The Use of Virtual Reality with Unilateral Spatial Neglect
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Transcript of The Use of Virtual Reality with Unilateral Spatial Neglect
The Use of Virtual Reality with
Unilateral Spatial Neglect
Presented By: Angela Hall, MOTSMarch 24, 2012
Objectives Background Information on CVA, Unilateral Spatial
Neglect, and Virtual Reality
Objective of the Systematic Review
Search Strategies
Summary of Study Procedures
Methodology
Results
Implications for OT practice and future research
Background
Cerebrovascular Accident
Hemorrhagic
photo: www.nhlbi.nih.gov
Cerebrovascular Accident
Ischemicphoto: www.nhlbi.nih.gov
CVA Complications Hemiplegia Impaired
Judgment Impaired Spatial
Relations Unilateral Spatial
Neglect Aphasia
Apraxia Impulsivity Impaired Balance &
Coordination Poor Attention Span Weakness
National Stroke Association
Unilateral Spatial Neglect
Weiss, Naveh, & Katz, 2003
USN and Function Impaired ability to perform self-care activities
Poor mobility
Difficulty feeding oneself
Impaired reading comprehension
Impaired safety
Buxbaum et al, 2008; Weiss et al, 2003
Current Assessment Behavioral Inattention Test Line bisection Cancellation Drawing Reading/Writing
Buxbaum et al, 2008; Pierce & Buxbaum, 2002
Current Treatment
Buxbaum et al, 2008; Pierce & Buxbaum, 2002
photos: kesslerfoundation.org, Harding & Riddoch, 2008
Virtual Reality
Weiss et al, 2003
nmr.mgh.harvard.edu
Benefits of VR Experience real-life situations in safe environment
Simple to change environment & grade activity
Provides immediate feedback
Repeated learning trials
Produces computer generated output
May provide information on head and eye movements
Weiss et al, 2003
ObjectiveThe objective of this review is to examine the extent to which the
research literature supports the use of virtual reality as an effective assessment tool and treatment
technique for patients experiencing USN following a CVA
Search Terms stroke
cerebrovascular accident
visual neglect
unilateral spatial neglect
virtual reality
virtual technologies
left visual neglect
unilateral neglect
hemineglect
Summary of Study Procedures
Study Sizes Groups
Eight studies included a patient group with 2-12 participants and a control group with 3-21 participants
Two studies used only one group Four participants
Eight participants
Participants Gender
Four studies included more men One study included more women Three studies included equal amounts of men and
women Two studies did not specify participant gender
Participants Patient Groups
Eight of ten studies included participants ranging in age from 34-77
Eight of ten studies included participants with a right hemispheric lesion
Eight of ten studies required participants to exhibit clinical visual neglect
All ten studies required participants to understand directions and have functional use of at least one limb
Exclusion criteria: Substance abuse and prior history of neurological or visual impairment
Participants Control Groups
Included participants ranging from 34-77 Seven studies used groups of neurologically healthy
individuals One study used patients with right hemispheric
lesions Exclusion criteria: Substance abuse and prior history
of neurological or visual impairment
Interventions & Outcomes
VR as an AssessmentStudy One
The star cancellation portion of the Behavioral Inattention Test (BIT) and baking tray test
Cancellation test in the VR environment Study Two
Completed the line and star cancellation subtests of the BIT
Same tests using two lenses on a head-mounted display Study Three
BIT 3D neglect test consisting of a city environment
Broeren et al., 2007; Tanaka et al., 2005; Jannink et al., 2009;
VR as an Assessment (2)
Study Four Used a “VREye” system to differentiate between eye
tracking patterns of the control and patient groups by asking participants to identify 10 objects and the time on a clock
Study Five Participants navigated wheelchair along a virtual
path with a variety of conditions Moss-Magee Wheelchair Navigation test, several
subtests of the BIT, and the Bell test
Gupta et al., 2000; Buxbaum et al., 2008
VR as an InterventionStudy One
Practiced street crossing in a virtual environment twelve times over a 4-week period. Frequency, order and direction of subjects’ search Number of trials and length of time it took to complete each level Highest level successfully completed at the end of training. Ability to cross a real street safely
Study Two Patients trained on virtual street crossing,
Deviation angle Reaction time Visual and auditory cues required Failure rate of missions.
