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©2016 The Topps Company, Inc. All Rights Reserved. Combat Manual: Kurita, Alpha Strike, BattleTech, BattleMech, ’Mech and MechWarrior are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Printed in USA. WEBSITE: CATALYSTGAMELABS.COM
Some soldiers fight for money, some to spread their version of liberty, still others for a sense of adventure. For the men and women of the Draconis
Combine Mustered Soldiery there is only one reason for service: the honor of the Dragon.
From the moment Shiro Kurita raised the Dragon’s banner, the soldiers of House Kurita have remained dedicated to the warrior’s path above all others. For seven centuries they have spread fear and respect in equal measure, expanding and protecting the Dragon with loyalty and honor tempered by the ancient code of bushido and forged in battles on a hundred worlds.
BattleTech Combat Manual: Kurita contains information on these warriors. This manual examines the combat commands of the Draconis Combine, detailing their histories, tactics, unit crests, paint schemes, and notable personnel. This Alpha Strike expansion includes special rules for unique character abilities, faction-specific rules, force-building, and a mini-Technical Readout—everything you need to field your favorite Draconis Combine unit on the tabletop, or create your own.
to honor the dragon
®
Used under license fromFor Use With
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Table of ConTenTsTable of ConTenTs
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TEST OF HONOR 5
REALM OF THE DRAGON 11
FOUNDING 12THE STAR LEAGUE 14THE SUCCESSION WARS 15THE FREE RASALHAGUE REPUBLIC 16THE RONIN WAR 18THE WAR OF 3039 19THE PRESENT 20THE PILLAR OF STEEL 23
Pillar of Okane 25
KURITA COMBAT COMMANDS 27
SWORD OF LIGHT 28First Sword of Light 28Second Sword of Light 28Fifth Sword of Light 29Sorenson’s Sabres 29Seventh Sword of Light 30Eighth Sword of Light 30The Kessel Run 31
DIERON REGULARS 32Eighth Dieron Regulars 32Eighteenth Dieron Regulars 33Twenty-second Dieron Regulars 34Regular ScoutingOther Dieron Regulars Sub-Commands 35
GALEDON REGULARS 36Eighth Galedon Regulars 36Nineteenth Galedon Regulars 36Other Galedon Regulars Sub-Commands 37
BENJAMIN REGULARS 38Third Benjamin Regulars 38Ninth Benjamin Regulars 39Other Benjamin Regulars Sub-Commands 39
PESHT REGULARS 40Third Pesht Regulars 40Other Pesht Regulars Sub-Commands 41
RASALHAGUE REGULARS 42Eighth Rasalhague Regulars 42Ninth Rasalhague Regulars 43Seventeenth Rasalhague Regulars 43Twentieth Rasalhague Regulars 44Other Rasalhague Regulars Sub-Commands 45Quarry Of Honor 45
ALSHAIN REGULARS 46Fourth Alshain Regulars 46Other Alshain Regulars Sub-Commands 46
GENYOSHA 48First Genyosha 48Other Genyosha Sub-Commands 48
OTOMO 49SUN ZHANG TRAINING CADRE 50
First Sun Zhang Training Cadre 50Other Sun Zhang Cadre Sub-Commands 51Training Run 51
AN TING LEGION 52Second An Ting Legion 52Other An Ting Legion Sub-Commands 53Island Invasion 53GAME SETUP 53
AMPHIGEAN LIGHT ASSAULT GROUP 54First Amphigean Light Assault Group 54Other Amphigean Light Assault Group Sub-Commands 54
ARKAB LEGION 55Second Arkab Legion 55Other Arkab Legion Sub-Commands 55
NIGHT STALKERS 56Second Night Stalkers 56Other Night Stalker Sub-Commands 56
SHIN LEGION 57First Shin Legion 57Other Shin Legion Sub-Commands 57
PROSERPINA HUSSARS 58Third Proserpina Hussars 58Other Proserpina Hussars Sub-Commands 59Clash On Cassandra 59
GHOST REGIMENTS 60First Ghost 60Sadalbari Pursuit 61Eighth Ghost 62Other Ghost Regiment Sub-Commands 62
LEGION OF VEGA 63Fourteenth Legion of Vega 63Other Legion of Vega Sub-Commands 63
RYUKEN 64Ryuken-ni 64Ryuken-go 65Other Ryuken Sub-Commands 65
FRR-KUNGSARMÉ 66DRAKØNS 67
First Drakøns 67Other Drakøns Sub-Commands 67
HUSARS 68Third Husars 68Other Husars Sub-Commands 68Brazen Raid 68
FREEMEN 69Second Freemen 69Other Freemen Commands 69
KAVALLERI 70First Kavalleri 70Other Kavalleri Sub-Commands 70
GUNZBURG EAGLES 71
RULES ADDENDUM 73
FORCE BUILDING 74Force Building Terms 74
SELECT POINT VALUE TOTAL 74CHOOSE AN ERA 74CHOOSE A FACTION 74CHOOSE A COMBAT COMMAND 75
Unit Organizations 76BattleMech Organization 76Aerospace Organization 76Armor Organization 76Infantry Organization 76Artillery Organization 77Aviation Organization 77
BUILD A COMPANY 77BUILD FORMATIONS 78
Step 1: Choose Formation Type 78Step 2: Choose Units for the Formation 78
Standard Lances 78Availability Lists 78
