Trends gaming and storytelling for heritage
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Transcript of Trends gaming and storytelling for heritage
Tangibleheritage
Digital heritage
Popularisation of heritage
Trend 1. More collaboration with target groups.
Afb Google books
Aarhuslibraryhttp://nextlibrary.net/
in front of this historical building, I stole my first kiss in 19…”]
Trend 2.More open innovation tracks:
developing new programs based on crowd sourcing and co-creation
Co-creation is a form of market or business strategy that emphasizes the generation and ongoing realization of mutual firm-customer value. It views markets as forums for firms and active customers to share, combine and renew each other's resources and capabilities to create value through new forms of interaction, service and learning mechanisms.
www.wikipedia.org
1. Inspire participation2. select the very best creative minds 3. continue developing
Principles of co-creation
www.dish2011.nl
http://www.wikilovesmonuments.eu/
Trend 3. more playful environments for
heritage
1. serious games/ interactive documentaries 2. brand marketing games
Trend 4. More collaboration between
Galleries, Libraries, Archives and Museums
Conclusion
more people contributing to cultural heritage (quantity)
higher intensity of participation in cultural heritage (quality)
Questions
Who is excited about opportunities the future brings? Why?
Who’s not? Why?
Links:
www.dish2011.nlwww.delicious.com/annevroegop