Trip Hawkins - A New Model For Educational Games

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Transcript of Trip Hawkins - A New Model For Educational Games

Page 1: Trip Hawkins - A New Model For Educational Games
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21st Century Learning Model

1. Digital natives with tablets2. Adult curation for K-83. Game as foundation4. Government-backed curriculum5. Legitimate assessment/transfer6. Research and scale

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What Computers Do Well

• Simulation• Immersion• Fantasy• Dopamine• “What if?” cause and effect• Data• Tracking• Adapt to the user

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Why Games?

• Attention• Motivation• “Meet children where they are”• Intrinsic – of it’s nature• Autonomous – harmony with self• Volition – power of willful choosing

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Didactic vs. Doing

• Marian Diamond: we learn by doing• Valid curriculum• Authentic• Actions/results• Reflect/conceptualize• Assessment• Transference

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Power of Stories

• “Something that happens to characters that you care about”• Emotional attachment• Involvement (interactive play)• Cognition• Emotion• Remembering

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Who Said That?“The student can find no possible means of involvement for

himself, nor can he discover how the educational scene relates to the “mythic” world… The school drop-out situation will get very much worse because of the frustration of the student need for participation in the learning process.

We are entering the new age of education that is programmed for discovery rather than instruction… Games are dramatic models of our psychological lives. Games as popular art forms offer to all an immediate means of participation in the full life of a society, such as no single role or job can offer.”

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EA Sports Recipe

• Game/tech experts• Fantasy• John Madden• NFL plays• NFL Rulebook• Player stats• Passion, commitment

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What/Why SEL?

• Social and Emotional Learning (SEL)• We lost our way• Goleman’s Emotional Intelligence• School climate / SEL research• Academics / SEL research• Illinois Teaching Standards• Federal government support

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IF… Recipe

• Janice Toben, Nueva, Yale, CASEL.org• Game/tech experts• Poem, Dogs and Cats, Joseph Campbell• “Polished” SEL Lesson Plans• Government teaching standards• Metrics and ECD methodology• Passionate, determined team

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Chapter 1 Lessons/Assessment• Lesson Plans/Tools in Chapter 1 1.3 - Inner and Outer Circle1.4 - Pictionary of Emotions1.9 - Progressive Relaxation1.11 - Breathing Techniques1.13 - I-Message2.1 - Win-Win Solution2.2 - Escalating and De-Escalating2.5 - Ten Ways Kids Cool Off

Key EXSEL Goals Measured in Chapter 1AE – Self-Awareness of EmotionsAS/AR – Self-Awareness of Supports and ResponsibilitiesME – Self-Management of EmotionsMR – Self-Management – Resilience/GritMT – Self-Management Tools for Emotional RegulationRL – Positive Relationships – ListeningRE – Positive Relationships - ExpressionRH – Positive Relationships – Asking for Help

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Yes, but what was that strange noise I just heard?

Sure, but first I have to check these text messages. Ok, I am looking at you and listening. Tell me more.

That means being active and engaged so that I feel you listening and know that you care. Distractions will come. You can still bring focus to me.

AE +1, AS +1, AR +1, ME +2, SP +1, RL +2,

RG +1

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GameExperience

REAL-LIFETRANSFER

1. INFO ABOUT CHILD

2. DISCUSSION PROMPTS TO ENGAGE

3. SKILLS: • PRAISE EFFORT • REINFORCE SKILLS

ENGAGEMENT:STORY, GAMEPLAY

REINFORCEMENT:BELIEFS, SKILLS,

STRATEGIES

REAL-LIFETRANSFER

MEASUREMENT:EMBEDDED ASSESSMENT

SUPPORTIVE HOME

CLIMATE

CHILD

PARENT

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21st Century Learning Games

1. Grow a new industry2. Curate great learning games 3. IF… really seems to work!4. Promising trends5. IF… Apple iPad preview – FREE

www.ifyoucan.org