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Problem 45 May 9, 2011 The Right Spot (When the team enters the room, tell this is a non- verbal problem) You will have 5 minutes to solve this problem. You may ask questions at any time, but time will continue. There are twelve cups on the floor in front of you. Some of them are empty and some of them have marbles in them. Your problem is to remove the marbles from the cups containing marbles and place marbles in the empty cups. The even numbered cups should be empty at the end of time, and the odd numbered cups should have a marble in them at the end of time. There are materials for you to use to move the marbles. You may not use any other materials.

Transcript of Web view1 mailing lable 2 cups 1 rubber band 25 toothpicks. 5 pieces of spaghetti. The bridge need...

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Problem 45 May 9, 2011

The Right Spot

(When the team enters the room, tell this is a non-verbal

problem)

You will have 5 minutes to solve this problem. You may ask

questions at any time, but time will continue.

There are twelve cups on the floor in front of you. Some of

them are empty and some of them have marbles in them. Your

problem is to remove the marbles from the cups containing

marbles and place marbles in the empty cups. The even

numbered cups should be empty at the end of time, and the

odd numbered cups should have a marble in them at the end

of time.

There are materials for you to use to move the marbles. You

may not use any other materials.

There is a line on the floor. When moving marbles, you may

not cross the line with any part of your body.

Score will be as follows

Each even numbered cup empty at the end of time 5 points

Each odd numbered cup with a marble at the end of time 5

points

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Creativity of how the marbles are moved 1-15

Teamwork 1-20

For Judges Only

Tape a line on the floor. Behind the line, place 20 cups. For

the younger kids, use small, Dixie cups. For more of a

challenge, use a taller cup. You should number them. In the

even cups, place a marble. Leave the odd numbered cups

empty. Place the cups at different intervals and you can make

it as hard or as easy as you like. This one is good for division

1, but do not place the cups too far from the line.

Give teams the following materials

2 sheets of paper         1 shoe             1 yard stick             1

piece of string 12 inches

2 pieces of yarn 24 inches  1 plate     1 cup              1

ruler          1 ladle

1 broom     2 dowel rods

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Problem 44 May 7, 2011

Tower Connect

(When the team enters the room, tell them this is a non-verbal

problem)

You will have 7 minutes to solve this problem. You may ask

questions at any time, but time will continue.

There are several towers on the floor in front of you. Your

problem is to use the materials on the table to connect the

towers. Once you have connected a set of towers, you may

attempt to attach the balls in front of you to the connective

structure for bonus points.

You may not change the position of the towers.

There are materials on the table, you may not use any other

materials. The scissors may not be a part of any connective

structure.

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To be considered connected, materials must touch some part

of two of the towers at the same time. The connective

materials nor any ball you attempt to attach may not touch the

floor.

Score will be as follows:

Each tower connected by materials: 10 points

If the connective materials support a ping pong ball: 3 points

per ball

If the connective materials support a golf ball: 5 points per

ball

If all balls  are attached: 20 points

Creative use of materials 1-20

Teamwork 1-20

For Judges Only

Set up 8 “towers” at different place on the floor. You can use

cardboard tubes, pvc, etc. Make sure that some of them are

different heights.

Give the team 5 ping pong balls and 5 golf balls. Mark 3 for

the ping pong balls and 5 for the golf balls.

Give teams the following materials

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1 piece of string 10 inches     3 sheets of paper          3 mailing

labels        1 cup

1 paper plate                              2 index cards                2

pieces of yarn 12 inches

Problem 43 May 7, 2011

What is it?

(When the team enters the room, tell them that this will be a

verbal problem)

1) There will be no think time for this problem. You will have 7

minutes to respond.

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2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) There is a box in front of you, you will take the box, put

your hand inside it and say something about what you feel.

For example, you might say, “I feel a fluffy kitten.” You will

then pass the box the teammate to your left.

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Looking for unusual responses and always reward humor

3) Give the team a box with a opening large enough to put

their hand in the box, but small enough so they cannot see

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what is inside. Fill the box with a selection of items with

different textures.

Problem 42 May 7, 2011

Floating in Space

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(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 2 minutes to think and 5 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) You are floating in space. Your problem is to say what you

see or what you feel. For example, you might say: “I see

Halley’s Comet.”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Looking for unusual responses and always reward humor

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Problem 41 May 1, 2011

Maryland or Bust

(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 2 minutes to think and 5 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Your team has advance to World Finals in Maryland, your

problem is to say something about your trip to Maryland. For

example you might say “It will take 9 hours to get from

Tennessee to Maryland”

For Judges Only

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1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Looking for unusual responses and always reward humor.

Problem 40, May 1, 2011

Hanging By A Thread

(When the team enters the room, tell this this a non-verbal

problem)

You will have 6 minutes to solve this problem

Your problem is to build a structure that hangs from this

thread (point to thread) and will come as close to the floor as

possible without actually touching it.

The structure may only touch the thread.

If the structure can support this golf ball, you will receive

bonus points

You have been given materials to build your structure, you

may not use any other materials.

Competition time will be over when time ends of the team

asks to be scored.

Score will be as follows

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For each half-inch the structure is from the floor, the team will

lose 1 point (subtracted from 100). If the structure is less than

a half-inch from the floor, you will receive full points.

If the structure supports the golf ball, you will receive 20

points

Creative use of materials 1-20

How well the team works together 1-20

For Judges Only

Suspend a string between two chairs or inside a door frame.

Make sure that the line is a tight as possible. For division 1,

place the line 40 inches off the floor. For division 2, place the

line 48 inches off the floor. For division 3, place the line 60

inches off the floor. Obviously, these are suggestions. The

higher the line, the more challenging. For teams starting out,

a lower line might be a good idea in order to give them

confidence.

