Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to...

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Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to support learning in three areas: - Research - Production - Communication Presentation by: Angel Inokon, Learning, Design and Technology Stanford School of Education [email protected] March 9, 2006

Transcript of Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to...

Page 1: Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to support learning in three areas: - Research - Production.

Three Amazing Uses of Technology in Education

Brief demonstration on using technology as a tool to support learning in three areas:

- Research- Production- Communication

Presentation by: Angel Inokon, Learning, Design and Technology Stanford School of [email protected] 9, 2006

Page 2: Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to support learning in three areas: - Research - Production.

Research Technology

Google Earth

Interactive Mapping

• Real-world, real-time data

• Provides context

• Synthesize findings

• Visualizing data promotes cycles of inquiry

Difficulty: Easy to Adv.

“Computer-based simulations create ideal environments for generating authentic student questions.”

Brunner and Tally

Links• Google Earth - Easy• SketchUp - Intermediate• Mapbuilder - Easy

A 3D map satellite driven interface to zoom, rotate and focus in on sites and visualize real-world data.

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Production Technology

Second Life

Simulations

• Engage in authentic processes and practices

• Students construct their own meaning

• Supports multiple intelligences

• Share products with others

Difficulty: Int. to Adv.

“New media can support students in shaping meaning out of their experiences.”

Brunner and Tally

Links• iMovie - Easy• Second Life – Intermediate• The Movies Game – Easy• Camtasia - Easy

A simulation designed by 10,000s of users world wide in which they build, entertain and conduct business.

Page 4: Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to support learning in three areas: - Research - Production.

Communication

Wikipedia

Web publishing

• Adds student’s voice to issues

• Encourages reflective habits of mind

• Encourages free speech and democracy

• Creates community

Difficulty: Easy

“New media can link students in dialogue with peers and adults in and beyond the school...”

Brunner and Tally

Links• Wikipedia – Easy • Stanford iTunes – Easy• Blogger.com – Very Easy• Vodcasting - Medium

Open, freely editable encyclopedia on the internet with over 3.5 million articles available in over 200 languages.

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Takeaways

Tips • Partner with experts• Join a community• Prepare self-paced activities at a

range of levels• Be an ambassador; inspire other

teachers, parents, and administrators

• Explore the tools yourself • Work closely with IT staff to get

software supported. • Have an assistant in the class-

room• Not all student have powerful

PCs at home; make sure they have sufficient practice time at school

Tool Summary

• Google Earth - Easy• SketchUp - Intermediate• Mapbuilder - Easy• Second Life – Intermediate• iMovie - Easy• The Movies Game – Medium• Camtasia - Easy• Stanford iTunes – Easy• Blogger.com – Very Easy• Wikipedia – Easy• Vodcasting – Medium

Give students the world. Give them tools.

Work Cited:Brunner, C., & Tally, W. (1999). The New Media Literacy Handbook. New York: Anchor Books. Pp. 1-39.