The renaissance brand

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The Renaissance Brand

Transcript of The renaissance brand

The  Renaissance  Brand  

You  know  all  of  these…  

Climate  change  

Social  (ir)responsibility  

Inequality  

Mass  protests  

Consumer  power  

The  end  of  privacy  

Me  me  me  generaDon  

The  feeling  is  that    the  world  is  changing  –    and  the  pace  of  change  is  

accelera&ng  

Source:  Nicholas  Felton  Tech  adopDon  is  acceleraDng  

…while  we  (that  is,  marketers)  are  leJ  behind  

The  gap  is  actually  geKng  wider  

How  do  you  build  a  brand    in  such  a  world?  

The  Vitruvian  Man  is  a  drawing  created  by  Leonardo  around  1490.  It  is  accompanied  by  notes  on  proporDons  based  on  the  work  of  the  ancient  Roman  architect  Vitruvius.  The  image  epitomizes  the  blend  of  art  and  science  during  the  renaissance.  

Renaissance  Man  A  person  whose  experDse  spans  a  significant  

number  of  different  subject  areas;  such  a  person  excels  at  mulDple  fields  of  arts  and  sciences,    and  draws  on  complex  bodies  of  knowledge    

to  solve  specific  problems.    

This  is  the  age  of    The  Renaissance  Brand  

Renaissance  Brand  A  brand  with  experDse  that  spans  a  significant  number  of  different  subject  areas;  such  a  brand  excels  at  mulDple  fields  of  arts  and  sciences,    and  draws  on  complex  bodies  of  knowledge    

to  create  context  in  people’s  lives.    

You  need  to  know…  

Technology

Psychology  

Design  

Story-­‐telling  

As  well  as  many  other  disciplines  

MathemaDcs  

Physics  

Environmental  studies  

History  

Economics  

EducaDon  

Entrepreneurship  

Law  

Technology

Maybe  that’s  why  it’s  so  difficult  for  many  brands  to  transiDon  to  a  digital  world  

How  was  digital  adopted    by  marketers?  

Banners  

Google  

App  

Facebook  

Viral  video  

A  product-­‐oriented  approach  based  on  herd  mentality  

One  thing  is  missing  

Banners  

Google  

App  

Facebook  

Viral  video  Strategy  

Consumer  behavior  &  needs  

Digital/tech  assets  

Business    objecDves  

A  strategy  that  combines  3  vectors,  incorporaDng  business  and  tech  to  deliver  superior  consumer  experiences  (=  contexts)  

This  is  not  DIGITAL  strategy  

It’s  strategy  for  a  digital  world  

There’s  a  difference.  Offline/physical  businesses  that  build  a  “digital”  strategy  get  blindsided  by  companies  that  simply  think  digitally  (e.g.,  because  they  are  naDve  to  it)  –  see  Best  Buy  vs.  Amazon.  

It  means  understanding  the  most  basic  tenets  of  a  digital  world  

Free  or  “free”  

Network  power  

Real-­‐Dme  

Beta  

Data  &  big  data  

Google  economy  

Private  vs.  public  

SoJware  layer  

P2P  

…understanding  how  technology  can  transform  your  business  

Source:  Cap  Gemini  

Free  or  “free”  

Network  power  

Real-­‐Dme  

Data  &  big  data  

Google  economy  

Private  vs.  public  

Beta  

So#ware  layer  

P2P  

Let’s  look  at  soJware  layer.  A  soJware  layer  consists  of  the  technological  interfaces  used  to  interact  with  the  product  or  service,  whether  by  consumers,  businesses,  applicaDons  or  other  devices  (APIs,  machine  to  machine  communicaDons/Internet  of  Things,  data  collecDon  and  analysis  etc.)  

Nike + Apple

Nike, Apple unite to create Nike+iPod May 24, 2006 Nike and Apple said Tuesday they have formed a

partnership to create a line of Nike+iPod products. The first product will be the Nike+iPod Sport Kit, a wireless system that allows Nike+ footwear to communicate with iPods via an in-shoe sensor and a receiver that attaches to an iPod. The Sport Kit will provide users with information on time, distance, calories burned and pace, which is stored in and displayed on the iPod screen; real-time audible feedback also is provided through headphones. Accessories will enable consumers to access iTunes. …The Kit is expected to be available… for a suggested retail price of $29. The new Nike+ Air Zoom Moire is the first footwear designed to talk to an iPod. Nike plans to make many of its leading footwear styles Nike+ ready, connecting millions of consumers to the Nike+iPod experience. “We’re working with Nike to take music and sport to a new level,” Steve Jobs, Apple’s CEO, said in a statement. “The result is like having a personal coach or training partner motivating you every step of your workout.”

Who thought a shoe could interact with the world? With you?

