The Ninth Age Vampire Covenant 0 11 0
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Fantasy Battles
The9thAge
Vampire CovenantArmy Rules
Version 0.11.0 Beta
Army Special Rules
Magical items
Quick Reference
Sheet
Change Log
Lords
Heroes
Core
Special
Rare
Mounts
Fantasy Battles: The 9th Age is a community-made miniatures wargame.
All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.
http://www.the-ninth-age.com/http://www.the-ninth-age.com/ -
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Army Special Rules
Master of Undeath
Only Models with this Special Rule can be chosen as General
. The General
is automatically designated as Master andmust exchange one spell for Invocation of the Undead, regardless of which Path it uses.
Ashes to Ashes
At the end of any phase in which the Master is removed as a casualty, every unitin the armywith one ormore models
with Ashes to Ashes must pass a Leadership test orsufferan amountof woundswithno saves of anykindallowed equal
to the amount by which the test was failed. These wounds are distributed following the rules for Unstableexceptthey
can never be distributed to models that do not have Ashes to Ashes. This is reduced byonewoundif the unitreceived
Hold Your Ground.
At the beginning of your next Player's Turn followingthe deathof theMaster, a newMaster maybe selected.In order to
do so, the Player must nominate another eligible character who is a Wizard using the Path of Necromancy. This
character is your new Master. If the army does not have any eligible character,every unitwith the Ashes toAshesrule
must once again pass a Leadership test or suffer wounds asdescribed above.Thiseffect willrepeatitself atthe start of
each of the owning Players turn until the game ends.
Chilling Shriek (X, Y)
Part of a model with this Special Rule may perform a shooting special attack with range 8. It can be used after
marching and hits automatically. The target suffers X hits with strength equal to Y plus thecurrentnumber of Wounds
of the shooting part of model, where X and Y are the numberwithinthebrackets. Whenrollingto wound,comparethe
Strength with the targets Leadership instead of Toughness. Wounds caused are Armour Piercing (6) and Magical
Attacks. In the combat phase the model may replace its normal attacks to instead scream at one unit that it is inbase
contact with it.
Awaken (X)
Models with this special rule canRaisewounds of allthe unitsstatedwithin thebrackets abovetheir starting size, using
any effectthatRaiseswounds.A unitsstartingsizeis thesizethey arewritten as in thearmy list. Unitscanbe increased
even beyond the maximum size written in their unit entry using this rule.
Reaper
Units consisting solely of models with this special rule may move through enemy units during the Remaining Moves
Sub-Phase. AllModels in such unitscanmake a singleClose Combatattack against a singleunengaged enemy unit which
has been moved through. These attacks hit automatically and are distributed towards the unit as a whole.
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Vampiric (X)
Models with this Special Rule can make march moves as normal even when outside therange ofthe General'sInspiring
Presence. They still have to test Leadership if they are within 8 of enemy units.
At the end of the close combat phase, units with this Special Rule can make a single VampiricRoll ifa Model partwith
this Special Rule cased least one wound during the phase.Roll a D6foreachVampiric Roll, X+a singlewoundis Raised
to the unit, where X is the number stated within the brackets (a 1 is always a failure). Characters must cause woundsand roll for Raised wounds separately from any unit they are joined to.
Wake the Dead
Each time after an Augment spell from Path of Necromancy (including the Curse ofUndeath) isresolvedagainst a unit
containing at least one model with this rule, you may select a single unit within 6 of it. Until the end of the following
player turn, all Models in the chosen units have the Lightning Reflexes special rule.
Necromantic Aura
All friendly units within 6" of one or models with this Special Rule reduce the number of wounds caused by Ashes to
Ashes and Unstable by 1. Models with the Necromantic Aura cannot benefit themselves from Necromantic Aura.
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Vampiric Bloodlines
Vampire Counts and Vampire Courtiers may purchase unique upgrades called Blood Powers, separated in two
categories called Bloodline Powers and Ancient Blood Powers. Vampires may also be upgraded to become part of a
Bloodline, grantingthem additional bonusesandsometimesrestrictions. TheVampire Counts andVampire Courtiersof
an army must either belong to the same Bloodline or none at all.
Bloodline Vampires
May only purchase powers that are specific to that
Bloodline. Ancient Blood Powers may only be taken by
Vampire Counts. Bloodline powers can be duplicated,
Ancient Blood Powers are One of a Kind.
Independent Vampires
A Vampire that is not part of a Bloodline may choose
between non Ancient Blood Powers of all the Bloodlines.
All Bloodline powers are One of a Kind.
Blood Ties (X): Certain unit entries in this army book bear the mention Blood Ties, followed by the name of a Bloodline
between brackets. If the Bloodline of the Vampire characters in the army matches the one written within the Brackets,
you gain access to the upgrade written in this rule on the unit entry.
