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    UNDYING DYNASTIESTHE 9THAGE

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    CONTENTS

    THE9THAGETEAM

    INTRODUCTION 3

    UNDYINGDYNASTIES

    Monarchs of the Dead 9Death Priests 11

    omb Harbingers 13 omb Architects 14 Ark of Ages 16 Skeleton Warriors 17 Skeleton Chariots 19

    Skeleton Horsemen 21 Great Vultures 22 Scarab Swarms 22 Sand Scorpions 23 Sphinxes 25 Shabti 27 Sand Stalkers 28

    omb Cataphracts 29 Necropolis Guard 30 Colossi 32 Skull Catapult 34 Winged Reapers 35 Dread Sphinx 37 Te Casket of Phatep 39

    TEXTS

    Te 9th Age writing team

    AR TS

    Tomas Karlssoncover art, pages 11, 14, 17, 23, 28, 32, 39 and ornamental art.Ollie Cuthbopages 9, 35,41, and 46. Francesco Sturlese pages 3, 8 and 30. Adalidsilvanopages 5, 21, 25 and ornamental art.

    Alberto Bontempipages 19 and 29. Davide Castellucciopages 27 and 37.

    DESIGN

    Te 9th Age review team

    NAPTAANMAGIC41

    ARMY RULES43TREASURESOFTH ETOMB 46

    ARM YLIST49

    QUICKREFERENCESHEET 63

    EPILOGUE64

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    3

    6th of Keimzeit, 1648 A.S.

    I cannot believe my luck. Of all thepeople the Society could have chosento lead the expedition, they chose me!

    That whey-faced worm van der Grimm

    looked like he was on the point of apo-

    plexy when they made the announce-

    ment.

    If this is to be my journal, I should ex-

    plain: the Society is outfitting an expe-

    dition to Naptesh. Naptesh! The leg-

    endary Kingdom of the Dead, cradle of

    human civilisation and the art of necro-

    mancy, which swallowed the Lost Cru-

    sade and generations of treasure hunt-

    ers in its trackless deserts. The research

    opportunities are endless.

    This all began one month ago, when the

    Society purchased a number of artefacts

    from the adventurer Ferdinand Val-

    des (whose exploits you have no doubt

    heard of). Though our experts were du-

    bious of their provenance at first, close

    inspection proved beyond doubt that

    the contents of Valdes haul were in fact

    genuine Naptaan grave goods. The god-

    dess knows how Valdes came by these;

    he certainly wasnt forthcoming with the

    information.

    The prime specimen was a gilded sar-

    KINGDOMSOF THE DEAD:

    MY TRAVELS IN NAPTESH

    by Beatrix von Ueblingen, Wizard of the Imperial

    Society of Eichtal

    Beatrix von Ueblingen,Wizard of the Imperial Society of Eichtal

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    K I N G D O M S O F T H E D E A D : M Y T R A V E L S I N N A P T E S H

    cophagus, containing the mummified

    body of an actual Naptaan prince. As one

    of the Societys foremost experts on the

    Naptaan script, you can imagine my ex-citement when I deciphered the hiero-

    glyphs on the sarcophagus that identi-

    fied the body inside as none other than

    King Kharatep, listed in the Chronicles

    of Teput as one of the keepers of the fu-

    nerary caskets of Phatep.

    There was no sign of the casket among

    the loot Valdes sold us, and close ques-

    tioning of his men revealed they had

    not seen anything matching its descrip-

    tion. The implication is clear if Val-

    des men did not take it, the casket must

    still be there! We wasted no time in ex-

    tracting the location of the tomb from

    them, and putting together our own ex-

    pedition to retrieve it. Quite apart from

    their historical importance, the caskets

    are supposedly artefacts of immense ar-

    cane power how those strutting pea-

    cocks at Narrenwald will tear out their

    hair when they hear we have one in our

    possession!

    For those unfamiliar with Naptaan lore,

    I include on the following pages an ex-

    cerpt from the Naptaan legend known

    as the Time of the Great Dying, which

    explains the origins of the caskets. For

    now I must make my preparations for

    departure the expedition sets off to-

    morrow.

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    5

    The following excerpt is from Abd al-Latifs seminal translation of theNaptaan Book of the Dead. It is reproduced here in the Imperial tongue by

    permission of the Great Library of Eichtal.

    Greatest of all the kings of Naptesh

    was Phatep, who sat at the right

    hand of the gods. Under his divine rule

    the summers were long, the harvests were

    bountiful, and the borders of the empire

    stretched from the mountains to the west-

    ern sea. His queen was Teput the wise,

    and together they ruled in harmony over

    the peoples of the valley and the desert.

    Vizier to Phatep was Setesh the outland-

    er, whose heart grew hard with envy of

    his king. In secret he brought together

    others of the younger houses of Napt-

    esh, promising them wealth and pow-

    er when he came to rule. First among

    Seteshs conspirators was Nepharet, the

    queen of Hanaphuk. Nepharet had long

    resented the rule of the kings of Teh-

    THE GREAT DYING

    K I N G D O M S O F T H E D E A D : M Y T R A V E L S I N N A P T E S H

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    6

    met, and saw in Seteshs plot a chance

    to elevate her own city above all others.

    Together with his conspirators, Seteshdevised a trap. When Phatep travelled

    by sea to speak to the little men of the

    mountains, a splendid banquet was pre-

    pared in Nepharets court for his return.

    When the white sails of the ship were

    seen on the horizon, Setesh instructed

    that the king was to be brought to the

    palace in the hours of darkness, so that

    none would see him come or go.

    When the banquet table had been laid

    and the king given the seat of honour,

    Nepharet bade her servants produce a

    wondrous chest, ornamented with gold

    and lapis lazuli. With fine words, Nepharet

    told all present she would present it as a

    gift to the first of her guests who could

    fit themselves wholly inside its walls.

    One by one, Nepharets guests tried and

    failed, protesting that they could not fit

    themselves inside. At last, in his cups,

    the king was prevailed upon to try. The

    moment Phatep knelt down inside the

    chest, Seteshs lackeys slammed shut the

    lid. Drawing their swords, they ran the

    chest through, striking again and again

    until their blades ran red with the blood

    of the king. Nepharet and the conspira-

    tors drank of the blood that ran from the

    chest, hoping to gain some measure of

    the kings divine power.

    It was at this time that Setesh the traitor

    chose to emerge from the shadows. He

    bade his followers cut Phateps body into

    nine pieces. He commanded that each of

    the pieces of Phateps body be sealed in

    a gilded chest of its own, and carried far

    from Nepharets palace to conceal the

    evidence of their crime. Setesh would

    return to Tehmet and take the throne,

    claiming the kings ship had been lost at

    sea. He took with him the kings heart,

    knowing that that was where Phateps

    true divinity resided.

    Unknown to Setesh, one of his followers

    - Tekhamun, the twice-turned - alreadygrew sick with guilt at what they had

    done, the taste of the kings blood turn-

    ing foul on his tongue. So it was that on

    his journey home, Tekhamun threw the

    chest containing Phateps head into the

    great river Napaat, which carried it to

    the feet of queen Teput.

    Teput had received summons fromSetesh to attend him at court, but knew

    now the treachery of Phateps grand

    vizier. Carrying her husbands head as

    proof, she rallied the old families of

    Naptesh against the usurper, and the

    empire was torn by civil war. At first, it

    appeared Setesh could not hope to tri-

    umph against Teput and her allies. Their

    wealth was greater, their armies moremighty. Setesh, however, had stolen the

    heart of the king, and with it the power

    of the gods themselves.

    Setesh threw open the gates of the un-

    derworld, dragging the dead from their

    rest to fight for him again, and the ar-

    mies of Teput were thrown back. For

    K I N G D O M S O F T H E D E A D : M Y T R A V E L S I N N A P T E S H

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    years the war raged, poisoning the

    lands of the empire. Cities were razed

    and villages were burned, leaving only

    death and sorrow behind. Disgusted at

    what had become of their favoured son,

    the gods turned their back on Naptesh.

    A terrible drought turned the fertile

    fields of Naptesh to dust, and the trai-

    tors who had drunk of Phateps blood

    were afflicted with a curse of eternal

    thirst. Still Seteshs army of the dead

    fought on, needing no drink, nor food,

    nor shade.

    After long years of bloodshed, Teput

    brought Setesh himself to battle on the

    plain of Takhat. Beneath the blaze of the

    sun, the two armies clashed, while the

    usurper and the rightful queen sought

    each other out. Face to face, they fought

    until at last they fell, each having dealt

    the other a mortal wound. As they laydying, Setesh mocked Teput. I have no

    fear of death, he told her, for I have made

    myself master of death. But when your

    death comes, your spirit will become a

    subject in my realm.

    Even as Setesh breathed his last, Teput

    realised the terrible truth of his prom-

    ise. She cried to the gods of Naptesh to

    spare her, and she was answered. The

    gates of the underworld were shut for-

    ever, sealing Setesh in as god of his own

    prison. In turn, the people of Naptesh

    were condemned never to know peace

    in the halls of the afterlife, wandering

    instead in this world as the restless dead.

    So it was that the kingdom of Naptesh

    became the kingdom of the dead. Those

    living who remained in the haunted landssoon fled, their fields already turned to

    ash by the curse of the gods. Only those

    nobles who could not bear to leave the

    proud history of their ancestors behind

    remained. Waited on by households of

    the dead, they lingered in their palac-

    es of marble and alabaster until death

    came for them. Then their undead serv-

    ants would embalm them according tothe ancient custom, and carry them to

    their tombs, to wait down the long ages

    against the day that Setesh the betray-

    er could be destroyed, and their path to

    paradise made clear once more.

