOTIONOTION:::: A few words of Truespeech

and some concentration are all you need to move a

small object around the room. You can only affect

unattended, mundane objects weighing a pound or

less and the object must be within 60 feet. Each

round you concentrate, you can move the object 10

feet. You can concentrate on this effect for up to 5

rounds.

WWWWHISPERHISPERHISPERHISPER OFOFOFOF FFFFIREIREIREIRE:::: With a single word, you cause a

bright spark of flame to come into existence. This

small burst of fire deal 1 point of fire damage to

one creature or object within 60 feet. This fire

damage is enough to light extremely flammable

substances, such as oil or paper, on fire. When

used on an object, use the object's caster level (if it

has one) in place of it's CR.

EEEECHOCHOCHOCHO OFOFOFOF MMMMAGICAGICAGICAGIC:::: You speak a word of Truespeech to

TABLE 1: TRUESPEAK CHECKS

Task Truespeak DC

Speak an Utterance from the Lexicon of the Evolving Mind* DC 15 + (Utterance Level x 2) + Creature's CR

Speak an Utterance from the Lexicon of the Crafted Tool* DC 15 + (Utterance Level x 2) + Object's Caster Level

Speak an Utterance from the Lexicon of the Perfected Map* DC 25 + (Utterance Level x 5) + 5 if the location is magical

Identify an utterance as it is spoken DC 15 + Utterance Level

Identify a Truespeak effect that is already in place DC 20 + Utterance Level

Identify a bottled echo DC 20 + Utterance Level

Whisper of Opening* DC 15

Whisper of Radiance* DC 15

Whisper of Motion* DC 15

Whisper of Fire* DC 15 + Target's CR

Echo of Magic* DC 15

*Subject to the Law of Resistance Note: For the purpose of determining a PC's Challenge Rating, assume that it is equal to his Effective Character Level.

Check: You can pronounce truenames, identify an utterance, and perform truename magic. The DC and the effect of a

successful check depend on the task you attempt.

3

an item in your hands and the magic within that

item resonates with the language of the universe.

This causes the magic item you hold to produce a

musical chime, the pitch and tone of which changes

depending on the school of magic associated with

it. You can identify that school with a Spellcraft

check (DC 15 + half the object's caster level).

Using this effect on a nonmagical item produces no

sound.

DISCOVERING A PERSONAL TRUENAME

The simplest way to discover a personal truename

is for someone to teach you that creature's

personal truename. With only a minute or two of

practice, you can understand that truename well

enough to use it yourself. Of course, truenamers

tend to be very protective of the truenames they

know, so most will not part with them

without some form of compensation.

You can also find out the personal

truename of a person, place, or object

using a combination of mundane and

magical research techniques, but the

search can be an expensive, time-

consuming process as you try to track

down the name of just one person

among millions.

It takes a successful Knowledge

check in the relevant subskill

(Knowledge (dungeoneering) for an

aberration's truename or Knowledge

(engineering and architecture) for a

building's truename) to discover a

personal truename.

The DC of this check is equal to 20 + the creature's

CR, 20 + the object's caster level (if it has one), or

is based on the relative importance of a location

(see below). If you have the bardic knowledge class

feature, you can substitute bardic knowledge

checks for the Knowledge check.

Just one success is rarely enough to discover a

personal truename. You need a number of

successes equal to 1/2 the creature's CR, 1/2 the

object's caster level, or to some number based on

the relative importance of the location (minimum 1;

see table 4). Each Knowledge check to discover a

personal truename takes one week and cost

1000gp (for various research supplies, library fees,

bribes, meditative incense, and so on). Spells cast

as part of truename research need not be cast by

you, but must be cast with the intent of discovering

Subject Difficulty Class Number of Checks Required

Creature DC 20 + creature's CR 1/2 creature's CR

Object DC 20 + object's caster level 1/2 object's caster level

Common location (such as a tavern)* DC 25 2

Important Location (such as a king's palace) DC 30 5

Famous Location (such as the Cliffs of Despair) DC 35 7

Legendary Location (Such as the Forge of Moradin) DC 40 10

Secret or hidden location (such as the secret lair of a

word dragon)* DC 50 15

*considered obscure. See below.

TABLE 2: PERSONAL TRUENAME RESEARCH DCS

Condition Modifier

Staff of research assistants +2

You know who the subject's parents are +1

You know who the subject's grandparents are +2

You know who the subject's great grandparents or beyond are +4

You know who the object's creator is +2

You know the architect who designed the structure +2

You have met/visited the subject +1

You have spent more than a month in proximity to the subject +2

You are related to the subject (or you are the subject) +4

You have 5 ranks in Truespeak (synergy) +2

You have the Truename Research feat +2

Subject is considered obscure (see above) -4

Subject has the Obscure Personal Truename feat -4

Subject is under the effects of a hidden truename spell -8

Commune spell +2

Divination spell +4

Contact other plane spell +2

Legend lore spell +6

TABLE 3: PERSONAL TRUENAME RESEARCH MODIFIERS

4

the researched truename.

The research process is interruptible at any time.

If you need to go adventure, just keep track of how

many successful checks you've made so far, then

resume your research when your schedule allows.

Obscure Creatures: Ironically, it can be

somewhat easier to research the personal truename

of an ancient lich than a lowly goblin scout.

Histories will periodically mention the lich's unholy

deeds and previous truename researchers may

have made progress on the truename (and

recorded that progress), but it's unlikely that

anyone has ever cared to know the goblin's

truename, so mundane texts won't help much.

Creatures with a CR of less than 10 (or objects

with a caster level of less than 10) are considered

to be obscure unless they have historical or political

importance. You can't even attempt to research the

truename of an obscure creature without magical

aid of some sort, usually some sort of divination

spell, and even then you take a -4 penalty on the

check.

Starting Play with Personal Truenames: With

the Dungeon Master's permission, you can begin

play knowing the personal truenames of other

creatures, objects, and places that you could

logically have investigated already. Each such

truename counts against your starting gold like a

magic item. Truenames costs (1500 gp x the

number of checks normally required to discover the

creature's truename). For example, the truename of

your 6th level ally costs 4500 gp to know at

character creation.

5

TTTTHEHEHEHE TTTTRUENAMERRUENAMERRUENAMERRUENAMER

A truenamer studies the words that comprise the fabric of existence. Long hours of

practice and memorization have allowed him to master the language by which the

universe defines itself and through it can bend reality to his will.

MAKING A TRUENAMER

Alignment: Any.

Starting Gold: 4d4 x 10 gp.

Starting Age: As wizard.

1st +0 +0 +0 +2 Known Personal Truename 2 - -

2nd +1 +0 +0 +3 Knowledge Focus 3 - -

3rd +2 +1 +1 +3 Skill Focus (Truespeak) 4 1 -

4th +3 +1 +1 +4 5 1 -

5th +3 +1 +1 +4 Bonus Truename Feat 6 2 -

6th +4 +2 +2 +5 7 2 -

7th +5 +2 +2 +5 Knowledge Focus 8 3 -

8th +6/+1 +2 +2 +6 9 3 1

9th +6/+1 +3 +3 +6 10 4 1

10th +7/+2 +3 +3 +7 Bonus Truename Feat 11 4 2

11th +8/+3 +3 +3 +7 12 5 2

12th +9/+4 +4 +4 +8 Knowledge Focus 13 5 3

13th +9/+4 +4 +4 +8 Speak Unto the Masses 14 6 3

14th +10/+5 +4 +4 +9 15 6 4

15th +11/+6/+1 +5 +5 +9 Bonus Truename Feat 16 7 4

16th +12/+7/+2 +5 +5 +10 17 7 5

17th +12/+7/+2 +5 +5 +10 Knowledge Focus 18 8 5

18th +13/+8/+3 +6 +6 +11 19 8 6

19th +14/+9/+4 +6 +6 +11 20 9 6

20th +15/+10/+5 +6 +6 +12 Say My Name and I Am There 21 9 7

Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save Special

Lexicon of

the Evolving

Mind

Lexicon of

the Crafted

Tool

Lexicon of

the Perfected

Map

Utterances Known

Class Skills (4 + Int modifier per level, x4 at 1st level): Bluff, Concentration, Craft, Decipher Script,

Diplomacy, Knowledge (All skills taken individually), Listen, Perform (oratory), Profession, Sense Motive,

Truespeak, Use Magic Device, and Speak Language.

TABLE 4: THE TRUENAMER HIT DIE: D6

6

Your class features involve learning new utterances,

attaining more knowledge among the three

lexicons, and learning recitations that use your

personal truename.

Weapon and Armor Proficiency: You are

proficient with simple weapons and with light

armor, but not with shields.

Known Personal Truename: You know your

own personal truename. You cannot pronounce it

automatically; doing so requires a Truespeak check

as normal (including the +2 difficulty for speaking a

personal truename). Because it's your personal

truename, you get a +4 bonus on the Truespeak

check.

Utterances (Sp): You have the ability to speak

utterances, powerful combinations of truenames

that can alter the world in fundamental ways.

Utterances exist in three lexicons: The Lexicon of

the Evolving Mind, the Lexicon of the Crafted Tool,

and the Lexicon of the Perfected Map. You begin

play knowing two utterances from the 1st level of

the Lexicon of the Evolving Mind, and you gain one

utterance from this lexicon at each truenamer level

you attain. You gain access to higher levels of

utterances at the levels indicated on table 2. When

you gain access to higher level utterances, you can

choose an utterance from that level or from a lower

level, if you wish. Each utterance repre-

sents hundreds of truenames in your

repertoire.

The Difficulty Class for a saving throw

against your utterances is equal to

10 + 1/2 your character level + your Int

modifier. Beginning at 3rd level, you also

gain access to 1st level utterances of the

Lexicon of the Crafted Tool, allowing you to

alter objects with your truenames. You gain

access to higher level utterances from this

lexicon at 7th, 11th, 15th, and 19th levels,

as indicated on the table.

Beginning at 8th level, you also gain

access to 1st level utterances of the Lexicon

of the Perfected Map, allowing you to alter

places with your truenames. You gain

access to higher level utterances from this

lexicon at 12th, 16th, and 20th levels, as

indicated on the table.

Upon reaching 3rd level, and at every level

thereafter, a truenamer can choose to learn a new

utterance in place of one he already knows. In

effect, the truenamer "loses" the old utterance in

exchange for the new one. The new utterance’s

level must be the same as that of the utterance

being exchanged, it must come from the same

lexicon as the exchanged utterance, and it must be

at least one level lower than the highest-level

utterance the truenamer can speak from that

lexicon. A truenamer may swap only a single

utterance at any given level, and must choose

whether or not to swap the utterance at the same

time that he gains new utterances known for the

level.

Knowledge Focus (Ex): As a truenamer, you

spend a great deal of time studying the world

around you in an effort to learn new truenames. At

2nd level and every five levels thereafter, you gain

a permanent +3 bonus on a Knowledge skill of your

choice. Each time you gain this ability, you can

apply it to a different Knowledge skill or to the

same Knowledge skill, if you want to focus on a

particular area of expertise.

Skill Focus (Truespeak): At 3rd level, you gain

Skill Focus (Truespeak) as a bonus feat. If you

already have Skill Focus (Truespeak), you can

instead take any truespeech-related feat you meet

the prerequisites for instead.

Level Lexicon of the

Evolving Mind

Lexicon of the

Crafted Tool

Lexicon of the

Perfected Map

1st 1 - -

2nd 1 - -

3rd 2 1 -

4th 2 1 -

5th 2 1 -

6th 3 1 -

7th 3 2 -

8th 3 2 1

9th 3 2 1

10th 4 2 1

11th 4 3 1

12th 4 3 2

13th 4 3 2

14th 5 3 2

15th 5 4 2

16th 5 4 3

17th 5 4 3

18th 6 4 3

19th 6 5 3

20th 6 5 4

TABLE 5: MAXIMUM UTTERANCE LEVEL KNOWN

CLASS FEATURES

7

Bonus Truename Feats: At 5th, 10th, and 15th

level, you gain a bonus feat. This feat must be a

truespeech-related feat and you must meet the

prerequisites to take that feat.

Speak Unto the Masses (Su): At 13th level,

you have the ability to affect a number of creatures

with a single powerful utterance. You can only

affect creatures of the same type (humanoids,

giants, or dragons, for example) with a single use

of this ability, although you could use it against a

different group of a different creature type each

round. No two of the creatures you wish to affect

can be more than 30 ft apart, and the base DC for

your Truespeak check is equal to the most powerful

(highest CR) creature in the group. For each

creature you wish to affect beyond the first, the DC

of your Truespeak check increases by 2.

The Law of Resistance still applies to utterances

altered with Speak unto the Masses, but only

counts as one use of that utterance, not once per

creature affected. You cannot speak a personal

truename while using Speak Unto the Masses.

Say My Name and I Am There (Su): At 20th

level, you develop a truename — not your personal

truename, but a sort of true nickname — that is

invested with cosmic power such that others who

speak it can conjure you forth. Whenever someone

successfully says this truename, you can appear at

that creature's location as if taken there by a word

of recall spell. You know who is saying your

truename, and you can choose not to be transport-

ed if you wish. The nickname is often one or two

syllables taken from your personal truename. A

creature speaking your true nickname need not

make a Truespeak check to do so.

Most truenamers with this ability teach the

truename to their friends and allies so they can be

called when needed.

8

AAAACOLYTECOLYTECOLYTECOLYTE OFOFOFOF THETHETHETHE EEEEGOGOGOGO

"Know thyself" - Abbot Ira Dravinian, Acolyte of the Ego

The Acolytes of the Ego are an order of

monks who seek mastery over

themselves through mastery over their

own truenames and through it

transcend the limits of their mortal

selves.

ENTRY REQUIREMENTS

Alignment: Any Lawful

Skills: Concentration 8 ranks, Truespeak 8 ranks

Special: Still Mind class feature, must know your

own personal truename

CLASS FEATURES

As you advance as an Acolyte of the Ego, you learn

to new ways in which to recite your truename,

allowing you to give yourself abilities above and

beyond your already considerable martial talents.

Monk Abilities: An acolyte of the ego adds his

class level to her monk level to determine his class-

based AC bonus, his unarmed damage, his

unarmored speed bonus, and his flurry of blows

progression. His acolyte of the ego levels count as

monk levels for determining the number of times

per day he can use the Stunning Fist feat. An

acolyte of the ego does not count his class level for

the

purpose of determining when he gains any other

monk class feature.

Recitations (Sp): An acolyte of the ego gradually

masters various ways in which to recite his own

personal truename. These recitations reinforce the

acolyte in the mind of the universe, giving him

special abilities by making him more "real" than his

surroundings. These recitations function as

utterances (and can thus be affected by Inflection

feats), but they have one major difference. Every

recitation requires an acolyte of the ego to speak

his own personal truename. As such, they can

affect only him and never carry an additional

personal truename effect. Each recitation lasts for

one minute unless otherwise noted.

An acolyte of the ego learns a new recitation with

every class level, as given in the table. An acolyte

of the ego can only learn a recitation with a level

less than or equal to half his acolyte of the ego level

(round up), so a 3rd level acolyte of the ego can

learn only 2nd level recitations. You may have as

many recitations active at one time as you wish,

but recitations obey both the Law of Sequence and

the Law of Resistance.

Personal Truename Focus (Ex): At 4th level, an

acolyte of the ego becomes thoroughly practiced in

speaking his own personal truename, granting him

a +4 bonus on all Truespeak checks involved in

speaking his own truename. This stacks with the

bonus a creature normally receives for speaking its

own personal truename.

Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save Special Recitations Known

1st +0 +2 +2 +2 Monk Abilities, Recitations (1st Level) 1

2nd +1 +3 +3 +3 2

3rd +2 +3 +3 +3 Recitations (2nd Level) 3

4th +3 +4 +4 +4 Personal Truename Focus 4

5th +3 +4 +4 +4 Recitations (3rd Level) 5

6th +4 +5 +5 +5 Twinned Recitation 6

7th +5 +5 +5 +5 Recitations (4th Level) 7

8th +6 +6 +6 +6 8

9th +6 +6 +6 +6 Recitations (5th Level) 9

10th +7 +7 +7 +7 Personal Truename Mastery 10

Class Skills (4 + Int modifier ): Balance, Climb, Concentration, Craft, Escape Artist, Hide, Jump, Move Silently,

Profession, Listen, Spot, Swim, Truespeak, and Tumble.

TABLE 6: THE ACOLYTE OF THE EGO HIT DIE: D8

9

Twinned Recitation (Sp): An acolyte of the ego

of at least 7th level can combine two recitations

that he knows, allowing him to use both with a

single Truespeak check.

Personal Truename Mastery (Ex): At 10th level,

the acolyte of the ego has his own truename

engrained into his very soul. He can take 10 on any

Truespeak check to speak his own personal

truename, even though you cannot normally take

10 on a Truespeak check and even if circumstances,

such as nearby danger, would not normally allow

him to take 10.

Multiclass Note: Monks who multiclass into this

prestige class can continue advancing as monks.

1111STSTSTST LLLLEVELEVELEVELEVEL RRRRECITATIONSECITATIONSECITATIONSECITATIONS

Recitation of the Indomitable Fortress: Like a mighty tower,

you find the blows of your enemies to be too feeble to harm you.

You gain a bonus to your natural armor bonus equal to 1/2 your

class level (minimum +1).

Recitation of the Pristine Snow: As fresh fallen snow is

unmarred, so too are you. You immediately are cured of any

poison or disease currently affecting you and become immune to

poison and disease.

Recitation of the Verdant Spring: As the spring abounds with

life and new growth, so also do you. You gain fast healing equal to

your class level.

Recitation of the Unwavering Sun: There is no darkness within

the sun's sight and neither is there in yours. You can see clearly in

any level of light out to any distance. Magical darkness does not

impair your vision in any way.

Recitation of the Dancing Feather: Like a feather on a breeze,

you step lightly across the world. You gain a bonus equal to your

class level on all Balance, Climb, Jump, Move Silently, and Tumble

checks.

2222NDNDNDND LLLLEVELEVELEVELEVEL RRRRECITATIONSECITATIONSECITATIONSECITATIONS

Recitation of the Pouncing Tiger: As few things are swifter

than a pouncing tiger, so is it with you. You gain a bonus to your

Dexterity equal to 1/2 your class level (minimum +1).

Recitation of the Mighty Bull: The strongest of men pale before

your might. You gain a bonus to your Strength equal to 1/2 your

class level (minimum +1).

Recitation of the Raging Bear: Few things are harder to stop

than an angry bear, and you claim that endurance for yourself.

You gain a bonus to your Constitution equal to 1/2 your class level

(minimum +1).

Recitation of the Changing Moon: Every night, the moon

shows the world a new face, and so can you. This recitation

functions as a disguise self spell, except that the effect is physical

instead of illusory and the duration is instantaneous (meaning it

lasts until another use of this ability is used to counteract it).

Recitation of the Coursing River: Water flows swiftly over even

the most broken of ground and so too do you. You can ignore any

movement penalty caused by difficult terrain.

3333RDRDRDRD LLLLEVELEVELEVELEVEL RRRRECITATIONSECITATIONSECITATIONSECITATIONS

Recitation of the Restless Wind: The wind can be anywhere in

an instant and so can you. You instantly teleport up to 10 feet per

class level. If a solid object occupies the location you would

appear in, you are shunted to the nearest open space. This

recitation has a duration of instantaneous.

Recitation of the Towering Oak: To an ancient tree, the world

seems much smaller. Emulating this perspective is a simple

matter, shrinking the world around you more to your liking. Your

size category increases by one step, with all the penalties and

bonuses associated.

Recitation of the Pounding Surf: The endless waves of water

wear away at the land, tearing down mighty cliffs one small grain

at a time. With this recitation, you emulate their relentlessness.

When making a full attack action, you may make one extra

attack. The attack is made using your full base attack bonus, plus

any modifiers appropriate to the situation. (This effect is not

cumulative with similar effects, such as that provided by a weapon

of speed, nor does it actually grant an extra action, so you can’t

use it to cast a second spell or otherwise take an extra action in

the round.)

Recitation of the Unyielding Glacier: Even the strength of

mountains cannot turn aside a glacier, and your strength becomes

as theirs. You receive a bonus equal to your class level on all rolls

made to bull rush or overrun a creature as well as on all rolls to

resist being tripped, bull rushed, overrun, or otherwise moved

from your position. You do not provoke attacks of opportunity for

attempting to bull rush, overrun, or charge a creature.

4444THTHTHTH LLLLEVELEVELEVELEVEL RRRRECITATIONSECITATIONSECITATIONSECITATIONS

Recitation of the Raging Inferno: As fire consumes all before

it, so to does this utterance consume all. All spell effects currently

affecting you, including the effects of any recitations you may

already have active, are immediately dispelled.

Recitation of the North Star: The north star is constant, never

changing or wavering in its course. This utterance allows you to

emulate that constancy, making you difficult to alter with magic.

You gain spell resistance equal to your Hit Dice + 5. Your own

recitations are not affected by this spell resistance, but any other

utterances you may know still are.

Recitation of the Weathered Stone: Despite the constant

wearing of wind and water, mountains still stand, barely harmed

by the elements. This recitation grants you a portion of their

resilience. You gain Damage Reduction/adamantine equal to 1/2

your class level (minimum 1/adamantine).

Recitation of the Shattered Wall: The hardest stone and the

toughest hide are as paper beneath your blows. You ignore the

hardness of objects and any damage resistance a creature might

have.

5555THTHTHTH LLLLEVELEVELEVELEVEL RRRRECITATIONSECITATIONSECITATIONSECITATIONS

Recitation of the Empty Grave: The living do not belong

amongst the dead; of this you can be sure. While under the

effects of this utterance, you cannot die. You are immune to any

death effects. If you are reduced to 0 hit points, you are not

disabled, nor do you lose a hit point for taking a standard or full

action. If you are reduced to negative hit points, you are not

rendered unconscious and you do not automatically lose 1 hit

point each round. If you are reduced below -9 hit points, you do

not die. If you are still below -9 hit points when this recitation

10

ends, you immediately die.

Recitation of the Tranquil Pool: You clear your mind of all

distraction, making it as untroubled as a pond on a windless night.

Any mind-affecting spell or ability currently affecting you is

dispelled and you become immune to mind-affecting spells and

abilities.

Recitation of the Morning Mist: The morning mist can be seen,

but only briefly touched. With this recitation, you become as a

ghost, moving through the world unseen and untouched. This

recitation functions as an ethereal jaunt spell, except the duration

is one minute.

Recitation of the Howling Gale: The wind moves swiftly, fast

enough to be everywhere at once. This recitation gives you an

additional move action on each of your turns.

TTTTRUERUERUERUE SSSSCHOLARCHOLARCHOLARCHOLAR "It is one thing to know how the universe works. It is another to

get results. I can do both." - Thelonius Argavain, True Scholar

Anyone who bothers to learn both

arcane magic and truename magic

knows that the verbal components of

arcane spells are small fragments of

Truespeech. True scholars are those

who study this connection between the

two disciplines, gradually mastering

both arcane magic and truename

magic.

ENTRY REQUIREMENTS

Feats: Any one inflection feat, any one

metamagic feat

Skills: Knowledge (Arcana) 9 ranks, Spellcraft 9

ranks, Truespeak 9 ranks

Spellcasting: Ability to cast 2nd level arcane

spells

Utterances: Ability to speak 2nd level utterances

from the Lexicon of the Evolving Mind

Special: Knowledge Focus [Knowledge (Arcana)]

class feature.

Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save Special

Utterances

/

Spellcasting

1st +0 +0 +0 +2 Arcane Utterance (Truespeak Bonus) +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

2nd +1 +0 +0 +3 Utter Spell (Stilled) +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

3rd +1 +1 +1 +3 +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

4th +2 +1 +1 +4 +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

5th +2 +1 +1 +4 Arcane Utterance (Save DC) +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

6th +3 +2 +2 +5 Utter Spell (Costly Components) +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

7th +3 +2 +2 +5 +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

8th +4 +2 +2 +6 +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

9th +4 +3 +3 +6 Arcane Utterance (Metamagic) +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

10th +5 +3 +3 +7 Utter Spell (Inflections) +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

Class Skills (4 + Int modifier ): Concentration, Craft, Decipher Script, Knowledge (all skills taken individually),

Profession, Spellcraft, Speak Language, and Truespeak.

TABLE 7: THE TRUE SCHOLAR HIT DIE: D4

11

CLASS FEATURES

As you advance as a true scholar, you learn new ways to combine

arcane magic and truename magic. Eventually, you learn ways to

treat one discipline as the other.

Utterances/Spellcasting: At each level, you gain new spells per

day and an increase in caster level (and spells known, if

applicable) as if you had also gained a level in an arcane

spellcasting class to which you belonged before becoming a true

scholar. You also gain new utterances known as though you

gained a level in an utterance-using class you belonged to before

you became a true scholar. You do not, however, gain any other

benefits a character of either of these classes would have gained.

If you had more than one utterance using or arcane spellcasting

class before becoming a true scholar, you must choose to which

class to add each level for the purpose of determining spells per

day, caster level, spells known, and utterances known.

Arcane Utterance (Su): Your mastery of arcane magic allows

you to use eldritch force to enhance your utterances in new ways.

At 1st level, you can only use magic to make reality easier to

affect. You can expend an arcane spell slot as part of speaking an

utterance to gain a bonus to your Truespeak check equal to the

level of the spell slot expended. This ability continues to improve

as you level.

At 5th level, you can use magic to enhance the force of your

utterances. By expending an arcane spell slot as you speak a

spell, you increase the save DC of the utterance by 1/2 the spell

slot's level (rounded up).

At 9th level, you can use your knowledge of arcane magic to

modify the properties of your utterances as though they were

spells. By expending an arcane spell slot, you can add a

metamagic feat you know to the utterance as though it were a

spell. The level of the spell slot expended must be at least twice

the level adjustment of the metamagic feat to be applied.

You can use any of these abilities on any utterance you know,

but you must expend a separate spell slot for each one of them

that you use.

Utter Spell (Su): As a true scholar, you understand that somatic

and material components are only substitutions the words of

truespeak that are the spell's only true component. As such,

starting at 2nd level, you can choose to cast any spell as though

you possessed the Eschew Materials feat and the spell was

modified with the Still Spell metamagic feat. Doing so gives the

spell a verbal component, even if it previously did not possess

one, and you must succeed on a Truespeak check (DC 20 + three

times the level of the spell) or the spell fails. You cannot apply the

effects of the Silent Spell feat to spells cast using Utter Spell. At

higher levels, this ability improves.

At 6th level, you can use the power of Truespeech to substitute

for more costly material components. When you use Utter Spell to

cast a spell, you can choose to ignore the material components

and raise the DC of the Truespeak check by 2 for every 100 gp

worth of material components you are attempting to ignore. You

cannot ignore only part of the material components. It must be all

or nothing. You cannot ignore a focus, only the material

components.

At 10th level, you can use the power of Truespeech to enhance

your spells. Whenever you use Utter Spell to cast a spell, you can

apply any inflection feats you know to the spell, raising the

Truespeak DC as though the spell were an utterance.

12

WWWWORDSPEAKERORDSPEAKERORDSPEAKERORDSPEAKER "Back to the infernal pit whence you were spawned, fiend! With

the word of amarna-kar'ianurius I banish thee!"

- Selena Whitewind, Wordspeaker and

crusader of the High Temple of Heironeous

There are words in the lexicons of

Truespeech that are considered sacred

to the various deities of the world.

When spoken aloud and backed by

divine power, these words become

potent weapons in the struggle

between good and evil, order and

chaos. A wordspeaker is one who

seeks out these words and masters

them in the name of her god,

dedicated to spreading his worship to

the world.

ENTRY REQUIREMENTS

Skills: Knowledge (Religion) 9 ranks, Truespeak

9 ranks

Spellcasting: Ability to cast 2nd level divine

spells

Utterances: Ability to speak 2nd level utterances

from the Lexicon of the Evolving Mind

Special: Knowledge Focus [Knowledge

(Religion)] class feature

CLASS FEATURES

As you advance as a wordspeaker, you discover

new words of Truespeak that give you great power

over those who do not share your beliefs.

Utterances/Spellcasting: At each level, you gain

new spells per day and an increase in caster level

(and spells known, if applicable) as if you had also

gained a level in a divine spellcasting class to which

you belonged before becoming a true scholar. You

also gain new utterances known as though you

gained a level in an utterance-using class you

belonged to before you became a wordspeaker. You

do not, however, gain any other benefits a

character of either of these classes would have

Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save Special

Utterances

/

Spellcasting

1st +0 +2 +0 +2 Turn or Rebuke Undead +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

2nd +1 +3 +0 +3 Smite the Unbeliever +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

3rd +2 +3 +1 +3 +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

4th +3 +4 +1 +4 Sanctify Ground +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

5th +3 +4 +1 +4 +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

6th +4 +5 +2 +5 +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

7th +5 +5 +2 +5 +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

8th +6 +6 +2 +6 Sacred Word +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

9th +6 +6 +3 +6 Speak Unto the Masses +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

10th +7 +7 +3 +7 Aura of Faith +1 level of existing utterance-speaking class /

+1 level of existing arcane spellcasting class

Class Skills (4 + Int modifier ): Concentration, Craft, Diplomacy, Knowledge (arcana), Knowledge (religion),

Knowledge (the planes), Perform (oratory), Profession, Spellcraft, Speak Language, and Truespeak.

TABLE 8: THE WORDSPEAKER HIT DIE: D6

13

gained. If you had more than one utterance using

or divine spellcasting class before becoming a true

scholar, you must choose to which class to add

each level for the purpose of determining spells per

day, caster level, spells known, and utterances

known.

Turn or Rebuke Undead (Su): A wordspeaker

who already has the ability to turn or rebuke

undead adds his wordspeaker level to his effective

cleric level for all purposes related to turning or

rebuking undead.

A wordspeaker who doesn't have the ability to

turn or rebuke undead from another class gains the

ability to turn or rebuke undead (as appropriate to

his alignment) as a cleric of his wordspeaker level.

As with a cleric, a wordspeaker can use this ability a

number of times per day equal to 3 + his Charisma

modifier.

Smite the Unbeliever (Sp): At 2nd level, a

wordspeaker learns a word of Truespeak which

burns unbelievers who hear it spoken. This is a

special 3rd level utterance from the Lexicon of the

Evolving Mind. As part of speaking this utterance,

you must either expend a use of your turn or

rebuke undead ability or a divine spell slot of at

least 3rd level.

The creature targeted by this utterance takes 1d8

points of damage per two divine caster levels. If the

creature is an outsider, this damage is doubled.

This utterance only has an effect upon creatures

whose alignment does not share at least one

component with yours. For example, a lawful good

wordspeaker can use smite the unbeliever to harm

a barbarian (CN), but not a paladin of tyranny (LE).

Sanctify Ground (Sp): At 2nd level, a

wordspeaker learns a word of Truespeak which

imbues the ground beneath his feet with divine

power. This is a special 1st level utterance from the

Lexicon of the Perfected Map. As part of speaking

this utterance, you must either expend a use of

your turn or rebuke undead ability or a divine spell

slot of at least 4th level. For one minute, all

creatures that share at least one component of your

alignment that are within 30 feet of you are subject

to the following affects:

Affected creatures receive a +2 sacred bonus to

AC and a +2 sacred bonus to saves. Both of these

bonuses only apply against attacks made or effects

created by creatures which do not share at least

one component of your alignment.

Affected creatures that share at least one

component of your alignment receive a +4 bonus

on all rolls made to turn or rebuke undead.

Affected creatures are protected from mind

control as though by a protection from evil spell.

Lastly, summoned creatures that do not share at

least one component of your alignment cannot

bodily attack affected creatures.

For example, a neutral evil wordspeaker can use

sanctify ground to prevent a summoned celestial

dog (LG) from attacking his allies, but it cannot

prevent a summoned small earth elemental (N) or a

summoned chain devil (LE) from attacking his

allies.

Sacred Word (Sp): At 8th level, a wordspeaker

learns a word of Truespeak that sends unbelievers

reeling from its divine power. This is a special 4th

level utterance from the Lexicon of the Evolving

Mind. As part of speaking this utterance, you must

either expend a use of your turn or rebuke undead

ability or a divine spell slot of at least 6th level. The

degree by which the targeted creature is harmed

depends on the difference between its Hit Dice and

your divine caster level. The effects of this

utterance last 5 rounds.

Further, if the affected creature is an extraplanar

creature, it must succeed on a Will save or be

instantly banished back to its home plane.

Creatures so banished cannot leave their home

plane for 24 hours.

This utterance only has an effect upon creatures

whose alignment does not share at least one

component with yours. For example, a chaotic good

wordspeaker can use sacred word to harm a devil

(LE), but not a demon (CE).

Speak Unto the Masses (Su): At 9th level, a

wordspeaker learns to affect a number of creatures

with a single powerful utterance. You can only

affect creatures of the same alignment (lawful good

Hit Dice Effect

Equal to or greater than caster level Deafened

Up to caster level –1 Blinded, Deafened

Up to caster level –5 Paralyzed, Blinded, Deafened

Up to caster level –10 Slain Instantly

14

FFFFORGOTTENORGOTTENORGOTTENORGOTTEN "Some people like to be famous. Not me. Famous people end up

dead. I’d rather be forgotten."

- Unknown Forgotten

Forgotten are those people who have

gone to such extreme lengths to

disappear that even the universe

begins to forget about their existence.

Some start down this path when they

discover the power that their personal

truename holds over them. Others are

seeking to avoid their pasts. Whatever

their reasons, they abandon who they

are to become an unremembered,

faceless figure in history.

ENTRY REQUIREMENTS

Skills: Hide 8 ranks, Move Silently 8 ranks,

Truespeak 4 ranks

Feats: Obscure Personal Truename

Special: Evasion class feature or Mettle class

feature.

Special: Must have been subject to at least one

ritual of renaming spell.

CLASS FEATURES

As you advance as a forgotten, the universe slowly

forgets who you are, due to your constant changing

of truenames. As it does so, your connection to

others becomes hazy, leaving you an indistinct form

in their memories and difficult to affect with their

spells.

Alias (Su): You know how to change your personal

truename on a whim. At 1st level, you can change

it with one minute of chanting and a successful

Truespeak check (DC 20 + your character level).

This renders your previous personal truename

invalid, so all those who have previously learned

your personal truename through truename research

will find your old truename no longer works. You

know your new truename and can teach it to others

if you wish, but many forgotten find the idea

abhorrent.

At higher levels, the amount of time needed to

change your personal truename decreases,

although the formula for calculating the Truespeak

DC remains the same. At 3rd level, you can use this

ability as a standard action and at 7th level, you

can use this ability as a swift action.

Infinitely Forgettable (Su): At 2nd level, people

around you begin to forget your name and face as

the universe begins to become confused as to who

you've met and what you've done. Whenever you

change your personal truename, everyone who

remembers you must make a Will save

Class Skills (6 + Int modifier ): Balance, Bluff, Climb, Craft, Disguise, Disable Device, Escape Artist, Forgery,

Gather Information, Hide, Jump, Knowledge (Local), Listen, Move Silently, Open Lock, Profession, Search, Sense

Motive, Slight of Hand, Spot, Swim, Tumble, Truespeak, Use Magic Device, and Use Rope.

Level

Base

Attack

Bonus

Fort Save Ref

Save

Will

Save Special

1st +0 +0 +2 +2 Alias (1 minute)

2nd +1 +0 +3 +3 Infinitely Forgettable

3rd +2 +1 +3 +3 Alias (standard action)

4th +3 +1 +4 +4 Misplace Danger

5th +3 +1 +4 +4 New Face

6th +4 +2 +5 +5 Hide in Plain Sight

7th +5 +2 +5 +5 Alias (swift action)

8th +6 +2 +6 +6 Lost Location

9th +6 +3 +6 +6 Ageless

10th +7 +3 +7 +7 Nameless

TABLE 9: THE FORGOTTEN HIT DIE: D6

15

(DC 10 + your class level + your Charisma

modifier) or forget you ever existed. You are

deleted from the memories of those who fail as

though a modify memory spell were used on the

subject to remove all traces of you. The subject's

mind then fills in the gaps, attributing the results of

your actions to circumstances, random chance, the

actions of others, or, if nothing else would make

sense, to an indistinct, faceless "someone." If a

creature succeed on the Will save, his existing

memories of you are forever safe from this effect,

but any later memories it develops remain fair

game for later uses of this ability. Creatures that

have been in your presence for a week or more are

immune to this effect until they have spent at least

a month away from you. This is a mind-affecting

ability.

Misplace Danger (Su): Starting at 4th level, the

universe occasionally misplaces harmful effects

currently affecting you whenever you change your

truename. Whenever you change your personal

truename, you can make a new save against each

ongoing spell, spell-like ability, or supernatural

ability affecting you. This save is made at the same

DC as the original. If you succeed on this new save,

the effect ends immediately. This ability never

restores lost hit points or ability score damage, but

it does eliminate conditions, such as shaken,

fatigued, or nauseated, that were caused by the

spell or effect.

New Face (Ex): Beginning at 5th level, the

universe starts to forget what you really look like.

Whenever you change your personal truename, you

can also change your appearance, as though you

used a disguise self spell. Unlike the spell, however,

this change is an actual change. It's effects are not

illusory, so nothing feels or sounds wrong, nor can

a true seeing spell see through the disguise. This

ability has no effect on your equipment you may be

wearing. As with a disguise self spell, you receive a

+10 bonus on the Disguise check if you use this

ability to create a disguise.

You can use this ability to disguise yourself as an

existing creature, but doing so requires you to

change your personal truename to something

similar to the creature's personal truename. This

requires that you know the creature's personal

truename and increases the DC of changing your

personal truename by 2.

Hide in Plain Sight (Su): Starting at 6th level, the

universe is really confused about you and this

shows in people's memories. People can forget you

are there even if you are standing right in front of

them. You can use the Hide skill even while being

observed. This ability does not apply against

creatures immune to mind-affecting abilities.

Lost Location (Su): At 8th level, the universe has

forgotten where you can actually be found. As such,

any attempt to find you using spells, spell-like

abilities, or supernatural abilities automatically fail.

You leave no tracks and have no scent, so most

forms of mundane tracking become impossible.

Were it possible to be seen, you also leave no

fingerprints. It is as if you have never been

anywhere at all.

Ageless (Ex): At 9th level, the universe is too busy

trying to keep track of who you are to bother with

such irrelevancies as your age. You no longer takes

ability score penalties for aging and cannot be

magically aged. Any penalties you may have

already incurred, however, remain in place.

Bonuses still accrue, but you can no longer die of

old age.

Nameless (Ex): At 10th level, the universe has

finally forgotten which personal truename is yours.

You still have one, but it no longer has any

connection to the being you are. As such, you can

no longer be affected by utterances using your

personal truename and all attempts to research

your personal truename automatically fail.

Additionally, the Truespeak DCs of all utterances

that target you (or that include you as a target, in

the case of utterances augmented with Speak Unto

the Masses) are increased by 4. This stacks with

other similar benefits, such as the benefits of the

Obscure Personal Truename feat.

16

FFFFIENDBINDERIENDBINDERIENDBINDERIENDBINDER "Devils fear my name. You would do well to do the same."

- Valenia Redflame, Fiendbinder

For better or worse, a fiendbinder is

one who has mastered the art of

calling an entity from the Lower Planes

and binding it to his will using the

power of its truename. Most become

fiendbinders in a quest for power, but

sometimes a good person will turn to

commanding fiends as a way to turn

the power of evil against itself.

Whatever motives drive a

fiendbinder are largely unimportant to

many, who would see only someone

who dabbles in dark power.

Fiendbinders play a dangerous

game, for they have shackled to their

souls the very essence of evil,

something that rankles against its

slavery and waits for the moment

when its supposed master will slip.

ENTRY REQUIREMENTS

Skills: Knowledge (The Planes) 10 ranks, Speak

Language (Abyssal), Speak Language (Infernal),

Truespeak 10 ranks

Feats: Truename Research

Special: Ability to cast 3rd level spells or ability

to speak 3rd level utterances from the Lexicon

of the Evolving Mind

Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save Special

Utterances

/

Spellcasting

1st +0 +0 +0 +2 Bind Fiend, Command Fiend

2nd +1 +0 +0 +3 +1 level of existing utterance-speaking class /

+1 level of existing spellcasting class

3rd +1 +1 +1 +3 Fiendish Eloquence +1 level of existing utterance-speaking class /

+1 level of existing spellcasting class

4th +2 +1 +1 +4 +1 level of existing utterance-speaking class /

+1 level of existing spellcasting class

5th +2 +1 +1 +4 Bind Tormented Soul +1 level of existing utterance-speaking class /

+1 level of existing spellcasting class

6th +3 +2 +2 +5 +1 level of existing utterance-speaking class /

+1 level of existing spellcasting class

7th +3 +2 +2 +5 Swift Command +1 level of existing utterance-speaking class /

+1 level of existing spellcasting class

8th +4 +2 +2 +6 +1 level of existing utterance-speaking class /

+1 level of existing spellcasting class

9th +4 +3 +3 +6 Gift of the Archfiend

10th +5 +3 +3 +7 Command the Fiendish Horde +1 level of existing utterance-speaking class /

+1 level of existing spellcasting class

Class Skills (4 + Int modifier ): Bluff, Concentration, Craft, Decipher Script, Diplomacy, Intimidate,

Knowledge (all skills taken individually), Profession, Sense Motive, Spellcraft, and Truespeak.

TABLE 10: THE FIENDBINDER HIT DIE: D6

17

CLASS FEATURES

As a fiendbinder, your exhaustive studies has finally

rewarded you with a mastery over the residents of

the lower planes. As your class level increases, you

can bind more powerful fiends and command them

with greater ease. Eventually, you can tap into the

powers of the great lords of the lower planes.

Utterances/Spellcasting: At each level except 1st

and 9th level, you either gain new spells per day

and an increase in caster level (and spells known, if

applicable) as if you had also gained a level in a

spellcasting class to which you belonged before

becoming a fiendbinder, or you gain new utterances

known as though you gained a level in an

utterance-using class you belonged to before you

became a fiendbinder. You do not, however, gain

any other benefits a character of either of these

classes would have gained. If you had more than

one utterance-using or spellcasting class before

becoming a fiendbinder, you must choose to which

class to add each level for the purpose of

determining spells per day, caster level, spells

known, and utterances known.

Bind Fiend (Su): At 1st level, you master the

complex rituals needed to call forth and bind a fiend

whose personal truename you know. You can

summon any outsider with the evil subtype,

referred to here as a fiend, whose CR is no greater

than (5 + your fiendbinder level). The ritual

consumes materials costing (fiend's CR squared x

100 gp) and takes 8 uninterrupted hours to

perform. Additionally, you must succeed in a

Truespeak check (DC 25 + the fiend's CR) to

successfully speak the fiend's personal truename

(the +2 difficulty for speaking a personal truename

is already included in the DC). At the conclusion of

the ritual, the fiend appears.

If the Truespeak check was successful, the fiend

is bound to your will. It isn't happy about its

service, but it cannot willingly attack you in any

way, even if you attack it. If the Truespeak check

failed, the fiend appears, but it is not bound and is

likely very angry about its attempted enslavement.

Many would-be fiendbinders meet their end at the

claws of a fiend they were unable to control.

Unless it is commanded to do otherwise, a bound

fiend must remain within 10 feet of you at all times

and can take no action (other than speaking or

following you as you move) that you do not

explicitly command (see below). If a bound fiend

ever moves more than 1 mile from you, it receives

an immediate Will save (DC 10 + your fiendbinder

level + your Charisma modifier) to break the bond,

but only one Will save per instance of moving

beyond this one mile mark. A bound fiend can

usually only attain this distance from its master due

to a careless command. Most fiends, once freed in

this fashion, return to their home plane, but

particularly vindictive fiends or those fiends that

you have enslaved for particularly often or for long

periods of time may choose to seek revenge.

You can free a bound fiend and banish it back to

its home plane as a standard action by speaking its

personal truename (Truespeak DC 25 + the fiend's

CR), if you wish.

You can bind multiple fiends if you have the gold

and time to do so. A bound fiend cannot use its

summoning ability. Since this is a calling effect,

bound fiends are truly dead when slain.

If you are killed, any fiend that was bound to you

prior to your death stays with your remains for 24

hours. It does not guard your body; it merely

remains nearby, tracking the passage of time

intently to determine if it will be set free. If you are

returned to life during that period, the fiend

remains bound to your service at no additional cost

to you. However, if 24 hours pass and you remain

dead, the fiend is released and sent back to the

place whence it came, dragging your soul behind it.

At that point, only a true resurrection spell or a

reversed unname utterance spoken with your

personal truename can return you to life, but if you

are brought back, your fiend comes back with you,

still bound to your service and with no additional

cost to you.

Command Fiend (Su): Due to the capricious and

violent tendencies of many fiends, it has always

proven far safer to bind fiends to take no action

unless you command it to do so, but because a

fiend is always an unwilling slave, you must compel

it to action with the power of its personal truename

or it will not act on your behalf. Doing so is a

standard action and requires you to succeed on a

Truespeak check (DC 20 + the fiend's CR). This DC

includes the +2 for speaking a personal truename.

18

Failure on this check means the fiend is not

compelled to do anything.

You can issue any one of the following commands

to a fiend:

The fiend is compelled to carry out your orders to

the best of its abilities, but remember when issuing

a command that the fiend does not enjoy its service

and actively wishes you harm, so the fiend will take

whatever interpretation of your orders will cause

you the most harm. For example, if you instruct a

glabrezu demon to use its wish spell-like ability to

grant you wealth, it will likely do so by creating a

large block of gold directly over your head, hoping

to crush you beneath it.

You can issue a command to only a single fiend in

your service at one time (unless you possess the

Command the Fiendish Horde ability; see below)

and a fiend will only obey the latest command you

have given it. Commanding a fiend in this manner is

not subject to the Law of Resistance.

Fiendish Eloquence (Ex): Your extensive dealings

with fiends has allowed you to attain a great deal of

experience in convincing them to do your bidding.

Many such creatures fear your power over them.

Starting at 3rd level, you gain a bonus on

Charisma-based skill checks dealing with evil

outsiders equal to 1/2 your class level.

Bind Tormented Soul (Sp): The Lower Planes

house countless tormented souls, for they are the

primordial soup from which myriad fiends are born.

At 5th level, you learn the secret of calling one such

soul forth and binding its essence within yourself.

Your eyes turn dead black, your complexion pales,

and black veins form beneath your skin until the

tormented soul is released or destroyed. The

tormented soul has no alignment or awareness, per

se, and cannot be held at bay using magic circle

spells and similar effects.

