Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake...

12
(Bodø, Norway, 2012) Throw me light for percussion trio in the dark Carolyn Chen 2012

Transcript of Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake...

Page 1: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

!!

!!!!!!

!(Bodø,!Norway,!2012)!

!

Throw!me!light!for!percussion!trio!in!the!dark!

!Carolyn!Chen!

2012!

!!

! !

Page 2: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

Throw!me!light!for!percussion!trio!

for$NorthArc$Stage!diagram!

upstage!!

L!L! ! ! bbc! L!wb!(2)! ! ! ct! wb! ! !

stage!right!(SR)! ! bbc!! ! ! vb! TB! stage!left!(SL)!sn! ! ! ! BD! (instruments!shared)!g!BD!b!mb!

downstage!!

(audience)!house!left!(HL)! ! ! ! ! ! ! house!right!(HR)!

!!!

Materials!that!move!more!L! light!bbc! bamboo!chimes!b! wooden!ball!g! gong!

!!

Materials!that!move!less!wb! wood!block!TB! temple!blocks!sn! snare!BD! bass!drum!ct! crotales!(top!octave)!vb! vibraphone

Staff!position!!

!

Page 3: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

!light!angle!! downstage!

degrees°!measured!from!center!stage!to!SR!(facing!audience)!! ! ! SR!! ! (90°)!!circular!motion!

roll!light!slowly!on!ground!or!marimba!!

roll!quickly!! !

swing!! ! SR!! ! SL!

! ! !! ! ! start!in!motion!on!beat! !!! ! ! establish!point!on!beat!before!swing!!bbc! ! Tilt!or!rotate!gently,!let!pieces!fall!as!they!may.!!Notated!rhythm!is!time!of!tilting!–!sounding!may!continue!long!after.!!!

Not!an!active!shake,!but!a!sifting,!letting!go.!!sn!

imitate!bamboo!chime!–!feeling!of!falling,!unintended!sound!!

assembling!wooden!objects:!!busy,!focused,!not!dramatic,!but!taskPoriented,!as!in!cleaning,!assembling!–!!allowing!maximum!bounce!and!reverberation!within!confines!of!task!

!crotales/marimba!! ! ! (let!all!ring)!

! ! scrape!–!bustling!mousetails!–!furious!activity!without!loud!resonance!–!perhaps!scrape!hard!mallot!or!drip!coin!!!

Page 4: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

!vibraphone!!! (let!all!ring)!

motor!speed:!!! P!slow! gradually!to!slow!PP!slow! more!gradually!to!slow!

!!(To!throw!light!upon:!!to!make!luminous!or!clear;!to!elucidate.)!!

Carolyn!Chen!La!Jolla,!2012!

Page 5: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

Copyright © Carolyn Chen, 2012

PercussionStage Left

PercussionCenter

Crotales

Vibraphone

PercussionStage Right

Marimba

mp mp mp mp mp

q = 50 soft rit. A

mp f pbustling mousetails: hidden, uneven wisps furious activity without loud resonance

pppp

pp p pp

soft rumble mp

q = 50 rit. softA

pp pp

ppp

Perc. SL

Perc. C

Vb.

Mb.

p mf p mp p mf mp p pp

q = 56 rit.

roll

q = 56B16

mp

ppp mp ppp p pp p pp mp

ppp mp pp

q = 56 rit.

roll

q = 56B

pp pp pp

L small point in air(mute if too bright) L BD (bass drum)

Throw me lightCarolyn Chen

L (light) into floor, angled roll 0-45°

wb (woodblock)

indistinct, soft flurry blur (let all ring...)

3

L small point in air BD

arco 3

wb TB (temple blocks)

3

L into floor, angled roll 0-90°

bbc tilt(bamboo chimes)

3 3

Page 6: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

Perc. SL

Perc. C

Ct.

Perc. SR

mp p pp mp pp p ppp p ppp p pp ppp pp ppp

q = 6027

pp mp pp

ppp pp

mp mp mf mf pp mp mp pp pp ppp

q = 60

Perc. SL

Perc. C

Vb.

Perc. SR

Mb.

p mp mf f f mp ppp

sharper

q = 72 q = 80accel. float dream

q = 42 C D

38

mp mp mf mp p mf p mf

pp

p mp mf mp mf mf sfz mf mp sfz f mp

sharper

q = 72accel. q = 80

float dream

q = 42 C D

pp ppp pp ppp

3

33 3 3 3 3

3

3

3 3 3

(let all ring) BD

bbc BD bbc wb

L BD

sn (snares off)roll from center to rim cross stick (CS)

rim (R)CS R

roll ball across floor (to SL)

3

3 3 5 5 3 3

5

(when ball hits) BD

rim (R)

R

R

bbc3

(at ball collision) 3 3 3 3

sn (same stick) (center to rim)(rim to center)

Rroll ball (at ball collision)

sn(snares on)

6

scrape moustails

3 5

2

Page 7: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

Perc. SL

Perc. C

Ct.

Vb.

Perc. SR

Mb.

mp ppp pp pppp mf

wake dark

q = 72 distant

q =60

busy

q = 80E F G48

(mp) p mp

ppp ppp pp ppp

pp mp pp

pp ppp

wake dark

q = 72 distant

q =60busy

q = 80E F G

ppp

pp (mp)

Perc. SL

Perc. C

Perc. SR

Mb.

f

rit. q = 60quiet fury

q = 72H

63

p mf ppp ppp

rit. q = 60quiet fury

q = 72H

(f)

TB TB - imitate bbc softly

3

to SRsn (snares on) assembling wooden objects snares off snares on, resonant

5

L beam on floor at 100°

(ball crosses)

bbc TB 3 7

3

motor: -- slow off -- slow -- off3

BD roll ball (cross light)

sn (snares off)imitate bbc softly

(when ball crosses light)

rattan friction squeak fast faster

full of interruptions, rit. L reflect off stand faster, more focused

L ground higher

5 35

3 3 3 3 3 3 3

5

3

7 5

5

L ground

- slower fast - slower - faster fast

3

Page 8: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

Perc. SL

Perc. C

Ct.