    They are still waiting.

    Variations on this myth have been found in the Annals of the Dust Sea and in the oldest cat-acombs of Avras. Records exist of another account encountered by the crusaders of Equitaineunder the rock formations on the north coast of Naptesh known as the Pillars of Har-Khowar

    - regrettably, these carvings were destroyed at the order of the priesthood of Sunna - B. U.

    K I N G D O M S O F T H E D E A D : M Y T R A V E L S I N N A P T E S H

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    8

    27th of Keimzeit, 1648 A.S.

    I t has been a long voyage, but we havefinally made landfall at the city of PortReynaud, on the north Taphrian coast.

    I for one will not be sorry to say good-

    bye to our ship, the Glory of Sunna - the

    Wallowing Tub would have been a better

    name. I have never felt so sick in my life.

    Port Reynaud was built as a crusader

    port, and it shows the great fortifica-

    tions surrounding the harbour and the

    keep are far more impressive than the

    town itself. Thankfully we have no need

    to stay here long just long enough to

    pick up guides, guards and pack animals

    for our expedition into the desert. Gun-

    ther has been out hiring and our roster

    is almost complete. Few of the locals

    seem willing to assist us. Perhaps in the

    circumstances it is understandable, but

    I do wish they could be made to see past

    their superstitious fears. I suppose it is

    their loss.

    Gunther Helmgart -head of our porters fromthe Imperial Society. Astout and reliable man,

    he has been invaluable on

    the journey thus far. I fearhowever that the heat is

    getting to him.

    Johannes Grunstein- a scholar of ancient his-tory from the Universityof Narrenwald. He seemssingularly useless to me,

    but Master Aldebrand in-sisted we take him along.He claims some knowl-edge ofNaptaan hiero-

    glyphs, and chews so muchqat that his hands trembleincessantly if he goes one

    day without it.

    Gilles DAuvigne - agrim fellow, and the

    newly-appointed leaderof our guards. Guntherfound him close to the

    docks, and says he foughtin the last crusade. Fromhis scars it certainly seems

    plausible.

    Abdullah ibn-Rahil-the head of our guides. Heclaims he is well-known

    to the desert tribes in theseparts, and can see us safely

    through the sands - al-though it took a great dealof money to convince himwhen he learned of ourdestination. Personally

    I would not be surprisedif his fear was feigned. Itwas certainly an effective

    negotiating tactic.

    K I N G D O M S O F T H E D E A D : M Y T R A V E L S I N N A P T E S H

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    9 M O N A R C H S O F T H E D E A D I N T R O D U C T I O N

    NOMARCHSOFTHE DEAD

    T he mummy Valdes supplied to the society was the best-preservedspecimen I have ever had the privilege of examining. The hiero-glyphs on the lid of the sarcophagus identified the body as Kharatep,

    king of Djedesh. His list of titles was very grand - Favoured Son of

    Nephet-Ra, Lord of the Delta, Pillar of the Sky, Right Hand of the

    High Queen, Last and Greatest of His Line.

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    10 D E A T H P R I E S T S M O N A R C H S O F T H E D E A D

    M O N A R C H S O F T H E D E A D

    These can be seen as typical for the kings of Naptesh. Though during

    the time of their empire all the cities of Naptesh answered to the king

    of Tehmet, each city had its own royal line. The kings, or pharaohs,

    were glorified as demigods, separate from and superior to the commonpeople who laboured to build their great monuments.

    Each pharaoh kept a court, filled with lesser nobles (or nomarchs)

    who claimed various degrees of proximity to the royal blood. Those

    whose relation was too distant to hope to inherit sought glory on the

    battlefield, or else joined the orders of the empires priests. Those of

    higher birth attended closely to the wishes of the pharaoh, seeking al-

    ways to be confirmed as his heir. The history of the greatest dynasties of

    Naptesh could be traced for many centuries, and the throne of Tehmetchanged hands between them on several occasions. Since the fall of the

    Naptaan empire, it is the tombs of the pharaohs that have formed the

    most enduring symbol of their kingdom. According to legend, the mum-

    mified bodies of the kings still sleep fitfully within, waking sometimes in

    kingly anger to direct their armies against the lands of the living. Thank-

    fully, Valdes specimen showed no such inclinations - but the Society has

    placed powerful wards on the chamber in which it is kept. Just in case.

    TROOPTYPE

    Infantry

    SPECIALRULES

    Undead, Flammable, Undying Will, Fear, Dust to Dust,Mummys Curse

    M WS BS S T W I A LDPROFILE BASESIZE

    4 6 3 5 5 4 3 4 10 2020 mm

    4 5 3 4 5 3 3 3 9

    Rise up, O Haphut!ake your head, collect your bones,

    Gather your limbs, shake the earth from your flesh!Te gatekeeper comes out to you, he grasps your hand,

    Rise up, O Haphut, you shall not die!

    - Inscription found on the Sakur tombs, in Qassar

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    11 D E A T H P R I E S T S M O N A R C H S O F T H E D E A D

    DEATHPRIESTS

    M.H.:Who are you? What is your name?

    SUBJECT: Akhamun? Is that you? You know me. Ages have passed and seas have driedsince last we fought, but I know the smell of your magic.

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    12 T O M B H A R B I N G E R S D E A T H P R I E S T S

    M.H.: I am Witchfinder General Matthias Horst, and you will answer my questions.Who is this Akhamun?

    SUBJECT: A mortal? Tis is an unexpected turn.

    Akhamun is a worthy foe. All beings are measured by their enemies, and so he makes memighty. Once before we battled. He was only a mortal then, like you, and I was yet to risein my masters favour. But that was many centuries ago.

    M.H.: How does he still live?

    SUBJECT: He died long ago. In life, he was the slave of kings, dressed up in a prettygown. His order saw to their safe passage to the afterlife. How ironic that he should nowcall them back from the grave.

    In the past, his lands were fertile ground for my masters, and we vied for the souls of his

    people. Now that kingdom is a barren desert, but Akhamun remains. He is cursed, like allhis people - he cannot rest in death. But his magic is still strong. It would have to be, tomake him an enemy worthy of my power.

    M.H.: If you are so mighty, why take this body? Speak!

    SUBJECT: After many centuries, I returned to those lands to claim them for my mas-ters. Tere I found Akhamun, rotted body and empty eyes, yet the same power within.

    My followers battled his, and broke through his lines. I advanced to victory, only to beengulfed in light and cast into this prison of flesh. A feat your pitiful priests could hardlyhave achieved. Tey have not had millennia to study their craft.

    My legion fell as he summoned his army to life again. But this is not the end, merelya setback. My star will rise again, my allies will return through the Veil and we willmarch once more. Your chains will hold me no more than this mortal vessel. And when

    I have claimed my rightful place as master of Naptesh, I will come for you, Matthias. Telast thing you see in this life will be my true form and I will await you on the other side.Death is no escape from the Dark Gods.

    [Subject began to emit smoke from his mouth and eyes. Subject was destroyed by fire.]

    D E A T H P R I E S T S

    TROOPTYPE

    Infantry

    SPECIALRULES

    Undead, Dust to Dust

    MAGIC

    Generate spells from Path of the Sands, Light or Death

    M WS BS S T W I A LDPROFILE BASESIZE

    4 3 3 3 4 3 2 1 8 2020 mm

    4 3 3 3 3 2 2 1 7

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    13 T O M B A R C H I T E C T S D E A T H P R I E S T S

    TOMBHARBINGERS

    Among the grave goods Valdes brought us was the golden iconwhose rough shape I have sketched here. It incorporates com-mon elements from the Naptaan religion, such as the winged scaraband the radiant sun. It is also inscribed with heiroglyphs proclaiming

    the praises of the king. It seems likely that this formed a part of the

    kings banner.

    Most interesting to me, however, was a carving we found on the de-

    cayed remains of the banner pole. From what legible sections we could

    recover, it read:

    LOYALSHEKTUK, FIRSTAM ONG THE FAITHFUL SOLDIERSOFTH E

    KING, BEARSTHISSTANDARD.LETALLWHO OPPOSEHI SLORDTREMBLEAT ITS SIGHT.

    This constitutes one of the few mentions in the written history of the

    Naptaan of anyone not of the royal blood, for we can presume from his

    name and lack of titles that Shektuk was a simple soldier. Valdes men

    claim they found this artefact inside the tomb of Kharatep himself, a

    position of great honour for one so lowly born.

    One of Valdes crew in particular one Miguel was willing to tell

    me a little more. According to Miguel, the banner-pole was found stillclutched in the hands of an intact skeleton, at least a head taller than

    the other bodies in the tomb. Valdes was forewarned about how lightly

    the dead sleep in Naptesh, and ordered the men to smash it to pow-

    der with clubs and hammers. If Miguel is to be believed, it killed three

    men before the icon could be prised from its phalanges and even

    then, one fleshless hand kept hold of the banner pole long after the

    rest of the undead creature had been destroyed.

    TROOPTYPE

    Infantry

    SPECIALRULES

    Undead, Dust to Dust, Flammable, Lethal Strike,

    Undying Will, Poisoned Attacks, Royal Guard

    M WS BS S T W I A LDPROFILE BASESIZE

    4 4 3 4 5 2 3 3 8 2020 mm

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    14 T O M B A R C H I T E C T S T O M B H A R B I N G E R S

    TOMBARCHITECTS

    31st of Keimzeit, 1648 A.S.

    We are four days out of Port Reynaud, and have come to the land-marks Abdullah tells me are called the Teeth of the Asp. Thename is certainly apt - these two great obelisks jut up out of the desert

    hills like the fangs of a great snake.

