TM KONAMI COLLECTONAMI COLLECTOR'S SERIESOR'S SERIES … · 2018. 8. 20. · KONAMI COLLECTONAMI...

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CONTENTS SYSTEM REQUIREMENTS . . . . . . . . . . . . . 2 INSTALLING THE GAME . . . . . . . . . . . . . . . 2 STARTING THE GAME . . . . . . . . . . . . . . . . 4 PAUSE MENU . . . . . . . . . . . . . . . . . . . . . . 5 CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . 7 EXITING THE GAME . . . . . . . . . . . . . . . . . .9 CASTLEVANIA . . . . . . . . . . . . . . . . . . . . . .10 CASTLEVANIA II . . . . . . . . . . . . . . . . . . . . .18 CASTLEVANIA III . . . . . . . . . . . . . . . . . . 30 CONTRA . . . . . . . . . . . . . . . . . . . . . . . . . .44 SUPER C . . . . . . . . . . . . . . . . . . . . . . . . . .52 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . 58 Instruction Manual KONAMI COLLECTOR'S SERIES KONAMI COLLECTOR'S SERIES TM TM Thank you for purchasing Konami Collector’s Series®: Castlevania™ & Contra™ for the PC. To get the most from your gaming experience, please read this manual before starting play. AT KONAMI, WE CONTINUOUSLY STRIVE TO IMPROVE OUR PRODUCTS. AS A RESULT, YOUR PRODUCT MAY DIFFER SLIGHTLY FROM SOMEONE ELSE’S, DEPENDING ON THE DATE OF PURCHASE.

Transcript of TM KONAMI COLLECTONAMI COLLECTOR'S SERIESOR'S SERIES … · 2018. 8. 20. · KONAMI COLLECTONAMI...

  • CONTENTS

    SYSTEM REQUIREMENTS . . . . . . . . . . . . . 2

    INSTALLING THE GAME . . . . . . . . . . . . . . . 2

    STARTING THE GAME . . . . . . . . . . . . . . . . 4

    PAUSE MENU . . . . . . . . . . . . . . . . . . . . . . 5

    CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . 7

    EXITING THE GAME . . . . . . . . . . . . . . . . . .9

    CASTLEVANIA . . . . . . . . . . . . . . . . . . . . . .10

    CASTLEVANIA II . . . . . . . . . . . . . . . . . . . . .18

    CASTLEVANIA III . . . . . . . . . . . . . . . . . . 30

    CONTRA . . . . . . . . . . . . . . . . . . . . . . . . . .44

    SUPER C . . . . . . . . . . . . . . . . . . . . . . . . . .52

    CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . 58

    Instruction Manual

    KONAMI COLLECTOR'S SERIESKONAMI COLLECTOR'S SERIESTM

    TM

    Thank you for purchasing Konami Collector’s Series®: Castlevania™ &Contra™ for the PC. To get the most from your gaming experience, pleaseread this manual before starting play.

    AT KONAMI, WE CONTINUOUSLY STRIVE TO IMPROVE OUR PRODUCTS. AS ARESULT, YOUR PRODUCT MAY DIFFER SLIGHTLY FROM SOMEONE ELSE’S,DEPENDING ON THE DATE OF PURCHASE.

  • 3

    AUTORUN (THE AUTOMATIC WAY TO INSTALL YOUR GAME)The "Konami Collector’s Series: Castlevania & Contra" CD contains anAutorun program that automatically guides you through theinstallation process.1. Insert the CD into your computer’s CD-ROM drive.2. Once the Autorun screen appears, click INSTALL GAME.3. Follow the on-screen installation instructions. Once you have

    successfully installed the game, you’re ready to play!

    WHAT TO DO IF AUTORUN DOESN’T WORKIf the Autorun program doesn’t automatically bring up the Autoruninstallation screen, you need to start the program yourself.1. Double-click on the MY COMPUTER icon on your computer’s

    desktop. On computers running Windows XP, the MY COMPUTERicon can be found on the START menu.

    2. Double-click on the CD-ROM drive.3. Double-click SETUP.exe.4. After the startup screen appears, click INSTALL to begin installation.

    INSTALL MENU OPTIONSPlay: After installation of the game, you can click this button to beginthe game. If the games is not installed, this button is disabled.

    Install/Uninstall: Select to installor uninstall the game from yourcomputer. DirectX version 8 or 8.1 isnecessary for running KonamiCollector’s Series successfully. Afterinstallation of the game, you canselect to setup DirectX, followed bythe DirectX setup screen.

    Readme: Opens an HTML page with the latest notes about installingand running "Konami Collector’s Series: Castlevania & Contra." Thisdocument contains important last-minute information that will makeyour gaming experience more enjoyable.

    Visit us: Access the Konami Website for detailed information about allof the latest and greatest Konami products.

    Quit: Exit the Install Menu.2

    SYSTEM REQUIREMENTSMINIMUM SYSTEM REQUIREMENTSWindows® XP/ME/2000/98/95Pentium® 450 MHz (or equivalent)16 MB RAMDirectX 8 compliant video card w/2 MB VRAMDirectX 8 compliant sound cardDirectX 8 or higher (included)2X CD-ROM drive10 MB free hard disk space

    RECOMMENDED SYSTEM REQUIREMENTSPentium® 600 MHz (or equivalent)32 MB RAMDirectX 8 compliant video card w/4 MB VRAM4X CD-ROM driveGamepad controller

    NOTE: It may be necessary to update your hardware drivers.

    INSTALLING THE GAMEIn order to play "Konami Collector’s Series: Castlevania & Contra",you must first install the program on your computer’s hard drive.

    Note: For Windows 2000 and Windows XP, you may have to login as the Administrator to install the program.

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    STARTING THE GAMENow that you’ve installed the game, there are several ways toactually begin playing:1. The Autorun feature automatically offers a Play option each time

    you insert the game CD into your CD-ROM drive. Click Play tobegin the "Konami Collector’s Series: Castlevania & Contra"

    2. You may also begin the game by clicking on your desktopSTART button, then selecting PROGRAMS>Konami Collector’sSeries>Castlevania & Contra.

    3. After installation, there will be a "Castlevania & Contra" icon onyour desktop, double-click it to begin the game.

    NOTE: THE "KONAMI COLLECTOR’S SERIES: CASTLEVANIA& CONTRA" CD IS NOT REQUIRED TO PLAY THE GAME.

    When you first start up the gamethe Konami Logo screen willappear, followed by the KonamiCollector’s Series Main Title screen.

