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The Promise of Dragons – Strategies for Leveraging Games for Instruction.
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Transcript of The Promise of Dragons – Strategies for Leveraging Games for Instruction.
Presentation Goals
• Discuss a common instructional challenge and explore a hypothesis for meeting this challenge
• Contextualize games in learning theory• Discuss link between memory, motivation, and
emotion• Deconstruct a sample game• Review my mini “study”• Create a strategy for creating and leveraging
gamesTotherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
The Challenge
How to teach (and motivate) when appeal to reason fails.
Hypothesis: games have the potential to teach and change behavior where traditional teaching methods sometimes struggle.
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
A Theoretical Backdrop
• Games can…– Act as or support the
“More Knowledgeable Other”– Construct “scaffolding” in the
“Zone of Proximal Development”
Lev Vygotsky
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Application to Games
Structured Activity
(Game as MKO)
Social discovery of successful
tactics (construct
scaffolding)
Debrief and Reflect
(reinforce scaffolding)
Transition (apply
scaffolding)
ZPD
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
The Importance of Emotional Connection
Dr. Art KohnPhD in cognitive psychology
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
The Importance of Emotional Connection
What makes a game a game?
What is the difference between an activity and a game?
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
The Importance of Emotional Connection
Timer
CompetitionScore
Tension!
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Summary: The Power of Games
• Provide emotional context, enhancing the opportunity for memory encoding
• Act as the More Knowledgeable Other or as a support for the MKO
• Create meaningful scaffolding within the Zone of Proximal Development
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Example: Clash of Clans
• Construct a village• Create an army• Upgrade your
defenses• Upgrade your army• Invest in resources
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
This is me, showing off…
Gold mine
Elixir extractor
Dark elixir drill
Army
Resource storage
Defenses
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Developing Resources
TroopsDefense
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
When things go well…
• Approach: balanced and patient
• Long-range planning• Clear success and broader
opportunity!
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
When things go… poorly…
• Approach: immediate gratification
• Lack of balance and patience
• Limited opportunity
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
My “Test Subject”
This screen will contain a video example of the application of these techniques. The video will be available in the live session.
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Adam’s Village Then…
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Adam’s Village Now!
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Debriefing the Interview
• Adam has been playing for 10 months.• Adam prioritizes his choices based on long and short-term
success.• Adam is “proud” of his village• Adam engages in socialization in playing and learning the
game.• Adam is beginning to articulate basic concepts, such as ROI
and investment.• Adam’s favorite troop: the dragon (he’s named his first dragon
“Sparky”)
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Strategy
• Construct scaffolding with appropriate game elements, within the student’s zone of proximal development
• Play the game and instill basic behaviors
• Debrief positive and negative results
• Transition from scaffolding to target subject matter
• Continue to draw parallels to game
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High School
Diploma
College Degree
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Building a Game Engine
• Consider your Target Behaviors• Leverage Common Game Elements
– Time– Points– Level Up– Achievements/Badges– Chance– Costs
• Create an experience which encourages your target behaviors without an explicit conceptual overlay.
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Discuss!
• Thoughts?• Ideas?• Questions?• Concerns?• Played any good games lately?
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
Thank you for your attendance and contributions!
Totherow, Session 302 - The Promise of Dragons - Strategies for Leveraging Games for Instruction
©2013, Federal Reserve Bank of St. LouisThe opinions expressed in this presentation are the speaker’s views, are intended only for information purposes, and are not formal opinions of, nor binding on, the Federal Reserve Bank of St. Louis or the Board of Governors of the Federal Reserve Systems. Joe [email protected]