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    15 A R C O F A G E S T O M B A R C H I T E C T S

    In the glory days of the Naptaan empire, these monuments would have

    marked the boundaries of the Naptaan territory, standing as a state-

    ment of the empires great power and a warning against invaders. Now

    they are eroded and half-buried in the dunes, but some of the intricatecarvings recording the victories of the king who erected them still re-

    main.

    I had Gunthers porters shovel away six feet of the sand obscuring the

    base of the columns much to the amusement of Abdullah and his

    guides, who were content to sit and watch our northerners labouring in

    the hot sun. Beneath the dedication to the pharaoh Oseput we found

    what I was searching for the makers mark of the Naptaan mason

    who built the Teeth.

    From the texts recovered by earlier expeditions, we already know that

    among the common-born Naptaan the monument-makers were held in

    high regard, second only to the priesthood. They were commissioned

    to build the immense tombs of the pharaohs, and great statues glori-

    fying their rule. The inscription we found on the Teeth says that this

    architect one Ammtunek oversaw two thousand slaves in their

    construction, and was favoured in the eyes of the pharaoh. Intriguingly,

    the inscription also says that Ammtunek is buried under the obelisks,

    and whosoever disturbs him by destroying his work will suffer his curse.

    These great monuments must have been his lifes work.

    I put forward the idea of sinking a mine pit under the right-hand obe-

    lisk to try to locate the burial chamber, but our guard captain Gilles

    refused outright, saying the obelisk might topple and crush us all to

    death. These people have no vision!

    TROOPTYPE

    Infantry

    SPECIALRULES

    Undead, Dust to Dust, Flammable, Master of Stone,

    Artisans Wrath, Masons Menagerie

    M WS BS S T W I A LDPROFILE BASESIZE

    4 4 3 4 4 2 3 2 7 2020 mm

    T O M B A R C H I T E C T S

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    16 S K E L E T O N WA R R I O R S T O M B A R C H I T E C T S

    ARKOFAGES

    O n the second obelisk of the Teeth, we discovered another inscrip-tion. Though very worn by time and the elements, the hieroglyphswere still legible, but of a variety I was not familiar with. A few pointed

    prods of my staff woke Grunstein and set him to work translating the an-cient script (I suppose this proves he is good for something, at least). It

    would have taken the him weeks to study the entirety of this inscription,

    but we had only until sunset Abdullah and his men insisted we had to

    depart before dark. In the few hours we had available, what Grunstein did

    manage to decipher made extremely interesting reading.

    The inscription told of the great river Napaat, and the high priestess of

    the river god who cruised its waters in a gilded barge crewed by eunuch

    slaves. A loyal servant of the pharaohs, her power brought wealth and

    glory to the dynasty. Barbarous kings from far and wide brought annual

    tribute to her temple.

    When she died, she was mummified within her ark, which was buried in-

    tact in a great tumulus along with its crew to serve her in the afterlife. Ac-

    cording to the curse-script chiselled upon the obelisk, she would serve her

    masters in death as she had in life, and sail the waters of the underworld

    to bring divine retribution on any who defiled the lands of the great river.

    We had no time to decipher any more of the legend. With the fading of thelight, Grunstein and I were all but dragged away from the hieroglyphs by

    our native porters. Abdullah never ceased scanning the darkening skies,

    eyes wide with fear, until we were far from the ancient monuments. He

    asked me what the two of us had found from our translation, but I thought

    it best not to tell him. These Qassari are evidently even more superstitious

    than our own men.

    TROOPTYPE

    Chariot

    SPECIALRULES

    Undead Construct, War Platform, Ward Save (5+), LethalStrike (Necropolis Guard only), Poisoned Attacks (Ne-

    cropolis Guard Only), Magical Attacks

    UPGRADES

    Necromantic Aura

    M WS BS S T W I A LDPROFILE BASESIZE

    - - - 4 5 4 - - -

    - 3 3 4 - - 3 1 8

    60100 mm (2)

    4 2 - 2 - - 2 6 -

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    17 S K E L E T O N WA R R I O R S A R C O F A G E S

    SKELETONS

    2nd of Blhenzeit, 1648 A.S.

    T wo days past the Teeth, we have passed through the hills and en-tered what is known as the Great Desert. Before the fall of theNaptaan empire much of this was supposedly fertile farmland. Now

    there is nothing but windblown sand - the curse of the gods, or so the

    legend says. I have my own theories - the Naptaan civil war was a bitter

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    18 S K E L E T O N C H A R I O T S S K E L E T O N WA R R I O R S

    one, and the poisoning of water sources was a well-established weapon

    of war even in those ancient times.

    This evening, we came upon an area that Abdullah and his guides beggedus to avoid. When I pressed him as to why, he claimed it was the site

    of a forgotten battlefield, haunted by the spirits of the dead. Sure

    enough, a cursory investigation turned up a great number of human

    bones and even corroded weapons buried only a few inches beneath

    the sand. You can imagine my excitement - we must return this way

    with more camels!

    Allowing for Abdullahs nerves, I have allowed the camp to be pitched

    on a nearby ridge, despite the fact that the old battlefield was much

    better sheltered from the wind. A sandstorm is blowing in from the

    southwest, and I fear we are all going to have to endure a sleepless

    night to indulge the superstitions of our guides.

    3rd of Blhenzeit, 1648 A.S.

    S omeone is playing practical jokes in the camp. When Gunther andhis men finally managed to clear the sand that half-buried us dur-ing the night, they unearthed several skeletons taken from the battle-field, posed as if crawling towards my tent! Abdullah and his men deny

    it was them. I have told them in no uncertain terms that unless the

    culprit is produced I will be docking their pay.

    TROOP TYPE

    Infantry

    SPECIALRULES

    Undead, Dust to Dust

    M WS BS S T W I A LDPROFILE BASESIZE

    4 2 2 3 3 1 2 1 6 2020 mm

    S K E L E T O N WA R R I O R S

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    19 S K E L E T O N C H A R I O T S S K E L E T O N WA R R I O R S

    SKELETONCHARIOTS

    4th of Blhenzeit, 1648 A.S.

    T his journey was bound to be full of moments of discomfort, butthis mornings sight exceeded my expectations in every possibleway. To the amusement of my colleagues and my chagrin, I took a tum-

    ble in the sands when confronted by two skeletal horses rising from the

    sands with a scythed chariot in tow.

    Only once I realised the chariot was (of course) stationary and half

    buried was I able to pick myself up off the ground and collect my wits,

    with the sound of laughter ringing in my ears. Our guides however

    did not share in the mirth and instead tried to move us swiftly on. To

    lessen their distress I reluctantly agreed, though I was able to make a

    few sketches for later research. The similar iconography of this chariot

    and the riders we encountered nearby seems to confirm many of the

    theories of my old friend Doctor Friedman. Perhaps I can salvage his

    reputation and prove at least some of this theories to be correct.

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    20 S K E L E T O N H O R S E M E N S K E L E T O N C H A R I O T S

    TROOPTYPE

    Chariot

    SPECIALRULES

    Undead, Dust to Dust.

    UPGRADES

    Free Reform

    M WS BS S T W I A LDPROFILE BASESIZE

    - - - 4 4 3 - - -

    - 3 2 3 - - 2 2 7

    50100 mm

    (2)

    8 2 - 3 - - 2 1 - (2)

    Before the rise of the horseman, chariots were the first use of horses in war. As a means of carrying no-bles into the heart of battle with speed and style, chariots were highly prized in Naptaan armies.

    Te prevalence of chariots in the Naptaan empire is disputed, yet my studies have unearthed evidenceof the vast scale of their usage. A tablet inscribed with a record of the battle of Qashek was uncoveredsome fifty years ago and I have spent most of those years attempting to translate the hieroglyphics. Ittells the story of King Kentak the First, who led a force of ten thousand chariots against the Edu peo-

    ple. Allowing for poetic licence, this is still the greatest use of war machines in ancient times, or possi-bly even to this day.

    As described on the tablet, each chariot was part of a squadron of one hundred headed by a noble, with

    gilded hieroglyphics proclaiming the honour of the squadron leaders dynasty. I have often dreamtof that sight; the lines of chariots as they crested the dunes, glittering in the sun like a golden wavepoised to crash down and wash away their foes. What I wouldnt give to possess a specimen for the So-ciety, to display and to prove that Naptaan society predated the spread of modern cavalry, which wasonly developing among the more nomadic peoples of the Edu and the ancestors of the Qassari.

    Doctor Eckhardt Friedman - The Golden Dynasty (Eichtal Press, 1623 A.S.)

    Te messengers said, the Edu stand ready. We have strong men and strong horses, our arrows areswift and our spears are long. We are more numerous than the grains of sand in the desert.

    And Pharoah said unto them, just as the sand of the desert, we shall crush your armies beneath ourwheels.

    - Excerpt from inscription on the Qashek Stone

    S K E L E T O N C H A R I O T S

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    21 G R E A T V U LT U R E S , S C A R A B S W A R M S S K E L E T O N C H A R I O T S

    Te Edu tribe were rivals to the Naptaan, before

    their empire reached its peak. Once Naptesh at-tained ascendancy, they were pushed to the fringesof the region, but their unparalleled horsemanshipensured their survival.

    Records of running battles survive which showthe success those riders had in many battles, bothagainst the armies of Naptesh and the tribes which

    populated the less fertile lands to the east.

    Te success of the lightning raids made the Edu awealthy group, able the Edu to succeed as nomads

    where most of their neighbours lived a settled,agrarian existence.

