The!Impact!of!Graphic!Novels!in!Libraries!andSchools:! An ...lra35/eport/docs/Atwell... ·...

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The Impact of Graphic Novels in Libraries and Schools: An Annotated Bibliography Laura Atwell INFO 522: Information Access & Resources December 4, 2011

Transcript of The!Impact!of!Graphic!Novels!in!Libraries!andSchools:! An ...lra35/eport/docs/Atwell... ·...

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The  Impact  of  Graphic  Novels  in  Libraries  and  Schools:  An  Annotated  Bibliography  

         

Laura  Atwell  INFO  522:  Information  Access  &  Resources  

December  4,  2011                                      

 

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Introduction  and  Scope    

  The  following  bibliography  covers  the  impacts  that  graphic  novels  have  within  

different  types  of  libraries  and  school  curriculums.  Articles  touch  upon  a  wide  array  of  

benefits  ranging  from  the  effects  of  an  increased  selection  of  pleasure  reading  material  in  

academic  libraries  to  the  effects  on  the  development  of  age-­‐appropriate  literacy  skills  in  

students  who  are  deaf.  Some  articles  discuss  the  overall  impacts  of  incorporating  popular  

culture  into  a  library  or  curriculum,  while  others  focus  specifically  on  graphic  novels  or  

comics.  Many  articles  provide  guidance  for  librarians,  teachers,  and  teacher  librarians  in  

the  selection,  collection,  and  promotion  of  graphic  novels  as  well  as  suggestions  of  specific  

titles  for  certain  objectives  or  curriculums.  All  articles  were  published  between  2000  and  

2011  and  as  the  popularity  and  acceptance  of  graphic  novels  has  grown  significantly  in  the  

past  ten  years,  an  effort  was  made  to  include  the  most  recently  published  research.  Articles  

were  published  in  the  United  States,  the  United  Kingdom,  Australia,  and  the  Netherlands  

and  were  found  in  both  Library  and  Information  Science  journals  as  well  as  Education  

journals.  

   

Description    

“It  is  a  time  of  major  shifts  in  cultural  practices,  economic  systems,  and  social  

institutions  on  a  global  scale:  a  time  when  literacy  educators  from  around  the  world  are  

speculating  about  the  ways  in  which  new  technologies  will  alter  conceptions  of  reading  and  

writing”  (Alvermann  &  Hagood,  2000,  p.  193).  The  visual  modes  of  communication  today  

(including  television,  video  games,  and  the  Internet)  have  necessitated  a  new  level  of  

literary  achievement.  Graphic  novels  help  to  build  newly  required  skills  and  knowledge  as  

they,  “fuse  text  and  art,  which  offers  value,  variety,  and  a  new  medium  for  literacy”  (Bucher  

&  Manning,  2004,  p.  68).  Francisca  Goldsmith  states,  “unlike  the  cartoon,  comic  strip,  or  

comic  book,  the  graphic  novel  is  complete  within  itself  and  provides  a  beginning,  middle,  

and  end  to  the  story  or  information  it  places  before  the  reader.  However,  it  shares  the  

earmarks  of  sequential  art  that  comic  books  incorporate:  image  and  word  are  bound  

together  in  order  for  the  narrative  to  unfold”  (as  cited  in  Heaney,  2007,  p.  72).  Goldsmith  

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also  states,  “because  the  term  graphic  novel  refers  only  to  format,  it  does  not  define  the  age,  

literary  tastes,  or  aesthetic  interests  of  the  prospective  target  audience”  (as  cited  in  Heaney,  

2007,  p.  75).  Graphic  novels  are  becoming  increasingly  popular  and  have  been  recognized  

by  prestigious  awards  such  as  the  Michael  L.  Printz  Award  and  Special  Awards  and  

Citation-­‐Letters  through  the  Pulitzer  Prize  Committee,  and  yet  they  are  still  not  always  

considered  to  be  literature  (Griffith,  2010).  Many  researchers  and  professionals  in  the  

fields  of  Library  Science  and  Education  argue  that  graphic  novels  are  literature  and  that  

they  can  benefit  readers  in  a  diverse  number  of  ways.  

   

Summary  of  Findings    

  Scholarly  research  indicates  that  popular  culture  in  general  (popular  television  or  

book  characters,  music,  video  games,  graphic  novels,  etc.)  can  have  a  significant  impact  on  

the  way  that  children  and  young  adults  learn  today.  Alvermann  and  Hagood  argue  that  

opportunities  for  conversation  become  “richer  and  more  productive  when  cultural  texts  

that  students  experience  outside  the  classroom  are  welcomed  in  and  serve  as  a  kind  of  

meeting  place  where  affectively  charged  learning  can  occur”  (2000,  p.  196).  They  also  

argue  that  to  ignore  the  importance  of  learning  about  and  meeting  the  changing  literary  

competencies  is  to  “shortchange  adolescents  destined  to  live  out  their  lives,  literate  or  

otherwise,  in  a  highly  technical  and  global  21st  century”  (2000,  p.  203).  Hassett  and  

Schieble  (2007)  also  touch  on  this  issue  as  they  discuss  how  new  technologies  rival  the  

printed  word  and  challenge  our  notion  of  the  traditional  printed  text.  They  reveal  that  

although  these  technological  and  cultural  changes  are  taking  place,  literacy  instruction  in  

the  classroom  continues  to  be  “dominated  by  traditional  texts  and  alphabetic  print”  (p.  62)  

and  new  technologies  are  dismissed,  separated,  or  even  “used  to  teach  traditional,  print-­‐

based  concepts”  (p.62).  Additionally,  Hughes  and  King  claim,  “the  new  media  used  by  

adolescents  and  young  adults  allows  for  more  interaction  because  both  the  creators  and  

the  readers  can  participate  in  creating  meaning”  (2010,  p.66).  

  In  addition  to  aiding  children  and  young  adults  in  their  quest  for  literary  fluency  in  

todays’  world,  incorporating  popular  culture  and  graphic  novels  into  the  library  and  

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curriculum  can  make  students  feel  recognized  and  more  motivated  to  read  and  learn.  

Bucher  and  Manning  (2004)  assert  that  graphic  novels  should  be  included  in  libraries  and  

school  curriculums  because  young  adults  should  be  encouraged  to  read  whatever  interests  

them.  Friese  (2008)  reveals  the  startling  results  of  a  small  study  that  showed  that  comics  

and  cartoons  were  consistently  rated  most  desired  items  for  reading,  but  were  found  to  be  

the  least  available  in  school  and  classroom  libraries.  The  desire  for  this  type  of  book  in  the  

study  crossed  “gender,  income,  attitude,  and  achievement  groups”  (Friese,  2008,  p.  71).  

Friese  also  brings  up  the  noteworthy  point  that,  “even  with  all  the  wonderful  multicultural  

literature,  science  books,  mysteries,  biographies  of  fascinating  lives  and  other  selections,  

there  are  students  who  see  the  shelves  as  filled  with  things  that  are  unfamiliar,  or  

important  to  someone  else”  (2008,  p.  72).  It  can  be  presumed  that  librarians  and  educators  

will  have  more  success  in  reaching  out  and  connecting  with  students  through  materials  

that  are  familiar  to  students  or  with  which  they  can  identify.  Alvermann  and  Xu  (2003)  

propose  that  educators  realize  and  scrutinize  their  own  interests  in  popular  culture  and  

will  then  be  better  able  to  understand  the  appeal  current  popular  culture  has  for  their  

students.  