    Press Enter to advance to theSelect A Game screen.

    Highlight the game that you wouldlike to play and press Enter.

    The appropriate game introductionor title screen will appear at thistime. Begin the game by pressingthe assigned "START" button.

    PAUSE MENUPressing "F1" will pause the gameand bring up the following menu:

    ContinueSelect Continue to resumegameplay

    RestartSelect Restart to restart the current game that you are playing. Aconfirmation screen will appear:

    Select "No" to return to the Pause Menu.Select "Yes" to return to the Game Title screen.

    Game SaveSelect Game Save to save your current game in progress. TheSave Game screen will appear. Choose a data slot to save yourprogress. Note: You can also save over previously saved data. Once a data slot has been selected, press "Enter" and aconfirmation screen will appear:

    Select "No" to return to the Game Save Screen.Select "Yes" to save your game, then press "Enter" to resume gameplay

    Note: All of the games can be saved from any point in the game,and when the game is loaded, the player will be returned to theexact spot and time where the game was saved.

    Game LoadSelect Game Load to load a previously saved game. The DataLoad screen will appear. Select the data that you would like toresume, press "Enter" and a confirmation screen will appear:

    Select "No" to return to the Game Load Screen.Select "Yes" to load the selected game, then press "Enter"to resume gameplay

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    OptionsSelect options to bring up the OptionsScreen. There are three customizableoptions that appear:Volume – Adjust the game volume withthe left and right keysGamma – Adjust the gamma with the leftand right keys

    Set Keyboard – Customize the keyboard controls for Player 1 and Player 2.Note: Player 1 and Player 2 cannot share keys.Note: Controls cannot be set to the Function Keys [F1-F12].When Set Keyboard is selected, the player is taken to the KeyboardConfig screen. The controls for Player 1 are on the left, and the controlsfor Player 2 are found on the right. For both the Player 1 and Player 2column, the original controls are listed on the left hand side, while thecorresponding keyboard controls are on the right hand side.

    The player simply inputs what keys will be used for the correspondingkeyboard control. Once the player has finished assigning thekeyboard controls for Player 1, they will be automatically switched tothe Player 2 column.

    F1 – “Back" key The player will be asked to confirm their settings. Select "No" to return to the Config Keyboard screen.Select "Yes" to save the assigned settings and return to theOptions screen.

    F2 – Default (resets the keys to the default configuration)F3 – Set Previous (moves the highlighter to set the previous key)F4 – Set Next (moves the highlighter to set the next key)Back – When selected, the player is returned to the Pause screen.

    Return to TitleWhen selected, a confirmation screen appears.

    Select "No" to return to the Pause Menu.Select "Yes" to return to the Main Title screen.

    Exit GameWhen selected, a confirmation screen appears.

    Select "No" to return to the Pause Menu.Select "Yes" to exit the game.

    For gameplay, any reference to the controls will correspond to thekey(s) that have been assigned by the player.

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    CONTROLSThe controls below show the basic movement, action, and menucommands for the keyboard and gamepad controllers.

    Microsoft Sidewinder

    Gamepad Pro

    D-Pad:Control Pad

    A Button

    X ButtonSTART Button

    B Button

    C ButtonSELECT Button

    D-Pad:Control Pad Green Button:

    SELECT Button

    Yellow Button:B Button

    Red Button:A Button

    Blue Button:START Button

    Y ButtonPause Menu

    L1 ButtonPause Menu

    R1 Buttonno function

  • 9

    The following is the default configuration for the P1 Keyboard:PLAYER 1 BASIC CONTROLS

    The following is the default configuration for the P2 Keyboard:PLAYER 2 BASIC CONTROLS

    See Keyboard Setup on page 6 to customize your keyboardconfiguration.

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    Control KEYBOARD

    Up Up Arrow

    Down Down Arrow

    Left Left Arrow

    Right Right Arrow

    A Button S

    B Button A

    Select Button D

    START Button F

    Pause Menu F1

    Control KEYBOARD

    Up Num 8

    Down Num 2

    Left Num 4

    Right Num 6

    A Button Num Del

    B Button Num 0

    Select Button Num 7

    START Button Num 9

    Pause Menu F1

    Konami Collector’s Series: Castlevania & Contra is best played witha gamepad, so we highly recommend that you use a gamepad toplay the game if you own one. Konami Collector’s Seriesspecifically supports the Microsoft Sidewinder gamepad and theGravis Gamepad Pro.

    The game program will automatically detect whether or not youhave a game controller connected to your PC. If you wish to useyour game controller, we recommend that you connect yourcontroller to your PC before you start the Konami Collector’s Seriesprogram to ensure that it works properly.

    Note: Whether you are using a controller or the keyboard, you can always pause the game and bring up the pause menu usingthe F1 key.

    EXITING THE GAMETo exit the game, select the "EXIT GAME" option from the PauseScreen or the Options Screen or simultaneously press the "ALT"Key and the "F4" Key on the Keyboard.

    Esc

    Caps Lock

    F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12SysRq

    ScrollLock

    PrintScreen Pause

    Break

    Backspace

    Enter

    Home

    End

    PageUp

    PageDown

    Insert

    Delete

    Num

    Lock

    Home PgUp

    End PgDn

    Ins Del

    ~`

    !1 2 3

    #@ $ % ^ &4 5 6 7 8 9 0

    * ( )_

    -+-

    |\

    }]

    {[

    :;

    "

    '

    <,

    >.

    ?/

    / * -

    +

    .

    7 8 9

    4 5 6

    1 2 3

    0

    Enter

    CtrlAlt

    Shift

    TabQ W E R T

    A S D F G H

    Y U I O P

    J K L

    Shift Z X C V B N M

    Ctrl Alt

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    Good Eeeevening!Step into the shadows of the deadliest dwelling on earth. You'vearrived at Castlevania, and you're here on business: To destroyforever the Curse of the Evil Count.

    Unfortunately, everybody's home this evening… bats, ghosts, andevery kind of creature you can imagine. You'll find 'em all over theplace, if they don't find you first. Because you've got to getthrough six monstrous floors before you even meet up with theMaster of the House. Your Magic Whip will help, and you'llprobably find a weapon or two along the way. But once youmake it to the tower, you can count on a Duel to the Death. TheCount has waited 100 years for a rematch. He's ready... Are you?

    HOW TO PLAYCastlevania is a one-player game only.

