Web view1 mailing lable 2 cups 1 rubber band 25 toothpicks. 5 pieces of spaghetti. The bridge need...
Transcript of Web view1 mailing lable 2 cups 1 rubber band 25 toothpicks. 5 pieces of spaghetti. The bridge need...
Problem 45 May 9, 2011
The Right Spot
(When the team enters the room, tell this is a non-verbal
problem)
You will have 5 minutes to solve this problem. You may ask
questions at any time, but time will continue.
There are twelve cups on the floor in front of you. Some of
them are empty and some of them have marbles in them. Your
problem is to remove the marbles from the cups containing
marbles and place marbles in the empty cups. The even
numbered cups should be empty at the end of time, and the
odd numbered cups should have a marble in them at the end
of time.
There are materials for you to use to move the marbles. You
may not use any other materials.
There is a line on the floor. When moving marbles, you may
not cross the line with any part of your body.
Score will be as follows
Each even numbered cup empty at the end of time 5 points
Each odd numbered cup with a marble at the end of time 5
points
Creativity of how the marbles are moved 1-15
Teamwork 1-20
For Judges Only
Tape a line on the floor. Behind the line, place 20 cups. For
the younger kids, use small, Dixie cups. For more of a
challenge, use a taller cup. You should number them. In the
even cups, place a marble. Leave the odd numbered cups
empty. Place the cups at different intervals and you can make
it as hard or as easy as you like. This one is good for division
1, but do not place the cups too far from the line.
Give teams the following materials
2 sheets of paper 1 shoe 1 yard stick 1
piece of string 12 inches
2 pieces of yarn 24 inches 1 plate 1 cup 1
ruler 1 ladle
1 broom 2 dowel rods
Problem 44 May 7, 2011
Tower Connect
(When the team enters the room, tell them this is a non-verbal
problem)
You will have 7 minutes to solve this problem. You may ask
questions at any time, but time will continue.
There are several towers on the floor in front of you. Your
problem is to use the materials on the table to connect the
towers. Once you have connected a set of towers, you may
attempt to attach the balls in front of you to the connective
structure for bonus points.
You may not change the position of the towers.
There are materials on the table, you may not use any other
materials. The scissors may not be a part of any connective
structure.
To be considered connected, materials must touch some part
of two of the towers at the same time. The connective
materials nor any ball you attempt to attach may not touch the
floor.
Score will be as follows:
Each tower connected by materials: 10 points
If the connective materials support a ping pong ball: 3 points
per ball
If the connective materials support a golf ball: 5 points per
ball
If all balls are attached: 20 points
Creative use of materials 1-20
Teamwork 1-20
For Judges Only
Set up 8 “towers” at different place on the floor. You can use
cardboard tubes, pvc, etc. Make sure that some of them are
different heights.
Give the team 5 ping pong balls and 5 golf balls. Mark 3 for
the ping pong balls and 5 for the golf balls.
Give teams the following materials
1 piece of string 10 inches 3 sheets of paper 3 mailing
labels 1 cup
1 paper plate 2 index cards 2
pieces of yarn 12 inches
Problem 43 May 7, 2011
What is it?
(When the team enters the room, tell them that this will be a
verbal problem)
1) There will be no think time for this problem. You will have 7
minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) There is a box in front of you, you will take the box, put
your hand inside it and say something about what you feel.
For example, you might say, “I feel a fluffy kitten.” You will
then pass the box the teammate to your left.
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Looking for unusual responses and always reward humor
3) Give the team a box with a opening large enough to put
their hand in the box, but small enough so they cannot see
what is inside. Fill the box with a selection of items with
different textures.
Problem 42 May 7, 2011
Floating in Space
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 2 minutes to think and 5 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) You are floating in space. Your problem is to say what you
see or what you feel. For example, you might say: “I see
Halley’s Comet.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Looking for unusual responses and always reward humor
Problem 41 May 1, 2011
Maryland or Bust
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 2 minutes to think and 5 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your team has advance to World Finals in Maryland, your
problem is to say something about your trip to Maryland. For
example you might say “It will take 9 hours to get from
Tennessee to Maryland”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Looking for unusual responses and always reward humor.
Problem 40, May 1, 2011
Hanging By A Thread
(When the team enters the room, tell this this a non-verbal
problem)
You will have 6 minutes to solve this problem
Your problem is to build a structure that hangs from this
thread (point to thread) and will come as close to the floor as
possible without actually touching it.
The structure may only touch the thread.
If the structure can support this golf ball, you will receive
bonus points
You have been given materials to build your structure, you
may not use any other materials.
Competition time will be over when time ends of the team
asks to be scored.
Score will be as follows
For each half-inch the structure is from the floor, the team will
lose 1 point (subtracted from 100). If the structure is less than
a half-inch from the floor, you will receive full points.
If the structure supports the golf ball, you will receive 20
points
Creative use of materials 1-20
How well the team works together 1-20
For Judges Only
Suspend a string between two chairs or inside a door frame.
Make sure that the line is a tight as possible. For division 1,
place the line 40 inches off the floor. For division 2, place the
line 48 inches off the floor. For division 3, place the line 60
inches off the floor. Obviously, these are suggestions. The
higher the line, the more challenging. For teams starting out,
a lower line might be a good idea in order to give them
confidence.
Give teams the following materials
30 toothpicks 5 pieces of pasta 1 mailing label (2 for
division 1)
1 piece of paper 4 straws 1 small paper cup 1 small
paper plate
Problem 39 May 1, 2011
Why are leaves green?
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 2 minutes to think and 5 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to say why the leaves on trees are green.
