Tin Shui Wai Game Lab
-
Upload
msc-in-ud-x-cuhk -
Category
Documents
-
view
238 -
download
1
description
Transcript of Tin Shui Wai Game Lab
School of ArchitectureThe Chinese University of Hong Kong
M.SC. (URBAN DESIGN) × CUHK
TIN天
SHUI水
圍WAI
GAMELAB
Workshop
Exhibitio
n
Booklet
Introduction to VisualizingUrbanism and Urban Design
-
Workshop25-29 August 2014
Exhibition @ Magic Carpet Tin Shui Wai8 September 2014
-
Edited by Mika SAVELA & MO Kar Him
M.SC. (URBAN DESIGN) × CUHK
School of ArchitectureThe Chinese University of Hong Kong
TIN天
SHUI水
圍WAI
GAMELAB
Workshop
Exhibitio
n
Booklet
Introduction to VisualizingUrbanism and Urban Design
-
Workshop25-29 August 2014
Exhibition @ Magic Carpet Tin Shui Wai8 September 2014
-
Edited by Mika SAVELA & MO Kar Him
44
TIN SHUI WAI GAME LAB –INTRODUCTION TO VISUALIZINGURBANISM & URBAN DESIGN
2014 © School of Architecture, CUHK
EditorsMika SAVELAMO Kar Him
DesignMika SAVELA
PublisherSchool of ArchitectureThe Chinese University of Hong KongAITB, Shatin, New TerritoriesHong Kong SAR, China
[email protected]: +852 3943 6583Fax: +852 2603 5267
All rights reserved.No part of this publication maybe reproducedwithout the prior permission of the publisher.
ISBN 978-962-8272-13-6 (PDF)
「天水圍 . 遊戲 . 實驗室」展出由中文大學 城市設計理學碩士生所設計的棋盤遊戲。這個展覽是屬於一個為期一周的天水圍社區工作坊的成果,研究新市鎮的城市問題。同學們分別以素描和觀察來對區內的公共空間作出研究。經過實地考察,他們設計了五個分別以不同的城市問題為題的棋盤遊戲來展示他們對天水圍社區的了解。配合 2014年的中秋節,這些成果連同「妙想氈開天水圍」露天放映會在天秀墟向公眾及區內居民作公開展覽。
Tin Shui Wai Game Lab presents board games created by students in the urban design program at the Chinese University of Hong Kong during a visualization workshop. The one-week workshop focused on the new town of Tin Shui Wai situated in Hong Kong’s New Territories. Five groups started their work by sketching and observing pub-lic spaces in different parts of the district. Afterwards the students continued to design and produce games that are now exhibited for the community in the Magic Carpet event held at the Tin Sau Bazaar during the Mid Autumn Festival 2014.
Booklet
55
Participants
包悅鵬 BAO Yuepeng陈倩玮 CHEN Qianwei范丹丹 FAN Dandan胡海峰 HU Haifeng胡熳婷 HU Manting李家豪 LI Jiahao馬延輝 MA Yanhui吳靜叶 WU Jingye徐佳 XU Jia燕翔 YAN Xiang张舒 ZHANG Shu張斯琦 ZHANG Siqi張茜 ZHANG Xi張逍然 ZHANG Xiaoran郑楚玲 ZHENG Chuling
Tin Shui Wai Game Lab
Introduction to Visualizing Urbanism & Urban Design
25-29 August 2014
Organized by
M.Sc. in Urban Design programmeSchool of ArchitectureThe Chinese University of Hong Kong
Instructors
毛家謙 MO Kar HimMika SAVELA
Special thanks to
Hendrik TIEBENAssociate Professor, School of Architecture, CUHKDirector, M.Sc. in Urban Design programme
Magic Carpet Project Team
Tin Sau Bazaar StaffTung Wah Group of Hospitals (TWGHs)
Magic Carpet Tin Shui Wai
8 September 2014
Workshop
Exhibitio
n
TIN天
SHUI水
圍WAI
GAMELAB
66
77
88
Introductio
n
99
THE GAME LAB
The pre-term workshop Introduction to Visualizing Urban-ism and Urban Design was now organized for the third consequtive time for arriving students in the M.Sc. in Ur-ban Design program at CUHK. Each year the workshop has tried to start off the academic year with a quick-paced introduction to fresh design thinking and visual methods found in architecture and urbanism today, thus encourag-ing experimental and outside-the-box forms of portraying urban ideas, infromation and fi ndings.
Acknowledging its short duration, the visualizing workshop has in all of its installments come to work with an idea of a pre-set end-product. Whether a book, a map or an exhi-bition, having such form of defi ned outcome has proved helpful in achieving results in the short amount of time available. The workshop has worked to demonstrate the wide spectrum of visual production that urban profession-als today encounter and face as expectations. With several possibilities in producing and visualizing their work, certain expectations also exist in communicating design thinking to all kinds audiences. In the program, we’ve thought that the immersive start into these processes, works also to demonstrate how a certain capacity for visual production is readily part of the urban designer’s professional realm.