    The object is to move through the passages and stairways of thecastle to reach the tower, dodging or destroying every creature inyour path. Use the controls as directed to activate your MagicWhip and the other weapons you'll find along the way. And watchfor secret doors!

    To begin, hit the START Button, and your nightmare begins.

    CONTROL FUNCTIONSDirectional KeysMoves character - Controls forward and backward movement,standing and crouching, angle of jump, direction of attack

    SELECT Button(not used)

    START ButtonBegins game, pauses action during game

    B Button (ATTACK)Controls whip and all weapons

    A Button (JUMP)Controls jumping

    SAMPLE MOVESTO JUMP DIAGONALLY: use the A Button and Left or Right directional keys.

    TO ACTIVATE WHIP: use the B Button and Left, Right or Down directional keys.

    TO ACTIVATE WEAPONS: use the B Button and Up directional key.

    TO CRACK WHIP OR FIRE WEAPONS: use the B Button.

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    THE SCREEN

    Power Level IndicatorYou begin each game with 3 "lives", and the indicator tracks thepower remaining in each. As the creatures sap your strength, theindicator level drops. When it reaches "0", you lose one life.

    TimeWhen the timer shows "0", you lose one life.

    Weapons IndicatorShows the latest weapon you've picked up and activated.

    Enemy Power Level IndicatorIndicator tracks damage you've done to the boss in any givenstage. When the level drops to "O", the Creature is out of the game.

    ScorePower LevelIndicator Weapons

    IndicatorEnemy Power Level Indicator

    Time

    THE CREATURESDestroy the creature for the point total shown. BONUS POINTSawarded for knocking out 2 or more creatures with one throw of a weapon.

    100-POINT BONUS--Awarded for whipping each of these items:FIRE BALLMUMMY WRAPPINGSBONE FROM WHITE SKELETONAXE-MAN’S AXE

    VAMPIRE BAT 200 pointsZOMBIE 100 pointsBLACK LEOPARD 200 pointsFISH MAN 300 pointsPHANTOM BAT 3,000 pointsQUEEN MEDUSA 3,000 pointsMEDUSA 300 pointsRAVEN 200 pointsBLACK KNIGHT 400 pointsWHITE SKELETON 300 pointsRED SKELETON 400 pointsEAGLE 300 pointsHUNCHBACK 500 pointsDRAGON SKULL CANNON 400 pointsAXE-MAN 500 pointsGHOST 300 pointsSKELE-DRAGON 1,000 pointsFRANKENSTEIN & IGOR 5,000 pointsMUMMY MAN 3,000 pointsGRIM REAPER 7,000 pointsTHE COUNT! 50,000 points

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    THE WEAPONSIn addition to your Magic Whip, many other weapons are hidden along your path through the Castle. You're goingto need them. Before playing, study this chart, so you'll know where to find your weapons, and how to use them.

    WEAPON SYMBOL WHERE TO LOOK POWER COMMENT

    WATCH Hidden on path or in creature Stops enemy action (some exceptions) Costs you 5 small hearts for each use

    DAGGER Hidden on path or in creature Fast, accurate attack weapon Makes target object disappear

    AXE Hidden on path or in creature Slow but powerful attack weapon ---------------

    FIRE BOMB Hidden on path or in creature Splits the earth under target creature Incinerates anything on path

    BOOMERANG Hidden on path or in creature Powerful attack weapon that comes back to your hand ---------------

    SMALL HEART Hidden on path or in creature Gives you one extra shot per weapon

    LARGE HEART Hidden on path or in creature Gives you 5 extra shots per weapon

    CROSS Hidden on path or in creature Destroys all onscreen enemies ---------------

    INVISIBILITY Hidden on path or in creature Renders you safe from harm for a few seconds ---------------POTION

    MORNING STAR Hidden on path or in creature Increases power of Whip in 2 Short chain for 1st level, long chain fordifferent stages S 2nd level boost

    MONEY BAG Hidden on path or in creature Gives you free points Red = 100Blue = 400White = 700

    DOUBLE SHOT Hidden on path, in creature Allows use of throwing weapons twice in a rowor background

    TRIPLE SHOT Hidden on path or in creature Allows use of throwing weapons 3 times in a row

    PORK CHOP Hidden in background Partially revives lost power Appears with secret Whip stroke

    MAGIC CRYSTAL Capture from Head Creature Completely revives all lost power Can clear creatures from entire stagein each stage

    You can stockpile as many heartsas you find for extra firepowerwhen you need it!

    These appear when you strikecertain objects 10 times in a row

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    WELCOME TO CASTLEVANIA

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    who'll sell you weapons and other mystical items. Your purchasingpower depends on how many hearts you've collected during yourconfrontations with evil.

    Another warning from the spirit: a few friendly villagers are townpranksters, and their clues are false. Of course, you'll never knowuntil you take the chance.

    PRESS START BUTTON FOR MULTI-SCREEN

    1. The time you've spent in the adventure2. Your Experience Rating3. Type of Whip4. The parts of Dracula's corpse you've collected5. Weapons and mystical items6. Supply of medicinal herbs7. Player level8. Number of Hearts.

    Remember, these increase your Experience Rating and thenumber of times a weapon or magical item can be used. Heartsare also used as money to buy weapons and magical items.

    9. Weapons and items that can be used just by holding them(For example: The Whip)

    10. The Oak Stake11. Supply of Garlic

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    5

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    THE SECOND COMING OF COUNT DRACULAYou're Simon Belmont, bravest of the brave, boldest of the bold, agothic warrior respected by kings. You earned your praise, not bycrushing Viking invaders or Turkish hordes, but by destroying theevil Count Dracula in a duel to the death at Castlevania. But yourvictory proved painful, as the wounds inflicted during the duelslowly gnawed at your soul.

    One day, though, a beautiful maiden appeared. With a soft voiceshe warned that you were possessed by the Count's curse. Shesaid your only hope of destroying the curse and healing yourscars was to find the five body parts of Count Dracula and burnthem in his Castle, ending forever the reign of the Prince ofDarkness. Suddenly, like most beautiful visions, she began tofade. And as you reached to touch her, she spoke her final words

    "Fear not, brave Simon, for if you have the courage to risk your life,you will find the strength to win again."

    HOW TO PLAYIn this one-player adventure your quest is to discover CountDracula's 5 missing body parts. Upon finding these gruesomeitems, proceed to Dracula's Castle, where you'll again duel to thedeath with the Count. But heed the spirit's warning and find theMagic Cross before entering his domain.