Schwartz  and  Rubinstein-­‐Avila  (2006)  agree  that  the  popularity  of  graphic  novels  

warrants  an  educator’s  attention,  but  they  also  claim  that  graphic  novels,  specifically  

manga  form,  develop  students’  analytical  and  critical  reading  of  visual  texts.  Manga  are  

Japanese  comics  printed  in  graphic  novel  format  and  are  written  and  read  in  traditional  

Japanese  right-­‐to-­‐left  fashion.  Schwartz  and  Rubinstein-­‐Avila  maintain  that,  “proficient  

manga  readers  are  adept  at  negotiating  multimodality…  as  they  partake  in  the  dynamic  

interplay  among  cultures,  identities,  texts,  and  literacies”  (2006,  p.  41).  Downey  (2009)  

asserts  that  graphic  novels  are  also  helpful  in  “examining  literary  elements  such  as  plot,  

scenery,  character,  premise,  conflict,  as  well  as  devises  such  as  simile,  metaphor,  and  

exaggeration”  (p.  183)  and  can  illustrate  “sequencing,  placement,  and  timing  of  dialogue”  

(p.  183),  which  ultimately  can  lead  to  a  stronger  comprehension  of  material.  G.  E.  Schwarz  

(2002)  adds,  “students  can  explore  such  questions  as  how  color  affects  emotions,  how  

pictures  can  stereotype  people,  how  angles  of  viewing  affect  perception,  and  how  realism  

or  the  lack  of  it  plays  into  the  message  of  a  work”  (p.  263).  She  also  declares  that  graphic  

novels  present  “alternative  views  of  culture,  history,  and  human  life  in  general  in  accessible  

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ways,  giving  voice  to  minorities  and  those  with  diverse  viewpoints”  (2002,  p.  264)  and  can  

be  included  in  English,  social  studies,  art,  science,  math,  philosophy,  sociology,  and  other  

curriculums.  Many  graphic  novels  affirm  diversity  have  the  potential  to  help  students  

confront  and  question  ideas  and  practices  that  propagate  discrimination  (G.  Schwarz,  

2006).  The  use  of  graphic  novels  in  libraries  and  curriculums  can  challenge  the  tendency  

for  student  and  educator  identities  to  adhere  to  prescribed  values  of  “unity,  conformity,  

and  stability  over  individualization,  multiplicity,  and  difference”  (Alvermann  &  Hagood,  

2000,  p.  200).    

Along  with  inspiring  the  acceptance  of  diversity,  graphic  novels  can  cater  to  the  

needs  of  a  diverse  number  of  readers.  The  correlation  of  pictures  and  text  can  help  readers  

to  engage  with  the  text  and  gain  a  greater  understanding  of  the  material,  deliver  a  visual  

story  at  a  pace  comparable  to  other  types  of  popular  media,  and  react  rapidly  to  social  

changes,  which  can  all  help  peak  the  interest  of  reluctant  readers  (Heaney,  2007).  Graphic  

novels  can  also  attract  the  attention  of  children  or  young  adults  who  are  not  confident  in  

their  reading  abilities  or  readers  who  are  skilled  but  are  short  on  time  due  to  other  

activities  or  schoolwork  and  do  not  read  for  themselves  (G.  Schwarz,  2000).  Friese  (2008)  

mentions  that  some  students  might  want  to  read,  but  may  be  from  lower  income  

households  and  have  to  rely  on  school  and  library  access  to  materials.  Therefore,  it  would  

behoove  librarians  and  educators  to  include  graphic  novels  in  their  collections  in  order  to  

meet  the  needs  of  these  patrons  and  students.  Christensen  (2006)  reveals  that  graphic  

novels  can  aid  readers  with  limited  language  proficiency,  such  as  immigrants  or  refugees,  

and  allow  them  to  “take  part  in  classroom  discussions  and  contribute  their  unique  insights”  

(p.  228),  especially  in  the  social  studies  classroom.  Smetana,  Odelson,  Burns,  and  Grisham  

(2009)  argue  that  students  who  are  deaf  as  well  as  English-­‐language  learners  can  develop  

and  hone  Basic  Interpersonal  Communication  Skills  (which  are  normally  acquired  through  

daily  conversations  with  English  speakers  and  through  television  and  radio)  through  

reading  and  studying  graphic  novels.  Graphic  novels  present  “engaging  content  in  a  

sequential,  logical  order”  (Smetana  et  al.,  2009,  p.  231)  and  contain  visual  communication  

that  is  “rich,  evocative  and  immediate,  and  transcends  barriers  that  language  sometimes  

raises”  (Smetana  et  al.,  2009,  p.  230).  

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As  the  popularity  of  graphic  novels  is  rising  and  the  benefits  of  incorporating  them  

into  today’s  evolving  literacies  are  becoming  clear,  focus  should  be  placed  on  educating  

future  librarians,  teachers,  and  teacher  librarians  in  this  format.  Downey  states,  “academic  

libraries  should  carry  graphic  novels  in  their  collections  for  pleasure  reading  by  students  

and  faculty,  to  serve  as  examples  of  modern  art  and  graphic  design,  and  for  historical  value;  

but  they  also  should  be  included  in  subject-­‐specific  curriculum  and  instruction  collections  

for  education  majors  preparing  for  practicum  and  developing  lesson  plans”  (2009,  p.  182).  

Williams  and  Peterson  also  indicate,  “academic  libraries  that  support  teacher  education  

and  library  science  programs  need  to  evaluate  their  collecting  practices  to  determine  

whether  they  are  providing  adequate  support  for  students  to  learn  about  graphic  novels  

suitable  for  teenage  students  and  library  users”  (2009,  p.  171-­‐172).  Torren  is  a  champion  

for  the  inclusion  of  graphic  novels  in  academic  libraries  and  maintains  that  librarians  need  

to  reexamine  the  “longstanding  societal  and  academic  prejudices  against  comics”  (2011,  p.  

56).  She  also  states  that  “librarians  need  to  spread  the  word,  even  amongst  themselves,  that  

they  need  to  stay  current  with  adult  literature  and  literary  trends  and  that  GNs  are  an  

emerging  area  of  scholarly  study  and  a  significant  development  in  the  contemporary  adult  

literary  marketplace”  (2011,  p.  68).  O’English,  Matthews,  and  Lindsay  (2006)  put  forth  an  

argument  that  complements  Torren’s  and  reminds  readers  that  libraries,  whether  public  or  

academic,  should  advocate  for  reading  in  all  its  forms  and  formats.  “Beyond  the  value  of  

graphic  novels  as  scholarly  and  cultural  resources,  an  academic  library  that  collects  graphic  

novels  is  also  continuing  in  a  tradition  of  providing  resources  for  students  and  others  in  the  

academic  community  who  are  looking  for  reading  material  not  only  to  enhance  their  

scholarship  or  teaching,  but  also  to  enjoy  for  personal  pleasure  and  recreation”  (O’English,  

Matthews,  &  Lindsay,  2006,  p.  175).  

 

 

 

 

 

 

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 Bibliography  

 Entry  1:    Alvermann,  D.  E.,  &  Hagood,  M.  C.  (2000).  Critical  media  literacy:  Research,  theory,  

and  practice  in  “new  times.”  The  Journal  of  Educational  Research,  93(3),  193-­‐  205.    