Brotherhood of the Dragon Bloodline: 35 / 25 pts
The Vampire gains +2 Weapon Skill andwearsPlateArmour. It is restricted to purchasing only one additional magic
Level and may only use Path of Necromancy. The Vampire cannot refuse challenges and must issue one whenever
possible, unless another character does it first.
Blood Ties:Vampire Knights
Ancient Blood Power: 65 pts
Crimson Rage
The Vampire may immediatelymake
an additional Close Combat Attack
whenever it causes an Unsaved
Wound during a round of Close
Combat. The additional attacks
generated by Crimson Rage do not
benefit from this rule and cannot
generate further attacks.
Bloodline Power: 30 pts
Eternal Duelist
The Vampire mayreroll allto-hit and
to-wound rolls when fighting in a
challenge.
Bloodline Power: 35 pts
Perfect Warrior
The Vampire gains Weapon Master
and Lethal Strike. The Vampire is
automatically equipped with an
Additional Hand Weapon, a Halberd,
a Great Weapon, a Lance and a
Shield.
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Strigoi Bloodline: 50 / 40 pts
The Vampires model has +1 Wound, Regeneration (5+) and Hatred. The Vampire cannot select any mount except for
the ShriekingHorror,may not wear anykindof Armour, canonlypurchasea singleadditional magic Level andmustuse
Path of Wilderness or Necromancy.
Blood Ties:Ghouls
Ancient Blood Power: 65 pts
Ghoul Lord
The Vampire model gains Poisoned
Attacks and Armour Piercing (1). All
Ghouls in the same unit as the
Vampire gain Hatred and Armour
Piercing (1).
Bloodline Power: 70 pts
Curse of the Blood
The Vampire has Regeneration (5+).
All Ghouls in the same unit as the
Vampire, and any mount ridden by
the Vampire, gains Regeneration
(6+). If any model affected by this
rule already has Regeneration then
then their Regeneration Save is
increased by 1 point to a maximum
of 4+.
Bloodline Power: 65/40 pts
Bat Form
(models on foot only)
The Vampire model gainsFly(8) and
Thunderous Charge.
Von Karnstein Bloodline: 25 / 20 pts
The presenceof oneor more VonKarnstein Vampires grants +1 Combat Score.Undead units joinedby theVampire may
march as if they hadthe Vampiric Special Rule. Therangeof InspiringPresenceand Hold Your Groundof thevampireis
increased by 6. In addition, the Vampire may reroll failed Vampiric Rolls.
Blood Ties:Dark Coach
Ancient Blood Power: 50 pts
Storm Caller
All units within 12 of the Vampire
gain HardTarget.Oncepergame,the
Vampire may grant Lightning
Attacks and Armour Piercing (2) to
itselfand theunitit joins.Thisability
is activated at the start of a combat
round and lasts until the end of the
player turn.
Bloodline Power: 20 pts
Hour of the Wolf
The Vampire gains Swiftstride and
confers this special rule toany unit it
joins. The Vampire gains Awaken
(Zombies; Direwolves; Bat Swarms;
Great Bats).
Bloodline Power: 25 pts
Refined Taste
The Vampire gains Vampiric (2+). If
the Vampire is riding a mount with
Large Target it instead gains
Vampiric (4+).
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Lamia Bloodline: 35 / 25 pts
The Vampire has +2 Ballistic Skill, -1 Attack, Lightning Reflexes and Throwing Weapons. If the Vampire is not wearing
any Armour it also has the Distracting special rule.
Blood Ties:Court of the Damned
Ancient Blood Power: 50 pts
Commandment
All Rank and File models in any unit
joined by the Vampire have Weapon
Skill 5. If the Vampire isnotengaged
in combat itself, it can instead, atthe
start of the Close Combat Phase,
choose to grant this bonus toa single
friendly unit within 6.
Bloodline Power: 25 pts
Mask of Innocence
Enemy units in base contact with
one or more Vampire with this
power have -1 Leadership.
Bloodline Power
: 25 pts
Mesmerizing Gaze
Units charging at or fleeing from
units containing at least one
Vampire with this power roll an
additional dice for their charge/flee
move and discard the highest.
Nosferatu Bloodline: 140 / 70 pts
The Vampire has -1 Attack, -2 Weapon Skill and may not take any kind of armour. The Vampire becomes a Level 2
Wizard Apprentice if it is a Hero character or becomes a level 4 Wizard Master if it is a Lord character. The Vampire
generates an additional spell and gains Awaken (Zombies; Skeletons). A Nosferatu Vampire may generate spells from
more than one Path of Magic. The player must write on the Army List which Paths the Vampire knows and how many
spells are generated from each Path.
Blood Ties:Wraiths
Ancient Blood Power: 50 pts
Unbearable Scrutiny
At the start of each Magic Phase,the
Player may nominate an enemy
Wizard within 18 of the Vampire
and within Line of Sight. In this
phase, that Wizard cannot add his
magic level or use Aided Dispel
against spells cast by the Vampire.