    This quest won't be easy, for you must battle hideous fiends whostalk the land. Fortunately, the longer you survive, the greater yourExperience Rating and the less vulnerable your troubled soul.

    Secrets to this adventure can be found as you wander aroundfriendly Transylvania. Stop and talk to the villagers, because thesehelpful strangers will give you clues. Some are also merchants

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    CONTROL FUNCTIONSDirectional KeysPress Up or Down to go up and down stairs. Press Left or Right togo to the left or right. When in front of a door, press Up to goinside. To squat and avoid enemy projectiles, simply press Down.

    B ButtonPress the B Button to lash with a whip. If you press the B Buttonand A Button simultaneously, you can jump and lash with a whipat the same time. Also press the B Button to talk with the friendlyTransylvanian villagers and merchants.

    SELECT ButtonPress the SELECT Button during the game to pause.

    START ButtonPress the START Button to begin the game. Press during the middleof the game to display a "Multi Screen", which gives you theoption to choose from weapons and magical items you've found.Press again after making your selection to return to the game.

    A ButtonPress A Button to jump.

    HOW TO USE CERTAIN WEAPONSPress the Up Directional Key while pressing B Button to throw theHoly Water or Dagger, drive in the Oak Stake, use the Flame, placethe Garlic in strategic locations, etc.

    NIGHT AND DAY

    Transylvania at High NoonWhen the sun shines bright on thisEastern European village, allappears well and calm. This is aperfect time to discover clues andpurchase weapons.

    Transylvania At the Strokeof MidnightWhen the sun sets behind theTransylvanian Mountains, thefriendly villagers scatter for thesafety of their homes, as creaturesof all shapes, sizes and hairinessroam the darkness.

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    The Forest PrimevilEnemy creatures scour thecountryside. You must destroythese dastardly beings to increaseyour experience and gain hearts(purchasing power).

    Bridge Over the River DieEnemy creatures await you onthe bridge as well, and getting to the other side will be a terrifying experience in itself.

    The GraveyardAre you dying to get into thegraveyard? If so, find the old man,who is the caretaker for the dead.

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    THE SIX HAUNTING SCENESThe MansionsThere are 5 mansions locatedthroughout the Transylvaniancountryside, and within each is aheavily guarded piece of theCount's corpse.

    The ChurchYou'll enter the Church throughcertain doors in the village. Whenyou arrive, a holy man will returnyour strength and give you thecourage to continue.

    The FerrymanThe ferryman will know exactlywhere to take you, depending onthe body parts you possess. Haveconfidence in this man; he knowswhere he's going.

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    The Gold KnifeThis is your strongest knife, and it has a mysterious power.

    The Oak StakeYou'll need the Oak Stake to collect Dracula'scorpse at the mansions.

    The FlameThe flame weakens the creatures' evil powers.

    The Leather WhipThis is the weapon you begin the game with.

    The Thorn WhipThe Thorn Whip is stronger than the Leather Whip.

    The Chain WhipThe Chain Whip is stronger than the Thorn Whip.

    The Morning StarThe Morning Star is longer than the Chain Whip.

    The Flame WhipMagic changes the Morning Star into the FlameWhip and gives it mysterious powers.

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    COUNT DRACULA’S MISSING PIECES

    The NailThe nail is the symbol of evil power.

    The EyeballWhen it comes to the most frightening piece, the eyeshave it.

    The Rib BoneThe rib bone will make the ordinary hero feel like aspineless coward.

    The RingIt's been in the Count's family for hundreds of years.Then again, the Count's also been in his family forhundreds of years.

    The Heart of DraculaWatch out! The heart attacks.

    MAGIC WEAPONSThe DaggerThe dagger can be thrown to kill distant enemy creatures.

    The Silver KnifeThe Silver Knife can be thrown farther than the dagger.

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    MAGIC ITEMSThe CrossYou must have the Cross to seal Dracula's fate.

    White CrystalThe White Crystal offers a weakened source of magic power.

    Blue CrystalOffers stronger magical powers than the White Crystal.

    Red CrystalYou must have the Red Crystal before you enter Dracula's Castle.

    GarlicPlace the Garlic in front of enemies, and it will weakenthem significantly.

    The DiamondToss it and see what happens.

    Silk BagIf you have the Silk Bag you can carry a larger supply ofmedicinal herbs.

    HeartsHearts appear when you destroy an enemy creature.Collect them because they will increase your ExperienceRating, and give you extra purchasing power.

    Holy WaterHoly Water disintegrates walls and floors, which concealweapons and items.

    The LaurelLaurel helps make you invincible against enemy attacks.You can purchase Laurel from town merchants.

    COUNT DRACULA’S BEST BUDDIES

    Vampire Bat

    Raven

    The Spider

    Man-Eating Plant

    The Zombie

  • Vampira

    Slimey BarSinister

    The Fish Man

    The Flame Thrower

    The Two-Headed Creature

    Freddie

    Ghostly Eyeball

    The Mud Man

    The Wolf

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    Dragon Bones

    The Ghastly Leech

    The Skull

    Medusa Head

    The Gargoyle

    The Grim Reaper

    The Mummy

    The Wolf Man

    The Zombie Hand

    The Pirate Skeleton

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    IT’S A CURSED WORLD WE LIVE INThe time is 100 years before Simon Belmont's birth. The moonburns red overhead and black clouds loom large on the horizon. Allis still and quiet. Only the call of a distant crow stirs the cold nightair. Suddenly, thunder roars out of the Morbid Mountains and intothe village of Warakiya. Like the yell of an angry giant, the terriblesound shakes homes and shops as if they were sapling branches.

    But no one blinks an eye. The village is dead calm. For all thepeople have fled after receiving warnings from the Great Beyondthat Count Dracula has assembled a mighty army of evil, andthey're poised to march up from the Valley of Graveyards to burymankind in a Tomb of Terror. Unfortunately, there's no corner onEarth that won't be overrun by this bloodthirsty legion of SwampDragons, Slasher Skeletons and Forces of the Undead.

    The last line of defense is you, Trevor Belmont - the forefather ofSimon Belmont and the origin of the Belmont Warlord Chromosomes.However, your chances of survival are slim. In fact, the only realedge you have over this fang sharpened abomination is yourpower to transform into three different partner spirits: Grant DaNasty,the ferocious Ghost Pirate; Sypha, the Mystic Warlord; and Alucard,Dracula's forgotten son. Each of these spirits will confront you asyou fight through 17 possible levels of never-ending fright, includingthe Haunted Ship of Fools, the Clock Tower of Untimely Death andCurse Castle. You must also possess the strength to wield the mightyBattle Axe and Mystic Whip, which were given to you by thePoltergeist King.