Abstract:  “Reviews  literature  on  critical  media  literacy,  producing  a  framework  for  exploring  its  implications  for  educators  teaching  literacy  skills  in  "New  Times."  The  article  examines  work  on  critical  theory,  popular  culture,  and  mass  media  in  various  fields,  arguing  that  the  present  discourse  of  schooling  is  unable  to  support  the  incorporation  of  critical  media  literacy  as  a  regular  component  of  the  curriculum.”    Annotation:  Although  some  material  is  dated,  a  great  number  of  references  and  innovative  ideas  are  encompassed  in  this  advanced  and  highly-­‐cited  article.  Valuable  evidence  of  the  benefits  of  challenging  current  educational  norms  in  favor  of  the  invitation  of  popular  culture  into  the  classroom  is  contained.  Focus  is  primarily  placed  on  multimedia  and  literacy  in  general  rather  than  graphic  novels  specifically.  Teachers  and  teacher  librarians  will  especially  benefit  from  this  information.    Search  Strategy:   As  I  was  researching  my  topic,  I  found  Donna  

Alvermann  and  Margaret  Hagood  listed  references  frequently.  Paula  Griffith  is  only  one  of  the  many  authors  I  came  across  who  cited  Alvermann  and  Hagood.  I  decided  to  browse  Griffith’s  list  of  references  in  order  to  find  the  specific  title  she  was  referencing  and  determine  if  it  was  appropriate.  I  was  able  to  find  the  full  text  of  the  cited  article  through  the  Hagerty  Library  website.  

 Database:         N/A      Method  of  Searching:     Footnote  chasing      Search  String:     Referenced  in:  

Griffith,  P.  E.  (2010).  Graphic  novels  in  the  secondary  classroom  and  school  libraries.  Journal  of  Adolescent  &  Adult  Literacy,  54(3),  181-­‐189.    

 

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Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “all  articles  have  undergone  anonymous  double-­‐blind  [peer]  review.”  

   Entry  2:    Alvermann,  D.  E.,  &  Xu,  S.  H.  (2003).  Children’s  everyday  literacies:  Intersections  

of  popular  culture  and  language  arts  instruction.  Language  Arts,  81(2),  145-­‐  154.    

Abstract:  “Children's  everyday  literacies  can  be  used  in  schools  to  connect  popular  culture  with  the  language  arts  curriculum.  Here,  Alvermann  and  Hong  Xu  define  the  term  popular  culture  and  provide  a  description  of  four  approaches  to  using  popular  culture  in  the  classroom,  attending  to  the  tension  created  when  teachers  try  to  develop  student's  critical  awareness  of  the  very  things  the  children  find  most  pleasurable  about  popular  culture.”    Annotation:  Material  complements  Alvermann  &  Hagood  (2000)  and  builds  upon  ideas  by  providing  specific  examples  of  including  popular  culture  into  the  curriculum.  Focus  is  placed  more  on  television  shows,  movies,  music,  and  bestselling  books  rather  than  on  graphic  novels.  Unique  and  valuable  elements  include  more  accessible  level  of  information  for  the  reader,  as  opposed  to  Alvermann  &  Hagood  (2000),  and  a  new  idea  of  incorporating  a  teacher’s  own  interests  and  ideas  about  popular  culture  into  the  curriculum.  Teachers  and  teacher  librarians  will  especially  benefit  from  this  information.    Search  Strategy:   As  I  was  researching  my  topic,  I  found  Donna  

Alvermann  and  Shelley  Xu  listed  as  references  frequently.  Adam  Schwartz  is  only  one  of  the  many  authors  I  came  across  who  cited  Alvermann  and  Xu.  I  decided  to  browse  Schwartz’s  list  of  references  in  order  to  find  the  specific  title  he  was  referencing  and  determine  if  it  was  appropriate.  I  was  able  to  find  the  full  text  of  the  cited  article  through  the  Hagerty  Library  website.  

 Database:         N/A      Method  of  Searching:     Footnote  chasing      Search  String:     Referenced  in:  

Schwartz,  A.,  &  Rubinstein-­‐Avila,  E.  (2006).  Understanding  the  manga  hype:  Uncovering  the  

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multimodality  of  comic-­‐book  literacies.  Journal  of  Adolescent  &  Adult  Literacy,  50(1),  40-­‐49.    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “manuscripts  are  reviewed  anonymously  by  at  least  two  members  of  the  Editorial  Review  Board.”  

   Entry  3:    Bucher,  K.  T.,  &  Manning,  M.  L.  (2004).  Bringing  graphic  novels  into  a  school’s  

curriculum.  The  Clearing  House,  78(2),  67-­‐72.    

Abstract:  “Many  young  adults  enjoy  graphic  novels  because  the  genre  differs  so  dramatically  from  the  books  that  educators  traditionally  have  encouraged  adolescents  to  read.  To  help  educators  adjust  to  this  new  reality,  Manning  looks  at  the  various  types  of  graphic  novels,  the  reasons  for  using  them,  the  characteristics  of  quality  graphic  novels,  and  suggestions  for  using  graphic  novels  in  middle  and  secondary  classrooms.”    Annotation:  Valuable  points  include  the  emphasis  on  the  benefits  of  taking  advantage  of  the  current  popularity  of  graphic  novels  by  integrating  them  into  the  school  library  and  curriculum.  The  author  provides  a  list  of  publishers,  series  titles,  websites  that  review  graphic  novels,  and  recommendations  for  different  curriculums,  which  can  all  act  as  a  great  starting  point  for  librarians  or  teachers  unfamiliar  with  graphic  novels.    Search  Strategy:   Katherine  Bucher  and  M.  Lee  Manning  were  listed  as  

references  more  than  once  within  my  selected  articles.  I  also  found  that  the  title  of  their  article  jumped  out  at  me  while  I  was  browsing  Williams  and  Peterson’s  list  of  references  so  I  decided  to  locate  it  and  determine  if  it  was  appropriate.  I  was  able  to  find  the  full  text  of  the  cited  article  through  the  Hagerty  Library  website.  

 Database:         N/A      Method  of  Searching:     Footnote  chasing      Search  String:     Referenced  in:  

Williams,  V.  K.,  &  Peterson,  D.  V.  (2009).  Graphic  novels  in  libraries  supporting  teacher  education  and  

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librarianship  programs.  Library  Resources  &  Technical  Services,  53(3),  166-­‐173.    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  the  journal  includes  “peer-­‐reviewed  articles.”  

   Entry  4:    Christensen,  L.  L.  (2006).  Graphic  global  conflict:  Graphic  novels  in  the  high  school  

social  studies  classroom.  The  Social  Studies,  97(6),  227-­‐230.    

Abstract:  “Graphic  novels  are  standalone  stories  told  in  comic  book  format.  In  contrast  to  superhero  comic  books,  graphic  novels  are  more  serious,  often  nonfiction,  full-­‐length,  sequential  art  novels  that  explore  the  issues  of  race,  social  justice,  global  conflict,  and  war  with  intelligence  and  humor.  The  visual  component  of  graphic  novels  supports  text  comprehension,  making  the  stories  accessible  to  readers  at  all  levels.  Graphic  novels  are  extremely  popular  with  teenagers,  and  using  a  few  selections  in  the  social  studies  classroom  is  an  enjoyable  way  to  stimulate  critical  conversations  about  their  world.  The  author  summarizes  and  suggests  discussion  questions  for  nine  graphic  novels  that  richly  describe  political  and  social  conflicts  in  Bosnia,  Palestine,  Iran,  Sudan,  and  Holocaust  Germany.”    Annotation:   Valuable  elements  of  this  article  include  the  specific  

focus  on  graphic  novels  within  the  Social  Studies  classroom  as  well  as  the  suggestion  of  graphic  novels  for  specific  areas  within  that  curriculum.  Although  the  article  is  brief,  the  unique  attention  to  the  depiction  of  social  and  political  issues  through  graphic  novels  provides  readers  something  different  from  the  attention  to  literacy  that  the  majority  of  the  other  articles  depicted.  

