Tides of Chaos

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    RPOSSC, Richfield Avenue,

    Reading, RG1 8EQwww.spikyclub.com

    Updated 20/3/12

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    Introduction

    Welcome, to the rules pack for the Tides of Chaos Storm of Magic Campaign Weekend 2012.

    Tides of chaos is on Saturday 7th

    and Sunday 8th

    July 2012, at the Post Office Sports and Social Club,

    Richfield Av, Reading, RG1 8EQ.

    Minimum entry age is 16, unless accompanied by an adult where it is 14.

    Entry is 30 unless paid by Saturday June 2nd

    2012 where entry is discounted to 27 to encourage

    early payment. Payment can be sent by PayPal [email protected] . Make cheques out tothe Spiky Club, and post to TIDES OF CHAOS, 18 Francis Street, Reading, RG1 2QB As your entrance

    fee includes lunch, please let us know if you are Vegetarian or have other dietary needs as early as

    possible. If you do not state any specific requirements then it will be assumed that no special

    arrangements need to be made.

    Youll be teamed together into an alliance of four players, which, as you will find, will provide you

    with many tactical decisions!

    Deciding which player and which army you send to which realm, will be paramount to your success

    at this event. There is an element of luck associated with which realms you draw for each game, but

    when that opportunity to earn lots of resource points comes along, it will take a wily team to go out

    there and grab them!

    With a great chance to meet new players, play against all sorts of different armies, and make new

    friends, I hope you have a very enjoyable Warhammer-based weekend!

    During the summer of 2012, multiple disasters struck the population of the Empire. Harvests failed,

    water became poisonous, cattle died and many mutations were visited upon plant, beast and

    man. Beastmen had multiplied and emerged from their hiding places in the forest

    ofOstermarkandOstland. Orcs, driven out of the mountains by the growing powers of Chaos,

    plundered the land.

    Farms and villages were abandoned to the bandits, Greenskins & Beastmen; people sought refuge

    in the crowded cities where doom-tellers awaited them to declare the end of the world was near.

    Chaos cults and witchcraft were blamed for all the misery and zealous bands of Sigmarites clashed

    in the streets of Imperial towns and cities with those who openly recognized and sought to appease

    the might of Chaos. Many people, innocent or guilty, were burned at the stake or drowned by

    amateur witch-hunters.

    To the north, the four gods ofChaos united, for once, in common purpose, unleashing the full

    strength of Chaos Undivided. Foul magic spilled out of the northern Warp gateway and spread

    southwards. The Chaos Wastes were swallowed up by the Storm, daemons advanced from it to

    ravage the realms of man. Beastmen, mutants, Norscans and Chaos Warriors joined the daemons

    and the large horde made its way southwards.

    News of the oncoming Storm spread like wild fire and Emissaries from the empire were dispatched

    to the seats of power for the elves and the dwarves, they held note with just a single seal, the mark

    of the Griffon, this mark was a symbol of hope, an alliance of elves, men and dwarves, with this seal

    the elves and dwarves would send aid, armies to bolster the defence of men and powerful mages to

    help weather the coming storm!

    mailto:[email protected]:[email protected]:[email protected]://warhammeronline.wikia.com/wiki/Empirehttp://warhammeronline.wikia.com/wiki/Beastmenhttp://warhammeronline.wikia.com/wiki/Ostermarkhttp://warhammeronline.wikia.com/wiki/Ostlandhttp://warhammeronline.wikia.com/wiki/Orcshttp://warhammeronline.wikia.com/wiki/Greenskinhttp://warhammeronline.wikia.com/wiki/Chaoshttp://warhammeronline.wikia.com/wiki/Chaos_Wasteshttp://warhammeronline.wikia.com/wiki/Daemonshttp://warhammeronline.wikia.com/wiki/Daemonshttp://warhammeronline.wikia.com/wiki/Chaos_Wasteshttp://warhammeronline.wikia.com/wiki/Chaoshttp://warhammeronline.wikia.com/wiki/Greenskinhttp://warhammeronline.wikia.com/wiki/Orcshttp://warhammeronline.wikia.com/wiki/Ostlandhttp://warhammeronline.wikia.com/wiki/Ostermarkhttp://warhammeronline.wikia.com/wiki/Beastmenhttp://warhammeronline.wikia.com/wiki/Empiremailto:[email protected]
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    Youre Team

    You will play over the weekend as a team of four, representing a small contingent of armed forces

    who have allied to destroy the empire or to save it. You may decide to come as a group of four

    friends, or alternatively, we will put you into a team when you arrive - the choice is yours.

