Towards blended learning

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Stimulating blended learning Inge (Ignatia) de Waard InnoEnergy

Transcript of Towards blended learning

Stimulating blended learning

Inge (Ignatia) de WaardInnoEnergy

Top Renewable/Sustainable Energy company

• We have the Power (pun intended)

• We have the partnerships

• We have the experts

But we must increase our training and online & blended know-how

Blended learning = mastery based model

Blended learning is an education program (formal or informal) that combines online digital media with traditional classroom methods. It requires the physical presence of both teacher and student, with some element of student control over time, place, path, or pace. [Wikipedia](Video attribution: Blended & flipped learning video by Osmosis)

How do you blend your

classes?

Some blended learning options

Flippedlecture

approach

Peer reviews

for grouplearning

Using video

(simple toadvanced)

Mobile learning

IPR & copyright

tools

Flipped lecture

Viewing previously provided online/digital sources, followed by classroom interactions, and possible hands-on activity.

More information: flipped classroom slides here.

Picture: http://www.slu.edu/Images/cttl/flipped%20graphic_reinertcenter.jpg

MOOC adds to class / curriculum

MOOC video or multimedia sources in class

Flipped lecture example used for blended learning (view here)

• Students look at multimedia (or look it up & share it)

• Students discuss MOOC content

Overview: four big parts

• Learning goal and meaning of the FC needs to be shared withstudents for ensured biggerunderstanding.

• Online sources are shared. To beviewed/understood (cfrhomework/reflection – computer available?)

• In-class: groupwork, focus on content, understanding, difficulties, project.

• Evaluation of the process by all.

1. Learning goal FC

2. Pre-class: sources

(homework)

3. Class: groupwork &

understanding

4. Post-class: evaluation

Rubric for group work/peer review (e.g. rubric review peer online courses)

Benefit of a using rubric

• Reflecting triggers prior to submitting work.

• Grading experience based on objective guidelines.

• In-depth understanding of critical evaluation.

Using video

• Recording lecture or talking head (scripting & timing !): webcam, Jing, Camtasia, PPT, Articulate, hangouts …

• Recording with a green screen (e.g. Martin Vendel, additional visual context)

• More on video narration and scripting here (Google drive and CommUnity)

Synchronous collaboration

• Use remote, interactive video (camera activated remotely, Jeevan)

• Hangouts, online synchronous seminars: students give presentations, organise group discussions, meet-the-expert sessions

• Chat for questions, ideas and reflections

Picture: https://iteachu.uaf.edu/synchronous-communication/

Simulation through augmented video

• Adding Augmented Reality: simulations, adding authenticity (examples)

360 camera video

Video interactions

• Integrate quizzes in video? (e.g. Google sites, forms or Playposit )

• Discussions through chat (synchronous or asynchronous) or add questions inside video through annotation

Integrating mobile learning

• Field visits: contextualised content production (by students)

• Institutional use: meaningful communication for course administration purposes (mobile tool communicating schedules, sudden changes, deadlines for assignments, …)

Picture: http://engineering.illinois.edu/academics/undergraduate/majors-and-minors.html

• Mobile based interaction (synchronous moments) for in-class participation (with ad-hoc and remote students) e.g. mentimeter, poll everywhere.

Picture: http://www.teachthought.com/uncategorized/wiziq-on-using-classroom-response-systems-to-engage-and-assess-students/

Ubiquitous access - BYOD

Anytime/anywhere and just-in-time learning: accessing content

IPR & copyright tools

• Image source retrieval: reverse image search: https://www.tineye.com/ or https://images.google.com/ (use camera icon)

• Search per type of creative commons: https://search.creativecommons.org/

• Using Creative Commons material

• Using Open Educational Resources or OER commons

Intended Learning Outcomes

nugget

Common themes across blended learning options?

• Activating the students : it is not the tech, it is the pedagogy

• Increase communication and social learning (PLN)

• Increasing authentic learning

• Add additional meaning to the course content

Community tool for communication

Overall site: https://community.innoenergy.com/Teacher community and example documents:https://community.innoenergy.com/groups/education-business-line

What would help you to

engage more in blended

learning?

Any blended ideas, contact me …

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E-mail: ingedewaard (at) gmail.com

Blog: ignatiawebs.blogspot.com

Twitter: http://twitter.com/Ignatia

Publications: http://www.ingedewaard.net/pubconsulpres.htm

Presentations: http://www.slideshare.net/ignatia

linkedIn: http://www.linkedin.com/in/ingedewaard