 Search  Strategy:   I  decided  to  search  INFOMINE  in  an  attempt  to  find  

additional  specific  information  on  my  topic  within  the  Deep  Web.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  INFOMINE  led  me  to  the  Journal  of  Graphic  Novels  &  Comics,  which  I  was  able  to  access  through  Taylor  &  Francis  Online.  I  searched  within  the  entire  website  for:  graphic  novels  and  librar*  and  was  able  to  locate  this  article,  which  was  available  in  full-­‐text  format  through  the  Hagerty  Library  website.  

 

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Database:         INFOMINE      Method  of  Searching:     Keyword  searching      Search  String:       graphic  novels      Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “all  research  articles  in  this  journal  have  undergone  rigorous  peer  review,  based  on  initial  editor  screening  and  anonymous  refereeing  by  anonymous  referees.”  

   Entry  5:    Downey,  E.  M.  (2009).  Graphic  novels  in  curriculum  and  instruction  collections.  

Reference  &  User  Services  Quarterly,  49(2),  181-­‐188.    

Abstract:  “Graphic  novel  collection  and  use  has  become  a  popular  topic  in  the  library  community;  most  of  the  literature  has  focused  on  collecting  in  school  and  public  libraries.  The  number  of  academic  libraries  that  carry  graphic  novels  has  increased,  but  those  collections  and  the  few  articles  addressing  graphic  novels  in  academic  librarianship  have  focused  on  serving  the  recreational  reader  or  the  pop  culture  historian.  Meanwhile,  the  education  community  has  begun  to  embrace  graphic  novels  as  a  way  to  reach  reluctant  readers;  engage  visual  learners;  and  improve  comprehension  and  interpretation  of  themes,  literary  devices,  and  social  issues,  among  other  topics.  As  graphic  novels  are  increasingly  used  in  the  classroom,  students  majoring  in  elementary  and  secondary  education  should  have  access  to  these  materials  as  they  prepare  for  their  future  careers.  Making  graphic  novels  a  specific  part  of  the  curriculum  and  instruction  collection  supports  the  academic  library’s  mission  to  meet  the  research  and  training  needs  of  the  faculty,  staff,  and  students.”    Annotation:  This  article  does  not  offer  any  innovative  research  or  revelations  per  se,  but  it  does  offer  an  extensive  compilation  of  significant  works  on  the  topic  as  well  as  examples  of  anecdotal  and  research  evidence  of  the  success  of  using  graphic  novels  in  the  classroom.  The  author  provides  a  lengthy  list  of  references  that  can  be  very  valuable  in  locating  additional  supporting  information  and  case  studies.    Search  Strategy:   I  selected  Library  Literature  &  Information  Science  

(within  Dialog)  because  of  the  variety  of  articles  it  contains  related  to  library  science.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  

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 Database:         Library  Literature  &  Information  Science  [Dialog]      Method  of  Searching:     Keyword  searching      Search  String:       ?  ss  graphic(w)novel?  and  librar?    

S1          941    GRAPHIC  S2          4843    NOVEL?  S3          692    GRAPHIC(W)NOVEL?  S4          194096    LIBRAR?  S5          133    GRAPHIC(W)NOVEL?  AND  LIBRAR?  

 ?  s  s5  and  py=2000:2011  

                   133                      S5                    190595      PY=2000  :  PY=2011  S6        123    S5  AND  PY=2000:2011    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “the  journal  follows  a  policy  of  double-­‐blind  refereeing  of  articles  in  advance  of  publication.”  

   Entry  6:    Frey,  N.,  &  Fisher,  D.  (2004).  Using  graphic  novels,  anime,  and  the  Internet  in  an  

urban  high  school.  English  Journal,  93(3),  19-­‐25.    

Abstract:  “Alternative  genres  such  as  graphic  novels,  manga,  and  anime  are  employed  to  build  on  students'  multiple  literacies.  It  is  observed  that  use  of  visual  stories  allowed  students  to  discuss  how  the  authors  conveyed  mood  and  tone  through  images.”    Annotation:  Unique  elements  include  the  relation  of  the  authors’  personal  experiences  in  teaching  a  writing  course  to  English  as  a  Second  Language  students  in  an  urban  high  school.  The  use  of  popular  culture  (including  graphic  novels,  the  Internet,  and  magazines)  in  the  classroom  is  explored  and  examples  of  students’  writing  are  incorporated  to  illustrate  new  understanding  in  the  interpretation  of  the  language  and  employment  of  new  writing  techniques.  This  article  is  valuable  especially  for  teachers  looking  to  employ  non-­‐traditional  writing  prompts  in  the  classroom.      

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Search  Strategy:     Nancy  Frey  and  Douglas  Fisher  were  listed  as  references  more  than  once  within  my  selected  articles.  I  also  found  that  the  title  of  their  article  jumped  out  at  me  while  I  was  browsing  Williams  and  Peterson’s  list  of  references  so  I  decided  to  locate  it  and  determine  if  it  was  appropriate.  I  was  able  to  find  the  full  text  of  the  cited  article  through  the  Hagerty  Library  website.  

 Database:         N/A      Method  of  Searching:     Footnote  chasing      Search  String:       Referenced  in:  

Williams,  V.  K.,  &  Peterson,  D.  V.  (2009).  Graphic  novels  in  libraries  supporting  teacher  education  and  librarianship  programs.  Library  Resources  &  Technical  Services,  53(3),  166-­‐173.    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “English  Journal  is  refereed,  and  virtually  all  manuscripts  are  read  by  two  or  more  outside  reviewers.”  

   Entry  7:    Friese,  E.  E.  G.  (2008).  Popular  culture  in  the  school  library:  Enhancing  literacies  

traditional  and  new.  School  Libraries  Worldwide,  14(2),  68-­‐82.    

Abstract:  “In  an  evolving  landscape  of  traditional  and  new  literacies,  the  roles  of  the  school  library  and  teacher  librarian  are  changing.  In  order  to  support  instruction  in  multiple  literacies,  teacher  librarians  must  rethink  both  collections  and  services.  Materials  featuring  popular  culture  influences  are  explored  for  their  relevance  to  several  types  of  literacy  instruction.  The  inclusion  of  popular  culture  materials  in  school  library  collections  can  support  achievement  in  traditional  literacy  while  facilitating  connection  with  everyday  literacy  practices.  Popular  culture  materials  also  provide  instructional  opportunities  for  critical  media  literacy  as  well  as  information  literacy.  Popular  culture  texts  are  worthy  of  inclusion  in  school  library  collections  for  reasons  enhancing  both  pedagogy  and  enjoyment.”    Annotation:  Especially  valuable  information  for  school  and  teacher  librarians.  Uniquely  approaches  the  topic  of  incorporating  popular  culture  into  the  school  library  by  focusing  on  

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Laura  Atwell     14        

popular  characters  from  television  shows,  movies,  video  games,  and  comic  books.  Explores  six  reasons  to  support  the  incorporation  of  popular  culture  into  the  school  library  with  supporting  evidence  and  hyperlinks  to  referenced  media.    Search  Strategy:   I  searched  Google  Scholar  in  order  to  incorporate  some  

Web  resources  into  my  bibliography.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  The  full  text  of  the  article  was  available  through  Google  Scholar.  

 Database:         Google  Scholar      Method  of  Searching:     Keyword  searching      Search  String:       graphic  novels  and  literacy  and  libraries      Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “it  is  a  refereed,  peer-­‐reviewed  journal.”  