    Of course, a nomadic life in this region does notbreed a love for material wealth as we would thinkof it. Te monuments and golden idols of Napteshwere far below water in the Edu reckoning ofwealth. It was Naptaan control of the great river

    Napaat, therefore, that eventually brought the Eduinto the fold as auxiliaries in the pharaohs armies,

    after long years of conflict.

    Some centuries after the end of the reign of KingPhatep, however the Edu appear to have suddenlyceased their trade with the empire. Most of my col-leagues believe this highly skilled and successful tribewas wiped out in the wars that followed the kingsdeath, or by one of the many plagues which sprungup around the time

    I find these explanations unsatisfactory. Perhaps

    there is some truth to the legends of the Great Dy-ing. Why else were fields left to ruin and desolationat the height of the countrys might? What other

    force could have wiped out the Edu, who for so longhad resisted or evaded the armies of the greatest em-

    pire of their time? It seems overwhelmingly likelythat it was the curse of undeath which overtookthese people, and swallowed up their famed horse-men into the armies of the dead.

    Dr Eckhardt Friedman The Golden

    Dynasty (Eichtal Press, 1623 A.S.)

    HORSEMEN

    TROOPTYPE

    Cavalry

    SPECIALRULES

    Undead, Dust to Dust, Vanguard, Scout, Free Reform

    M WS BS S T W I A LDPROFILE BASESIZE

    4 3 2 3 3 1 2 1 6 2550 mm

    8 2 - 3 3 1 2 1 3

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    22 S A N D S C O R P I O N S S K E L E T O N H O R S E M E N

    GREAT VULTURES5th of Blhenzeit, 1648 A.S.

    We are in the deep desert now. The nights are freezing, the daysare baking hot. This damned sand gets everywhere, even into mybooks. Gunther has turned as red as a beetroot, but soldiers gallantly on.

    A growing flock of vultures have been circling us as we progress. Tiring of

    their attention, one of Gilles' men managed to bring one down with his

    bow. Thinking it might make a decent supper, when he went to retrieve it

    he found its flesh was putrid and decayed, as if it had been dead for many

    months. It seems that in the kingdom of the dead, even beasts and birds

    can find no rest in death.

    TROOPTYPE

    War beast

    SPECIALRULES

    Undead, Dust to Dust, Fly (10), Skirmishers

    M WS BS S T W I A LDPROFILE BASESIZE

    2 3 - 4 4 2 3 3 44040 mm

    SCARAB SWARMSWe have lost one of the porters. He must have disturbed a nest ofsome kind while he was searching for water. We were only alerted by

    his screams. When we found him, he was completely covered with a swarmof glossy black beetles, which were consuming his flesh at a startling rate.

    Gilles men drove the swarm off with burning torches, but by the time the

    last of the insects had fled little was left of the poor man apart from bones

    and scraps of bloody skin. I managed to convince one of Gunthers men to

    retrieve one of the dead beetles for me, though they were understandably

    loath to touch even the dead ones after what had happened to their friend.

    From the sinister markings on its carapace, I believe these may be the scar-

    abs of Har-Khowar spoken about in von Bodenheims Pyramid Texts sup-

    posedly sacred to the god of the Naptaan underworld. It is easy to see now

    how these insects might have picked up such an association with death.

    TROOPTYPE

    Swarm

    SPECIALRULES

    Undead, Dust to Dust, Armour Piercing (1), Poisoned

    Attacks, Scout, Underground Ambush

    M WS BS S T W I A LDPROFILE BASESIZE

    5 3 - 2 2 5 1 5 1 0 4040 mm

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    23 S A N D S C O R P I O N S G R E A T V U LT U R E S , S C A R A B S W A R M S

    SANDSCORPIONS

    6th of Blhenzeit, 1648 A.S.

    T oday we entered a bank of deep dunes that Abdullah claims isone of the last obstacles between us and the necropolis of Kha-ratep. The sand here is very fine, making our boots sink up to the ankle

    with every step.

    Shortly after midday, we learned we were not alone in the dunes.

    A huge claw burst up from beneath the sand, cutting one of our camels

    in two and dragging the larger half under. I was scarcely able to believe

    my eyes all of us must have stood there for a good two or three sec-

    onds before the hue and cry began.

    Probing with their spears, Gilles men managed to unearth the beast

    a scorpion bigger than a bear. It burst from the dune in a terrible rage,

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    24 S H I N X E S S A N D S C O R P I O N S

    slaying three of our guards with its claws and striking another with its

    sting. The spears of the guards could draw no blood from it only a

    trickle of desiccated dust. Like the carrion birds, I do not believe it

    was truly alive. Even my strongest spells appeared to have little effect.

    When it became apparent that our numbers were too great for it to

    overcome, it burrowed back out of sight. The last we saw of it was

    a fast-moving wave of sand, rolling away from us and out into the des-

    ert.

    Whatever venom is in these creatures stings must be extremely

    powerful the entire arm of the man who was stung is now severe-

    ly necrotised, and the rot is spreading to his torso. It is a testament

    to the strong constitution of Gilles guards that the man is still alive,

    but he surely will not last the night. I must secure some samples

    of venom from the wound to show to the alchemists back home.

    TROOPTYPE

    Monstrous Beast

    SPECIALRULES

    Undead Construct, Lethal Strike, Poisoned Attacks,

    Magic Resistance (2), Underground Ambush, Fear

    M WS BS S T W I A LDPROFILE BASESIZE

    7 4 - 5 5 4 3 4 8 5050 mm

    S A N D S C O R P I O N S

    Te Lost Crusade

    In 1101 A.S., King Guillaume the Vengeful called together a second Crusade from the knights of Eq-uitaine. In retaliation for attacks on travellers out of Avras, they were to strike at the necropolis ofHanaphuk, and cleanse the desert of the undead.

    wo thousand knights rode south from the holy city. One man returned, delirious and dying of thirst.Te kings messengers searched for months, but could find no sign of their lost army - the dunes of

    Naptesh had swallowed them whole.

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    25 S H I N X E S S A N D S C O R P I O N S

    SPHINXES

    8th of Blhenzeit, 1648 A.S.

    We have arrived! Our scouts sighted the necropolis early this morning,and we pushed the men hard to reach it before dusk. The pyramidof Kharatep is a magnificent sight. A man-made mountain, it towers over the

    desert. Looters have stripped it of much of its marble facing, but much still

    remains around the apex, shining a brilliant white in the sun. The necropolis

    stretches for some distance around it, half-submerged beneath the shifting

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    26 S H A B T I S H I N X E S

    TROOP TYPE

    Ridden Monster

    SPECIALRULES

    Undead Construct, Lethal Strike (crew only), Poisoned

    Attack (mount only)UPGRADES

    Breath Weapon (Strength 4, Flaming Attacks), Innate

    Defence (4+)

    M WS BS S T W I A LDPROFILE BASESIZE

    6 4 - 5 8 5 1 4 8 50100 mm

    - 4 3 4 - - 3 2 8 (4)

    TROOPTYPE

    Monstrous Beast

    SPECIALRULES

    Poisoned Attacks, Large Target, Terror

    UPGRADES

    Lethal Strike or Necromantic Aura

    M WS BS S T W I A LDPROFILE BASE

    SIZE

    6 4 - 5 6 5 1 4 8 50100 mm

    sands. We have identified several lesser tombs, and what appear to be an

    avenue of statues leading up to the pyramid of the pharaoh. It was at the

    entrance to this avenue that we found the Sphinx.

    It is buried almost up to its shoulders in sand, but what remains above the

    dunes is three times the height of our camels. Its head has been sculpted

    bearing what I believe to be a pharaoh's crown - possibly this was once a

    likeness of King Kharatep himself, although the frequent sandstorms have

    weathered the face beyond recognition, giving it an almost skeletal appear-

    ance.

    Grunstein has identified some inscriptions that he claims are spells of awak-

    ening, designed to turn the statue into a walking engine of war. I told him

    his hypothesis was absurd, but for the sake of the record, I include on the

    following pages a few of the sources he presented to me as the "evidence"

    for his claims.

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    27 S A N D S T A L K E R S S H I N X E S

    SHABTI

    You want to hear about the Kingdom of the Dead,

    you say. You ever heard about statues that walk,twelve feet tall and swinging blades bigger thana man? I thought not.

    I used to fight for the empire, but the vermin-kin caught me. Made a slave out of me, sweatingdown in the dark, til they rounded a dozen of usup for their expedition into the desert. All us hu-mans had heard the stories about that place, but

    you dont say no to a rat with a whip.

    Some people call the rats cowards. Teyre prob-ably right. But rats are damn good at saving theirskins a rat will be running before a man haseven soiled his breeches. We were about three daysinto the journey when suddenly the rats went alltwitchy. Tere was a big sandstorm blowing in,and they could feel it in their whiskers. Te over-seer screams something in their filthy language andnext thing were all running for cover in a crack inthe cliff-face. Us slaves in the back barely make itin before the storm hit.

    It wasnt just a cave, though it was a tomb.With the rats green lamps we can see the walls arecovered in marks glyphs and there are thesestatues, huge things, surrounding us. Te floor aroundthems covered with pots and boxes, I figure valuablestuff but the rats go dead quiet, all twitchy again.

    Next thing I know, the overseer flies across the room,stuck with an arrow the size of a spear.

    Te statues are moving. Tere are four closing off the

    exit, each with the head of some animal; a bull and

    a crocodile and an eagle and a fox. Its hard to see

    their movements in the flicker of those damn lamps,but theyve got giant bows, biggern me. Te rats get outtheir pistols and start firing back, but its no good. Be-hind us, the other statues are coming alive too, one rightnext to me. Tis thing is fifteen feet tall if its an inch,all stone and bone, with a blade even bigger than thosedamn bows. Ive never been so scared in my life.

