Third Session With Watermark
Transcript of Third Session With Watermark
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Third session
Gaming for good
Tesso Stevens
Adrian Hon
Time’s Up
Alice Taylor
Moderated by Matt Locke
Matt Locke
Intro
Tesso Steven’s
@agencyofconey
@tassosstevens
A collective agency making play for people
Code name with a secret society called Rabbits
Play following principles including
Adventure curiosity reciprocity and loveliness
Gaming for Good
Gamingvocation, Gaming
Jet pack joyrides , APP game reality collecting scientists-An answer to a Broken reality?
Desperate reality
Charismatic vs nuanced
SuperMe Games commissioned by Channel 4
www.playsuperme.com
worth having a go Play games collect experience and score points:
Dimensions of resilience:
Agency
Relatedness
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Adaptability
All powered by reflection
www.nightmarehigh.com
The rubbish Game
Reduce reuse and recycle, a game which also provides education on waste management
Adventures-in-learning, class of 8 years trying to help a cats trapped by Egyptologist.
Haringey Challenge Match
Substance misuse, more important aspect was people using the agency.
A small town anywhere, a story that responds to the choices made by its aud ience
Example: One town, a player wanted to become Major, seeing how a fascist state was encroachingupon the town.
The Loveliness Principle, a hunt for small acts of loveliness- reverse pick pocketing people withoutbeing realised with love messages.
Playful Secret Agent Training, brought in people to train, gifting spreading, the play space. Additionalcircumstances
Research of those going to theatre, people more concerned with the structure of the building, take 5
times to enter before they fully engage with performance,
Major concerns of those who are unengaged before they enter a venue:
How do I pay, where do I go? Can I bring a friend? Am I allow here? Is this really me?
Making a gift,
Coney tried to control, wrongly, have to be a positive host and let them take ownership in order toempower the audience.
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Adrian Hon
@adrianhon
Collaboration and co-operation
How to get people to do this?
Trying to get to a consensus is problematic and might not be the best approach
Zero-Sum Game
If this is the case there is no point in collaboration because there is one winner.
There are other types of games and possible winners.
Call of Duty , Fortress 2 – high quality gaming involving collaborative play together and collaborate towinner objectives
Sectors tab , 4 people to build up greater land, involving trade (Develops individual skills in thinkingstrategically)
Co-operation
Everyone wins or loses together
Pandemic : new disease that threatens to kill everyone, have to involve everyone to surviveTale in the Desert : Like War Craft no conflict, aim to build structures collaboratively to buildmomentums
Guy Richardson- The Most Human You , Debating with a computer
Anti-Lincoln-Douglas Debate
Two teams with two opposing objectives collaboration on a bill. Each team argues to the judges whythe bill supports their goal. The judges score both bills, and teams
New platforms, new players
Resolving conflicts and creating greater civic unity
Going online creates the issue of less face to face interaction.
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Time’s Up
Tim Boykett
Physical Narratives
The Living Room
This process takes place in an intense interactive space of social contact ambiguously called the‘living’ room Riggins 94
Snoop! Identity Claims, Feeling Regulators, Behavioural residue
What is Physical Narrative? Physical Space, Exploration
Detective story inspired by: Christoph Buchel: Shelter II
Other Models
Theatre without actors- exploring the stage to discover a story hidden within a set. Building layers tothe involvement and creating audience’s own complete picture
One Frame film
3D still life
Sensory Circus
Areas of interest: MultiplayerDomestic Bliss, Exploration Narratives, Victors discussing their experience, Multiple models
Relational why instead of technical how, Complex not complicated social hardware
Domestic Bliss
Old residential building
Fictional story- narrator gets killed, cinematic experience
Physical space, Television acts as narrator, Time shifts
20 seconds into the future
Fictional science-fiction based story
Some narrative Tools
Classic science communication presentation video interactive computers
Radio show
Diagrams, mathematical family tree, calendar
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Real time: Emails arriving answering machine faxes
Scientific
Physical and alternative reality narratives, Extending out from one space cultural contexts.
Physical virtual explorable Series, Notations and Context
Don’t let the truth get in the way of a good story
Timesup.org
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Alice Taylor
Games are more and more about squeezing maximum amount of money from the player
Toys for entertainment are usually developed with the largest profit margin in mind.
95% of the western toy industry is made in the Far East: toys have major air miles
A hopeful capsule
Games and Play are the most powerful teaching tools we have.
Zcorp
Despite a sea of pink guns and consumerism, our young people today are more sav vy
Phone Story , accessible android history of the phone, Banned by Apple
Teens are varied in their tests and explorations identity is important genders is ridiculous
Fashion is more creative than ever. Making is satisfying 50 percent of teachers say making stuff isstudents happiest learning in schools
Creativity
Pink for girls and guns for boys
Blythe clothes , movement away from traditionally enforced norms.
UK tribes - self describes what they are generated by Channel 4 each year
3D printing technology
Shapeways gaming toys jewellery iphone cases, materialise
MakerBOT
Ceramic models are created from scratch through 3D printing
Pro ’s
Local clean technology non-plastics coming in built recycling
Individually customisable product
Con ’s
No easily colourised plastic yet
Not as fast, efficient as globalised bulk production
Not cheap
Designed to connect with an online version in game /world data freckles
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Will encourage hands on making clothes, accessories, etc with real world
Makielab.com
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