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  • U.S. $14.99 Can. $19.95 U.K. £9.99

    T H

    E S

    I M

    S ™

    PRIMA’S OFFICIAL STRATEGY GUIDE

    PRIM A’S O

    FFICIA L STRATEG

    Y G U

    ID E

    C O

    M P

    L E T E T

    A B

    L E S

    F O

    R E V

    E R

    Y S

    IM S

    C A

    R E E R

    © 2001 Electronic Arts Inc. The Sims, SimCity, Maxis, the Maxis logo, Electronic Arts, EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the US and/or other countries. All rights reserved. EA GAMES™ is an Electronic Arts™ brand.

    Electronic Entertainment Platform: PC

    The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.

    Mark Cohen primagames.com®

    Based on a game rated “T”

    by the ESRB

    All new section on downloadable skins, objects, houses, and families

    Step-by-step info on creating families and homes, and dealing with disasters

    Advanced methods for keeping your Sims healthy and happy

    Cheat codes exposed

    Complete tables for every Sims career

    All new Political career diary: tells you how to shake the right hands on your way to the Mayor’s mansion

  • prima’s official strategy guideprima’s official strategy guide

    Prima Games A Division of Prima Communications, Inc.

    3000 Lava Ridge Court Roseville, CA 95661

    (916) 787-7000 www.primagames.com

    Mark Cohen

  • 2

    The Prima Games logo is a registered trademark of

    Prima Communications, Inc., registered in the

    United States and other countries. Primagames.com

    is a registered trademark of Prima Communications,

    Inc. in the United States.

    © 2001 by PrimaGames. All rights reserved. No part of this book

    may be reproduced or transmitted in any form or by any means,

    electronic or mechanical, including photocopying, recording, or by

    any information storage or retrieval system without written

    permission from Prima Publishing.

    Senior Product Manager: Jennifer Croutteau Senior Project Editor: Christy L. Curtis Project Editor: Michelle Trujillo

    © 2001 Electronic Arts Inc. The Sims, SimCity, Maxis, the Maxis

    logo, Electronic Arts, EA GAMES and the EA GAMES logo are

    trademarks or registered trademarks of Electronic Arts Inc. in the

    US and/or other countries. All rights reserved. EA GAMES™ is an

    Electronic Arts™ brand.

    All products and characters mentioned in this book are

    trademarks of their respective companies.

    Important:

    Prima Games has made every effort to determine that the

    information contained in this book is accurate. However, the

    publisher makes no warranty, either expressed or implied, as to

    the accuracy, effectiveness, or completeness of the material in this

    book; nor does the publisher assume liability for damages, either

    incidental or consequential, that may result from using the

    information in this book. The publisher cannot provide

    information regarding game play, hints and strategies, or

    problems with hardware or software. Questions should be

    directed to the support numbers provided by the game and

    device manufacturers in their documentation. Some game tricks

    require precise timing and may require repeated attempts before

    the desired result is achieved.

    ISBN: 7615-3714-7

    Library of Congress Catalog Card Number: 2001093203

    Printed in the United States of America

    Acknowledgments Playing The Sims for hours tends to blur the line between reality and fantasy, but fortunately I had the assistance of the Prima publishing team to keep me on track. A special thank you to Jennifer Crotteau, Christy Curtis, and Michelle Trujillo. To Asha Johnson, thank you for your timely copy editing assistance.

    Prima thanks everyone at Maxis for their assistance.

  • 3

    The Daily Grind . . . . . . . . . . . . . . . . . . . . . . . . .46 Get Plenty of Sleep . . . . . . . . . . . . . . . . . .46 Set Your Alarm Clock . . . . . . . . . . . . . . . . .46 Eat a Hearty Breakfast . . . . . . . . . . . . . . . .46 Make Friends and Influence Your Boss . .47 Take an Occasional Day Off to Recharge .47