    After that it was a blur. Te rats stolen horses areshrieking and the monster is slamming its jaws openand shut, making an awful clacking sound as it kills.

    Seeing the rats running, I grab the pack horse besideme, motion my friend Lora to do the same and we

    flee the cave, out into the storm. Never looked back,not once.

    Wulli Schmidt,

    once of the Seventh Auldheim Spears

    TROOP TYPE

    Monstrous Infantry

    SPECIALRULES

    Undead Construct, Fear

    M WS BS S T W I A LDPROFILE BASESIZE

    6 4 2 5 4 3 3 3 8 4040 mm

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    28 T O M B C A T A P H R A C T S S H A B T I

    I remember as a boy I once went out into the desert. Some friends and I had wanted to do it for weeksbut my father had always forbidden it. I stole one of his camels and we took a tent between us. Wetook it in turns, two of us would ride the camel and the other would walk.

    We only stayed out there one night; we awoke to find our camel frozen into stone. I was sick Ithink what kind of a thing can do that? All around our tent were ridges and valleys of sand, ris-ing over and under one another for tens of feet in every direction. o the south of us, five valleys metand carried on together as far as the eye could see. Must have been their tracks, whatever they were.

    Needless to say we packed up the tent and fled. Ive never been comfortable in the desert since.

    Funny thing is, when I got back, I thought my father would be angry about the camel, but other thanme, he seemed more worried that he would lose the tent.

    Adil El-Amin, Qasari trader

    SANDSTALKERS

    TROOPTYPE

    Monstrous Beast

    SPECIALRULES

    Undead Construct, Fear, Petrifying Gaze, Free Reform

    UPGRADES

    Underground Ambush

    M WS BS S T W I A LDPROFILE BASESIZE

    7 3 6 4 4 3 3 2 8 50100 mm

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    29 N E C R O P O L I S G U A R D S A N D S T A L K E R S

    Dear Joanna, I close my eyes and picture you ev-ery day. I want to hold you close to me again, nowmore than ever. Te Caravan was attacked threedays ago, but thank Sunna, I am safe.

    One of the women in our caravan spotted a dustcloud to the north. Looking through my spyglass,

    I could pick out five dark shapes in the murk,which I showed to Hassan, the caravan master.

    I have never seen the blood drain from a mans

    face so fast. Te image of what descended on usfrom out of the dust is burned into my memory.Five stone beasts, ridden by grinning skeletons.Tey took different shapes serpent, crocodile,camel monstrous, scarab beetle and bird but

    Joanna, they were living statues, foul facsimiles oflife, built from coloured stone and embossed with

    gold. Tey fell upon us with terrifying speed.

    Hassan called for the caravan to split into threegroups. Te creatures attacked the northern group

    with brutal efficiency. o their credit, the men therebrought down one of the monsters the huge bird before they were overpowered. One moment itwas wreaking carnage, the next, it tumbled into

    pieces like some childs discarded plaything. o ourastonishment, the remaining four creatures justturned and left, though I am sure they could haveovertaken the rest of us if they chose.

    I long to talk with you more about this, for Imsure your mind could find some wondrous insightthat I have missed. I shall probably head north totrade somewhere safer, though I have more thanhalf a mind to travel home with this letter.

    Yours with love, Oscar.

    Letter found aboard the wreck

    of the Empress Matilda, in 1598 A.S.

    TOMBCATAPHRACTS

    TROOPTYPE

    Monstrous Cavalry

    SPECIALRULES

    Undead Construct, Lethal Strike (Rider Only), Fear, Poisoned

    Attacks (Amuut Only)

    UPGRADES

    Underground Ambush

    M WS BS S T W I A LDPROFILE BASESIZE

    4 4 3 4 4 1 3 2 8 50100 mm

    7 3 - 5 4 4 3 3 8

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    30 N E C R O P O L I S G U A R D T O M B C A T A P H R A C T S

    The Luxopolis Codex, Page 17 Commentary and Translation by Guglielmo Baldarini

    Te Luxopolis Codex is one of our most valuable insights into the history of the ancient kingdomof Naptesh.

    Many lesser scholars have frittered away their lives debating its contents; they have grown hoarywith age picking over its every detail, seeking to imagine the some new implication how manynights did they eschew wine and song for such pursuits? Here, I shall finally resolve one of its greatestmysteries. I present here the definitive translation of the famous Verses of Amet-Ptuk.

    According to the learned Professor Schiffer, these texts are merely a ghoul tale for children. Othershave supposed they represent a historical record of the punishment for tomb robbers. My translationshows both views to be incorrect. I write it below square brackets indicate supplements or correc-tions to the damaged papyrus.

    NECROPOLISGUARD

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    31 C O L O S S IN E C R O P O L I S G U A R D

    N E C R O P O L I S G U A R D

    TROOPTYPE

    Infantry

    SPECIALRULES

    Undead, Dust to Dust, Lethal Strike, Bodyguard, Magical

    Attacks, Poisoned Attacks

    M WS BS S T W I A LDPROFILE BASESIZE

    4 3 3 4 4 1 3 1 8 2020 mm

    1THE LASTLIVINGPRINCESPREPARETHEIRFOREVER

    PALACESINTHE IMMORTALCITY .

    2INTHEIROW NHOMESTHEIRAN CE STO RSSERVANTS

    WAIT UPON THEM .

    3INTH EIMMORTALCITYTHEIRANCE STO RS[ARMI ES]

    SLEEP, WR AP PEDINBANDAGES,

    4WALLEDUP AWAITI NGTH E[ARRI VALOF THEIRMASTERS], BLADE-

    AR ME D, SHIELD-BOUND.

    5STORESOF WE APON SBU T[NOFOOD. . . THEYCA N]

    CU TBUT NO TEAT .

    6SI RHEZEKOF[ALATENAPTAANSPLINTER]

    [ENTERED] THAT GREATCITY.

    7HETOOKTHREEGUARDSAND

    [ . . . PORTERS.] WE NEEDEDGOLDFOR TRADE .

    8ON ETOMB WASOPENED. DUST ISSUED[FORTH].

    HEZEKENTERED.

    9HEZEKSFAMILYNO WCOUNTS ITSELFFATHERLESS .

    APORTER RETURNED.

    10TH ETOMBHA DGUARDS, UNBREATHING , DUST-FLECKED, DEADLY.

    As anyone of the meanest intelligence can see, the most valuable information contained in theseverses is not the robbers fate, but rather the guards cursed with undeath as the legends of theold kingdom say, and sealed inside their masters tombs! A journey to the ruins of Luxopolis is allthat is required for proof that I am correct. I dispatched my assistant Beppe on a south-bound shipto investigate such a possibility, but he has not yet returned. No doubt the lazy boy has abscondedwith the money I gave him...

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    32 C O L O S S IN E C R O P O L I S G U A R D

    COLOSSI

    I met a traveller through a southern landWho said: "wo vast and trunkless legs of stone

    Stand in the desert. Near them, on the sand,Half sunk, a shattered visage lies, whose frown,And wrinkled lip, and sneer of cold command,

    Serve well the words on which the stone feet stand.'My name is Phatep, king of kings:

    Tis mighty city shows the the wonders of my hand.'Nothing beside remains. Round the decayOf that colossal wreck, boundless and bareTe lone and level sands stretch far away.

    Parzeval Schalle

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    33 C H A R N E L CATAPULT C O L O S S I

    9th of Blhenzeit, 1648 A.S.

    E

    ntering the necropolis, we passed an avenue of colossal statues

    that might have stepped out of Schalles poem. There are fewworks of sculpture that could have rivalled their size or grandeur when

    they were intact. Even in ruins, they towered over our party to the

    height of the largest guild houses on the Geldstrasse.

    Grunstein, as always, is convinced that these colossi were animated by

    the magic of the Naptaan priests. He claims they were used as labour

    to construct the pyramids of the pharaohs, quite ignoring the histori-

    cal evidence that the Naptaan used flesh and blood giants for this very

    purpose.

    In fact, we have found several immense burial pits on the outskirts of

    the necropolis that can only have been dug for such creatures. I tried to

    convince the men to excavate them, but even Gunther was reluctant

    to do so, finding excuses about his men being tired and thirsty.

    The Society is really going to have to start hiring a better class of ser-

    vant.

    TROOPTYPE

    MonsterSPECIALRULES

    Undead Construct, Grinding Attacks (D3+1)

    M WS BS S T W I A LDPROFILE BASESIZE

    6 4 2 6 6 5 2 5 8 5050 mm

    C O L O S S I

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    34 W I N G E D R E A P E R S C O L O S S I

    CHARNELCATAPULT

    O n the remains of the necropolis walls, we have found remnantsof siege weapons likely used at the height of the Naptaan civilwar. Without exception they have been dilapidated and rotted, cer-tainly not capable of useful function. I doubt they would teach our own

    fine engineers anything, but they give the lie to those who paint this

    ancient civilisation as primitive. During my readings on Naptesh I

    have come across claims that these weapons have been used more re-

    cently. The tales make chilling reading, but can be largely dismissed

    as hyperbole or invention. Interesting though they are, I do not think

    these engines will be of much value to the Society, and likely would

    not survive transportation home.

