Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to...
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Transcript of Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to...
Three Amazing Uses of Technology in Education
Brief demonstration on using technology as a tool to support learning in three areas:
- Research- Production- Communication
Presentation by: Angel Inokon, Learning, Design and Technology Stanford School of [email protected] 9, 2006
Research Technology
Google Earth
Interactive Mapping
• Real-world, real-time data
• Provides context
• Synthesize findings
• Visualizing data promotes cycles of inquiry
Difficulty: Easy to Adv.
“Computer-based simulations create ideal environments for generating authentic student questions.”
Brunner and Tally
Links• Google Earth - Easy• SketchUp - Intermediate• Mapbuilder - Easy
A 3D map satellite driven interface to zoom, rotate and focus in on sites and visualize real-world data.
Production Technology
Second Life
Simulations
• Engage in authentic processes and practices
• Students construct their own meaning
• Supports multiple intelligences
• Share products with others
Difficulty: Int. to Adv.
“New media can support students in shaping meaning out of their experiences.”
Brunner and Tally
Links• iMovie - Easy• Second Life – Intermediate• The Movies Game – Easy• Camtasia - Easy
A simulation designed by 10,000s of users world wide in which they build, entertain and conduct business.
Communication
Wikipedia
Web publishing
• Adds student’s voice to issues
• Encourages reflective habits of mind
• Encourages free speech and democracy
• Creates community
Difficulty: Easy
“New media can link students in dialogue with peers and adults in and beyond the school...”
Brunner and Tally
Links• Wikipedia – Easy • Stanford iTunes – Easy• Blogger.com – Very Easy• Vodcasting - Medium
Open, freely editable encyclopedia on the internet with over 3.5 million articles available in over 200 languages.
Takeaways
Tips • Partner with experts• Join a community• Prepare self-paced activities at a
range of levels• Be an ambassador; inspire other
teachers, parents, and administrators
• Explore the tools yourself • Work closely with IT staff to get
software supported. • Have an assistant in the class-
room• Not all student have powerful
PCs at home; make sure they have sufficient practice time at school
Tool Summary
• Google Earth - Easy• SketchUp - Intermediate• Mapbuilder - Easy• Second Life – Intermediate• iMovie - Easy• The Movies Game – Medium• Camtasia - Easy• Stanford iTunes – Easy• Blogger.com – Very Easy• Wikipedia – Easy• Vodcasting – Medium
Give students the world. Give them tools.
Work Cited:Brunner, C., & Tally, W. (1999). The New Media Literacy Handbook. New York: Anchor Books. Pp. 1-39.