Tomorrow's War Point Balancing Workbook v1.0.7

19
 Basic Unit Info  4 Troop Quality of Unit: 8 20 Base Cost/Figure: 5 Morale for Unit: 10 7 Supply Level for Unit: Normal 0 Confidence for Unit: High 5 None 0 Body Armor for Unit: 2D TL3 Base Armor/TL Cost: 10 30 40 Total 72 Support Weapons in Unit Support Weapon: Point Cost Tech Level TL1 11 Weapon Class Light 5 AT Value 0 0 AT Class Heavy Special Modifier 1 None 0 Special Modifier 2 None 0 Special Modifier 3 None 0 Gauss 6 Total 22  Attributes Cost 0 0 0 0 0 0 0 0 0 0 0 Total 0 Number of Figures in Unit: TL of Grid (if Grid Enabled): Advanced Support Weapon Type Enter the unit's Attributes and the Attribute's point cost here.

Transcript of Tomorrow's War Point Balancing Workbook v1.0.7

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Basic Unit Info

 

4

Troop Quality of Unit: 8 20

Base Cost/Figure: 5Morale for Unit: 10 7

Supply Level for Unit: Normal 0Confidence for Unit: High 5

None 0Body Armor for Unit: 2D TL3

Base Armor/TL Cost: 10 30 40

Total 72

Support Weapons in Unit

Support Weapon: Point Cost

Tech Level TL1 11

Weapon Class Light 5

AT Value 0 0

AT Class Heavy

Special Modifier 1 None 0

Special Modifier 2 None 0

Special Modifier 3 None 0

Gauss 6

Total 22 

Attributes Cost

0

0

0

0

0

00

0

0

0

0

Total 0

Number of Figures inUnit:

TL of Grid (if GridEnabled):

Advanced SupportWeapon Type

Enter the unit'sAttributes and theAttribute's point cost

here.

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TOTAL UNIT COST

166

 

Support Weapon: Point Cost

Tech Level TL3 54

Weapon Class Medium 10

AT Value 2 6

AT Class Heavy

Special Modifier 1 None 0

Special Modifier 2 None 0

Special Modifier 3 None 0

Energy 2

Total 72

Attribute Point Cost

Active Trauma Treatment 15

15

Advanced First Aid10

Training (ALS)

Advanced Sensors

Animosity 0Augmented Senses 5

Callous 5

Cannibal 0

Cavemen CASEVAC 10

Designated Marksman (DMR) 10

Despised 0

Elusive 10

Advanced SupportWeapon Type

Active Trauma Treatment Nanites

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Forward Observer (FO) 10

Hard to Kill - D10 25/per figure

Hard to Kill - D6 15/per figure

Hard to Kill - D8 20/per figure

Hungry 0

Indigenous Scout 10

Inspiring 10

Interpreter 5

Intimidating 10

Jump Troops 15

Medic 10

Medic Bot 15

10

Mounted Cavalry 10/per figure

Mounted Unit 5/per figure

 Natural Weapons 10/per figure

 Natural Armor 5/per figure

Old School 10

Pointman 10

Poor Initiative 0

Skeletal Augmentation 5/per figure

Sniper and Sniper Teams 15

Stealthy 10

10

Weapon Teams 10

Military Working Dog(MWD) Teams

Terminal Air Controller (TAC)

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Support Weapon: Point Cost Support Weapon:

Tech Level TL1 0 Tech Level

Weapon Class N/A 0 Weapon Class

AT Value 0 0 AT Value

AT Class Heavy AT Class

Special Modifier 1 None 0 Special Modifier 1

Special Modifier 2 None 0 Special Modifier 2

Special Modifier 3 None 0 Special Modifier 3

asic Ballisti 0

Total 0

Advanced SupportWeapon Type

Advanced SupportWeapon Type

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Point Cost

  TL1 0

N/A 0

0 0

Heavy

None 0

None 0

None 0

asic Ballisti 0

Total 0

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Basic Vehicle Info

 

