The Reading Agency challenge: harnessing the global power of games to win new readers
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Transcript of The Reading Agency challenge: harnessing the global power of games to win new readers
The Reading Agency challenge:Harnessing the global power of games to win new readers
Michelle TreagustLancaster Literacy Research CentreInternational Summer School in Digital Literacies, 1 July 2010
Overview
• Introduction to The Reading Agency• Report: Gaming for reading: a feasibility
study on the use of video games to engage adults with low literacy in reading for pleasure
• The gaming industry context• Experiential learning – games• YOUR Reading Agency Challenge• Get involved
Introduction
• Michelle Treagust• Project manager (The Reading Agency)• Skills for Life practitioner• Media producer• Geek / gamer
Readers vs Gamers
Source: www.mobile-financial.com
Why is The Reading Agency interested in gaming?
• We inspire people to read more because we believe reading changes lives.
• We run projects to engage all ages; children, young people and adults.
• We know that not all adults find reading easy or enjoy it.• We believe in the broader definition of reading – all types of
text, including that in games.• We promote ‘reading for pleasure’ – reading that is dictated
by individual choice, fiction & non-fiction.• We run projects with partners to engage with adult readers;
libraries, education, workplaces, broadcasters.
Projects for adult learners
• Six Book Challenge sixbookchallenge.org.uk
• First Choice Books firstchoicebooks.org.ukFinding the right books
• Quick Reads resources readinagency.org.uk/quickreadsIdeas for using Quick Reads
• Chatabout chatabout.org.ukProgression to reading groups
• Words for Life (Entry Level)Working with Entry Level readers
Six Book Challenge
Source: www.youtube.com/watch?v=zFoYrWCttEM
Gaming: context
• Nearly 75% of the British public play games regularly.
• World’s largest entertainment industry – sales of games increasing 20% per year.
• FarmVille has over 82 million users signed up.• Developers are targeting a wider demographic.• Video games have moved from the back room
into the family room.• Publishing industry are exploring with turning
books into games.
A game or a book?
Source: www.youtube.com/watch?v=gew68Qj5kxw
A book or a game?
Source: www.youtube.com/watch?v=EnBrDDlgNRk
Have a play
• In small groups you have a platform to play with; iPod touch, Xbox, internet, Nintendo DS, iPhone.
• (Select) and play a game/s.• Discuss in your groups:
• How complex is the game play? • What, if any, literacy skills are required to play the
game?• How could this game be used to engage literacy learners
and develop their skills?• What potential (and issues) can you identify for readers,
practitioners and policy makers in using such games?
YOUR challenge
• Turn the Six Book Challenge into a digital format.• Drawing on your observations of the game you’ve
just played, in your groups consider:• What platform/s will the game be available on?• What will be the game play?• What elements will make it engaging to literacy
learners?• How will you make it FUN?• What could be the problems with turning the SBC into a
digital game? How could these be overcome?• Is it a good idea?• What should it be called?
Findings
• Groups
• Gaming for reading• Digital technologies are having a significant beneficial
impact on learners.• Readability assessment of games shows the majority to
be accessible to Entry Level 3 / Level 1 adult readers.• Positive attitude to games from practitioners.• Opportunity for developers and publishers to work
together to reach new audiences.
Next steps• Round table chaired by Tom Chatfield and
included games developer, publisher, education, games author.
• Carry out further research into this area to develop guidelines for practitioners – partnered with a HE institution.
• Partner with a provider to carry out action research.
• Work with a games developer or publisher to make a digital Six Book Challenge.
• Encouraging people to join the debate online.
Get involved
Report:www.readingagency.org.uk/adults/gaming-for-reading/
Forum:www.readingagency.org.uk/new-thinking/forum/
Twitter: @readingagency #gaming4reading
Newsletter: www.readingagency.org.uk/sign-up/
YouTube: www.youtube.com/readingagency