Thematic Session 2 Networked Media: State-of-the-art and IST Call 1 Objectives Skopje, 15 December...

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Thematic Session 2 Networked Media: State-of-the-art and IST Call 1 Objectives Skopje, 15 December 2006

Transcript of Thematic Session 2 Networked Media: State-of-the-art and IST Call 1 Objectives Skopje, 15 December...

Thematic Session 2 Networked Media: State-of-the-art and IST Call 1

Objectives

Skopje, 15 December 2006

Thematic Session 2 Networked Media: State-of-the-art and IST Call 1

Objectives

Skopje, 15 December 2006

Introduction Introduction Introduction Introduction

Networked Media

Numerous electronic devices are connected to a network, and media files are accessed from anywhere via the network

Europe is well placed in the worldwide race to develop the networks and service infrastructures of the future.

Current SituationCurrent Situation Current SituationCurrent Situation

• Centralized content creation in professional production houses

• Static AV delivery (prescheduled broadcasts)• “Few to many” mode content delivery • TV guide the most widespread tool for AV content

search

Creation

Storage

Adaptation

Consumption

Technical Challenges (1)Technical Challenges (1)Technical Challenges (1)Technical Challenges (1)

• User centric content creation and consumption – Each device can be content source

• E.g. home appliances (sensor, IP camera, fridge) – (Mobile) multiview and content consumption

• Diversity in terms of – Types (encoding, formatting) – Quality

• Content adaptation – Seamless flow of content from one device to another – E.g. from PC, to STB (Set Top Box), to mobile phone

• Network infrastructure – Interoperable infrastructure for seamless multimedia

networking

Technical Challenges (2)Technical Challenges (2)Technical Challenges (2)Technical Challenges (2)

• Content Annotation – Advanced and standardized metadata

– Indexing, cataloguing

• Content Searching – Intelligent searching

– E.g. using NLP (Natural Language Processing)

• Invisible technology – Limited user intervention

Networked Audiovisual Systems Networked Audiovisual Systems in FP6 in FP6

Networked Audiovisual Systems Networked Audiovisual Systems in FP6 in FP6

Directorate D - Network and Communication Technologies

FP6 project case study: DANAEFP6 project case study: DANAEFP6 project case study: DANAEFP6 project case study: DANAE

• This STREP addresses the dynamic and distributed adaptation of scalable multimedia content in a context-aware environment, through – the definition of scalable formats with associated meta-data– their adaptation to the session context– the transport and delivery of multimedia content to the end-

user• Key areas include

– MPEG 21 architecture – MPEG 4 scalable codecs – Data gathering from physical sensors

http://danae.rd.francetelecom.com/

FP6 project case study: ESTIAFP6 project case study: ESTIAFP6 project case study: ESTIAFP6 project case study: ESTIA

• The “Enhanced Networked Architecture for Personalised Provision of AV Content within the Home Environment” STREP aims at: – Residential gateway for local AV content management in seamless

manner– Media trans-coding functions to allow content distribution to various

terminals– Personalised access to AV content and white goods functions

• Key areas include– Residential gateway – Personalized services – Identity management

http://www.ist-estia.org/

FP6 project case study: WCAMFP6 project case study: WCAMFP6 project case study: WCAMFP6 project case study: WCAM

• The “Wireless cameras and audio-visual seamless networking” aims to – Develop a wireless, seamless and secured end-to-end networked

audio-visual system– Support the convergence between video surveillance and

multimedia distribution over the Internet– Take into account real time aspects as well as security and

scalability• Key areas include

– Scalable Video Coding – Automatic detection of event through scene analysis – Wireless networking

Broadband Terminals and

Servers

Audiovisual networking

Rich media technologies

Interoperable multimedia network

and service infrastructures

End to end systems and application

platforms

FP6 FP7

R&D evolution in Software & ServicesR&D evolution in Software & ServicesR&D evolution in Software & ServicesR&D evolution in Software & Services

From market & technological trends From market & technological trends to RTD challenges and objectivesto RTD challenges and objectives

From market & technological trends From market & technological trends to RTD challenges and objectivesto RTD challenges and objectives

Seventh Framework Programme 2007-2013 (FP7)

COOPERATION Programme

IDEAS Programme

PEOPLE Programme

CAPACITIES Programme

ICT Work Programme 2007-

2008 (Draft)

Challenge 1 “Pervasive and Trusted Network and Service Infrastructures”

Objective 1.5 “Networked Media”

