The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world...
Transcript of The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world...
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The Worlds of Sunset Overdrive
Liz England Designer at Insomniac Games
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SUNSET CITY
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GREENLIGHT RAZOR CITY SUNSET CITY
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IMAGE
[Montage: Post-Apocalypse Visuals]
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SCAVENGE CRAFT DEFEND
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EXTERIOR
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EXTERIOR
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EXTERIOR
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INTERIOR
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STORAGE FACILITY MISSION
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WHAT ABOUT TRAVERSAL?
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TRAVERSAL 1.0
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TRAVERSAL 1.0 slow and deliberate
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TRAVERSAL 1.0 slow and deliberate
exploration
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TRAVERSAL 1.0 slow and deliberate
exploration
scavenging
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TRAVERSAL 1.0 slow and deliberate
exploration
scavenging
not combat
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TRAVERSAL 1.0 slow and deliberate
exploration
scavenging
not combat
puzzle focus
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STORAGE FACILITY MISSION
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STORAGE FACILITY MISSION
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STORAGE FACILITY MISSION
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STORAGE FACILITY MISSION
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TRAVERSAL 1.0 slow and deliberate
exploration
scavenge
not combat
puzzle focus
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INTERNAL GAME JAM!
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TRAVERSAL 2.0 crouch
jump
vault
shimmy
climb
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TRAVERSAL 2.0 crouch
jump
vault
shimmy
climb
bounce
grind
wall-run
poleswing
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TRAVERSAL 2.0 crouch
jump
vault
shimmy
climb
glide
slide
bounce
grind
wall-run
poleswing
wall-jump
corner climb
jetpacks?
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IMAGE
[Traversal metrics visual design / illustration doc]
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WORLD #1: GREENLIGHT
IMAGE
[Screenshot of Greenlight city]
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WORLD #1:
GREENLIGHT
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Why change cities?
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Why change cities? Greenlight was a prototype
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Why change cities? Greenlight was a prototype
Move preproduction into production
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Why change cities? Greenlight was a prototype
Move preproduction into production
New open world tech
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Why change cities? Greenlight was a prototype
Move preproduction into production
New open world tech
Solidified the design!
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IMAGE
[Cinema area of Razor City – tall, vertical buildings with layered geometry]
EXTERIOR
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EXTERIOR
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IMAGE
[Water Treatment plant district – large central pit,
Focus on grinds and traversal playground]
EXTERIOR
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EXTERIOR
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WORLD #2:
RAZOR CITY
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WHAT WENT WRONG?
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WHAT WENT WRONG? Interiors
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IMAGE
[Clothing store interior space]
INTERIOR
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IMAGE
[Interior mission space – Hot Dog Factory]
INTERIOR
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HOT DOG FACTORY MISSION
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RADIO STATION MISSION
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RADIO STATION MISSION
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RADIO STATION MISSION
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RADIO STATION MISSION
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WHAT WENT WRONG? Interiors
Linear Spaces
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HOT DOG FACTORY MISSION
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HOT DOG FACTORY MISSION
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BBQ MISSION
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BBQ MISSION
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BBQ MISSION
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WHAT WENT WRONG? Interiors
Linear Spaces & Traversal Puzzles
Mission “dead zones”
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BBQ MISSION
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Dead Space
BBQ MISSION
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BBQ MISSION
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WHAT WENT WRONG? Interiors
Linear Spaces & Traversal Puzzles
Mission “dead zones”
Everyone messing with geometry
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WHO CREATED GEOMETRY?
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WHO CREATED GEOMETRY? World Builders – open world traversal paths
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WHO CREATED GEOMETRY? World Builders – open world traversal paths
Environment artists – landmarks, horizon lines, realistic buildings
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WHO CREATED GEOMETRY? World Builders – open world traversal paths
Environment artists – landmarks, horizon lines, realistic buildings
Mission designers – linear mission-specific spaces
![Page 68: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical](https://reader034.fdocuments.in/reader034/viewer/2022050410/5f8765d5d4c1cc13b36cafb2/html5/thumbnails/68.jpg)
WHO CREATED GEOMETRY? World Builders – open world traversal paths
Environment artists – landmarks, horizon lines, realistic buildings
Mission designers – linear mission-specific spaces
Combat designers – prototyping combat arenas
![Page 69: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical](https://reader034.fdocuments.in/reader034/viewer/2022050410/5f8765d5d4c1cc13b36cafb2/html5/thumbnails/69.jpg)
WHO CREATED GEOMETRY? World Builders – open world traversal paths
Environment artists – landmarks, horizon lines, realistic buildings
Mission designers – linear mission-specific spaces
Combat designers – prototyping combat arenas
Multiplayer designers – shared spaces for 8+ players
![Page 70: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical](https://reader034.fdocuments.in/reader034/viewer/2022050410/5f8765d5d4c1cc13b36cafb2/html5/thumbnails/70.jpg)
WHAT WENT WRONG? Interiors
Linear Spaces & Traversal Puzzles
Mission “dead zones”
Everyone messing with geometry
Baggage
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WORLD #2:
RAZOR CITY
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SUNSET CITY Decided on what kind of “open world” we were
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LINEAR OPEN WORLD
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LINEAR OPEN WORLD
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SUNSET CITY Decided on what kind of “open world” we were
Very clear procedure for building geometry
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SUNSET CITY MAP
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SUNSET CITY Decided on what kind of “open world” we were
Very clear procedure for building geometry
No more “baggage”
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GREENLIGHT CITY
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SUNSET CITY
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