For example, you might say “Because they are envious.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Looking for unusual responses and always reward humor.
Problem 38 March 21, 2011
Pool Party
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 2 minutes to think and 5 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to name as many ways to remove the water
from a swimming pool as possible. For example, you might say
“I used a huge sponge to soak up all the water.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Looking for unusual responses and always reward humor.
Problem 37 March 21, 2011
Sort It Out!
(When the team enters the room, tell them this is a hands-on
problem)
You will have 8 minutes to solve this problem. You may ask
questions at any time, but time will continue.
Inside the square on the floor are several items. Your problem
is to sort the items and put them in groups of like items.
When retrieving the items, you must be behind the taped line.
There are materials to retrieve the items; you may only use
these items.
You must put like items in to separate groups outside the
square.
Score will be as follows
Each item retrieved from the square will receive 2 points
Each complete set of items grouped together will receive 10
points
Creativity of how the items are retrieved 1-15 points
Teamwork 1-20 points
For Judges Only
Tape a 5 foot square on the floor
Place the following sets of items in random locations in the
box.
5 ping pong balls 4 tennis balls 8 plastic cups 10
marbles
15 paper clips 5 stuffed animals
Give teams the following materials:
1 broom 1 ruler 2 paper plates 4 sheets of paper
1 piece of masking tape 12” 1 piece of string 12”
1 coat hanger 1 small piece of cardboard 1 sock
2 pieces of yarn 24” each
Teams may retrieve more than one item at a time
Problem 36 March 3, 2011
Yarn Improv
1) You will have 2 minutes to think and 5 minutes to respond.
You can ask questions at any time, but time will continue.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) You may not skip your turn, nor repeat, nor pass. If one
member of the team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Each of you has yarn in front of you. Your problem is to
improvise with the yarn and say something about it. For
example, you might put the yarn over your lip and say “I’ve
got a mustache.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Look for unusual responses and always reward humor.
Problem 35 March 2, 2011
Funny Farm
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 1 minute to think and 4 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to name as many funny things as you can.
For example you might say “I am funny.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Look for unusual responses and always reward humor.
3) Look for puns and unusual uses of the word funny like
“Funny Bone, etc”
Problem 34 March 2, 2011
In Like A Lion, Out Like A Lamb
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 1 minute to think and 4 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to name something that starts out one way
and ends another. For example, you might say “An ice cube
starts solid, but ends liquid when it melts.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Look for unusual responses and always reward humor.
Problem 33 March 2, 2011
Suspension Bridge
(When the team enters the room, tell them this is a non-verbal
problem)
This is a 2-part problem. In part 1 you will have 4 minutes to
build your solution. In part 2, you will have 2 minutes to test
your solution.
Your problem is to build a bridge that will suspend between
these two tables. Your bridge may only touch the top of the
table for support.
There are materials provided to build your bridge, you may
not use any other materials.
You may not change the setup of the tables.
In part two, you will test your bridge by placing balls on the
bridge. The balls may only touch the bridge to count for score.
Score will be as follows
Your bridge spans the gap between the tables 0 or 20 points
Each ping pong ball supported by the bridge 1 point
Each golf ball supported by the bridge 3 points
Each tennis ball supported by the bridge 5 points
Creative use of materials in the bridge 1 to 15
How creatively the bridge is designed to support the balls 1 to
15
For Judges Only
Place two tables 20 inches apart
Give the team 10 ping pong balls, 5 golf balls, and 2 tennis
balls.
Give the teams the following materials to build their bridge.
2 sheets of paper 5 straws 5 paper clips 5 pipe
cleaners
1 mailing lable 2 cups 1 rubber band 25 toothpicks
5 pieces of spaghetti
The bridge need only support the balls. The balls do not need
to rest on the bridge over gap as long as they do not touch the
table. Only tell the team if they ask.
Problem 32 February 22, 2011
Kitchen Improv
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 1 minute to think and 4 minutes to respond.
You may ask questions, but time will continue.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to say something about one or more of the
items on the table. For example you might pick up the fork
and say “The fork ran away with the spoon.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Place a variety of kitchen items on the table. Do not use
sharp objects.
Problem 31 February 11, 2011
Let’s Do the Time Warp Again
(When the team enters the room, tell them this is a verbal
hands-on problem)
This is a two-part problem. In part 1, you will have 5 minutes
to come up with a solution and practice. In part 2, you will
have 3 minutes to present your solution to the judges. You
may ask questions at any time, but time will continue.
Your problem is to present a skit about a character who
travels in time.
The character must start in the present time period and end in
a different time period in the past or future.
There are materials in front of you to use in your performance.
You may not use any other materials.
Your skit must include:
1) The character who travels in time
2) A creative representation of traveling through time
3) A location in the present time
4) A location in the past or future
5) A sound effect
6) A surprise ending
Score will be as follows
Creativity of the overall skit 1-20
Creativity of the character who travels in time 1-10
How well the team portrays the present time location 1-15
How well the team portrays the past or future location 1-15
Creativity use of the sound effect 1-10
The effect of the surprise ending 1-15
Teamwork 1-15
For Judges Only
Give the teams an assortment of craft materials to make
props.
When scoring, look for original ideas. When scoring the
surprise ending, really look for endings that are totally
unexpected. If you can see it coming a mile a way, score on
the low end.
Problem 30 February 5, 2011
Catch Me If You Can
(When the team enters the room, tell them this is a non-verbal
problem)
This is a two-part problem. In part 1 you will have 5 minutes
to build your solution and practice. In part 2, you will have 3
minutes to accumulate score. You can ask questions at any
time, but time will continue.
There are 2 ramps on the floor. Your problem is to build
devices that will catch balls rolled down the ramps.