Psychology  

People 48

The  problem  with  people

There  are  several

People  don’t  behave    like  they  say  they  do

“The  consumer  does  not  behave  as  they  say,  they  do  not  say  what  they  think,  and  they    do  not  think  what    

they  feel”

People  don’t  KNOW  why  they  behave  like  they  do

We  assume  that  people    are  aware  of  their  own    

behavior/needs/moDvaDons

…and  that  they  can    describe  it  to  others

Both  assumpDons    are  simply,  unerly  wrong

Jean-­‐Mar1n  Charcot  (1825  –  1893)  was  a  French  neurologist  and  professor  of  anatomical  pathology.  He  is  known  as  "the  founder  of  modern  neurology"  and  is  "associated  with  at  least  15  medical  eponyms",  including  Charcot-­‐Marie-­‐Tooth  disease  and  amyotrophic  lateral  sclerosis.    Charcot  has  been  referred  to  as  "one  of  the  world's  pioneers  of  neurology".

In  one  of  his  research  sessions,  Charcot  hypnoDzed  a  paDent,  gave  her  an  umbrella  and  asked  her  to  open  it.  When  released  from  her  hypnosis,  she  was  surprised  to  find  that  she  was  holding  an  open  umbrella.  At  that  moment  Charcot  asked  her  why  is  it  that  she’s  holding  an  open  umbrella  when  they  are  indoors.  The  woman  looked  confused;  she  looked  at  the  ceiling  and  replied:  because  it  was  raining.

95% 95%  of  the  Dme  we  act  unconsciously,  unaware  of  the  reasons  for  our  acDons.  It’s  (almost)  all  in  the  sub-­‐conscious.  There,  in  the  depths  of  our  mind,  are  hidden  thoughts,  formed  out  of  complex  connecDons  of  memories,  beliefs,  insDncts  and  intuiDons.  In  many  cases,  decisions  are  formed  long  before  they  float  and  rise  to  our  conscious  mind,  where  they  are  “polished”;  where  a  primordial  decision  is  given  a  raDonal  coaDng.  The  reason  we  chose  this  minivan  or  that  family  car  is  much  more  primiDve  that  the  most  recent  consumer  reports  ranking.  But,  since  we  are  highly  developed  beings,  we  convince  ourselves  that  our  choices  are  much  more  raDonal  that  that  of  a  lizard’s  brain.

People  don’t  think  about    most  of  their  decisions

Thinking  fast,  thinking  slow System  2 •  Slow,  very  lazy  •  Excels  at  raDonal  thinking,  but  

lengthy  sessions  require  a  heavy  mental  load  

•  Its  logic  is  much  more  accurate  than  System  1’s,  thus  mistakes  are  fewer  

•  Even  though  System  2  is  the  one  responsible  for  decision  making,  it  will  oJen  Dmes  accept  System  1’s  quick-­‐draw  and  mistake-­‐prone  judgement  

System  1 •  Always  alert  •  Aims  for  easy,  quick,  not-­‐necessarily  

raDonal  conclusions  •  Relies  on  intuiDon,  stereotypes,  

generalizaDons  •  OJen  uses  heurisDcs  and  thumb-­‐

rules  •  Shallow  and  oJen  mistaken  •  Tackles  “comfort  zone”  quesDons  

instead  of  dedicaDng  energy  to  search  for  answers

A  majority  of  the  mistakes  we  make    are  a  direct  result  of  blind  faith    in  our  “intuiDon”  (System  1);  

this  belief  is  present  even  in  situaDons    in  which  the  right  decision  is  simply    to  force  ourselves  “to  think  it  over”    

(i.e.,  put  System  2  into  acDon)

People  don’t  know    what  they  want

“It’s  not  the  consumers’  job    to  know  what  

they  want”

“People  don’t  know  what  they  want  unDl  you  show  it  to  them.    

That’s  why  I  never  rely  on  market  research.  Our  task  is  to  read  things  

that  are  not  yet  on  the  page”

“Did  Alexander  Graham  Bell    do  any  market  research    

before  he  invented  the  phone?”

Jobs  used  to  quote  Henry  Ford,  who  said,  “If  I  had  asked  people  what  they  wanted,  they  would  have  said  faster  horses”

A  lot  of  his  inspiraDon  at  the  beginning  came  from  Sony  founder  Akio  Morita  (there  was  another  one  that  inspired  Jobs  that  we’ll  get  to  later)

UnarDculated

ArDculated Served Unserved

NEEDS

Unexploited  opportunity

Today’s  business

OJen,  people  don’t  have  a  clue  –  even  when  you  show  them

1989

In  the  spring  of  89,  NBC  were  happy  to  discover  they  had  a  new  hit  sitcom:  in  research,  viewers  loved  “Sister  Kate”,  which  revolved  around  a  nun  who  adopts  a  group  of  orphans.  The  audience  was  much  less  enthusiasDc  about  another  comedy  series,  the  pilot  of  which  was  aired  on  July  1989  and  then  shelved.  The  nun  and  here  orphans  survived  for  18  episodes  –  and  yes,  that’s  Jason  Priestley  down  on  the  right.  A  year  later,  NBC  took  the  other  sitcom  off  its  shelves,  and  the  rest  is  history.