Bloodline Power: 20 pts
Forbidden Path
Select a Battle Magic Path otherthan
Path of Nature. The Vampire can
generate spells from this Path in
addition to those normally available
to it.
Bloodline Power: 25 pts
Arcane Knowledge
Spells cast by the Vampire gain an
additional 3 range. This effect is
increased to an additional 6 range
for Damage spells. Vortex spells are
not affected.
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Magical items
Magical Weapons
Blade of Red Thirst (40 pts) - Vampires only
Type: Hand weapon. The Model gains Vampiric (5+) if
mounted on a LargeTargetand Vampiric (3+) otherwise.The Model part makes a Vampiric Roll for each unsaved
wound caused by this weapon (instead of just one). Any
excess wounds Raised can be used to Raise wounds on
the unit that the Model is part of.
Bow of Nepharet (45 pts)
Magical Weapon. This is Bolt Thrower Artillery Weapon
with thefollowingprofile:Range36, Strength6, Armour
Piercing (1), Multiple Wounds (D3)
Magical ArmourRed Plate of Gilles de Raux (40 pts)
Type: Plate Armour. Wearer has +1 Wound.
Talismans
Mantle of Night (40 pts) - models on foot only
Enemy models in base contact with wearer, and all
models allocating close combat attacks at the wearer do
not gain strength bonuses of the +X type conferred by
mundane or magical weapons.
Enchanted Items
Tullius Teeth (50pts) - models on foot only
Wearer and other R&F models in its unit have the
Distracting special rule.
Arcane Items
Eye of Setesh (20 pts)
At the end of any Magic Phase, the play may save one
unused Magic Dice and add itto the poolof Magic Dicein
the next Magic Phase (immediately after rolling Magic
Flux ).
Unholy Tome (35 pts)
Bound Spell, Power Level 4. Contains the spell Danse
Macabre from Path of Necromancy.
Staff of the Vengeful Dead (35 pts)
Bound Spell, Power Level 3. If cast successfullythis item
casts an augment, lasts one turn spell with range 6. All
undead models in target unit gain +1 attack.
Magical Standards
Banner of the Barrows Kings (50 pts)
BarrowKnights, BarrowGuards andBarrow Kings in this
unit have +1 to Hit in close combat.
Black Standard of Zagvozd (75 pts)
The unit carrying this bannergains Bodyguard(Vampire
Count, Vampire Courtiers). Vampiric Knights carrying
this banner instead gain Stubborn. All modelsin theunit
carrying this bannergainWard Save (4+) against Ranged
Attacks.
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Army List
LORDS
Vampire Count 205pts
single model
M WS BS S T W I A Ld
6 7 5 5 5 3 7 5 10 Infantry 20x20mm base
Vampiric Special Rules:
Undead, Vampiric (6+), Fear
Special Rules:
Awaken (Zombies), Master of Undeath
Magic:
Level 1 WizardApprentice. Generate spells fromPath of Necromancy, Shadow or Death.
Options: pts
May become one of the following:
Level 2 Wizard Apprentice 25
Level 3 Wizard Master 95
May take Magical Items up to 100
May take a single Bloodline Power no limit
May take a Shield 5
May take armour (once choice only)
Light Armour 5
Heavy Armour 10
May take a weapon (one choice only)
Additional Hand Weapon 10
Halberd 15
Great Weapon 20
Lance 20
May take a mount (one choice only)
Skeletal Steed 20
Monstrous Revenant 100
Court of the Damned (Lamia only) 190Shrieking Horror (Strigoi only) 200
Zombie Dragon 270
Necromancer Lord 175pts single model
M WS BS S T W I A Ld
4 3 3 3 4 3 3 1 8 Infantry 20x20mm base
Undead Special Rules:
Undead
Special Rules:
Awaken (Zombies; Skeletons), Master of Undeath
Magic:
Level 3 Wizard Master. Generate spells from Path
of Necromancy, Fire or Death.
Options: pts
May become a Level 4 Wizard Master 35
May take Magical Items up to 100
May take a mount (one choice only)
Skeletal Steed 20
Cadaver Wagon 100
Monstrous Revenant 100
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HEROES
Vampire Courtier 80 pts single model
M WS BS S T W I A Ld
6 6 4 5 4 2 6 4 8 Infantry 20x20mm base
Vampiric Special Rules:
Undead, Vampiric (6+), Fear
Special Rules:
Awaken (Zombies), Master of Undeath
Magic:
If upgraded to a Wizard, generate spells from Path
of Necromancy, Shadow or Death.
