TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual...

70
TRANSFORMING EDUCATION With A Campus-wide Enterprise Approach To Implementing Augmented and Virtual Reality

Transcript of TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual...

Page 1: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

TRANSFORMING EDUCATION With A Campus-wide Enterprise Approach

To Implementing Augmented and Virtual Reality

Reaching Into Every Personrsquos World

Agendabull Description and overview of AVR (Augmented

and Virtual Reality) ndash Credibility

bull An Enterprise Approach to AVR

bull Society Shift ndash Engagement

bull Why AVR Can Impact Education Compared to Other Technologies

bull Oral Roberts University Success

bull List of the many other colleges and universities who are embracing the enterprise approach to AVR

Virtual Reality

Virtual reality (VR) is an artificial computer-generated simulation or recreation of a real life environment or situation It immerses the user by making them feel like they are experiencing the simulated reality firsthand primarily by stimulating their vision and hearing

Augmented Reality Augmented reality (AR) is a technology that

layers computer-generated enhancements

atop an existing reality in order to make it more

meaningful through the ability to interact with

it AR is developed into apps and used on

mobile devices to blend digital components

into the real world in such a way that they

enhance one another but can also be told

apart easily

Johnphillipsstarbuckscom johnphillipsstarbuckscomJohnphillipsstarbuckscom johnphillipsstarbuckscom

8

Background and Selection

Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo

President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students

9

Rational for IDC and Enterprise AVR Investment

As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum

1 Allow research professors to invest their lives work into quicker and further research with AVR

2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability

3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years

4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons

5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges

6 The ability to develop specialized curriculum that no other institution can develop

VR AR POSSIBILITIES

From Phone to DomeHolographic3D Displays

Immersive Displays

InteractGesture ARVR GlassesMobile ARVR

Example AVR Education Platform CustomersExample EON Academic Customers

121552018

Example AVR Education Platform CustomersExample EON Academic Customers

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 2: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Reaching Into Every Personrsquos World

Agendabull Description and overview of AVR (Augmented

and Virtual Reality) ndash Credibility

bull An Enterprise Approach to AVR

bull Society Shift ndash Engagement

bull Why AVR Can Impact Education Compared to Other Technologies

bull Oral Roberts University Success

bull List of the many other colleges and universities who are embracing the enterprise approach to AVR

Virtual Reality

Virtual reality (VR) is an artificial computer-generated simulation or recreation of a real life environment or situation It immerses the user by making them feel like they are experiencing the simulated reality firsthand primarily by stimulating their vision and hearing

Augmented Reality Augmented reality (AR) is a technology that

layers computer-generated enhancements

atop an existing reality in order to make it more

meaningful through the ability to interact with

it AR is developed into apps and used on

mobile devices to blend digital components

into the real world in such a way that they

enhance one another but can also be told

apart easily

Johnphillipsstarbuckscom johnphillipsstarbuckscomJohnphillipsstarbuckscom johnphillipsstarbuckscom

8

Background and Selection

Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo

President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students

9

Rational for IDC and Enterprise AVR Investment

As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum

1 Allow research professors to invest their lives work into quicker and further research with AVR

2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability

3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years

4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons

5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges

6 The ability to develop specialized curriculum that no other institution can develop

VR AR POSSIBILITIES

From Phone to DomeHolographic3D Displays

Immersive Displays

InteractGesture ARVR GlassesMobile ARVR

Example AVR Education Platform CustomersExample EON Academic Customers

121552018

Example AVR Education Platform CustomersExample EON Academic Customers

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 3: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Agendabull Description and overview of AVR (Augmented

and Virtual Reality) ndash Credibility

bull An Enterprise Approach to AVR

bull Society Shift ndash Engagement

bull Why AVR Can Impact Education Compared to Other Technologies

bull Oral Roberts University Success

bull List of the many other colleges and universities who are embracing the enterprise approach to AVR

Virtual Reality

Virtual reality (VR) is an artificial computer-generated simulation or recreation of a real life environment or situation It immerses the user by making them feel like they are experiencing the simulated reality firsthand primarily by stimulating their vision and hearing