   Entry  8:    Griffith,  P.  E.  (2010).  Graphic  novels  in  the  secondary  classroom  and  school  libraries.  

Journal  of  Adolescent  &  Adult  Literacy,  54(3),  181-­‐189.    

Abstract:  “The  author  examines  the  rise  in  popularity  of  graphic  novels,  the  sales  of  which  have  steadily  increased  as  their  influence  expands  into  adolescent  culture.  This  article  also  includes  an  overview  of  current  research  results  supporting  the  use  of  graphic  novels  within  the  classroom  and  school  library;  graphic  novels  support  English-­‐language  learners  and  those  students  with  reading  disabilities.  Finally,  graphic  novels  are  changing  the  language  we  use  to  frame  our  knowledge  about  literacy,  text,  and  image.  (Contains  2  tables.)”    Annotation:  Unique  elements  include  the  author’s  examination  of  her  own  introduction  to  graphic  novels  and  how  she  incorporated  them  as  a  middle  school  librarian  as  well  as  in  her  teaching  a  library  science  class  in  a  school  library  education  program.  Additional  unique  features  include  the  provision  of  evaluation  criteria  for  when  one  is  considering  overall  format,  illustration,  fiction,  nonfiction,  and  readability  levels.  The  author  references  a  significant  number  of  related  publications  and  makes  several  recommendations  for  different  graphic  novel  genres  as  well  as  graphic  novels  that  can  be  used  for  specific  

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Laura  Atwell     15        

curriculums,  which  can  be  valuable  to  a  teacher  or  librarian  who  is  unfamiliar  with  graphic  novels.    Search  Strategy:   I  selected  ERIC  (within  Dialog)  because  of  the  variety  of  

articles  it  contains  related  to  education.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  

 Database:         ERIC  [Dialog]      Method  of  Searching:     Keyword  searching      Search  String:       ?  ss  graphic(w)novel?  and  librar?    

S1          5205    GRAPHIC  S2          10347    NOVEL?  S3            94    GRAPHIC(W)NOVEL?  S4            57197    LIBRAR?  S5            45    GRAPHIC(W)NOVEL?  AND  LIBRAR?    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  it  is  a  “peer-­‐reviewed  publication.”  

   Entry  9:    Hassett,  D.  D.,  &  Schieble,  M.  B.  (2007).  Finding  space  and  time  for  the  visual  in  k-­‐12  

literacy  instruction.  English  Journal,  97(1),  62-­‐68.    Abstract:  “Dawnene  D.  Hassett  and  Melissa  B.  Schieble  contend  that  literacy  instruction  must  include  attention  to  the  multiple  ways  in  which  print  and  visual  images  work  together.  They  propose  ways  to  update  accepted  reading  strategies  "with  visual  texts  and  new  literacies  in  mind."  Using  examples  from  picture  books  and  graphic  novels,  they  expand  our  understanding  of  how  readers  extend  three  cueing  systems-­‐-­‐graphophonic,  semantic,  and  syntactic-­‐-­‐to  negotiate  multiple  levels  of  meaning  in  visual  texts.  (Contains  2  notes.)”    Annotation:  Focus  in  this  article  is  placed  much  more  heavily  on  the  actual  shift  in  the  definition  of  the  term  “text”  as  well  as  the  shift  in  ideas  about  literacy  learning.  A  new  type  of  reading  instruction  that  is  built  upon  pre-­‐existing  reading  research  but  includes  new  forms  of  text  and  literacies  is  suggested.  Examples  of  children’s  books  as  well  as  graphic  

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Laura  Atwell     16        

novels  are  mentioned,  but  the  authors  do  not  delved  into  providing  specific  suggestions  as  to  how  to  incorporate  them  into  specific  curriculums.  Also,  the  authors  focus  solely  on  literacy  education  and  do  not  mention  their  opinions  regarding  graphic  novels  in  libraries.    Search  Strategy:   I  decided  to  search  JSTOR  after  searching  numerous  

other  databases  in  order  to  find  academic  sources  related  to  library  science  and  education.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  As  I  was  logged  in  to  the  database  through  the  Hagerty  Library  website,  I  was  able  to  access  the  full  text  of  the  article  directly  from  JSTOR.  

 Database:         JSTOR      Method  of  Searching:     Keyword  searching      Search  String:       graphic  novels  and  literacy      Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “English  Journal  is  refereed,  and  virtually  all  manuscripts  are  read  by  two  or  more  outside  reviewers.”  

   Entry  10:    Heaney,  M.  J.  (2007).  Graphic  novels:  A  sure  bet  for  your  library.  Collection  Building,  

26(3),  72-­‐76.    

Abstract:  “Purpose  –  Provides  a  comprehensive  review  of  the  significance  attributed  to  the  usefulness,  practicality  and  appropriateness  of  graphic  novels  in  the  school  library  media  center  with  specific  implications  for  collection  development.  Design/methodology/approach  –  A  careful  review  of  recent  literature  provides  the  school  media  specialist  with  an  overview  of  graphic  novels  including  definitions,  challenges,  benefits,  helpful  resources,  curricular  connections  and  collection  development  issues.  The  sources  reflect  the  recent  trends  in  the  increasing  popularity  of  graphic  novels  and  their  use  and  benefit  in  school  media  centers.  Findings  –  Presents  information  on  the  definitions  of  graphic  novels  and  the  challenges  and  benefits  specific  to  the  school  media  center.  Notes  that  while  challenges  exist,  the  benefits  of  including  graphic  novels  in  the  school  library  media  center  are  many,  including  engaging  reluctant  readers.  Offers  practical  information  for  collection  development  and  provides  useful  sources  that  serve  many  purposes.  Practical  implications  –  Offers  background  information  for  the  school  library  media  specialist  about  

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Laura  Atwell     17        

graphic  novels.  Includes  advice  and  practical  strategies  for  building  a  graphic  novel  collection  in  the  school  media  center.  Originality/value  –  This  paper  reflects  recent  trends  toward  increased  interest  in  graphic  novels  and  offers  the  school  media  specialist  practical  advice  on  how  to  best  meet  that  growing  interest  by  including  graphic  novels  in  the  school  media  center.”    Annotation:  Fairly  recent  publications  (primarily  between  2002  and  2005)  are  reviewed  and  used  to  support  the  author’s  argument  that  the  benefits  of  including  graphic  novels  in  a  library’s  collection  strongly  outweigh  any  challenges  the  inclusion  might  present.    Search  Strategy:   I  selected  Library  Literature  &  Information  Science  

(within  Dialog)  because  of  the  variety  of  articles  it  contains  related  to  library  science.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  

 Database:         Library  Literature  &  Information  Science  [Dialog]      Method  of  Searching:     Keyword  searching      Search  String:       ?  ss  graphic(w)novel?  and  librar?    

S1          941    GRAPHIC  S2          4843    NOVEL?  S3          692    GRAPHIC(W)NOVEL?  S4          194096    LIBRAR?  S5          133    GRAPHIC(W)NOVEL?  AND  LIBRAR?  

 ?  s  s5  and  py=2000:2011  

                                 133    S5                                  190595    PY=2000  :  PY=2011  S6          123    S5  AND  PY=2000:2011    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  articles  are  “sent  to  at  least  one  independent  referee  for  double  blind  peer  review.”  

   Entry  11:    Hughes,  J.,  &  King,  A.  E.  (2010).  Dual  pathways  to  expression  and  understanding:  

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Laura  Atwell     18        

Canadian  coming-­‐of-­‐age  graphic  novels.  Children’s  Literature  in  Education,  41(1),  64-­‐84.    