Give teams the following materials

30 toothpicks    5 pieces of pasta  1 mailing label (2 for

division 1)

1 piece of paper 4 straws             1 small paper cup 1 small

paper plate

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Problem 39 May 1, 2011

Why are leaves green?

(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 2 minutes to think and 5 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

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3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Your problem is to say why the leaves on trees are green.

For example, you might say “Because they are envious.”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Looking for unusual responses and always reward humor.

Problem 38 March 21, 2011

Pool Party

(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 2 minutes to think and 5 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

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responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Your problem is to name as many ways to remove the water

from a swimming pool as possible. For example, you might say

“I used a huge sponge to soak up all the water.”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Looking for unusual responses and always reward humor.

Problem 37 March 21, 2011

Sort It Out!

(When the team enters the room, tell them this is a hands-on

problem)

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You will have 8 minutes to solve this problem. You may ask

questions at any time, but time will continue.

Inside the square on the floor are several items. Your problem

is to sort the items and put them in groups of like items.

When retrieving the items, you must be behind the taped line.

There are materials to retrieve the items; you may only use

these items.

You must put like items in to separate groups outside the

square.

Score will be as follows

Each item retrieved from the square will receive 2 points

Each complete set of items grouped together will receive 10

points

Creativity of how the items are retrieved 1-15 points

Teamwork 1-20 points

For Judges Only

Tape a 5 foot square on the floor

Place the following sets of items in random locations in the

box.

5 ping pong balls    4 tennis balls    8 plastic cups     10

marbles

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15 paper clips         5 stuffed animals

Give teams the following materials:

1 broom        1 ruler          2 paper plates     4 sheets of paper

1 piece of masking tape 12”  1 piece of string 12”

1 coat hanger   1 small piece of cardboard   1 sock

2 pieces of yarn 24” each

Teams may retrieve more than one item at a time

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Problem 36 March 3, 2011

Yarn Improv

1) You will have 2 minutes to think and 5 minutes to respond.

You can ask questions at any time, but time will continue.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) You may not skip your turn, nor repeat, nor pass. If one

member of the team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Each of you has yarn in front of you. Your problem is to

improvise with the yarn and say something about it. For

example, you might put the yarn over your lip and say “I’ve

got a mustache.”

For Judges Only

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1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Look for unusual responses and always reward humor.

Problem 35 March 2, 2011

Funny Farm

(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 1 minute to think and 4 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

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5) Your problem is to name as many funny things as you can.

For example you might say “I am funny.”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Look for unusual responses and always reward humor.

3) Look for puns and unusual uses of the word funny like

“Funny Bone, etc”

Problem 34 March 2, 2011

In Like A Lion, Out Like A Lamb

(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 1 minute to think and 4 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

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4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Your problem is to name something that starts out one way

and ends another. For example, you might say “An ice cube

starts solid, but ends liquid when it melts.”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Look for unusual responses and always reward humor.

Problem 33 March 2, 2011

Suspension Bridge

(When the team enters the room, tell them this is a non-verbal

problem)

This is a 2-part problem.  In part 1 you will have 4 minutes to

build your solution. In part 2, you will have 2 minutes to test

your solution.

Your problem is to build a bridge that will suspend between

these two tables.  Your bridge may only touch the top of the

table for support.

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There are materials provided to build your bridge, you may

not use any other materials.

You may not change the setup of the tables.

In part two, you will test your bridge by placing balls on the

bridge. The balls may only touch the bridge to count for score.

Score will be as follows

Your bridge spans the gap between the tables 0 or 20 points

Each ping pong ball supported by the bridge 1 point

Each golf ball supported by the bridge 3 points

Each tennis ball supported by the bridge 5 points

Creative use of materials in the bridge 1 to 15

How creatively the bridge is designed to support the balls 1 to

15

For Judges Only

Place two tables 20 inches apart

Give the team 10 ping pong balls, 5 golf balls, and 2 tennis

balls.

Give the teams the following materials to build their bridge.

2 sheets of paper     5 straws     5 paper clips     5 pipe

cleaners

1 mailing lable         2 cups          1 rubber band  25 toothpicks

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5 pieces of spaghetti

The bridge need only support the balls. The balls do not need

to rest on the bridge over gap as long as they do not touch the

table. Only tell the team if they ask.

Problem 32 February 22, 2011

Kitchen Improv

(When the team enters the room, tell them that this will be a

verbal problem)

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1) You will have 1 minute to think and 4 minutes to respond.

You may ask questions, but time will continue.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Your problem is to say something about one or more of the

items on the table. For example you might pick up the fork

and say “The fork ran away with the spoon.”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Place a variety of kitchen items on the table. Do not use

sharp objects.

Problem 31 February 11, 2011

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Let’s Do the Time Warp Again

(When the team enters the room, tell them this is a verbal

hands-on problem)

This is a two-part problem. In part 1, you will have 5 minutes

to come up with a solution and practice. In part 2, you will

have 3 minutes to present your solution to the judges. You

may ask questions at any time, but time will continue.

Your problem is to present a skit about a character who

travels in time.

The character must start in the present time period and end in

a different time period in the past or future.

There are materials in front of you to use in your performance.

You may not use any other materials.

Your skit must include:

1)   The character who travels in time

2)   A creative representation of traveling through time

3)   A location in the present time

4)   A location in the past or future

5)   A sound effect

6)   A surprise ending

Score will be as follows

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Creativity of the overall skit 1-20

Creativity of the character who travels in time 1-10

How well the team portrays the present time location 1-15

How well the team portrays the past or future location 1-15

Creativity use of the sound effect 1-10

The effect of the surprise ending 1-15

Teamwork 1-15

For Judges Only

Give the teams an assortment of craft materials to make

props.