Augmented Reality Augmented reality (AR) is a technology that

layers computer-generated enhancements

atop an existing reality in order to make it more

meaningful through the ability to interact with

it AR is developed into apps and used on

mobile devices to blend digital components

into the real world in such a way that they

enhance one another but can also be told

apart easily

Johnphillipsstarbuckscom johnphillipsstarbuckscomJohnphillipsstarbuckscom johnphillipsstarbuckscom

8

Background and Selection

Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo

President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students

9

Rational for IDC and Enterprise AVR Investment

As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum

1 Allow research professors to invest their lives work into quicker and further research with AVR

2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability

3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years

4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons

5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges

6 The ability to develop specialized curriculum that no other institution can develop

VR AR POSSIBILITIES

From Phone to DomeHolographic3D Displays

Immersive Displays

InteractGesture ARVR GlassesMobile ARVR

Example AVR Education Platform CustomersExample EON Academic Customers

121552018

Example AVR Education Platform CustomersExample EON Academic Customers

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 4: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Virtual Reality

Virtual reality (VR) is an artificial computer-generated simulation or recreation of a real life environment or situation It immerses the user by making them feel like they are experiencing the simulated reality firsthand primarily by stimulating their vision and hearing

Augmented Reality Augmented reality (AR) is a technology that

layers computer-generated enhancements

atop an existing reality in order to make it more

meaningful through the ability to interact with

it AR is developed into apps and used on

mobile devices to blend digital components

into the real world in such a way that they

enhance one another but can also be told

apart easily

Johnphillipsstarbuckscom johnphillipsstarbuckscomJohnphillipsstarbuckscom johnphillipsstarbuckscom

8

Background and Selection

Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo

President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students

9

Rational for IDC and Enterprise AVR Investment

As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum

1 Allow research professors to invest their lives work into quicker and further research with AVR

2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability

3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years

4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons

5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges

6 The ability to develop specialized curriculum that no other institution can develop

VR AR POSSIBILITIES

From Phone to DomeHolographic3D Displays

Immersive Displays

InteractGesture ARVR GlassesMobile ARVR

Example AVR Education Platform CustomersExample EON Academic Customers

121552018

Example AVR Education Platform CustomersExample EON Academic Customers

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 5: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Augmented Reality Augmented reality (AR) is a technology that

layers computer-generated enhancements

atop an existing reality in order to make it more

meaningful through the ability to interact with

it AR is developed into apps and used on

mobile devices to blend digital components

into the real world in such a way that they

enhance one another but can also be told

apart easily

Johnphillipsstarbuckscom johnphillipsstarbuckscomJohnphillipsstarbuckscom johnphillipsstarbuckscom

8

Background and Selection

Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo

President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students

9

Rational for IDC and Enterprise AVR Investment

As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum

1 Allow research professors to invest their lives work into quicker and further research with AVR

2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability

3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years

4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons

5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges

6 The ability to develop specialized curriculum that no other institution can develop

VR AR POSSIBILITIES

From Phone to DomeHolographic3D Displays

Immersive Displays

InteractGesture ARVR GlassesMobile ARVR

Example AVR Education Platform CustomersExample EON Academic Customers

121552018

Example AVR Education Platform CustomersExample EON Academic Customers

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 6: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

8

Background and Selection

Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo

President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students

9

Rational for IDC and Enterprise AVR Investment

As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum

1 Allow research professors to invest their lives work into quicker and further research with AVR

2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability

3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years

4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons

5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges

6 The ability to develop specialized curriculum that no other institution can develop

VR AR POSSIBILITIES

From Phone to DomeHolographic3D Displays

Immersive Displays

InteractGesture ARVR GlassesMobile ARVR

Example AVR Education Platform CustomersExample EON Academic Customers

121552018

Example AVR Education Platform CustomersExample EON Academic Customers

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 7: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

9

Rational for IDC and Enterprise AVR Investment

As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum

1 Allow research professors to invest their lives work into quicker and further research with AVR

2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability

3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years

4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons

5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges

6 The ability to develop specialized curriculum that no other institution can develop

VR AR POSSIBILITIES

From Phone to DomeHolographic3D Displays

Immersive Displays

InteractGesture ARVR GlassesMobile ARVR

Example AVR Education Platform CustomersExample EON Academic Customers

121552018

Example AVR Education Platform CustomersExample EON Academic Customers

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 8: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

