The overview of VR solutions
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Transcript of The overview of VR solutions
The Overview of VR solutions
-Rouyun Pan
VR HW Categories• Head-Mounted Display (HMD):– Integrated: A HMD with the screen integrated into the unit – With mobile device: A HMD using a third-party mobile
devices as screen.• Controller:– Head device/Glove/Body unit– Treadmill/foot– Haptic (touch feedback)
• 3D camera/audio• End to End platform• Misc.
The radar for VR HMD
Typical integrated VR HMD
Oculus Rift Sony Project Morpheus
HTC Vive
ANTVR GAMEFACE LABSMark V
Avegant glyph
ImmersiON-VreliaPro G1
Vivana Totem
Typical VR HMD with mobile device
Samsung GearVR Google Cardboard Durovis dive Sulon Cortex
Carl ZeissZEISS VR ONE
Vrizzmo VrAse homido
Oculus Rift • It funded via Kickstarter and snapped by Facebook• It has a resolution of 960x1080 per eye, a 90 Hz
refresh rate, and a wide field of view• The consumer edition is set to ship in Q1 2016, with
two wireless Oculus Touch controllers to allow hand tracking, and Xbox One control pad compatibility.
• Price : $TBC
Microsoft HoloLens• It's half virtual and half augmented reality. It merges
real world elements with virtual 'holographic' images.• There's no connection to a PC – a full Win 10 system is
built into the headset and runs off a battery• It uses Kinect-style tech to recognize gestures and voice
commands, and the headset has a 120 degree FOV.• There's no word on a release date• Price : $TBC
Sony Project Morpheus• It is designed to be fully functional with the
PlayStation 4 and PlayStation Vita game systems. • It is currently a prototype and Sony says it will be
released in the first half of 2016.• It included an OLED 1920x1080 display in 120fps. It
features a high FOV, 6DOF head-tracking, LED controller.
• Price : $TBC
HTC Vive• It’s developed in co-production between HTC and Valve
Corporation. The Vive plugs into PCs and work with Valve's mammoth gaming ecosystem
• It packs 70 sensors(9 DOF), 360 degree head-tracking and offers a 90Hz refresh rate.
• It is operated in a 15 feet by 15 feet (4.5 by 4.5 meters) tracking space "Lighthouse”.
• Price : $TBC
Samsung Gear VR• The Gear VR is an Oculus Rift powered device that uses a
Samsung Galaxy smartphone (Note 4 or Galaxy S6) as its processor and display.
• The Galaxy handset simply slots in front of the lenses, into a Micro USB dock, and uses its Super AMOLED display as your screen.
• It's already added a host of games and a whole marketplace of VR video content called Milk VR, which is available in the US
• Price : $199.99
The comparison for typical VR HMD
Dream Specs for VR HMD• 10K+ resolution per eye• 2 ms persistence of pixel on screen• 20 ms latency of total time between motion to
photon• 160 degree field of view • 120 Hz refresh rate of stereo render• 1 mm accuracy on head tracking for rotation
and position
The radar for VR Controller
Typical hand/glove/body controller
PrioVR
Razer Hydri Leap motionStem
Control VR
Magic wand
Typical treadmill/foot controller
Virtuix Omni
cyberith virtualizer
Infinadeck
stompzvr
Leap Motion • The Leap Motion controller is a small USB peripheral
device which is designed to be placed on a physical desktop, facing upward.
• Using two monochromatic IR cameras and three infrared LEDs, the device observes a roughly hemispherical area, to a distance of about 1 meter (3.28084 feet).
• The LEDs generate pattern-less IR light and the cameras capture almost 300 frames per second of reflected data to analyze.
Virtuix Omni• Virtuix launched a Kickstarter campaign in
June 2013 to raise money for manufacturing.• The Omni is designed to accommodate a user
height ranging from (1.42 m – 1.95cm), and a weight up to 285lbs (130kg)
• The Size are 47″x42″x27″, 160lbs.• Price: $699
The radar for 3D Camera/Audio & Haptics
Typical Haptics controller
Kor-fxGaming vest
Tactical HapticsReactive Grip
Tesla suit iMotion
Typical 3D camera/audio
Matterport Giroptic
3Dio
JauntVRNokia Ozo
realspace
Kor-fx Gaming vest• KOR-FX provide force feedback, and lets you
feel every movement, bullet, and explosion in game.
• Price:$135
Nokia OZO• It has a spherical design that is covered with eight
synchronized camera sensors capturing 3D video in a span of 360-degrees
• Nokia OZO also has three microphones, and is able to detect where a specific noise or sound is coming from.
• It can also be rendered within a short period of time for instant preview, this is a critical advantage.
• Price: $TBC
Matterport• The Matterport uses an array of 2D and 3D
sensors to quickly capture the appearance and dimensions of a space.
• Price:$4500
The radar for end-to-end platform & Misc.
The radar of VR solution
The race of AR & VR
What problems are left to solve?• True natural input• Body and eyes tracking• Believable haptic• Binaural audio production• New kind of navigation and control• Complete experiences with VR native OS• VR story telling and design rules• Performance • Effective multi-user experience• Social acceptance
The skill or software you may need • Game engine • Animation• Modeling• Oculus SDK• Audio production• Digital art• Experience design• 3D development
Some core software is ready & free • Unity• Unreal engine • Valve Source project
References• https://vrwiki.wikispaces.com/• http://www.kzero.co.uk/blog/category/virtual-reality/• http://www.roadtovr.com/• http://www.wareable.com/headgear/the-best-ar-and-vr
-headsets• https://developer.oculus.com/• http://docs.unity3d.com/Manual/VROverview.html• https://developer.valvesoftware.com/wiki/SDK_Docs
Q&A