Theory of Persuasion Technology

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Monitoring & Reecon Concrete Goals and Rewards Ongoing Pracce Controlled exposure to condions Facilitaon of role playing Adopng perspecves 6 Principles of Persuasion (Cialdini,2002) 7 Value Proposions of Persuasive Technology (Fogg, 2003) Social Psychology Mechanism (Atkinson, 2006) GUIDES SIMULATIONS THEORY OF PLANNED BEHAVIOUR USER EXPERIENCE DESIRABLE USEFUL USABLE PERSUADING WITH TECHNOLOGY Stay-at-home mum Part me, freelance work Flexible hours Vulnerable to “double work” Perpetual standby Mobile as management of work and family EXERCISE? MOBILE MUM SIMULATIONS The Graveyard by Auriea Harvey and Michael Samyn hp://tale-of-tales.com/TheGraveyard/index.html SIMULATIONS ‘Sneeze’ sponsored by GlaxoSmithKline. hp://www.miniclip.com/games/sneeze/en/ BEHAVIOUR BEH. INTENTION ATTITUDE TOWARD BEHAVIOUR A. Beliefs about the outcome of the behaviour “If I run oen with Z I will be healthy” B. Evaluaon of the expected outcomes “Running with Z is fun” SUBJECTIVE NORMS C. Normave beliefs “My family and friends think I should use Z” D. Movaon to comply “I want to do what they want me to” PERCEIVED BEHAVIOURAL CONTROL E. Control beliefs “There is nothing stopping me from using Z” F. Perceived power “I have the ability to use Z” THEORIES OF PERSUASION AND THE ROLE OF TECHNOLOGY Foong Pin Sym, NUS

Transcript of Theory of Persuasion Technology

• Monitoring & Reflection• Concrete Goals and

Rewards• Ongoing Practice• Controlled exposure to

conditions• Facilitation of role

playing• Adopting perspectives

6 Principles of Persuasion (Cialdini,2002)

7 Value Propositions of Persuasive Technology (Fogg,

2003)

Social Psychology Mechanism (Atkinson, 2006)

GUIDES

SIMULATIONSTHEORY OF PLANNED BEHAVIOUR

USER EXPERIENCE

DESIRABLE

USEFUL

USABLE

PERSUADING WITH TECHNOLOGY

• Stay-at-home mum• Part time, freelance work• Flexible hours

• Vulnerable to “double work”

• Perpetual standby

• Mobile as management of work and family

• EXERCISE?

MOBILE MUM

SIMULATIONS

The Graveyard by AurieaHarvey and Michael Samyn

http://tale-of-tales.com/TheGraveyard/index.html

SIMULATIONS

‘Sneeze’ sponsored by GlaxoSmithKline.

http://www.miniclip.com/games/sneeze/en/

BEHAVIOURBEH. INTENTION

ATTITUDE TOWARD BEHAVIOUR

A. Beliefs about the outcome of the behaviour“If I run often with Z I will

be healthy”

B. Evaluation of the expected outcomes

“Running with Z is fun”

SUBJECTIVE NORMS

C. Normative beliefs“My family and friends

think I should use Z”

D. Motivation to comply“I want to do what they

want me to”

PERCEIVED BEHAVIOURAL

CONTROL

E. Control beliefs “There is nothing stopping

me from using Z”

F. Perceived power“I have the ability to use

Z”

THEORIES OF PERSUASION AND THE ROLE OF TECHNOLOGYFoong Pin Sym, NUS