Binding a tormented soul is an immediate action

that requires a Truespeak check (DC 20 + your

character level). If you know your personal

truename, you can use that as part of this ability. If

the check succeeds, you harness the tormented

soul's suffering and become inured to pain. You can

continue to act normally even when disabled

(reduced to 0 hitpoints) or dying (reduced to -1 to

-9 hit points). Additionally, you do not die at -10 hit

points or lower. Instead, while you are in this

condition, you can take a single move or standard

action each turn (but not both, nor can you take

full-round actions). Although you can take a move

action without further injuring yourself, performing

any standard action (or any other action the DM

deems as strenuous, including some free actions)

deals 1 point of damage to you after the act is

completed.

The binding you can place upon a tormented soul

is unstable however, and soon destroyed, releasing

the soul back to its prison on the Lower Planes. You

can only bind a tormented soul for a number of

rounds equal to 1/2 your class level. Once the

tormented soul is gone, you immediately incur the

normal effects for being at 0 hitpoints or negative

hitpoints (if your hit point total when the soul

departs is at 0 or below). In addition, assuming you

survive the ordeal, you are fatigued for 1 hour (if

you are already fatigued, you are exhausted

instead). You can voluntarily release a bound

tormented soul as a free action, but you still endure

the effects noted above.

This ability is subject to the Law of Resistance

and the Law of Sequence.

Swift Command (Su): Through long practice, you

master the art of swiftly commanding your fiendish

thralls. Starting at 7th level, you can use your

Command Fiend ability as a swift action. You can

still use Command Fiend as a standard action if you

wish, so you can now issue two commands in a

single round, one as a swift action and the other as

a standard action, allowing you to more easily

direct your slaves.

Possible Commands

Attack a specific foe (attacks the foe until it is slain)

Defend me (attacks the first creature to attack you)

Deliver a message or package and return

Scout and report back

Serve as a steed for 1 hour (only for those fiends capa-

Stand watch for 8 hours and raise alarm if needed

Undertake repetitive labor for 1 hour

Use a skill on your behalf

Use a spell-like ability on your behalf

19

Gift of the Archfiend (Su): Through your studies

of the truenames of fiends, you have uncovered the

secret of investing yourself with a fragment of

might taken from a powerful archfiend, one of the

Demon Princes of the Abyss, or one of the infernal

Archdukes of the Nine Hells. By uttering the

personal truename of one such being, you force the

entity to grant you power. The being does not

appear before you, but you become suffused with

infernal or demonic power.

Using this ability to take power from an archfiend

carries the risk of annoying or angering that great

being, so many fiendbinders curry favor with one

such entity to avoid its wrath when using this

ability. Still, others use it despite the risk.

To use this ability, you must have researched the

personal truename of at least one archfiend (and

many fiendbinders research the truenames of more

than one). The DC of the Knowledge (The Planes)

check needed to discover such a truename is 40

and 10 successful checks are needed to uncover the

truename.

Activating this ability is a standard action that

requires a successful DC 50 Truespeak check. This

ability is subject to the Law of Resistance and the

Law of Sequence. The gift of the archfiend lasts for

ten minutes. Depending on which kind of

archfiend's truename you speak, you gain one of

the following benefits:

Baatezu Traits: If you speak the personal

truename of an infernal Archduke of the Nine Hells,

you gain damage reduction 5/good and silver,

darkvision 60 feet, immunity to fire and poison, and

resistance to acid 10 and cold 10. In addition, you

can see in darkness of any kind (even that created

by the deeper darkness spell)

Tanar'ri Traits: If you speak the personal

truename of a Demon Prince of the Abyss, you gain

damage reduction 5/cold iron and good, darkvision

60 feet, immunity to electricity and poison, and

resistance to acid 10, cold 10, and fire 10.

Command the Fiendish Horde (Su): Your skill in

directing your thralls becomes unparalleled. You can

now use Command Fiend to give a single command

to as many of your fiends as you wish. The base DC

for your Truespeak check is equal to the most

powerful (highest CR) fiend in the group you wish

to command. For each fiend you wish to command

beyond the first, the DC of your Truespeak check

increases by 2.

20

WWWWARDENARDENARDENARDEN OFOFOFOF SSSSILENCEILENCEILENCEILENCE "He didn’t speak. All he did was hold up a hand, yet I knew that

should I attempt to enter the restricted section, he would be

forced to kill me."

- A lost visitor to the Great Library

The Wardens of Silence are an order of

warrior-scholars dedicated to collecting

knowledge, especially about Truespeak

and the nature of the universe.

Because of the danger of so much

knowledge could cause disaster if it fell

into the wrong hands, members of the

order are required to swear an oath of

silence upon their own truenames. The

Wardens also train in techniques to

use against those that would misuse

their knowledge, guarding their Great

Library zealously against truenamers

and others after the thousands of

truenames cataloged within.

ENTRY REQUIREMENTS

Base Attack Bonus: +5

Skills: Listen, Spot, or Sense Motive 4 ranks, Any

Knowledge Skill or Truespeak 4 ranks

Special: Must be proficient with all martial

weapons

Special: Must join the order of the Wardens of

Silence

CLASS FEATURES

As a Warden of Silence, you learn esoteric

techniques for dealing with truenamers and other

spellcaster in exchange for your eternal silence. As

you progress, you master further techniques that

allow you to better counter truenamers and also

help mitigate the problems of your vow of silence.

Vow of Silence: A warden of silence has taken a

vow never to speak again. If the warden ever

speaks even a single word, whether to speak an

utterance, cast a spell with a verbal component, or

to shout for help, he loses all Warden of Silence

class features until he renews his vow of silence and

receives an atonement spell.

Scholarly Bent: A warden of silence is well versed

in all disciplines of academics. All Knowledge skills

and the Truespeak skill are always class skills for

the warden, even when taking a class other than

warden of silence. If the warden of silence

purchased ranks in any of these skills at a cross-

Class Skills (4 + Int modifier ): Balance, Concentration, Decipher Script, Climb, Craft, Hide, Handle Animal,

Intimidate, Jump, Knowledge (all skills taken individually), Listen, Move Silently, Ride, Sense Motive, Survival,

Swim, Truespeak and Tumble.

Level

Base

Attack

Bonus

Fort Save Ref

Save

Will

Save Special

1st +1 +2 +0 +2 Vow of Silence, Scholarly Bent, Silencing Smite

2nd +2 +3 +0 +3 Master Librarian, Bonus Feat

3rd +3 +3 +1 +3 Perfect Understanding of Gesture

4th +4 +4 +1 +4 Utterly Silent

5th +5 +4 +1 +4 Catalog of Utterances, Bonus Feat

6th +6 +5 +2 +5 Silence Disruption

7th +7 +5 +2 +5 Transcendently Meaningful Gesture

8th +8 +6 +2 +6 Bonus Feat

9th +9 +6 +3 +6 All-Encompassing Awareness

10th +10 +7 +3 +7 Enforce Silence

TABLE 11: THE WARDEN OF SILENCE HIT DIE: D10

21

class rate, he receives additional ranks in those

skills as though they had always been class skills.

Silencing Smite (Su): Once per day per class

level, a warden of silence can deliver an attack that

renders its victims utterly silent. The warden makes

a normal melee attack and adds his Intelligence

bonus (if any) to the attack roll. If the attack

succeeds, the target is rendered utterly silent for

one minute. It cannot speak, cast spells with verbal

components, speak utterances (an exception to the

normal rule that utterances can still be spoken

while silenced), or even make noise. It

automatically succeeds on all Move Silently checks.

A warden of silence can deliver a Silencing Smite

as a melee touch attack that deals no damage.

Master Librarian (Ex): At 2nd level, a warden of

silence becomes infinitely familiar with libraries and

other repositories of knowledge, allowing him to

find anything he wishes to know about quickly.

Provided that he has access to a sufficiently stocked

library, he can take 20 on all Knowledge checks,

including those to research a personal truename.

Further, taking 20 on a Knowledge check does not

take the warden any more time than normal.

Finally, when researching a personal truename, no

creature is considered obscure to the warden of

silence.

Bonus Feats: At 2nd, 5th, and 8th levels, a warden

of silence gains a bonus feat. This bonus feat may

be any feat normally allowed as a fighter bonus feat

or one of the following feats: Truename Research,

Obscure Personal Truename, Personal Truename

Backlash, or Engrave Inscription.

Perfect Understanding of Gesture (Ex): At 3rd

level, the Warden of Silence acquires an uncanny

grasp of body language. As long as the warden can

see a creature and is within 100 feet of it, he can

understand every word that creature speaks just

from its body language, no matter what language

the creature is speaking. In addition, the warden

receives a +10 competence bonus on Sense Motive

checks.

Utterly Silent (Ex): At 4th level, the warden of

silence becomes perfectly silent. He makes no

sound as he moves, fights, or performs any other

action. He automatically succeeds on all Move

Silently checks.

Catalog of Utterances (Ex): At 5th level, the

warden of silence has become well versed in all

manner of utterances. He automatically succeeds

on all Truespeak checks to identify an utterance.

Further, he is treated as though he knew every

utterance for the purpose of meeting item creation

prerequisites.

Silence Disruption (Su): At 6th level, the warden

of silence learns ways to prevent even distant foes

from speaking. By expending two uses of his

silencing smite ability, he can attempt to silence

one creature within 60 feet as an immediate action.

The warden must succeed on a ranged touch attack

against the target, but he adds his Intelligence

bonus to the attack roll. If the attack is successful,

the target is rendered utterly silent, as though

affected by the warden's silencing smite ability. This

effect lasts for one minute. If the target was in the

middle of speaking an utterance or casting a spell

with a verbal component, the utterance or spell fails

and is wasted.

Transcendently Meaningful Gesture (Ex): At

7th level, the warden of silence learns how to

express even his most complex thoughts with but a

single gesture. Communicating in this manner is a

free action. Every creature within 100 feet that can

see the warden and has an Intelligence score of 3

or more can understand what the warden is trying

to communicate, regardless of what language they

normally speak.

All-Encompassing Awareness (Ex): At 9th level,

the warden of silence's awareness of his

surroundings reaches incredible levels. He gains

blindsight out to 30 feet.

Enforce Silence (Su): At 10th level, the warden of

silence masters silence itself. By expending two

uses of his silencing smite ability, he can create a

zone of absolute silence around himself. This zone

of silence is a 30-foot-radius emanation centered on

the warden and moves with him. Everything within

the area of this ability is silenced as though affected

22

by the warden's silencing smite ability. Creatures

that leave the area of this effect become able to

speak and make noise normally and creatures

entering the area become silenced for as long as

they remain within the area. This zone of silence

lasts for one minute.

23

TABLE 12A: TRUENAME FEATS

General Feats Prerequisite Benefit

Truename Training — Truespeak is always a class skill for you

Least Utterance of the Evolving Mind Truespeak 6 ranks Learn one 1st level utterance from the

Lexicon of the Evolving Mind

Lesser Utterance of the Evolving Mind Truespeak 9 ranks,

ability to speak one utterance

Learn one 2nd level utterance from the

Lexicon of the Evolving Mind

Greater Utterance of the Evolving Mind Truespeak 12 ranks,

ability to speak two utterances

Learn one 3rd level utterance from the

Lexicon of the Evolving Mind

Least Utterance of the Crafted Tool Truespeak 12 ranks,

ability to speak two utterances

Learn one 1st level utterance from the

Lexicon of the Crafted Tool

Lesser Utterance of the Crafted Tool Truespeak 15 ranks,

ability to speak three utterances

Learn one 2nd level utterance from the

Lexicon of the Crafted Tool

Least Utterance of the Perfected Map Truespeak 15 ranks,

ability to speak three utterances

Learn one 1st level utterance from the

Lexicon of the Perfected Map

Utterance of the Evolving Mind Truespeak 9 ranks,

ability to speak utterances from the Lexicon

of the Evolving Mind

Learn one utterance from the Lexicon of the

Evolving Mind. The level of this utterance

can be no greater than the highest level

utterance you know from that lexicon. You

can take this feat more than once.

Utterance of the Crafted Tool Truespeak 12 ranks,

ability to speak utterances from the Lexicon

of the Crafted Tool

Learn one utterance from the Lexicon of the

Crafted Tool. The level of this utterance can

be no greater than the highest level

utterance you know from that lexicon. You

can take this feat more than once.

Utterance of the Perfected Map Truespeak 15 ranks,

ability to speak utterances from the Lexicon

of the Perfected Map

Learn one utterance from the Lexicon of the

Perfected Map. The level of this utterance

can be no greater than the highest level

utterance you know from that lexicon. You

can take this feat more than once.

Truename Research Truespeak 9 ranks +2 bonus on Knowledge checks to uncover a

personal truename. Additionally, research

cost is reduced.

Obscure Personal Truename — Your personal truename is hard to

pronounce and difficult to uncover through

research

Personal Truename Backlash Obscure Personal Truename,

15 HD

Those who fail to say your personal

truename might take damage

Truename Rebuttal Ability to speak utterances +4 bonus on attempts to counter or dispel

utterances

Truename Rebound Truename Rebuttal When you counter an utterance, you can

redirect it back to the speaker instead of

negating it

Utterance Focus Ability to speak utterances +1 bonus on save DCs against specific

utterance. You can take this feat

multiple times, but it does not stack.

Greater Utterance Focus Ability to speak utterances,

Utterance Focus

Further increase your focus on that

utterance. You can take this feat

multiple times, but it does not stack.

Focused Lexicon Truespeak 6 ranks,

ability to speak utterances

Your utterances have greater effect against

a certain type of creature. You can take

this feat multiple times, but it does not

stack.

24

TABLE 12B: TRUENAME FEATS, CONTINUED

Inflection Feats Prerequisite Benefit

Empower Utterance Truespeak 6 ranks,

ability to speak utterances

Your utterances have more powerful effects

Enlarge Utterance Truespeak 6 ranks,

ability to speak utterances

You can project the power of an utterance to

a greater distance

Extend Utterance Truespeak 6 ranks,

ability to speak utterances

Your utterances have a more lasting effect

on the universe

Quicken Utterance Truespeak 12 ranks,

ability to speak utterances

You can speak an utterance with just a

moment’s thought

Heightened Utterance Truespeak 9 ranks,

ability to speak utterances

Your utterances are more difficult to resist

than they would otherwise be

Inaudible Utterance Truespeak 6 ranks,

ability to speak utterances

You can speak an utterance with barely a

whisper

Chant Utterance Truespeak 6 ranks,

ability to speak utterances

The duration of your utterances increases

Echo Utterance Truespeak 12 ranks,

ability to speak utterances

Your utterances refuse to fade away quietly.

Item Creation Feats Prerequisite Benefit

Bottle Echo Truespeak 6 ranks,

ability to speak utterances

You can capture the sounds of Truespeech

in a bottle for later use.

Engrave Inscription Truespeak 6 ranks,

ability to speak utterances

By engraving inscriptions of Truespeech

onto items, you can imbue them with

magical powers.

25

TTTTRUENAMERUENAMERUENAMERUENAME FFFFEATSEATSEATSEATS

The following feats are of interest to anyone who

deals with truenames on a regular basis, whether

they’re truenamers, dabblers in Truespeak, or

opposed by those wielding the power of utterances.

Inflection Feats: Similar to the way that a

spellcaster learns metamagic feats to modify the

way in which he casts spells, a Truenamer learns to

modify his Utterances with Inflections. Each

Inflection raises the Utterance's Truespeak DC, but

increases the power of the Utterance in some way.

Speaking an inflected utterance takes no more time

than speaking an ordinary utterance unless

otherwise stated.

TTTTRUENAMERUENAMERUENAMERUENAME TTTTRAININGRAININGRAININGRAINING

Unlike most of your peers, you have discovered

the secret power of truenames.

Benefit: The Truespeak skill is a class skill for

you, no matter what class you actually choose. If

you purchased ranks in Truespeak as a cross-

class skill, you immediately gain additional ranks

in Truespeak as if it had always been a class skill

for you.

Normal: The Truespeak skill is a class skill only

for truenamers.

LLLLEASTEASTEASTEAST UUUUTTERANCETTERANCETTERANCETTERANCE OFOFOFOF THETHETHETHE EEEEVOLVINGVOLVINGVOLVINGVOLVING MMMMINDINDINDIND

Your mastery of Truespeech has led you to the

understanding necessary to perform a simple

Utterance from the Lexicon of the Evolving Mind.

Prerequisites: Truespeak 6 ranks.

Benefit: You learn one 1st level utterance from

the Lexicon of the Evolving Mind.

LLLLESSERESSERESSERESSER UUUUTTERANCETTERANCETTERANCETTERANCE OFOFOFOF THETHETHETHE EEEEVOLVINGVOLVINGVOLVINGVOLVING MMMMINDINDINDIND

Your further mastery of Truespeech allows you to

wield its power more effectively against creatures.

Prerequisites: Truespeak 9 ranks, ability to

speak one utterance.

Benefit: You learn one 2nd level utterance from

the Lexicon of the Evolving Mind.

GGGGREATERREATERREATERREATER UUUUTTERANCETTERANCETTERANCETTERANCE OFOFOFOF THETHETHETHE EEEEVOLVINGVOLVINGVOLVINGVOLVING MMMMINDINDINDIND

Your studies of Truespeak unlocks some of its

greater secrets, granting you great power over

your fellow beings.

Prerequisites: Truespeak 12 ranks, ability to

speak two utterances.

Benefit: You learn one 3rd level utterance from

the Lexicon of the Evolving Mind.

LLLLEASTEASTEASTEAST UUUUTTERANCETTERANCETTERANCETTERANCE OFOFOFOF THETHETHETHE CCCCRAFTEDRAFTEDRAFTEDRAFTED TTTTOOLOOLOOLOOL

As you strive for more mastery of Truespeech,

you gain more power over the universe around

you. You can now use the power of Truespeech to

affect objects.

Prerequisites: Truespeak 12 Ranks, ability to

speak two utterances.

Benefit: You learn one 1st level utterance from

the Lexicon of the Crafted Tool.

LLLLESSERESSERESSERESSER UUUUTTERANCETTERANCETTERANCETTERANCE OFOFOFOF THETHETHETHE CCCCRAFTEDRAFTEDRAFTEDRAFTED TTTTOOLOOLOOLOOL

Your ability to manipulate objects with words of

Truespeak improves.

Prerequisites: Truespeak 15 Ranks, ability to

speak three utterances.

Benefit: You learn one 2nd level utterance from

the Lexicon of the Crafted Tool.

LLLLEASTEASTEASTEAST UUUUTTERANCETTERANCETTERANCETTERANCE OFOFOFOF THETHETHETHE PPPPERFECTEDERFECTEDERFECTEDERFECTED MMMMAPAPAPAP

The power of Truespeech can alter the state of

reality itself. Reaching towards this great power,

you have mastered an utterance from the Lexicon

of the Perfected Map.

Prerequisites: Truespeak 15 ranks, ability to

speak three utterances.

Benefit: You learn one 1st level utterance from

the Lexicon of the Perfected Map.

UUUUTTERANCETTERANCETTERANCETTERANCE OFOFOFOF THETHETHETHE EEEEVOLVINGVOLVINGVOLVINGVOLVING MMMMINDINDINDIND

Your mastery over the truenames of creatures

continues to expand.

Prerequisites: Truespeak 9 ranks, ability to

speak utterances from the Lexicon of the Evolving

Mind.

Benefit: You learn one utterance from the

Lexicon of the Evolving Mind. The level of this

utterance can be no greater than the highest level

utterance you know from the Lexicon of the

Evolving Mind.

Special: You can take this feat more than once.

UUUUTTERANCETTERANCETTERANCETTERANCE OFOFOFOF THETHETHETHE CCCCRAFTEDRAFTEDRAFTEDRAFTED TTTTOOLOOLOOLOOL

Your mastery over the truenames of objects

continues to expand.

Prerequisites: Truespeak 12 ranks, ability to

speak utterances from the Lexicon of the Crafted

Tool.

Benefit: You learn one utterance from the

Lexicon of the Crafted Tool. The level of this

26

utterance can be no greater than the highest level

utterance you know from the Lexicon of the

Crafted Tool.

Special: You can take this feat more than once.

UUUUTTERANCETTERANCETTERANCETTERANCE OFOFOFOF THETHETHETHE PPPPERFECTEDERFECTEDERFECTEDERFECTED MMMMAPAPAPAP

Your ability to alter the world around you with the

power of truenames continues to expand.

Prerequisites: Truespeak 15 ranks, ability to

speak utterances from the Lexicon of the Perfected

Map.

Benefit: You learn one utterance from the Lexicon

of the Perfected Map. The level of this utterance

can be no greater than the highest level utterance

you know from the Lexicon of the Perfected Map.

Special: You can take this feat more than once.

TTTTRUENAMERUENAMERUENAMERUENAME RRRRESEARCHESEARCHESEARCHESEARCH

You have a knack for finding out the truenames of

friends and foes alike through study and

investigation.

Prerequisites: Truespeak 9 ranks.

Benefit: You gain a +2 bonus on Knowledge

checks made to discover a creature's personal

truename. In addition, the cost to research a

personal truename is reduced by half.

OOOOBSCUREBSCUREBSCUREBSCURE PPPPERSONALERSONALERSONALERSONAL TTTTRUENAMERUENAMERUENAMERUENAME

Truenames are notoriously difficult to pronounce,

but yours is harder than most.

Benefit: The DC to speak your personal truename

increases by 4 (this stacks with the +2 increase

that normally applies to attempts to speak a

personal truename). In addition, the DC of

truespeak checks to speak your normal truename

(the one a truenamer would use if he didn't know

your personal truename) increases by 2. The DC of

any checks made to research your personal

truename increases by 4.

Normal: The Truespeak DC to speak a personal

truename is 15 + Creature's CR + (2 x Utterance

Level)

PPPPERSONALERSONALERSONALERSONAL TTTTRUENAMERUENAMERUENAMERUENAME BBBBACKLASHACKLASHACKLASHACKLASH

Your personal truename is so charged with cosmic

power that those who fail to speak it correctly are

warped by reality run amok.

Prerequisites: Obscure Personal Truename, 15

Hit Dice.

Benefit: Whenever a creature fails by 5 points or

more in an attempt to speak your personal

truename, it immediately takes 1d6 points of

damage for every Hit Die you have.

Normal: The consequence for failing a Truespeak

check to say someone's name is that the

utterance, truename spell, or other ability fails as

well.

TTTTRUENAMERUENAMERUENAMERUENAME RRRREBUTTALEBUTTALEBUTTALEBUTTAL

You are particularly good at negating other

truenamer's power with well-chosen truenames.

Prerequisites: Ability to speak utterances.

Benefit: You gain a +4 bonus on Truespeak

checks made to counter or dispel the utterances of

other truespeakers.

TTTTRUENAMERUENAMERUENAMERUENAME RRRREBOUNDEBOUNDEBOUNDEBOUND

Not only can you cancel another truenamer's

utterances with the power of your words, you can

turn his words back against him.

Prerequisites: Truename Rebuttal

Benefit: Whenever you successfully counter an

utterance, you can change the target of that

utterance to the speaker instead of negating it if

you so desire.

UUUUTTERANCETTERANCETTERANCETTERANCE FFFFOCUSOCUSOCUSOCUS

You have a particular utterance you favor above

others, and your enemies are less able to resist

the power of your words.

Prerequisites: Ability to speak utterances.

Benefit: Pick an utterance you know. Add 1 to the

difficulty of all saving throws against that

utterance. You get a +2 bonus on Truespeak

checks when attempting to speak that utterance.

