Tips & Techniques 6 Random Numbers and Random Motion
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Transcript of Tips & Techniques 6 Random Numbers and Random Motion
Tips & Techniques 6Random Numbers
and Random Motion
Alice
Random Numbers
Random numbers are used in certain kinds of computer programs
Examples: security for web applications
encryption for satellite transmissions
gaming programs
scientific simulations
In this session, we will look at examples of how to use random numbers in animations
Built-in functions
Alice provides World-level built-in functions for generating random numbers.
Demo
Ch06Lec3PenguinRandomMoves
Concepts illustrated in this example The random number function returns a floating point value between 0 and 1.
A different range of values can be obtained by using the minimum and maximum parameters.
The integer only option allows selection of either floating point or whole numbers.
Random 3D MotionIn the previous example, the penguin moves in only one direction.
In some animations, we want an object to move to a random location in 3D. We call this random 3D motion.
For example, the goldfish in this world is to swim in a random motion, where the fish can move in any direction .
Six possible directions
Of course, six move directions are possible forward, backward, left, right, up, down
In this example, we can eliminate backward because goldfish do not swim backward.
To simplify the code, we can take advantage of negative numbers.
For example, this instruction actually moves the goldfish right:
Storyboard
Only three move instructions are needed: up (will move down if the random number is negative)
left (will move right if random number is negative)
forward (no backward motion)
Two parameters (min, max) will be used to restrict the motion of the fish to a nearby location-- to look like swimming.
randomMotion
Parameters: min, max
Do together fish moves up a random number distance fish moves left a random number distance fish moves forward a random number distance
Demo
Ch06Lec3GoldfishRandom3DMotionConcepts illustrated in this example
A random movement in 3D space is accomplished by three simultaneous move instructions. In this example, the minimum distance of the move forward instruction is 0 (the goldfish always moves forward). To call the randomMotion method, min and max values are sent as arguments to the parameters
Assignment
Read Tips & Techniques 6, Random Numbers and Random Motion