    So go forth, young Trevor into the cold black night, where death lurksaround every corner and evil lingers on every stone. And remember,if your courage and cunning are any less than magnificent or if youfail to choose the correct Paths of Fate, you'll be banished to theworld of the undead, and zombies will rule until the end of time.

    HOW TO PLAY IN THE GRAVEYARD

    The adventure revolves around tough-as-nails Trevor Belmont. AsTrevor, you will find several locations throughout your journeywhere the road splits in two directions. On these Paths of Fate youmust make a choice - Which way will you go?

    The spirits and the enemies you encounter and your fate itself willbe determined by the path you choose. You will encounter threedifferent spirits throughout the game, each with special talents thatcan be used according to the situation at hand. Each spirit iswaiting for Trevor in a different place, so be wary at all times.

    When you finally meet a spirit, he will join you in your quest tocrush the Count. (See page 38 for details on how to transform into partner spirits.)

    Clearing a Level of TerrorDepending on the Paths of Fate you choose, you will trudgethrough a variety of Terror Levels, including the Murky Marsh ofMorbid Morons and the Sunken City of Poltergeists. To successfullyclear a Terror Level, you must defeat that level's Ultimate Evil andthen claim the Ball of Light to replenish your Life Gauge.Remember, there are a total of 17 gruesome levels filled withenemies waiting to bury you alive!

    Trevor's Life StockYou're given three lives at the start of the game. When all threelives are extinquished by villains from the Great Beyond, the gameis over, and vampires will have free reign over the world. Note: Youwill lose one life each time your Life Gauge dwindles to zero. Also,when you have transformed into a partner spirit, you both willshare the same Life Gauge.

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    Countdown to Your Last GaspThere is a time limit for each Terror Level. If the time runs out beforeyou finish a level, Trevor will lose one of his precious lives.

    Boosting your Power and Your ConfidenceTo boost your power, grab the item that appears after you have blownout a candle or lantern, or after you have defeated an enemy.

    HOW TO STIR UP THE DEADRead through the complete message, then press the START Buttonand the title screen with the words Opening and Password willappear. Use the SELECT Button to choose one of these messages,then press the START Button to enter your selection.

    If you are playing for the first time or want to start from thebeginning of the game, select OPENING. A screen will appear foryou to enter your name.

    To enter your name, use the Directional Keys to line-up the cursorwith the letters in your name. Press the A Button to enter each ofthe letters. Press the B Button to cancel a letter. You can alsoreplace or change letters by moving the cursor to the ArrowSymbol on the Letter Sheet and then pressing the A Button tomake your changes. Conclude the name entry stage by selecting"End" and pressing either the A Button or the START Button.

    If you are continuing a previous game select PASSWORD. Thename screen will appear for you to enter your name just as youdid for the previous game. You must enter the identical name asthe last time you played or the password won't work. When thepassword screen appears, enter the password that you received inthe previous game. Now you're ready to begin playing from thebeginning of the Terror Level where you last finished. (For moredetails, see Password Instructions on page 35.)

    When the Game EndsWhen the game is over, you can continue your war against Draculaby choosing CONTINUE with the SELECT Button. This allows you tostart the game again from the Terror Level where Trevor last perished.

    To end the game, choose PASSWORD with the SELECT Button. Next,press the START Button and your password will appear. Be sure towrite your password down for safekeeping.

    Turning the Spooky Sound Effects On and OffPress both the A Button and the START Button simultaneouslywhen the title screen is displayed and the sound mode screen willappear. Here you can choose the eerie background music youwant to listen to during your adventure.

    Press the Up or Down Directional Key to select your backgroundmusic (press Down to go forward and Up to go backward). Press theB Button and your favorite tune will begin playing. You can turn themusic off by pressing the A Button. When you are through makingyour selection, press the START Button to return to the title screen.

    MEET YOUR TEAM OFVAMPIRE HUNTERS

    Trevor C. BelmontTrevor is the infamous forefather of Simon Belmont - themighty warrior who pulverized Dracula in Castlevania®and again in Simon's Quest®. Trevor has a number of

    oldie but goodie attack items that have been given to him by thePoltergeist King. These include the Mystic Whip, Battle Axe,Banshee Boomerang, Dagger and Sacred Water. Trevor is also themaster of special items, including a Pocket Watch, Invisibility Potionand the Rosary.

  • “Spirit" AlucardAs the son of Count Dracula, Alucard once tried to preventTrevor from accomplishing his mission. However, hereached a point where he could no longer abide by hisfather's evil ways, and is now looking for a partner to help

    him put an end to his father's wicked plans. A resident ofunderground tunnels, Alucard attacks with a Ball of Destruction, whichhe can also fire in three directions (if he captures a special powerbooster). Alucard's primary strength, though, is his ability to turnhimself into a bat. However, he cannot attack while he is airborne andwill turn back into human form if his wings are clipped by an enemy.

    “Spirit" Grant DaNastyCount Dracula used his sinister powers to turn this PirateCaptain into a ghost. And as one of Dracula's gruesomegang, he will attack you from the top of the Clock Tower ofUntimely Death. However, if you can defeat this scoundrel,

    his spirit will join you. He's small, nimble and has a strong spring inhis step, so he's able to jump up onto walls or ceilings and stick tothem like glue. Grant's primary attack weapons are an axe and adagger. Another of his attributes is his skill to scurry along hiddenroutes not accessible to Trevor. Unfortunately, both his body and hisego bruise easily.

    “Spirit" Sypha BelnadesSypha, the Mystic Warlord of Warakiya, is also a vampirehunter who was rumored to be dead, but in actuality washeld captive by "Cyclops", the one-eyed Ultimate Evil. Syphamoves swiftly and uses his Warakiya Staff to attack. Other

    attack favorites of his include flames, frozen crystals and lightningbolts. With these, he can destroy enemies before they get close tohim. However, his skin is very thin and blisters easily when blastedby enemy attacks. To score BIG, Sypha must attack before hisenemies find him.

    34 35

    THE PASSWORD SCREEN(A MESSAGE FROM THE GREAT BEYOND)

    Press the Select Button to call forth the password screen. Use theDirectional Keys to move the cursor around the Password Sheet.Press the B Button to select your password items (each time youpress the B Button the cursor will move one place to the right). Enteryour selection by pressing the A Button. When you have finishedentering your password, press the START Button. If you make amistake, press the SELECT Button to return to the name entry screenand start over.