You will be given materials to build your catching devices. No
other materials can be used.
You may not change the setup, including the position and
height of the ramps.
In part 2, you will roll balls 1 at a time down the ramp. To be
eligible for score, your catching devices must be behind the
second line.
One a ball is rolled no team member may touch the ball or any
of the catching devices.
To be considered caught the ball must be touching the
catching device when time is up or the last ball has come to
rest. If a ball is not caught, it may not be retrieved.
Score Will Be As Follows:
Each Ping Pong Ball caught will receive 2 points
Each Golf Ball Caught will receive 4 points
Creativity of the catching devices 1-25
Teamwork 1-20
For Judges Only
Give the team two ramps. These can be as simple as a flat
piece of wood placed on top of a cup. One ramp should have a
taller ramp surface. Teams do not have to roll the ball down
the entire length of the ramp, but only tell them if they ask.
Tape 1 line on the floor and place the ramps behind it. Tape
another line 2 feet from the first line. All catching devices
must be behind this line.
Give the team 15 ping pong balls and 5 golf balls. You can use
other balls depending on what you have.
Give teams the following items:
5 cups 5 paper plates 3 mailing labels 1 piece of
newspaper
1 soup can 1 small bowl 30 pieces of pasta 10
marshmallows
1 small piece of cardboard 3 unsharpened pencils.
Problem 29 February 3, 2011
Twitter with Omer!
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 1 minute to think and 4 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to say what Omer might say on Twitter. For
example, you might say “I’m at the TN Odyssey of the Mind
State Finals with some amazing teams!”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Looking for unusual responses and always reward humor.
Problem 28 February 3, 2011
Cave Music
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 1 minute to think and 4 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to say something about the picture in front
of you. For example, you might say, “That bird’s beak is going
to get sore.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Print out the picture below so that teams can make a
response. For this type of problem, you can use ANY picture
you like, just make sure that you change the example in the
problem.
3) Look for unusual responses and always reward humor.
Problem 27 February 1, 2011
Commercial Appeal
(When the team enters the room, tell them this is a verbal
hands on problem)
This is a two-part problem. In part 1, you will have 6 minutes
to plan your solution and practice.
Your problem is to create a commercial for a business. On the
table, there are three cards with businesses on them. You
must choose one of these businesses for your commercial
Your commercial must include:
1) A creative name for your business
2) An original product sold at your business
3) A creative owner of the business
4) A song OR dance
There are props on the table. You must incorporate as many of
the props into the performance as possible.
Score will be as follows:
How well your team works together in part 1 1-25
Creativity of the presentation of the commercial 1-25
Creativity of the Business Name 1-15
Creativity of the product 1-15
Creativity of the owner character 1-20
Quality of the song or dance 1-20
Use of props in the performance 1-20
For Judges only:
Place three cards on the table, each with a different type of
business. Examples are a bakery, bank, fitness club, car wash,
phone company, pizza parlor, etc.
Give division 1 teams 10 props. Give division 2 and 3 teams 20
props. These can be anything you have. For division 2 and 3,
try to make half of the props wacky or unusual.
Problem 26, February 1, 2011
Switcheroo!
(When the team enters the room, tell them this is a non-verbal
problem)
This is a two-part problem. In part 1, you will have 5 minutes
to build your solution and practice. In part two, you will have
3 minutes to accumulate score
There are two squares on the floor containing scoring items.
Your problem is for each of you to build a device with which
you will move an item from the red square to the blue square.
You may not change the setup for this problem.
Each of you will take a turn attempting to move 1 object from
each square. You will only receive 1 attempt on your turn;
there is no do over. None of your team members may help you
during your attempt.
To move an object, both feet must be within the rectangle on
the floor. If an object touches the floor during your attempt,
you will not receive credit for that item.
There are materials provided to make your devices, you may
not use any other materials.
If your device can move both objects at the same time, you
will receive double points for that attempt.
Score will be as follows:
Teamwork during Part 1: 1-20
Creativity of each team members’ device 1-10
Each object moved to the correct target receives 5 points
The object will receive 10 points if the device can move both
objects at the same time
For judges only
Tape a 3’ x 2’ rectangle in the middle of the floor. 2 feet from
the East end of the rectangle, tape a 2’ x 2’ red square. 2 feet
from the West end of the rectangle, tape a 2’ x 2’ blue square.
Place 5 scoring objects in each square. Each of the objects
should be the same color to avoid confusion. You may vary the
objects to make the problem more or less difficult. You could
use 5 ping pong balls in each square (just vary the color) for
division 1. Anything will work, you could try using 5 different
objects in each square to make the problem more challenging
for division 2 and 3 teams.
Give teams the following materials to make their devices
5 pieces of newspaper 5 pieces of string 36” 5 cups 2
coat hangers
1 broom 1 yard stick 3 rulers
3 paper plates 1 dowel rod 5
mailing labels
3 pieces of paper 3 plastic spoons 1 ladle
Problem 25, January 7, 2011
Funky Town
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 1 minute to think and 4 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to say something about the picture in front
of you. For example, you might say, “Somebody drew outside
the lines.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Print out the picture below so that teams can make a
response. For this type of problem, you can use ANY picture
you like, just make sure that you change the example in the
problem.
3) Look for unusual responses and always reward humor.
Problem 24, January 3, 2010
Tower of Power
(When the team enters the room, tell them this is a non-verbal
problem)
You will have 4 minutes to solve this problem. You may ask
questions at anytime, but time will continue.
Your problem is to build a tower that is as tall as possible and
will support one of these three balls.
You will be given materials to build your tower; no other
materials may be used.