Options: pts
May be the Battle Standard Bearer (not Strigoi) 25
May become one of the following:
Level 1 Wizard Apprentice 40
Level 2 Wizard Apprentice 65
May take Magical Items up to 50
May take a single Bloodline Power no limit
May take a Shield 5
May take armour (one choice only)
Light Armour 5
Heavy Armour 10May take a weapon (one choice only)
Additional Hand Weapon 5
Halberd 10
Lance 15
Great Weapon 10
May take a mount (one choice only)
Skeletal Steed 20
Monstrous Revenant 120
Necromancer 65pts single model
M WS BS S T W I A Ld
4 3 3 3 3 2 3 1 7 Infantry 20x20mm base
Undead Special Rules:
Undead
Special Rules:
Awaken (Zombies; Skeletons), Master of Undeath
Magic:
Level 1 WizardApprentice. Generate spells from
Path of Necromancy, Fire or Death.
Options: pts
May become a Level 2 Wizard Apprentice 25
May take Magic Items: up to 50
May take a mount (one choice only)
Skeletal Steed 20
Cadaver Wagon 100
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Barrow King 80 pts single model
M WS BS S T W I A Ld
4 4 - 4 5 3 4 3 9 Infantry 20x20mm base
Armour:
Heavy Armour and Shield
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Lethal Strike, Multiple Wounds (2, Infantry, War
Beast, Cavalry), Not a Leader, Magical Attacks
Options: pts
May be the Battle Standard Bearer 25May take Magical Items up to 50
May take a weapon (one choice only)
Additional Hand Weapon 3
Halberd 4
Lance 6
Great Weapon 6
May ride a Skeletal Steed 20
May gain Unliving Shield 15
Unliving Shield:Close Combat attacks allocated against a Necromancer or Necromancer Lords in base to base
contact with a model with this special rule must instead be allocated at the model with this special rule if it passesa Weapon Skill test (determine for each attack separately). This ability cannot be used if the Necromancer,
Necromancer Lord or the model with this special rule fights in a Challenge.
The Unliving Shield option may only be taken in armies without any character model with the Vampiric special
rule.
Fell Wraith 55pts single model
M WS BS S T W I A Ld
Fell Wraith 6 3 - 3 3 2 2 3 5 Infantry 20x20mm base
Banshee 6 3 - 3 3 2 3 1 5 Infantry 20x20mm base
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Ethereal, Terror, Reaper, Not a Leader
Must become one of the following:
Fell Wraith(free)
Special Rules:
Armour Piercing (6)
Options: pts
May take a Great Weapon 10
May take Magical Weapon up to 50
May ride Skeletal Steed with Free Reform 20
Banshee(30 pts)
Special Rules:
Chilling Shriek (2, 8)
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CORE
Zombies 60 points20 models, may add up to 40 models 3 points/model
M WS BS S T W I A Ld Invocation
4 1 - 3 3 1 1 1 2 2D6+3 Infantry 20x20mm base
Undead Special Rules:
Undead, Ashes to Ashes
Options: pts
May upgrade one model to each of the following:
Musician 10
Standard Bearer 10
Skeletons 40 points10 models, may add up to 50 models 4 points/model
M WS BS S T W I A Ld Invocation
4 2 2 3 3 1 2 1 6 D6+3 Infantry 20x20mm base
Undead Special Rules:Undead, Ashes to Ashes
Armour
Light Armour
Options: ptsMay take Spears free
May take Shields 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- May become Veteran Standard Bearer*
*A Veteran Standard Bearer is One of a Kind and may take a
Magical Standard worth up to 25 pts.
Ghouls 90 points10 models, may add up to 30 models 9 points/model
M WS BS S T W I A Ld Invocation
4 3 - 3 4 1 3 2 6 D6+3 Infantry 20x20mm base
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Poisoned Attacks
Options: pts
May gain Skirmishers (15 models or less) 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer* 10- May become the Veteran Standard Bearer*
Blood Ties (Strigoi) options:
May take Vanguard Special Rule* 2 / model
*Strigoi Vampires in the same unit can make a Vanguard
movement with this unit
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Dire Wolves 40 points 5 models, may add up to 10 models 7 points/model
M WS BS S T W I A Ld Invocation
9 3 - 3 3 1 3 1 3 D3+3 Warbeast 25x50mm base
Undead Special Rules:Undead, Ashes to Ashes
Special Rules:
Thunderous Charge, Vanguard
Options: ptsMay upgrade one model to a Champion 10
Bat Swarm 60 points 2 models, may add up to 8 models 15 points/model
M WS BS S T W I A Ld Invocation
1 3 - 2 2 4 3 4 3 D6+3 Swarm 40x40mm base
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Fly (6)
Storm of Wings: Enemy units in base contact with
one or more Bat Swarm suffer a -1 penalty to their
Weapon Skill, down to a minimum of 1.
