The Wonderful World of Wearables

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Copyright © 2012 CommonsWare, LLC The Wonderful World of Wearables AnDevCon IV

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from the AnDevCon IV conference

Transcript of The Wonderful World of Wearables

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The Wonderful World of

Wearables

AnDevCon IV

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Form Factor Innovation

● Phones● Tablets● Televisions● Wearables

– Defined as “things that you wear” that would be sensible to actually wear

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Counterpoint: Flavor Flav

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What We're Covering

● Sample Wearables– Capabilities– Programming Models

● Stumbling Blocks/Future Possibilities● Business Opportunties

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History of Wearables

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History of Wearables

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Matrix O' Wearables

● Where You Wear– Wrist– Face

● Androidification– Runs Android– Accessory for Android

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Wrist Device: WIMM One

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Wrist Device: WIMM One

● Device Capabilities– Bi-Modal Display– WiFi, Bluetooth

● No mobile data, GPS

– Accelerometer and magnetometer– Vibration motor

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Wrist Device: WIMM One

● App Development Overview– Micro Apps

● Reminiscent of app widgets in terms of capabilities● Use WIMM base classes, gestures● As-available Internet access

– Watchfaces● Updated infrequently, monochrome● Always visible

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Wrist Device: The “Rock”

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Wrist Device: The “Rock”

● Device Capabilities– 2.0” QVGA Traditional Touchscreen

● Presumably behaves like normal smartphone

– WiFi, Bluetooth, quad-band GSM, GPS– Basic sensors, camera– Think early 2010 Android smartphone strapped

to your wrist

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Wrist Device: The “Rock”

● Standard Android Development– -small screen, need appropriate layouts– Use of accelerometer possible, but different

● Limited range of motion while worn

– Gentle on battery!● Probably smaller than typical phones● Cannot readily charge while worn

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Wrist Accessory: SONY SmartWatch

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Wrist Accessory: SONY SmartWatch

● Device Capabilities– Tri-Modal Display– Bluetooth

● No independent WiFi, mobile data, GPS

– Accelerometer– Vibration motor

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Wrist Accessory: SONY SmartWatch

● App Development Overview– Widgets for standard “watchface”

– Control for full-screen app● App runs on phone, pushes over bitmaps, responds to

taps and swipes

– Notifications for pushing over alerts

– Sensor API to access accelerometer and vibration motor

– Apps mediated by core app on Android device

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Wrist Accessory: MetaWatch Strata

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Wrist Accessory: MetaWatch Strata

● Device Capabilities– Monochrome Non-Touchscreen Display

● Buttons for controlling device

– Bluetooth● No independent WiFi, mobile data, GPS

– Accelerometer, ambient light sensor– Vibration motor

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Wrist Accessory: MetaWatch Strata

● App Development: Intent-Based– Broadcast Intent for button press– Broadcast receiver for updating screen

● Application● Notification

– Apps mediated by core app on Android device– Not presently supported by production MWM

app

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Wrist Accessory: MetaWatch Strata

● App Development: Manager– Bluetooth protocol for working with device

● Idle, application, notification states● Button presses

– Manager app handles all of this● No SDK, must fork and modify existing manager app● https://github.com/MetaWatchOpenProjects/MWM-for-Android

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Wrist Accessory: Pebble

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Wrist Accessory: Pebble

● Device Capabilities– Monochrome Non-Touchscreen Display

● Buttons for controlling device

– Bluetooth● No independent WiFi, mobile data, GPS

– Accelerometer– Vibration motor

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Wrist Accessory: Pebble

● App Development Overview– SDK a work in progress– Data-driven broadcasts

● On-watch apps written in native C code● Android apps supply data to native apps on the

watch

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Eyewear Device: The Vaporware

● Google's Project Glass

● Vusix M100

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Eyewear Device: EPSON Moverio

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Eyewear Device: EPSON Moverio

● Device Capabilities– qHD Display

● Appears as 80” viewed from 16'

– Trackpad & buttons for input– WiFi

● No Bluet0oth, mobile data, GPS

– Android 2.2

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Eyewear Device: EPSON Moverio

● Standard Android Development– Not a touchscreen!

● App will need to work with mouse pointer-style interface or arrow keys

● Net: reminiscent of Google TV

– Immersive● Limited visibility beyond the display● Some 3D capability

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Eyewear Accessory: Oculus Rift

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Eyewear Accessory: Oculus Rift

● Vaporware– Developer edition shipping early 2013– Consumer edition sometime thereafter

● Device Capabilities– 1280x800 display designedfor 3D/VR

● Split over two eyes● Not designed for normal viewing

– HDMI

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Eyewear Accessory: Oculus Rift

● Unity 3D Support– Initially PC, with Android follow-on

● OUYA Support– Possible, though not initially

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Stumbling Blocks

● Watches = Fugly!– Either too small to use directly or seriously

clunky– Nobody will go for them, as they look too geeky– Masculine design styling

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Future Possibilities

● More Stylish– Watches: flexible displays for more wrist-

conforming

– Eyewear: project onto retina vs. floatingscreen

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Future Possibilities

● Less Obtrusive– Contact Lenses (Innovega iOptik)

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Future Possibilities

● The Bieb– Definition of “stylish” changes over time– Styles “cross the chasm”

● Top-down: celebrity style-makers● Bottom-up: jelly bands● Mixed: UGG

– Problem: tech “stylish” driven by Apple

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Stumbling Blocks

● Battery Life– Unobtrusive = small device = small battery– Small battery = short life or extreme battery

management● Example: sporadic WiFi vs. continuous

– Trickle effects to usability● Display technology

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Future Possibilities

● Battery Life– Molded batteries– Better battery tech

● Higher power storage density● Lots of research ongoing

– Improved solar charging– Bio-powered

● Low temperature thermopile

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Stumbling Blocks

● Other Issues– Health

● RF impacts● Eyestrain for eyewear

– Environmental Conditions● Will your watch or glasses survive a rainstorm?

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Business Opportunities

● Vertical Markets: Complete Solution– Bundle hardware and custom software to solve a

problem for a specific market segment– Examples

● MRI entertainment eyewear● Scanner for package delivery● AR for tours

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Business Opportunities

● Vertical Markets: Software ISV– You create app for device, let somebody else sell

solution● Works well with device makers planning on

integration sales

– Example: WIMM One● Not intended to be retail distributor● Branded devices with pre-loaded apps,

dedicated stores

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Business Opportunities

● Your Own Hardware: Consumer– Kickstarter or kin– Requirements

● Hardware design capability● Supply chain experience● Consumer marketing prowess● Example: Metawatch vs. Pebble

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Business Opportunities

● Your Own Hardware: Verticals– Find a specific niche with clear use case, rather

than mass market– Examples

● Police and security● Military● Sports (bio-analysis, information display)

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Business Opportunities

● Specialty Consulting– Demonstrate ability, aim for referrals from

device manufacturers– Few with deep expertise in app design,

development for these devices● Limited screen size● Limited touch interface

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Summary

● Wearables = Innovation– Winners and losers– Good for “big fish, small pond” strategy

● Consumer● Vertical markets

● Q&A