    HOW TO CONTROL YOURTRANSYLVANIA TEAM

    Directional KeysPress Left or Right to move the character to the left or the right. PressUp or Down to climb up or down stairs.

    SELECT ButtonPress to select Opening, Password or Continue. Also press totransform into a partner spirit.

    Name youhave entered

    Item (Password mark)

    PasswordSheet

    Cursor

  • 37

    START ButtonPress to begin the game and to pause the action during the game.

    B ButtonPress to attack with your Main Weapon. Also press the UpDirectional Key and the B Button simultaneously to attack with aWarakiya War Item that is displayed in the Warakiya War ItemWindow.

    A ButtonPress to jump.

    Guiding GrantPress and hold the Directional Key toward the wall you want Grantto cling to. Then press the Directional Key in the direction you wanthim to move. NOTE: Depending on how long you press the A Button, you canvary the height of Grant's leaps and bounds.

    Assisting AlucardPress the Down Directional Key and the A Button simultaneouslyto transform Alucard into a Bat. (Repeat this procedure to return himto his human form.)

    36

    AN OVERVIEW OF TERROR (A GUIDE TO YOUR HUNTING GROUNDS)

    1. ScoreIf your score exceeds 20,000 points, you will receive a bonus life.From then on, you will gain a bonus life after every 50,000 points.

    2. TimeWhen the time limit reaches zero, you will lose one of your lives.

    3. Warakiya War Item WindowWarakiya War Items will appear in this window.

    4. Heart GaugeThis will increase each time you capture a new heart. However, itwill decrease each time you use one of your Warakiya War Items.

    5. Trevor's/Partner Spirit's Life GaugeYour life gauge decreases each time you bump into an evil enemyor are hit by an evil enemy's attack weapon. When your LifeGauge runs out, you will lose one life..

    6. Ultimate Evil's Life GaugeEach time you successfully attack an Ultimate Evil, his Life Gaugewill decrease. When his gauge runs out, he is banished foreverinto the Land of Limbo Spirits.

    7. Remaining Lives 8. Level

    1 2 3

    45

    6 7

    8

  • 38 39

    The Heart of StoneThe number of hearts collected determines how many times youcan use your Warakiya War Items and also how long Alucard canremain in his bat form. The more hearts you possess, the better!

    Leg of WerewolfFind these to restore units of your Life Gauge.

    Bonus BagYour score will increase when you grab one of these bags. Thenumber of points varies according to the value of the bag'scontents.

    1-UpThis gives you a bonus life.

    Double TroubleThis item allows you to fire a Warakiya War Item twice in a row.NOTE: Sypha and Alucard cannot use this item.

    Triple ThreatThis allows you to fire a Warakiya War Item three times in arow. NOTE: Again, Sypha and Alucard cannot use this item.

    Pocket WatchThis item stops all evil enemies dead in their tracks.

    Invisibility PotionThis makes you invisible (and, therefore invulnerable) for alimited period of time.

    RosaryThis gives you the power to destroy all the evil enemies on thescreen in the blink of an eye.

    ADDING TO YOUR TEAM At the start of the adventure, your only player is Trevor C. Belmont.But as the game progresses, you will meet partner spirits whoTrevor will be able to transform into at his will. The spirits that appearthroughout the game will vary, depending on the Paths of Fate youchoose. To transform into a partner spirit, press the SELECT Button.

    THE PARTNER SPIRIT’S APPEARANCESpirits will appear out of thin air when you have successfullydefeated the Ultimate Evil at the completion of a Terror Level. Whena spirit enters, the message screen will appear and the name ofthe spirit joining the battle will be displayed. You can then choosewhether or not you want this spirit for your teammate. You canonly have one partner spirit at a time. If you already have apartner spirit and you meet a new spirit, you can choose only one.

    CHOOSING YOUR FRIENDS WISELYPress the Up or Down Directional Key to choose whether you want toform a team with a spirit. Then press the A Button to enter your decision.

    GIFTS FROM THE POLTERGEIST MASTERSThese items may appear when you knockout/blowout a candle orlantern, when you have clobbered certain evil enemies, or whenyou destroy certain walls.

    Note: The Pocket Watch, Invisibility Potion and Rosary will appearin the Warakiya War Item Window, and are used exactly like aWarakiya War Item.

  • 40 41

    TREVOR C. BELMONT’SATTACK METHODSTREVOR’S MAIN WEAPON

    Mystic WhipThe Mystic Whip is Trevor's main weapon. It has threedifferent power levels. By advancing a certain distanceand capturing certain items, you can boost its power to aChain Whip and then a longer Chain Whip.

    TREVOR’S WARAKIYA WAR ITEMSThese are weapons Trevor will find as he journeys down his Pathsof Fate. You can only possess one at a time. When you obtain aWarakiya War Item, it will appear in the Warakiya War Item Windowand replace the one you previously had.

    Battle AxeThe Battle Axe flies through the air along an arc. This isa very powerful item.

    DaggerThe Dagger flies straight and fast, but it is not verypowerful.

    Banshee BoomerangThe Banshee Boomerang flies straight through the airwith the greatest of ease. When it reaches the end of itspath, it will come flying back. Though it moves slowly,the Banshee Boomerang is very powerful.

    Sacred WaterThe Sacred Water flies along an arc until it crashes intothe floor, where it spills out and begins to burn.

    SYPHA BELNADE’S ATTACK METHODS

    SYPHA’S MAIN WEAPONWarakiya StaffSypha uses his Warakiya Staff to attack enemies. Thepower of the staff can never be increased.

    SYPHA’S WARAKIYA WAR ITEMSFlamesThe flames are very powerful as they annihilate everything intheir path.

    Frozen CrystalsThis item lets you shoot frozen crystals in all directions tofreeze your enemies for an instant. While your enemiesare quick-frozen, climb on top of them and destroy themwith a blow from the staff.

    Great Bolts of LightningThe lightning bolt shoots zapping balls in three directions.

  • 42 43

    COUNT DRACULA’S CAST OF EVIL CHARACTERS

    There are an unknown number of evil characters lying in wait in everypart of this cursed adventure. Only a few of them have ever beenseen by the human eye. The rest of the undead remain shrouded in a veil of mystery. A few of the many evils lying in wait for you include:

    BAD BAT

    SKELETON DRAGON

    FRANKENSTEIN

    PILLAR OF BONES

    THE GATES OF DEATH

    GRANT DaNASTY’SATTACK METHODSGrant's Main Weapon

    DaggerGrant can use the dagger to stab his enemies or he canhurl it at them. When thrown, the dagger flies to the rightand left. When Grant is stuck to the wall, he'll hurl itbackwards. Likewise, when Grant is stuck in the ceiling,he throws it down.