    Major Decisions . . . . . . . . . . . . . . . . . . . . . . . . .47 Business . . . . . . . . . . . . . . . . . . . . . . . . . . . .47 Entertainment . . . . . . . . . . . . . . . . . . . . . .47 Law Enforcement . . . . . . . . . . . . . . . . . . . .47 Life of Crime . . . . . . . . . . . . . . . . . . . . . . . .47 Medicine . . . . . . . . . . . . . . . . . . . . . . . . . . .48 Military . . . . . . . . . . . . . . . . . . . . . . . . . . . .48 Politics . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48 Pro Athlete . . . . . . . . . . . . . . . . . . . . . . . . .48 Science . . . . . . . . . . . . . . . . . . . . . . . . . . . .48 Xtreme . . . . . . . . . . . . . . . . . . . . . . . . . . . .48

    On the Job with The Sims . . . . . . . . . . . . . . . .49 Introduction . . . . . . . . . . . . . . . . . . . . . . . .49 Politics . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49 Life of Crime . . . . . . . . . . . . . . . . . . . . . . . .52 Science . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 Military . . . . . . . . . . . . . . . . . . . . . . . . . . . .58 Entertainment . . . . . . . . . . . . . . . . . . . . . .60

    Chapter 5: Building a House . . . . . . . . . . . . . . . . .63 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . .64 Design Considerations . . . . . . . . . . . . . . . . . . .64 Terrain Tools . . . . . . . . . . . . . . . . . . . . . . . . . . .65 Wall and Fence Tools . . . . . . . . . . . . . . . . . . . .65

    Wall Tool . . . . . . . . . . . . . . . . . . . . . . . . . . .66 Door and Window Tools . . . . . . . . . . . . . . . . .67

    Door Tool . . . . . . . . . . . . . . . . . . . . . . . . . .67 Window Tool . . . . . . . . . . . . . . . . . . . . . . .67

    Floor Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68 Flooring Types . . . . . . . . . . . . . . . . . . . . . .69

    Wallpaper Tool . . . . . . . . . . . . . . . . . . . . . . . . .69 Wallpaper Types . . . . . . . . . . . . . . . . . . . . .69

    Stair Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69 Roof Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 Water Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 Fireplace Tool . . . . . . . . . . . . . . . . . . . . . . . . . .71

    Contents Introduction: How to Use this Book . . . . . .5

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Chapter 1: What’s Your Sim Sign? . . . . . . . . . . . . .8

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . .9 It’s in the Stars . . . . . . . . . . . . . . . . . . . . . . . . .9 Personality Traits . . . . . . . . . . . . . . . . . . . . . . . .9

    Neat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Outgoing . . . . . . . . . . . . . . . . . . . . . . . . . .10 Active . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Playful . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 Nice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

    Personality Tables . . . . . . . . . . . . . . . . . . . . . . .13 Chapter 2: Motives—I Want, I Need; Therefore, I Am a Sim! . . . . . . . . . . . . . . . . . . . . . .14

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . .15 What Is a Motive? . . . . . . . . . . . . . . . . . . . . . . .15 Mood Rating . . . . . . . . . . . . . . . . . . . . . . . . . . .15 The Motives . . . . . . . . . . . . . . . . . . . . . . . . . . . .16

    Hunger . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Comfort . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Hygiene . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Bladder . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Energy . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Fun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Social . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22

    Object Advertising Values . . . . . . . . . . . . . . . .24 Chapter 3: Interacting with Other Sims . . . . . . . .31

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . .32 Relationship Scores . . . . . . . . . . . . . . . . . . . . . .32 Social Interactions . . . . . . . . . . . . . . . . . . . . . . .32

    Good Old Conversation . . . . . . . . . . . . . . .32 Physical Contact . . . . . . . . . . . . . . . . . . . . .35

    Chapter 4: 9 to 5—Climbing the Career Ladder . .37 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . .38 Your First Job . . . . . . . . . . . . . . . . . . . . . . . . . .38 Developing Your Skills . . . . . . . . . . . . . . . . . . .39 Sim Career Tracks . . . . . . . . . . . . . . . . . . . . . . .40

  • 4

    Plant Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71 Plant Types . . . . . . . . . . . . . . . . . . . . . . . . .71

    Special Editing Tools . . . . . . . . . . . . . . . . . . . . .71 Chapter 6: Material Sims . . . . . . . . . . . . . . . . . . . .73