Tram Truong Feb. 14, 2011 INST 5131: Assignment 2 A Study of Psychological Foundations, Learning...
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Transcript of Tram Truong Feb. 14, 2011 INST 5131: Assignment 2 A Study of Psychological Foundations, Learning...
Theories of Instructional Design
Tram TruongFeb. 14, 2011INST 5131: Assignment 2
A Study of Psychological Foundations, Learning Environments, and Learner Motivation
Introduction
A variety of different theories have influenced the field of instructional design; however, they all have one underlying notion – instruction leads to learning.
(Reiser & Dempsey, 2007, p. 36)
Learning
Behavioral Learning
Cognitive Info Processing
Schema & Cognitive Load
Situated Learning
Gagné’s Theory of Instruction
Constructivism
Behavioral Learning Theory
Behaviorists, such as B.F. Skinner, believe that learning can be predicted based on the repetition of the learner’s behavior in certain learning situations (Reiser & Dempsey,
2007, p. 38). They focus on observable behaviors and use positive and negative reinforcement techniques to enforce learning (Funderstanding, 2008, para. 1-9).
Behavioral Learning Theory, continued
Conditioning (Universal learning
process)Classic ConditioningNatural reflex
response, i.e., fear of public speaking
Behavioral/ Operant
ConditioningResponse is
reinforced, i.e., praise for good grades
Adapted from (Funderstanding, 2008, para. 9).
Cognitive Information Processing
Adapted from(Driscoll, 2005, p.74)
Sensory MemoryLearners organize and code groups of patterns or information
Short-term MemoryLearners hold info briefly to connect with other info in long-term memory
Long-term MemoryLearners remember and apply info long after it was originally learned.
(Reiser & Dempsey, 2007, p. 38)
StimuliStimuli
Stimuli
Stimuli
Stimuli
Stimuli
Stimuli
Information Processing
[Sensory, short-term, or long-term memory to retrieve data]
Behavior
Behavior
BehaviorBehavior
Behavior
Behavior
Behavior
Stimuli
Behavior
Behavior
Behavior
Behavior
Cognitive Information Processing, continued
Adapted from (Reiser & Dempsey, 2007, p. 39)
Although cognitivist accepts behavioristic beliefs, they deem “learning as involving the acquisition or reorganization of the cognitive structures through which humans process and store information" (Good and
Brophy, 1990, p. 187).
Gagné’s Theory of Instruction
Learning is based on 3 components:
Taxonomies of Learning outcomes that depicts ways that humans can learn
Internal and External Learning Conditions specific to each learning outcome
Gagné’s Nine Events of Instruction helps facilitate the process of learning
(Reiser & Dempsey, 2007, p. 41)
Gagné’s Theory of Instruction, continued
1. Gain attention2. Inform objectives3. Stimulate recall of prior
learning4. Present stimulus5. Provide guidance6. Elicit performance7. Provide feedback8. Assess performance9. Enhance retention and
transfer
Different learning conditions are required for each learning outcome, i.e., learning conditions of a motor skill (riding a bike) vs. an intellectual skill (choosing the correct decision)
Five major categories:1. Verbal information2. Intellectual skills3. Cognitive strategies4. Attitudes5. Motor skills
Taxonomies of Learning
Internal and External Learning
Conditions
Gagné’s Nine Events of
Instruction
Adapted from (Reiser & Dempsey, 2007, p. 41)
Constructivism
Learning is about actively engaging in the surrounding environment, making sense of what is seen and experienced and then validating those ideas and understandings with friends and teachers.
(Reiser & Dempsey, 2007, p. 42)
Meaning requires understanding wholes as well as parts
Assessments are essential to the learning process to
ensure learning has taken place
Mental models help students perceive
the world and their assumptions
Learning is a search for meaning
Constructivism, continued
Guiding Principles
Adapted from (Funderstanding,
2008, para. 2).
Personal Learning Foundation
Learning, to me, is not only based on one philosophical framework but rather from combination of practices and beliefs ranging from the behaviorist point of view to cognitivism and constructivism.
Positive and Negative Constructive Feedback is necessary to improve behavior or performance
Validating ideas with peers and personal experience is an essential part of the learning process
Learning relies on linking new data to old data stored in our memory
Learning outcomes and conditions influence lesson planning
Effective learning instruction needs to be informative, engaging and include interactive activities relevant to learning outcomes
Introduction
One of the key components in designing effective instruction is taking in account the conditions and requirements of the learning environment. Whether learning takes place in the classroom or while on the job, teachers must realize the importance of adjusting their instruction in accordance to the learning environment.
Complex Learning Environments
Engage learners in activities
relevant to learning
outcomes
Provide collaboration opportunities
where perspectives
can be exchanged
Support learners in
setting their own goals and regulations in their learning
Encourage learners to
reflect on what and how they are learning
Constructivists encourage the use of complex learning environments to support learning goals. (Reiser & Dempsey, 2007, p.42)
Cognitive Apprenticeship
Cognitive apprenticeship is the process where the teacher educates that skill or information to an learner. (Wikipedia, 2010, para. 1)
It is “designed, among other things, to bring these tacit processes into the open, where students can observe, enact, and practice them with help from the teacher” (Collins, Brown, & Newman, 1987, p. 4).
Defining characteristics
Communities of Practice
Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. (Wenger, 2006, para. 4)
(1) The Domain: group has a shared identity/interest that distinguishes them from non-members
(3) The Practice: practitioners who develop a shared repertoire of resources
(2) The Community: group engages in activities , helps each other and learn together
(Wenger, 2006, para. 5)
Evolved from museum schools
to online LMS
Benefits online learnersEncourages
blended learning
Technology Enabled
“Perhaps it is time for us to take a much closer look at the technology we have available and find new and innovative ways of building a curriculum around it” (Halocha, 2007, p. 125).