    TROOPTYPE

    War Machine

    SPECIALRULES

    Undead, Dust to Dust

    WE APON

    Charnel Catapult

    M WS BS S T W I A LDPROFILE BASESIZE

    - - - - 7 3 - - -

    4 2 2 3 3 - 2 1 6

    75 mm

    round

    (3)

    I beg yer forgivness Sire. Te lads and me, we marched on the hill like we was ordered. Tere was afew of the skellingtons there, but nuthin we couldnt handle. Until the bits of bodies started fallin.

    One first, then two, it were just rainin bones and gristle. We went from 50 brave lads to just a handful of usin minutes. We tried ta stand, we truly did Sire, but we was dyin by the score. But that werent the worst.

    Tey spoke. I eard them in my head, whispering and laughin. I aint heard nuthin like it. old usthey was coming fer us, they wanted to kill us all. Like they was alive and mad, and they wantedto be chucked at us. And we knew those voices. Friends who died last week. Me wife, dead these five

    years. Me old mam. Our own friends, our family, whisperin how they were coming for us, how wefailed them all, laughin at us. I know I shouldnt have run. Shoulda have stayed, shoulda reported toarmy. But once we was running, we couldnt stop to save oursels. And now I cant get the voices outme head. I hafta ask Sire, beg you, please take me home with you. Dont bury me here. Te laughinwont stop, and I dont want ta be one of them. Lady and Land have mercy on me.

    Final words of Robert de Sadoul, leader of the 2nd Levy of Lord Auvrays Crusade

    before being hanged for desertion. Recorded by the scribe Lukas Bernstein.

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    35 W I N G E D R E A P E R S C H A R N E L CATAPULT

    WINGEDREAPERS

    Iwrite this late at night, having been woken by a frankly alarmingturn of events.When we made camp this evening, one of Gilles men found a curious

    onyx bauble in the sand. It was marked with Naptaan heiroglyphs, so

    they brought it to me for study. I deciphered some parts most in-

    triguingly the infamous name Setesh, and a strange mention of winged

    guardians. Finding Grunstein in a rare moment of lucidity (the way

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    36 D R E A D S P H I N X W I N G E D R E A P E R S

    the qat juice blackens his lips is repulsive!), I got him to confirm my

    findings before tiredness got the better of me, and I fell asleep with

    the thing in my hand.

    In my sleep, angelic figures visited my dreams. They reached out to

    me, gently but as their fingers brushed my face they became talons

    of sharp bone. The flesh shrivelled from their faces, showing snarling,

    inhuman skulls, and I sat bolt upright, tearing myself from sleep.

    To my dismay, the precious artefact was gone. Bursting out of my tent,

    I saw the thief had not got far. It was one of Gunthers porters, the thin

    boy with the weasel eyes he was still clutching his pilfered prize as

    he ran. Woken by my shout of alarm, Gilles went to intercept him with

    a dagger in his hand.

    I still do not trust my senses as to what happened next, but I will re-

    cord what I saw all the same. It seemed that something huge dropped

    suddenly from the sky, its wings hiding the moon for a brief instant. It

    landed heavily, blocking the boys path, towering over him.

    It appeared only in silhouette, but in the moonlight that filtered through

    its ragged wings I thought I caught the gleam of bone. With a sweep of

    its blade it severed the heads of both Gilles and the boy, then stoopeddown to recover the stolen treasure. With a single beat of its wings, it

    disappeared into the night sky, leaving nothing in its wake but dancing

    motes of sand.

    The camp is now in a state of ferment. Abdullah and his guides have

    struck their tents, saying they will leave at dawn they say I am

    cursed. Half of Gilles guards are leaving with them. The remainder

    I have persuaded to press on whatever the thing was that struck in

    the night, we have come too far to turn back now.

    TROOPTYPE

    Monstrous Infantry

    SPECIALRULES

    Undead Construct, Fly (6), Terror, Necromantic Aura

    M WS BS S T W I A LDPROFILE BASESIZE

    6 5 3 5 5 4 4 3 1 0 5075 mm

    W I N G E D R E A P E R S

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    37 D R E A D S P H I N X W I N G E D R E A P E R S

    DREADSPHINX

    10th of Blhenzeit, 1648 A.S.

    G runstein was right. I was too quick to doubt him, too quick todismiss his ideas about the Naptaan and their cursed statues.He has paid for the evidence with his life.

    With some hesitation after our experiences last night, we made our en-

    trance to the pyramid of King Kharatep this morning, using the secret

    passage we were told of by Valdes and his men. Inside, we located the

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    38 T H E C A S K E T O F P H A T E P D R E A D S P H I N X

    entrance to the kings chambers in a great pillared hall. The painted

    murals on the walls were faded and crumbling, but what drew our at-

    tention was the great sphinx that dominated the far end of the hall.

    It was quite unlike any such statue I have seen, more human than beast,

    with great wings like an eagle. Approaching, we saw it was crouched

    above what could only be the doorway we were seeking. The gates

    were marked with hieroglyphs, which formed the riddle:

    FEWSEEKME , THOUGHSOMEEMBRACEME ,

    OTHERSFLEEME , BUT ALLFINDME .

    WHATAMI?

    Grunstein immediately set to puzzling it out, claiming the answer wasDeath. Reluctantly, I turned to the doors and spoke the same word

    in the Naptaan tongue: Pakhat. With a deep rumble, the doors swung

    open and as they did, the sphinx turned its head to look upon us.

    Dust drizzled from the ceiling as its stone wings unfurled, moving as if

    truly alive.

    Someone screamed for us to run, and we did, straight through the open

    gates. Grunstein alone was left behind, shouting for joy at how his

    theories had been vindicated. The last I saw of him was the ecstaticexpression on his face before the lazy flick of a stone claw removed his

    head from his shoulders. Moments later the passageway behind us col-

    lapsed, brought down by the shifting weight of the beast.

    It is still waiting there, behind the rubble. There must be another way

    out we must press on.

    TROOPTYPE

    Monstrous Infantry

    SPECIALRULES

    Undead Construct, Fly (7), Devastating Charge, Large

    Target, Multiple Wounds (2, Monstrous Cavalry, Mon-

    strous Beasts and Monsters), Terror, Lethal Strike, Poi-

    soned Attacks, Armour Piercing (1)

    UPGRADES

    Innate Defence (4+)

    M WS BS S T W I A LDPROFILE BASESIZE

    6 5 0 5 8 5 1 5 8 50100 mm

    D R E A D S P H I N X

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    39 T H E C A S K E T O F P H A T E P D R E A D S P H I N X

    THECASKETOFPHATEP

    Iwrite this in haste. If I escape this place, it will ensure I forgetnothing of what I have seen if not, I hope it will serve as a warn-ing to those who come after.

    With our escape blocked by the collapse of the tunnel, we headed

    down into the darkness. In the narrow passageway. It seemed an age

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    40 N A P T A A N M A G I C T H E C A S K E T O F P H A T E P

    before we reached the bottom. There we found two arches., each

    sealed with a stone slab. One had been broken, no doubt by Valdes

    men. This then was the burial chamber of King Kharatep. Inside, the

    light of our torches reflected from a dazzling hoard of treasure.

    A golden casket of exquisite craftsmanship stood on a stone dais above

    the other grave goods. If the histories of Kharateps reign are true, this

    was one of the nine funerary caskets of the god-king Phatep himself,

    recaptured by King Kharatep at the battle of the Burning Sands. It

    shone magnificently in the light of our torches, as bright and untar-

    nished as the day it was made.

    Before I could shout a warning, Gunther and the porters rushed for-

    wards to open it, overcome by greed. The moment they had levered

    open the lid, a searing light burst from inside, and howling spirits

    swarmed from the casket, babbling curses on those who defiled the

    mortal remains of their god. Where they struck, men fell dead with-

    out a mark on their bodies, faces contorted in terror.

    To my shame I fled, leaving the others to die. I ran until I could no

    longer hear the screams of the hunting ghosts. Now I hide in an al-

    cove of the pyramids internal passageways, writing these words. I

    will never forget what I saw not only when the casket was opened,but during my flight. The second archway we passed the one still

    sealed with a stone slab that would have taken a giants strength to

    move is now open.

    TROOPTYPE

    War Machine

    SPECIALRULES

    Lethal Strike, Magical Attacks, Ward Save (5+), Wailing

    Spirits, Undead, Dust to Dust, Poisoned Attacks

    M WS BS S T W I A LDPROFILE BASESIZE

    - - - - 7 3 - - -

    4 3 3 4 4 - 3 1 8

    75 mm

    round

    T H E C A S K E T O F P H A T E P

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    41T H E C A S K E T O F P H A T E P

    Wed fought for most of the day to reach their mage,a desiccated woman, shrouded in tattered silkand surrounded by her honour guard. As we rode,hammers raised, towards that final confrontation

    I felt my throat parch. Magic, of some unknownkind.

    I was nearly thrown from my horse. Looking

    down, its forelocks were sinking into to sand whichhad until moments ago been firm. I pulled the reinsand my horse struggled free, moving slower now.Te group of soldiers loomed larger, perhaps twenty

    sun-bleached skeletons decked out in ill-fitting ar-mour. In moments we were upon them.

    I crushed two beneath my hammer, feeling theirbones shatter beneath each blow. Te long forgottenscent of cardamom filled my senses and my limbs

    became weak, drained by more Naptaan sorcery.Looking around, I saw my comrades stagger underthe weight of the same witchcraft. I thank the godswe had destroyed so many, or in that moment wemight have been overwhelmed.

    Behind me, I heard Klaus cry out: Father, theyare rising from the dead! I realised in horror thathe was right. As the silk-wrapped corpse before uscroaked her dry words, the shattered bodies of her

    guards rose again and staggered back into the fray.