These benefits also apply to the reverse of your

favored utterance, if it has a reverse.

Special: You can take this feat multiple times. Its

effects do not stack. Each time you take this feat,

it applies to a new utterance.

GGGGREATERREATERREATERREATER UUUUTTERANCETTERANCETTERANCETTERANCE FFFFOCUSOCUSOCUSOCUS

You are extremely adept with one particular

utterance, making it difficult for others to resist its

effects.

Prerequisites: Ability to speak utterances,

Utterance Focus

Benefit: Pick an utterance you know that you

have taken the Utterance Focus feat for. You add

an additional 1 to the difficulty of all saving throws

against that utterance and you get an additional

+2 bonus on Truespeak checks when attempting

27

to speak that utterance. These benefits stack with

the benefits from the Utterance Focus feat. These

benefits also apply to the reverse of your favored

utterance, if it has a reverse.

Special: You can take this feat multiple times. Its

effects do not stack. Each time you take this feat,

it applies to a new utterance that you have taken

Utterance Focus for.

FFFFOCUSEDOCUSEDOCUSEDOCUSED LLLLEXICONEXICONEXICONEXICON

Your utterances have greater effect against a

certain type of creature.

Prerequisites: Truespeak 6 ranks, ability to speak

utterances.

Benefit: When you take this feat, choose a

creature type (such as aberrations, humanoids, or

dragons). The difficulty of all saving throws against

your utterances by creatures of that type are

increased by 1.

Special: You can take this feat multiple times. Its

effects do not stack. Each time you take this feat,

it applies to a new creature type.

EEEEMPOWERMPOWERMPOWERMPOWER UUUUTTERANCETTERANCETTERANCETTERANCE [I[I[I[INFLECTIONNFLECTIONNFLECTIONNFLECTION]]]]

Your utterances have more powerful effects

Prerequisites: Truespeak 6 ranks, ability to speak

utterances.

Benefit: If an empowered utterance is successful,

all the variable, numeric effects of the utterance

are increased by one-half. Saving throws and

opposed rolls are not affected, nor are spells

without random variables. An empowered

utterance has a Truespeak DC 4 higher than

normal.

EEEENLARGENLARGENLARGENLARGE UUUUTTERANCETTERANCETTERANCETTERANCE [I[I[I[INFLECTIONNFLECTIONNFLECTIONNFLECTION]]]]

You can project the power of an utterance to a

greater distance.

Prerequisites: Truespeak 6 ranks, ability to speak

utterances.

Benefit: The range of an enlarged utterance

increases by 100%. For most utterances, this

means the range becomes 120 feet. This feat has

no effect on utterances with a range of touch. An

enlarged utterance has a Truespeak DC 2 higher

than normal.

EEEEXTENDXTENDXTENDXTEND UUUUTTERANCETTERANCETTERANCETTERANCE [I[I[I[INFLECTIONNFLECTIONNFLECTIONNFLECTION]]]]

Your utterances have a more lasting effect on the

universe.

Prerequisites: Truespeak 6 ranks, ability to speak

utterances.

Benefit: An extended utterance lasts twice as long

as normal. An utterance with a duration of

concentration or instantaneous is not affected by

this feat. An extended utterance has a Truespeak

DC 4 higher than normal.

QQQQUICKENUICKENUICKENUICKEN UUUUTTERANCETTERANCETTERANCETTERANCE [I[I[I[INFLECTIONNFLECTIONNFLECTIONNFLECTION]]]]

You can speak an utterance with just a moment's

thought.

Prerequisites: Truespeak 12 ranks, ability to

speak utterances.

Benefit: Speaking a quickened utterance is a swift

action. You can perform some other action, even

speaking another utterance, in the same round as

you speak a quickened utterance. A quickened

utterance has a Truespeak DC 10 higher than

normal.

HHHHEIGHTENEDEIGHTENEDEIGHTENEDEIGHTENED UUUUTTERANCETTERANCETTERANCETTERANCE [I[I[I[INFLECTIONNFLECTIONNFLECTIONNFLECTION]]]]

Your utterances are more difficult to resist than

they would otherwise be.

Prerequisites: Truespeak 9 ranks, ability to speak

utterances.

Benefit: When speaking a heightened utterance,

you can voluntarily increase the Truespeak DC of

the utterance. For every 2 points by which you

increase the Truespeak DC, the effective utterance

level of the utterance and the saving throw DC

both increase by 1. All effects that depend on

utterance level (such as the DCs of Concentration

checks and ability to penetrate a lesser globe of

invulnerability) are calculated according to the new

effective level.

IIIINAUDIBLENAUDIBLENAUDIBLENAUDIBLE UUUUTTERANCETTERANCETTERANCETTERANCE [I[I[I[INFLECTIONNFLECTIONNFLECTIONNFLECTION]]]]

You can speak an utterance with barely a whisper.

Prerequisites: Truespeak 6 ranks, ability to speak

utterances.

Benefit: An inaudible utterance is difficult to hear.

Listeners must succeed on a Listen check (DC

equal to the result of your Truespeak check) to

hear you speak the utterance. This Listen check

suffers penalties for distance as normal. Inaudible

utterances spoken while deafened or otherwise

unable to hear yourself speak suffer no chance of

failure. An inaudible utterance has a Truespeak DC

2 higher than normal.

28

CCCCHANTHANTHANTHANT UUUUTTERANCETTERANCETTERANCETTERANCE [I[I[I[INFLECTIONNFLECTIONNFLECTIONNFLECTION]]]]

Through focus and constant repetition, you can

greatly extend the duration of your utterances.

Prerequisites: Truespeak 6 ranks, ability to speak

utterances.

Benefit: After speaking a chanted utterance, you

can concentrate on the utterance to extend its

duration. As long as you continue to concentrate

on the utterance, the utterance's duration does not

start counting down. The duration of a chanted

utterance essentially only starts counting once you

cease to concentrate on the utterance. You cannot

resume concentration on a chanted utterance once

its duration has begun to count down. An

utterance with a duration of concentration or

instantaneous is not affected by this feat. A

chanted utterance has a Truespeak DC 4 higher

than normal.

EEEECHOCHOCHOCHO UUUUTTERANCETTERANCETTERANCETTERANCE [I[I[I[INFLECTIONNFLECTIONNFLECTIONNFLECTION]]]]

Your utterances refuse to fade away quietly.

Prerequisites: Truespeak 12 ranks, ability to

speak utterances.

Benefit: Once an echoing utterance's duration is

up, it attempts to speak itself on its target. As long

as the caster's original Truespeak check - 5 is high

enough to speak the utterance on the target, a

new instance of the echoing utterance is spoken

onto the target, using the reduced Truespeak

check as its original Truespeak check. The newly

spoken utterance is also an echoing utterance, but

does not count against the original speaker for the

purpose of the Law of Resistance. An utterance

with a duration of concentration or instantaneous

is not affected by this feat. An echoing utterance

has a Truespeak DC 6 higher than normal.

BBBBOTTLEOTTLEOTTLEOTTLE EEEECHOCHOCHOCHO [I[I[I[ITEMTEMTEMTEM CCCCREATIONREATIONREATIONREATION]]]]

You can capture the sounds of Truespeech in a

bottle for later use.

Prerequisites: Truespeak 6 ranks, ability to speak

utterances.

Benefit: You can create a bottled echo of any

utterance from the Lexicon of the Evolving Mind

that you know. Bottling an echo takes one day for

each 1000 gp in its base price. The base price of a

bottled echo is its utterance level x the maximum

CR that it can affect x 25 gp. To bottle an echo,

you must spend 1/25 of this base price in XP and

use up raw materials equal to one-half this base

price.

When you bottle an echo, you make any choices

that you would normally make when casting the

spell as well as determine which creature type the

bottle echo can affect.

EEEENGRAVENGRAVENGRAVENGRAVE IIIINSCRIPTIONNSCRIPTIONNSCRIPTIONNSCRIPTION [I[I[I[ITEMTEMTEMTEM CCCCREATIONREATIONREATIONREATION]]]]

By engraving inscriptions of Truespeech onto

items, you can imbue them with magical powers.

Prerequisites: Truespeak 6 ranks, ability to speak

utterances.

Benefit: You can create any inscription whose

prerequisites you meet. Engraving an inscription

takes one day for each 1000 gp in its base price.

To engrave an inscription, you must spend 1/25 of

this base price in XP and use up raw materials

equal to one-half this base price.

29

UUUUTTERANCESTTERANCESTTERANCESTTERANCES

An utterance is a combination of words in

Truespeech that describe a creature, place, or

object to be affected and the desired effect

(such as "control speed" or "wreathe in fire").

By putting these truenames together in exact-

ing fashion, you create a rudimentary sen-

tence in the language of the universe—an ut-

terance. As a truenamer, you don't know the

truename for every creature and object in the

world, but you can describe them in the lan-

guage of Truespeech. To do so is to speak an

utterance. When you speak an utterance

properly, reality reshapes itself to conform to

the power of your words.

You learn utterances as you progress in lev-

el, starting with the simplest creature-oriented

utterances and progressing to more powerful

and more diverse utterances. Utterances are

divided into three lexicons, or groups of relat-

ed words. As a truenamer, you learn many

words in Truespeech, but only a few practiced

phrases that you can turn into true utterances

that carry the full power of Truespeech - and

that power can change reality itself. Utteranc-

es can be described as follows.

SSSSPEAKINGPEAKINGPEAKINGPEAKING ANANANAN UUUUTTERANCETTERANCETTERANCETTERANCE

To speak an utterance, you need only speak in

a clear voice as loud as a spellcaster. Howev-

er, because the language of truenames re-

quires such precision of pronunciation and tim-

ing, an utterance takes a standard action to

perform and provokes attacks of opportunity

from threatening enemies.

Utterances are spell-like abilities with verbal

components (unlike other spell-like abilities,

which have no components) that requires a

successful Truespeak check to complete. Your

effective caster level for your utterances is

your ranks in Truespeak - 3.

UUUUTTERTTERTTERTTER DDDDEFENSIVELYEFENSIVELYEFENSIVELYEFENSIVELY

If you're worried about attacks of opportunity,

you can utter defensively by accepting a -5

penalty on your Truespeak check for each foe

who would hit you. In exchange, the utterance

no longer provokes attacks of opportunity.

SSSSPELLPELLPELLPELL RRRRESISTANCEESISTANCEESISTANCEESISTANCE

Spell resistance applies to your utterances, so

you must succeed on a caster level check to

overcome the spell resistance of creatures you

speak utterances on. Because your utterances

are spell-like abilities, the Spell Penetration

and Greater Spell Penetration feats make

those caster level checks easier, just as they

do for spellcasters. When you deliver an utter-

ance, its effective caster level for the purpose

of bypassing spell resistance is your ranks in

Truespeak - 3. In addition, when speaking an

utterance, you can voluntarily increase the DC

of a Truespeak check by 5 to automatically

overcome a target's spell resistance.

PPPPERSONALERSONALERSONALERSONAL TTTTRUENAMERUENAMERUENAMERUENAME

Almost everything has a personal truename,

right down to individual grains of sand. Some

of these can be discovered through mundane

research, but the more obscure personal true-

names require divinations or even more pow-

erful effects to discover. Personal truenames

are more complex than more general true-

names, but knowing one gives your utterances

more power when used on that creature or

object.

If you know something's personal truename,

the save DC of your utterances used against

that creature or object increases by 2 and

those utterances have an additional effect on

that creature in addition to their normal effect.

However, speaking a personal truename is

more difficult.

The DC of Truespeak check that incorporates

the personal truename of a creature or object

30

increases by 2 and the DC of a Truespeak

check that incorporates the personal truename

of a place increases by 5.

All truenamers learn their own personal true-

names as part of their education. You have an

instinctive understanding of your own personal

truename and a sense of how it should be pro-

nounced. But it's not automatic, even for you.

You gain a +4 circumstance bonus on True-

speak checks to affect yourself with truename

magic or otherwise pronounce your own per-

sonal truename.

The Universe Keeps Track of You

When you deliver an utterance, you're dealing

with the universe itself and reshaping reality. If

a target changes its creature type with a spell

such as polymorph, its personal truename

doesn't change, although the truename you

would use in a less specific utterance would.

Shapechange, wild shape, disguise, resurrec-

tion, reincarnation—none of these will change a

personal truename. Only powerful and specific

magic can change a personal truename.

SSSSCHOOLCHOOLCHOOLCHOOL

All utterances, when viewed with detect magic

or other such effects, detect as being from the

universal school of magic.

TTTTARGETARGETARGETARGET

With the exceptions of utterances from the Lex-

icon of the Perfected Map and utterances af-

fected by Speak Unto the Masses, all utteranc-

es affect only a single creature or object. Be-

cause the language of truenames is both exact-

ing and specific, the same truename does not

necessarily apply to all four orcs charging you.

If you cannot see your target (or at least per-

ceive it in some other way that gets you as

much information as sight) you take a -10

penalty on your Truespeak check unless you

are using a personal truename (in which case

only the normal difficulty increase for speaking

a personal truename applies). Your target does

not need to be able to hear the truename. You

aren't speaking to the target, after all; You're

using truenames to speak to the cosmos about

the target.

The Universe Hears Just Fine

Because no creature needs to hear you speak a

truename, a silence spell won't automatically

stop your utterances. It is more difficult to

speak a truename properly when you don't

have the feedback of hearing your own voice.

You have a 20% chance of a given utterance

failing when you deliver it from within the area

of a silence spell, no matter how high your

Truespeak check result.

For utterances that use the Lexicon of the

Perfected Map, you must be able to see the

center of the area you're truenaming. You can't

truename a dungeon chamber that's on the

other side of a closed door, but you can true-

name the room once you open the door, even if

you can't see the entire room from the outside.

RRRRANGEANGEANGEANGE

Unless otherwise specified, utterances work at

a range of 60 feet.

DDDDURATIONURATIONURATIONURATION

Utterances have short durations. Your use of

truenames reorders the universe as you direct,

to be sure, but the universe soon reestablishes

some semblance of the status quo.

When you deliver an utterance, you are re-

making reality itself. Whether the "default reali-

ty" returns quickly or slowly, it does so at its

own pace. Once you've delivered an utterance,

it will run its full course; utterances aren't dis-

missible.

SSSSAVINGAVINGAVINGAVING TTTTHROWHROWHROWHROW

Most utterances don't allow saving throws. For

those that do, the Difficulty Class of Saving

Throws against utterances are equal to 10 +

31

1/2 your character level + your Int modifier.

EEEEFFECTIVEFFECTIVEFFECTIVEFFECTIVE SSSSPELLPELLPELLPELL LLLLEVELEVELEVELEVEL

The effective spell level of an utterance from

the Lexicon of the Evolving Mind and the Lexi-

con of the Crafted Tool is equal to its utterance

level for the purpose of Concentration checks,

as well as for interactions with other spells and

abilities, such as globe of invulnerability. Utter-

ances from the Lexicon of the Perfected Map

have an effective spell level four higher than

their actual utterance level.

TTTTHEHEHEHE LLLLAWSAWSAWSAWS

All utterances obey a pair of important univer-

sal laws that govern Truespeech. Both of these

laws apply to nearly all applications of

Truespeech, even those not involving speaking

utterances.

The Law of Sequence

All utterances obey the Law of Sequence. If you

speak an utterance with an ongoing duration,

you can't speak that utterance again on that

subject until the previous utterance has run its

course. It's okay to use a different utterance on

the target while the first is still active or to use

the utterance on another target, however. The

reverse of an utterance is treated as the same

utterance for the purpose of the Law of Se-

quence.

For example, you could speak a lesser word

of nurturing on an ally, then target an attack

orc with a reversed lesser word of nurturing,

but you could not use the lesser word of nur-

turing on your ally again until the first use's

duration lapses.

The Law of Resistance

The first time that you speak a particular utter-

ance, you calculate the DC as normal. Howev-

er, the universe tends to resist being manipu-

lated with Truespeak repeatedly in a short peri-

od of time, so each time you successfully speak

the same utterance in a day, the DC of your

Truespeak check for that utterance increases

by 2. If you fail a Truespeak check, however,

the DC does not increase on your next attempt

of that utterance.

CCCCOUNTERSPEAKINGOUNTERSPEAKINGOUNTERSPEAKINGOUNTERSPEAKING ANDANDANDAND DDDDISPELLINGISPELLINGISPELLINGISPELLING

Utterances with ongoing durations can be dis-

pelled normally using dispel magic. They can

also be countered by counterspeaking, which

works similarly to countering a spell.

Counterspeaking

To counterspeak an utterance, you must select

an opponent as the target of the counterspeak-

ing and ready an action to counterspeak. When

your opponent begins to speak an utterance,

you must first successfully identify the utter-

ance (a Truespeak check that does not take an

action). If you also know that utterance, you

can attempt a second Truespeak check in an

effort to counter the utterance. If your check

result is higher than your opponent's, you ne-

gate the utterance entirely with no other re-

sults.

Dispelling

To dispel an ongoing utterance, you must know

that utterance and successfully speak it on the

same target as the original utterance. If your

Truespeak check is higher than the original

truenamer's check result, the utterance is dis-

pelled as if its duration had expired. In cases

where the Truespeak check is unknown, as-

sume that it's 11 + the truenamer's Truespeak

bonus.

32

TTTTHEHEHEHE LLLLEXICONEXICONEXICONEXICON OFOFOFOF THETHETHETHE EEEEVOLVINGVOLVINGVOLVINGVOLVING MMMMINDINDINDIND

Utterances from the Lexicon of the Evolving

Mind forms the bulk of a truenamer's

knowledge. These potent phrases in the

language of Truespeech enable you to

persuade the universe to change with respect

to a single creature. Without exception, each

of these utterances shares the following

characteristics.

These utterances can only target a single

creature, unless you are of high enough level

to have the truenamer's Speak Unto the

Masses class feature.

Each utterance from this lexicon, and this

lexicon alone, can be spoken in reverse. When

you learn a new utterance, you effectively

learn two unique, but related, ways to alter

the world. Each entry in this lexicon has

descriptive text for the normal version of the

utterance and its reverse. The duration and

saving throw requirement for the normal way

to speak an utterance might differ from its

reverse, which will be called out in the

utterance's statistics at the top of the entry.

1111STSTSTST LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Defensive Edge: Grant ally +1 AC, or an enemy -1 AC.

Inertia Surge: Grant creature freedom from restricting effects or

prevent an enemy from moving.

Knight's Puissance: Ally gains +2 on attack rolls, or enemy

gains -2 on attack rolls.

Perceive the Unseen: Give creature benefit of Blind Fight feat,

or grant a creature concealment.

Silent Caster: Ally gains benefit of Silent Spell feat or creature is

silenced.

Universal Aptitude: Subject gains +5 on skill checks, or enemy

gains -5 on skill checks.

Word of Nurturing, Minor: Give ally fast healing 1, or deal 1d6

damage each round for 2 rounds.

2222NDNDNDND LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Accelerated Attack: Give an ally Spring Attack or allow ally to

move while casting a spell.

Archer's Eye: Give ally ability to ignore concealment with ranged

attacks or protect an ally from projectiles.

Hidden Truth: Grant creature +10 bonus on Knowledge check or

a +10 on a Bluff check.

Morale Boost: Remove fear from a creature, or frighten an

enemy.

Speed of the Zephyr: Subject's speed increases by 20 feet and

he can run on up walls, or reduce foe's speed by 10 feet.

Strike of Might: Target's next weapon damage roll deals +10

damage or target's next weapon damage roll deals -5 damage.

Temporal Twist: Ally gains one free attack, or enemy is dazed

for 1 round.

Vision Sharpened: Subject gains benefits of see invisibility or

subject becomes invisible.

Wind-Carried Words: As a sending spell, or hear everything a

creature says.

Word of Nurturing, Lesser: Give ally fast healing 3, or deal 2d6

damage for 2 rounds.

3333RDRDRDRD LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Breath of Cleansing: Allow ally a second save against ongoing

effect, or nauseate an enemy.

Energy Negation: Grant an ally resistance 10 to one energy

type, or deal energy damage to a foe.

Incarnation of Angels: Creature gains the celestial template, or

creature gains the fiendish template.

Preternatural Clarity: Give an ally a +5 floating bonus for

attacks, saves, or checks, or make an enemy confused.

Seek the Sky: Give creature ability to fly, or force a flying

creature gradually to the ground.

Serpent's Tongue: Make a creature turn on its allies or poison a

creature.

Speed of the Zephyr, Greater: Give ally benefit of haste spell,

ore enemy suffers from the effect of a slow spell.

Temporal Spiral: Target gains one extra move action, or enemy

is dazed for 3 rounds.

Word of Bolstering: Cure 1d6 points of ability damage or drain,

or cause -1d6 penalty to one enemy's Strength, Dexterity, or

Constitution.

Word of Nurturing, Moderate: Give ally fast healing 5, or deal

4d6 damage each round for 2 rounds.

4444THTHTHTH LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Breath of Recovery: Remove conditions from an ally, or

paralyze an enemy.

Caster Lens: Increase ally's caster level by 2, or reduce enemy's

caster level by 2.

Confounding Resistance: Grant ally ability to avoid particularly

harmful effects, or remove evasion from an enemy.

Essence of Lifespark: Remove one negative level from a

creature, or one enemy gains one negative level.

Knight's Puissance, Greater: Ally gains +5 on attack and

damage rolls, or enemy gains -5 on attack and damage rolls.

Magic Contraction: Ally gains spell resistance, or grant a

creature benefit of Empower Spell effect.

Sensory Focus: Creature gains blindsight and truesight, or

creature is blinded and deafened.

Word of Nurturing, Potent: Give ally fast healing 10, or deal

6d6 damage each round for 2 rounds.

5555THTHTHTH LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Eldritch Attraction: Move a creature 40 feet closer to you, or 40

feet farther away from you.

Energy Negation, Greater: Ally gains immunity to one energy

type, or give an ally an energy shield that damages attackers.

Ether Reforged: Creature gains the benefit of defenses against

incorporeal foes and can affect them normally, or creature

becomes ethereal.

Mystic Rampart: Ally gains DR 5/- and a +5 bonus on saves, or

33

enemy incurs -5 penalty to AC and saves.

Seek the Sky, Greater: Give creature fly speed of 120 feet

(perfect), or cause a flying creature to fall and take damage.

Ward of Peace: Ally cannot be attacked, or temporarily banish

target to extradimensional pocket.

Word of Nurturing, Critical: Give ally fast healing 15, or deal

8d6 damage each round for 2 rounds.

6666THTHTHTH LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Singular Mind: Free subject from enchantments, curses, and

possession, or dominate one creature.

Temporal Hurricane: Grant your target a full round of actions or

send a creature backwards one round in time.

Unname: Kill one creature, or bring one creature back to life.

Word of Nurturing, Greater: Give ally fast healing 20, or deal

10d6 damage each round for 2 rounds.

AAAACCELERATEDCCELERATEDCCELERATEDCCELERATED AAAATTACKTTACKTTACKTTACK

Level: 2

Descriptors: None

Duration: 1 round

Saving Throw: None

Normal: The target gains the use of the Spring Attack feat, even

if he does not meat the prerequisites.

Personal Truename: If a personal truename is used to speak

this utterance, the target does not provoke attacks of opportunity

for his movement while under its effects.

Reverse: The target can make a special Concentration check

(DC 20 + spell level) when casting a spell. If the check succeeds,

he can cast the spell and move up to his speed as a single

standard action. (The target can't use this ability to cast a spell

that takes longer than one standard action to cast.) If the check

fails, the target loses the spell, just as if he had failed a

Concentration check to cast the spell defensively.