Pedagogic audience
Ease of using multimedia
Personal Learning Environment
Truong’s Learning
Environment
Relevant and realistic
examples and scenarios
Interactive activities and
projects
Blended learning
instruction Assessments to ensure
learning took place
Positive and negative
constructive feedback
Introduction
Even if the instruction may be interactive, filled with relevant information, and engaging, without learner motivation the materials developed may just be another boring course to the learner. Therefore, understanding learner motivation is an important aspect when designing sound training.
ARCS Model
AttentionPerceptual
arousal Inquiry arousal
RelevanceConcrete language
Relevant examples
ConfidenceExplain
likelihood to succeed
Provide objectives and pre-requisites
Learner control and feedback
Satisfaction Reward system Feedback and reinforcement
Provide real-world opportunities to practice
acquired knowledge
John Keller’s ARCS model is systematic and uses a problem-solving approach that helps provide a rational basis for tactic selection. (Reiser & Dempsey, 2007, p. 87)
Adapted from (Learning Theories Knowledgebase, 2011, para. 4-7)
Attribution
Learners' current self-perceptions strongly influence the ways in which they will interpret the success or failure of their current efforts and hence their future tendency to perform these same behaviors.
Stable/
UnstableStable = same
outcome in different occasion Unstable = different outcome in different occasion
Controllable/
Uncontrollable Controllable =
factor that can be alteredUncontrollable = factor unable to alter
Intern
al/
Extern
alThe cause of
the success or failure lies in ourselves or from our environment
(Author unknown, 2011, para. 1-3, http://education.calumet.purdue.edu/vockell/edPsybook/Edpsy5/edpsy5_attribution.htm)
Self-Efficacy
Self-efficacy refers to individuals' beliefs about their capabilities to perform well (Graham, n.d., para. 11). People are likely to engage in activities to the extent that they perceive themselves to be competent at those activities (Author unknown, 2011, para. 1, http://education.calumet.purdue.edu/vockell/edPsybook/Edpsy5/Edpsy5_efficacy.htm).
Instruction manipulations to increase self-efficacy:
Encourage using short-term over long-term goalsprogress is easier to judge in short-term goals
Use specific learning strategies that increases learner’s attention to the task
Give performance-contingent rewards to reward single task mastery
(Graham, n.d., para. 15)
Self-Regulation
Learners attempt to monitor and control their own learning (Pintrich,
n.d., para. 1). Self-regulating learners are much more likely to be successful in school, to learn more, and to achieve at higher levels (Pintrich, n.d., para. 13).
CognitionUsing strategies to help remember, understand, and solve problems
1
MotivationUsing strategies to help regulate motivations and emotions
2
BehaviorUsing strategies to attempt to control overt behaviors
3
EnvironmentUsing strategies to monitor and control the environment
4
General Domains
(Pintrich, n.d., para. 5-9)
Personal Learner Motivation
Incentives Relevance
Environment Interactive
Reward system (praises, stickers, recognition)
Fun actitives that requires interaction with peers
Examples and activities relevant to learning outcomes
Friendly, warm, inviting, promotes learning
References
• Attribution Theory. (2011). Retrieved February, 10, 2011 from http://education.calumet.purdue.edu/vockell/edPsybook/Edpsy5/edpsy5_attribution.htm
• Collins, A., Brown, J. S., & Newman, S. E. (1987). Cognitive apprenticeship: Teaching the craft of reading, writing and mathematics (Technical Report No. 403). BBN Laboratories, Cambridge, MA. Centre for the Study of Reading, University of Illinois. January, 1987.
• Driscoll, M.P. (2005). Psychology of learning for instruction (3rd ed.). Needham Heights, MA: Allyn & Bacon.
• Funderstanding (2008). Funderstanding constructivism. Retrieved February 10, 2011 from http://www.funderstanding.com/content/constructivism
• Funderstanding (2008). Funderstanding behaviorism. Retrieved February 10, 2011 from http://www.funderstanding.com/content/behaviorism
• Graham, Sandra (n.d). Motivation - Instruction, Self-regulated Learning – OVERVIEW. Retrieved February 10, 2011 from http://education.stateuniversity.com/pages/2250/Motivation.html
References
• Halocha, J. (2007). Using ICT in Teaching. In J. Johnston, J. Halocha & M. Chater (Eds.), Developing Teaching Skills in the Primary School (pp. 119–134). Maidenhead, UK: Open University Press.
• Learning Theories Knowledgebase (2011). ARCS Model of Motivational Design (Keller). Retrieved February 13th, 2011 from http://www.learning-theories.com/kellers-arcs-model-of-motivational-design.html
• Pintrich, Paul R. (n.d). Motivation - Self-regulated Learning. Retrieved February 10, 2011 from http://education.stateuniversity.com/pages/2249/Motivation-SELF-REGULATED-LEARNING.html
• Reiser, R.A. & Dempsey, J.V. (2007). Trends and issues in instructional design and technology (2nd Edition). Upper Saddle River, New Jersey: Merrill Prentice Hall.
• Self-Efficacy. (2011). Retrieved February 10, 2011 from http://education.calumet.purdue.edu/vockell/edPsybook/Edpsy5/Edpsy5_efficacy.htm
• Wenger, Etienne (2006). Communities of practice a brief introduction. Retrieved February, 11, 2011 from http://www.ewenger.com/theory/