When scoring, look for original ideas. When scoring the

surprise ending, really look for endings that are totally

unexpected. If you can see it coming a mile a way, score on

the low end.

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Problem 30 February 5, 2011

Catch Me If You Can

(When the team enters the room, tell them this is a non-verbal

problem)

This is a two-part problem. In part 1 you will have 5 minutes

to build your solution and practice. In part 2, you will have 3

minutes to accumulate score. You can ask questions at any

time, but time will continue.

There are 2 ramps on the floor. Your problem is to build

devices that will catch balls rolled down the ramps.

You will be given materials to build your catching devices.  No

other materials can be used.

You may not change the setup, including the position and

height of the ramps.

In part 2, you will roll balls 1 at a time down the ramp. To be

eligible for score, your catching devices must be behind the

second line.

One a ball is rolled no team member may touch the ball or any

of the catching devices.

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To be considered caught the ball must be touching the

catching device when time is up or the last ball has come to

rest. If a ball is not caught, it may not be retrieved.

Score Will Be As Follows:

Each Ping Pong Ball caught will receive 2 points

Each Golf Ball Caught will receive 4 points

Creativity of the catching devices 1-25

Teamwork 1-20

For Judges Only

Give the team two ramps. These can be as simple as a flat

piece of wood placed on top of a cup. One ramp should have a

taller ramp surface. Teams do not have to roll the ball down

the entire length of the ramp, but only tell them if they ask.

Tape 1 line on the floor and place the ramps behind it. Tape

another line 2 feet from the first line. All catching devices

must be behind this line.

Give the team 15 ping pong balls and 5 golf balls. You can use

other balls depending on what you have.

Give teams the following items:

5 cups     5 paper plates     3 mailing labels     1 piece of

newspaper

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1 soup can     1 small bowl    30 pieces of pasta    10

marshmallows

1 small piece of cardboard    3 unsharpened pencils.

Problem 29 February 3, 2011

Twitter with Omer!

(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 1 minute to think and 4 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

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4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Your problem is to say what Omer might say on Twitter. For

example, you might say “I’m at the TN Odyssey of the Mind

State Finals with some amazing teams!”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Looking for unusual responses and always reward humor.

Problem 28 February 3, 2011

Cave Music

(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 1 minute to think and 4 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

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3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Your problem is to say something about the picture in front

of you. For example, you might say, “That bird’s beak is going

to get sore.”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Print out the picture below so that teams can make a

response. For this type of problem, you can use ANY picture

you like, just make sure that you change the example in the

problem.

3) Look for unusual responses and always reward humor.

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Problem 27 February 1, 2011

Commercial Appeal

(When the team enters the room, tell them this is a verbal

hands on problem)

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This is a two-part problem. In part 1, you will have 6 minutes

to plan your solution and practice.

Your problem is to create a commercial for a business. On the

table, there are three cards with businesses on them. You

must choose one of these businesses for your commercial

Your commercial must include:

1)   A creative name for your business

2)   An original product sold at your business

3)   A creative owner of the business

4)   A song OR dance

There are props on the table. You must incorporate as many of

the props into the performance as possible.

Score will be as follows:

How well your team works together in part 1 1-25

Creativity of the presentation of the commercial 1-25

Creativity of the Business Name 1-15

Creativity of the product 1-15

Creativity of the owner character 1-20

Quality of the song or dance 1-20

Use of props in the performance 1-20

For Judges only:

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Place three cards on the table, each with a different type of

business. Examples are a bakery, bank, fitness club, car wash,

phone company, pizza parlor, etc.

Give division 1 teams 10 props. Give division 2 and 3 teams 20

props. These can be anything you have. For division 2 and 3,

try to make half of the props wacky or unusual.

Problem 26, February 1, 2011

Switcheroo!

(When the team enters the room, tell them this is a non-verbal

problem)

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This is a two-part problem. In part 1, you will have 5 minutes

to build your solution and practice. In part two, you will have

3 minutes to accumulate score

There are two squares on the floor containing scoring items.

Your problem is for each of you to build a device with which

you will move an item from the red square to the blue square.

You may not change the setup for this problem.

Each of you will take a turn attempting to move 1 object from

each square. You will only receive 1 attempt on your turn;

there is no do over. None of your team members may help you

during your attempt.

To move an object, both feet must be within the rectangle on

the floor. If an object touches the floor during your attempt,

you will not receive credit for that item.

There are materials provided to make your devices, you may

not use any other materials.

If your device can move both objects at the same time, you

will receive double points for that attempt.

Score will be as follows:

Teamwork during Part 1: 1-20

Creativity of each team members’ device 1-10

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Each object moved to the correct target receives 5 points

The object will receive 10 points if the device can move both

objects at the same time

For judges only

Tape a 3’ x 2’ rectangle in the middle of the floor. 2 feet from

the East end of the rectangle, tape a 2’ x 2’ red square. 2 feet

from the West end of the rectangle, tape a 2’ x 2’ blue square.

Place 5 scoring objects in each square. Each of the objects

should be the same color to avoid confusion. You may vary the

objects to make the problem more or less difficult. You could

use 5 ping pong balls in each square (just vary the color) for

division 1. Anything will work, you could try using 5 different

objects in each square to make the problem more challenging

for division 2 and 3 teams.

Give teams the following materials to make their devices

5 pieces of newspaper     5 pieces of string 36”     5 cups    2

coat hangers

1 broom                                1 yard stick                        3 rulers

3 paper plates                    1 dowel rod                        5

mailing labels

3 pieces of paper                3 plastic spoons              1 ladle

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Problem 25, January 7, 2011

Funky Town

(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 1 minute to think and 4 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Your problem is to say something about the picture in front

of you. For example, you might say, “Somebody drew outside

the lines.”

