Tin Shui Wai Game Lab

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School of Architecture The Chinese University of Hong Kong M.SC. (URBAN DESIGN) × CUHK TIN SHUI WAI GAME LAB Workshop Exhibition Booklet Introduction to Visualizing Urbanism and Urban Design - Workshop 25-29 August 2014 Exhibition @ Magic Carpet Tin Shui Wai 8 September 2014 - Edited by Mika SAVELA & MO Kar Him

description

The booklet presents work and results from a design workshops run in August 2014 by the M.Sc. in Urban Design programme in the School of Architecture, The Chinese University of Hong Kong. Edited by Mika SAVELA and MO Kar Him.

Transcript of Tin Shui Wai Game Lab

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School of ArchitectureThe Chinese University of Hong Kong

M.SC. (URBAN DESIGN) × CUHK

TIN天

SHUI水

圍WAI

GAMELAB

Workshop

Exhibitio

n

Booklet

Introduction to VisualizingUrbanism and Urban Design

-

Workshop25-29 August 2014

Exhibition @ Magic Carpet Tin Shui Wai8 September 2014

-

Edited by Mika SAVELA & MO Kar Him

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M.SC. (URBAN DESIGN) × CUHK

School of ArchitectureThe Chinese University of Hong Kong

TIN天

SHUI水

圍WAI

GAMELAB

Workshop

Exhibitio

n

Booklet

Introduction to VisualizingUrbanism and Urban Design

-

Workshop25-29 August 2014

Exhibition @ Magic Carpet Tin Shui Wai8 September 2014

-

Edited by Mika SAVELA & MO Kar Him

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TIN SHUI WAI GAME LAB –INTRODUCTION TO VISUALIZINGURBANISM & URBAN DESIGN

2014 © School of Architecture, CUHK

EditorsMika SAVELAMO Kar Him

DesignMika SAVELA

PublisherSchool of ArchitectureThe Chinese University of Hong KongAITB, Shatin, New TerritoriesHong Kong SAR, China

[email protected]: +852 3943 6583Fax: +852 2603 5267

All rights reserved.No part of this publication maybe reproducedwithout the prior permission of the publisher.

ISBN 978-962-8272-13-6 (PDF)

「天水圍 . 遊戲 . 實驗室」展出由中文大學 城市設計理學碩士生所設計的棋盤遊戲。這個展覽是屬於一個為期一周的天水圍社區工作坊的成果,研究新市鎮的城市問題。同學們分別以素描和觀察來對區內的公共空間作出研究。經過實地考察,他們設計了五個分別以不同的城市問題為題的棋盤遊戲來展示他們對天水圍社區的了解。配合 2014年的中秋節,這些成果連同「妙想氈開天水圍」露天放映會在天秀墟向公眾及區內居民作公開展覽。

Tin Shui Wai Game Lab presents board games created by students in the urban design program at the Chinese University of Hong Kong during a visualization workshop. The one-week workshop focused on the new town of Tin Shui Wai situated in Hong Kong’s New Territories. Five groups started their work by sketching and observing pub-lic spaces in different parts of the district. Afterwards the students continued to design and produce games that are now exhibited for the community in the Magic Carpet event held at the Tin Sau Bazaar during the Mid Autumn Festival 2014.

Booklet

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Participants

包悅鵬 BAO Yuepeng陈倩玮 CHEN Qianwei范丹丹 FAN Dandan胡海峰 HU Haifeng胡熳婷 HU Manting李家豪 LI Jiahao馬延輝 MA Yanhui吳靜叶 WU Jingye徐佳 XU Jia燕翔 YAN Xiang张舒 ZHANG Shu張斯琦 ZHANG Siqi張茜 ZHANG Xi張逍然 ZHANG Xiaoran郑楚玲 ZHENG Chuling

Tin Shui Wai Game Lab

Introduction to Visualizing Urbanism & Urban Design

25-29 August 2014

Organized by

M.Sc. in Urban Design programmeSchool of ArchitectureThe Chinese University of Hong Kong

Instructors

毛家謙 MO Kar HimMika SAVELA

Special thanks to

Hendrik TIEBENAssociate Professor, School of Architecture, CUHKDirector, M.Sc. in Urban Design programme

Magic Carpet Project Team

Tin Sau Bazaar StaffTung Wah Group of Hospitals (TWGHs)

Magic Carpet Tin Shui Wai

8 September 2014

Workshop

Exhibitio

n

TIN天

SHUI水

圍WAI

GAMELAB

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Introductio

n

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THE GAME LAB

The pre-term workshop Introduction to Visualizing Urban-ism and Urban Design was now organized for the third consequtive time for arriving students in the M.Sc. in Ur-ban Design program at CUHK. Each year the workshop has tried to start off the academic year with a quick-paced introduction to fresh design thinking and visual methods found in architecture and urbanism today, thus encourag-ing experimental and outside-the-box forms of portraying urban ideas, infromation and fi ndings.

