Trends Technologies Touch-points › content › dam › ssg-wsg › ssg...• Wearable Technology...
Transcript of Trends Technologies Touch-points › content › dam › ssg-wsg › ssg...• Wearable Technology...
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CD Forum 2013
3 T’s to Support Learning: Trends
Technologies Touch-points
Dr Soo Wai Man Institute for Adult Learning
23 Oct 2013
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Outline
• No Time for Learning?
• Trends
• Technologies
• Touch-points
• Capability Development
• Conclusion
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Workforce Phenomenon
Manpower Research and Statistics Department, Singapore Workforce, 2011 Report.
Tighter labour market
Aging
Gen Y
High proportion
>90% F2F
Constantly significant gap
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Blended Learning Model
A method of learning which uses a combination of different resources, especially a mixture of classroom sessions and online learning materials
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Goals of Blended Learning
etter flexibility in learning (FLP/e-LP) essen classroom meetings nhance learner experiences ew technologies integration eploy for workplace training/assessment
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Blended Learning Model
Institutional Support LMS
Helpdesk e-Facilitation e-Resources
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Blended Learning
F2F (3 hours)
Presentation Classroom Learning Activities
Project Work (10 hours)
Project Plan Project Deliverables Project Report
e-Learning Lessons (5 hours, 10 topics)
LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO9 LO10
F2F (2 hours)
Presentation Classroom Learning Activities
e.g. RLH = 20 hours BL Design: F2F (5 hours) + e-L (5 hours) + PW (10 hours)
Assessm
ent P
lan
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MY PAPER 22 Oct 2013
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Trends
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Trends
Visib
ility
Time
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Trends
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Trends
• Wearable Technology
• Tablet Computing
• Game Based Learning
• Big Data and Learning Analytics
• Massive Online Open Courses
• 3D Printing
NMC Horizon 2013 Report: 1 year or less, 2 to 3 years, 4 to 5 years
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Trends NMC Horizon Report: 2013 Higher Education
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Trends NMC Horizon Report: 2013 Higher Education
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Trends
(2011)
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Technologies
(2011)
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Technologies
Commercial
• User license cost
• Sophisticated
• User support
Freeware
• Free – conditional
• Less features
• Limited user support
Open Source
• Free – unlimited
• Source code shareable
• Large user community
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© 2013 Dr Soo Wai Man
Technologies
Create multimedia
assets
Image, Audio, Video,
animation, Games, etc.
Create learning objects Content, quiz,
interactions
Learning Management
System
Deliver learning objects
Assess learning
Facilitate collaborations
Directory of commercial, freeware and open source tools
• http://c4lpt.co.uk/directory-of-learning-performance-tools/
Soureforge – Open Source project sites
• http://sourceforge.net/projects/exe/files/
UNESCO Free and Open Source Software (FOSS)
• http://www.unesco.org/iiep/virtualuniversity/forumshome.php?queryforums_id=1
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Technologies
https://commons.lbl.gov/download/attachments/77828943/mobile2011report-f2.pdf
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Technologies Google Chrome • https://www.google.com/intl/en/chrome/browser/
• Browser • Devices • Web Store (Apps)
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© 2013 Dr Soo Wai Man
Technologies Picasa – Image Editor
• http://picasa.google.com/
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Technologies
• WeVideo – Online Video Recorder/Editor
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Technologies
• Text-to-Speech
• Speech recognition
• Web-based
• Mobile devices
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Technologies • GoAnimate - Rapid animated video production
• Commercial license
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Technologies
• WYSIWIG editor
• Template-based
• Web integrated
• SCORM output
Rapid e-Learning Content Development/Delivery
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Technologies iOS App Developer
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Technologies
• iOS Apps
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Technologies • Android App Developer
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Technologies • Online Mobile App Developer
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Technologies • Cloud-based App Developer
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Technologies • Cloud-based App Developer
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Touch Points
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Capability Development • WSQ DACE Programme (Full Qualification)
• Modular (SOA): – E4 Develop e-Learning Programme (5 days)
– E5 Facilitate e-Learning Programme (4 days)
• AEN Short courses (No SOA): – Build a Mobile Learning App in a Day
– Design and Develop an e-Learning Object in a Day
– Develop Rich Media Learning resources in a Day (Using free open sources application)
– Manage a Massive Online Open Course (MOOC) Learning Environment in a Day
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Capability Development
Scheme Contact
1. Empowering Alternative Learning Modes [email protected]
2. CET Innovation Fund
WDA Funding Schemes
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In Closing…
• Labour crunch will continue
• Training is key to productivity
• Blended learning is a viable solution
• Mobile technologies are enablers
• Costs will decline