Vb.

Perc. SR

Mb.

pp

blink

q = 60rit.

distant

q = 50I J70

mf

ppp

ppp pp

fpp p fpp p

blink

q = 60rit.

distant

q = 50I J

mp

ppp

Perc. SL

Ct.

Vb.

Perc. SR

Mb.

ppp mp p pp

accel. dive

q = 80K79

pp

ppp pf

mp

p pp

accel. dive

q = 80K

ppp ppp

pp (p) ppp

silverware L walk back SL BD

L

bbc

5

3 5

10

3

10 610 6 10 5

fast -- slow

3 3 3 3

sn(snares on)

slow fast

TB imitate bbc

trail behind at varying delay TB BD

TB

L arc in air SR-SL

6

3med - slow

3

-- fast slow -- med fast slow

bbc walk across to SL

L walk back BD wb wb

33

rattanslow

4

Page 9: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

Perc. SL

Perc. C

Ct.

Vb.

Perc. SR

Mb.

ppp pp

spin light

q = 72 roll

q = 80L M91

p p

ppp ppp ppp p mp

p mf mp f f

(mp) p mp

spin light

q = 72roll

q = 80L M

ppp f mp ppp

pp ppp

Perc. SL

Perc. C

Ct.

Vb.

Perc. SR

Mb.

mp mp

pull dark

q = 60 accel.

light

q = 80N O106

f mp p p mp f

p mp

f

pp mp

pull dark

q = 60light

q = 80accel. N O

pp mp

ppp pp (1 hand)

BD BD

L vertical into floorL roll faster on ground, aimed at mb (from UR to DL)

L roll slowerto DL

(roll back to UR)

L slow roll

roll back

L slow roll to DLtry to catch gong at end

L stand BD wb

slow -- med fast -- slow fast

slow -- fast

wb

bbc BD wb wb

roll ball on ground

roll ball

3 3 3 3

walk to gong, SR

L spin in air drag gong to SL

muted, hazy (fish for)high harmonics

noisy

L on floor fastroll to UR

L fast, rit., back to DL

gong suspendedwalk back to SR, hang

bbc

(when ball stops)TB cym cry pure noisy -- pure wb5 5

motor on fast

wb

roll ball

5

rattan cry cry

5

Page 10: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

Perc. SL

Perc. C

Ct.

Vb.

Perc. SR

Mb.

p

rit. blinkthrow light

q = 72P Q122

mp mf

pp

pp ppp pp

pp

rit. blinkthrow light

q = 72P Q

feather-light

p ppp p ppp mp

pp

Perc. SL

Perc. C

Ct.

Vb.

Perc. SR

soft haze p mp p mp mf mp f

to catch a thief

q = 50R133

p p mp

mf pp p ppp

pp ppp pp

mp f

to catch a thief

q = 50R

L L

BD L

bbc L into stand, arc up, spill out

wbL continue arc to SR L point to mb

bbc

L roll on floor

slow fast

(alternate emphasis)

-- slow

wb L

L on mb roll 5 5

cym L cym cry - noisy pure noisy pure pure noisy pure3 3 3

L TB L

L try to catch edge of gong L try L arc search5

(let all ring)

3

slow

3 3

walking toward SL walking back drag gong - mute high harmonics drag noisy

6

Page 11: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

Perc. SL

Perc. C

Ct.

Vb.

Perc. SR

Mb.

mp p pp mf

q = 60swing light

q = 72wobble, warm

q = 50S T145

mf

sfz sfz

mpf mp

pp mf mp

q = 60swing light

q = 72 wobble, warm

q = 50S T

ppp feather-light ppp

ppp

Perc. SL

Perc. C

Ct.

Vb.

Perc. SR

Mb.

p mf f mp

q = 60 q = 66wall

q = 72U160

pp

ppp pp

mf p f p f f

q = 60 q = 66wall

q = 72U

pp pp

noisy

bbc L TB L L TB

L floor 10°toward mb L 15° TB BD

wb L swing toward SL

med very slow slow -- med

3

L rise from ground

gonglift, strike

walk back L swing toward SLL (start further SL) L

wb wb

L L

L wb

L small swing L

BD

very slow -- med slow -- fast slow -- fast (fast)

slow -- fast

3

L L L

slow - fast slow - fast

7

Page 12: Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake dark q = 72 distant q =60 busy E F G q = 80 48 (mp) p mp ppp ppp pp ppp pp mp pp pp

Perc. SL

Perc. C

Ct.

Vb.

Perc. SR

Mb.

f

rit. accel. 174

f pp

rit. accel.

Perc. SL

Perc. C

Perc. SR

q = 100 tempo libreV183

q = 100 tempo libreV

L

--- slow

L L

arc beam - cross stage, fall into audience on returnSL - SR - HL - HR

off

walk to SR from SR, slowly walk toward SL

swing light following natural fall of arm(reach center, cross upstage to Perc. SR) (path not straight, but wandering until reach SL) off

continue swinging, slowly walk to center swing gradually slowsgradually rotate, letting light spill into audience (starting from HL to HR)

keep swinging until rotation complete(light reaching HR)

off

8