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SPECIAL
Barrow Knights 120 points 5 models, may add up to 10 models 24 points/model
M WS BS S T W I A Ld Invocation
Rider 4 3 - 4 4 1 3 1 7 2
Skeletal Steed 8 2 - 3 3 1 2 1 3 Cavalry 25x50mm base
Weapon:
Lance
Armour:
Mounts Protection (5+), Heavy Armour, Shield
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Lethal Strike (Knight Only), Multiple Wounds (2,
Infantry, War Beast, Cavalry), Magical Attacks,
Ethereal (Skeletal Steed Only)
Options: pts
May upgrade one Model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 50
Barrow Guard 100 points10 models, may add up to 30 models 10 points/model
M WS BS S T W I A Ld Invocation
4 3 - 4 4 1 3 1 7 D3+3 Infantry 20x20mm base
Armour:Heavy Armour
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Lethal Strike, Bodyguard (General, Barrow King),
Multiple Wounds (2; Infantry, War Beast, Cavalry),
Magical Attacks
Options: ptsMay take a Weapon (one choice only)
Halberd 2 / model
Great Weapon 2 / model
Shield 1 / model
May upgrade one Model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 50
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Ghasts 110 points 3 models, may add up to 7 models 48 pts / model
M WS BS S T W I A Ld Invocation
6 3 - 4 5 3 2 3 5 2 Monstrous Infantry 40x40mm base
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Poisoned Attacks, Regeneration ( 5+), Fear
Options: pts
May upgrade one Model to a Champion 10
Vampire Spawn 117points3 models, may add up to 3models 39pts / model
M WS BS S T W I A Ld Invocation
6 4 - 5 4 3 4 3 8 2 Monstrous Infantry 40x40mm base
Vampiric Special Rules:
Undead, Vampiric (6+), Fear
Special Rules:
Fly ( 9), Skirmishers, Frenzy
Options: pts
May upgrade one Model to a Champion 10
May upgrade to Skirmishers 3/model
*if no more than 3 models
Phantom Host 70 points2 models, may add up to 4 models 30 pts / model
M WS BS S T W I A Ld Invocation
6 3 - 3 3 4 1 4 4 D3+3 Infantry 40x40mm base
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Ethereal, Fear
Great Bats 40 points 2 models, may add up to 7 models 14 pts / model
M WS BS S T W I A Ld Invocation
1 3 - 3 3 2 3 2 3 D3+3 War Beasts 40x40mm base
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Skirmishers, Fly (10)
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Varkolak 165points single model
M WS BS S T W I A Ld Invocation
8 5 - 6 5 4 4 5 7 1 Monstrous Beasts 50x50mm base
Vampiric Special Rules:
Undead, Vampiric (3+), Fear
Special Rules:
Hatred, Regeneration (4+)
Options: pts
May take one of the following:Fly (8) 40
Vanguard 20
Stomp ( D3+1) 20
Cadaver Wagon 80 points single model
M WS BS S T W I A Ld Invocation
Cadaver Wagon - - - 4 4 4 - - - 1
Cadaver Master - 3 - 3 - - 3 1 5
Shambling Horde 4 1 - 3 3 - 1 * - Chariot 50x100mm base
Armour:
Mounts Protection (5+)
Undead Special Rules:
Undead, Ashes to Ashes, Invocation (1)
Special Rules:
Random Attack ( 2D6) (Shambling Horde only),
Regeneration (4+), Wake the Dead
Cart: The Cadaver Wagon may perform a March
moves despite being a Chariot but does not
possess the Swiftstride special rule.
Options: pts
May take Endless Horde 25
May take one of the following:
Bone Pyre 10
Bring Out Your Dead 15
Necromantic Aura 20
Endless Horde: The Cadaver Wagon gains the War Platform
special rule but may only join units of Zombies. The CadaverMaster may issue challenges as if it was the Champion of any
Zombie unit it joins. If this upgrade is taken model changes its
base to 60x100mm
Bone Pyre: Enemy Wizards within 24 of one or more
Cadaver Wagons with this upgrade suffer a -1 modifier to all
their casting attempts.
Bring Out Your Dead: Friendly Wizards Raise 2 additional
wounds to targets of Small height, or 1 additional wound to
targets of Medium height, when casting Invocation of the
Undead within 6of one or more Cadaver Wagons with this
upgrade
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RARE
Vampire Knights 225 points 5 models, may add up to 3models 45 points/model
M WS BS S T W I A Ld Invocation
Rider 4 5 3 5 4 2 5 2 8 2
Undead Mount 8 3 - 4 3 1 2 1 3 Cavalry 25x50mm base
Weapon:
Lance
Armour:
Mounts Protection (6+),Heavy Armour, Shield,
Barding
Vampiric Special Rules:
Undead, Vampiric (6+), Fear
Options: pts
May upgrade one Model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 75
Blood Ties (Brotherhood of the Dragon) options*:
May take Plate Armour and gain the
Devastating Charge special rule 15 / model
*Only may add up to 1 model to the unit
Wraiths 90pts3 models, may add up to 5 models 30 pts / model
M WS BS S T W I A Ld Invocation
6 3 - 3 3 2 2 2 5 2 Infantry 20x20mm base
Weapon:
Great Weapon
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Ethereal, Armour Piercing (6), Skirmisher, Terror,
Bodyguard (Fell Wraith, Banshee), Reaper
Options: pts
Blood Ties (Nosferatu) options:
May upgrade one Model to a Champion 70
Magic:
Wizard Conclave(Touch of the Reaper (Path of Death), Shadow
Miasma (Path of Shadow)).