Acknowledging its short duration, the visualizing workshop has in all of its installments come to work with an idea of a pre-set end-product. Whether a book, a map or an exhi-bition, having such form of defi ned outcome has proved helpful in achieving results in the short amount of time available. The workshop has worked to demonstrate the wide spectrum of visual production that urban profession-als today encounter and face as expectations. With several possibilities in producing and visualizing their work, certain expectations also exist in communicating design thinking to all kinds audiences. In the program, we’ve thought that the immersive start into these processes, works also to demonstrate how a certain capacity for visual production is readily part of the urban designer’s professional realm.

This year under the title of Tin Shui Wai Game Lab the workshop’s special focus was seeing games as a form of participatory design and utilizing the process in the urban context. This thinking has many precedents. On one level, games are in some ways similar to urban environments as they are also designed with rules and guidelines. On anoth-er level, games can be seen as a way of coming together in cities, often spreading out into streets and parks (exempli-fi ed for instance by mahjong in Chinese culture or chess in the West). Futhermore, games have been sometimes tried out as forms of workshop production, planning participa-tion and understading the role of different actors in urban development. Various simulators and city-building games such as SimCity or Cities XL have made the topic popular as computer games, whereas classic board games like Monopoly take the city as their fi nancial setting. But as the workshop could only approach the subject with lim-ited resources and time, the focus was try and presonally

observe the urban environment and recognize urban and social patterns that could in be develped into simplifi ed concepts in the design format of a board game.

Geographically, the workshop focused on the new town of Tin Shui Wai, which has been also central to the pro-gramme’s activities in the past seasons of studios and thesis work. After introduction lectures and a half-day fi eld trip, the students divided into fi ve groups with different themes and continued by observing public spaces within their individual thematic setting and sketching their fi nd-ings by hand. After the fi eld work, each group presented their developed fi ndings and collected sketches in a brief mid-review presentation, along with their concepts for pro-ducing a board game.

The remaining time was utlized to produce a fullsize mock-up of the game design along with its ephemeral materi-als which were presented at the review. Finalized board games were produced during following week to be dis-played and presented on location in Tin Shui Wai, on the occasion of the Magic Carpet screening event (www.mag-iccarpet.hk) held in September at Tin Sau Bazaar, during the Mid-Autumn festival. The students participation in the Magic Carpet Tin Shui Wai proved successful in providing fi rst hand experience on interacting with members of the community, explaining design ideas and seeing how oth-ers perceive and interact with design material and what challenges lie in these processes.

The results of the workshop and the Magic Carpet event are gathered in this booklet as documentation, but it also functions as a further excercise in communicating the work produced yet into another format and other audi-ences.

Hong Kong 30 October 2014

Mika SavelaMo Kar Him

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ACTUALOBSERVATION

SIMPLIFIEDPRINCIPLE

DESIGN CONCEPT

Observation/

Concept/

Boardgame/

Exhibition

Simplifi edPrinciple

ActualObservation

Field Work

Mid-Review

ACTUALOBSERVATION

SIMPLIFIEDPRINCIPLE

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DELIVERABLES / THEMES

Game Board(including

‘game items’)

80X80CM

Rule Book

A4(folded A3)

3 Sketches +Concept idea

1. Streets and Pedestrian Routes2. Riverfront3. MTR and Light Railway4. Parks5. Tin Sau Bazaar6. Podiums and Towers7. Main Artery

5 Groups

3 MembersEach

ACTUALOBSERVATION

SIMPLIFIEDPRINCIPLE

Final Rev

iew

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MTR

BUS216

5

6Chung FuPlaza

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1

3

2

TIN天

SHUI水

圍WAI

GAMELAB N

ote:

Map

not

in s

cale

Hand-Out M

ap

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SITE VISIT

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Riverfront

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MTR and Light Railway

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Tin Sau Bazaar

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Podiums and Towers

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GROUP RESEARCHAND GAME DESIGNS

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WATERFRONTGroup Theme“RIVERFRONT”

范丹丹 FAN Dandan吳靜叶 WU Jingye徐佳 XU Jia

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Sketches and Game Concept

天水圍遊戲工作室——遊戲發展及規則

河流

1155055404 徐佳1155055406 範丹丹1155055782 吳靜葉

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Game Board

WATERFRONT

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Game Design

Rule Book

Game Cards

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GO TSWGroup Theme“MTR and Light Railway”

李家豪 LI Jiahao馬延輝 MA Yanhui燕翔 YAN Xiang

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Sketches and Game Concept

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Game Board

GO TSW!