Abstract:  “In  this  article,  the  authors  examine  three  Canadian  coming-­‐of-­‐age  stories,  written  as  graphic  novels,  and  pay  particular  attention  to  how  the  images  and  print  text  come  together  in  the  telling  of  the  narrative.  This  approach  reinforces  the  notion  that  form  and  content  cannot  be  separated  in  this  medium.  Drawing  on  examples  from  each  of  the  graphic  novels  and  the  interviews  with  the  graphic  novelists  who  wrote  them,  the  article  explores  the  complexity  of  the  coming-­‐of-­‐age  theme  in  each  graphic  novel,  as  well  as  how  print  text  and  image  converge  to  make  meaning.”    Annotation:  Readers  are  walked  through  the  critical  analysis  of  three  graphic  novels  including  commentary  from  the  authors  of  said  graphic  novels.  Distinctive  features  of  this  article  include  the  revelation  of  how  authors  and  illustrators  decide  upon  the  style  of  their  graphic  novel  (layout,  color,  types  of  illustrations,  content  of  text),  motivations  behind  the  content  and  style,  and  intended  meanings,  which  can  aid  teachers  and  teacher  librarians  in  deciding  what  types  of  graphic  novels  into  their  curriculum  or  collection  and  how  they  can  analyze  them  with  students.    Search  Strategy:   I  searched  Google  Scholar  in  order  to  incorporate  some  

Web  resources  into  my  bibliography.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  The  full  text  of  the  article  was  available  through  the  Hagerty  Library  website.  

 Database:         Google  Scholar      Method  of  Searching:     Keyword  searching      Search  String:       graphic  novels  and  libraries      Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “CLE  is  a  peer-­‐reviewed  journal.”  

   Entry  12:    O’English,  L.,  Matthews,  J.  G.,  &  Lindsay,  E.  B.  (2006).  Graphic  novels  in  academic  

libraries:  From  Maus  to  manga  and  beyond.  The  Journal  of  Academic  Librarianship,  32(2),  173-­‐182.    

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Laura  Atwell     19        

Abstract:  “This  article  addresses  graphic  novels  and  their  growing  popularity  in  academic  libraries.  Graphic  novels  are  increasingly  used  as  instructional  resources,  and  they  play  an  important  role  in  supporting  the  recreational  reading  mission  of  academic  libraries.  The  article  will  also  tackle  issues  related  to  the  cataloging  and  classification  of  graphic  novels  and  discuss  ways  to  use  them  for  marketing  and  promotion  of  library  services.”    Annotation:  This  article  is  frequently  cited  in  the  literature  and  delves  deeply  into  the  issues  with  cataloging  and  classifying  graphic  novels  in  the  library.  It  also  promotes  including  graphic  novels  in  the  academic  library  for  pleasure  or  recreational  reading  rather  than  just  for  educational  purposes.    Search  Strategy:   I  selected  Library  Literature  &  Information  Science  

(within  Dialog)  because  of  the  variety  of  articles  it  contains  related  to  library  science.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  

 Database:         Library  Literature  &  Information  Science  [Dialog]      Method  of  Searching:     Keyword  searching      Search  String:       ?  ss  graphic(w)novel?  and  librar?    

S1          941    GRAPHIC  S2          4843    NOVEL?  S3          692    GRAPHIC(W)NOVEL?  S4          194096    LIBRAR?  S5          133    GRAPHIC(W)NOVEL?  AND  LIBRAR?  

 ?  s  s5  and  py=2000:2011  

                                 133    S5                                  190595    PY=2000  :  PY=2011  S6          123    S5  AND  PY=2000:2011    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  the  journal  is  “an  international  and  refereed  journal.”  

   Entry  13:    

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Laura  Atwell     20        

Schwartz,  A.,  &  Rubinstein-­‐Avila,  E.  (2006).  Understanding  the  manga  hype:  Uncovering  the  multimodality  of  comic-­‐book  literacies.  Journal  of  Adolescent  &  Adult  Literacy,  50(1),  40-­‐49.    

Abstract:  “The  authors  introduce  manga  to  educators,  inspired  by  the  comics'  explosive  entry  into  U.S.  popular  culture.  The  word  "manga"  refers  specifically  to  printed,  Japanese-­‐style  comics  found  in  graphic-­‐novel  format-­‐-­‐not  to  be  confused  with  "anime"  (animated  Japanese  cartoons,  including  moving  images  on  television,  movies,  video  games).  There  are  two  strong  reasons  that  warrant  directing  educators'  attention  toward  manga.  First,  there  has  been  a  sharp  rise  in  the  comics'  popularity,  evident  by  record-­‐setting  sales  of  manga  across  the  United  States;  second,  the  authors  argue  that  manga  require-­‐-­‐if  not  demand-­‐-­‐critical,  multimodal  reading  skills.  Although  scholars  in  education  have  explored  the  role  of  popular  culture  in  youths'  literacy  and  meaning  making,  the  popularity  of  manga  specifically  has  not  been  addressed  by  educators  and  literacy  researchers.  This  article  is  intended  to  raise  awareness  about  manga,  explore  their  semiotic  features,  and  emphasize  the  multimodal  demands  of  these  texts  on  readers.  The  authors  also  explore  how  manga  serve  as  sites  for  negotiating  and  creating  alternative  identities.  A  history  and  survey  of  the  various  styles  of  the  genre  are  included,  as  well  as  the  relationship  between  manga  and  the  New  Literacy  Studies.  Finally,  the  authors  explore  ways  in  which  manga  can  aid  or  facilitate  classroom  learning  as  a  literacy  practice.”    Annotation:  Extremely  valuable  content  for  teachers  or  librarians  who  are  unfamiliar  with  manga  and  who  are  interested  in  recommending  it  to  library  patrons  or  incorporating  it  into  a  school  library  or  curriculum.  It  is  unique  in  that  it  focuses  solely  on  the  manga  style  rather  than  graphic  novels  in  general  which  is  the  focus  of  many  other  articles  included.    Search  Strategy:   The  title  of  this  article  stood  out  to  me  as  I  was  

browsing  Paula  Griffith’s  list  of  references  so  I  decided  to  locate  it  to  determine  if  it  was  appropriate.  I  was  able  to  locate  the  full  text  through  the  Hagerty  Library  website.  

 Database:         N/A      Method  of  Searching:     Footnote  chasing      Search  String:       Referenced  in:  

Griffith,  P.  E.  (2010).  Graphic  novels  in  the  secondary  classroom  and  school  libraries.  Journal  of  Adolescent  &  Adult  Literacy,  54(3),  181-­‐189.    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  

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the  journal’s  website,  it  is  a  “peer-­‐reviewed  publication.”  

   Entry  14:    Schwarz,  G.  (2002).  Graphic  books  for  diverse  needs:  Engaging  reluctant  and  curious  

readers.  The  ALAN  Review,  30(1),  54-­‐57.    Abstract: “Presents  suggestions  regarding  graphics  books  that  focus  on  superheroes,  mysteries  and  crime,  real  life  issues,  and  history  that  are  aimed  especially  at  teens  who  resist  reading  and  are  not  confident  in  their  reading  abilities.  Describes  five  useful  resources  for  teachers  and  media  specialists  interested  in  graphic  novels.”    Annotation:  Schwarz  is  a  highly-­‐cited  author  in  this  area  of  the  field  and  this  article  is  valuable  in  that  it  offers  specific  recommendations  of  graphic  novels  for  different  types  of  readers  and  why  they  are  appropriate.  Complements  other  articles  written  by  Schwarz  on  the  topic.    Search  Strategy:   I  selected  ERIC  because  of  the  variety  of  articles  it  

contains  related  to  education.  I  found  Gretchen  Schwarz  to  be  one  of  the  most  highly-­‐cited  authors  in  this  topic  throughout  my  research.  I  already  had  two  articles  written  by  her,  but  I  decided  to  search  specifically  for  her  name  within  ERIC  in  order  to  find  other  potential  sources.  I  was  then  able  to  locate  the  full  text  of  the  article  through  the  Hagerty  Library  website.  