For Judges Only

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1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Print out the picture below so that teams can make a

response. For this type of problem, you can use ANY picture

you like, just make sure that you change the example in the

problem.

3) Look for unusual responses and always reward humor.

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Problem 24, January 3, 2010

Tower of Power

(When the team enters the room, tell them this is a non-verbal

problem)

You will have 4 minutes to solve this problem. You may ask

questions at anytime, but time will continue.

Your problem is to build a tower that is as tall as possible and

will support one of these three balls.

You will be given materials to build your tower; no other

materials may be used.

Your table must rest on top of the table. The ball may not be a

part a part of the structure. The ball may only rest on the

structure, it may not touch the table.

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Time will end at the end of 4 minutes or when the team asks

to be scored. At the end of time, you will place the ball on your

structure.

Score will be as follows:

The structure stands on its own at the end of time 0 or 15

Each inch in height of the structure will receive 1 point

If the structure supports the ball, the height will be multiplied

by the value of the ball.

Creative use of materials 1 to 15

Teamwork 1 to 15

For Judges Only

Give the team 3 balls. One should be small and lightweight,

like a ping pong ball marked 1. Choose a heavier ball, such as

a wiffle ball or foam ball and mark it 2, the third should be a

golf ball, marked 3.

Give teams the following materials:

10 straws  10 tooth picks    3 cups    5 pieces of spaghetti

4 pieces of paper     1 paper plate

The tower does not have to support the ball at the top, but

only tell teams if they ask. As long as the ball is only touching

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materials used to make the structure, teams may place the

ball anywhere, including indirectly touching the table.

Problem 23, December 26 2010

Omer’s Christmas Present

(After the team chooses) Judge reads:

You will have 1 minute to think and 4 minutes to respond.

Each of you has 7 cards. After each response, you will place a

card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

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Questions count against your thinking time. You may not skip

your turn, nor repeat, nor pass. If one member of the team is

stuck, the team is stuck.

Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

Your problem is: to say what you would get Omer for

Christmas. For example, you might say “I’m getting Omer a

new shirt because he always wears the same one.”

(Judge repeats, “Your problem is:…)

JUDGES: Be sure each team member has 7 cards. Provide a

box or basket for the cards to be placed into after each

response.

Be sure to reward humor in the responses.

Problem 22, December 20 2010

Omer, I Shrunk The Team!

(After the team chooses) Judge reads:

You will have 1 minute to think and 4 minutes to respond.

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Each of you has 7 cards. After each response, you will place a

card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

Questions count against your thinking time. You may not skip

your turn, nor repeat, nor pass. If one member of the team is

stuck, the team is stuck.

Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

Your problem is: Your team has been shrunk down to size of

ants. Your problem is to say how this happened or what you

would do after it happened.

(Judge repeats, “Your problem is:…)

JUDGES: Be sure each team member has 7 cards. Provide a

box or basket for the cards to be placed into after each

response.

Problem 21, December 20 2010

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Catch!

(When the team enters the room, tell them this is a non-verbal

problem)

This is a two-part problem. In part one, you will have 5

minutes to build a solution and practice. In part two, you will

have 2 minutes to compete for score.

Your problem is to use the materials in front of you to build a

net between the two tables. In part two, you will roll the balls

down the table and attempt to have the net catch them for

score.

You may only use the materials you have been give and you

may not change the setup of the table.

Your net must touch both tables.

In part 2, you will roll balls one at a time into the net. You

must be entirely behind the line when you roll the ball. Once

the ball has left your hand, the team may not touch the ball or

the net. If a ball falls to the ground, it is out of play. You can

keep rolling balls until time is up, you are out of balls, or the

net breaks.

Score will be as follows:

The net supports itself between the two tables 0 or 20

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Each ball caught by the net 5 points

Creative use of materials 1-20

Teamwork 1-20

For Judges Only

Place two tables 18 inches apart. Tape a foul line 2 feet from

the edge of the table.

Give the team 15 ping pong balls to roll.

Give teams the following materials

1 piece of paper    2 mailing labels     15 straws    2 plastic

cups

20 toothpicks      1 paper plate          1 piece of string 12″

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Problem 20, December 8 2010

Fly on the Wall

This is a verbal spontaneous problem. You have one

minute to decide which 5 team members will

participate.

(After the team chooses) Judge reads:

You will have 1 minute to think and 4 minutes to respond.

Each of you has 7 cards. After each response, you will place a

card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

Questions count against your thinking time. You may not skip

your turn, nor repeat, nor pass. If one member of the team is

stuck, the team is stuck.

Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

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Your problem is: You are a fly on the wall, what do you hear

or see? Example: “I see an Odyssey of the Mind team doing

spontaneous.”

(Judge repeats, “Your problem is:…)

JUDGES: Be sure each team member has 7 cards.

Provide a box or basket for the cards to be placed into

after each response.

Problem 19, December 8 2010

Cup it Up

(When the team enters the room, tell them this is a non-verbal

problem)

You will have 5 minutes to solve this problem.

On the table in front of you are 20 cups. Your problem is to

use the materials you are given to raise the cups off of the

table. You may not use any other materials in your solution.

In order to receive score, the cup may only touch the

materials. All of the cup’s contact points must be off the table

to receive score.

Score will be as follows

Each cup not touching the table: 5 points

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Creative use of materials: 1-20 points

Teamwork: 1-20 points

For Judges Only

Give the team 20 disposable cups. What ever you have on

hand will work.

Give the team the following materials:

1 sheet of paper     10 straws     10 toothpicks     2 plastic

forks

This problem is about teaching teams about loopholes in a

problem. Do not tell the team, but if they ask, they can stack

the cups inside of each other. They can merely set the cups on

the piece of paper. Allow the teams to be creative and if the

problem does not say they cannot do something, let them do

it.