    Te mage! I shouted. We kill her and this ends.Strike at the mage! At last, Berthold battledthrough the scrum, smashing her from her pedes-tal with a single blow of his hammer althoughnot before he had been pierced a dozen times by theblades of her bodyguards. As the skeletons fell todust around us, that noble knight breathed his last.

    He did not die in vain. Magic so strong cannotbe left to survive. Magic stronger than the sands,

    stronger than the bodies of men. Magic strongerthan death.

    Grand Master Jonas Kortig, commander of the

    Knights of the Silver Hammer

    N A P T A A N M A G I C

    NAPTAANMAGIC

    N A P T A A N M A G I C

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    42 A R M Y S P E C I A L R U L E S

    THEPATHOFTHE SANDS

    A

    S

    1

    2

    3

    4

    5

    6

    NORESTINDEATH

    7+

    (11+)

    -

    6+(10+)

    8+

    (17+)

    9+(14+)

    9+(12+)

    7+

    (9+)

    10+(15+)

    [17+]

    Universal

    Instant,24 (12

    Aura),Universal

    Lasts oneturn, 24

    (12 Aura)

    Lasts oneturn, 12

    (12 Aura)

    Lasts oneturn, 24

    (12 Aura)

    Lasts oneturn,

    24 (48)

    Lasts oneturn,24

    Lasts one turn,18 (Remains

    in play,9 Aura)

    [Remains in

    Play, 15 Aura]

    Instant

    Instant

    Augment

    Augment

    Augment

    Augment

    Hex

    Hex

    Tis spell always targets the sametarget(s) that the spell triggering theattribute is targeting. For friendlyUndead units:Raise the number of

    wounds as stated in the units profileunder Risen.If the target is a CombinedUnit declare whether the unit or thecharacter will have its wounds raised.For enemy units:arget suffers D3+1Strength 1 hits with Armour Piercing (6).

    For friendly Undead units:argetmay perform a X Magical Move,

    where X is equal to the unitsMovement allowance. For enemyunits:arget suffers 2D3+2 Strength 1hits with Armour Piercing (6).

    arget gains the Lethal Strike specialrule. Attacks that already had LethalStrike may reroll failed to wound rollsin close combat.

    arget gains Ward Save (5+)

    arget has +1 Attack. All AspenBows, Great Aspen Bows, andMassive Aspen Bows in the targetunit receive Multiple Shots (2).

    arget has -D3 M (to a minimumof 1) and treats all terrain (includingopen ground) as dangerous terrain,failing dangerous terrain checks onrolls of 1 and 2.

    arget has +1 WS, S and I.

    arget has -1 (and -1 S)

    THEDESERTWIND

    CURSEDBLADES

    PROTECTIONOFPHATEP

    RIGHTEOUSSMITING

    SHIFTINGSANDS

    DEADLYDESICCATION

    ANCIENT GLORY

    Denied their rightful afterlife by the traitorSetesh, the dead of Naptesh drag the livingdown into the dunes or swell the ranks of theirdeathless kings.

    Te legions of the dead ride the sandstorms

    that choke their enemies.

    It is said that the edge of a cursed Naptaanblade can sever the ties between body and soul.

    Te murdered god-king of Naptesh still has thepower to halt the spears and arrows of the enemy.

    Te warriors of the pharaohs are filled withthe fury of their masters.

    Te desert serves the will of the old godsof Naptesh, swallowing entire crusading armiesdown to their dusty graves.

    Te shrivelled bodies of tomb robbers are testa-ment to the deadly power of the priesthoods curses.

    For the briefest moment, the armiesof the pharaohs are returned to the glorythey possessed in life.

    NAME EFFECTCASTINGVALU E

    TYPE DURATION

    N A P T A A N M A G I C

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    43N A P T A A N M A G I C

    ARMYSPECIALRULES

    RULERSOFTHEDEAD

    An Undying Dynasty army requires the Player to field a special model called an Hierophant. Te Hiero-phant of the army must be a Wizard using the Path of Sands and must be designated as the Hierophant onthe army list. Te chosen character gains Regeneration (6+) and grants this effect to any unit it joins. Unitssuffer one less wound than normally inflicted by Unstable and Dust to Dust if within the range of the Bat-tle Standard Bearers Hold your Ground.

    DUSTTODUSTAt the end of any phase in which the Hierophant is removed as a casualty, every unit in the army with oneor more models with Dust to Dust must pass a Leadership test or suffer an amount of wounds with nosaves of any kind allowed, equal to the amount by which the test was failed. Tese wounds are distributedfollowing the rules for Unstable except they can never be distributed to models that do not have Dust to

    Dust. Tis is reduced by one wound if the unit received Hold Your Ground.At the beginning of your next Players urn following the death of the Hierophant, a new Hierophant maybe selected. In order to do so, the Player must nominate another eligible character who is a Wizard usingthe Path of the Sands. Tis character is your new Hierophant. If the army does not have any eligible char-acter, every unit with the Dust to Dust rule must once again pass a Leadership test or suffer wounds as de-scribed above. Tis effect will repeat itself at the start of each of the owning Players turn until the gameends.

    UNDEADCONSTRUCTSModels with this special rule reduce the number of wounds caused by the Dust to Dust and Unstable Spe-cial Rules by 1. Furthermore, models with this Special Rule are subject to Undead and Dust to Dust.

    UNDYING WILLA character with this rule may confer its unmodified Weapon Skill to all Undead models that are part of itsunit. Te Player may chose to do so at the start of any Close Combat phase. If the Character is mounted ona Large arget, it may instead choose to confer this bonus to a friendly Undead unit within 6 or, if engagedin combat, to one friendly Undead unit engaged with the same enemy unit as the Character. In either case,the effect lasts until the end of the phase.

    NECROMANTICAURAUnits within 6 of a model with Necromantic Aura suffer one less wound than normally inflicted by Unstable

    and Dust to Dust. A model with a Necromantic Aura rule cannot benefit itself from the effects of this rule.

    MUMMYS CURSEWhen a model with this rule is removed from play, the model which caused the final wound automaticallysuffers a Strength 6 hit with Armour Piercing (6). If more than one model was part of the action whichbrought the downfall of the character, the hit is randomly distributed like shooting

    A R M Y S P E C I A L R U L E S

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    44 M O N A R C H S O F U N D E A T H A R M Y S P E C I A L R U L E S

    UNDERGROUNDAMBUSHA unit with this rule follows the same rules for Ambush with a one exception: instead of entering thebattlefield from atable edge, the designated unit must enter the board from a location called the Under-

    ground Point. o designate an Underground Point, the Undying Dynasties Player may select any pointon the battlefield outside 3 of an enemy unit and outside 1/2 of impassable terrain. Te point is thenscattered 2D6 in a random direction. Te Underground Ambush unit may be placed with with thefront of its first rank, or back of its rear rank, touching the Underground Point. If the point ends be-neath an enemy unit, place the Ambushing unit in base contact with this enemys front facing instead(maximizing contact as normal). Te arriving unit counts as having successfully charged with no chargereaction allowed. If it is not possible to place the Ambushing unit for whatever reason, the ambush isfailed and the Player may roll again next turn.

    RISEN

    Each units profile contains a Risen sub-section that determines the number of wounds healed or raised

    with No Rest in Death.

    ASPENBOWShooting Weapon. Range 24, Strength 3, Volley Fire; Tis weapon ignores all modifiers o Hit.

    GREATASPENBOWShooting Weapon. Range 36, Strength 5, Volley Fire; Tis weapon ignores all shooting modifiers

    o Hit. Counts as Hand Weapon, -1 Strength in Close Combat

    GIANTASPEN BOWShooting Weapon. Range 48, Strength 7, Multiple Wounds (D3), Armour Piercing (6); Tis weap-on ignores all modifiers o Hit.

    ARMOURY

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    45 T R E A S U R E S O F T H E T O M B A R M Y S P E C I A L R U L E S

    Tese options represent various kinds of Undead forces that can be encountered in the world.

    MONARCHSOFUNDEATH

    COMMANDEROFTHETERRACOTTA

    ARMY

    Skeletons, Skeleton Cavalry, and Necropolis Guardmustbe upgraded with +1 oughness, -1 Initiative andUndead Construct special rule for +3 pts/model

    All other non Undead Construct units (includingcharacters) mustbe upgraded with +1 oughness, -1Initiative and Undead Construct special rule for +15pts/model.

    All models reduce their Risen characteristic to 1.

    e Underground Ambush and Free Reform specialrule can not be used by any unit in the army.

    Great Vultures, Scarab Swarm and Winged Reapersmay not be taken in the army.

    LORDOFTHEBARROWLEGION

    Skeletons musttake Heavy Armour for +2 pts/model;may take Halberds +2 pts/model

    Skeletons musttake Heavy Armour for +2 pts/model;may exchange Spears for Halberds +2 pts/model

    Scarab Swarm musttake with the Ethereal specialrule for +15 pts/model

    Necropolis Guard mustbe upgraded with Heavy Ar-mour for +2 pts/model;

    Skeleton Cavalry may take Lance for +3 pts/model;may take Heavy Armour for +3 pts/model

    Models with Large Target and Monstrous Cavalrymay not be taken in the army. Underground Ambushand Scout Special Rules may not be used by any unitin the army. Units with Heavy Armour cannot use FreeReform Special Rule

    Ethereal models reduce their Risen characteristic to 1

    During the fall of Naptesh, many of the Naptaan

    people fled the crumbling empire. Among thoserecorded was Haskhunet, high architect of Hanaphukand builder of the queens own tomb. According tothe Gods Sea Annals, Haskhunet fled east, past theBarren Mountains and out of recorded history.