VR AR POSSIBILITIES

From Phone to DomeHolographic3D Displays

Immersive Displays

InteractGesture ARVR GlassesMobile ARVR

Example AVR Education Platform CustomersExample EON Academic Customers

121552018

Example AVR Education Platform CustomersExample EON Academic Customers

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 9: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Example AVR Education Platform CustomersExample EON Academic Customers

121552018

Example AVR Education Platform CustomersExample EON Academic Customers

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 10: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

121552018

Example AVR Education Platform CustomersExample EON Academic Customers

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 11: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

TRANSFORMING EDUCATION With An Enterprise Approach to AVR

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 12: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

14

EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners

EON Reality Was Our Choice

Leader in VR AR based Knowledge transfer

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 13: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

15

AVR Knowledge Transfer Global Leader

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 14: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

EONrsquos Undeniable Completive Edge

In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications

End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending

technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome

Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers

Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 15: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

120 Input 3D Data Formats

360 Video

360 Image

3D CAD

3D Animation

3D Scanning

GIS

MRI

30 Publishing

formats

Mobile

Headsets

AR glasses

Laptops

Group displays

Immersive display

A R V R D E V E LO P M E N T E N V I R O N M E N T

User generated tools

Advanced dev tools

C O L L B O R T I V E P U B L I S H I N G

AR VR MOBILE

30 Formats Support

Multi-user Collaboration

AcademicAssessment

C L O U D D E L I V E R Y

I N F R A S T R U C T U R E

Functionality Full Enterprise End To End Solution

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 16: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

VR AR and Immersive Systems

Enterprise Publishing Formats

Phone to Dome Solution

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 17: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

INTEGRATED SYSTEMS ndash PHONE TO DOME

AVR CLOUD BASED PLATFORM COMPONENTS

ADDITIONAL MODULES

EON GEO Geo position EON Assessment EON SmartWorker

Content Services customized AVR apps creation

External Hosting host the platform on customer location

Localization front-end language localization

EON Explorer

FrameworkFor Interactive 360 Apps

ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK

EON AI (2017)Artificial intelligenceLMS link and CMS link

Develop Run Manage Access Store Host And Distribute AVR Applications

White Label PlatformBranding amp Adaption

Experience AR VR amp Mobile Content 3D amp 360 Videos

EON COLISEUM Multi-user Functionality

EON CREATOR AVR Easy Content Creation

EON EXPERIENCE AVR Library

Hosting of AVR content Deployment Service

SEGMENT SPECIFIC SOLUTIONS

EON ENERGY

EON AEROSPACE

EON TOURISM

EON EDUTAINME

NT

EON REAL ESTATE

EON EDUCATION

EON MEDICAL

EON MANUFACT

URING

Detailed Enterprise and End-To-End Solution

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 18: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

In-depth Domain Penetration

VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems

VR Applications used for rehabilitation training

VR Applications for training for offshore platform

Industry

Education

Edutainment

VR AR Mobile Enterprise Platform for predictive MRO

EON Interactive aquarium Applications Intends to expand to its 71 parks

VR training Applications for onshore and offshore Operators

World Cup 2014 EON Soccer experience Applications based on football FIFA video game

Interactive social VR platform that simulates t communal experiences

Baseball VR Applications for attracting training and assessment of baseball players

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 19: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

TRANSFORMING EDUCATION SOCIETY SHIFT

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 20: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

July 2016 ndash Shift

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 21: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

The Internet is 10000 days old

July 28 2016

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 22: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

10000 day of the Internet (WWW)

bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 23: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go

on the Internet

Fictitious date July 18 2018

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 24: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4

Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone

Billions Are Being Invested In VR AR

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 25: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017

VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 26: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release

Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science

Educators See Gold In Pokeacutemon Go

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 27: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events

EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources

WATCH VIDEO

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 28: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619

AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality

Market Size

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 29: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT

Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market

Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use

httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 30: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