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Problem 18, November 29 2010

Omer’s Silent Movie

(When the team enters the room, tell them this is a verbal

hands-on problem)

This is a two-part problem. In part 1, you will have 6 minutes

to solve the problem and practice. In part 2, you will have 3

minutes to present your solution to the judges.

Your problem is to create a performance based on the theme

written on one of these cards. You must choose one card and

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create your performance based around the situation on the

card. Your performance must tell a story without the use of

words. You may present the story in any way you choose, but

no spoken words may be used during the performance.

The team must also incorporate a special effect into the

performance. The special effect can be anything the team

wishes as long as it does not incorporate spoken language.

You will be given props  and materials to use in your

performance, you may not use any other items in the

performance.

Score will be as follows

Creativity of the performance 1-20

How well the team presents their story with no words  1-20

Creativity of the special effect 1-10

How well the team integrates the special effect in the

performance 1-20

Creative use of props 1-20

Teamwork 1-20

For Judges Only

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Place 3 cards on the table each with a theme or idea on it.

Examples are 1) Someone rescues a kitten from a tree 2) A

Parade comes to town 3) Aliens have landed on Earth, etc .

Give the team a variety of props and materials to use in the

performance. Be creative here, give them some obvious things

and some things that are less obvious.

Problem 17, November 29 2010

Create Your Own Hands-on

(When the team enters the room, tell them this is a non-verbal problem)

This is a two-part problem. In part 1, you will have 7 minutes to come up with a

solution and practice. In part 2, you will have 3 minutes to demonstrate your

solution to the judges.

Your problem is to make your own hands-on spontaneous

problem using the layout and materials provided. Your

problem may be anything the team wishes as long as it is

hands-on in nature and uses the layout and at least some of

the materials provided.

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At the end of part 1 or when the team is ready, you will tell

the judges what the problem is. In part 2, you will

demonstrate to the judges how the problem would work in

competition. Remember that you are not competing for score

in the problem you create, only showing the judges how it

would work.

Score will be as follows

Teamwork in Part 1: 1-25 points

Creativity of the problem: 1-25 points

How well the problem is demonstrated 1-25 points

Team work in Part 2: 1-25 points

For judges only

Give teams the following materials

5 dixie kitchen cups 5 pieces of construction paper

6 of various types of balls (can be ping pong, golf balls,

compresses rubber, etc.)

20 toothpicks 2 dowel rods, each 8 ” in length

2 yard sticks 2 boxes (can be small mailing boxes or cereal

boxes,etc.)

3 stuffed animals 12 ” string or yarn

5 spoons 6 index cards

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10 paper clips 2 small embroidery hoops (or large rings of any

sort)

Layout can vary. For instance you could tape of two foul lines

or a taped off box in the floor. Just make sure it is not too

elaborate.

NOTE TO COACHES:

One of your goals, as a coach, should be to help your teams

feel comfortable with the spontaneous problems and

procedures. When they go into the room at competition to

perform the spontaneous problem solutions, they should be

relaxed about the possibility of various kinds of challenges, if

not relaxed with the idea of performing. (All teams will be a

little nervous because the situation is always an “unknown”.

But feeling comfortable with the format and possibilities helps

a lot.)

One way to help teams feel more comfortable is to not only

have them DO spontaneous problems, but to have them

WRITE spontaneous problems, SCORE spontaneous problems,

and DISCUSS spontaneous problems. What different kinds of

challenges might we face? What are strategies for various

types of problems? How are the problems put together and

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what sort of things are the judges looking at? How do the

problems balance risk-taking with safe solutions? What are

the properties of various materials and how can they work

together?

Have your team write verbal problems and hands-on problems

for their teammates to perform. Discuss how a problem is

written: what are the components of a good problem? This will

help the team understand the goals and the process for

spontaneous problem solving.

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Problem 16, November 22 2010

One of These Things is not Like the Other

(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 1 minute to think and 4 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

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5) Your problem is to say something about the picture in front

of you. For example, you might say, “why so blue?”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Print out the picture below so that teams can make a

response. For this type of problem, you can use ANY picture

you like, just make sure that you change the example in the

problem.

3) Look for unusual responses and always reward humor.

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Problem 15 November 22, 2010

Connect the Dots

(When the team enters the room, tell them this is a non-verbal

problem)

You will have 5 minutes to solve this problem.

Your problem is to use the materials in front of you to connect

the dots on the floor. You may only use the materials provided.

You must begin on the dot marked “Start.” Some part of your

structure must touch a dot to count for score. Only parts of

the structure attached to the piece that begins on “Start” will

receive score.

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If the structure does not touch the floor between two dots, you

will receive double score for those dots.

You may not change the set up.

Dots may only receive score once.

Competition time will stop at the end of 5 minutes or when the

team asks to be scored.

Score will be as follows

Each dot connected will receive the point value marked on

that dot

If the structure does not touch the floor between two dots, you

will receive double score for those dots

Creative use of materials 1-20

Teamwork 1-20

For Judges Only

Place 20 dots on the floor. Mark start on 1 of them and

position it on the far left side of the room. Place the other dots

however you like. Mark 10 of them as 5, 5 as 10, 2 15, 1 as 20,

1 as 30, and 1 as 50. The 30 and 50 should be in difficult spots

to reach, but not unreachable.

Give teams the following materials

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5 sheets of paper  2 envelopes  2 cups 50 toothpicks  20

straws 1 mailing label

Problem 14 November 14, 2010

Up and Down

(When the team enters the room, tell them this is a non-verbal

problem)

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This is a two-part problem. In part 1, you will have 5 minutes

to build a solution. In part 2, you will have 3 minutes to test

your solution and accumulate score.

Your problem is to build a bridge that will span the gap

between these tables. Your structure will be tested by

supporting objects above the bridge and below the bridge.

