'Our Museums' Initiative - communities and museums as active partners
Training Social Learning Skills by Collaborative Mobile Gaming in Museums - ACE 2008
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Transcript of Training Social Learning Skills by Collaborative Mobile Gaming in Museums - ACE 2008
Training Social Learning Skills
by Collaborative Mobile Gaming in Museums
Jolien Schroyen
ACE, December 3-5, 2008
Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven
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With regard to cultural experiences :
“Traditional museum visits rank among
the top five of ultimate horror for kids”
(Geert Sels, De Standaard, Febuary 27, 2007)
Mobile museum guide to :
- stimulate social interaction and interaction with objects
- offer a personalized museum tour and support the learning process
Training Social Learning Skills by Collaborative
Mobile Games
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ARCHIE Framework
Museum visit = a personal, interactive experience
Learning in museums – contextual model(Falk & Dierking)
Mobile museum guides for every specific context-of-use
ARCHIE - framework
Mobile museum guides for every specific target group
ARCHIE - framework
Mobile museum guides for every specific target group
ARCHIE - framework
Mobile museum guides for schoolgroups on a field trip
ARCHIE - framework
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Design for Playful Learning
Target group survey of children aged 10 – 14 years old
- Strong need for do (hands-on) activities
- Strongly experience-driven learning style
- Museum as amusement park
- Interests: multimedia, games
- Like to „explore‟
- Group together / competition
Gallo-Roman Museum visitor research (2005)
How to enrich the museum experience of
youngsters ?
- Target group survey
- Brainstorm session
- User evaluations
- Multidisciplinary team:
computer scientists, historians, graphic designers, in close collaboration
with educational staff museum
Providing a playful, interactive and social learning experience
Designing for the target group
- Learn key messages by playing
- Gradually developing skills
- Evocative graphical design
Inspired by design principles video games …
- Stimulate group interactions and competition
- „Relive‟ the museum content
Inspired by design principles video games …
Playing ARCHIE …
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Evaluation & Results
- Extensive user tests :- Trading game: 68 students
- Farming game: 92 students
- Roman game: 137 students
- Observations/video recordings and logging of user
interactions, followed by questionnaire
- Evaluation of :- Usability and playability
- Training of social skills (social interaction)
- Training of cognitive skills (interaction with museum environment,
interpretation and observation, …)
- Learning key messages museum narrative
Evaluation
- PDA does stimulate social interaction and exploration of
the museum environment
- Supporting the learning experience
- 70-75% answer questions concerning key content correctly
- Differences between school groups
- In search for a stimulating challenge for every target group
Results
- Youngsters enthusiastic about medium PDA - over 90 % like the games (a lot)
- 85-90% say a PDA as a guide throughout the museum makes a
museum visit a lot more fun
- Handheld museum games as a way to increase
attractiveness of museum visits for youngsters
Conclusion
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Future Work