Your table must rest on top of the table. The ball may not be a
part a part of the structure. The ball may only rest on the
structure, it may not touch the table.
Time will end at the end of 4 minutes or when the team asks
to be scored. At the end of time, you will place the ball on your
structure.
Score will be as follows:
The structure stands on its own at the end of time 0 or 15
Each inch in height of the structure will receive 1 point
If the structure supports the ball, the height will be multiplied
by the value of the ball.
Creative use of materials 1 to 15
Teamwork 1 to 15
For Judges Only
Give the team 3 balls. One should be small and lightweight,
like a ping pong ball marked 1. Choose a heavier ball, such as
a wiffle ball or foam ball and mark it 2, the third should be a
golf ball, marked 3.
Give teams the following materials:
10 straws 10 tooth picks 3 cups 5 pieces of spaghetti
4 pieces of paper 1 paper plate
The tower does not have to support the ball at the top, but
only tell teams if they ask. As long as the ball is only touching
materials used to make the structure, teams may place the
ball anywhere, including indirectly touching the table.
Problem 23, December 26 2010
Omer’s Christmas Present
(After the team chooses) Judge reads:
You will have 1 minute to think and 4 minutes to respond.
Each of you has 7 cards. After each response, you will place a
card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
Questions count against your thinking time. You may not skip
your turn, nor repeat, nor pass. If one member of the team is
stuck, the team is stuck.
Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
Your problem is: to say what you would get Omer for
Christmas. For example, you might say “I’m getting Omer a
new shirt because he always wears the same one.”
(Judge repeats, “Your problem is:…)
JUDGES: Be sure each team member has 7 cards. Provide a
box or basket for the cards to be placed into after each
response.
Be sure to reward humor in the responses.
Problem 22, December 20 2010
Omer, I Shrunk The Team!
(After the team chooses) Judge reads:
You will have 1 minute to think and 4 minutes to respond.
Each of you has 7 cards. After each response, you will place a
card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
Questions count against your thinking time. You may not skip
your turn, nor repeat, nor pass. If one member of the team is
stuck, the team is stuck.
Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
Your problem is: Your team has been shrunk down to size of
ants. Your problem is to say how this happened or what you
would do after it happened.
(Judge repeats, “Your problem is:…)
JUDGES: Be sure each team member has 7 cards. Provide a
box or basket for the cards to be placed into after each
response.
Problem 21, December 20 2010
Catch!
(When the team enters the room, tell them this is a non-verbal
problem)
This is a two-part problem. In part one, you will have 5
minutes to build a solution and practice. In part two, you will
have 2 minutes to compete for score.
Your problem is to use the materials in front of you to build a
net between the two tables. In part two, you will roll the balls
down the table and attempt to have the net catch them for
score.
You may only use the materials you have been give and you
may not change the setup of the table.
Your net must touch both tables.
In part 2, you will roll balls one at a time into the net. You
must be entirely behind the line when you roll the ball. Once
the ball has left your hand, the team may not touch the ball or
the net. If a ball falls to the ground, it is out of play. You can
keep rolling balls until time is up, you are out of balls, or the
net breaks.
Score will be as follows:
The net supports itself between the two tables 0 or 20
Each ball caught by the net 5 points
Creative use of materials 1-20
Teamwork 1-20
For Judges Only
Place two tables 18 inches apart. Tape a foul line 2 feet from
the edge of the table.
Give the team 15 ping pong balls to roll.
Give teams the following materials
1 piece of paper 2 mailing labels 15 straws 2 plastic
cups
20 toothpicks 1 paper plate 1 piece of string 12″
Problem 20, December 8 2010
Fly on the Wall
This is a verbal spontaneous problem. You have one
minute to decide which 5 team members will
participate.
(After the team chooses) Judge reads:
You will have 1 minute to think and 4 minutes to respond.
Each of you has 7 cards. After each response, you will place a
card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
Questions count against your thinking time. You may not skip
your turn, nor repeat, nor pass. If one member of the team is
stuck, the team is stuck.
Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
Your problem is: You are a fly on the wall, what do you hear
or see? Example: “I see an Odyssey of the Mind team doing
spontaneous.”
(Judge repeats, “Your problem is:…)
JUDGES: Be sure each team member has 7 cards.
Provide a box or basket for the cards to be placed into
after each response.
Problem 19, December 8 2010
Cup it Up
(When the team enters the room, tell them this is a non-verbal
problem)
You will have 5 minutes to solve this problem.
On the table in front of you are 20 cups. Your problem is to
use the materials you are given to raise the cups off of the
table. You may not use any other materials in your solution.
In order to receive score, the cup may only touch the
materials. All of the cup’s contact points must be off the table
to receive score.
Score will be as follows
Each cup not touching the table: 5 points
Creative use of materials: 1-20 points
Teamwork: 1-20 points
For Judges Only
Give the team 20 disposable cups. What ever you have on
hand will work.
Give the team the following materials:
1 sheet of paper 10 straws 10 toothpicks 2 plastic
forks
This problem is about teaching teams about loopholes in a
problem. Do not tell the team, but if they ask, they can stack
the cups inside of each other. They can merely set the cups on
the piece of paper. Allow the teams to be creative and if the
problem does not say they cannot do something, let them do
it.
Problem 18, November 29 2010
Omer’s Silent Movie
(When the team enters the room, tell them this is a verbal
hands-on problem)
This is a two-part problem. In part 1, you will have 6 minutes
to solve the problem and practice. In part 2, you will have 3
minutes to present your solution to the judges.
