The Perfect Fuckup Formula
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Transcript of The Perfect Fuckup Formula
![Page 1: The Perfect Fuckup Formula](https://reader031.fdocuments.in/reader031/viewer/2022021507/5a6d61ef7f8b9aec418b548f/html5/thumbnails/1.jpg)
The Perfect
Fuckup
Formula Pietro Polsinelli
@ppolsinelli
At Impact HUB
FuckupNight, Florence,
May 5th 2017.
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My Fuckup
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Genio - Playing the Renaissance
Genio is a fun approach to history, science and ideas. A videogame, 3D models
and toys about Renaissance engineering, art and power.
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Carefully presented videogame, toy prototypes.
Curated visibility: Repubblica home, 2 days.
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Result: Huge fuckup
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Two years later,
a sample success
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With Autography people can draw digital graffiti in the context of the
Opera del Duomo locations and works of art. RISK!
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Surprise, curiosity. The thing there is totally unexpected.
Huge success
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The perfect fuckup
formula
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You have RISK PROPENSITY, an IDEA WITH DEPTH, and moreover you have...
PRESENTATION! https://www.youtube.com/watch?v=dy2zB8bLSpk
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RISK+ IDEA DEPTH (serendipity) +
PRESENTATION: a process that evidently
generates ADMIRATION.
Everything is ready for
falling into the perfect
fuckup formula TRAP:
ADMIRATION = PARTICIPATION
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My point: its easy to fuckup being incompetent
and / or not having the means.
But spectacular fuckups come from people that
have a high level of competence and also the
means of presentation and production.
They are those that typically fall in the TRAP.
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(SHOW VIDEO) https://www.youtube.com/watch?v=5YGc4zOqozo
Got the idea from a casual encounter with the guy of United Breaks Guitars.
Evoke admiration is not offering participation. Genio is too clever, scary.
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The anti- fuckup formula is:
ƒ(ADMIRATION)
=
PARTICIPATION
where ƒ is a transformation of the
supposedly praiseworthy content
in accessible participative
experience, or connecting to a
perceived problem… .
Fuckup as an unsolved equation. Solving requires
years of investment, often hidden somewhere.
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Created participative community:
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My twitter stream is
mostly dedicated to
game design
@ppolsinelli
A blog on game
design
designagame.eu
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