    There are no restrictions over which armies can be allied within these teams, so you could quite

    feasibly see Skaven ally with Empire, or Daemons of Chaos ally with High Elves. Weve done this to

    ensure that you can play with your friends should you want to, no matter what armies any of you

    have.

    However, there will be some games where you will be fighting alongside each other using the

    alliance rules on page 136 of the Warhammer Rulebook, so keep this in mind when youre choosing

    who you wish to fight with!

    What you need to bring with you

    For this Campaign Weekend, you will need to bring the following with you-

    Your models! You need to make sure you have the models you need to cover the army lists you

    have written. These need to be fully painted, based, and represent exactly what you are using them

    as.

    Yourarmy lists. Youll need to bring two copies of each of the five army lists youll be using over

    the weekend. One copy is to be handed in to the Events Staff upon registration, while the other is to

    keep for your own and your opponents reference.

    PLEASE NOTE- this weekend is about a team of four players, not a team of four armies. To that

    extent, you may, should you choose, use different races for each game. For example, you may have a

    new Orc and Goblin army, so fancy using that for the smaller games, but you might want to use your

    larger Skaven army for the large size games. Weve done this to allow freedom of choice over the

    weekend for you and your team, and to add an element of tactical choice as to which army you will

    take to each game!

    Two painted Fulcrums. You will need to bring two fully painted fulcrums with you for use over the

    weekend. There will be a prize given out for the best fulcrums, as noted later, so you might want to

    go to town on these!

    These can either be the fulcrum kits Games Workshop sells, or should you want to convert some,

    they must be roughly the same size as a Games Workshop Fulcrum.

    Your Warhammer Rulebook, Warhammer Army Books, Storm of Magic Rulebook, dice, tape-

    measures, counters, cards, templates and everything else you might need to play your games!

    All the monsters and extra bits youll need for your Storm of Magic games.

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    Youre Army

    The armies you choose to fight with over this weekend may be chosen from any of the currently in-

    print Warhammer Armies and Warhammer forge books, with extra rules and monsters being added

    in from the Storm of Magic, following all of the usual rules and restrictions with the followingadditions.

    Any Army from the Alliance of Order may include a single Empire battle Wizard (page 75 of the

    Empire army book) as part of their hero allowance, magic items may only be taken from the

    Warhammer rulebook.

    Any Army from the forces of destruction may include a single Chaos Sorcerer (warriors of chaos

    book) as part of their hero allowance, no chaos gifts may be taken and magic items may only be

    taken from the Warhammer rulebook.

    Army Lists must be submitted to [email protected] by midnight on June 2nd

    2012 tobe checked for any errors. Please submit your army list in a legible Spreadsheet or Word Processed

    format (.doc, .ods, etc) but not MS Works. If you are using the current version of Army Builder (3.x)then submitting the roster (.rst) file will be sufficient, however please ensure you are using the mostcurrent version, otherwise I may not be able to open them correctly. Where mistakes are made

    with army lists that have been submitted well in advance of the deadline, entrants will be given the

    opportunity to correct them, however lists submitted on or near the deadline may not receive this

    chance, so please check carefully for errors! If you wish to change your army list after the date, again

    a penalty in Tournament Points may be applied, at Judges Discretion.

    Fighting in the Empire

    There are five rounds over the course of the weekend, where your team will fight battles against

    players from other teams, in order to control areas of the Empire. To win the Campaign, you will

    need to be the team that collects the most Resource Points over the course of the weekend. Every

    table in the hall will be labelled, using a card, as a specific Region of the forest, and will be worth

    differing amounts of Resource Points, depending on its tactical importance.

    Each Table will have its own special rules, depending on where it is, but these will be kept secret

    from you until the first day of the Campaign Weekend! In order to gain Resource Points, you must

    simply win your game, for doing so earns you the Resource Points indicated on the region card.