You have been given materials to build your bridge, no other

materials may be used and you may not change the set up of

the tables.

In part 2, you will place the objects on the bridge for score.

The objects may only touch the bridge or the materials used to

help secure the items. You will be given materials in part 2 to

help place your objects on the bridge, these materials can only

touch the bridge as well.

For an object to qualify as being above the bridge, ¾ of the

object must be above the structure. Likewise, an object must

be ¾ below the bridge to count for being below the structure.

Score will be as follows:

The bridge stands on its own at the end of Part 1 0 or 10

The bridge holds at least 1 object above and below 0 or 15

Each item held above the bridge will receive 2 points

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Each item held below the bridge will receive 5 points

How creatively the bridge holds the items 1-15

Teamwork 1-15

For Judges Only

Place two tables with a gap between them. You can choose the

distance of the gap based on the level of the team. I would say

that 2 feet is a good distance for division 2 and 3, while 16

inches might work better for Division 1

Give teams the following materials in part 1

20 straws    20 toothpicks    20 pieces of spaghetti

2 rubber bands    1 piece of paper  1 mailing label

Give teams the following items in part 2

2 mailing labels    1 envelope   2 small plastic cups

3 pieces of paper  1 piece of yarn 12” 1 piece of string 12”

Give the teams the following objects for score

10 ping pong balls   10 quarters   10 pencils

Problem 13 November 12, 2010

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Omer the River and Through the Woods

(When the team enters the room, tell them this is a verbal

problem)

You will have 2 Minutes to think and 4 Minutes to respond.

You may ask questions once think time begins, but time will

continue.

You will take turns responding in order. If one member of the

team is stuck, the team is stuck.

Each of you have 7 cards. Every time you give a response, you

MUST place one card in the box in the middle of the table.

Common responses will receive 1 point and creative responses

will receive 5 points.

Omer is going to visit his grandmother. To get to

grandmother’s house, Omer needs to get over the river and

through the woods. Your problem is to say how Omer will get

over the river and through the woods to his grandmother’s

house. For example, you might say he flew in on a magic

carpet.

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Problem 12 November 4, 2010

The Food Pyramid

(When the team enters the room, tell them this is a hands-on

problem)

You will have 6 minutes to solve this problem. You may ask

questions at any time and you may talk to each other as you

wish.

Your problem is to build a structure that is as tall as possible

with the items provided.

There are materials provided to build your structure. You may

not use anything else to build your structure.

Your structure must have 3 legs that touch the table. The legs

may only touch the table inside of one of the squares marked

on the table. There may only be one leg in each square.  There

are three sets of squares. Your team must choose one of the

sets in which to build your structure.

If you choose the squares marked A the height of your

structure will be multiplied by 1. If you choose the squares

marked B the height of your structure will be multiplied by 3.

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If you choose the squares marked C the height of your

structure will be multiplied by 5.

Time will end at the end of 6 minutes or when the team asks

to b scored.

Score will be as follows:

The height of your structure multiplied by 1, 2, or 3.

How creatively you use the materials provided 1-20

Teamwork 1-15

For Judges Only

Tape off 3 sets of 3 squares in a triangular pattern. Each

square should be 2” x 2”. There should be 3 inches between

each square in set A. There should be 6 inches between each

square in set B. There should be 9 inches between each

square in set C.

Give teams the following materials

25 pieces of spaghetti    10 pieces of penne pasta     20 raisins

3 fruit rollups                 20 marshmallows                1 mailing

label

Give Division 1 teams 10 extra pieces of spaghetti and 1 extra

mailing label

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Problem 11 November 3, 2010

Blue Skies

1) You will have 1 minute to think and 4 minutes to respond.

2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

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4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Your problem is to say what makes the sky blue. For

example, you might say “Giants brushed the air with blue

paint.”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Look for unusual responses and always reward humor.

Problem 10 October 25, 2010

L Structure

(When the team enters the room, tell them this is a hands-on

problem)

This is a two-part problem. In part 1 you will have 6 minutes

to build your solution. In part 2 you will have 2 minutes to test

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your solution. You may ask questions at any time, but time will

continue.

In part 1 you will build a structure that begins behind line A,

touches the X and then continues on beyond line B (point to

each area when reading this).

Your structure can only touch the table behind line A, on the

X, and behind line B.

On the table in front of you are materials to build your

structure; these are the only materials you may use.

In part 2, you will test your structure by placing ping pong

balls on your structure. The structure must support the ping

pong balls and they may not touch the table. If the structure

breaks and comes in contact with the table, time for part 2

will end.

Score will be as follows

Your structure starts behind Line A and reaches the X 0 or 10

Your structure starts behind Line A, reaches the x and then

ends behind line B 0 or 25

Every ping pong ball supported on your structure will receive

5 points

Creative use of materials 1 to 15

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Teamwork 1 to 15

For Judges Only

On a table, mark a line 6 inches from the top of the table and

mark it with A.  8 inches from line A tape an x. 10 inches to

the right of the x, tape a line marked B.  Feel free to vary the

dimensions here.

Give teams 10 ping pong balls.

Give teams the following materials. Feel free to substitute

what you have.

10 straws              15 pieces of spaghetti            1 coat hanger

4 plastic cups        2 pieces of paper                    1 pencil

3 rubber bands     2 toothpicks                            1 envelope

1 mailing label

Problem 9 October 16, 2010

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Happily Ever After

(When the team enters the room, tell them this is a verbal

problem)

You will have 2 Minutes to think and 4 Minutes to respond.

You may ask questions once think time begins, but time will

continue.

You will take turns responding in order. If one member of the

team is stuck, the team is stuck.

Each of you have 7 cards. Every time you give a response, you

MUST place one card in the box in the middle of the table.

