Global Game Jam Surabaya 2015: Strategi Funding Pengembangan Game
THE REAL GLOBAL BUSINESS COMPETITIONbiz.stu.edu.cn/Files/file/BMKC2010ppt.pdf · THE GAME BUSINESS...
Transcript of THE REAL GLOBAL BUSINESS COMPETITIONbiz.stu.edu.cn/Files/file/BMKC2010ppt.pdf · THE GAME BUSINESS...
THE REAL GLOBAL BUSINESS
COMPETITION
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CONTENTS
STARTING POINT
ORGANISERS
OUR PARTNERS
THE GAME
SCHEDULE
PRIZES
THE SIMULATOR
PARTICIPANTS
HOW TO PARTICIPATE?
STARTING POINT
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STARTING POINT
Esic Business games are the best known business competitons with thewidest experience in the market of business simulations created for universitygraduates and undergraduates all over the world
There were four different versions of the competiton with an annualparticipation of over 4,000 undergraduate and postgraduate studentsworldwide. The breakdown of participation was as follows
Business Marketing Game (14 contests) and more than 1,000participants
Global Marketing Game (8 contests) and more than 1,312 participants
Latin Marketing Game (6 contests)) and more than 1,340 participants
China Marketing Competition (2 contests) and more than 590participants
Three contests were international (Global, Latin and China) dición era andone national (BMKG)
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STARTING POINTTHE 2010 CONTEST WILL BE LAUNCHED IN ONLY ITS GLOBAL FORM KNOWN AS
THE BUSINESS MARKETING COMPETITION
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STARTING POINT
Academic and Professional Player Profile:
Undergraduate Student: 80%
Postgraduate student: 15%
Senior Teams: 5%
Area of Profession/Academic Study Player Profile:
Business Administration/ Economics 70%
Engineering (industrial, computer): 20%
Others (Law, Bilology, Arts): 10%
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ORGANISERS
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WHO ORGANISERS?
One of the most prestigious business schools in Europe, it was founded inSpain and is undoubtedly a leader in the fields of stategy and marketing.
Over 26,000 marketing professionals have received training in marketing,general management and other professional fields.
At the moment, more than 4,500 students are undertaking differentprograms in our national and international campuses.
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ORGANISERS Undergraduate Area
Official Degrees and Private Degrees
Postgraduate Area
MBAs, specialised masters and official masters
Executive area
Open Programs, Higher Programs and tailored-made training
Language Area
Language Programs(English, french, Chinese, Spanish,…)
ESIC Publishing House
Over 2,500 titles on management
MORE INFORMATION IN:
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PARTNERS
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SPONSORS
SPONSORS OF THE 2010 CONTEST:
Santander
Institutional Partners:
Instituto Cervantes
ICEX
Universidad Rey Juan Carlos
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PARTNERS:
National companies from the former BMKG
Over 90 in 2008
Media:
ABC
The Economist
América Economía
Educational Partners:
AACSB
CLADEA
EFMD
UNIVERSIA
PARTNERS
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THE GAME
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THE GAME
BUSINESS MARKETING COMPETITION
FREE global, international game for undergraduates and postgraduates
Use of Praxis MMT simulator
Based on the automotive industry
English and Spanish languages will be used concurrently( during simulation andfinal presentation)
General decisions focused on marketing and strategy
Teams of two or three students
Undergraduate students in their 4th or 5th years
Postgraduate Students
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THE GAME
WHAT IS IT ABOUT?
Once the application is approved, the team leader will receive a user’smanual and the the competition guidelines.
On the 13th April 2010, each leader will receive the final schedule, anindividual USERNAME and PASSWORD for each team that will allow them toaccess the simulator through the internet
Starting from scratch, the team will have to build an automobile brand
Through the simulator and internet, the participants will have to makedecisions of different types to obtain the largest possible profits
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WHAT IS IT ABOUT?
What is it about?
The equivalent of one year´s management decisions in real life will be made on aweekly basis.
Once a decision is made ( in the appropiate time and manner) the simulationblocks future changes and processes the data
Once processed, the simulation is active again and the teams can see the results,analyse them and make new decisions
In every new phase, the teams are mixed again and compete with rival teams
A ranking will be given by Accumulated Profit, i.e, the team with the
largest accumulated profit at the end of every task, will be the one that
wins
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THE GAME HOW IS IT ORGANISED?
To have a balanced competition from an international point of view, wehave divided the world into three main blocks:
Block A: America Block B: Europe, Africa, The Middle East Block C: Asia and Oceania
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THE GAME
HOW IS IT ORGANISED?
Every block will be given a GP for the simulation, i.e:
America (block A): Will be GPA
Europe, Africa y Middle Eastern Countries (block B): Will be GPB
Asia and Oceanía (block C): Will be GPC
Every GP will be made up of many markets
Every market will contain 6 companies
Every company will be a team of undergraduates or postgraduates
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THE GAME
HOW IS IT ORGANISED?
