The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator...

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The present state and future prospects The present state and future prospects of Disabled e-Sports of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn

Transcript of The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator...

Page 1: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

The present state and future prospects The present state and future prospects of Disabled e-Sportsof Disabled e-Sports

Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin AhnPresenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn

Page 2: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

1. The history of e-Sports

55.7 hours55.7 hours

In 1990 In 2010

< Changes in working time >

41 hours41 hours$6,000$6,000

In1990 In 2010

< Changes in income >

$20,000$20,000

The changes in the past 20 years

Increase in efficiency results from merchanization and automation in industry

Meximization of value- added results from the advent of knowledge and information industry

The advent of different lifestyle from previous one in the field of work and leisure

Page 3: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

In 2000, Nike selected IT companies such as Nintendo, Apple as their competitors not Reebok, Adidas.

1. The history of e-Sports

Page 4: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

1. The history of e-Sports

4

Digital Activity: ‘The action of pursuing delights through digital.’

Page 5: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

The change of valueThe change of tool

Symbolic Medium (Semiotic mediation): People’s thoughts utilize their symbolic medium in that it can influence sociocultural psychology more than just simple physical means.

1. The history of e-Sports

Page 6: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

Eyeglasses brought the concept changes about Blind people.

Blade Runner, Oscar’s prosthetic legs change the concept of race.

Page 7: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

2. Understanding the concept of e-Sports

2

It is organized through concepts.

Page 8: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

What can you see in the pictures?

Page 9: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

How well can you see? Why can’t you see well?

Page 10: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

2

What do you call the syndrome?

Page 11: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

2

New concept : e-Sports

•Definition: A chain of organized activity region where people can compete their own skills with others through digital games on fair terms.

Page 12: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

The difference between ‘e-Sports’ and ‘Games’

•e-Sports is a competition used in games, but not all games can’t be e-Sports.

• Key features of e-Sports

1. Fairness: It should be prepared for the fair play.

2. Public Acceptability(wholesomeness] : It shouldn’t have any sociocultural harmful elements such as violence, sexual suggestiveness and speculation

3. Popularity: It should be popular about the game.

4. Spectacle: It should be fun not only to play, but also to watch.

Page 13: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

e-Sports  Game

environmental

conditionUnder limited conditions Almost no limit

SubjectPeople(players/Star players)>Contents

People(Users)<Contents(popular games)

Contents

Competition between peopleFun you can feel by using

the contents

MediaDigitized programs and

equipmentDigitized programs and

equipment

Field public, sociocultural private, industry

The features of e-Sports : 1) The difference between e-Sports and GamesThe features of e-Sports : 1) The difference between e-Sports and Games

Page 14: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

e-Sports Sportsenvironmental condition On/Offline in fair condition Offline in fair condition

SubjectPeople (Players/Star

Players)People (Players/Star Players)

ContentsMental (Fine motor)

competition between people

Physical (gross motor) competition between people

MediaDigitized programs and

equipment

suitable equipment for matches, Relatively, low dependence on

Media

FieldRelatively personal,

Weak establishment of Social field

Public,Established as the main Social

field

The features of e-Sports : 1) The difference between e-Sports and Sports

Page 15: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

Expansion through a combination of Game and Sports

Game, e-Sports and SportsGame, e-Sports and Sports

Expansion of Game

Game has expanded enjoyable public field from the consumption of contents

with the method of making gamers’ matches as contents.

Expansion of Sports

Sports made people’s desire of superiority diversified by expanding from

offline where the direct skin contact can be happened to online which is

physically less harmful also, virtual and imaginative environmental condition

over a foothold in reality.

Page 16: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

3. The present state of Disabled e-Sports

Major competition example : National Youth e-Sports Games for the DisabledMajor competition example : National Youth e-Sports Games for the Disabled

ClassificationType of

DisabilityTitle Grade

Number of Participating Students (teachers)

Student NoteTeam Student

Guidance

teacher

Special School

intellectual WII SPORTS-Bowling 94 94 94 1 student IndividualPlay

Visual Othello 13 26 13 2studnetsIndividual

PlayHearing FIFA Online 37 54 37 2 students Team playPhysical Magumagu 20 60 20 3 students Team play

Combination(Special Class)

intellectual

AirRider(Accompany

Non-disabled student)Elem 20 60 20 3 students

Team play(2 students from special class +A non-disabled

student)

Magumagu(Accompany

Non-disabled student)Middle 20 60 20 3 students

Team play(2 students from special class +A non-disabled

student)

Sichuan(Accompany parents)

Elem 2040

Parents- 20 people

20 2 students

Team play( A student from special class +

A parent)Omok

(student from Special Class )

Middle 40 40 40 1 studentsIndividual

Play

Subtotal 264 434 264Total(Student + Guidance teacher) 698 People

Page 17: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

There is no disability.

Page 18: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

Major competition example: IA Major competition example: IA

• The Outline of International Abilympics (IA)The Outline of International Abilympics (IA)In commendation of In commendation of International Year of Disabled Persons that was proclaimed by UN in 1981, the first IA was held in Japan in order to functional improvement, employment promotion, awareness of improvement in job capability for disabled people. It holds every 4 years.

Page 19: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

Classification Title

Vocational Skills

Contest

1. Computer repair2. Electronic equipment3. Computer programming4. Web master5. Word Processor6. Western wear 7. Suit 8. Furniture making 9. Woodcraft 10.Basketry 11. Floral decorations12. Photo - Outdoor13. Photo - Indoor14.Peripheral equipment manufacturing15. CNC Shelf

16. Mechanical drawing CAD 17. Bicycle assembly18. Electronic CAD19. Microcontroller application

20.Architectural drawing CAD 21. Personal Database22. Electronic publishing 23. Visual design24. Production design25. Character design 26. Jewelry crafts27. Silk painting28. Baking and bread making 29. Cooking

Job skillscompetition-Elementary

1. Furniture making - Elementary level 2. Data processing - Elementary level

3. Western wear - Elementary level4. Electronic appliance equipment - Elementary level

Leisure and Life skills

competition

1. Painting2. Pottery3. Needlework 4. Knitting

5. Crochet6. Recycling crafts

7. e-Sports

Page 20: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

Rehabilitation and Quality of Life

4. The Significance and Prospect of Disabled e-Sports

Page 21: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

Jobs for Disabled peopleAgreement Ceremony for Establishment of the foundation and development of job fields in disabled e-Sports

4. The Significance and Prospect of Disabled e-Sports

Page 22: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

CSR and Volunteer

4. The Significance and Prospect of Disabled e-Sports

• Scheduled to organize enterprise gamers consist of disabled people

- Effect : Improvement in company’s image and job creation for disabled people through gamers’activities

Page 23: The present state and future prospects of Disabled e-Sports Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn.

Thank you!!Jangju Lee ([email protected])