    The Regions and their respective Resource Points value are -

    Riekland 150 (Forests, Mountains and Marshlands) Talabecland 100 (The Great Forest)

    Middenland- 75 (The Drakwald Forest, Midden Moors, Cursed Marshes)

    Hochland 50 (The Forest of Shadows, Mountains) Stirland 40 (Haunted forests, cairns, Hell fenn)

    Nordland 30 (Sea of Claws, Cairns, Forests) Ostland - 20 (Frozen Plains, Troll Country)

    Ostermark- 10 (Marshes, Rivers)

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    The Winds of Magic

    Normally, during Storm of Magic games, at the start of each magic phase, players spin the Wheel of

    Magic to determine which of the Lores of Magic is in ascendance for that phase. However, we

    thought wed add something a bit special to this campaign! To represent the fact that every game inthe hall is being fought In the Drakwald, and that all of the games are intrinsically linked, during

    EVERY game, we will be spinning a Giant version of the Wheel of Magic at random intervals up on

    the stage. Whichever Lore the spinner lands on will be in ascendance for every player in the hall,

    until we spin the wheel again! As soon as this happens, an announcement will be made to the hall,

    and the current ascendant Lore displayed up on the big screen. That means that the winds of magic

    will be blowing over the whole of Albion as one, affecting all of the battles in the same way.

    Youre Games

    Before the beginning of each round, during the Scouting Phase, your team needs to send arepresentative to the front in order to pick out four Regions at random. These Regions will be where

    your team is fighting for this round your team must discuss between you as to which player will

    play on which Region. How you make the decision is up to you perhaps you want to send the

    strongest player to the Region that is worth the most Resource Points, or perhaps you could be

    influenced by the special rules on the tablessome of them may suit one players army more than

    the others. It is this tactical decision making that will make this weekend a unique experience, and

    will decide who comes away the winning team!

    Round Game Type No. of Fulcrums Army Size Mission

    1 Singles 4 1000 pts (+250 points extra)* Storm of Magic

    2 Singles 0 1300 pts (+ 325 points extra)* Pitched Battle

    3 Singles 4 2400 pts (+600 points extra)* Storm of Magic

    4 Doubles 0 1300 pts each (+650 points extra between you)* Meeting Engagement

    5 Whole Team 8 1000 points each (+1000 points extra between your team)* Storm of Magic

    * Note these are the extra points allowed, according to The Armies section on page 25 of the

    Storm of Magic Rulebook. These points can only be spent on Scrolls of Binding, Pacts and Mythic

    Artefacts, as described. Also note, in the Doubles and Team games, you may share the extra points

    allowance between you, rather than having to take a certain amount each. This might let you take

    some truly titanic monsters you couldnt take in the other games, or perhaps some of the

    devastating magic weapons instead. The choice is up to you!

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    Teaming up

    For three of this weekends games, you will be fighting by yourself against a single opponent, but for

    the last two games, you will be fighting side-by side with one or more of your team.

    For Game 4, your team will only draw two Regions out of the bag, and fight as doubles pairs over

    those against others doubles pairs.

    Choose which of your team will ally together wisely remember, the alliance rules from the

    Warhammer Rulebook, will be in effect! Also note, that only the Regions worth the largest number

    of Resource Points will be up for grabs, so the stakes are raised in these games!

    In Game 5, titanic armies come together in a climactic battle, as your whole team allies together to

    fight for the right to claim the drakwald for their own. This will be a mighty Storm of Magic game,

    using eight fulcrums. Just before this game, the event staffwill total up every teams current score of

    Resource Points and rank them accordingly. You will be then matched up to a team on a similarnumber of Resource Points to you. Current first place will play second place, third place will play

    fourth and so on. PLEASE NOTE - for Game 5, every game is considered to be worth 150 Resource

    Points, so there is everything to play for!

    Scenarios

    Youll notice that not all of the scenarios we are playing over the weekend are the standard Storm of

    Magic Scenario from the bookwell also be playing a Pitched Battle and a Meeting Engagement

    (from the Warhammer Rulebook) where there are no fulcrums on the table. These are still Storm of

    Magic games in the sense that you still receive the extra 25% allowance to summon monsters and

    wield terrifying magic items, youll roll 4D6 to determine the number of casting and dispel dice in use

    and also in the sense that Lores of Magic will be in ascendance during the game. However, with the

    lack of Fulcrums on the table, you wont have access to the Cataclysm or Cantrip spells for this game.