 Database:         ERIC      Method  of  Searching:     Author  searching      Search  String:       gretchen  schwarz      Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  within  its  “Instructions  for  Authors”  section  in  Volume  28,  Number  1,  it  states,  “The  ALAN  Review  is  a  peer-­‐reviewed  (refereed)  journal.”  

   Entry  15:    

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Schwarz,  G.  (2006).  Expanding  literacies  through  graphic  novels.  English  Journal,  95(6),  58-­‐64.    

Abstract:  “Gretchen  Schwarz  offers  a  rationale,  based  on  the  need  for  current  students  to  learn  multiple  literacies,  for  the  use  of  graphic  novels  in  the  high  school  English  class.  She  highlights  several  titles,  suggests  possible  classroom  strategies,  and  discusses  some  of  the  obstacles  teachers  may  face  in  adding  graphic  novels  to  their  curriculum.”    Annotation:  Valuable  points  included  in  the  description  of  how  graphic  novels  expand  beyond  the  traditional  borders  of  literacy  (reading  and  writing  of  print)  and  how  that  is  necessary  in  today’s  society  in  which  new  knowledge  and  skills  are  required  to  deal  with  rampant  visual  and  verbal  messages.  Other  valuable  points  include  the  discussion  of  the  ability  of  graphic  novels  to  connect  curriculums  as  well  as  the  potential  they  lend  for  affirming  diversity  and  examining  ideas  or  practices  that  proclaim  inequity.  This  evidence  can  be  valuable  for  those  unfamiliar  with  or  wary  of  including  graphic  novels  in  a  school’s  library  or  curriculum.  Complements  other  articles  written  by  Schwarz  on  the  topic.    Search  Strategy:   Gretchen  Schwarz  was  listed  countless  times  as  a  

reference  throughout  my  research.  I  was  able  to  locate  a  specific  title  by  browsing  Williams  and  Peterson’s  list  of  references  and  I  decided  to  locate  it  and  determine  if  it  was  appropriate.  I  was  able  to  find  the  full  text  of  the  cited  article  through  the  Hagerty  Library  website.  

 Database:         N/A      Method  of  Searching:     Footnote  chasing      Search  String:       Referenced  in:  

Williams,  V.  K.,  &  Peterson,  D.  V.  (2009).  Graphic  novels  in  libraries  supporting  teacher  education  and  librarianship  programs.  Library  Resources  &  Technical  Services,  53(3),  166-­‐173.    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “English  Journal  is  refereed,  and  virtually  all  manuscripts  are  read  by  two  or  more  outside  reviewers.”  

   Entry  16:    

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Schwarz,  G.  E.  (2002).  Graphic  novels  for  multiple  literacies.  Journal  of  Adolescent  &  Adult  Literacy,  46(3),  262-­‐265.    

Abstract:  “Graphic  novels  offer  value,  variety,  and  a  new  medium  for  literacy  that  acknowledges  the  impact  of  visuals.  These  novels  appeal  to  young  people,  are  useful  across  the  curriculum,  and  offer  diverse  alternatives  to  traditional  texts  as  well  as  other  mass  media.”    Annotation:  The  author  packs  ideas  on  how  to  bring  new  life  to  classroom  readings  through  graphic  novels  into  this  short  article.  Especially  valuable  points  include  suggestions  for  graphic  novels  to  be  used  in  art,  science,  math,  philosophy,  and  sociology  curriculums  as  well  as  a  list  of  resources  for  finding,  understanding,  and  using  graphic  novels  in  the  classroom  and  the  school  library.  Complements  other  articles  written  by  Schwarz  on  the  topic.    Search  Strategy:   Gretchen  Schwarz  was  listed  countless  times  as  a  

reference  throughout  my  research.  I  was  able  to  locate  a  specific  title  by  browsing  Bucher  and  Manning’s  list  of  references  and  I  decided  to  locate  it  and  determine  if  it  was  appropriate.  I  was  able  to  find  the  full  text  of  the  cited  article  through  the  Hagerty  Library  website.  

 Database:         N/A      Method  of  Searching:     Footnote  chasing      Search  String:       Referenced  in:  

Bucher,  K.  T.,  &  Manning,  M.  L.  (2004).  Bringing  graphic  novels  into  a  school’s  curriculum.  The  Clearing  House,  78(2),  67-­‐72.    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  it  is  a  “peer-­‐reviewed  publication.”  

   Entry  17:    Smetana,  L.,  Odelson,  D.,  Burns,  H.,  &  Grisham,  D.  (2009).  Using  graphic  novels  in  the  

high  school  classroom:  Engaging  deaf  students  with  a  new  genre.  Journal  of  Adolescent  &  Adult  Literacy,  53(3),  228-­‐240.  

 

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Abstract:  “Two  high  school  teachers  of  Deaf  students  and  two  teacher  educators  present  this  article  about  the  use  of  graphic  novels  as  an  important  genre  for  teaching  literacy  and  academic  skills  in  the  high  school  classroom.  During  a  summer  session  for  failing  Deaf  students  at  a  state-­‐sponsored  school,  two  English  teachers  taught  and  documented  their  students'  experiences  in  reading  and  responding  to  selected  graphic  novels.  They  collaborated  with  two  teacher  educators  in  reviewing  the  literature  on  the  usefulness  of  graphic  novels  in  motivating  and  engaging  struggling  readers.  The  article  provides  a  description  of  the  project,  a  rationale  for  the  use  of  graphic  novels,  and  examples  from  students'  work  from  the  summer  session.  Resources  are  included  for  teachers  interested  using  graphic  novels  with  any  group  of  students.  (Contains  4  tables,  6  figures,  and  1  note.)”    Annotation:  This  article  is  valuable  and  unique  in  that  it  specifically  addresses  literacy  issues  relating  to  deaf  students  and  discusses  the  benefits  of  incorporating  graphic  novels  into  their  curriculum  while  also  building  off  many  of  the  ideas  presented  in  other  articles  of  this  nature.    Search  Strategy:   I  decided  to  search  JSTOR  after  searching  numerous  

other  databases  in  order  to  find  academic  sources  related  to  library  science  and  education.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  As  I  was  logged  in  to  the  database  through  the  Hagerty  Library  website,  I  was  able  to  access  the  full  text  of  the  article  directly  from  JSTOR.  

 Database:         JSTOR      Method  of  Searching:     Keyword  searching      Search  String:       graphic  novels  and  libraries      Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  it  is  a  “peer-­‐reviewed  publication.”  

   Entry  18:    Toren,  B.  J.  (2011).  Bam!  Pow!  Graphic  novels  fight  stereotypes  in  academic  

libraries:  Supporting,  collecting,  promoting.  Technical  Services  Quarterly,  28(1),  55-­‐69.    