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Mounted Wraiths 135pts5 models, may add up to 5 models 35pts / model
M WS BS S T W I A Ld Invocation
Rider 6 3 - 3 3 1 2 1 5 2
Ghost Steed 8 3 - 3 3 1 2 1 3 Cavalry 25x50mm base
Weapon:
Great Weapon
Armour:
Mounts Protection (6+)
Undead Special Rules:
Undead, Ashes to Ashes
Options: ptsMay upgrade one Model to a Champion 10
Special Rules:
Ethereal, Flaming Attacks (Reaper only), Armour Piercing (6) (Reaper only), Free Reform, Terror, Reaper
Winged Reapers 160pts2 models, may add up to 3 models 75 pts / model
M WS BS S T W I A Ld Invocation
6 5 3 5 5 4 4 3 10 2 Monstrous Infantry 50x75mm base
Armour:
Innate Defence ( 5+)
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Fly ( 6), Lethal Strike, Terror, Necromantic Aura
Undead Constructs:Models with this special rule
suffer one less wound from the Unstable and
Ashes to Ashes special rules.
Options: pts
May take Light Armour 10 / model
May take a weapon (one choice only)
Additional Hand Weapon 5 / model
Halberd 10 / model
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Altar of Undeath 200 points single model
M WS BS S T W I A Ld Invocation
Reaper - - - 5 5 5 - - - 1
Master - 3 1 3 - - 3 1 5
[Banshee (0)] - 3 - 3 - - 3 3 5
Ghost Steeds (1) 8 3 - 3 - - 2 * 4 Chariot 50x100mm base
Armour:
Innate Defence (5+)
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Chilling Shriek ( 2,8) (Banshee only), Large Target,
Random Attack (
2D6) (Ghost Steeds only),Ethereal (Ghost Steeds only), Terror, Regeneration
( 4+), Aura of Undeath
Options: pts
May take one of the following:
Banshee (1) 20
Infernal Tome 20
Dark Tome: Friendly Wizards within 12 of at least one Altar
of Undeath with Dark Tome may add +2 to all casting attempts
from the Path of Necromancy (to a maximum of +3) . Wizards
that suffer a miscast within 12 of a Altar of Undeath with
Dark Tome count as having used two additional PDU for their
casting roll (up to a maximum of 5).
Aura of Undeath:At the start of each of your player turns you may choose one of the following effects. In both cases,
X is equal to the current turn number.
All friendly units within 6+X gain Regeneration (6+), which lasts until the end of the
following Player Turn. Place a counter next to the units affected to track which isaffected
by the Regeneration even after leaving thearea of effect. If a unit already hasRegeneration
then it is increased by +1, up to maximum of 4+ Regeneration Save.
All enemy units within 12 suffer D6 hits at Strength X.
Shrieking Horror 200 ptssingle model
M WS BS S T W I A Ld Invocation
6 4 - 5 6 6 2 4 4 1 Monster 100x150mm base
Undead Special Rules:
Undead, Ashes to Ashes
Special Rules:
Chilling Shriek ( 6, 4), Fly ( 8), Regeneration (6+),
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Dark Coach 190 points single model
M WS BS S T W I A Ld Invocation
Wagon - - - 5 6 4 - - - 1
Fell Wraith (1) - 3 - 3 - - 3 3 5
[Awakened Vampire (0)] - 6 - 5 - - 6 4 8
Undead Mounts (2) 8 3 - 4 - - 2 1 - Chariot 50x100mm base
Weapon:
Great Weapon (Wraith only)
Armour:
Mounts Protection (5+), Heavy Armour
Vampiric Special Rules:
Undead, Vampiric (4+)
Special Rules:
Ward Save (4+), Terror, Scythes
Options: pts
Blood Ties (Von Karnstein) options:
May gain Stubborn 30
Soul Syphon:To resolve this rule the Player must keep track of how many wounds a Dark Coach has caused. At the
end of each phase of Close Combat, compare this number with the chart below to determine the level of Soul Syphon
that the model has reached. The Dark Coach gains the bonus corresponding to that level as well as the cumulative
bonus of each level that precedes it.
Wounds caused Bonus
1 - 3
The air shimmers with killing intent. The Dark Coach gains Lethal Strike and
Multiple Wounds (2; Infantry, War Beast, Cavalry).
4 - 6 The night is alight with unholy fire. The Dark Coach gains Grinding Attacks (D3)
and Flaming Attacks.
7 - 9 An ancient evil awakens! The Dark Coach is now crewed by Awakened Vampire
(1) which possesses Vampiric (2+).
