Tomb Raider Legend DS

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Transcript of Tomb Raider Legend DS

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    INSTRUCTION BOOKLET

    Eidos Inc. 651 Brannan St. San Francisco, CA 94107. BIONICLE game software TT Games Publishing Ltd 2006. Developed by Travellers Tales Ltd. Certaintechnology developed by Amaze Entertainment, Inc. Certain technology 2006 Amaze Entertainment Studio Inc. Amaze Entertainment and the AmazeEntertainment logos are trademarks of Amaze Entertainment, Inc. in the United States and/or other countries. Published by Eidos Inc. and TT Games under licensefrom the LEGO Group. LEGO, the LEGO logo and BIONICLE are trademarks of the LEGO Group. 2006 The LEGO Group. Eidos and the Eidos logo are trade marks ofEidos Interactive Ltd. All rights reserved. The rating icon is a registered trade mark of the Entertainment Software Association. Printed in the USA. PTOM7EUS03

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    2

    LARA

    At the age of nine, Lara survived a plane crash

    in the Himalayan mountains that led to the death

    of her mother. After miraculously surviving a ten-day

    solo trek from the crash site to Kathmandu, she spent

    the rest of her childhood under the close tutelage

    of her archeologist father, the late Earl of Abbingdon,Richard Croft.

    At the age of 18, after the death of her father,

    Lara inherited the Croft estates and became

    Countess of Abbingdon. Since then she has been

    credited with the discovery of some 16 archeologicalsites of international significance. Lara Croft has

    been hailed both as an archeological wunderkind

    and a glorified treasure hunter, depending on

    whos talking.

    There are thousands of rumors surroundingLara's exploits, invariably involving the unexplained

    or outright unbelievable. Lady Croft herself is

    rarely available for comment, which further adds

    to the fog of mystery that surrounds her life and work.

    Consequently, Lara Croft continues to be the focus of wild speculationand intense debate. Idealized and vilified in equal measure, she is perhaps

    one of the most fascinating, enigmatic figures of our time.

    MENU CONTROLS

    START Pause / Pause

    Stylus Touch option to

    +Control Pad Cycle through o

    A Button Confirm / Next

    B Button Cancel / Previomenu

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    EXTRAS

    Select this to go to a screen where you canpurchase unlockable bonuses(page 14).

    OPTIONS

    Change game settings. Touch options

    and settings to select them. Or, pressthe+Control Pad */@ to choosean option and press theA Button. Then

    press the+Control Pad $/ to choosea setting and press theA Button to confirm.

    SOUND EFFECTS Turn sound effectsON orOFF.

    MUSIC Turn background musicONorOFF.

    CREDITS View a list of people whocontributed to creating the game.

    PAUSE MENU

    PressSTART during the game tthe Pause Menu. Use the Menu

    (page 3) to select an option:

    CONTINUE Continue playing

    Note: The games automatic remembers your progress up

    checkpoint Lara has passed.

    to the Main Menu or turn of

    you can resume the level fro

    checkpoint reached in the las

    RESTART Restart the curr

    QUIT Quit the level and re

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    +Control Pad Movement / Run

    R + B Buttons while running Roll

    B Button Standing Jump

    +Control Pad + B Button Running Jump forward

    CONTROLLING LARA

    MOVEMENT CONTROLS

    +Control Pad $ / ^

    +Control Pad plus B Button

    SWIMMING CONTROLS

    Note: When Lara is swimming u

    drains. If it runs out, Lara will

    If Lara does not surface for ai

    L

    W

    in

    a

    Y

    th

    a

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    A Button Fire

    +Control Pad + A Button RunningShoot

    X Button Grapple

    Y Button Action

    COMBAT AND ITEM CONTROLS VEHICLE CONTROLS

    R

    B

    +

    A

    HUD Heads-Up Disp

    HEALTH BAR Displays Larlevel. When

    dangerously

    it by using

    WEAPON Displays theactive weapo

    amount of a

    AIR METER When Lara how long sh

    TOUCH SCREEN COMBAT

    When Lara engages certain enemies in combat, the enemy appears

    on the bottom screen. Press theA Button to draw a weapon, and touchthe Touch Screen to shoot the enemy. During Touch Screen combat,

    Lara remains locked-on to the enemy.

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    VIS Visual Inventory Screen

    The Touch Screen displays the VIS, where

    you can select from Laras equipment

    and weapons using the Touch Screen.

    GEAR

    Grappler Use to swing, pulland tug objects.

    Health Packs Obtained from defeatedenemies and also found in the environment.