What if I Just Want to Start Playing? 79Step 3: Select Skill and Modify PV 81Step 4: Assign Special Pilot Abilities 81
ASSIGNING SPECIAL COMMAND ABILITIES 81
Determine Force Experience Rating 81Determine Number of Special Command Abilities 81Assign Special Command Abilities 81
SUPPLEMENTAL MERCENARIES 82KURITA SPECIAL COMMAND ABILITIES 84
Environmental Specializations 84Optional Game Setup: Environment Conditions 84
Enemy Specializations 84New Special Command Abilities 84
KURITA LANCES (FORMATIONS) 86New Lance (Formation) Types 86
Horde 86Order Lance 86Berserker Lance (Close Combat Lance) 86Anti-‘Mech Lance 86
Standard Lances 86MECHWARRIORS OF THE DCMS 91TECHNICAL READOUT 93
WSP-1A Wasp 94PXH-1 Phoenix Hawk 96WVR-6R Wolverine 98BLR-1G BattleMaster 100
SAMURAI AND RONIN 102
KURITA FACTION LISTS 110
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CrediTsCrediTs
3
Special Thanks to our Review TeamJoel Bancroft-Connors, Roy Carl, Rich Cencarik, Brent Enzel, Stephan Frabartolo,
William Gauthier, Keith Hann, Jason Hansa, John Haward,Ross Hines, Alex Kaempen, Chris Marti, Josh McCarthy, Mike Miller, Chris Negelein, William J. Pennington, Joshua Perian, Luke Robertson, Andreas Rudolph, Rick Sardiñas, Jason Schmetzer, Colin Toenjes, Chris Wheeler, Matthew Wilsbacher, Peter Wort.
Miniatures Painting & PhotographyCamosSpecs Online: Ray Arrastia, George Bluoin, William Burt, Roy Carl, Chris Dolega,
Paul Eckes, Matt Edwards, Dave Fanjoy, Todd Farnholtz, Matt Frederiksen, Joel Hardwick, Phil Hays, Ross Hines, Michael Holzapfel, David Kerber, Frederic Lagoanere, Steve Livingston, Mark Maestas, Ryan Peterson, Brian Plunkitt, Mike Raper, Ben Rome, Lance Scarinci, Agustín Siero, Paul Sjardijn, Edward Smith, Allen Soles, Drew Williams, and Peter Wort.
Printed in USA.
Published by Catalyst Game Labs,an imprint of InMediaRes Productions, LLC.PMB 202 303 91st Ave NE E502 • Lake Stevens, WA 98258
FIND US ONLINE:Web Site: bg.battletech.com/ • CatalystGameLabs.com
Online Store: battlecorps.com/catalogFacebook: fb.com/battletechgame • Twitter: @CGL_BattleTech
©2016 The Topps Company, Inc. All Rights Reserved. Combat Manual: Kurita, Alpha Strike, Classic BattleTech, BattleTech, ’Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
CREDITS
DevelopmentRay Arrastia
Development AssistanceJoshua Franklin
WritingGeoff Swift
Rules and Additional WritingRay Arrastia
Joshua Franklin
EditingAaron Cahall
BattleTech Line DeveloperRandall Bills
Assistant Line DeveloperBen H. Rome
Products DeveloperRay Arrastia
Art DirectionBrent Evans
Cover ArtAnthony Scroggins
IllustrationsRay Arrastia
Mark HaydenAlexander Immerzeel
David Allen KerberChris Lewis
Florian MelliesAnthony Scroggins
Design and LayoutRay Arrastia
Evolved Faction Logos Design
Ray Arrastia, Matt Heerdt, Jason Vargas
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Barryland SpaceportNowhereDraconis Combine14 April 3039
Chu-sa Branek “Nek” Meiyo swiped a hand past the few wisps of hair left on his scalp, then flicked away the sweat that had beaded atop his head. He gulped down another of the foul-tasting pills and grimaced away the abdominal pain. He focused his anger on
the incoming enemy.His command lance from the Sixth Pesht Regulars’ Third Battalion stood
between the spaceport and the pirate DropShip grounded in the vast plain east of the city of Barryland. Third Battalion’s First and Second Companies stumbled along in the wake of the pirates’ retreat to their DropShip. The inexperienced MechWarriors would be laughable if their performance were viewed in an entertainment holo.
However, these were Nek’s charges. He was supposed to forge them into a legitimate fighting force. But every MechWarrior he trained to even the barest level of competence was quickly transferred out of the Pesht Regulars and replaced with another green warrior. Meiyo was missing the war with the invading Federated Commonwealth to shepherd these warriors-to-be; only the occasional pirate raiders lit the fading fire of his warrior spirit. These pirates would pay for all the indignities heaped upon Nek since his “retirement” from the Second Sword of Light into the Sixth Pesht. Instead of the graceful transition from combat to command to retirement among the greatest warriors in the Combine, he was saddled with playing nursemaid to a bunch of overeager tenderfeet. That was bad enough. Then came the diagnosis of his illness.
Test of Honor
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