10 - 12 A dark wind courses through the night and a menacingshape takes to the sky. The
Dark Coach gains Fly (8).
13+ The Dark Coach becomes Ethereal. Spooky.
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Court of the Damned 190 points single model
M WS BS S T W I A Ld Invocation
Floating Court - - - 5 5 5 - - - 1
Paramours (3) - 5 5 5 - - 6 2 7
Ghost Steeds (1) 8 3 0 3 - - 2 * 4 Chariot 50x100mm base
Weapon:
Throwing Weapons (Paramours only)
Armour:
Innate Defence ( 5+)
Vampiric Special Rules:
Undead, Vampiric (6+)
Options: pts
Blood Ties (Lamia) options:
May gain Wake the Dead 25
Special Rules:
Large Target, Random Attack (
2D6) (Ghost Steeds only), Ethereal (Ghost Steeds only), Terror, Ward Save (
4+)
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MOUNTSThe Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Skeletal Steed M WS BS S T W I A Ld
8 2 - 3 3 1 2 1 3 WAr Beast 25x50mm base
Armour:
Mounts Protection (6+)
Undead Special Rules:
Undead
Special Rules:
Ethereal (Skeletal Steed only)
Options: pts
May take one of the following upgrades:
Mounts Protection (5+) 15
Fly ( 8) (only as Vampires Mount) 35
Monstrous Revenant M WS BS S T W I A Ld
6 4 - 5 5 4 2 4 4 Monstrous Beast 50x50mm base
Undead Special Rules:
Undead
Special Rules:
Large Target, Fear
Options: pts
May take up to two of the following upgrades:
Poisoned Attacks 5
Lethal Strike 10
Vampiric (5+) 15
Random Attacks ( D6+2) 30
Fly (
8) 40
Shrieking Horror
M WS BS S T W I A Ld
6 4 - 5 6 6 2 4 4 Monster 100x150mm base
Undead Special Rules:
Undead
Special Rules:
Chilling Shriek (
6, 4), Fly (
8), Regeneration (6+)
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Cadaver WagonM WS BS S T W I A Ld
Cadaver Wagon - - - 4 4 4 - - -
Shambling Horde 4 1 - 3 3 - 1 * - Chariot 50x100mm base
Armour:
Mounts Protection (5+)
Undead Special Rules:
Undead
Special Rules:
Random Attack ( 2D6) (Shambling Horde only),
Regeneration (4+), Supernatural Aura
Cart: The Cadaver Wagon may perform a March
moves despite being a Chariot but does not possess
the Swiftstride special rule.
Options: ptsMay take Endless Horde 25
May take one of the following:
Bone Pyre 10
Bring Out Your Dead 15
Necromantic Aura 20
See Cadaver Wagon in special section for upgrade rules.
Court of the DamnedM WS BS S T W I A Ld
Floating Court - - - 5 5 5 - - -
Paramours (2) - 5 5 5 - - 6 2 7
Ghost Steeds (1) 8 3 0 3 - - 2 * Chariot 50x100mm base
Weapon:
Throwing Weapons (Paramours only)
Armour:
Innate Defence ( 5+)
Vampiric Special Rules:
Undead, Vampiric (6+)
Special Rules:
Large Target, Random Attack (2D6) (Ghost Steeds
only), Ethereal (Ghost Steeds only), Terror, Ward
Save (4+).
Options: pts
Blood Ties (Lamia) options:
May gain Wake the Dead 25
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Zombie Dragon (One of a Kind)M WS BS S T W I A Ld
6 4 - 6 6 6 2 5 4 Monster 50x100mm base
Armour:
Innate Defence (4+)
Special Rules:
Fly ( 7), Distracting, Breath Weapon (Strength 2)
with Armour Piercing (6), Regeneration ( 6+)
Options: ptsMay be upgraded to Colossal Zombie Dragon 40
Colossal Zombie Dragon: The model gets +1 Weapon Skill,
increasing the strength of its Innate Defence to (3+) and
changing its base size to 100x150mm.