    The victory conditions will be exactly as they are described in the Warhammer Ruleboook, and will

    not be down to who captures the most fulcrums!

    Winning Tides of Chaos

    Once the smoke has cleared and the din of battle has calmed, it is time to, gather your remaining

    troops and make sail for your homeland. But first, we will be recognising the achievements of those

    valiant heroes who have excelled over the weekend! There will be an awards ceremony on Sunday

    evening, where we will be offering the following prizes -

    The Warmongers! - For the Team that managed to score the highest number of Resource Points

    The Seal of Dominion - For the Player who won his team the most amount of Resource Points

    The Artisans Laurels - For the Player who wins the Best Army Award.

    The Architect of Fate - For the Player who wins the Best Fulcrum Award.

    The Beastmaster - For the Player who wins the Best Monster Prize

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    The Loremasters Crown - For the Team who wins the Pub Quiz on Saturday night.

    NOTE - Other prizes and awards may be awarded at the discretion of the Events Staff.

    Best Army Award

    One of the best things about coming to a Campaign Weekend is seeing a great swathe of beautifully

    painted armies, and this one will be no different! If you painted the models yourself and would like

    them to be considered for the illustrious Artisans Laurels for the Best Army, we would ask you to

    leave your army out on your table during the lunch break on Saturday so that the Events Staff can

    pick a number of nominees from those left out. The nominees will be informed of their accolade on

    Sunday morning during Round 4, and will be asked to place their armies on show during the lunch

    break so that all of the players can vote upon their favourite.

    NOTE: If you are using multiple different armies over the weekend, please select just one of these to

    be put forward for nomination!

    Best Fulcrum

    One of the defining features of a Storm of Magic game is the Fulcrums which your wizards fight over

    for dominance of the Old World. You are required to bring 2 Fulcrums with you for the Campaign

    Weekend, so we thought wed reward the Fulcrum judged to be the best! The Events Staff will make

    their way around the hall during Round 3, where all your Fulcrums will be on the table, and choose a

    number of them to be nominated. You will be told on Sunday morning, during Round 4 if one of your

    Fulcrums has been nominated for this prize, and those lucky enough will have to display them at

    lunch on Sunday while they are voted upon by all ofthe players. Well be looking for the wow!

    factor in your Fulcrums, so why not got to town on a spectacular paint job? Or maybe even convert

    them up to match the theme of your army?

    Best Monster

    Storm of Magic is all about fighting with and against huge, terrifying monsters, and so we thought

    wed award a prize to the best one! During the first few games, the Events Staff will make their way

    around the hall and pick out their favourites. The lucky few players will then be notified of their

    nomination on Sunday morning and have their monsters displayed in the cabinets over lunch time to

    be voted on by all of the players. The winning monster will earn its owner the title of The

    Beastmaster!

    Saturday Night

    After a long hard day on the campaign trail, we like to put on some entertainment for the battle-

    weary players, and this weekend will be no different!

    Straight after the evening meal, why not gather together into teams and take part in the Tides of

    chaos pub quiz?! This quiz will be entirely based on your favourite game, Warhammer, and there will

    be prizes up for grabs, including a round of drinks from the bar, some magic items for use on Sunday,

    as well as the coveted Loremasters Crown prize at the award ceremony!

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    Schedule

    Saturday 7th July

    8.30 - Doors open and registration begins.

    9.15 - Welcome and Campaign briefing

    9.30 - 11.00 Round 1 - 1000 pts (+250 pts extra from Storm of Magic book) - Scenario - Storm of Magic with 4 Fulcrums

    10.30 - 11.00 Morning Break

    11.00 - 11.15 Scouting Phase

    11.15 - 13.15 Round 2 - 1300 pts (+325 pts extra from Storm of Magic book) Scenario - Pitched Battle

    13.15 - 14.45 Lunch Break

    14.45 - 15.00 Scouting Phase

    15.00 - 18.00 Round 3 - 2400 pts (+600 pts extra from Storm of Magic book) Scenario- Storm of Magic with 4 Fulcrums

    18.00 - 19.30 Evening Meal

    19.30 - 20.30 Tides of chaos Pub Quiz

    23.00 Bar closes

    Sunday 8th

    July

    9AM - Doors Open.