Your problem is to create a performance based on the theme
written on one of these cards. You must choose one card and
create your performance based around the situation on the
card. Your performance must tell a story without the use of
words. You may present the story in any way you choose, but
no spoken words may be used during the performance.
The team must also incorporate a special effect into the
performance. The special effect can be anything the team
wishes as long as it does not incorporate spoken language.
You will be given props and materials to use in your
performance, you may not use any other items in the
performance.
Score will be as follows
Creativity of the performance 1-20
How well the team presents their story with no words 1-20
Creativity of the special effect 1-10
How well the team integrates the special effect in the
performance 1-20
Creative use of props 1-20
Teamwork 1-20
For Judges Only
Place 3 cards on the table each with a theme or idea on it.
Examples are 1) Someone rescues a kitten from a tree 2) A
Parade comes to town 3) Aliens have landed on Earth, etc .
Give the team a variety of props and materials to use in the
performance. Be creative here, give them some obvious things
and some things that are less obvious.
Problem 17, November 29 2010
Create Your Own Hands-on
(When the team enters the room, tell them this is a non-verbal problem)
This is a two-part problem. In part 1, you will have 7 minutes to come up with a
solution and practice. In part 2, you will have 3 minutes to demonstrate your
solution to the judges.
Your problem is to make your own hands-on spontaneous
problem using the layout and materials provided. Your
problem may be anything the team wishes as long as it is
hands-on in nature and uses the layout and at least some of
the materials provided.
At the end of part 1 or when the team is ready, you will tell
the judges what the problem is. In part 2, you will
demonstrate to the judges how the problem would work in
competition. Remember that you are not competing for score
in the problem you create, only showing the judges how it
would work.
Score will be as follows
Teamwork in Part 1: 1-25 points
Creativity of the problem: 1-25 points
How well the problem is demonstrated 1-25 points
Team work in Part 2: 1-25 points
For judges only
Give teams the following materials
5 dixie kitchen cups 5 pieces of construction paper
6 of various types of balls (can be ping pong, golf balls,
compresses rubber, etc.)
20 toothpicks 2 dowel rods, each 8 ” in length
2 yard sticks 2 boxes (can be small mailing boxes or cereal
boxes,etc.)
3 stuffed animals 12 ” string or yarn
5 spoons 6 index cards
10 paper clips 2 small embroidery hoops (or large rings of any
sort)
Layout can vary. For instance you could tape of two foul lines
or a taped off box in the floor. Just make sure it is not too
elaborate.
NOTE TO COACHES:
One of your goals, as a coach, should be to help your teams
feel comfortable with the spontaneous problems and
procedures. When they go into the room at competition to
perform the spontaneous problem solutions, they should be
relaxed about the possibility of various kinds of challenges, if
not relaxed with the idea of performing. (All teams will be a
little nervous because the situation is always an “unknown”.
But feeling comfortable with the format and possibilities helps
a lot.)
One way to help teams feel more comfortable is to not only
have them DO spontaneous problems, but to have them
WRITE spontaneous problems, SCORE spontaneous problems,
and DISCUSS spontaneous problems. What different kinds of
challenges might we face? What are strategies for various
types of problems? How are the problems put together and
what sort of things are the judges looking at? How do the
problems balance risk-taking with safe solutions? What are
the properties of various materials and how can they work
together?
Have your team write verbal problems and hands-on problems
for their teammates to perform. Discuss how a problem is
written: what are the components of a good problem? This will
help the team understand the goals and the process for
spontaneous problem solving.
Problem 16, November 22 2010
One of These Things is not Like the Other
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 1 minute to think and 4 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to say something about the picture in front
of you. For example, you might say, “why so blue?”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Print out the picture below so that teams can make a
response. For this type of problem, you can use ANY picture
you like, just make sure that you change the example in the
problem.
3) Look for unusual responses and always reward humor.
Problem 15 November 22, 2010
Connect the Dots
(When the team enters the room, tell them this is a non-verbal
problem)
You will have 5 minutes to solve this problem.
Your problem is to use the materials in front of you to connect
the dots on the floor. You may only use the materials provided.
You must begin on the dot marked “Start.” Some part of your
structure must touch a dot to count for score. Only parts of
the structure attached to the piece that begins on “Start” will
receive score.
If the structure does not touch the floor between two dots, you
will receive double score for those dots.
You may not change the set up.
Dots may only receive score once.
Competition time will stop at the end of 5 minutes or when the
team asks to be scored.
Score will be as follows
Each dot connected will receive the point value marked on
that dot
If the structure does not touch the floor between two dots, you
will receive double score for those dots
Creative use of materials 1-20
Teamwork 1-20
For Judges Only
Place 20 dots on the floor. Mark start on 1 of them and
position it on the far left side of the room. Place the other dots
however you like. Mark 10 of them as 5, 5 as 10, 2 15, 1 as 20,
1 as 30, and 1 as 50. The 30 and 50 should be in difficult spots
to reach, but not unreachable.
Give teams the following materials
5 sheets of paper 2 envelopes 2 cups 50 toothpicks 20
straws 1 mailing label
Problem 14 November 14, 2010
Up and Down
(When the team enters the room, tell them this is a non-verbal
problem)
This is a two-part problem. In part 1, you will have 5 minutes
to build a solution. In part 2, you will have 3 minutes to test
your solution and accumulate score.
Your problem is to build a bridge that will span the gap
between these tables. Your structure will be tested by
supporting objects above the bridge and below the bridge.
You have been given materials to build your bridge, no other
materials may be used and you may not change the set up of
the tables.
In part 2, you will place the objects on the bridge for score.
The objects may only touch the bridge or the materials used to
help secure the items. You will be given materials in part 2 to
help place your objects on the bridge, these materials can only
touch the bridge as well.