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Quick Reference SheetL - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHARACTERS M WS BS S T W I A Ld
L Vampire Count 6 7 4 5 5 3 7 5 9
Necromancer Lord 4 3 3 3 4 3 3 1 8
H Vampire Courtier 6 5 4 5 4 2 6 4 7
Necromancer 4 3 3 3 3 3 3 1 7
Barrow King 4 4 - 4 5 3 4 3 9
Fell Wraith 6 3 - 3 3 2 2 3 5
- Banshee 6 3 - 3 3 2 3 1 5
INFANTRY
C Zombie 4 1 - 3 3 1 1 1 2
Skeleton Warrior 4 2 2 3 3 1 2 1 6
Ghoul 4 3 - 3 4 1 3 1 6
S Barrow Guard 4 3 - 4 4 1 3 1 8
Phantom Host 6 3 - 3 3 4 1 4 4
R Wraith 6 3 - 3 3 2 2 2 5
MONSTROUS INFANTRY
S Ghasts 6 3 - 4 5 3 2 3 5
Vampire Spawn 6 4 - 5 4 3 4 3 8
R Winged Reaper 6 5 - 5 5 4 4 3 10
WAR BEASTS
C Dire Wolf 9 3 - 3 3 1 3 1 3
S Great Bat 1 3 - 3 3 2 3 2 3
M Skeletal Steed 8 2 - 3 3 1 2 1 3
MONSTROUS BEASTS
S Varkolak 8 5 - 6 5 4 4 5 7
M Monstrous Revenant 6 4 - 5 5 4 2 4 4
CAVALRY M WS BS S T W I A Ld
S Barrow Knight 4 3 - 4 4 1 3 1 7
- Skeletal Steed 8 2 - 3 3 1 2 1 3
R Vampire Knight 6 5 3 5 4 2 5 2 6
- Undead Mount 8 3 - 4 3 1 2 1 3
Mounted Wraith 6 3 - 3 3 1 2 1 5
- Ghost Steed 8 2 - 3 - - 2 3 4
CHARIOTS
S Cadaver Wagon - - - 4 4 4 - - -
- Cadaver Master (1)[0] - 3 - 3 - - 3 1 5
- Shambling Horde 4 1 - 3 3 - 1 * -
R Altar of Undeath - - - 5 5 5 - - -
- Master - 3 1 3 - - 3 1 5
- Banshee (0) - 3 - 3 - - 3 3 5
- Ghost Steed (1) 8 3 - 3 - - 2 * -
Dark Coach - - - 5 6 4 - - -
- Fell Wraith (1) - 3 - 3 - - 3 3 5
- [Awakened Vampire (0)] - 6 - 5 - - 6 4 8
- Undead Mount (2) 8 3 - 4 - - 2 1 -
Court of the Damned - - - 5 5 5 - - -
- Paramour (3)[2] - 5 5 5 - - 6 2 7
- Ghost Steed (1) 8 3 3 - - 2 * 4
(3) - number of crew members when taken as a separate unit
[2] - number of crew members when taken as a mount
MONSTERS
R Shrieking Horror 6 4 - 5 6 6 2 4 4
M Zombie Dragon 6 4 - 6 6 6 2 5 4
SWARMS
C Bat Swarm 1 3 - 3 3 4 3 4 3
INVOCATION
Infantry: Ghost Horde D3+3 Beast: Swarms:
Zombies 2D6+3 Wraith Sentries 2 Direwolves D3+3 Bat Swarm D6+3
Skeleton Warriors D6+3 Ghoul Monstrosities 2 Great Bats D3+3
Ghouls D6+3 Vampiric Monstrosities 2 Varkolak 1 All Cavalry 2
Barrow Guard D3+3 Angels of death 2 Shrieking Horror 1 All Chariots 1
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CHANGE LOGversion 0.9.0 beta released
v0.9.1
Reaper
Strigoi BloodlineFlying Terror points
Von Castelstein Bloodline
Nosferatu Bloodline
The Accursed Book
Nightshroud
Skeletons statline
Ghouls bloodline unit
Bat Swarm points
Wraith Sentries
v0.9.2Royal Blood thin power
Ghouls invocation value
v0.9.3
Skeletons, light armour (missing)
Barrow guard, lethal strike (missing)
Wraith, statline
v0.10.0
Leaders of the Undead (reworded)
Nightshroud (clarification)
Wraith Sentries, wizard conclave (typo)
Barrow king special rules (typo)
vampiric and hunger merged into one rule
Cadaver Wagon, Endless Horde
Vampire count and baron, lance cost
Infernal Tome:
Otherworldly Scream, (reworded to a special attack)
Acursed Book, points cost.
Skeletical Steed options costs
Bat Swarm profile
Vargbeast Cost
Ghouls Vanguard allowance to Strigoi VampireMagic Banners for one core
Strigoi Regen
Hero Wraith mounting option
Blade of Red Thirst on Large Targets
Refined Taste on Large Targets
Cost on Bloody Hauberk
Reaper (clarification)
Otherworldly Scream (clarification)
Wraith Sentries, Wizard Conclave
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v0.10.1
Cleaned up Quick Reference Sheet
Clarifications added on Von Karstein, Vampiric, Ashes to Ashes, Blade of Red Thirst and Wake the Dead
v0.10.2
Mantle of Night wording update
v0.11.0
Armywide special rules streamlined with UD
Curse of the Blood
wizard levels price
zombie dragon price
vampire spawn
phantom host
Fell Wraith
vampire knights unit size
barrow guard Ld
Wraith
Winged ReapersDark tome
mundane weapon cost streamlined
dragon, one of a kind
unbearable scrutiny
ghouls command option
Renamed Magic Items to Magical Items
Renamed Winds of Magic to Magic Flux
Renamed Blurry to Hard Target