    GRANT’S WARAKIYA WAR ITEMAxeThe axe is a very powerful weapon that can be used ifGrant is lucky enough to find it.

    ALUCARD’S ATTACK METHODS

    ALUCARD’S MAIN WEAPONBall of DestructionAt first, this weapon can only be fired in one direction.However, you can boost the firepower to shoot in two orthree directions. (You can't fire a shot when you're at thetop of the stairs.)

    Although Alucard cannot fire double or triple shots and has nospecial Warakiya War Items, he does have the power to transforminto a bat and fly around. Each time he transforms he uses up acertain number of heart marks while in flight. If the supply of heartsruns out while Alucard is a bat or if he's hit by an enemy attack, hewill immediately turn back into his human form.

  • 44 45

    ONLY THE STRONG SURVIVEIn 1957 a large object from outer space crashed into Earth'sAmazon basin, near ruins of the lost Mayan civilization. Scientistsworld-wide heralded the incident as a trivial cosmic occurrence,and thus the collision was soon forgotten.

    Now, thirty years later, rumors of an evil force have swept into thePentagon's front office, and tales from frightened villagers of ahideous being with an army of alien henchmen are sending chillsdown the spines of top military brass.

    Unwilling to upset current political stability, an all-out assault onthe region has been overruled, and instead, two of America's mostcunning, courageous and ruthless soldiers from the Special Forceselite commando squad have been selected to seek out anddestroy these alien intruders.

    Congratulations, pal, you're one of the chosen. But before youtake pride in being the best, be warned.

    You're about to come face to face against Red Falcon, the cruelestlife-form in the galaxy. He arrived on Earth thirty years ago toestablish a foothold from which he will attempt to conquer ourworld and then use it as a stepping stone toward his ultimatefiendish goal: domination of the entire universe.

    Needless to say, playing hero won't be easy. But you have nochoice – you must be a hero. Because if you fail, life as we knowit will cease to exist, and the vile Red Falcon will rule forever.

    If you succeed, well...it doesn't matter, because I doubt you will.

    HOW TO PLAYYour mission begins after you leap from an army assault copterinto the dense jungle engulfing the banks of the mighty Amazon.From this point forward you must battle past hordes of aliensoldiers equipped with awesome extra-terrestrial firepower, relyingmainly on your guerrilla warfare instincts to survive.

    Standing between you and destiny are eight defense zones, withthe final zone evoking the ultimate challenge -- the destruction ofRed Falcon. To advance from one zone to another, you must wipe-out heavily defended detection sensors confronting you at theend of each zone. These sensors are designed to warn RedFalcon of your approach so he can send forth strongerreinforcements. To destroy Red Falcon in the final zone, you'llhave to maneuver your way into his alien body, and then destroyhis cruel, cold heart. Needless to say, this ain’t easy!

    Fortunately, for your sake, six different super weapons scatteredthroughout Red Falcon's defenses are at your disposal. Of courseattaining these weapons is a risky business. And to do so, you mustfirst blast away special flying capsules and pill-box sensors, andthen capture the released Falcon symbols. (See page 50 for details.)

    Contra can be played by either one or two players. If two play, thetwo will play as a team to survive.

    A single player can use either P1 Keyboard Configuration or P2Keyboard Configuration. When two players act as commandos,both controls are used.

    Scores are displayed between defense zones and at the end ofthe game. The game ends when you've lost the last of your 3lives, or when you destroy the Red Falcon. For every stage yousuccessfully overcome, you receive one extra life.

  • 46 47

    THE HEROESBill Code Name: Mad DogOnly after these qualities are soaked intoyour soul can you stand a ghost of achance saving humanity from the inhumaneRed Falcon.

    LanceCode Name: Scorpion Being an elite commando in the SpecialForces takes a special breed of hero. Youneed the cunning of a lion, the spirit of aViking warrior, and the intelligence of amodern day field general.

    Controlling Your CommandoSELECT ButtonUse to select either 1 player or 2 player mode. When the gamefinishes, use to select CONTINUE or END. Note, you can CONTINUEup to 3 times per mission.

    START ButtonPress to begin your mission. Press again after you've selectedCONTINUE or END when the game finishes. Also press to pausethe action.

    Using the Directional Keys in sync with the A Button and B Button:

    Controlling Your Commando in 3-D

    Defense Zone 2 and Defense Zone 4 challenge you 3-dimensionally. In these zones you'll find yourself deep within a Mayan temple converted into a commando death trap, completewith Red Falcon's Royal Guards and high voltage, mind-joltingenergy fields.

    Directional Keys Use to move forward, to the left or to the right. Press the DownDirectional Key to lay down.

    B Button Press to fire.

    A ButtonPress to jump.

    Directional Keys B Button A Button

    You won't move Shoot upward Jump upward

    Move right Shoot upper right Jump right

    Move right Shoot right Jump right

    Move right Shoot lower right Jump right

    Lay down Shoot either left or right Climb down

    Move left Shoot lower left Jump left

    Move left Shoot left Jump left

    Move left Shoot upper left Jump left

  • 48 49

    Snow FieldRed Falcon is beginning to worry aboutyour progress and has turned rainforests into treacherous ice fields. If youdon't freeze to death or get blasted byan array of alien forces, you maysurvive.

    Energy Zone Now you're in a pre-fab world of hyper-space terror. Reinforcements pour in andall appears hopeless. Of course if youbelieve in miracles maybe you'll make it.

    Hangar ZoneHoly cow! You've made it to RedFalcon's final line of defense before you reach the mighty one, himself. The aliens and the odds definitely don't favor you here.

    Alien's LairRed Falcon, I'd like you to meet one hotshot commando. Hot Shot commando,meet Red Falcon. The unpleasantry ismutual, I'm sure… since you must blastalien larvae, alien guts, and finally thealien's heart to save the earth.

    RED FALCON'S EIGHT LINESOF DEFENSE

    JungleFight through the heart of the Amazon,blasting past Red Falcon's first lines ofdefense, until you reach the entrance ofthe fortified Mayan temple. Destroy thered detection sensor to advance intoBASE 1.

    Base 1Weave through an underground maze,destroying sensors while avoidingattacks from the Royal Guard. Remember-- Beware the Energy Fields. And prayto make it past the evil core at thecenter of Base 1.