1st Call – 24 April 2007

Objective 1.5 “Networked Media” – 1Objective 1.5 “Networked Media” – 1stst Call details Call detailsObjective 1.5 “Networked Media” – 1Objective 1.5 “Networked Media” – 1stst Call details Call details

• Objective 1.5 is targeted in the 1st Call of ICT– to be announced ~ 22

/12/2006,– with deadline for

submission of proposals ~ 24/4/2007

Funding Schemes Indicative Budget Allocation (1st Call)

Collaborative Projects

76 M €

Networks of Excellence

7 M €

Coordination and Support Actions

2 M €

Total 85 M €

Obj. 1.5: Target Outcomes @ a glanceObj. 1.5: Target Outcomes @ a glanceObj. 1.5: Target Outcomes @ a glanceObj. 1.5: Target Outcomes @ a glance

• Interoperable multimedia network and service infrastructures for – Seamless, personalized and trusted experience – Home management and control services– Media content for users in a variety of roles, locations, contexts and

mobility scenarios – Automatic and intuitive enrichment of media at every step of the

media lifecycle • End to end system and application platforms for

– Intuitive professional and non-professional of creation, manipulation, storage/handling/search, rendering and management of media

– New creative of interactive, immersive and very high quality media – New forms of experiences for individual users or user communities

• Roadmapping and Conference support – In coordination with national or regional programs

Who can participate? Who can participate? Who can participate? Who can participate?

• Opportunities for SEE countries: all types of organisations (Research, SMEs, Public Administrations) can participate as partners with EC funding

• Players from – Content

– Telecom

– Broadcast

– Consumer Electronics industries

Areas to consider… ApplicationsAreas to consider… ApplicationsAreas to consider… ApplicationsAreas to consider… Applications

• Entertainment – Pervasive gaming

– Digital cinema

– Advertising

• Online communities – Personalized service creation

– Communication in communities

– Social Networks and Shared Knowledge

Areas to consider… ServicesAreas to consider… ServicesAreas to consider… ServicesAreas to consider… Services

• Service Discovery and Information Filtering – Context awareness – Service personalization

• Service Platforms – Service creation – Middleware – Micropayments

• User Interfaces – Interactivity – Multimodality – Remote environments (telepresence)

Areas to consider… Content Manipulation Areas to consider… Content Manipulation Areas to consider… Content Manipulation Areas to consider… Content Manipulation

• Private and public content production• Content encoding • Content adaptation• Content personalisation• Context awareness• Content annotation and summarising • Content in the mobile world

Areas to consider… Network Infrastructure Areas to consider… Network Infrastructure Areas to consider… Network Infrastructure Areas to consider… Network Infrastructure

• Network Architecture • Home networking• Network based intelligence for end-to-end service

control • Seamless service provisioning • Network planning and optimization • Quality of Service

Areas to consider… Terminals and User Areas to consider… Terminals and User Devices Devices

Areas to consider… Terminals and User Areas to consider… Terminals and User Devices Devices

• Residential Gateway – Architecture

– HAN / WAN interaction

• Home Multimedia Devices• Media Home Terminal • Gaming Terminals• Broadband Portable Terminal• Personal Mobile Terminal

Areas to consider… General Issues Areas to consider… General Issues Areas to consider… General Issues Areas to consider… General Issues

• Privacy and Trust • Security • IPR: Interoperable Digital Rights management • Mixed reality • Multimedia search

Expected Impact Expected Impact Expected Impact Expected Impact

• Leadership in NG media technologies

• Higher performance in – Intelligence– Scalability– Flexibility– Speed– Capacity– ease of use – cost

• Market opportunities and converged business models – Content– Telecom– broadcast – consumer industries

• New digital media consumption and production patterns

2007 – 2008 ICT workprogram

References and Resources References and Resources References and Resources References and Resources

• IST 2006 Event, Networked Media, http://europa.eu.int/information_society/istevent/2006/cf/topic-details.cfm?topic_id=6

– J. M. Dupont, Thompson “The Networked Electronic Media (NEM) industrial initiative” presentation, http://europa.eu.int/information_society/istevent/2006/cf/conference-detail.cfm?id=1039

• CORDIS, search utility (FP6 projects on “networked media”), http://cordis.europa.eu/fp6/projects.htm

• Networked and Electronic Media (NEM initiative), http://www.nem-initiative.org/

Thank you for your attention

Aggeliki Skamvetsaki ([email protected])

Raphael Koumeri ([email protected])

PLANET S.A.