For an object to qualify as being above the bridge, ¾ of the
object must be above the structure. Likewise, an object must
be ¾ below the bridge to count for being below the structure.
Score will be as follows:
The bridge stands on its own at the end of Part 1 0 or 10
The bridge holds at least 1 object above and below 0 or 15
Each item held above the bridge will receive 2 points
Each item held below the bridge will receive 5 points
How creatively the bridge holds the items 1-15
Teamwork 1-15
For Judges Only
Place two tables with a gap between them. You can choose the
distance of the gap based on the level of the team. I would say
that 2 feet is a good distance for division 2 and 3, while 16
inches might work better for Division 1
Give teams the following materials in part 1
20 straws 20 toothpicks 20 pieces of spaghetti
2 rubber bands 1 piece of paper 1 mailing label
Give teams the following items in part 2
2 mailing labels 1 envelope 2 small plastic cups
3 pieces of paper 1 piece of yarn 12” 1 piece of string 12”
Give the teams the following objects for score
10 ping pong balls 10 quarters 10 pencils
Problem 13 November 12, 2010
Omer the River and Through the Woods
(When the team enters the room, tell them this is a verbal
problem)
You will have 2 Minutes to think and 4 Minutes to respond.
You may ask questions once think time begins, but time will
continue.
You will take turns responding in order. If one member of the
team is stuck, the team is stuck.
Each of you have 7 cards. Every time you give a response, you
MUST place one card in the box in the middle of the table.
Common responses will receive 1 point and creative responses
will receive 5 points.
Omer is going to visit his grandmother. To get to
grandmother’s house, Omer needs to get over the river and
through the woods. Your problem is to say how Omer will get
over the river and through the woods to his grandmother’s
house. For example, you might say he flew in on a magic
carpet.
Problem 12 November 4, 2010
The Food Pyramid
(When the team enters the room, tell them this is a hands-on
problem)
You will have 6 minutes to solve this problem. You may ask
questions at any time and you may talk to each other as you
wish.
Your problem is to build a structure that is as tall as possible
with the items provided.
There are materials provided to build your structure. You may
not use anything else to build your structure.
Your structure must have 3 legs that touch the table. The legs
may only touch the table inside of one of the squares marked
on the table. There may only be one leg in each square. There
are three sets of squares. Your team must choose one of the
sets in which to build your structure.
If you choose the squares marked A the height of your
structure will be multiplied by 1. If you choose the squares
marked B the height of your structure will be multiplied by 3.
If you choose the squares marked C the height of your
structure will be multiplied by 5.
Time will end at the end of 6 minutes or when the team asks
to b scored.
Score will be as follows:
The height of your structure multiplied by 1, 2, or 3.
How creatively you use the materials provided 1-20
Teamwork 1-15
For Judges Only
Tape off 3 sets of 3 squares in a triangular pattern. Each
square should be 2” x 2”. There should be 3 inches between
each square in set A. There should be 6 inches between each
square in set B. There should be 9 inches between each
square in set C.
Give teams the following materials
25 pieces of spaghetti 10 pieces of penne pasta 20 raisins
3 fruit rollups 20 marshmallows 1 mailing
label
Give Division 1 teams 10 extra pieces of spaghetti and 1 extra
mailing label
Problem 11 November 3, 2010
Blue Skies
1) You will have 1 minute to think and 4 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to say what makes the sky blue. For
example, you might say “Giants brushed the air with blue
paint.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Look for unusual responses and always reward humor.
Problem 10 October 25, 2010
L Structure
(When the team enters the room, tell them this is a hands-on
problem)
This is a two-part problem. In part 1 you will have 6 minutes
to build your solution. In part 2 you will have 2 minutes to test
your solution. You may ask questions at any time, but time will
continue.
In part 1 you will build a structure that begins behind line A,
touches the X and then continues on beyond line B (point to
each area when reading this).
Your structure can only touch the table behind line A, on the
X, and behind line B.
On the table in front of you are materials to build your
structure; these are the only materials you may use.
In part 2, you will test your structure by placing ping pong
balls on your structure. The structure must support the ping
pong balls and they may not touch the table. If the structure
breaks and comes in contact with the table, time for part 2
will end.
Score will be as follows
Your structure starts behind Line A and reaches the X 0 or 10
Your structure starts behind Line A, reaches the x and then
ends behind line B 0 or 25
Every ping pong ball supported on your structure will receive
5 points
Creative use of materials 1 to 15
Teamwork 1 to 15
For Judges Only
On a table, mark a line 6 inches from the top of the table and
mark it with A. 8 inches from line A tape an x. 10 inches to
the right of the x, tape a line marked B. Feel free to vary the
dimensions here.
Give teams 10 ping pong balls.
Give teams the following materials. Feel free to substitute
what you have.
10 straws 15 pieces of spaghetti 1 coat hanger
4 plastic cups 2 pieces of paper 1 pencil
3 rubber bands 2 toothpicks 1 envelope
1 mailing label
Problem 9 October 16, 2010
Happily Ever After
(When the team enters the room, tell them this is a verbal
problem)
You will have 2 Minutes to think and 4 Minutes to respond.
You may ask questions once think time begins, but time will
continue.
You will take turns responding in order. If one member of the
team is stuck, the team is stuck.
Each of you have 7 cards. Every time you give a response, you
MUST place one card in the box in the middle of the table.
Common responses will receive 1 point and creative responses
will receive 5 points.
Your problem is say what would happens after the happily
ever after. Example: Cinderella and Prince Charming open a
party planning company with glass carriages.