    WaterfallIt's just a hop, skip and a jump upwarduntil you reach Base 2. Naturally, alienssurround your every move, but youmust reach the diamond shapeddetection sensor and blow it up to inchcloser toward Red Falcon.

    Base 2 The sensors suddenly become moredifficult to destroy, as do the RoyalGuards. Once you reach the core, youmust demolish 4 moving heads whenthey are perfectly aligned. Good luck!You'll need it.

  • 50 51

    Fire Ball Falcon

    Rapid Fire Falcon

    Spread Gun Falcon

    Force Field Falcon

    Mass Destruction Falcon

    POWERING-UPTHE ART OF SURVIVALDestroy flying capsules and pill-box sensors, and power-upFalcon Symbols will appear. Capture these symbols and you'llobtain the firepower you'll ultimately need to survive.

    Flying Capsule

    Pill Box Sensor

    Machine Gun Falcon

    Laser Falcon

  • 52

    TM

    53

    DON’T FIRE UNTIL YOU SEETHE RED OF THEIR EYESSipping cold lemonade with a couple of native lovelies, Mad Dogand Scorpion (Guerilla Warriors extraordinaire) relax on a Riobeach and boast of how they destroyed the vile alien warmonger,Red Falcon. Little do they know that Red Falcon didn't flee withhis pointed tail between his legs. Instead, he tactically retreated toround-up ruffians of the universe, friends from all walks of war, tomount a second assault on planet Earth.

    One of these new recruits is Jagger Froid, a demented alien from theBlack Hole Galaxy, who dishes out punishment with a razor sharptongue. Red Falcon has also shuttled in The Babalu DestructoidMechanism, a giant alien attack tank, which was the primaryweapon used to disintegrate the innocent solar system of Tralala.

    But the genius behind Red Falcon's Earth conquering concept ishis plan to have thousands of intergalactic warriors seep into thebrains of the U.S. Army. It's a mind contamination trick, which hasalready taken command of U.S. Forces at Fort Fire Storm.

    How do we know that our soldiers have been brain trashed? Youcan see it in their eyes.

    Now, if Mad Dog and Scorpion fail to recuperate from their monthson the beach in time to destroy Red Falcon's G.I. fortified Hate Nest,his sinister scheme will permeate the world's mightiest power(nuclear missile silos included).

    And if that happens, we'll all be pushing up daisies.

    HOW TO FIGHT FOR YOUR LIFE(AND EVERYONE ELSES!)

    Fire! Fire! Fire! And don't stop firing are the only instructions youneed… because in this Doomsday extravaganza, there's little timefor thinking. A killer instinct is all that matters. And if your triggerfinger lacks stamina, Earth will lack a future.

    To begin this all-out mega-war, press the START Button. Next, pressthe SELECT Button to choose a 1 Commando or 2 Commandocontest. If one Commando plays, you'll assume the savage role ofMad Dog. If a second Commando plays, he or she will take chargeof Scorpion.

    Finally, press the START Button again, and it's off to meet RedFalcon...or your maker!

    HOW TO POWER-UPAt the beginning of your assault on Fort Fire Storm, youronly “hide protection weapon” is a rifle. But if you blastaway bouncing Power-Up Capsules and stationary PillBox Sensors, they'll turn into Falcons. Capture theseFalcons by moving your Commando onto them, andyour odds of survival will improve a little.

    NOTE: Each Falcon is labeled by a letter referring tothe Super Weapon you'll receive.

  • 54

    TM

    55

    CONTROLLING YOURCOMMANDO

    Control Pad [Directional Keys]Use to move your commando

    SELECT ButtonUse to select either 1 Commando or 2 Commando mode. When thegame finishes, use to select CONTINUE or END. Note: You can CONTINUE up to 3 times per mission.

    START ButtonPress to begin your mission. Press after you’ve selected CONTINUEor END when the game finishes. Also press to PAUSE the action,and press again for the action to continue.

    HOW TO USE THE CONTROL PAD IN SYNC WITH THE A AND B BUTTONSDuring jumping, you can fire in each direction by using theDirectional Keys while pressing the B Button. You cannot jumpwhen in a vertical screen.

    SUPER WEAPONMachine Gun Gives you RAT-TAT-TAT-TAT capabilities.Spread Gun Sprays fire in five directions.Laser Increases your destructive power.Flame Thrower When it hits an enemy, its flame will ignite.

    (To fire this fire, release the Directional Keys and press the B Button.)

    Rapid Fire Gives you more bang for the buck.Barrier Makes you invincible for a limited period of time.Mega Shell It destroys all enemies on the screen.

    (This weapon has no identifying letter.)

    Sgt. Bill Ko(Code name: Mad Dog)

    Corporal Lance(Code name: Scorpion)

    SOUND SELECT FUNCTIONDuring the Title Screen, hold down the A and B Buttons whilepressing the START Button, and the Sound Select Mode will appear.Here you can choose a new "battle tune" by moving the cursorwith the Directional Keys and pressing the B Button.To silence the song, press the A Button.NOTE: Press the START Button to return to action!

    Directional Keys B Button A Button

    You won't move Shoot upward Jump upward

    Move right Shoot upper right Jump right

    Move right Shoot right Jump right

    Move right Shoot lower right Jump right

    Lie down Shoot either left or right Climb down or or fire down when jumping jump straight up

    Move left Shoot lower left Jump left

    Move left Shoot left Jump left

    Move left Shoot upper left Jump left

  • TM

    5756

    RED FALCON’S MASSDESTRUCTION ZONES

    Gates of Fort Fire Storm

    Leve

    l 1

    Fort Fire Storm’s WarpedMind Command Center

    Leve

    l 2

    Tropics of Torture

    Leve

    l 3

    Lair of the Jungle Aliens

    Leve

    l 4

    Massacre MountainsLe

    vel

    5

    Jagger Froid's Fruit-of-the-Doom Defense Line

    Leve

    l 6

    Radioactive Lava Fields

    Leve

    l 7

    Red Falcon's Poison Palace

    Leve

    l 8

    KILLER ALIENS

    Alien in Sergeant Skin’s ClothingLevel 1

    Babalu Destructoid MechanismLevel 3

    Krypto-CrustaceanLevel 5

    Lip-O-SuctionLevel 6

    Temple of TerrorLevel 7

    Jagger Froid’s Spit SoldierLevel 8

    Red FalconLevel 8

  • 58

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