Common responses will receive 1 point and creative responses

will receive 5 points.

Your problem is say what would happens after the happily

ever after. Example: Cinderella and Prince Charming open a

party planning company with glass carriages.

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Problem 8 October 13, 2010

Double Up

(When the team enters the room, tell them this is a hands-on

problem)

You will have 8 minutes to solve this problem. You may ask

questions at any time and you may talk to each other as you

wish.

Your problem is to build two structures, one as long as

possible and the other as tall as possible.

You will have materials to use to build your structures; these

are the only materials that may be used to solve this problem.

Structure A will span the distance between these tables. You

may adjust the tables to be as far from each other or as close

together as you like.

Structure A can only touch the tops of the two tables. You will

receive points for each inch the structure spans past the

edges of the table.

Structure B will rest on top of Structure A. Structure B may

only touch Structure A. You will receive points for each inch

tall structure B stands above structure A.

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Time will end at the end of 8 minutes or when the team

indicates it is finished.

Score will be as follows

Structure A spans the distance between the tables 0 or 10

Each inch in length from the edges of the tables of Structure A

2 points per inch

Structure B stands on its own on top of Structure A 0 or 15

Each inch in height for Structure B above Structure A will

receive 3 points per inch

Creative use of materials 1-15 pointsTeamwork 1-15 points

For Judges Only

You will need two tables of the same height.

Give teams the following materials (You may also substitute

any materials you have. I think it’s good to always give the

teams one or two difficult materials to work with)

10 straws     40 toothpicks     5 mailing labels     1 piece of clay

3 coins      3 plastic cups    1 plastic bag    1 water bottle

2 sheets of paper    10 pieces of spaghetti

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Problem 7 October 12, 2010

Hands-On: Waste Not, Want Not

Judge Reads to Team:

When the team enters the room, tell them this is a hands-on

problem.

You will have 8 minutes to solve this problem. You may ask

questions after time begins, but time will continue.

Your problem is to build a structure that will stand as tall as

possible.

You will be given materials to build your structure. No other

items may be used. You must use every single material given

in some way in your structure. For each item not used, there

will be a 3 point penalty.

There are three squares on the table. Your structure must

stand completely within the boundaries of one of these

squares. Each square has a value marked on it. The height of

your structure will be multiplied by this value. If your

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structure cannot fit inside any of the squares, it will receive no

score.

Your team’s structure will receive score as follows:

Each inch in height of your structure will receive 1 point

Height multiplied by 1, 2, or 3 depending upon which square

contains the structure

Each item used in your structure 1 point

Each item not used in your structure -3 points

How creatively the materials are used to build a structure 1-

10

Teamwork 1-20

For Judges (And Coaches) Only:

Give teams a variety of items to use for their structure,

including a few non-traditional

items. For example, you might give each Division I team 3

miniature marshmallows, 4

toothpicks, 2 mailing labels, 5 pieces of spaghetti, 1 soda

straw, 1 unsharpened pencil, 1

piece of jewelry, 1 plastic flower, 1spoon (not plastic), and 1

small stuffed animal.

Give Division 1: 20 items

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Give Division II: 25 items (add 2-3 more traditional items, one

fairly heavy, such as a large nail; and 2-3 unusual items, one

fairly heavy, such as a “C” battery)

Give Division III: 35 items (add 4-5 more traditional items, two

fairly heavy; and 4-5 unusual items, two fairly heavy) Tape the

boundaries of 3 squares on the table as follows:

Make one square 6” x 6”; label this square #1

Make one square 4 1/2 ” x 4 1/2 “; label this square #2

Make one square 3” x 3”; label this square #3

Note: the outside edges of the tape define the vertical plane;

be sure the outside edges are the prescribed distances apart.

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Problem 6 — October 4, 2010

From A to Z

(When the team enters the room, tell them this is a verbal

problem)

This is a two-part problem. In part 1 you will have 3 minutes

to think and come up with a solution. In part 2, you will have 4

minutes to give responses.

On the table in front of are 26 cards, each marked with a

letter of the alphabet.

In part 1, you will come up with a story. You may talk to each

other at any time during part 1.

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In part two, you will take turns, in order telling parts of the

story. You may not skip your turn or pass, if one member of

the team is stuck, the team is stuck.

During each turn, you will select a card and include as many

words that start with that letter as you can in your part of the

story.

You may choose any card you wish, you do not have to go in

alphabetical order.

Score will be as follows

Each word starting with the letter on the card will receive 1

point

The creativity of the story will receive 1-20 points

The quality of the story will receive 1-20 points

Problem 5 — September 15, 2010

From A to B

(When the team enters the room, tell them this is a hands-on

problem)

This is a two-part problem. In part 1, you will have 5 minutes

to build a solution and practice. In part 2, you will have 3

minutes to compete for score.

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There are 5 items on the table in front of you. Your problem is

to move each of the items from table A to table B.

Each item is marked with a number. The number is the

amount of points you will receive for moving that item.

There are items on the table to use to move the items. You

may not use any other items.

Each of the items must be moved using a different method.

Example, if you use the spatula to move item to carry item 1,

you may not move another item using the same method.

You may not directly touch any of the items with any part of

your body. If an item touches the floor after leaving table A,

you must move it back to table A and begin again.

Score will be as follows

Each item successfully moved from table A to table B using a

different method will receive the point value marked on the

item. 0 to 75 points

Creativity of the methods used to move the items 1-15 points

Teamwork 1-10 points

For Judges Only

You will need two tables. Mark one A and the other B. The

closest edge of table B should be 10 feet from table A.

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Teams may move the table, but only tell them if they ask.

The following is an example of items to be moved. Use what

you have and value them accordingly.