Problem 8 October 13, 2010
Double Up
(When the team enters the room, tell them this is a hands-on
problem)
You will have 8 minutes to solve this problem. You may ask
questions at any time and you may talk to each other as you
wish.
Your problem is to build two structures, one as long as
possible and the other as tall as possible.
You will have materials to use to build your structures; these
are the only materials that may be used to solve this problem.
Structure A will span the distance between these tables. You
may adjust the tables to be as far from each other or as close
together as you like.
Structure A can only touch the tops of the two tables. You will
receive points for each inch the structure spans past the
edges of the table.
Structure B will rest on top of Structure A. Structure B may
only touch Structure A. You will receive points for each inch
tall structure B stands above structure A.
Time will end at the end of 8 minutes or when the team
indicates it is finished.
Score will be as follows
Structure A spans the distance between the tables 0 or 10
Each inch in length from the edges of the tables of Structure A
2 points per inch
Structure B stands on its own on top of Structure A 0 or 15
Each inch in height for Structure B above Structure A will
receive 3 points per inch
Creative use of materials 1-15 pointsTeamwork 1-15 points
For Judges Only
You will need two tables of the same height.
Give teams the following materials (You may also substitute
any materials you have. I think it’s good to always give the
teams one or two difficult materials to work with)
10 straws 40 toothpicks 5 mailing labels 1 piece of clay
3 coins 3 plastic cups 1 plastic bag 1 water bottle
2 sheets of paper 10 pieces of spaghetti
Problem 7 October 12, 2010
Hands-On: Waste Not, Want Not
Judge Reads to Team:
When the team enters the room, tell them this is a hands-on
problem.
You will have 8 minutes to solve this problem. You may ask
questions after time begins, but time will continue.
Your problem is to build a structure that will stand as tall as
possible.
You will be given materials to build your structure. No other
items may be used. You must use every single material given
in some way in your structure. For each item not used, there
will be a 3 point penalty.
There are three squares on the table. Your structure must
stand completely within the boundaries of one of these
squares. Each square has a value marked on it. The height of
your structure will be multiplied by this value. If your
structure cannot fit inside any of the squares, it will receive no
score.
Your team’s structure will receive score as follows:
Each inch in height of your structure will receive 1 point
Height multiplied by 1, 2, or 3 depending upon which square
contains the structure
Each item used in your structure 1 point
Each item not used in your structure -3 points
How creatively the materials are used to build a structure 1-
10
Teamwork 1-20
For Judges (And Coaches) Only:
Give teams a variety of items to use for their structure,
including a few non-traditional
items. For example, you might give each Division I team 3
miniature marshmallows, 4
toothpicks, 2 mailing labels, 5 pieces of spaghetti, 1 soda
straw, 1 unsharpened pencil, 1
piece of jewelry, 1 plastic flower, 1spoon (not plastic), and 1
small stuffed animal.
Give Division 1: 20 items
Give Division II: 25 items (add 2-3 more traditional items, one
fairly heavy, such as a large nail; and 2-3 unusual items, one
fairly heavy, such as a “C” battery)
Give Division III: 35 items (add 4-5 more traditional items, two
fairly heavy; and 4-5 unusual items, two fairly heavy) Tape the
boundaries of 3 squares on the table as follows:
Make one square 6” x 6”; label this square #1
Make one square 4 1/2 ” x 4 1/2 “; label this square #2
Make one square 3” x 3”; label this square #3
Note: the outside edges of the tape define the vertical plane;
be sure the outside edges are the prescribed distances apart.
Problem 6 — October 4, 2010
From A to Z
(When the team enters the room, tell them this is a verbal
problem)
This is a two-part problem. In part 1 you will have 3 minutes
to think and come up with a solution. In part 2, you will have 4
minutes to give responses.
On the table in front of are 26 cards, each marked with a
letter of the alphabet.
In part 1, you will come up with a story. You may talk to each
other at any time during part 1.
In part two, you will take turns, in order telling parts of the
story. You may not skip your turn or pass, if one member of
the team is stuck, the team is stuck.
During each turn, you will select a card and include as many
words that start with that letter as you can in your part of the
story.
You may choose any card you wish, you do not have to go in
alphabetical order.
Score will be as follows
Each word starting with the letter on the card will receive 1
point
The creativity of the story will receive 1-20 points
The quality of the story will receive 1-20 points
Problem 5 — September 15, 2010
From A to B
(When the team enters the room, tell them this is a hands-on
problem)
This is a two-part problem. In part 1, you will have 5 minutes
to build a solution and practice. In part 2, you will have 3
minutes to compete for score.
There are 5 items on the table in front of you. Your problem is
to move each of the items from table A to table B.
Each item is marked with a number. The number is the
amount of points you will receive for moving that item.
There are items on the table to use to move the items. You
may not use any other items.
Each of the items must be moved using a different method.
Example, if you use the spatula to move item to carry item 1,
you may not move another item using the same method.
You may not directly touch any of the items with any part of
your body. If an item touches the floor after leaving table A,
you must move it back to table A and begin again.
Score will be as follows
Each item successfully moved from table A to table B using a
different method will receive the point value marked on the
item. 0 to 75 points
Creativity of the methods used to move the items 1-15 points
Teamwork 1-10 points
For Judges Only
You will need two tables. Mark one A and the other B. The
closest edge of table B should be 10 feet from table A.
Teams may move the table, but only tell them if they ask.
The following is an example of items to be moved. Use what
you have and value them accordingly.