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Abstract:  “This  study  examines  the  launch  of  a  graphic  novel  collection  in  an  academic  library  and  presents  a  study  analyzing  the  increase  of  titles  in  American  Research  Libraries  with  the  subject  heading  ‘‘Graphic  Novels’’  between  fall  2008  and  fall  2009.  Statistics  show  a  40%  increase,  averaging  62  additional  titles,  during  a  year  of  global  financial  crisis.  Exploring  the  prejudice  against  comics  lingering  in  more  traditional  corners  of  academia,  this  paper  encourages  librarians  to  counter  stereotypes  and  therefore  bring  more  people,  including  other  librarians,  to  view  graphic  novels  as  literature.  This  study  includes  recommended  practices  for  supporting,  collecting,  and  promoting  these  collections.”    Annotation:  This  currency  of  this  article  makes  it  very  valuable  as  well  as  the  fact  that  it  cites  and  complements  many  previously  published  works  in  this  area.  It  is  unique  because  it  presents  results  from  an  informal  qualitative  survey  taken  among  West  Virginia  University  faculty  as  well  as  a  more  formal  quantitative  survey  among  American  Research  Libraries.  Images  are  incorporated  into  the  text  to  illustrate  points  and  provide  examples  and  objections  and  obstacles  to  graphic  novel  inclusion,  techniques  to  convey  legitimacy  of  graphic  novels,  suggestions  for  collection-­‐development  criteria,  and  collection  promotion  are  offered,  which  makes  it  quite  all-­‐encompassing  in  relation  to  the  topic  of  graphic  novels  in  academic  libraries.    Search  Strategy:   I  selected  Library  Literature  &  Information  Science  

(within  Dialog)  because  of  the  variety  of  articles  it  contains  related  to  library  science.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  

 Database:         Library  Literature  &  Information  Science  [Dialog]      Method  of  Searching:     Keyword  searching      Search  String:       ?  ss  graphic(w)novel?  and  librar?    

S1          941    GRAPHIC  S2          4843    NOVEL?  S3          692    GRAPHIC(W)NOVEL?  S4          194096    LIBRAR?              S5          133    GRAPHIC(W)NOVEL?  AND  LIBRAR?  

 ?  s  s5  and  py=2000:2011  

                                 133    S5                                  190595    PY=2000  :  PY=2011  S6          123    S5  AND  PY=2000:2011    

 

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Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “manuscripts  submitted  to  this  journal  undergo  editorial  screening  and  peer  review  by  anonymous  reviewers.”  

   Entry  19:    Williams,  V.  K.,  &  Peterson,  D.  V.  (2009).  Graphic  novels  in  libraries  supporting  

teacher  education  and  librarianship  programs.  Library  Resources  &  Technical  Services,  53(3),  166-­‐173.    

Abstract: “Academic  libraries  supporting  education  and  library  science  programs  collect  juvenile  literature  to  support  courses  that  teach  students  to  evaluate  and  use  books  with  children  and  teenagers.  Graphic  novels  have  not  only  become  popular  with  teens  but  also  are  being  frequently  discussed  in  both  the  education  and  library  literature.  This  paper  discusses  the  literature  on  graphic  novels  for  teens,  explores  the  extent  to  which  academic  libraries  supporting  education  and  library  science  programs  collect  graphic  novels  for  teens,  and  concludes  that  academic  librarians  responsible  for  juvenile  collections  should  evaluate  their  graphic  novel  holdings  and  begin  actively  collecting  graphic  novels  for  teens.”    Annotation:  Unique  features  include  the  relation  of  the  results  of  a  2008  examination  of  library  holdings  for  institutions  with  programs  accredited  by  the  American  Library  Association  and  the  National  Council  for  Accreditation  of  Teacher  Education.  Holdings  of  titles  that  were  listed  on  the  Young  Adult  Library  Services  Association’s  2007  and  2008  “Great  Graphic  Novels”  for  Teens  list  were  measured  and  compared  with  accreditation  type,  collection  size,  Carnegie  classification,  and  U.S.  region.  Results  are  displayed  in  tables.  Possible  reasons  for  the  omission  of  graphic  novels  in  academic  libraries  as  well  as  ideas  for  further  research  in  this  area  are  also  suggested  and  add  value  to  this  source.    Search  Strategy:   I  selected  Library  Literature  &  Information  Science  

(within  Dialog)  because  of  the  variety  of  articles  it  contains  related  to  library  science.  This  was  an  initial  search  using  this  database  so  I  chose  a  keyword  approach.  

 Database:         Library  Literature  &  Information  Science  [Dialog]      Method  of  Searching:     Keyword  searching      Search  String:       ?  ss  graphic(w)novel?  and  librar?    

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Laura  Atwell     27        

S1          941    GRAPHIC  S2          4843    NOVEL?  S3          692    GRAPHIC(W)NOVEL?  S4          194096    LIBRAR?  S5          133    GRAPHIC(W)NOVEL?  AND  LIBRAR?  

 ?  s  s5  and  py=2000:2011  

                                 133    S5                                  190595    PY=2000  :  PY=2011  S6          123    S5  AND  PY=2000:2011    

 Scholarly/Refereed  Status:   According  to  Ulrich’s,  this  journal  is  a  refereed  

academic/scholarly  journal.  Additionally,  according  to  the  journal’s  website,  “all  submissions  will  be  rigorously  reviewed  in  a  double-­‐blind  process.”  

   

Conclusion  and  Personal  Statement    

  I  was  first  introduced  to  graphic  novels  about  seven  years  ago  in  a  college-­‐level  

popular  fiction  English  course  and  since  then  I  have  been  a  fan.  I  am  partially  able  to  keep  

up-­‐to-­‐date  with  newly  released,  popular,  and  award  winning  graphic  novels  through  my  

best  friend  who  is  a  Youth  Services  Librarian.  Since  I  became  familiar  with  this  format  of  

text  and  learned  firsthand  how  it  can  be  appropriate  for  the  classroom  (and  for  pleasure  

reading),  I  have  felt  that  it  deserves  the  attention  of  librarians  and  educators.  I  was  very  

interested  to  find  out  what  the  scholarly  research  had  to  say  about  this  topic  and  found  that  

overall  my  beliefs  about  the  value  graphic  novels  can  have  in  a  child  or  young  adult’s  life  

and  education  were  reinforced  and  even  expanded.  Disappointingly,  I  found  that  graphic  

novels  are  still  not  always  considered  literature  or  an  appropriate  tool  for  literacy,  but  I  

feel  that  they  will  continue  to  gain  support  and  acceptance  as  time  progresses.  I  will  be  

interested  in  keeping  up  with  this  issue  in  the  future.  

  Along  with  the  value  I  found  in  the  content  of  the  articles  I  located,  I  found  value  in  

the  research  process  as  a  whole.  I  was  able  to  explore  search  styles  and  tools  that  were  new  

to  me  (Dialog,  Deep  Web,  etc.),  critically  analyze  the  data  and  determine  whether  or  not  the  

sources  were  scholarly,  and  combine  everything  into  the  Annotated  Bibliography,  which  is  

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Laura  Atwell     28        

a  new  format  for  me.  I  did  have  some  difficulty  writing  the  annotation  segments,  but  I  

enjoyed  many  of  the  other  steps  and  found  my  results  to  be  rewarding.  I  think  the  

Annotated  Bibliography  is  a  great  format  for  presenting  a  collection  of  resources  on  a  

certain  topic  and  I  found  it  to  be  an  entirely  relevant  exercise  for  the  conclusion  of  this  

course.  

 

 Academic  Honesty  Statement  

 I  certify  that:  

• This  assignment  is  entirely  my  own  work.  

• I  have  not  quoted  the  words  of  any  other  person  from  a  printed  source  or  website  

without  indicating  what  has  been  quoted  and  providing  an  appropriate  citation.  

• I  have  not  submitted  this  assignment  to  satisfy  the  requirements  of  any  other  

course.  

 

Signature   Laura  R.  Atwell  

Date     December  4,  2011