    WEAPONS

    Dual Pistols

    Grenades

    All Enemy Weapon Drops (Sub-machine Gun, Pump-action Shotgun)

    PDA

    Laras automatic data capture a

    communication device is also acc

    the Touch Screen. It holds all h

    data and real time objective an

    information, including:

    OBJECTIVES Provides info current and o

    mission object

    DATA Provides levelfor completed

    GEAR Provides info

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    EXTRAS Bazaar

    Here you can buy and sell bonuses youve

    unlocked during the game:

    MINI-GAMES Classic full-screenpuzzles.

    CINEMATICS Movies from the game. CHARACTERS

    Laras Bio Villain Bios

    Tech Teams Bios Organization Bios

    CONCEPT ARTLara Concept Art Villain and other NPC Concept Art

    Tech Team Concept Art Level Concept Art

    CHEAT CODES Fun and cheap ways to modify the entire game.

    TIME TRIAL Best times for each level are displayed here.

    BUYING FROM THE COMPUTER

    When you select an item you want to buy, you will see its description and price

    in the bottom screen. You can purchase this item by touching theBUY button,providing you have enough rewards for this trade.

    14

    BUYING VIA WIRELESS

    COMMUNICATIONUse the Nintendo DS systems w

    communications feature to conne

    to trade bonuses and buy items

    can take place with a maximum

    The Trading screen displays theowner of the item. You can the

    to buy this item by touching the

    the selected user.

    When you request the trade, yo

    the buying price, which can be Screen. Set the price on the T

    the arrows. When the price is s

    confirm or cancel this offer.

    When you send this request, the

    and can accept or reject this dthe data of the deal will appear

    of the item.

    After the deal, all players involv

    The buyer will see the item unlo

    the item is locked.

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    20

    HUMAN SOFT

    President & CEO

    Gabor K. KadasProject Manager

    Ignc Balogh

    DesignerRbert Tth

    Lead ProgrammerGza Balzs

    Programmers

    Zoltn Darki Bnycskai, Lszl Melkor Juhos,Tams Tcc Konkoly, Mrk Vadasi

    Lead Graphic ArtistRbert Tth

    Graphic ArtistsCsaba Chabull Felvgi, Mihly Musaic Srnszki,Attila ATA Szab, Buda Bughunter Vihar,Staudt gnes, Csaba Ravasz Bnffy

    Music Composer/Sound Effects

    Andrs Kvr

    Localization ManagerCsaba Ravasz Bnffy

    Lead QABuda Bughunter Vihar

    Special ThanksNyuszk, Graeme Bayless, Enik Tth, Jlia Sorbn,Pter, Viktor, Deni, va Tibor, Timea Helt,

    Rka Csibszke Vrnai, Jakab Gabriella, Samurai Jack,our pizza delivery drivers! We would like to thank ourfamilies for their support and patience. Without themthis game couldn't have been completed.

    EIDOS U.S. PUBLISHING

    CEO & President, Eidos North America

    Bill GardnerExecutive Vice President of Sales & Marketing

    Robert Lindsey

    Vice President of Legal & Business AffairsJames ORiordan

    Vice President of FinanceMalcolm Dunne

    Director of Marketing

    Matt GormanMarketing Manager

    Mike Schmitt

    Director of Public RelationsMichelle Seebach Curran

    Senior Public Relations ManagerOonagh Morgan

    Public Relations Manager

    Tali FischerSenior Public Relations Specialist

    Matt Dahlgren

    Community SpecialistTony Perata

    Events SpecialistAnnie Meltzer

    National Sales Manager

    Joe MoriciChannel Marketing Manager

    Janty Sumimoto

    Channel Marketing Project ManagerDiane Eng

    Channel Marketing CoordinatorRafal Dudziec

    Sales & Marketing AnalystIlana Budanitsky

    Web ProducerRoderick van Gelder

    Web DesignerJohn Lerma

    Media ManagerMicheal Tran

    Creative DirectorKarl Stewart

    Creative Services Project ManagerEileen Buenviaje

    Graphic DesignerJames Song

    Operations ManagerGregory Wu

    Senior External ProducerNick Goldsworthy

    Associate Manager of Product OperationsColby McCracken

    Product SpecialistsJeff Lowe, Stephen Cavoretto, Aaron Safronoff

    Publishing Support CoordinatorClint Waasted

    Senior Business Development ManagerTom Marx

    Q/A Mastering/HardwareJordan Romaidis, Patrick Goodspeed

    Special ThanksDanny Jiang, Kevin Gill, Hanshaw Ink & Image

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