This year under the title of Tin Shui Wai Game Lab the workshop’s special focus was seeing games as a form of participatory design and utilizing the process in the urban context. This thinking has many precedents. On one level, games are in some ways similar to urban environments as they are also designed with rules and guidelines. On anoth-er level, games can be seen as a way of coming together in cities, often spreading out into streets and parks (exempli-fi ed for instance by mahjong in Chinese culture or chess in the West). Futhermore, games have been sometimes tried out as forms of workshop production, planning participa-tion and understading the role of different actors in urban development. Various simulators and city-building games such as SimCity or Cities XL have made the topic popular as computer games, whereas classic board games like Monopoly take the city as their fi nancial setting. But as the workshop could only approach the subject with lim-ited resources and time, the focus was try and presonally
observe the urban environment and recognize urban and social patterns that could in be develped into simplifi ed concepts in the design format of a board game.
Geographically, the workshop focused on the new town of Tin Shui Wai, which has been also central to the pro-gramme’s activities in the past seasons of studios and thesis work. After introduction lectures and a half-day fi eld trip, the students divided into fi ve groups with different themes and continued by observing public spaces within their individual thematic setting and sketching their fi nd-ings by hand. After the fi eld work, each group presented their developed fi ndings and collected sketches in a brief mid-review presentation, along with their concepts for pro-ducing a board game.
The remaining time was utlized to produce a fullsize mock-up of the game design along with its ephemeral materi-als which were presented at the review. Finalized board games were produced during following week to be dis-played and presented on location in Tin Shui Wai, on the occasion of the Magic Carpet screening event (www.mag-iccarpet.hk) held in September at Tin Sau Bazaar, during the Mid-Autumn festival. The students participation in the Magic Carpet Tin Shui Wai proved successful in providing fi rst hand experience on interacting with members of the community, explaining design ideas and seeing how oth-ers perceive and interact with design material and what challenges lie in these processes.
The results of the workshop and the Magic Carpet event are gathered in this booklet as documentation, but it also functions as a further excercise in communicating the work produced yet into another format and other audi-ences.
Hong Kong 30 October 2014
Mika SavelaMo Kar Him
1010
ACTUALOBSERVATION
SIMPLIFIEDPRINCIPLE
DESIGN CONCEPT
Observation/
Concept/
Boardgame/
Exhibition
Simplifi edPrinciple
ActualObservation
Field Work
Mid-Review
ACTUALOBSERVATION
SIMPLIFIEDPRINCIPLE
1111
DELIVERABLES / THEMES
Game Board(including
‘game items’)
80X80CM
Rule Book
A4(folded A3)
3 Sketches +Concept idea
1. Streets and Pedestrian Routes2. Riverfront3. MTR and Light Railway4. Parks5. Tin Sau Bazaar6. Podiums and Towers7. Main Artery
5 Groups
3 MembersEach
ACTUALOBSERVATION
SIMPLIFIEDPRINCIPLE
Final Rev
iew
1212
MTR
BUS216
5
6Chung FuPlaza
47
1
3
2
TIN天
SHUI水
圍WAI
GAMELAB N
ote:
Map
not
in s
cale
Hand-Out M
ap
1313
SITE VISIT
1414
Riverfront
1515
16
MTR and Light Railway
16
1717
18
Tin Sau Bazaar
18
19
Podiums and Towers
19
2020
21
GROUP RESEARCHAND GAME DESIGNS
21
22
WATERFRONTGroup Theme“RIVERFRONT”
范丹丹 FAN Dandan吳靜叶 WU Jingye徐佳 XU Jia
22
23
Sketches and Game Concept
天水圍遊戲工作室——遊戲發展及規則
河流
1155055404 徐佳1155055406 範丹丹1155055782 吳靜葉
23
2424
Game Board
WATERFRONT
2525
Game Design
Rule Book
Game Cards
26
GO TSWGroup Theme“MTR and Light Railway”
李家豪 LI Jiahao馬延輝 MA Yanhui燕翔 YAN Xiang
26
27
Sketches and Game Concept
27
2828
Game Board
GO TSW!