Overall Tech Level: TL3

Crew Size: 3Troop Quality of Unit: 8

TQV:5Crew Cost: 15

Morale for Unit: 10 7Supply Level for Unit: Normal 0

Confidence for Unit: High 15

  TL3 35Body Armor for Unit: None TL1

Base Armor/TL Cost: 0 0 0

Total 72

Vehicle Class Heavy

Special Movement Type: NOE

Vehicle Armor

Armor Tech Level: TL3Facing Armor Value Die Type Point Cost

Front Facing: 4 12 40Side Facing: 3 12 30Rear Facing: 3 10 21Deck Facing: 2 8 10

303

Vehicle Weapons

Main Gun Point Cost

Tech Level TL3 141

AP Value 4 20

AT Value 4 12

AT Class Heavy

Adv. Ballistic 15

Total 141

 

Support Weapon: Point Cost

Tech Level TL3 75

Weapon Class Medium 10

AT Value 0 0

AT Class Heavy

Special Modifier 1 None 0

Special Modifier 2 None 0

TL of Grid (if GridEnabled):

Basic

ArmorTotal

Advanced SupportWeapon Type

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Special Modifier 3 None 0

Adv. Ballistic 15

Total 100

Attributes Cost

Heavy Hitter 15 15Improved MGs 10 10Advanced Optics/Sensors 5 5Safe Haven 10 10Energy Resistant Armor 10 10

Detonation Field (DF) 15 15

Stealth - TL3 20 20

0 0

0 0

0 0

0 0

Total 85

Advanced SupportWeapon Type

Enter the Vehicle'sAttributes and theAttribute's Point Costhere.

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TOTAL VEHICLE COST

976.25

Sub Total 

701

Special Movement Sub Total

876.25

 

Tech Level of CRAM NoneCost: 0

Support Weapon: Point Cost

Tech Level TL1 0

Weapon Class N/A 0

AT Value 0 0

AT Class Heavy

Special Modifier 1 None 0

Special Modifier 2 None 0

CRAM (CounterRocket/Artillery/Mortar

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Special Modifier 3 None 0

Basic Ballistic 0

Total 0

Attributes Point Cost

Active Point Defense (APD) 10

Active Protection System10

(APS) 1

Active Protection System15

(APS) 2

15

Advanced Conventional Armor 10

Advanced Optics/Sensors 5

Amphibious 5

Anti-Personnel Grenades 5

Anti-Vehicular Melee Weapon (Walkers Only) 15

Artificial Intelligence (AI) 10

Back-Up AI 10

Bar Armor 10

Countermeasures 10

Deathtrap 0

Detonation Field (DF) 15

Energy Resistant Armor 10

Enhanced Fire Control 10

Explosive Reactive Armor (ERA) 10

Fire-or-Move 0

Gigantic 50

Hardened 15

Heavy Hitter 15

IED Countermeasures 10

Improved MGs 10

Laser Resistant Armor 10

Lifesaver 10

Light for Class 0

Mine Resistant

Obsolete or Poor Armor 0

Remote Control 10

Restricted Arc of Fire 0

Safe Haven 10

Slow Firing Weapon 0

Slow Turret 0

Smoke Dischargers 5

Stealth - TL1 10

Advanced Support WeaponType

Advanced Armor (FORCE ON FORCE ONLY,not used in Tomorrow’s War)

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Stealth - TL2 15

Stealth - TL3 20

Technical 0

Up-Armored AFV 25

Up-Armored Soft Skin 10

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Support Weapon: Point Cost

Tech Level TL1 0

Weapon Class N/A 0

AT Value 0 0

AT Class Heavy

Special Modifier 1 None 0

Special Modifier 2 None 0

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Special Modifier 3 None 0

asic Ballisti 0

Total 0

Advanced SupportWeapon Type

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Artillery

Point Cost by Salvo Type and Tech Level

Salvo Type Available TL1 TL2 TL3

Light Mortar 27 45 62

Medium Mortar 56 88 120

Heavy Mortar 132 204 276

Light Artillery 168 264 360

Heavy Artillery 288 448 608

Heavy Artillery (AT) 312 472 632

Missile Salvo 480 720 960

Operational CRAM

TL of CRAMTL1 30

TL2 60

TL3 90

CB (Counter Battery)TL of CB Cost

TL1 300

TL2 600

TL3 900

Cost equals normal weapon cost x radius size

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AirstrikesThe cost of a potential airstrike is equal to the cost of its most expensive attack type.

The cost of an airstrike attack type equals:

Weapon Cost (determined in the same manner as vehicle weapon costs) * Attack Radius / 5. Strafing  Runs are treated as having an Attack Radius of 10”. Multiply the result by 1.5 for Multipurpose Cluster  Munitions.