    9.15 - 9.30 Scouting Phase/Morning campaign briefing

    9.30 - 12.30 - Round 4 (Doubles) 1300 pts each (+650 pts extra between you from Storm of Magic book) Scenario- Meeting

    Engagement

    12.30 - 13.45 Lunch Break

    (Players are asked to make their votes for the Best Army, Best Fulcrum and Best Monster Awards during the lunch break).

    13.45 - 14.00 Preparation Phase

    The list of which team you are playing against and where will be posted up in the hall during the lunch break

    14.00 - 17.30 - Round 5 (Whole Team) 1000 points each

    (+1000 pts extra between you from Storm of Magic book) Scenario- Storm of Magic with 8 Fulcrums.

    17.30 - 17.50 - The Final Reckoning

    17.50 - 18.00 - Final Results are announced and Award Ceremony

    18.00 - Event ends - home time!

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    Location

    The Spiky Club is held at the Post Office Sports and Social Club, Richfield Av,Reading, RG1 8EQ. This is

    between Indespension and Brandon Tools. Richfield Av. can be approached from the A4074, A4155,

    A329 or the A33. There is free parking at the Spiky Club.

    Accommodation

    Abbey House Hotel

    118 Connaught RoadReading, RG30 2UF0118 959 0549www.theabbeyhousehotel.co.uk

    Caversham House Lodge

    133 Caversham RdReading, RG1 8AS0118 957 3529www.cavershamhouselodge.co.uk

    Crescent Hotel

    35 Coley AvenueReading, RG1 6LL0118 950 7980www.crescenthotelreading.com

    Premier Inn Reading (Caversham Bridge)

    Richfield Ave, Reading0870 111 2932

    Premier Inn Reading Central

    Letcombe Street,RG1 2HNwww.premierinn.com

    Russell Court Hotel

    27 Russell StreetReading, RG1 7XD

    0118 956 9014www.russellcourt.com

    IBIS Hotel Reading

    25A Friar StreetRG1 1NRwww.ibishotel.com/reading

    Hotel Novotel Reading Centre

    25b Friar StreetRG1 1DP READINGhttp://www.novotel.com/gb/hotel-

    http://www.theabbeyhousehotel.co.uk/http://www.cavershamhouselodge.co.uk/http://www.crescenthotelreading.com/http://www.premierinn.com/http://www.premierinn.com/http://www.russellcourt.com/http://www.russellcourt.com/http://www.ibishotel.com/readinghttp://www.ibishotel.com/readinghttp://www.novotel.com/gb/hotel-http://www.novotel.com/gb/hotel-http://www.novotel.com/gb/hotel-http://www.ibishotel.com/readinghttp://www.russellcourt.com/http://www.premierinn.com/http://www.crescenthotelreading.com/http://www.cavershamhouselodge.co.uk/http://www.theabbeyhousehotel.co.uk/
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    Food & Drink

    Tea, Coffee will be available during registration.

    Saturday Lunch is provided for players in the form of a

    selection of crusty rolls with separate salads.

    Saturday evening we will provide a hot meal, chilli or

    curry with sausages and chips available for those who

    do not like spice.

    On Sunday we have a full Sunday Dinner, Roast beef,

    roast potatoes, veg, and of course a Yorkshire

    pudding...

    Please let us know of any dietary requirements at least

    2weeks before the event so we can make sure you

    dont go hungry.

    A Fully licensed bar will open at 12pm both days,

    please feel free to bring bottles of water to drink

    before the bar opens.

    Any questions please [email protected]

    This material is completely unofficial and in no way endorsed by Games Workshop Limited. The Double-Headed/Imperial Eagledevice, the 40k device, 'Eavy Metal, the Games Workshop logo, Games Workshop, Golden Demon, Space Marine, Warhammer,White Dwarf, and all associated marks, names, characters, illustrations and images from the Warhammer world andWarhammer 40,000 universe are either , TM and/or Games Workshop Ltd 2000-2003, variably registered in the UK andother countries around the world, Used without permission. No challenge to their status intended. All Rights Reserved.