2929
Rule Book
Game Cards
Game Design
3030
HAPPY PARKGroup Theme“PARKS”
包悅鵬 BAO Yuepeng胡熳婷 HU Manting張逍然 ZHANG Xiaoran
3131
Sketches and Game Concept
3232
Game Board
HAPPY PARK
3333
Rule Book
Game Design
Game Cards
Game Buttons
3434
CRAZY NANNYGroup Theme“TOWERS AND PODIUMS”
胡海峰 HU Haifeng張斯琦 ZHANG Siqi張茜 ZHANG Xi
3535
Sketches and Game Concept
3636
Game Board
CRAZY NANNY
3737
113
3
stepstep
JUMP
step
JUMP
√ ×
√×BACK BACK
step
113
3
stepstep
JUMP
step
JUMP
√ ×√×
BACK BACK
step113
3
stepstep
JUMP
step
JUMP
√ ×
√×BACK BACK
step
113
3
stepstep
JUMP
step
JUMP
√ ×
√×BACK BACK
step
113
3
stepstep
JUMP
step
JUMP
√ ×
√×BACK BACK
step
113
3
stepstep
JUMP
step
JUMP
√ ×
√×BACK BACK
step
Rule Book
Game Cards
Review Day
Game Design
3838
TIN SAU BAZAARGroup Theme“TIN SAU BAZAAR”
陈倩玮 CHEN Qianwei 张舒 ZHANG Shu郑楚玲 ZHENG Chuling
3939
Sketches and Game Concept
4040
TIN SAU BAZAAR
Game Board
4141
Game Design
Rule Book
Game Cards
Top score team willbe the winner!
WINNER!
Bonus!1 point bonus if the shop is putting nextto the open space.
当商铺方块被放置在公共空间的旁边时可以得到额外的1分奖励。
额外奖励!
商铺方块可以被放置在三个区域,每个区域的得分是不同的。
区域1
区域2
区域3
Rule Book游戏说明书
选店
申请
宣传
中筹
Apply for shops
Getpermission
Choose shop types
Promotionthe shops
You need to gather 2 lucky card,
& finish 1 task card.
You need to gather 1 lucky card,
& finish 2 task card.
StartTwo people as a team,no more than 4 teams in the game at the same time.
You need to gather 1 lucky card,
& finish 2 task card.
You will get a cube with a icon and shop type
You need to gathered 3 lucky card,
Settle down the cubes
完成申请店铺
获得开店许可
选择商店的种类
宣传与推广
收集两张不同的幸运卡片
并且完成一张任务卡片
收集一张幸运卡片
完成两张任务卡片
游戏开始
收集一张幸运卡片
完成两张任务卡片
收集三张幸运卡片
将会得到一个标有字母和商店类型的立方体
两人一组进行游戏,最多不能超过四组同时进行游戏
放置方块商店
每个环节都有不同的任务卡和幸运卡,不同的标志代表不同步骤的卡片
获得1分
获得2分
获得3分
卡片类型
如何获得游戏胜利?
所有的方块都放置完之后进行分数统计,得分最多的小组就是游戏的胜利者啦!
How to win?
Types of cards
区域与得分
Area and points
WINNER!
选店
申请
宣传
中筹
We have different logos on cards in different steps.
Area 1
Area 2
Area 3
get 1 point
get 2 point
get 3 point
游戏说明书
天秀墟游乐场
Design by Chen Qianwei/
Zheng Chuling/Zhang Shu
Top score team willbe the winner!
WINNER!
Bonus!1 point bonus if the shop is putting nextto the open space.
当商铺方块被放置在公共空间的旁边时可以得到额外的1分奖励。
额外奖励!
商铺方块可以被放置在三个区域,每个区域的得分是不同的。
区域1
区域2
区域3
Rule Book游戏说明书
选店
申请
宣传
中筹
Apply for shops
Getpermission
Choose shop types
Promotionthe shops
You need to gather 2 lucky card,
& finish 1 task card.
You need to gather 1 lucky card,
& finish 2 task card.
StartTwo people as a team,no more than 4 teams in the game at the same time.
You need to gather 1 lucky card,
& finish 2 task card.
You will get a cube with a icon and shop type
You need to gathered 3 lucky card,
Settle down the cubes
完成申请店铺
获得开店许可
选择商店的种类
宣传与推广
收集两张不同的幸运卡片
并且完成一张任务卡片
收集一张幸运卡片
完成两张任务卡片
游戏开始
收集一张幸运卡片
完成两张任务卡片
收集三张幸运卡片
将会得到一个标有字母和商店类型的立方体
两人一组进行游戏,最多不能超过四组同时进行游戏
放置方块商店
每个环节都有不同的任务卡和幸运卡,不同的标志代表不同步骤的卡片
获得1分
获得2分
获得3分
卡片类型
如何获得游戏胜利?
所有的方块都放置完之后进行分数统计,得分最多的小组就是游戏的胜利者啦!
How to win?
Types of cards
区域与得分
Area and points
WINNER!
选店
申请
宣传
中筹
We have different logos on cards in different steps.
Area 1
Area 2
Area 3
get 1 point
get 2 point
get 3 point
Game Cubes
4242
TIN天
SHUI水
圍WAI
GAMELAB
Event F
lyer
4343
EXHIBITIONMAGIC CARPETTIN SHUI WAI
Tin Sau Bazaar
4444
http://www.magiccarpet.hk/
Event P
hotos
4545
Magic Carpet Tin Shui Wai - 8 September 2014
4646
4747