A paperback book marked 5

A tennis ball marked 10

A hardback book marked 15

A baseball marked 20

A full coffee tin marked 25

Provide the following or similar items to use to move the items

1 Spatula     1 yardstick     1 piece of string 36 inches

1 shoe                       1 small plastic bowl    1 frisbee

5 plastic cups                1 paper plate

Problem 4 — August 15, 2010

Grinning From Ear to Ear

(When the team enters the room, tell them that this will be a

verbal problem)

1) You will have 1 minute to think and 4 minutes to respond.

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2) Each of you has 7 cards. After each response, you will place

a card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

3) Questions count against your thinking time. You may not

skip your turn, nor repeat, nor pass. If one member of the

team is stuck, the team is stuck.

4) Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

5) Your problem is to say something about the picture in front

of you. For example, you might say, “My, what big lips you

have.”

For Judges Only

1) Provide 35 cards. If you have colored cards or cards that

are somehow marked, that works the best.

2) Print out the picture below so that teams can make a

response. For this type of problem, you can use ANY picture

you like, just make sure that you change the example in the

problem.

3) Look for unusual responses and always reward humor.

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Portable Structure

(When the team enters the room, tell them this is a non-

verbal problem and give them 1 minute to select the

team members that will solve the problem)

This is a two-part problem. In part one, you will have 7

minutes to build your solution and practice. In part two, you

will have two minutes to test your solution.

Your problem is to use the materials to build the tallest

structure possible in part 1. Part one will end at the end of 7

minutes or when the team chooses to end part 1. The

structure must stand on its own on the surface of the table at

the end of part 1 in order for the team to transport it in part 2.

In part two, you must transport your structure to ONE of

three scoring locations (point to tables).

You have been provided with materials to solve this problem.

No other materials may be used.

You can transport your structure in any way you choose as

long as it does not directly touch a part of a team member’s

body. If a team member touches the structure directly, you

must return the structure to the start table and begin again.

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To receive score for height in part two, the structure must

come to rest on one of the scoring tables and stand on its own

without team member assistance.

Score will be as follows.

Structure stands on it its own at the tend of part one – 15

points

Creativity of how the team transports the structure (whether

it is successful or not) 1-15 points

The team successfully transports the structure to one of the

scoring tables and it stands on its own – 20 points

If the structure successfully comes to rest on one of the

scoring tables, the height of the structure will be multiplied by

the number of the table (example a structure that rests on

table three and is ten inches tall would receive 30 points).

Teamwork will receive 1-15 points

For Judges Only

Give the team the following materials to solve the problem.

15 straws                        20 toothpicks                        3

envelopes                        4 mailing labels

2 pencils                        1 paper plate                        5 pipe

cleaners                        1 piece of string 24”

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1 ruler                                    1 quart size baggy

If you do not have tables, you can simply tape off 4 squares on

the floor or even draw them with chalk outside. Table 1 should

be 1 foot from the start table, table 2 should be 3 feet from

table 1, table 3 should be 5 five

feet from table 2.

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Problem 2 — June 9, 2010

Why is London Bridge Falling Down?

This is a verbal spontaneous problem. You have one

minute to decide which 5 team members will

participate.

(After the team chooses) Judge reads:

You will have 1 minute to think and 4 minutes to respond.

Each of you has 7 cards. After each response, you will place a

card in the box. You will respond in sequence. You may give

responses until you no longer have any cards or until time

ends, whichever occurs first.

Questions count against your thinking time. You may not skip

your turn, nor repeat, nor pass. If one member of the team is

stuck, the team is stuck.

Common answers will receive 1 point. Creative answers will

receive 3 points. Highly creative or humorous answers will

receive 5 points.

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Your problem is: Explain why London Bridge is Falling

Down. For example, you could say, “Because it doesn’t want to

stand up anymore.”

(Judge repeats, “Your problem is:…)

JUDGES: Be sure each team member has 7 cards.

Provide a box or basket for the cards to be placed into

after each response.

It would also be a nice reference for the kids to have a 

printed out picture of London Bridge on the table.

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Problem 1 — June 3, 2010

Just A Hop, Skip, and a Jump

(Judges, when the team enters the room, tell them this

is a non-verbal problem)

This is a two-part problem. In part 1 you will have 4 minutes

to build your solutions and practice. In Part 2 you will have 3

minutes to accumulate score.

Your problem is to movie scoring items in to each marked

square and then int o the scoring area.

You will be given materials to help move the scoring objects;

you may not use anything else to move objects.

The scoring items must touch the inside of each marked

square then come to rest in the scoring area to count for score

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Once an object leaves the start line, a team member may not

directly touch the object with any part of their body.

Team members may not cross the taped lines (point to them)

while moving scoring objects.

A scoring object may be retrieved by the team as long as a

team member does NOT cross the line and only uses the

materials provided to retrieve the object.

You will be scored as follows:

1)   Each object that passes through each of the marked areas

and lands in the scoring area will receive 5 points.

2)   Creativity of how the materials are used to move the

objects 1-20

3)   Teamwork 1-20

For Judges Only

Tape a 10 by 5 rectangle on the floor. On 1 end write the word

start on the top. On the opposite end, place a small box or

container (1 foot or less tall) directly behind the line.  On the

inside, tape 3 6” squares. You can choose where to mark these

squares depending on how difficult you want to make the

problem.

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Give the team 20 scoring objects. You can use whatever you

have available. Ping Pong balls would be good scoring objects.

To increase the difficulty, use a variety of objects of different

shapes, sizes, and weights.

Give teams the following materials to work with:

1 Broom            1 Toboggan             1 Sock                         5

Mailing Labels

2 pieces of string 3’ each            4 paper plates            5 plastic

cups

1 dowel rod            1 yard stick

* Teams may move more than 1 object at a time, but only tell

them if they ask