All teams which have made decisions will participate until the semifinal
Only the 12 best teams will make it to the semifinal- (the ones with the largestaccumulated profit)- of each block/GP (36 teams in total)
SEMIFINALS 1 and 2, will come from GPA (America)
SEMIFINAL 3 and 4, will come from GPB (Europe, Africa and M.EasternCountries)
SEMIFINALS 5 and 6, will come from GPC (Asia y Oceania)
The team that comes first in each semifinal will reach the final – largestaccumulated profit in each block/GP (6 teams in total)
The six teams with the largest accumulated profit in the semifinal will be thefinalists
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THE GAME
HOW IS THE FINAL ORGANISED?
The Final will take place in the headquarters of ESIC Business & Marketing Schoolin Pozuelo de Alarcón (Madrid, España) on the 14th July 2010
Every team in the final will have to defend a business plan for 20 minutes,answering questions that a panel of experts ask
The organisation will appoint a Panel of Experts in the area of business strategyand this Panel will determine the final positions having heard all the presentations
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SCHEDULE
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THE COMPETITION
SCHEDULE
Two and a half months (13 April – 23 June) divided into three rounds plusthe final:
Last Sixteen: 13 April – 7 May
Quarter Finals: 8 May – 10 June
Semifinals: 11 June – 23 June
Final and award ceremony: 14 de July
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PRIZES
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PRIZES
CASH PRIZE
All prizes are for the team
First Place: 12.000 €
Second Place: 6.000 €
Third Place: 3.000 €
Fourth Place: 2.000 €
Fifth Place: 1.000 €
Sixth Place: 600 €
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PRIZES
OTHER PRIZES
Masters degree in ESIC Business & Marketing School for eachof the members of the winning team
Awards from partner companies
All trip expenses for the final paid (flights, accomodationand some meals provided )
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SIMULATOR
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SIMULATOR
WHAT IS IT ABOUT?
With this simulator, teams have a high quality lab at their disposal, this allowsthem to test or to be tested on essential business management questions
The tool was conceived to emulate questions that are part of integratedmanagement planning and execution
The simulator faithfully imitates reality which is shown by the fact that at eachstage, each team (company) has to make more than 380 decisions
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SIMULATOR
WHAT IS IT ABOUT?
Actual Market: It is a simulation of reality, the results will depend on thecompetitors they have. That is, they will depend on the market they are part of; as inreal life.
On-line communication: Communication, during the competition will be via theinternet, allowing the participation of teams all over the world, from any computerwith Internet access.
Marketing Mix: The simulator emulates the behavior of the motor industry.These products need to use a great number of marketing tools because offorecasting problems like production–demand balance, complicated channels ofdistribution, the importance of communication and image, etc. That’s why we areforced to make decisions related to the Marketing Mix.
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SIMULATOR
AREAS
Production organizationProductive systemsSupplyingProduction costs MaintenanceQuality ControlProductivityCurrency ManagementFinancial assets: fixed and variableInternal and External FinancingLoans and creditsSuppliers’ policy and financingPolicy with clientsCollection and payment managementFinancial managementMacroeconomic influencesInvestments
Balance and Income statementsPolicy and financial toolsMargin PolicyAdvertising and promotion at point of sale displays
AdvertisingMediaSegmentationPositioningProduct and brand launchObjective/ Subjective QualityR&DSales NetworkChannels of distribution and physical distributionExportPolicy of channel marginsStock Management Wage PolicyHuman Resources PolicyKnowledge ManagementTypes of ManagementTrainingLabour Market
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PUNTO DE PARTIDA
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SIMULATOR
ACCREDITACION AND CERTIFICATIONS
CEL accreditation awarded by EFMD
ISO 9001:2000
Recommended by PC World
Alpha Award awarded by Club de Dirigentes
Testimonials from well-known advisors
Simulation is more difficult than Markstrat
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PARTICIPANTS
Academic and Professional Player Profile:
Undergraduate Student: 80%
Postgraduate student: 15%
Senior Teams: 5%
•Area of Profession/Academic Study Player Profile:
Business Administration/ Economics 70%
Engineering (industrial, computer): 20%
Others (Law, Bilology, Arts): 10%
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PARTICIPANTS
UNDERGRADUATE UNIVERSITY STUDENT
Currently studying their last or penultimate course
Enrolled in Universities or Business Schools in the current academic year(2009/2010)
Preferred applicants should be from the area of humanities and engineeringalthough applicants from other areas are welcome
Concerned with their own development
Competitive and willing to learn
Want to put their theoretical knowledge into practice
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POSTGRADUATE UNIVERSITY STUDENT
Currently studying
Masters Programs
Doctorates
Enrolled in Higher Educational Institutions in the currentacademic year
Show everything learned in their previous and current studies
Have an interest in marketing and management
PARTICIPANTS
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HOW TO PARTICIPATE?
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Create a team of 2 or 3 students in their final or penultimate year of theirdegree course or postgraduate course.
Visit the website WWW.BUSINESSMARKETINGCOMPETITION.COM
Read and understand all the relevant information.
Register for the competition via the internet before 12th/04/10
Wait for confirmation by email of registration from the organisers.
You will receive a users manual and the rules and regulations of thecompetition.
You will receive a username and password.
HOW TO PARTICIPATE?
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Thank For Your Attention!
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