The target still provokes attacks of opportunity for casting spells

from any creature that threatened him at any point in his

movement. He can cast defensively while under the effect of this

utterance, but doing so increases the Concentration DC to 25 +

spell level.

Personal Truename: If a personal truename is used to speak

this utterance, the target does not provoke attacks of opportunity

for his movement while under its effects.

AAAARCHERRCHERRCHERRCHER''''SSSS EEEEYEYEYEYE

Level: 2

Duration: 5 rounds

Saving Throw: None

Normal: Your target's ranged attacks ignore penalties for

concealment.

Personal Truename: If a personal truename is used to speak

this utterance, the target can ignore any cover less than full with

her ranged attacks.

Reverse: This utterance duplicates the effect of a protection from

arrows spell for the target.

Personal Truename: If a personal truename is used to speak

this utterance, the DR provided is 10/— instead of 10/magic.

BBBBREATHREATHREATHREATH OFOFOFOF CCCCLEANSINGLEANSINGLEANSINGLEANSING

Level: 3

Duration: Instantaneous (normal) or 1 round (reverse)

Saving Throw: None (normal) or Fortitude negates (reverse)

Normal: Your utterance fills your target with a breath of living

magic, granting him the ability to make a second attempt to save

against an ongoing spell, spell-like ability, or supernatural ability.

This save is made at the same DC. If the subject succeeds on the

saving throw on the second attempt, the effect ends immediately.

Breath of cleansing never restores lost hit points or ability score

damage, but it does eliminate any conditions, such as shaken,

fatigued, or nauseated, that were caused by the spell, spell-like

ability, or supernatural ability. The breath of cleansing is magical

and thus affects creatures that don't ordinarily breathe.

Personal Truename: If a personal truename is used to speak

this utterance, the target can make a second save against an

additional spell, spell-like ability, or supernatural ability that may

be affecting him.

Reverse: The target of this utterance must make a successful

Fortitude save or be nauseated for one round.

Personal Truename: If a personal truename is used to speak

this utterance, the target is sickened for one round following the

end of the utterance.

BBBBREATHREATHREATHREATH OFOFOFOF RRRRECOVERYECOVERYECOVERYECOVERY

Level: 4

Duration: Instantaneous (normal) or 1 round (reverse)

Saving Throw: None (normal) or Fortitude negates (reverse)

Normal: This utterance, more powerful than breath of cleansing,

immediately ends any and all of the following adverse conditions

affecting the target: ability damage, blinded, confused, dazed,

dazzled, deafened, diseased, exhausted, fatigued, feebleminded,

insanity, nauseated, sickened, stunned, and poisoned.

Personal Truename: If a personal truename is used to speak

this utterance, the target gains a +4 bonus to Strength and

Dexterity for one round.

Reverse: A reversed breath of recovery utterance freezes the life

energy of the target, rendering action impossible. The target must

make a successful Fortitude save or be paralyzed.

Personal Truename: If a personal truename is used to speak

this utterance, the target takes a -6 penalty to Strength and

Dexterity for one round after being paralyzed.

CCCCASTERASTERASTERASTER LLLLENSENSENSENS

Level: 4

Duration: 3 rounds

Saving Throw: None

Normal: Your target's caster level or manifester level increases

by 2 for the duration of this utterance. This utterance does not

affect spells per day or spells known. If the target has multiple

spellcasting or manifesting classes, the bonus applies to all of

them.

Personal Truename: If a personal truename is used to speak

this utterance, the targets caster level or manifester level

increases by an additional 1.

34

Reverse: Your target's caster level or manifester level decreases

by 2 for the duration of this utterance. This utterance does not

affect spells per day or spells known. If the target has multiple

spellcasting or manifesting classes, the penalty applies to all of

them.

Affected spellcasters and manifesters lose access to any level of

spells or powers that they no longer have sufficient level to cast.

Personal Truename: If a personal truename is used to speak

this utterance, the targets caster level or manifester level

decreases by an additional 1.

CCCCONFOUNDINGONFOUNDINGONFOUNDINGONFOUNDING RRRRESISTANCEESISTANCEESISTANCEESISTANCE

Level: 4

Duration: 5 rounds

Saving Throw: None

Normal: You grant your target the ability to avoid harmful

effects. If the target makes a successful save against an attack

that would have a lesser effect on a successful save, he instead

negates the effect. An unconscious or sleeping target does not

gain the benefit of this ability.

Personal Truename: If a personal truename is used to speak

this utterance, the target gets a +2 bonus on all saves for the

duration of the utterance.

Reverse: You make your target more vulnerable to harmful

effects. If your target has improved evasion, you reduce its

effectiveness to evasion. If your target does not have improved

evasion, but has evasion, you suppress that ability. If your target

has neither improved evasion or evasion, it takes a -2 penalty on

saving throws for the duration of the utterance.

Personal Truename: If a personal truename is used to speak

this utterance, the target takes a -2 penalty on saving throws for

the duration of the utterance. This stacks with the -2 from the

normal effect of the utterance, if applicable.

DDDDEFENSIVEEFENSIVEEFENSIVEEFENSIVE EEEEDGEDGEDGEDGE

Level: 1

Duration: 5 rounds

Saving Throw: None

Normal: This utterance grants your target a +1 bonus to Armor

Class.

Personal Truename: If a personal truename is used to speak

this utterance, the target gets an additional +1 bonus to Armor

Class for the duration of the utterance.

Reverse: Your target takes a -1 penalty to Armor Class.

Personal Truename: If a personal truename is used to speak

this utterance, the target takes an additional -1 penalty to Armor

Class for the duration of the utterance.

EEEELDRITCHLDRITCHLDRITCHLDRITCH AAAATTRACTIONTTRACTIONTTRACTIONTTRACTION

Level: 5

Duration: Instantaneous

Saving Throw: Will Negates

Normal: You move your target toward you up to 40 feet along an

intangible blue tether that connects the two of you. You can't

move the target in a space that is occupied by an ally, an enemy,

or a solid object. You can draw a flying creature closer to you, but

you cannot make a creature on the ground fly.

The Truespeak DC of this utterance increases by 2 for every size

category the target is larger than Medium.

This movement provokes attacks of opportunity.

Personal Truename: If a personal truename is used to speak

this utterance, the Truespeak DC does not increase, no matter

how large the target may be.

Reverse: You move your target away from you up to 40 feet with

an almost fluid torrent of intangible energy. You can't move the

target in a space that is occupied by an ally, an enemy, or a solid

object. You can push an airborne flying creature away from you,

but you cannot make a creature on the ground fly.

The Truespeak DC of this utterance increases by 2 for every size

category the target is larger than Medium.

This movement provokes attacks of opportunity.

Personal Truename: If a personal truename is used to speak

this utterance, the Truespeak DC does not increase, no matter

how large the target may be.

EEEENERGYNERGYNERGYNERGY NNNNEGATIONEGATIONEGATIONEGATION

Level: 3

Descriptors: Acid, Cold, Electricity, Fire, or Sonic (depending on

which energy is chosen)

Duration: 5 rounds

Saving Throw: None

Normal: This utterance grants your target resistance 10 to one

type of energy (acid, cold, electricity, fire, or sonic).

Personal Truename: If a personal truename is used to speak

this utterance, the target receives resistance 15 instead of

resistance 10.

Reverse: The subject of this utterance is wreathed in a nimbus of

energy and takes 2d6 points of damage from the utterance each

round. The energy can be acid, cold, electricity, or fire.

Personal Truename: If a personal truename is used to speak

this utterance, the subject takes 3d6 points of energy damage

each round instead of 2d6.

EEEENERGYNERGYNERGYNERGY NNNNEGATIONEGATIONEGATIONEGATION, G, G, G, GREATERREATERREATERREATER

Level: 5

Descriptors: Acid, Cold, Electricity, Fire, or Sonic (depending on

which energy is chosen), possibly others.

Duration: 5 rounds

Saving Throw: None

Normal: This utterance grants your target immunity to one type

of energy of your choice. This can include such energies as force,

positive energy, or negative energy. The descriptor of this

utterance matches the energy type chosen.

Personal Truename: If a personal truename is used to speak

this utterance, whenever the target would normally receive

damage of the chosen energy type, that damage is negated and

they are healed for half of the amount of damage that would

otherwise be dealt.

Reverse: The utterance wreathes your target in a type of energy

chosen by you when you speak this utterance (acid, cold,

electricity, or fire). Any creature that damages the subject with its

body or a handheld melee weapon deals normal damage, but at

35

the same time the attacker takes 20 points of energy damage.

Creatures wielding weapons with exceptional reach, such as

longspears, are not subject to this damage if they attack the

subject.

Personal Truename: If a personal truename is used to speak

this utterance, even attackers wielding reach weapons or

attacking with ranged weapon are affected. As long as an attacker

is within 10 feet of your subject, it takes the energy damage each

time it successfully attacks the target.

EEEESSENCESSENCESSENCESSENCE OFOFOFOF LLLLIFESPARKIFESPARKIFESPARKIFESPARK

Level: 4

Duration: Instantaneous

Saving Throw: None; see text

Normal: This utterance dispels one negative level and restores

experience to a creature that has been level drained. The drained

level is restored only if the time since the creature lost the level is

equal to or less than one day per truenamer level.

Personal Truename: If a personal truename is used to speak

this utterance, it restores two lost levels or dispels two negative

levels instead of only one.

Reverse: The target of this utterance gains a negative level,

giving it a -1 penalty on attack rolls, saving throws, skill checks,

ability checks, and effective level (for determining the power,

duration, and other details of spells or special abilities).

Additionally, a spellcaster loses one spell or spell slot from her

highest available level. Negative levels stack. A creature with as

many negative levels as it has Hit Dice dies.

Negative levels bestowed by this utterance remain until 24

hours have passed or until they are removed with a spell or

utterance, such as the normal version of this utterance. If a

negative level is not removed before 24 hours have passed, the

affected creature must attempt a Fortitude save (DC 10 + 1/2

your ranks in Truespeak + your Int modifier). On a success, the

negative level goes away with no harm to the creature. On a

failure, the negative level goes away, but the creature’s level is

also reduced by one. A separate saving throw is required for each

negative level.

Personal Truename: If a personal truename is used to speak

this utterance, the target suffers two negative levels instead of

one.

EEEETHERTHERTHERTHER RRRREFORGEDEFORGEDEFORGEDEFORGED

Level: 5

Duration: 5 rounds

Saving Throw: None

Normal: You enable the target to gain full benefit from its armor,

weapons, spells, and abilities against both corporeal and

incorporeal creatures.

Personal Truename: If a personal truename is used to speak

this utterance, the target can apply the benefits of its armor and

shield bonus (if any) against touch attacks.

Reverse: This reversed utterance renders the target ethereal, as

the ethereal jaunt spell.

Personal Truename: If a personal truename is used to speak

this utterance, the target can still affect targets on the Material

Plane as he wishes, including being able to attack freely, but is

still incorporeal and invisible with regards to everything else.

Effectively, the target is treated as being on the Material Plane or

the Ethereal Plane, whichever would be better for the target.

HHHHIDDENIDDENIDDENIDDEN TTTTRUTHRUTHRUTHRUTH

Level: 2

Duration: Until discharged (up to 1 minute).

Saving Throw: None

Normal: You grant the target a +10 bonus on the next

Knowledge check he makes and enable him to use the skill, even

if untrained. If the target has bardic knowledge, lore, or a similar

class feature, this bonus can apply to that check instead.

Personal Truename: If a personal truename is used to speak

this utterance, the target gains an additional +5 bonus on that

check. This stacks with the normal bonus provided by the

utterance.

Reverse: Your target gains a +10 bonus on the next bluff check

he makes.

Personal Truename: If a personal truename is used to speak

this utterance, the target gains an additional +5 bonus on that

check. This stacks with the normal bonus provided by the

utterance.

IIIINCARNATIONNCARNATIONNCARNATIONNCARNATION OFOFOFOF AAAANGELSNGELSNGELSNGELS

Level: 3

Descriptors: Good (normal) or Evil (reverse)

Duration: 5 rounds

Saving Throw: None

Normal: The target temporarily gains the celestial creature

template (MM 31). The smite ability granted by the template is

usable by the target once per day, no matter how often she may

be the subject of this utterance.

Personal Truename: If a personal truename is used to speak

this utterance, the benefits the target receives resemble the

benefits of being half-celestial. She temporarily becomes a native

outsider and receives a temporary +2 to all ability scores. She

also gains a pair of feathered wings that allow her to fly at twice

her normal speed with good maneuverability.

Reverse: The target temporarily gains the fiendish creature

template (MM 107). The smite ability granted by the template is

usable by the target once per day, no matter how often she may

be the subject of this utterance.

Personal Truename: If a personal truename is used to speak

this utterance, the benefits the target receives resemble the

benefits of being half-fiend. She temporarily becomes a native

outsider and receives a temporary +2 to all ability scores. She

also gains a two claw attacks and a bite attack, as appropriate to

her size.

IIIINERTIANERTIANERTIANERTIA SSSSURGEURGEURGEURGE

Level: 1

Duration: 1 round

Saving Throw: None

Normal: You grant the target the ability to act normally

regardless of magical effects that impede movement as if he were

affected by a freedom of movement spell. The effect occurs

automatically as soon as the utterance is spoken and lasts for 1

round.

36

Personal Truename: If a personal truename is used to speak

this utterance, the target may immediately (as a free action, even

if it is not their turn) move five feet without provoking attacks of

opportunity. This occurs immediately on the turn you speak this

utterance, and does not count against the creature's normal move

speed or limit on one five-foot step per round.

Reverse: You render the target unable to move. It can still take

actions normally; it just can't move from the space it currently

occupies.

Personal Truename: If a personal truename is used to speak

this utterance, the target counts as flanked for the duration of the

utterance, regardless of the number of people surrounding him.

This grants everyone a +2 bonus on attacks against the target.

KKKKNIGHTNIGHTNIGHTNIGHT''''SSSS PPPPUISSANCEUISSANCEUISSANCEUISSANCE

Level: 1

Duration: 5 rounds

Saving Throw: None

Normal: Your target gets a +2 bonus on attack rolls.

Personal Truename: If a personal truename is used to speak

this utterance, the target receives a +3 bonus on attack rolls

instead.

Reverse: Your target takes a -2 penalty on attack rolls.

Personal Truename: If a personal truename is used to speak

this utterance, the target takes a -3 penalty on attack rolls

instead.

KKKKNIGHTNIGHTNIGHTNIGHT''''SSSS PPPPUISSANCEUISSANCEUISSANCEUISSANCE, G, G, G, GREATERREATERREATERREATER

Level: 4

Duration: 5 rounds

Saving Throw: None

Normal: Your target gains a +5 bonus on attack rolls and

damage rolls.

Personal Truename: If a personal truename is used to speak

this utterance, the target receives a +8 bonus on attack rolls and

damage rolls instead.

Reverse: Your target takes a -5 penalty on attack rolls and

damage rolls.

Personal Truename: If a personal truename is used to speak

this utterance, the target takes a -8 penalty on attack rolls and

damage rolls instead.

MMMMAGICAGICAGICAGIC CCCCONTRACTIONONTRACTIONONTRACTIONONTRACTION

Level: 4

Duration: 5 rounds

Saving Throw: None

Normal: The target gains spell resistance equal to 11 + its Hit Dice.

Personal Truename: If a personal truename is used to speak

this utterance, it gains spell resistance equal to 15 + its Hit Dice

instead.

Reverse: You grant your target the ability to apply the effect of

the Empower Spell feat to any spell she casts for the duration of

the utterance without increasing the level of the spell or specially

preparing it ahead of time.

Personal Truename: If a personal truename is used to speak

this utterance, the target can reroll any natural 1s rolled on any of

the variable, numeric elements of any spells it casts.

MMMMORALEORALEORALEORALE BBBBOOSTOOSTOOSTOOST

Level: 2

Descriptors: None (normal) or Fear, Mind-Affecting (reverse)

Duration: 5 rounds

Saving Throw: None (normal) or Will negates (reverse)

Normal: This utterance functions as the remove fear spell.

Personal Truename: If a personal truename is used to speak

this utterance, the target is completely immune to any fear spell

or effect for the duration and all fear effects currently affecting

him are dispelled.

Reverse: Your target becomes frightened (DMG 301) for the

duration of the utterance.

Personal Truename: If a personal truename is used to speak

this utterance, the target is panicked (DMG 301) for the duration

instead.

MMMMYSTICYSTICYSTICYSTIC RRRRAMPARTAMPARTAMPARTAMPART

Level: 5

Duration: 5 rounds

Saving Throw: None

Normal: You grant the target damage reduction 5/— and a +5

bonus on saving throws.

Personal Truename: If a personal truename is used to speak

this utterance, choose one spell that would be a legal target for a

spell immunity spell. The target is immune to that spell for the

duration of this effect, as though affected by the spell immunity

spell.

Reverse: Your target takes a -5 penalty to Armor Class and on

saving throws for the duration of the utterance.

Personal Truename: If a personal truename is used to speak

this utterance, any damage reduction, energy resistance, and

spell resistance the target has are all reduced by 5 points for the

duration of this utterance.

PPPPERCEIVEERCEIVEERCEIVEERCEIVE THETHETHETHE UUUUNSEENNSEENNSEENNSEEN

Level: 1

Duration: 5 rounds

Saving Throw: None

Normal: You grant the target the benefit of the Blind-Fight feat.

Personal Truename: If a personal truename is used to speak

this utterance, the target can roll his miss chance due to

concealment a third time, in addition to the second chance

provided by the Blind-Fight feat.

Reverse: Your target gains concealment (PH 152). He cannot use

this concealment to hide.

Personal Truename: If a personal truename is used to speak

this utterance, the target gains full concealment instead. He still

cannot use this concealment to hide.

37

PPPPRETERNATURALRETERNATURALRETERNATURALRETERNATURAL CCCCLARITYLARITYLARITYLARITY

Level: 3

Descriptors: None (normal) or Mind-Affecting (reverse)

Duration: 5 rounds or until discharged (normal) or 5 rounds

(reverse)

Saving Throw: None (normal) or Will negates (reverse)

Normal: Once during the duration of this utterance, your target

can choose to use its effect. This word grants a +5 insight bonus

on any single attack roll, opposed ability roll, skill check, or saving

throw. The target can choose to apply the bonus after she has

rolled the d20 but before the Dungeon Master reveals the result.

Personal Truename: If a personal truename is used to speak

this utterance, the target can apply the bonus twice before the

effect is discharged.

Reverse: This reversed utterance causes the target to become

confused, as the confusion spell (phb 212).

Personal Truename: If a personal truename is used to speak

this utterance, the next attack roll, opposed ability roll, skill

check, or saving throw (whichever happens first) takes a –5

penalty.

SSSSEEKEEKEEKEEK THETHETHETHE SSSSKYKYKYKY

Level: 3

Duration: 5 rounds

Saving Throw: None

Normal: The target of this utterance can fly, as the fly spell.

Personal Truename: If a personal truename is used to speak

this utterance, the subject has perfect maneuverability with his

flight speed.

Reverse: This reversed utterance causes the target to become

unable to fly, no matter how hard it tries. If it is already flying,

the subject floats downward at 60 feet per round for the duration

of the utterance. If it reaches the ground in that time, it lands

safely and cannot fly for remainder of the duration. If the target is

not flying, it cannot attempt to fly for the duration.

Personal Truename: If a personal truename is used to speak

this utterance, the target is forced down at 100 feet per round

instead of only 60 feet per round.

SSSSEEKEEKEEKEEK THETHETHETHE SSSSKYKYKYKY, G, G, G, GREATERREATERREATERREATER

Level: 5

Duration: 5 rounds (normal) or instantaneous (reverse)

Saving Throw: None

Normal: The target of this utterance can fly, as the fly spell,

except he gains a fly speed of 120 feet with perfect

maneuverability.

Personal Truename: If a personal truename is used to speak

this utterance, the subject gains a fly speed of 140 instead.

Reverse: With this utterance, you render a flying creature unable

to fly. The subject immediately plummets downward, taking 1d6

points of falling damage for every 10 feet it drops. It can make

Jump and Tumble checks normally to attempt to land softly.

Personal Truename: If a personal truename is used to speak

this utterance, any falling damage the creature takes is doubled.

SSSSENSORYENSORYENSORYENSORY FFFFOCUSOCUSOCUSOCUS

Level: 4

Duration: 3 rounds

Saving Throw: None (normal) or Fortitude negates (reverse)

Normal: You grant the target blindsight out to 120 feet and the

effects of the true seeing spell.

Personal Truename: If a personal truename is used to speak

this utterance, ??

Reverse: Your target is both blinded and deafened (DMG 300).

Personal Truename: If a personal truename is used to speak

this utterance, ??

SSSSERPENTERPENTERPENTERPENT''''SSSS TTTTONGUEONGUEONGUEONGUE

Level: 3

Descriptors: Mind-affecting (normal version only)

Duration: 5 rounds (normal) or instantaneous (reverse; see text)

Saving Throw: Will negates (normal) or Fortitude negates

(reverse)

Normal: Your words poison the target's mind, causing him to turn

against his former friends.

For the duration of this utterance, your target's attitude towards

you becomes friendly. Its attitude towards its former friends and

allies becomes hostile. Additionally, the power of this utterance

fogs your target's memory, making it impossible for the target to

realize the reason behind its sudden change of heart.

Personal Truename: If a personal truename is used to speak

this utterance, the target's attitude towards you does not return

to normal at the end of the utterance, although it is no longer

magically enforced. The target's attitude towards its friends and

allies does return to normal, however.

Reverse: Instead of attacking the target's mind, the vitriolic

words you speak poison the subject's body.

The target is immediately poisoned. This poison deals 1d6

points of Constitution damage immediately and 1d6 points of

Constitution damage one minute later. Each instance of damage

can be negated with a successful Fortitude save.

Personal Truename: If a personal truename is used to speak

this utterance, the poison deals 2d4 points of Constitution damage

with each instance instead of 1d6.

SSSSILENTILENTILENTILENT CCCCASTERASTERASTERASTER

Level: 1

Duration: 1 round

Saving Throw: None (normal) or Will negates (reverse)

Normal: You grant your target the ability to apply the effect of

the Silent Spell feat to any spell she casts for the duration of the

utterance without increasing the level of the spell or specially

preparing it ahead of time.

Personal Truename: If a personal truename is used to speak

this utterance, the target instead has the Silent Spell feat applied

to the next spell he casts. The duration of the utterance becomes

“5 rounds or until discharged.”

Reverse: You silence the target, making it incapable of producing

sound, conversing, or using spells with a verbal components. It

automatically succeeds on Move Silently checks.

38

Personal Truename: If a personal truename is used to speak

this utterance, the target does not automatically succeed on Move

Silently checks.

SSSSINGULARINGULARINGULARINGULAR MMMMINDINDINDIND

Level: 6

Duration: Instantaneous (normal) or concentration, up to 5

rounds (reverse)

Saving Throw: None (normal) or Will negates (reverse)

Normal: This utterance frees your target from enchantments,

curses, and possession. If the spell or effect is one that cannot be

dispelled by dispel magic, singular mind works only if the

truespeaker's level is greater than that of the original caster.

Personal Truename: If a personal truename is used to speak

this utterance, singular mind can freely remove even effects that

cannot normally be dispelled by dispel magic, even if the original

caster is of higher level.