Weiss et al., 2003; Kim et al., 2007
VR as an Intervention (2)
Study Three Compared group receiving VR street crossing to a group
receiving visual scanning training. Outcome measures: Star cancellation from the BIT,
Mesulam Symbol Cancellation test, ADL checklist, virtual reality street crossing test, and a real street crossing test.
Study Four Participants received six weeks of VR training consisting of
“Birds and Balls” and “Soccer” games. Outcomes measured by comparing pre-post test scores on
the Bell’s test and BIT.
Katz et al, 2005; Smith; 2007; Ansuini et al, 2006)
VR as an Intervention (3)
Study Five Participants reached for real objects located at 1 of
the 3 locations while viewing the real-time virtual representation of their hand.
Outcome results were measured based on the percentages of trials in which the object was successfully detected.
Common Limitations Lack of randomization No blinding of test administrator Short duration of treatment None of the patient groups had more than 12
subjects Only one study had significant number of participants
(n=50; Kim et al., 2007) Unequal groups Failure to mention psychometric properties of
assessments Failure to use all subsections of a test
Results
Assessment Results Study One (Broeren et al., 2007)
Showed that VR testing yielded more sensitive results 6 of 8 patients demonstrated a difference in search patterns Patients had more hand deviation when moving from
targets
Study Two (Tanaka et al., 2005) Significant difference between conventional neglect
assessments and virtual reality assessments on the left side (p<0.05).
Assessment Results (2)
Study Three (Buxbaum et al., 2008) Patients scored below the control group in four conditions. Significant differences within the patient group with
complexity of object array (p<0.01) and side of object presentation (p<0.05)
Study Four (Jannink et al., 2009) Significant differences exist between groups in total time
spent at the test (p=0.049) and mean response time in left field of view (p=0.037).
No significant differences were found at level 3.
Assessment Results (3)
Study Five (Gupta et al., 2000) Control patients were able to identify and count all
objects and view the entire display. Patient with left neglect identified only 3 of 10
objects and reported the wrong time. Patient with right neglect was only able to identify
one of the objects and reported an incorrect time.
Intervention Results Study One (Kim et al, 2007)
Significant differences (p<0.05) found in deviation angle, reaction time, visual cues, auditory cues, and failure rate of mission.
Study Two (Weiss et al, 2003) Patient group took longer to complete street crossing
levels and had more total accidents. Control group had more accidents in level 3, but the
patient group had more accidents in level 5.
Intervention Results (2)
Study Three (Katz et al, 2005) Improvements (p<0.05) for the group receiving VR
training and the group receiving computerized scanning on and ADL checklist.
The VR group made significant improvements in looking left (p<0.05) and number of accidents (p<0.035) in virtual street crossing.
No significant difference in real street crossing
Intervention Results (3)
Study Four (Smith, 2007) Found no significant differences in the scores of these
patients after 6 weeks of intervention. Qualitative remarks suggest that the clients found the
interventions helpful.
Study Five (Ansuini et al., 2006) Patients with a fronto-parietal lesion demonstrated
significant improvements in response to left targets (p<0.01) and on the sensory task (p< 0.01) while patients with a temporo-parietal lesion did not show improvements.
Discussion Virtual reality may be an effective assessment
tool that can provide more information and more sensitive results compared to conventional neglect assessments.
Studies have compromised validity
Results showed differences in search patterns in two studies, but the authors did not address whether this may be due to visual scanning deficits (Broeren et al., 2007; Gupta et al., 2000).
Discussion (2) Many of the studies showed statistical differences
between the patient groups and control groups Expected result because control groups were primarily
composed of healthy individuals.
Two studies presented evidence suggesting that VR may be more sensitive at detecting mild neglect (Broeren et al., 2007; Jannink et al., 2009). Some patients who were considered “clinically recovered” by
conventional assessments demonstrated at least mild neglect on VR assessments especially with complex environments
Discussion (3) In one study, patients improved performance in the
VR environment, but this did not translate to a real-life setting. May indicate that VR training has limited carry over for
functional improvements.
The vast array of VR technology utilized limits generalizability.
Evidence demonstrates the emerging potential for virtual reality in the assessment and treatment of visual neglect following a CVA.
Conclusions
Implications for OT Practice
VR can help patients and families become more aware of the deficits and safety challenges
May help improve space deficits and maximize compensation of the contralateral visual side to help patients maximize performance in ADLs.