A paperback book marked 5
A tennis ball marked 10
A hardback book marked 15
A baseball marked 20
A full coffee tin marked 25
Provide the following or similar items to use to move the items
1 Spatula 1 yardstick 1 piece of string 36 inches
1 shoe 1 small plastic bowl 1 frisbee
5 plastic cups 1 paper plate
Problem 4 — August 15, 2010
Grinning From Ear to Ear
(When the team enters the room, tell them that this will be a
verbal problem)
1) You will have 1 minute to think and 4 minutes to respond.
2) Each of you has 7 cards. After each response, you will place
a card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
3) Questions count against your thinking time. You may not
skip your turn, nor repeat, nor pass. If one member of the
team is stuck, the team is stuck.
4) Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
5) Your problem is to say something about the picture in front
of you. For example, you might say, “My, what big lips you
have.”
For Judges Only
1) Provide 35 cards. If you have colored cards or cards that
are somehow marked, that works the best.
2) Print out the picture below so that teams can make a
response. For this type of problem, you can use ANY picture
you like, just make sure that you change the example in the
problem.
3) Look for unusual responses and always reward humor.
Problem 3 — June 15, 2010
Portable Structure
(When the team enters the room, tell them this is a non-
verbal problem and give them 1 minute to select the
team members that will solve the problem)
This is a two-part problem. In part one, you will have 7
minutes to build your solution and practice. In part two, you
will have two minutes to test your solution.
Your problem is to use the materials to build the tallest
structure possible in part 1. Part one will end at the end of 7
minutes or when the team chooses to end part 1. The
structure must stand on its own on the surface of the table at
the end of part 1 in order for the team to transport it in part 2.
In part two, you must transport your structure to ONE of
three scoring locations (point to tables).
You have been provided with materials to solve this problem.
No other materials may be used.
You can transport your structure in any way you choose as
long as it does not directly touch a part of a team member’s
body. If a team member touches the structure directly, you
must return the structure to the start table and begin again.
To receive score for height in part two, the structure must
come to rest on one of the scoring tables and stand on its own
without team member assistance.
Score will be as follows.
Structure stands on it its own at the tend of part one – 15
points
Creativity of how the team transports the structure (whether
it is successful or not) 1-15 points
The team successfully transports the structure to one of the
scoring tables and it stands on its own – 20 points
If the structure successfully comes to rest on one of the
scoring tables, the height of the structure will be multiplied by
the number of the table (example a structure that rests on
table three and is ten inches tall would receive 30 points).
Teamwork will receive 1-15 points
For Judges Only
Give the team the following materials to solve the problem.
15 straws 20 toothpicks 3
envelopes 4 mailing labels
2 pencils 1 paper plate 5 pipe
cleaners 1 piece of string 24”
1 ruler 1 quart size baggy
If you do not have tables, you can simply tape off 4 squares on
the floor or even draw them with chalk outside. Table 1 should
be 1 foot from the start table, table 2 should be 3 feet from
table 1, table 3 should be 5 five
feet from table 2.
Problem 2 — June 9, 2010
Why is London Bridge Falling Down?
This is a verbal spontaneous problem. You have one
minute to decide which 5 team members will
participate.
(After the team chooses) Judge reads:
You will have 1 minute to think and 4 minutes to respond.
Each of you has 7 cards. After each response, you will place a
card in the box. You will respond in sequence. You may give
responses until you no longer have any cards or until time
ends, whichever occurs first.
Questions count against your thinking time. You may not skip
your turn, nor repeat, nor pass. If one member of the team is
stuck, the team is stuck.
Common answers will receive 1 point. Creative answers will
receive 3 points. Highly creative or humorous answers will
receive 5 points.
Your problem is: Explain why London Bridge is Falling
Down. For example, you could say, “Because it doesn’t want to
stand up anymore.”
(Judge repeats, “Your problem is:…)
JUDGES: Be sure each team member has 7 cards.
Provide a box or basket for the cards to be placed into
after each response.
It would also be a nice reference for the kids to have a
printed out picture of London Bridge on the table.
Problem 1 — June 3, 2010
Just A Hop, Skip, and a Jump
(Judges, when the team enters the room, tell them this
is a non-verbal problem)
This is a two-part problem. In part 1 you will have 4 minutes
to build your solutions and practice. In Part 2 you will have 3
minutes to accumulate score.
Your problem is to movie scoring items in to each marked
square and then int o the scoring area.
You will be given materials to help move the scoring objects;
you may not use anything else to move objects.
The scoring items must touch the inside of each marked
square then come to rest in the scoring area to count for score
Once an object leaves the start line, a team member may not
directly touch the object with any part of their body.
Team members may not cross the taped lines (point to them)
while moving scoring objects.
A scoring object may be retrieved by the team as long as a
team member does NOT cross the line and only uses the
materials provided to retrieve the object.
You will be scored as follows:
1) Each object that passes through each of the marked areas
and lands in the scoring area will receive 5 points.
2) Creativity of how the materials are used to move the
objects 1-20
3) Teamwork 1-20
For Judges Only
Tape a 10 by 5 rectangle on the floor. On 1 end write the word
start on the top. On the opposite end, place a small box or
container (1 foot or less tall) directly behind the line. On the
inside, tape 3 6” squares. You can choose where to mark these
squares depending on how difficult you want to make the
problem.
Give the team 20 scoring objects. You can use whatever you
have available. Ping Pong balls would be good scoring objects.
To increase the difficulty, use a variety of objects of different
shapes, sizes, and weights.
Give teams the following materials to work with:
1 Broom 1 Toboggan 1 Sock 5
Mailing Labels
2 pieces of string 3’ each 4 paper plates 5 plastic
cups
1 dowel rod 1 yard stick
* Teams may move more than 1 object at a time, but only tell
them if they ask