Reverse: This utterance duplicates the effect of a dominate

monster spell, except that to maintain domination, you must

spend a standard action to concentrate and direct the creature's

actions.

Personal Truename: If a personal truename is used to speak

this utterance, the need to concentrate on the utterance is waved.

If the subject fails its Will save, it is dominated for 5 rounds.

SSSSPEEDPEEDPEEDPEED OFOFOFOF THETHETHETHE ZZZZEPHYREPHYREPHYREPHYR

Level: 2

Duration: 5 rounds

Saving Throw: None

Normal: Your target's base speed increases by 20 feet. In

addition, he can walk on water, quicksand, snow, or even a

spider's web without sinking through the surface (this effect

confers no resistance to particularly sticky webs). In addition, the

target can take part of one of its move actions to traverse a wall

or other relatively vertical surface if it begins and ends its

movement on a horizontal surface. The height it can achieve on

the wall is limited only by this horizontal restriction. If it does not

end its move on a horizontal surface, it falls prone, taking falling

damage as appropriate for its distance above the ground. Treat

the wall as normal floor for the purpose of measuring movement.

Passing from floor to wall or wall to floor costs no movement.

Opponents on the ground can make attacks of opportunity as the

target moves up the wall.

Personal Truename: If a personal truename is used to speak

this utterance, the target ignores the effects of difficult terrain for

the duration of this utterance. This does not grant immunity to

damage caused by hazardous terrain; for instance, a target could

move across a pit of lava at full speed, but would still be subject

to fire damage.

Reverse: Your target's base speed is reduced by 10 feet.

Personal Truename: If a personal truename is used to speak

this utterance, the target’s base speed is further reduced by an

additional 5 feet.

SSSSPEEDPEEDPEEDPEED OFOFOFOF THETHETHETHE ZZZZEPHYREPHYREPHYREPHYR, G, G, G, GREATERREATERREATERREATER

Level: 3

Duration: 3 rounds

Saving Throw: None

Normal: This utterance duplicates the effect of a haste spell for

one target.

Personal Truename: If a personal truename is used to speak

this utterance, the target gets an additional +2 bonus on attack

rolls and an additional +2 dodge bonus to AC and Reflex saves.

Reverse: This utterance duplicates the effect of a slow spell for

one target.

Personal Truename: If a personal truename is used to speak

this utterance, the target takes an additional –2 penalty on attack

rolls, AC, and Reflex saves.

SSSSTRIKETRIKETRIKETRIKE OFOFOFOF MMMMIGHTIGHTIGHTIGHT

Level: 2

Duration: 5 rounds or until discharged.

Saving Throw: None

Normal: Your target's next weapon damage roll deals an

additional 10 points of damage. This damage is not multiplied on

critical hits.

Personal Truename: If a personal truename is used to speak

this utterance, your target's next weapon damage roll deals an

additional 15 points of damage instead.

Reverse: Your target's next damage roll deals 5 fewer points of

damage. This penalty can reduce the damage to 0, but not below.

Personal Truename: If a personal truename is used to speak

this utterance, your target's next weapon damage roll deals 10

fewer points of damage instead.

TTTTEMPORALEMPORALEMPORALEMPORAL HHHHURRICANEURRICANEURRICANEURRICANE

Level: 6

Duration: 1 round of apparent time (normal) or instantaneous

(reverse)

Saving Throw: None

Normal: Your words unravel a portion of the time stream around

your target, granting it a few brief moments in which to act.

When you speak this utterance, the target can immediately take a

full round's worth of actions. Taking these action doesn't change

the subject's place in the initiative order or interfere with its

normal actions in any way.

Personal Truename: If a personal truename is used to speak

this utterance, the target’s base speed increases by 5 feet for one

round.

Reverse: Your words temporarily reverse the flow of time,

throwing your target backwards a few moments in time.

The target reverts back to its physical state in the previous

round. The target vanishes from its current location and reappears

where it was last round. If that location is occupied by a solid

object, the target appears in the nearest open space. Any damage

that the target may have suffered and any healing it may have

received since the previous round are removed, as are the effects

of any poison, disease, spell, maneuver, or other effect that has

affected the target since the previous round. The target is not

mentally reverted, however, so it remembers everything that has

39

transpired normally. Any spells that the target has cast remain

cast, any magic items that it has used remain used, powers

manifested remain manifest, etc.

Personal Truename: If a personal truename is used to speak

this utterance, the target’s base speed increases by 5 feet for one

round.

TTTTEMPORALEMPORALEMPORALEMPORAL SSSSPIRALPIRALPIRALPIRAL

Level: 3

Duration: 1 round (normal) or 3 rounds (reverse)

Saving Throw: None (normal) or Will negates (reverse)

Normal: You grant the target of this utterance an additional move

action in the current round. If the subject of the utterance does

not take this extra move action before the end of your next turn,

it is lost.

Personal Truename: If a personal truename is used to speak

this utterance and the extra move action is not used, the effect

lasts until the end of their next turn instead.

Reverse: For the duration of this utterance, the target is dazed.

Personal Truename: If a personal truename is used to speak

this utterance, the target takes a –3 penalty on their saving

throw.

TTTTEMPORALEMPORALEMPORALEMPORAL TTTTWISTWISTWISTWIST

Level: 2

Duration: Instantaneous (normal) or 1 round (reverse)

Saving Throw: None (normal) or Will negates (reverse)

Normal: Your target can immediately make one melee or ranged

attack, even it has already taken its actions for the round. Taking

this action doesn't change the subject's place in the initiative

order.

This utterance does not allow the subject to take more than one

additional attack in a round. If the target has already made an

additional attack, due to the haste spell, snake's swiftness spell,

or from any other source, this utterance has no effect.

Personal Truename: If a personal truename is used to speak

this utterance, and the target has already made an additional

attack, Temporal Twist takes effect the following round.

Reverse: The target is dazed for one round.

Personal Truename: If a personal truename is used to speak

this utterance, the target takes a –1 penalty on their saving

throw.

UUUUNIVERSALNIVERSALNIVERSALNIVERSAL AAAAPTITUDEPTITUDEPTITUDEPTITUDE

Level: 1

Duration: 5 rounds

Saving Throw: None

Normal: Your target gains a +5 bonus on skill checks.

Personal Truename: If a personal truename is used to speak

this utterance, the targeted creature can use all skills as though

trained, even if he does not have any ranks in that skill.

Reverse: The target gets a -5 penalty on skill checks.

Personal Truename: If a personal truename is used to speak

this utterance, the targeted creature is considered untrained in all

skills, regardless of the number of ranks he may have in that skill.

UUUUNNAMENNAMENNAMENNAME

Level: 6

Descriptors: Death (normal version only)

Duration: Instantaneous

Saving Throw: Fortitude negates (normal) or none (reverse)

Normal: Your words erase the creature's truename from

existence, killing it instantly.

The target creature must succeed on its saving throw, or die

instantly.

Personal Truename: If a personal truename is used to speak

this utterance, the creature is erased from existence on a failed

saving throw instead of merely dying. The creature instantly

vanishes, leaving behind its clothing and gear, but nothing else.

The creature cannot be returned to life by any normal means, as

it has been irrevocably erased from existence. Only a ritual of

renaming spell coupled with a true resurrection spell or similar

magic can restore the creature to life. Attempting to erase a

creature in this manner costs you 200 XP per Hit Dice of the

affected creature.

Reverse: Your words remind the universe of a creature and its

place among the living.

This utterance instantly restores a dead creature to life. So long

as you have some portion of the creature's remains (which must

have been part of the creature at the time of death) are within

range and the creature's soul is free and willing to return, it is

instantly restored to life with no loss of spells. The creature still

loses a level, or 2 points of Constitution if it has only a single

level, which cannot be restored by any means. A creature that

would be reduced to 0 Constitution or below cannot be raised by

this utterance.

The revived creature has a number of hitpoints equal to its Hit

Dice, but its body is made otherwise whole. Normal poisons and

normal diseases are cured in the process of raising the subject,

but supernatural diseases and magical curses are not undone.

This utterance can restore creatures killed by death effects or

that have been turned into an undead creature and the destroyed.

It can restore outsiders and elementals to life, but it cannot

restore anyone who died of old age. Each use of this utterance

costs 2000 XP.

Personal Truename: If a personal truename is used to speak

this utterance, the truenamed creature is restored to life without

need to have any portion of the subject's remains nearby. The

creature appears before you, fully healed and free of all negative

conditions. The creature does not lose a level. Even creatures

erased from existence (such as by the normal version of this

utterance) can be restored. Using a personal truename for this

utterance increases the XP cost to a total of 5000 XP.

VVVVISIONISIONISIONISION SSSSHARPENEDHARPENEDHARPENEDHARPENED

Level: 2

Duration: 5 rounds

Saving Throw: None

Normal: The target of this utterance gains the benefit of a see

invisibility spell.

Personal Truename: If a personal truename is used to speak

this utterance, ??

40

Reverse: This utterance duplicates the effect of an invisibility

spell for one target.

Personal Truename: If a personal truename is used to speak

this utterance, ??

WWWWARDARDARDARD OFOFOFOF PPPPEACEEACEEACEEACE

Level: 5

Duration: 5 rounds (normal) or concentration, up to 5 rounds

(reverse)

Saving Throw: None (normal) or Will negates (reverse)

Normal: Opponents cannot strike or otherwise directly attack the

warded creature, even with targeted spells. Enemies are aware of

this prohibition and don't lose actions for attempting to strike.

This utterance does not prevent the warded creature from being

attacked or affected by area of effect spells. The subject cannot

attack without breaking the protection but can use spells and

abilities that are not hostile toward another creature.

Personal Truename: If a personal truename is used to speak

this utterance, and an enemy uses an area of effect attack, the

target gets the choice to either nullify the damage (to only the

target) and immediately ending the Ward of Peace, or taking the

damage and continuing until the end of the 5 rounds.

Reverse: You banish the target to an extradimensional pocket - a

featureless gray void with no visible entrance or exit. Spells and

abilities that move a creature within a plane, such as teleport and

dimension door, do not help a creature escape from this place,

although a plane shift spell allows it to exit to whatever plane is

designated in that spell. At the end of the duration, if the subject

has not left the pocket dimension, it reappears where it had been

when the utterance was spoken. If this location is filled with a

solid object, the subject appears in the nearest open space.

Personal Truename: If a personal truename is used to speak

this utterance, the target will be unable to use a plane shift spell

to return.

WWWWINDINDINDIND----CCCCARRIEDARRIEDARRIEDARRIED WWWWORDSORDSORDSORDS

Level: 2

Range: Sight; see text

Duration: Instantaneous (normal) or 1 minute (reverse)

Saving Throw: None

Normal: As you speak, the wind bears your words to whomever

you would have hear them.

This utterance functions as a sending spell, except as noted

here. You can target any creature you can see with this utterance,

regardless of distance.

Personal Truename: If a personal truename is used to speak

this utterance, the truenamed creature becomes the target,

regardless of whether or not you can see that creature.

Reverse: With a word of Truespeech, you cause the wind to bear

your target's words to you.

For the duration of this utterance, you can clearly hear every

word the target speaks, no matter how far away the target is. You

can target any creature you can see with this utterance,

regardless of distance.

Personal Truename: If a personal truename is used to speak

this utterance, the truenamed creature becomes the target,

regardless of whether or not you can see that creature.

WWWWORDORDORDORD OFOFOFOF BBBBOLSTERINGOLSTERINGOLSTERINGOLSTERING

Level: 3

Duration: Instantaneous (normal) or 5 rounds (reverse)

Saving Throw: None

Normal: This utterance cures 1d6 points of ability damage or

drain to one ability score.

Personal Truename: If a personal truename is used to speak

this utterance, the utterance cures 2d6 points of ability damage or

drain instead.

Reverse: Your target takes a -1d6 penalty to one physical ability

score (Strength, Dexterity, or Constitution). This utterance cannot

reduce an ability score below 1.

Personal Truename: If a personal truename is used to speak

this utterance, the target takes a -2d4 penalty to one physical

ability score instead of -1d6.

WWWWORDORDORDORD OFOFOFOF NNNNURTURINGURTURINGURTURINGURTURING, M, M, M, MINORINORINORINOR

Level: 1

Duration: 5 rounds (normal) or instantaneous and concentration,

up to one round (reverse)

Saving Throw: None

Normal: You grant a creature fast healing 1.

Personal Truename: If a personal truename is used to speak

this utterance, you grant the target fast healing 2 instead.

Reverse: You deal 1d6 points of damage to the target. If you

concentrate for 1 round (a standard action), and the subject

remains within range, it takes another 1d6 points of damage at

the end of your next turn.

Personal Truename: If a personal truename is used to speak

this utterance, you deal 1d8 points of damage with each instance

of damage instead of 1d6.

WWWWORDORDORDORD OFOFOFOF NNNNURTURINGURTURINGURTURINGURTURING, L, L, L, LESSERESSERESSERESSER

Level: 2

Duration: 5 rounds (normal) or instantaneous and concentration,

up to one round (reverse)

Saving Throw: None

Normal: You grant a creature fast healing 3.

Personal Truename: If a personal truename is used to speak

this utterance, you grant the target fast healing 4 instead.

Reverse: You deal 2d6 points of damage to the target. If you

concentrate for 1 round (a standard action), and the subject

remains within range, it takes another 2d6 points of damage at

the end of your next turn.

Personal Truename: If a personal truename is used to speak

this utterance, you deal 2d8 points of damage with each instance

of damage instead of 2d6.

WWWWORDORDORDORD OFOFOFOF NNNNURTURINGURTURINGURTURINGURTURING, M, M, M, MODERATEODERATEODERATEODERATE

Level: 3

Duration: 5 rounds (normal) or instantaneous and concentration,

up to one round (reverse)

Saving Throw: None

Normal: You grant a creature fast healing 5.

41

Personal Truename: If a personal truename is used to speak

this utterance, you grant the target fast healing 7 instead.

Reverse: You deal 4d6 points of damage to the target. If you

concentrate for 1 round (a standard action), and the subject

remains within range, it takes another 4d6 points of damage at

the end of your next turn.

Personal Truename: If a personal truename is used to speak

this utterance, you deal 4d8 points of damage with each instance

of damage instead of 4d6.

WWWWORDORDORDORD OFOFOFOF NNNNURTURINGURTURINGURTURINGURTURING, P, P, P, POTENTOTENTOTENTOTENT

Level: 4

Duration: 5 rounds (normal) or instantaneous and concentration,

up to one round (reverse)

Saving Throw: None

Normal: You grant a creature fast healing 10.

Personal Truename: If a personal truename is used to speak

this utterance, you grant the target fast healing 13 instead.

Reverse: You deal 6d6 points of damage to the target. If you

concentrate for 1 round (a standard action), and the subject

remains within range, it takes another 6d6 points of damage at

the end of your next turn.

Personal Truename: If a personal truename is used to speak

this utterance, you deal 6d8 points of damage with each instance

of damage instead of 6d6.

WWWWORDORDORDORD OFOFOFOF NNNNURTURINGURTURINGURTURINGURTURING, C, C, C, CRITICALRITICALRITICALRITICAL

Level: 5

Duration: 5 rounds (normal) or instantaneous and concentration,

up to one round (reverse)

Saving Throw: None

Normal: You grant a creature fast healing 15.

Personal Truename: If a personal truename is used to speak

this utterance, you grant the target fast healing 17 instead.

Reverse: You deal 8d6 points of damage to the target. If you

concentrate for 1 round (a standard action), and the subject

remains within range, it takes another 8d6 points of damage at

the end of your next turn.

Personal Truename: If a personal truename is used to speak

this utterance, you deal 8d8 points of damage with each instance

of damage instead of 8d6.

WWWWORDORDORDORD OFOFOFOF NNNNURTURINGURTURINGURTURINGURTURING, G, G, G, GREATERREATERREATERREATER

Level: 6

Duration: 5 rounds (normal) or instantaneous and concentration,

up to one round (reverse)

Saving Throw: None

Normal: You grant a creature fast healing 20.

Personal Truename: If a personal truename is used to speak

this utterance, you grant the target fast healing 25 instead.

Reverse: You deal 10d6 points of damage to the target. If you

concentrate for 1 round (a standard action), and the subject

remains within range, it takes another 10d6 points of damage at

the end of your next turn.

Personal Truename: If a personal truename is used to speak

this utterance, you deal 10d8 points of damage with each instance

of damage instead of 10d6.

42

TTTTHEHEHEHE LLLLEXICONEXICONEXICONEXICON OFOFOFOF THETHETHETHE CCCCRAFTEDRAFTEDRAFTEDRAFTED TTTTOOLOOLOOLOOL

Unlike utterances from the Lexicon of the

Evolving Mind, the utterances in this lexicon

have no meaning or power when reversed. All

the utterances in this lexicon target objects -

often the weapons and armor that you, your

allies, or your enemies use. Spell Resistance

applies to these utterances, as it does

normally to spell-like abilities. Also as normal,

attended objects gain the benefit of their

wielder's spell resistance, if any. However, any

item targeted by one of these utterances -

attended or not - do not get to save to avoid

the effects.

1111STSTSTST LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Agitate Metal: Cause a creature's metal equipment to radiate

painful heat or cold.

Analyze Item: Discern the properties of a magic item.

Fortify Armor: Make a creature's armor able to negate critical

hits and sneak attacks.

Keen Weapon: Improve the threat range of a weapon.

Word of Opening: Door or portal opens.

2222NDNDNDND LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Seize Item: Bring an object within range to your hand.

Suppress Weapon: Suppress the energy properties of a weapon.

Weapon of Energy: Weapon deals extra energy damage.

Planar Gateway: Door opens onto another word.

Terminate Spell: Dispel one spell or supernatural ability.

Twist Spell: Convert the damage of a spell from one type to

another

3333RDRDRDRD LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Motion to the Motionless: Animate an object to serve you.

Rebuild Item: Restore an item destroyed within the last round to

perfect form and functionality.

Spell Rebirth: Restore a dispelled or dismissed spell.

Suppress Item: Suppress the properties of a magic item.

Transmute Weapon: Change a weapon's special material.

Create Object: As a major creation spell.

4444THTHTHTH LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Charge Item: Give a staff or wand temporary charges.

Metamagic Catalyst: Give a potion or scroll the benefit of a

metamagic feat.

Invulnerability: Make an object immune to all damage.

5555THTHTHTH LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Unmake: Return an item to its component parts.

Redirect Spell: Change the target of a spell.

AAAAGITATEGITATEGITATEGITATE MMMMETALETALETALETAL

Level: 1

Target: Metal equipment of one creature or one metal object

Duration: 7 rounds

This utterance functions as a chill metal spell or heat metal spell.

You choose which effect - cold or hot - you want to generate when

you speak the utterance.

Personal Truename: If you use the object's personal truename

to speak this utterance, the object immediately heats to searing

or cools to freezing, as appropriate, and remains that way for the

duration of the utterance.

AAAANALYZENALYZENALYZENALYZE IIIITEMTEMTEMTEM

Level: 1

Range: Touch

Target: One object

Duration: Instantaneous

By chanting the various truenames associated with perception and

analysis, you determine all the magical properties of the targeted

object, including how to activate those functions (if appropriate)

and how many charges are left (if any). You also learn any and all

spells currently cast upon the object. You cannot determine the

function of an artifact with this utterance.

Personal Truename: If you use the object's personal truename

to speak this utterance, you also learn part of the object's history.

You learn the name (but not truename), race, gender, age, and

alignment of anyone who has owned the object in the past year,

as well as any significant event (as judged by the DM) that has

involved the object in the past year.

Events of incredible importance (such as the slaying of an

ancient dragon or the coronation of a great king) sometimes

imprint on the item (DM's discretion). These events are always

revealed, no matter how much time has passed, as well as

whoever owned the object at that time of the event.

CCCCHARGEHARGEHARGEHARGE IIIITEMTEMTEMTEM

Level: 4

Target: One wand or staff with charges remaining

Duration: 1 minute

Your words grant the targeted item 2d4 temporary charges, but

the item loses one permanent charge. Temporary charges work

much like temporary hit points: when a character uses the item,

the temporary charges are used first. When charge item ends, all

remaining temporary charges are lost.

Personal Truename: If you speak the personal truename of the

object as part of this utterance, the duration of this utterance

becomes instantaneous. Instead of gaining 2d4 temporary

charges at the cost of one permanent charge, the targeted wand

or staff gains 1 permanent charge at the cost of 3 XP per caster

level of the targeted object.

CCCCREATEREATEREATEREATE OOOOBJECTBJECTBJECTBJECT

Level: 3

Effect: One created non-magical object

Duration: 1 minute

You describe an object to the universe and convince the cosmos

that it exists, creating it from your words alone.

43

This utterance functions as a major creation spell, except as

noted. The created object can be no larger than 1 cubic foot per

rank in Truespeak you posses. You may substitute a Truespeak

check for any Craft check needed to create a complex item.

Attempting to use any created object as a material component

causes the spell to fail.

Personal Truename: If you speak the personal truename of an

object that already exists, the object created is a non-magical

copy of the truenamed object, perfect down to the last detail.

Alternatively, you can give the created object a personal

truename. Doing so increases the Truespeak DC by 10 and costs

one fifth the object's market price in XP (minimum of 1 XP). Doing

so changes the duration of this utterance to instantaneous. The

created object becomes real for all intents and purposes.

FFFFORTIFYORTIFYORTIFYORTIFY AAAARMORRMORRMORRMOR

Level: 1

Target: One suit of armor

Duration: 1 minute

When you speak this utterance, the targeted armor gives its

wearer better protection against critical hits and sneak attacks.

When a critical hit or sneak attack is scored on the wearer, there

is a 25% chance that the critical hit or snake attack is negated

and damage is rolled normally. You can increase the level of

protection provided by the utterance by voluntarily increasing the

Truespeak DC. If you add 10 to the DC, critical hits and sneak

attacks are negated 50% of the time, and if you increase the DC

by 20 critical hits and sneak attacks are always negated.

Personal Truename: If you use the object's personal truename

to speak this utterance, the suit of armor's armor bonus increases

by 2 for the duration of the utterance.

IIIINVULNERABILITYNVULNERABILITYNVULNERABILITYNVULNERABILITY

Level: 4

Target: One object

Duration: 1 minute

The target of this utterance becomes impossible to destroy. It is

immune to all damage and all attempts to break the object

automatically fail. Spells such as disintegrate also fail when used

in an attempt to destroy the object, although a mage's disjunction

would still function, as this effect is removed at the same time as

any magical properties the object may have.

Personal Truename: If you use the object's personal truename

to speak this utterance, ??

KKKKEENEENEENEEN WWWWEAPONEAPONEAPONEAPON

Level: 1

Target: One weapon

Duration: 1 minute

This utterance functions as the keen weapon spell, except as

noted here. In addition, you can augment the threat range of any

weapon, not just piercing or slashing weapons.

Personal Truename: If you use the object's personal truename

to speak this utterance, the weapon's critical multiplier increases

by 1, so a weapon that does x2 damage on a critical hit would

deal x3.

MMMMETAMAGICETAMAGICETAMAGICETAMAGIC CCCCATALYSTATALYSTATALYSTATALYST

Level: 4

Target: One potion or scroll

Duration: 1 round

With this utterance, you can apply one of the following effects to

the target potion or scroll: Empower Spell, Heighten Spell

(maximum +2 spell levels), Extend Spell, or Enlarge Spell. The

utterance has no impact on the amount of time it takes to activate

the item, but if it that item is not used within the following round,

the effect of the utterance fades.