Offers OTs the opportunity to provide the patient with real-time performance feedback and detailed recordings of kinematics of the hand allowing for more in-depth tracking of the progress
Implications for OT Practice (2)
Potential to detect and measure USN in sub-acute and chronic stages of stroke recovery.
Help clients become aware of what they are missing in the real-world and develop strategies to compensate for the neglect.
VR test was also sensitive to mild neglect that is often difficult to detect with conventional neglect assessments.
Implications for Future Research
Improved studies using larger sample sizes, different virtual environments, and patients with various motor and cognitive impairments to generalize specific training skills.
Focus on increasing the array of complexity of objects presented to the clients.
Test the effect of dynamic objects versus static objects on subjects’ eye movements and to determine if this technique can be used to train subjects to visualize information on the neglected side.
Questions?
ReferencesAnsuini, C., Pierno, A., Lusher, D., & Castiello, U. (2006). Virtual reality applications for the remapping of space in neglect patients. Restorative Neurology and Neuroscience, 24, 431—441.
Broeren, J. J., Samuelsson, H. H., Stibrant-Sunnerhagen, K. K., Blomstrand, C. C., & Rydmark, M. M. (2007). Neglect assessment as an application of virtual reality. Acta Neurologica Scandinavica, 116(3), 157-163.
Buxbaum, L., Ferraro, M., Veramonti, T., Farne, A., Whyte, J., Ladavas, E., Frassinetti, F., Coslett, H. (2004). Hemispatial neglect: Subtypes, neuroanatomy, and disability. Neurology, 62(5), 749-756.
Buxbaum, L. J., Palermo, M., Mastrogiovanni, D., Read, M., Rosenberg-Pitonyak, E., Rizzo, A. A., & Coslett, H. (2008). Assessment of spatial attention and neglect with a virtual wheelchair navigation task. Journal of Clinical & Experimental Neuropsychology, 30(6), 650-660. Centers for Disease Control and Prevention. (2011). Stroke. Retrieved from http://www.cdc.gov/stroke/
ReferencesGupta, V., Knott, B. A., Kodgi, S., & Lathan, C. E. (2000). Using the "vreye" system for the assessment of unilateral visual neglect: Two case reports. Presence: Teleoperators & Virtual Environments, 9(3), 268-286.
Jannink, M., Aznar, M., de Kort, A., van de Vis, W., Veltink, P., van der Kooij, H. (2009) Assessment of visuospatial neglect in stroke patients using virtual reality: a pilot study. International Journal of Rehabilitation Research, 32(4), 280-286.
Katz, N. N., Ring, H. H., Naveh, Y. Y., Kizony, R. R., Feintuch, U. U., & Weiss, P. L. (2005). Interactive virtual environment training for safe street crossing of right hemisphere stroke patients with unilateral spatial neglect. Disability & Rehabilitation, 27(20), 1235-1244. doi:10.1080/09638280500076079
Kim, J., Kim, K., Kim, D.Y., Chang, W.H., Park, C., Ohn, S.H., Han, K., Ku, J., Nam, S.W., Kim, I.Y., Kim, S.I. (2007). Virtual environment training system for rehabilitation of stroke patients with unilateral neglect: Crossing the virtual street. CyberPsychology & Behavior, 10(1), 7-15. doi:10.1089/cpb.2006.9998
Smith, J., Hervert, D., Reid, D. (2007). Exploring the effects of virtual reality on unilateral neglect caused by a stroke: Four case studies. Technology and Disability 19, 29-40
National Stroke Association. (2011). Stroke survivors: Effects of stroke. Retrieved from http://www.stroke.org/site/PageServer?pagename=EFFECT.
ReferencesPierce, S., & Buxbaum, L. (2002). Treatments of unilateral neglect: A review. Archives of Physical Medicine and Rehabilitation, 83(2), 256-268.
Tanaka, T., Sugihara, S., Nara, N., Ino, S., Ifukube, T. (2005). A preliminary study of clinical assessment of left unilateral spatial neglect using a head mounted display system (hmd) in rehabilitation engineering technology. Journal of NeuroEndgineering and Rehabilitation, 2(1), 31-40.
Taylor, D. (2003) Measuring mild visual neglect: Do complex visual tests activate rightward attentional bias? New Zealand Journal of Physiotherapy, 31(2), 67-72.
Weiss, P. L., Naveh, Y., & Katz, N. (2003). Design and testing of a virtual environment to train stroke patients with unilateral spatial neglect to cross a street safely. Occupational Therapy International, 10(1), 39.