Viewer  tesDng  in  1989  was  almost  responsible  or  Seinfeld  being  thrown  into  history’s  dumpster.  The  overall  score  was:  “Weak”.  Some  of  the  comments:  “You  can't  get  too  excited  about  two  guys  going  to  the  laundromat";  "Jerry's  loser  friend  George  is  not  a  forceful  character";  "Jerry  needs  a  stronger  supporDng  cast";  and  "Why  are  they  interrupDng  the  stand-­‐up  for  these  stupid  stories?”;  the  show  was  is  "too  Jewish”;  the  show  is  “too  New  York”.

Responses  to  the  iPod  at  launch  were  negaDve  as  well:  “Who  cares  about  a  stupid  mp3  player?”,  “This  won’t  sell.  It’ll  die  quickly.  It  lacks  funcDonality”,  “Jobs  is  out  of  his  mind  if  he  thinks  this  will  be  a  hit”

In  consumer  tesDng  before  the  launch  of  Red  Bull  the  researchers  commented  that  “never  has  a  product  received  such  negaDve  responses  from  consumers”.  The  look,  the  taste  and  the  feeling  in  the  mouth  were  all  defined  as  “disgusDng”,  and  the  idea  that  the  drink  vitalizes  the  body  and  the  mind  was  not  helpful  in  convincing  consumers  that  the  taste  is  bearable.  Today  it  sells  $3Bn  per  year  and  founder  Dietrich  Mateschitz  is  one  of  the  richest  men  in  Europe.

People  will  (almost  always)    cite  price  as  the  most  important  

decision  criteria

Think  how  oJen  we  outsource  decision  making  to  consumers

Design  

When  we  think  about  design,    we  think  of  this  

When  we  should  actually  think  about  this  

This  is  what  User  Experience  (UX)  really  means  

It’s  the  difference    between  designing  a  product    and  designing  experience  

It’s  about  designing    the  enDre  consumer  journey  

Dieter  Rams  was  the  Chief  Design  Officer  at  Braun  for  35  years.  His  approach  to  design  greatly  influenced  Steve  Jobs.  

10  principles  of  good  design.  These  principles  are  deeply  ingrained  in  many  of  today’s  successful  brands.  

Simple  

Useful  

BeauDful  

These  principles  apply    not  just  to  products,  but  also    to  services  and  experiences  

“It’s  not  the  product  that  should  be  insanely  great,  but  the  experience    

of  being  your  user.”  

Story-­‐telling  

ConnecDng  with  culture  

One  of  the  most  important  elements  in  effecDve  story-­‐telling.  

Culture  in  a  broad  sense:  from  music,  books,  cinema  and  art,  through  sports  and  fashion,  to  cultural  heroes  of  different  kinds,  to  norms  and  taboos.  

The  advantage:    leveraging  exisDng  context  

Content  creaDon  =    context  creaDon  

A  Renaissance  Brand  needs  to  know  numerous  other  disciplines  

MathemaDcs  

Physics  

Environmental  studies  

History  

Economics  

EducaDon  

Entrepreneurship  

Law  

History

Understand  the  historical  context  of  your  branding  efforts  

Physics  

The  observer  effect  

Measurements  of  certain  systems  cannot  be  made  without  affecDng  the  systems.  Same  with  consumers  –  the  very  act  of  observing  them  changes  their  behavior.  

Newton’s  2nd  Law  

Newton’s  2nd  Law.  Force  =  Mass*AcceleraDon.  The  larger  mass  you  have,  the  more  effort/force  required  to  change  course.  Same  with  brands  and  posiDoning.  

Lest  we  forget…  You  need  to  know    

MARKETING,  as  well.

4  principals  to  remember  

1.  Consumers  idenDfy  a  business  –  a  company  –  with  a  brand;  they  don’t  separate  the  two  –  why  do  businesses  do  it  then?  

Case  in  point:  many  of  the  world’s  most  admired  employers  are  also  happen  to  be  the  world’s  strongest  brands  

2.  MarkeDng  is  everything/EVERYTHING  is  markeDng.  Org’s  that  don’t  get  it  end  up  in  such  cartoons.

3.  DO  

4.  Consistency.  24  years  separate  the  two  ads  

1/  Brand  =  business  

2/  Everything  is  MarkeDng  

3/  A  brand  is  what  it  does  

4/  Coherence  and  consistency  

Summary  

Building  a  great  brand  is  difficult

Really  difficult

In  our  age  it  takes    a  Renaissance  Brand

A  brand  that  draws  from  its  experDse  in  many  fields…

…to  create  a  powerful  context    for  its  consumers  

A  final  word

Renaissance  Brands  are  opDmists

OpDmist  =  one  who  believes    that  any  problem  that  does  not  contradict  the  laws  of  physics    

can  be  solved    

A  nice,  intriguing  definiDon  of  opDmism  –  not  merely  “people  with  a  hopeful  view  of  the  future”.  Based  on  David  Deutsch,  The  Beginning  of  Infinity  

Thanks

Yoni  Kish    

hnp://yonisblog.wordpress.com  hnp://www.slideshare.net/yonikish