You can also modify a potion or scroll as with the Widen Spell or

Maximize Spell feats, but doing so increases the DC of your

Truespeak check by 10.

Personal Truename: If you use the object's personal truename

to speak this utterance, the magic item's caster level temporarily

increases by 2.

MMMMOTIONOTIONOTIONOTION TOTOTOTO THETHETHETHE MMMMOTIONLESSOTIONLESSOTIONLESSOTIONLESS

Level: 3

Target: One unattended object

Duration: 1 minute

You inform the cosmos that an object is alive, animating the

object and allowing it to act as you direct.

The targeted object, which can be of any size, becomes an

animated object (see the Monster Manual for appropriate game

statistics). It understands your spoken commands regardless of

the language you speak and obeys as best it can, although its

mindless state limits what commands it can understand.

Note that most buildings and other structures count as attended

objects unless completely unoccupied. Also note that plants (but

not plant creatures) and corpses (but not undead) are objects.

Construct creatures are not objects and so cannot be affected by

this utterance.

Personal Truename: If you use the object's personal truename

to speak this utterance, the animated object has an Intelligence

score of 10, allowing it to understand and carry out much more

complex commands. The animated object still possesses no feats

or skills, nor does its newfound intelligence interfere with its

immunity to mind-affecting abilities.

PPPPLANARLANARLANARLANAR GGGGATEWAYATEWAYATEWAYATEWAY

Level: 2

Target: One doorway

Duration: 1 minute

With a few words, you trick the universe, making it believe that a

doorway's destination lies not on this plane, but on another.

The targeted doorway fills with silvery light, becoming a portal

to another realm of existence. Those who step through it are

transported to some location on a plane you specify. With this

utterance, you can open the gateway within 5 to 500 miles (5d%)

of a particular location on the plane you specify. A portal you open

with a particular use of this utterance always takes creatures that

pass through to the same location, so as long as creatures use the

same gateway they will not become split up. Two way travel

through the gateway is possible, but as the location of the other

end is hard to determine, this can be difficult to exploit.

Personal Truename: If you speak the personal truename of one

or more creatures as part of this utterance, only the named

creature(s) can pass through the portal in either direction. Each

44

personal truename included increases the DC to speak this

utterance by 2.

If you speak the personal truename of another doorway as part

of this utterance, the gateway created connects the two, allowing

you to be certain of the destination's location.

RRRREBUILDEBUILDEBUILDEBUILD IIIITEMTEMTEMTEM

Level: 3

Target: One destroyed item

Duration: Instantaneous

With this utterance, you instantly restore an item destroyed within

the last round to its normal, undamaged state. Magic items

affected by this power retain all their magical properties, unlike an

item restored with a make whole spell. The reconstituted item has

full hit points.

You cannot restore a destroyed artifact with this utterance.

Personal Truename: If you use the object's personal truename

to speak this utterance, the amount of time the item has been

destroyed becomes less important. As long as the item has not

been broken for more than one minute, it is completely restored.

RRRREDIRECTEDIRECTEDIRECTEDIRECT SSSSPELLPELLPELLPELL

Level: 5

Target: One spell

Duration: Instantaneous

You order a spell to shift its course and it obeys.

To use this utterance, you must ready an action, similar to

readying an action to counterspell or counterspeak. If you

successfully speak this utterance, you can change the target of

the spell to any legal target within range of the original caster and

within 60 feet of you. For example, a slay living spell that was

targeting your ally could be changed to target the caster

(provided the caster is a living creature), but not a creature 30

feet away (as the spell still has a range of touch).

The DC of a Truespeak to speak the truename of a spell is 15 +

twice the utterance's level + the spell's caster level. If you have

not successfully identified the spell being cast (through a

successful Spellcraft check or some other ability), the Truespeak

DC of this utterance increases by 5.

Personal Truename: If you use the spell's personal truename to

speak this utterance, you can ignore the spell's normal range and

target the spell anywhere within 60 feet of yourself. For example,

you could redirect a cure serious wounds spell cast by an enemy

cleric on a troll to an ally 30 feet away, even though the spell has

a range of touch.

Each kind of spell has a personal truename that applies to every

casting of that spell. The Knowledge (arcana) check needed to

research this personal truename has a DC of 20 + (3 x the spell's

level) and requires a number of successful checks equal to the

spell's level. For example, to research the personal truename of

magic missile, you would need to succeed on one DC 23 check,

while you would need to succeed on nine DC 47 checks to

research the personal truename of wish.

SSSSEIZEEIZEEIZEEIZE IIIITEMTEMTEMTEM

Level: 2

Target: One object weighing no more than 50 lbs.

Duration: Instantaneous

This utterance brings an object within range to your hand. If the

object is unattended, it simply darts to your hand. If attended,

such as a wielded weapon, you must make a disarm attempt. You

use your truenamer level as your base attack bonus and your

Intelligence modifier as your Strength bonus, and a failed attempt

does not allow a reactive attempt by the target to disarm you.

Spell resistance applies normally for an attended object.

If both your hands are full when you speak this utterance, the

item lands in your square at your feet.

Personal Truename: If you use the object's personal truename

to speak this utterance, you receive a +5 bonus on the disarm

attempt and can affect items of up to 100 lbs.

SSSSPELLPELLPELLPELL RRRREBIRTHEBIRTHEBIRTHEBIRTH

Level: 3

Target: One spell, spell-like ability, or supernatural ability.

Duration: Instantaneous

You restore a spell, spell-like ability, or supernatural ability that

has just been dispelled or dismissed within the last round.

Provided that it had duration remaining, it resumes immediately

with all former attributes. The caster level of a supernatural ability

is equal to the CR of the caster if not otherwise specified.

Personal Truename: If a personal truename is used to speak

this utterance, you restore the targeted spell, spell-like ability, or

supernatural ability to its full duration, as though it had just been

cast. You can target any such effect, not just those that ended in

the past round.

Each kind of spell has a personal truename that applies to every

casting of that spell. The Knowledge (arcana) check needed to

research this personal truename has a DC of 20 + (3 x the spell's

level) and requires a number of successful checks equal to the

spell's level. For example, to research the personal truename of

magic missile, you would need to succeed on one DC 23 check,

while you would need to succeed on nine DC 47 checks to

research the personal truename of wish.

SSSSUPPRESSUPPRESSUPPRESSUPPRESS IIIITEMTEMTEMTEM

Level: 3

Target: One magic item

Duration: 1 round, or concentration, up to 5 rounds

By speaking this utterance and focusing, you prevent any magical

properties of the item from functioning as long as you concentrate

and remain in range. If the item moves out of range, the

utterance's effect ends 1 round later. This effect otherwise

functions as a dispel magic spell that targets a magic item.

Personal Truename: If you use the object's personal truename

to speak this utterance, you do not need to concentrate to sustain

the utterance. Its duration becomes 5 rounds.

45

SSSSUPPRESSUPPRESSUPPRESSUPPRESS WWWWEAPONEAPONEAPONEAPON

Level: 2

Target: One weapon with an energy special ability

Duration: 5 rounds

When you speak this utterance, you can prevent a weapon's

energy-based special ability (or abilities) from functioning. Such

abilities include flaming and frost, among others. If you

successfully speak this utterance on a weapon that does not have

such a property, it has no effect on the weapon, but you are still

considered to have spoken the utterance for the purpose of the

Law of Resistance.

You can suppress an energy burst ability by voluntarily

increasing the DC of your Truespeak check by 5. If you use this

utterance on an energy burst weapon at the regular DC, it has no

effect.

Suppress weapon counters and dispels weapon of energy.

Personal Truename: If you use the object's personal truename

to speak this utterance, the utterance also suppresses the holy,

unholy, anarchic, and axiomatic weapon abilities.

TTTTERMINATEERMINATEERMINATEERMINATE SSSSPELLPELLPELLPELL

Level: 2

Target: One spell or supernatural ability.

Duration: Instantaneous

The targeted spell or supernatural ability is immediately dispelled.

The caster level of a supernatural ability is equal to the CR of the

caster if not otherwise specified. If the supernatural ability is

continuously on, such as a medusa's petrifying gaze, the ability is

suppressed for 5 rounds.

Personal Truename: If a personal truename is used to speak

this utterance, the target of the affected spell, spell-like ability, or

supernatural ability has all other spells affecting it with a lower

caster level immediately dispelled.

Each kind of spell has a personal truename that applies to every

casting of that spell. The Knowledge (arcana) check needed to

research this personal truename has a DC of 20 + (3 x the spell's

level) and requires a number of successful checks equal to the

spell's level. For example, to research the personal truename of

magic missile, you would need to succeed on one DC 23 check,

while you would need to succeed on nine DC 47 checks to

research the personal truename of wish.

TTTTRANSMUTERANSMUTERANSMUTERANSMUTE WWWWEAPONEAPONEAPONEAPON

Level: 3

Target: One weapon

Duration: 5 rounds

A weapon targeted by this utterance can be changed into any

special material of your choice from which it could normally be

made. You can make a weapon cold iron, adamantine, alchemical

silver, or whatever other special material you wish, so long as the

weapon could normally be made from it. For example, you could

transmute a sword to be made of adamantine, but not a bow.

Likewise, you could not transmute a sword to darkwood or to

ordinary paper.

The weapon is treated as if made of that substance, and its

hardness, hit points, and the damage it deals might be affected

depending on your choice.

Personal Truename: If you use the object's personal truename

to speak this utterance, ??

TTTTWISTWISTWISTWIST SSSSPELLPELLPELLPELL

Level: 2

Descriptors: Acid, Cold, Fire, or Electricity; see text

Target: One spell

Duration: Instantaneous

Your words unravel the spell and spin it into something new.

To use this utterance, you must ready an action, similar to

readying an action to counterspell or counterspeak. If you

successfully speak this utterance, the targeted spell changes the

type of damage it deals to one type of energy damage, either

acid, cold, fire, or electricity damage, as chosen by you. For

example, you could use twist spell to change the force damage of

a magic missile into acid damage or turn the fire damage of a

fireball into cold damage.

This utterance has no effect on spells that do not deal hit point

damage. Spells that deal ability damage or drain are unaffected.

The DC of a Truespeak to speak the truename of a spell is 15 +

twice the utterance's level + the spell's caster level. If you have

not successfully identified the spell being cast (through a

successful Spellcraft check or some other ability), the Truespeak

DC of this utterance increases by 5.

Personal Truename: If you use the spell's personal truename to

speak this utterance, you can transform the spell's damage into

pure cosmic energy, causing it to bypass all forms of energy

resistance and energy immunity.

Each kind of spell has a personal truename that applies to every

casting of that spell. The Knowledge (arcana) check needed to

research this personal truename has a DC of 20 + (3 x the spell's

level) and requires a number of successful checks equal to the

spell's level. For example, to research the personal truename of

magic missile, you would need to succeed on one DC 23 check,

while you would need to succeed on nine DC 47 checks to

research the personal truename of wish.

UUUUNMAKENMAKENMAKENMAKE

Level: 5

Target: One object

Duration: Instantaneous

Your words tear apart an object, reducing it to its component

parts.

The object you target is instantly unmade, crumbling into its

component parts. Gems fall from settings, swords break into

chunks of steel, and ink drips from scrolls. This effectively

destroys the item, but leaves behind mundane component

materials worth one third the items cost (for mundane objects) or

one half the items cost (for magical objects). Any experience

points paid in the creation of a magic item are simply lost.

Unmake has no effect on artifacts. Any attempt to use this

utterance on an artifact automatically fails.

Personal Truename: If you use the object's personal truename

to speak this utterance, ??

WWWWEAPONEAPONEAPONEAPON OFOFOFOF EEEENERGYNERGYNERGYNERGY

Level: 2

Descriptors: Acid, Cold, Electricity, or Fire; see text.

Target: One weapon

Duration: 1 minute

46

The targeted weapon becomes engulfed in some form of energy:

acid, cold, electricity, or fire. This energy does not harm the

wielder, but attacks made with the weapon deal an additional 2d6

points of energy damage.

This utterance's descriptor is the same as the type of energy

chosen.

Weapon of energy counters and dispels suppress weapon.

Personal Truename: If you use the object's personal truename

to speak this utterance, the affected weapon deals an additional

4d6 points of energy damage on a successful critical hit.

WWWWORDORDORDORD OFOFOFOF OOOOPENINGPENINGPENINGPENING

Level: 1

Target: One door, box, or chest

Duration: Instantaneous

You inform the universe that the door is supposed to be open and

the universe rushes to fix the discrepancy.

The targeted door, box, or chest springs open immediately. Any

and all mundane circumstances that would prevent it from

opening, such as locks, bars, or simply being stuck, are instantly

removed. Locks unlock, latches lift, gates raise themselves, etc.

Only those things that hold the portal closed are removed,

however, so this utterance will not clear a doorway buried

beneath rubble. Size has no bearing on which portals can be

opened by this utterance. This has no effect on magical means of

holding the door closed. This utterance has no effect on artifacts.

Personal Truename: If you use the object's personal truename

to speak this utterance, all magical or supernatural effects holding

the door closed are also dispelled. Even an arcane lock spell is

permanently removed by this utterance. The utterance still cannot

open any door that either is an artifact or is held shut by an

artifact.

47

TTTTHEHEHEHE LLLLEXICONEXICONEXICONEXICON OFOFOFOF THETHETHETHE PPPPERFECTEDERFECTEDERFECTEDERFECTED MMMMAPAPAPAP

As with utterances from the Lexicon of the

Crafted Tool, these utterances have no

meaning or power when reversed. They all

target nearby areas, allowing you to reshape

the landscape that surrounds you.

Unless otherwise specified, these utterances

affect a 20-foot-radius spread and allow no

saving throw.

1111STSTSTST LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Fog From the Void: Create a cloud of fog that obscures sight

and makes movement difficult.

Master of the Four Winds: Bend the winds to your will.

Shockwave: A violent pulse of energy knocks creatures from

their feet.

Speak Rock to Mud: Turn solid rock into cloying mud.

Shield of the Landscape: Alter the landscape to temporarily

negate or provide cover.

Skyward Eye: View any place, like a scry spell.

2222NDNDNDND LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Lore of the World: The world gives you information you request.

Transform the Landscape: Add or remove difficult terrain.

Energy Vortex: Fill the area with energy that damages your foes.

Transposition of Location: Trade the locations of two places.

3333RDRDRDRD LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Anger the Sleeping Earth: Shake the earth, as the earthquake

spell.

Thwart the Traveler: Prevent extradimensional travel in the

area.

Deny Passage: Prevent creatures from entering or leaving an

area.

4444THTHTHTH LLLLEVELEVELEVELEVEL UUUUTTERANCESTTERANCESTTERANCESTTERANCES

Call the Fallen Stars: Rain meteors on your foes.

Conjunctive Gate: As a gate spell.

Words of Creation: Create your own demiplane.

AAAANGERNGERNGERNGER THETHETHETHE SSSSLEEPINGLEEPINGLEEPINGLEEPING EEEEARTHARTHARTHARTH

Level: 3

Duration: 1 round

Saving Throw: Reflex half; see text of earthquake

By speaking this utterance, you cause the earth to tremble and

quake violently. This utterance functions as an earthquake spell.

Personal Truename: If a personal truename is used to speak

this utterance, the area of the spell becomes a 40-ft-radius spread

and the save DCs for all of the Earthquake’s effects is increased

by 5.

CCCCALLALLALLALL THETHETHETHE FFFFALLENALLENALLENALLEN SSSSTARSTARSTARSTARS

Level: 4

Descriptors: Fire

Duration: Concentration, up to 10 rounds

Area: 10-ft-radius spread

Saving Throw: Reflex half

Your words pull the stars from the sky, causing them to plummet

to earth as burning meteors.

This utterance summons blazing meteors from the sky, which

crash into the ground and explode. Each round you concentrate

on this utterance, a meteor lands where you wish at any point

within 60 ft and explodes, dealing 8d6 points of damage to each

creature within 10 feet. Creatures caught in the blast can attempt

a Reflex save for half damage. This damage is half fire damage

and half bludgeoning damage.

This utterance only functions in outdoor areas. It has no effect if

spoken inside a building or while underground.

Personal Truename: If a personal truename is used to speak

this utterance, its area increases to a 20-foot-radius spread.

CCCCONJUNCTIVEONJUNCTIVEONJUNCTIVEONJUNCTIVE GGGGATEATEATEATE

Level: 4

Descriptors: See text of the gate spell

Duration: 1 minute

Effect: One planar gateway or one called creature.

This utterance functions as a gate spell with a caster level equal to

(your ranks in Truespeak - 3), except as noted.

Personal Truename: If a personal truename is used to speak

this utterance, ??

DDDDENYENYENYENY PPPPASSAGEASSAGEASSAGEASSAGE

Level: 3

Duration: 1 minute

Area: 20 ft. cube

If your Truespeak check is successful you can forbid creatures

from entering the area of the utterance. Unless you allow a

creature inside (an immediate action on your part), it is held at

bay just outside the place as if affected by a protection from evil

spell (although for this utterance the alignment of the creature

doesn't matter).

You likewise prevent creatures from leaving the truenamed

place. Unless you allow a creature to leave (as an immediate

action), it is held at bay at the boundary of the area.

Personal Truename: If you speak a creature's personal

truename as part of this utterance, that creature is exempt from

the effects of this utterance. Every personal truename included

this way raises the Truespeak DC of this utterance by 2.

If you instead speak the personal truename of the location, all

creatures that you do not want inside the area are forced out

violently. They are hurled prone into whichever open square

outside the area of effect is nearest to their position.

48

EEEENERGYNERGYNERGYNERGY VVVVORTEXORTEXORTEXORTEX

Level: 2

Descriptors: Acid, Cold, Electricity or Fire (depending on energy

chosen)

Duration: 1 minute

You fill the air around your foes with energy, dealing damage. You

choose the type of damage to deal when you speak this

utterance: acid, cold, electricity, or fire. Creatures in the affected

area take 2d6 points of damage and an additional 2d6 points of

damage at the beginning of each of their turns while they remain

in the area.

Personal Truename: If you speak a creature's personal

truename as part of this utterance, that creature takes no damage

from this utterance. Every personal truename included this way

raises the Truespeak DC of this utterance by 2. If you instead

speak the personal truename of the location, only those you deem

enemies take damage from this utterance.

FFFFOGOGOGOG FFFFROMROMROMROM THETHETHETHE VVVVOIDOIDOIDOID

Level: 1

Duration: 1 minute

This utterance functions as a solid fog spell, except as noted.

Personal Truename: If you speak a creature's personal

truename as part of this utterance, that creature is not slowed

down by the fog, nor does it suffer a penalty on attack and

damage rolls from the fog. It is, however, no more able to see

through the fog than normal. Every personal truename included

this way raises the Truespeak DC of this utterance by 2.

If you instead speak the personal truename of the location, only

those you deem enemies are slowed and penalized by the fog.

LLLLOREOREOREORE OFOFOFOF THETHETHETHE WWWWORLDORLDORLDORLD

Level: 2

Duration: 1 minute

Area: 20-ft.-radius spread centered on you

This utterance allows you to speak with objects in the area as

though you were under the effects of a stone tell spell, except you

can speak with any object in the area, not just stones. In addition

to the information provided by that spell, you can tap into the

knowledge of the land directly, providing you with the exact

distance and direction to a location you seek within one mile. You

must know the name of the place you are trying to locate to use

this aspect of the utterance. If multiple locations exist within the

area that match the name you of the place you seek, the spell

gives you the direction and distance to the closest one.

Personal Truename: If you speak the personal truename of a

place as part of this utterance, the utterance gives you directions

to that location as the find the path spell. This aspect of the

utterance works regardless of how far away the truenamed

location is from your current location.

MMMMASTERASTERASTERASTER OFOFOFOF THETHETHETHE FFFFOUROUROUROUR WWWWINDSINDSINDSINDS

Level: 1

Duration: 1 minute

Area: 100 ft. radius cylinder 40 ft. high

Range: 200 ft.

This utterance functions as a control winds spell, except as noted.

Personal Truename: If you speak the personal truename of a

place as part of this utterance, the area of the utterance expands

to fill the whole of the named region. For example, if you used the

personal truename of the town of Mayfair as part of this

utterance, the area of the utterance would include everything

within the town limits of Mayfair.

SSSSHIELDHIELDHIELDHIELD OFOFOFOF THETHETHETHE LLLLANDSCAPEANDSCAPEANDSCAPEANDSCAPE

Level: 1

Duration: 1 minute

You can temporarily create or remove natural obstacles that

provide cover. Any natural object in the area that you designate

withers and shrinks. Objects that provided total cover now

provides only cover, and any object that provided cover no longer

does so.

Further, you can create small outcroppings of cover behind

which you and your allies can hide. You can cause any square of

natural terrain in the area, such as earth or unworked stone, to

sprout stalactites, large rocks, small trees, or other obstacles that

provide cover to anyone standing in that square but do not hinder

movement through those squares.

After this utterance's duration expires, the affected natural

obstacles resume their normal shape and position.

Personal Truename: If you speak a creature's personal

truename as part of this utterance, the effects of this utterance

"follow" the creature around while it remains in the affected area.

If the creature is an enemy, he finds any natural cover he

attempts to use reduced, but only so long as he is using it as

cover. If the creature is an ally, cover sprouts in any natural

square that creature occupies or passes through, disappearing

once he leaves the square. Every personal truename included this

way raises the Truespeak DC of this utterance by 2. If you instead

speak the personal truename of the location, you can change

which squares are reduced and which squares are sprouting cover

as an immediate action.

SSSSHOCKWAVEHOCKWAVEHOCKWAVEHOCKWAVE

Level: 1

Duration: Instantaneous

This utterance causes a violent shockwave of energy to ripple

through the affected area. Creatures in the area take 5d6 points

of nonlethal damage and are knocked prone.

Personal Truename: If you speak the personal truename of the

targeted area as part of this utterance, this utterance deals 10d6

points of nonlethal damage instead of 5d6.

SSSSKYWARDKYWARDKYWARDKYWARD EEEEYEYEYEYE

Level: 1

Range: See text

Duration: 1 minute

Area: 20-ft.-radius emanation

You describe a place in the language of the universe and suddenly

a vision of that location is revealed to you.

This utterance allows you to both see and hear everything

within the affected area for the duration, although you cannot see

beyond that area. You can target any place you know the location

of, regardless of distance or line of effect.

Personal Truename: If you speak a creature's personal

truename as part of this utterance, this utterance's area is

49

automatically centered on that creature's current location. The

area does not move with the subject, however.

If you instead speak the personal truename of a place, you can

see and hear everywhere within that location, all at once. The

magic of this utterance allows you to comprehend all of this

information at the same time. This replaces the utterance's

normal area.

SSSSPEAKPEAKPEAKPEAK RRRROCKOCKOCKOCK TOTOTOTO MMMMUDUDUDUD

Level: 1

Duration: 1 minute

This utterance functions as a transmute rock to mud spell, except

as noted here.

Personal Truename: If you speak the personal truename of the

targeted area as part of this utterance, the duration of this

utterance becomes instantaneous, causing the produced mud to

never reverts back to stone.

TTTTHWARTHWARTHWARTHWART THETHETHETHE TTTTRAVELERRAVELERRAVELERRAVELER

Level: 3

Duration: 1 minute

This utterance functions as a dimensional lock spell, except as

noted here.

Personal Truename: If you speak a creature's personal

truename as part of this utterance, the creature is exempt from

the utterance's effect. Every personal truename included this way

raises the Truespeak DC of this utterance by 2.