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Rule Book

Game Cards

Game Design

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HAPPY PARKGroup Theme“PARKS”

包悅鵬 BAO Yuepeng胡熳婷 HU Manting張逍然 ZHANG Xiaoran

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Sketches and Game Concept

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Game Board

HAPPY PARK

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Rule Book

Game Design

Game Cards

Game Buttons

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CRAZY NANNYGroup Theme“TOWERS AND PODIUMS”

胡海峰 HU Haifeng張斯琦 ZHANG Siqi張茜 ZHANG Xi

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Sketches and Game Concept

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Game Board

CRAZY NANNY

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113

3

stepstep

JUMP

step

JUMP

√ ×

√×BACK BACK

step

113

3

stepstep

JUMP

step

JUMP

√ ×√×

BACK BACK

step113

3

stepstep

JUMP

step

JUMP

√ ×

√×BACK BACK

step

113

3

stepstep

JUMP

step

JUMP

√ ×

√×BACK BACK

step

113

3

stepstep

JUMP

step

JUMP

√ ×

√×BACK BACK

step

113

3

stepstep

JUMP

step

JUMP

√ ×

√×BACK BACK

step

Rule Book

Game Cards

Review Day

Game Design

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TIN SAU BAZAARGroup Theme“TIN SAU BAZAAR”

陈倩玮 CHEN Qianwei 张舒 ZHANG Shu郑楚玲 ZHENG Chuling

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Sketches and Game Concept

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TIN SAU BAZAAR

Game Board

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Game Design

Rule Book

Game Cards

Top score team willbe the winner!

WINNER!

Bonus!1 point bonus if the shop is putting nextto the open space.

当商铺方块被放置在公共空间的旁边时可以得到额外的1分奖励。

额外奖励!

商铺方块可以被放置在三个区域,每个区域的得分是不同的。

区域1

区域2

区域3

Rule Book游戏说明书

选店

申请

宣传

中筹

Apply for shops

Getpermission

Choose shop types

Promotionthe shops

You need to gather 2 lucky card,

& finish 1 task card.

You need to gather 1 lucky card,

& finish 2 task card.

StartTwo people as a team,no more than 4 teams in the game at the same time.

You need to gather 1 lucky card,

& finish 2 task card.

You will get a cube with a icon and shop type

You need to gathered 3 lucky card,

Settle down the cubes

完成申请店铺

获得开店许可

选择商店的种类

宣传与推广

收集两张不同的幸运卡片

并且完成一张任务卡片

收集一张幸运卡片

完成两张任务卡片

游戏开始

收集一张幸运卡片

完成两张任务卡片

收集三张幸运卡片

将会得到一个标有字母和商店类型的立方体

两人一组进行游戏,最多不能超过四组同时进行游戏

放置方块商店

每个环节都有不同的任务卡和幸运卡,不同的标志代表不同步骤的卡片

获得1分

获得2分

获得3分

卡片类型

如何获得游戏胜利?

所有的方块都放置完之后进行分数统计,得分最多的小组就是游戏的胜利者啦!

How to win?

Types of cards

区域与得分

Area and points

WINNER!

选店

申请

宣传

中筹

We have different logos on cards in different steps.

Area 1

Area 2

Area 3

get 1 point

get 2 point

get 3 point

游戏说明书

天秀墟游乐场

Design by Chen Qianwei/

Zheng Chuling/Zhang Shu

Top score team willbe the winner!

WINNER!

Bonus!1 point bonus if the shop is putting nextto the open space.

当商铺方块被放置在公共空间的旁边时可以得到额外的1分奖励。

额外奖励!

商铺方块可以被放置在三个区域,每个区域的得分是不同的。

区域1

区域2

区域3

Rule Book游戏说明书

选店

申请

宣传

中筹

Apply for shops

Getpermission

Choose shop types

Promotionthe shops

You need to gather 2 lucky card,

& finish 1 task card.

You need to gather 1 lucky card,

& finish 2 task card.

StartTwo people as a team,no more than 4 teams in the game at the same time.

You need to gather 1 lucky card,

& finish 2 task card.

You will get a cube with a icon and shop type

You need to gathered 3 lucky card,

Settle down the cubes

完成申请店铺

获得开店许可

选择商店的种类

宣传与推广

收集两张不同的幸运卡片

并且完成一张任务卡片

收集一张幸运卡片

完成两张任务卡片

游戏开始

收集一张幸运卡片

完成两张任务卡片

收集三张幸运卡片

将会得到一个标有字母和商店类型的立方体

两人一组进行游戏,最多不能超过四组同时进行游戏

放置方块商店

每个环节都有不同的任务卡和幸运卡,不同的标志代表不同步骤的卡片

获得1分

获得2分

获得3分

卡片类型

如何获得游戏胜利?

所有的方块都放置完之后进行分数统计,得分最多的小组就是游戏的胜利者啦!

How to win?

Types of cards

区域与得分

Area and points

WINNER!

选店

申请

宣传

中筹

We have different logos on cards in different steps.

Area 1

Area 2

Area 3

get 1 point

get 2 point

get 3 point

Game Cubes

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TIN天

SHUI水

圍WAI

GAMELAB

Event F

lyer

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EXHIBITIONMAGIC CARPETTIN SHUI WAI

Tin Sau Bazaar

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http://www.magiccarpet.hk/

Event P

hotos

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Magic Carpet Tin Shui Wai - 8 September 2014

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