37

What ORU Stakeholders Are Saying

Dr Thomas Balletti Student Resources

Parents of Student

Students Comments

ORU Students presenting EONrsquos AVR

At US House of Representatives Mobile app Challenge

Alumni

Three Alumni Board Members

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 31: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

38

Faculty Engagement

Larry Stockstill

Dr Ken Weed College Dean of

Engineering and Technology

Dr Perry Stone ndash International Teacher

Nursing Professor Rachel Valentz with AR

Mike Mathews Eye Travel Example

Dr Joel Gaikwad ndash Cancer Researcher and

Dept Chair

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 32: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

39

EONrsquos Enterprise Approach to

AVR Brings Instant Credibility

CXO Leadership

Center for Digital Education Article

EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality

Harvard Blog

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 33: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

EDUCATION KNOWLEDGE TRANSFER CHALLENGES

WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 34: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

Education Challenges

Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 35: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

The Quantity ProblemWe need to teach more with less Less time and less money

Global shortage of 18m teachers

India needs another 12m teachers

America needs 23m teachers

Sub-Saharan Africa needs a miracle

Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 36: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

The Quality Problem

Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination

Memorization of facts is no longer necessaryFacts is what Google does best

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 37: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995

The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless

Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive

Many Distractions Traditional Education competes for attentions with Internet video games social media

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 38: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

EDUCATION AVR SOLUTION

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 39: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes

Principles

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 40: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 41: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

EXAMPLE EDUCATION CUSTOMERS amp USE CASES

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 42: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Temasek Polytechnic increases student retention EON VR Modules

The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that VR students have higher engagement interaction and retention

WorldSkills Foundation selects EON

EON has developed vocational training

applications for plumbing Florist carpentry etc

Worlds second largest vocational training organization selects EON

Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer

Some of EON Academic Customers

Example AVR Education Platform Customers

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 43: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility

University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

Leading North American University in rehabilitation science selects EONrsquos for VR Research

The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation

EON Develops Virtual Competition Aquatronics

Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015

Some of EON Academic Customers

Example AVR Education Platform Customers

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 44: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Emergency Scenario Simulation

EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms

MA J Flight Line Maintenance Trainer

EON Reality developed Aviation MaintenanceTrainer (AMT)

The AMT trains on pre-flight checks without coming into contact with a physical aircraft

ITE Marine Offshore Training

EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures

Some of EON Academic Customers

Example AVR Education Platform Customers

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 45: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

54

Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 46: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

55

Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed

EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA

Designed to teach medical students and professionals about eye health and diagnostic practices

Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality

Application available for smartphones tablets desktop and EON Ibench Mobile systems

See more at EYESIM

EyeSim ndash Medical Training for Ophthalmology

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 47: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

56

University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center

EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility

Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo

1552018

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 48: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

57

Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas

In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project

The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform

Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 49: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

58

Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students

Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules

Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems

The evaluation shows that students using VR in their education programs have higher engagement interaction and retention

Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M

1552018

Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 50: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

59

Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo

Mrs Lay-Tan Siok Lie

Deputy Principal and Director

School of Engineering at Temasek Polytechnic

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 51: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

60

University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science

The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation

Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 52: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

61

Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace

Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup

Relationship is now expanding to national roll-out with EON Experience AVR

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 53: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

62

Qatar University HealthcareVirtual Anatomy Simulation

EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs

The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 54: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

63

Aviation Maintenance

Training

EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator

The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft

EON also developed Cabin Crew Training simulators

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 55: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

64

Technion Institute

EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 56: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

65

Birzeit UniversityPalestine

The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)

The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 57: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

66

Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses

Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years

Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities

In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more

Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 58: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

67

Deakin University

One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools

Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout

The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School

ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 59: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes

Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo

Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work

AVR platform

EducationSmart Nation

httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0

Deakin University

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 60: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years

Deakin AR Campus - Design features of the AR app

Deakin AR Technical Requirements - Overall system

infrastructure and technical features for AR app and CMS

Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS

cARdiac ECG - storyboard design for ECG medical app

Page 61: TRANSFORMING EDUCATION - imaginXimaginxavr.com/assets/images/transforming_education.pdfVirtual Reality to be the anchor technology used to reach millions. The TV studio took 38 years