If you speak the personal truename of the location and expend

4000 XP, the duration of this utterance becomes permanent.

TTTTRANSFORMRANSFORMRANSFORMRANSFORM THETHETHETHE LLLLANDSCAPEANDSCAPEANDSCAPEANDSCAPE

Level: 2

Duration: 1 minute

You can cause natural terrain in the area, such as earth or

unworked stone, to buckle and crack, making it more difficult to

pass through. Any such square in the area that you designate

becomes difficult terrain. This difficult terrain does not obscure

line of sight or provide cover.

Further, you can smooth an area of natural difficult terrain,

eliminating penalties to movement or skill checks the terrain

would normal impose. Eliminating difficult terrain does not

eliminate terrain features that provide cover.

For the purposes of smoothing difficult terrain, light rubble,

dense rubble, and undergrowth all count as difficult terrain when

using this utterance.

After the utterance's duration expires, the affected terrain

returns to its normal shape and position.

Personal Truename: If you speak a creature's personal

truename as part of this utterance, the effects of this utterance

"follow" the creature around as long as it remains in the affected

area. If the creature is an enemy, he finds any square of natural

terrain that he passes through to be difficult terrain, as the

ground cracks and breaks just as he steps onto into it and then

smoothes out as soon as he leaves. If the creature is an ally,

natural difficult terrain smoothes as he moves through it and

returns to normal as he leaves. Every personal truename included

this way raises the Truespeak DC of this utterance by 2.

If you instead speak the personal truename of the location, you

can change which squares are being made difficult terrain and

which squares are being smoothed as a free action for the

duration of the utterance.

TTTTRANSPOSITIONRANSPOSITIONRANSPOSITIONRANSPOSITION OFOFOFOF LLLLOCATIONOCATIONOCATIONOCATION

Level: 2

Range: 60 ft; see text

Duration: 1 minute

Area: One 20 ft. cube

The area you target with this utterance trades places with an

equivalently shaped area at the location you name. Any creatures

caught or objects completely contained within either of the two

areas travel with their respective area to the new location

instantly. The maximum distance the two areas can be exchanged

over is up to 100 miles per rank of Truespeak you possess.

At the end of the duration, the two areas return to their natural

locations, again taking any creatures or objects completely

contained within either area with them. Creatures and objects that

have been brought in to either area are transported, but not

creatures or objects that have been removed from either location.

However, due to the exacting detail with which you must

describe the two locations to be exchanged, this utterance is not

always accurate. There is a base chance of 30% that the

utterance will instead swap with a location similar to the one you

had intended. This chance decreases by 5% for every 2 points by

which you exceed the base Truespeak DC needed to speak this

utterance.

If this utterance does target a similar area, the area that is

actually exchanged will be visually or thematically similar to the

location you were attempting to swap with, such as arriving in an

alchemist's lab or a library when attempting to swap with a room

from a wizard's tower. This alternate location will usually be about

(1d10 x 1d10% of the total distance you had originally wished to

cover) off course from your intended destination, but can be

greater if no similar location is that near. For example, if you had

intended to translocate your location with one 2000 miles away

and rolled a 1 and 2 on the d10s, you would find yourself roughly

40 miles off target, provided a similar location can be found that

near.

The sudden removal or interposition of a location's features

magically applies no effect to surrounding areas. For example,

transposing the wall out of a building does not damage the

structure in any way, leaving no mark or seam once the utterance

ends, transposing a section of ocean into a lake of lava will not

cause the water to boil nor the lava to solidify, and transposing a

section of ground with a section of sky will result in a section of

ground hovering mysteriously in midair.

Objects and creatures not fully contained within either area are

not transported. If they could not coexist with the newly

transposed location, for example a ship with a section of water

beneath it suddenly transposed with solid rock, the creature or

object is shunted to the nearest open location without harm.

This utterance can only transpose locations on the same plane

of existence; it cannot work between planes.

Personal Truename: If you speak the personal truename of a

place as part of this utterance, the location you target is

transposed with the named place with no chance of inaccuracy

and across any distance. This still does not allow the utterance to

work across planes of existence.

50

WWWWORDSORDSORDSORDS OFOFOFOF CCCCREATIONREATIONREATIONREATION

Level: 4

Duration: Instantaneous

Area: Up to four 5-ft cubes.

Your words cause an entire new plane of existence to spring into

being, to be shaped as you will.

This utterance can only be used on the Astral Plane or inside of

a demiplane.

When spoken on the Astral Plane, you cause a new demiplane

to come into being, with a permanent two-way gateway

connecting to it opening at your current location. The demiplane is

a functionally infinite, lightless, gravityless expanse initially empty

of anything except breathable air, but it does possess whatever

elemental, energy, or alignment traits you wish. The demiplane

always has the normal time trait, meaning that time passes in the

demiplane at the same rate as time passes on the Material Plane.

The demiplane is always alterably morphic and has the normal

magic trait.

When used inside a demiplane you own, it instead creates,

destroys, or alters some aspect of your demiplane. A demiplane's

owner is the one who created it in most cases. This utterance can

do one of the following each time it is spoken:

• Create or destroy earth, stone, or water in its area. This

cannot create valuable or rare materials, such as gold,

rubies, uranium, holy water, or adamantine, although you

could add those yourself later.

• Set the direction and strength of gravity in its area. The

gravity can be no gravity, light gravity, normal gravity, or

heavy gravity. You choose which direction is considered

"down" in any particular square.

• Set the level of light in its area. This can be bright

illumination, shadowy illumination, or darkness. Areas of

bright illumination shed shadowy illumination into adjacent

squares.

• Suppress or reinstate a planar trait in its area. For example,

if you created a demiplane that was fire dominant and

strongly good-aligned, you could suppress the fire dominant

trait in a particular place, preventing creatures there from

taking fire damage, or you could suppress the strongly good-

aligned trait, preventing evil and neutral creatures from

taking Charisma penalties while in that part of the plane.

This is only an "on" or "off" decision. You cannot instate a

new planar trait, nor can you merely lessen a planar trait

(such as majorly positive dominant to only minorly positive

dominant).

• Create vegetation in its area. This can be any sort of tree,

shrub, flower, or other plants you may wish. You cannot

create rare or valuable varieties of vegetation with this, such

as darkwood or black lotuses.

Personal Truename: If you speak the personal truename of a

demiplane when you use this utterance, you can take ownership

of the demiplane from its current owner. If the previous owner is

deceased, gaining ownership is automatic, otherwise you and the

current owner make opposed character level checks. Whoever

wins becomes the owner of the demiplane. The loser cannot

attempt to retake control of the demiplane for 24 hours.

If you are speaking this utterance on the Astral Plane, you can

give the newborn demiplane a personal truename of your

choosing. Doing so increases the Truespeak DC of this utterance

by 10, and otherwise functions as normal (although knowing the

demiplane's truename can be used to enhance any other

utterances you know from the Lexicon of the Perfected Map used

inside).

51

TTTTRUENAMERUENAMERUENAMERUENAME MMMMAGICAGICAGICAGIC IIIITEMSTEMSTEMSTEMS

Truenamers are not known for their skill with

artifice and cannot make any of the more standard

magic items, such as potions, wands and scrolls, so

truename magic items tend to be fairly rare when

compared to the magic items created by wizards,

sorcerers, and artificers. Still, some magic items

created through truename magic achieve effects

that are outside the capabilities of ordinary magic

items.

Truename magic items always carry an aura of

universal magic. Truename magic items do not

have a minimum caster level. Instead, they have a

minimum number of ranks in Truespeak

(abbreviated TR) required to create them, which

serves as their caster level for any purpose requir-

ing such.

BBBBOTTLEDOTTLEDOTTLEDOTTLED EEEECHOESCHOESCHOESCHOES

A bottled echo is a glass bottle containing the

echoing words of an utterance. The sounds of the

utterance echoing can be faintly heard through the

glass if one presses his ear to the bottle.

Bottled echoes are like utterances targeting

whomever is nearest when the bottle is opened.

The character affected by the bottled echo doesn't

get to make any decisions about the effect - the

truenamer who bottled the utterance has already

done so. For example, a bottled echo of reversed

energy negation is always designed to deal one

type of energy damage chosen by the creator.

Whoever is affected by the bottle echo is both the

effective caster and the effective target, so some

utterances have strange effects when made into a

bottled echo, such as the singular mind utterance.

Bottled echoes have two restrictions as to who they

can effect. First, each bottled echo is designed to

affect only a particular creature type, such as

humanoid or outsider. Anyone that does not have

that creature type cannot be affected by that

particular bottled echo. Second, a bottled echo has

a maximum CR that it can affect. Anyone with a

greater CR cannot be affected by that utterance.

Physical Description: A typical bottled echo is a

spherical glass container fitted with a tight stopper.

The container vibrates slightly from the words

echoing within it. The container has AC 13, 1 hit

point, hardness 1, and a break DC of 12.

Activation: Unstopping or throwing a bottled echo

requires no special skill. Using a bottled echo is a

standard action. Affecting yourself if automatic, but

affecting another creature requires a successful

ranged touch attack to throw the bottled echo. A

bottled echo has a range increment of 10ft. If the

touch attack fails, use the "Missing with a Thrown

Weapon" table to determine where the bottled echo

lands. A qualified creature within 5 feet of where

the bottled utterance is affected (if more than one

qualified creature is within 5 feet, choose random-

ly). Otherwise, the bottled echo is wasted. Using a

bottled echo provokes attacks of opportunity. A

bottled echo can be used only once.

Saving throws against a bottled echo are made at

a DC of 10 + 1/2 the number of hit dice the bottled

echo could affect + the utterance's level.

Aura/Truespeak Ranks: Weak to strong univer-

sal. TR varies.

Market Price: 25 gp x the maximum CR the

bottled echo can affect x the level of the stored

utterance

Creating a Bottled Echo: The creator of a bottled

echo needs a quiet place to work (to reduce possi-

ble contamination of the sound), a container to hold

the utterance, and special salves and oils to treat

the container with to ensure the proper preserva-

tion of the utterance. The costs for these materials

are subsumed in the cost for creating the bottled

echo - 12.5 gp x the maximum CR the bottled echo

can affect x the level of the bottled utterance. All

ingredients used to create the bottled echo must be

fresh and unused. The character must pay the full

cost for creating each bottled echo.

Only utterances from the Lexicon of the Evolving

Mind can be made into bottled echoes. The creator

must know the utterance to be stored in the bottled

echo. If the utterance carries an XP cost, he must

pay that XP cost. The creator chooses which crea-

ture type the bottle echo will affect when he creates

the bottled echo. The maximum CR that the bottled

Echo can affect can be up to the creator's number

of ranks in Truespeak.

52

You can create a bottle echo incorporating a per-

sonal truename, but the bottled echo becomes

useless against anyone but the named creature. It

still can only affect the named creature if the

creature's CR is less than the CR limit on the

bottled utterance. Using a personal truename does

not affect the cost of a bottled echo.

IIIINSCRIPTIONSNSCRIPTIONSNSCRIPTIONSNSCRIPTIONS

Inscriptions are a broad class of Truename magic

items, functionally similar to wondrous items in

most cases. Most inscriptions are a set of runic

characters engraved upon some other object,

although some are completely separate items

themselves. Because of the exacting nature of

Truespeak, much of the cost of creating an inscrip-

tion is actually practice materials or waste caused

by tiny flaws in execution.

All inscriptions share one particular requirement.

You must know the personal truename of whatever

it is you are putting the inscription on, be it a

sword, a parchment, or your ally.

If an inscription acts as a weapon or armor

special ability, it can be placed on any item of at

least masterwork quality; the weapon or armor

does not need to be at least +1 already.

Amulet of the Silver Tongue

An amulet of the silver tongue makes its wearer

better able to pronounce words clearly and correct-

ly.

Description: An amulet of the silver tongue is a

small circular amulet, most often made of silver,

depicting a grinning face with an open mouth.

Words of Truespeech relating to competence and

clarity are etched around the edge.

Prerequisite: The amulet functions for any crea-

ture, but only those with the Truespeak skill benefit

from wearing it.

Activation: An amulet of the silver tongue provides

its bonus as long as it is worn.

Effect: The lesser version of the amulet provides a

+5 competence bonus on Truespeak checks. A

greater amulet of the silver tongue grants a +10

competence bonus.

Aura/Truespeak Ranks: Moderate universal, TR

10 (lesser) or Strong Universal, TR 15 (greater)

Construction: Engrave Inscription, universal

aptitude, 1,250 gp (lesser) or 5,000 gp (greater),

100 XP (lesser) or 400 XP (greater), 3 days (lesser)

or 10 days (greater).

Weight: -

Price: 2,500 gp (lesser) or 10,000 gp (greater)

Inscription of Namebane

An inscription of namebane makes a weapon more

deadly against a single creature.

Description: A namebane weapon is carved with

sharp-edged runes of hatred towards a single

creature.

Prerequisite: An inscription of namebane can be

added to any weapon.

Activation: A namebane weapon's ability only

applies against a single creature, chosen at the time

of the weapon's creation. It's ability activates

whenever it is used to attack that creature.

Effect: Against its designated foe, a namebane

weapon's effective enhancement bonus is +2 better

than its normal enhancement bonus (so a master-

work longsword is a +2 longsword against its foe).

It deals an extra 2d6 damage against its foe. Bows,

crossbows, and slings so crafted bestow the name-

bane quality upon their ammunition. Anyone in

possession of a namebane weapon receives a +4

circumstance bonus on Knowledge rolls to research

the personal truename of the weapon's foe.

Aura/Truespeak Ranks: Moderate universal, TR

10.

Construction: Engrave Inscription, must know the

personal truename of the creature that the name-

bane will target, 5,000 gp, 400 XP, 10 days.

Price: +10,000 gp

Namestone

A namestone acts as a magical connection to a

single creature.

Description: A namestone is a glittering oval

gemstone engraved with a single creature's person-

al truename. The type of gem used is usually one

with some special association to its associated

creature.

Prerequisite: A namestone works for anyone,

although those who cast spells or speak utterances

derive the most benefit from possessing one. A

namestone's powers all function only in relation to a

single creature, chosen when the namestone is

created.

53

Activation: Noting a creature's direction using a

namestone is a move action. All other powers are

always active.

Effect: A namestone has several effects. First,

anyone can point unerringly towards the creature

associated with the namestone. This only deter-

mines direction, not distance, but does ensure that

you can always locate that creature, given enough

effort.

Second, any spell or utterance that targets one or

more creatures can be cast on the namestone and

affect the associated creature, so long as the

associated creature is within 60 feet of the name-

stone. Spells requiring a touch attack or ranged

touch attack automatically succeed in hitting the

associated creature so long as the caster holds the

namestone.

Lastly, the namestone is inscribed with the

associated creature's personal truename. Not only

does this reveal the truename to anyone who

examines the namestone, but anyone holding the

namestone receives a magical +4 circumstance

bonus on all attempts to speak that personal

truename.

Aura/Truespeak Ranks: Strong universal, TR 20.

Construction: Engrave Inscription, confounding

resistance, lore of the world, must know the per-

sonal truename of the creature that the namestone

is to be associated with, 500,000 gp, 4000 XP, 100

days

Price: 100,000 gp

Mark of Wholeness

A mark of wholeness protects an object from

destruction.

Description: A mark of wholeness is a black, inked

design on an object, composed of various words of

Truespeak associated with completeness and

solidity.

Prerequisite: A mark of wholeness works on any

object it is inscribed on.

Activation: A mark of wholeness activates immedi-

ately upon an object losing its last hit point or

otherwise being destroyed. It glows a bright copper

color, then fades away to nothingness.

Effect: A mark of wholeness restores the object it

is scribed upon to complete wholeness the moment

that the object is broken, as the rebuild item

utterance. The mark only works once and then is

consumed.

Aura/Truespeak Ranks: Moderate universal, TR

11.

Construction: Engrave Inscription, rebuild item,

800 gp, 64 XP, 2 days.

Price: 1,600 gp

Inscription of Judgment

An inscription of judgment makes a weapon more

deadly against good or evil.

Description: A weapon of judgment is decorated

with runes inlaid with silver (for an inscription of

holy judgment), or onyx (for an inscription of

unholy judgment).

Prerequisite: An inscription of judgment can be

added to any weapon. When you add the inscription

to the weapon, you choose which version to add. A

weapon can bear only one inscription of judgment.

Activation: You may activate a weapon of judg-

ment on any attack as a free action. A weapon of

judgment can be used once per day. When activat-

ed, the runes on the weapon glow brightly with

silvery or reddish light.

Effect: When a weapon of judgment is activated, it

becomes charged with holy or unholy power for one

attack. If the attack hits, the wielder receives a

bonus on his damage roll equal to his Hit Dice, but

only if the creature attacked is evil (for an inscrip-

tion of holy judgment) or good (for an inscription of

unholy judgment).

Aura/Truespeak Ranks: Moderate universal

(good or evil), TR 9.

Construction: Engrave Inscription, incarnation of

angels, 3600 gp, 288 XP, 2 days.

Price: +7,200 gp

Tattoos of Sure Defense

Tattoos of sure defense help a creature better

defend itself.

Description: Tattoos of sure defense are a series

of truespeak characters tattooed across much of a

creature's upper torso, spelling out sutras of fore-

sight and safety.

Prerequisite: Any creature can bear tattoos of

sure defense, but the tattoos only function for the

creature they were created for. Further, once a

creature receives the tattoos, they cannot be

removed by any means short of a regeneration spell

54

cast for just such a purpose. The subject must be

willing for the tattoos to be removed, as removing

the tattoos destroys them.

Body Slot: Armor/Robe (Wearing a suit of magic

armor or a magic robe on top of the tattoos sup-

presses their effect in favor of the armor or robe.)

Activation: Tattoos of sure defense are always

active.

Effect: A creature bearing tattoos of sure defense

receives an untyped bonus to Armor Class from +1

to +4, depending on the quality of the tattoos.

Aura/Truespeak Ranks: Weak to strong univer-

sal, TR (5 x bonus).

Construction: Engrave Inscription, defensive

edge; 2,000 gp, 160 Xp, 4 days (+1); 8,000 gp,

640 Xp, 16 days (+2); 16,000 gp, 1440 Xp, 36

days (+3); 32,000 gp, 2560 Xp, 64 days (+4); The

creature to be tattooed must be present for the

entire length of construction.

Price: 4,000 gp (+1), 16,000 (+2), 36,000 (+3),

64,000 (+4)

Slave's Brand

A slave's brand makes a creature your unwilling

servant.

Description: A slave's brand is tattoo that en-

twines the truenames of the bearer and his intend-

ed master with truenames associated with servitude

and command.

Prerequisite: A slave's brand can only be placed

on a creature, though that creature need not be

willing. A slave's brand only functions on the

creature it is created for. Once a creature receives a

slave's brand, it cannot be removed by any means

short of a regeneration spell cast for just such a

purpose. Removing the slave's brand destroys it.

Activation: A slave's brand activates whenever the

creature's master issues the subject a spoken

command.

Effect: A creature marked with a slave's brand

must succeed on a DC 20 Will Save whenever

issued a command by his master or be forced to

carry out that command as though dominated (as

the spell dominate monster). The effect lasts until

the command is fufilled, the slave's brand is re-

moved, or the master dies, whichever comes first.

Aura/Truespeak Ranks: Strong universal, TR 20.

Construction: Engrave Inscription, singular mind,

120,000 gp, 9,600 XP, 240 days; The creature to

be tattooed must be present for the entire length of

construction.

Price: 240,000 gp

Inscription of Sharp Blows

An inscription of sharp blows causes a weapon to

deal more damage on a critical hit.

Description: A weapon of sharp blows is has a

tracery of runes along its edge or striking surface.

Such weapons usually seem to be unnaturally sharp

or unusually heavy (although this does not add to

the weapon's actual weight).

Prerequisite: An inscription of sharp blows can be

added to any weapon.

Activation: A weapon of sharp blows' ability

becomes apparent whenever the weapon scores a

successful critical hit. The runes briefly flash white

as they strike.

Effect: A weapon of sharp blows has its critical

multiplier increased by 1. (For example, a long-

sword of sharp blows would deal x3 damage on a

successful critical hit)

Aura/Truespeak Ranks: Moderate universal, TR

13.

Construction: Engrave Inscription, keen weapon.

Price: +1 bonus

Amulet of Another Name

An amulet of another name protects you from some

Truespeech effects by temporarily replacing your

personal truename with another.

Description: An amulet of another name is a

rectangular silver plate on a thin chain. The plate is

inscribed with a unique personal truename, as well

as other truenames that define it to be the wearer's

own.

Prerequisite: An amulet of another name can be

worn by any living creature that possesses a

personal truename.

Body Slot: Neck

Activation: An amulet of another name is active as

long as it is worn.

Effect: While a creature wears an amulet of anoth-

er name, it has a different personal truename than

normal. Its original personal truename still exists,

but attempts to use it to affect the creature wearing

the amulet fail. The creature's original personal

truename returns if the amulet is removed for any

reason.

55

Anyone speaking the personal truename inscribed

on the amulet affects the creature wearing it as

though he had just spoken that creature's personal

truename. The DC to research the personal true-

name on the amulet is the same as to research the

amulet's personal truename (although the two

personal truenames are completely separate;

researching one does not reveal the other).

Aura/Truespeak Ranks: Major universal, TR 20.

Construction: Engrave Inscription, 50,000 gp,

4,000 XP, 100 days.

Price: 100,000 gp

AAAARTIFACTSRTIFACTSRTIFACTSRTIFACTS

Connected as it is to the fundamental nature of the

universe, it is no surprise that some of the most

powerful artifacts in existence are tied to the power

of Truenaming.

In addition to the Book of True Binds and the Tome

of Truenaming, the following are artifacts associat-

ed with Truespeech:

The Book of Genesis

The Book of Genesis is thought to be the origin

point for the whole of the Material Plane.

Description: The Book of Genesis, as its name

would suggest, is a book, about a foot long and

about eight inches in width but over a foot thick.

The book is bound in age-darkened leather and its

pages are covered in writing using the language of

Truespeak. The pages towards the front of the tome

are yellowed and crumbling with age, while those

towards the back are new, the ink almost still wet

on the page. The Book of Genesis has so far proved

impervious to all attempts to destroy it or its pages.

Only age can destroy any page from the book, but

as soon as one page crumbles to dust, a new page

appears at the back of the book, already covered

with writing.

Prerequisite: Only those that can speak at least

one utterance can read the Book of Genesis.

Activation: Using the words of creation ability of

the Book of Genesis is a standard action. All other

effects of the book are continuous.

Effect: Before anyone can tap into the power of the

Book of Genesis, they must first spend a week

studying its pages. Once that week is complete,

they gain the ability to use the words of creation

utterance for as long as the book remains in their

possession, regardless of their level or ranks in

Truespeak. Further, he can reshape the Material

Plane as though it was his own demiplane. As a

final benefit, anyone in possession of the Book of

Genesis gains a +10 circumstance bonus on

Knowledge checks to research personal truenames

and no-one is considered obscure to the possessor

for the purpose of researching their personal

truename.

The Book of Genesis is inextricably linked to the

Material Plane. All attempts to remove the book

from the Material Plane, including attempts to store

the book in an extradimensional space, fail auto-

matically. Scholars of Truespeak theorize that

destroying the Book of Genesis or otherwise remov-

ing it from the Material Plane would have disastrous

consequences.

Aura/Truespeak Ranks: Major universal, TR 23.