Thesis Proposal
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Transcript of Thesis Proposal
Nathan NashITGM 748
Professor SuAnne Fu
Project Proposal
Nathan Nash | ITGM 748 | Professor SuAnne Fu | Assignment 1
“Social network sites should focus on the discovery and maintenance of friendships as opposed to the re-discovery of pre-existing dyadic connections”
Thesis Statement
Nathan Nash | ITGM 748 | Professor SuAnne Fu | Assignment 1
Value Proposition
what
how
to whom
where
why
when
Start a paradigm shift in the thought process of social network sitesthrough a new model of development which focuses on friendship discovery and maintenance activities.Our target audience is the new transplant, the wall flow-er or someone who simply want to try new activities with new people.
With our ad-hoc location based events it doesn’t mat-ter where you are in the worldwe will be able to help you find great activities and make new friends.In an era where the proliferation of mobile devices tends to create the “cocoon effect”, instead of connecting us with eachother.
Hi-fidelity prototypehttp://goo.gl/fozxcN
Nathan Nash | ITGM 748 | Professor SuAnne Fu | Assignment 1
Screenflow: Registration(1/5)
Register Login Profile setup
Nathan Nash | ITGM 748 | Professor SuAnne Fu | Assignment 1
Event list Menu Create event
Screenflow: Create event (2/5)
Nathan Nash | ITGM 748 | Professor SuAnne Fu | Assignment 1
Event details Map & directions
Screenflow: Event check-in (3/5)
Activity
Nathan Nash | ITGM 748 | Professor SuAnne Fu | Assignment 1
Chat Media
Screenflow: Event (4/5)
People
Nathan Nash | ITGM 748 | Professor SuAnne Fu | Assignment 1
Friends list Prompts
Screenflow: Chat (5/5)
Chat
Scope, scale & schedule
Nathan Nash | ITGM 748 | Professor SuAnne Fu | Assignment 1
Scope & Scale
1. Pure development 2. Pure prototyping
3. Agile development
Nathan Nash | ITGM 748 | Professor SuAnne Fu | Assignment 1
1. Pure development 2. Pure prototyping
3. Agile development
Scope & Scale
Nathan Nash | ITGM 748 | Professor SuAnne Fu | Assignment 1
ScheduleClass 3 March 27, 2014
Decide project scope and direction
Class 4April 3, 2014
Plan usability sessions, develop protocol
Class 5April 8, 2014
Finish designing all aspects of the prototyping ses-sion
Class 6April 10, 2014
Practice usability session with class
Class 7April 15, 2014
Compile and analyze the results of the first set of prototyping sessions
Class 8April 17, 2014
Set up development environment & begin building templates and components. Make alterations to the protocol if necessary. Conduct second usability ses-sion over the weekend.
Class 9April 22, 2014
Iterate. Ensure all usability testing deliverables are prepared for next class.
Class 10April 24, 2014
Alpha due
Class 11April 29, 2014
Conduct “final” usability session
Class 12May 1, 2014
Development/ “final” design changes
Class 13May 6, 2014
User testing results/analysis due
Class 14May 8, 2014
Development
Class 15May 13, 2014
Project Beta
Class 16May 15, 2014
Development
Class 17May 20, 2014
Development
Class 18May 22, 2014
Development
Class 19May 27, 2014
Development
Class 20May 29, 2014
Project Gold