    Some years later, the histories of the eastern empireof suandan make note of a sage f rom the west whoaided the Emperor in the construction of a terra-cotta army, to guard his tomb for all eternity. If thestories of the Naptaan proficiency with war golems

    are true, this could well have been Haskhunet, ply-ing his skills in a foreign land. Unfortunately, fewrecords of the Xun Dynasty remain, most havingbeen destroyed with the coming of the Dragon Em-

    peror. No-one now knows the resting-place of thelast Xun Emperor or, if the legends are true, ofhis slumbering army.

    - Excerpt from Chapter VI of Death Knows No Bor-

    ders, Alberich Hauptmann, Eichtal Press 1597 A.S.

    Te Naptaan empire once spread from shore to shore

    of the Middle Sea. Many of the northern tribes whotraded with Naptesh absorbed parts of Naptaan cul-ture; those who warred against them were subjugatedand assimilated in turn. From Destria the Empire,barrow mounds can be found imitating the Naptaantradition of ritual burial.

    Like the pyramids of Naptesh, these barrows alsohave a dark reputation for harbouring the undead.Some may have worshipped a bastardised versionof the Naptaan pantheon, and so been afflicted by

    eputs curse; others ignorantly imitated the dark artsof Setesh, inscribing the stones of their tombs withnecromantic incantations to keep their rulers fromtrue death. Such wights can be found haunting thebarrowlands of Volskaya and Equitaine, as well asour own dear Empire - the greatest numbers being

    found near the border of cursed Zagvozd.

    - Excerpt from Chapter IX of Death Knows No Bor-

    ders, Alberich Hauptmann, Eichtal Press 1597 A.S.

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    TREASURESOFTHETOMB

    46

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    47 T R E A S U R E S O F T H E T O M B T R E A S U R E S O F T H E T O M B

    T R E A S U R E S O F T H E T O M B

    VA NQUISHER

    ETERNALSteeped in scorpions venom and inscribedwith the direst curses, this weapon carriesthe doom of a god. Down the aeons,the blade waits for the hand that will cutdown Setesh, never to rise again.

    SCOURGEOFKINGSTe punishment for rebellious vassals was tobe flogged one strike for each day of theirrebellion. Khantakh the Just was famous forordering his smiths to make him a scourgethat could flay a man in under a ten lashes.

    TYPEHalberd. Models on foot only. Te Weapon has twomodes of attack, Focused Strike and Sweeping Strike. Choose

    at the beginning of each combat round which mode is used.

    FOCUSEDSTRIKEAttacks in this mode have MultipleWounds (D3) and Lethal Strike Special Rules.

    SWEEPINGSTRIKEAll of the models attacks are exchangedfor: each enemy model in base to base contact with the wieldersuffers an automatic hit. Models which could make a supportingattack against the wielder suffer a hit on 4+. Tese hits have theLethal Strike Special Rule.

    TYPEHand Weapon. Attacks made with this weapon haveArmour Piercing (1). Every successful hit with this weaponbecomes two hits instead of one.

    TYPENone (6+ armour save). Te wearer may use his UndyingWill special rule on a single friendly unit within 6. If a characteris engaged in close combat, it may only choose to confer itsunmodified WS to one friendly Undead unit engaged with the

    same enemy unit as the Character. In addition, the player maychoose to use the Undying Will special rule in the shootingphase by bestowing his unmodified BS instead of his WS.

    Te Undying Will special rule may be used only in a single phaseof each turn. A wearer mounted on a mount with the Large

    arget rule adds 6 to the items range.

    One model (or part of a model) in base contact with thewearers model, chosen by the controlling player, has its Attackscharacteristic reduced by 1 (to a minimum of 1). Models whichdo not use the Attacks characteristic to attack cannot be affectedby this item.

    MAGICWEAPON S

    MAGICAR MO UR

    TALISMANS

    55 pts

    50 pts

    65 pts

    35 pts

    15 pts

    CROWNOFTHEPHARAOHSIn life, the crown of Naptesh was a symbolof divine rule. In death it is an objectof eternal dominion.

    ARMOUROFETERNITIESTrough forgotten magic, this armouris bound to the great river Napaat. Just as

    the river brings life to the barren desert,so the life of the wearer is eternally renewed.

    BROOCHOFTHESUNFirst worn by Mentaawet, High Priest ofNephet-Ra, this little trinket has doomed morefoes then some of the finest weapons of the world.Polished to a mirror finish, its glittering reflectionsdazzle those who raise arms against the bearer.

    TYPE Plate Armour. Models on foot only. Te wearer has +1Wound.

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    48 A R M Y L I S T T R E A S U R E S O F T H E T O M B

    T R E A S U R E S O F T H E T O M B

    DEATH MASK

    OFTEPUTo look upon the face of the last queen is toshare in her doom.

    BOOKOFTHEDEADAccording to legend, the first priest of theNaptaan people won this book and itsknowledge from Har-Khowar himself ina game of senet. Te god of the underworld islong gone, usurped by the traitor Setesh, buthis book still holds the secrets of life and death.

    UNYIELDINGSTANDARDTe jewelled standard of the royal city ofehmet invigorates the warriors who fightbeneath it to shrug off even the heaviestblows.

    SANDSTORMCLOAKIt is said that long before the rise of theNaptaan empire, desert mystics learnedthe secrets of the sands and wove them intocamel-hair cloaks. Few now remain, guardedclosely in the treasure vaults of the priesthood.

    CHARIOTOFNEPHET-RATe golden scarab of the sun god carries hisblessing. When mounted on a chariot, thisgaudy ornament causes the wheels to burnwith the fires of the sun, setting light to theunfortunates who are trampled in its path.

    Enemy units in base contact with the wearer cannot receive theInspiring Presence or the Hold your Ground rule. Choose before

    your opponent performs a Leadership test at the end of a roundof close combat.

    When generation spells the bearer must exchange thePath Attribute of his chosen Path with No Rest In DeathPath Attribute from Path of the Sands. If already using NoRest In Death, the D3 for healing effect may be re-rolled.

    Bound Spell, Power Level 4. Contains the spell Protection ofPhatep (Path of the Sands), which can only be cast on the unitcarrying the standard.

    Models on foot only. Choose at the beginning of owners turn:the Wearer either has Fly (7) Special Rule in the RemainingMoves sub-phase, or all enemy shooting beyond 12 suffers apenalty of -1 o Hit when targeting the Character or the unit heis in. Either effect lasts until the beginning of owners next turn.

    Models on chariots only. Te Impact Hits made by the wearerschariot and the chariots mounts attacks have Magical Attacksand Flaming Attacks special rules, and are resolved at +1Strength.

    ENCHANTEDITEMS

    ARC ANEITEMS

    MAGICBANNERS

    30 pts

    35 pts

    40 pts

    60/40pts

    25 pts

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    49 A R M Y L I S T T R E A S U R E S O F T H E T O M B

    ARMY LIST

    RISEN

    1 2020 mminfantry

    175 single model

    LORDS

    UNDEADSPECIALRULES

    Undead, Dust to Dust

    SPECIALRULES

    Level 3 Wizard Master.

    Generate spells from thePath of the Sands, Light orDeath

    M WS BS S T W I A LD RISEN

    4 6 3 5 5 4 3 4 10 12020 mm

    infantry

    175 single model

    ARMO UR

    Light Armour

    UNDEADSPECIALRULES

    Undead, Dust to Dust

    SPECIALRULES

    Flammable, Undying Will,

    Fear, Mummys Curse

    OPTIONS PTS

    May take Magical Items up to 100May take any of the following:

    Heavy Armour 12

    Shield 3

    May take a Great Aspen Bow 15

    May take a weapon (one choice only): Additional Hand Weapon 5

    Flail 5

    Halberd 10 Lance 15 Great Weapon 15

    May take a mount (one choice only):

    Skeletal Horse 20

    Chariot 45

    Royal Sphinx 180May select Monarchs of Undeath (General only):

    Commander of the Terracotta Army free

    Lord of the Barrow Legion free

    OPTIONS PTS

    May become a Level 4 wizard 35

    May take Magical Items up to 100

    May take a mount (one choice only)

    Skeletal Horse 20 Ark of Ages 150

    May be upgraded to Soul Conduit 50

    M WS BS S T W I A LD

    4 3 3 3 4 3 2 1 8

    SOULCONDUIT

    If a friendly model with this rule is present on the battlefield at the beginning of theMagic Phase, the owning player rolls 7+D3 instead of 2D6 to determine the effectsof the Magic Flux roll. Te number of Dispel Dice designated to the opposing playeris always 6 plus any generated through channeling and other means.

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    50 A R M Y L I S T A R M Y L I S T

    M WS BS S T W I A LD RISEN

    4 5 3 4 5 3 3 3 9 12020 mm

    infantry

    115 single model

    HEROES

    ARMO UR

    Light Armour

    UNDEADSPECIALRULES

    Undead, Dust to Dust

    SPECIALRULES

    Flammable, Undying Will,

    Fear, Mummys Curse

    OPTIONS PTS

    May take Magical Items up to 50

    May take any of the following: Heavy Armour 12

    Shield 3

    May take an Aspen Bow 3

    May take a weapon (one choice only): Additional Hand Weapon 3 Flail 3

    Halberd 4

    Lance (mounted only) 6

    Great Weapon 6May take a mount (one choice only):

    Skeletal Horse 20

    Chariot 45

    M WS BS S T W I A LD RISEN

    4 3 3 3 3 2 2 1 7 12020 mm

    infantry

    65 single model

    UNDEADSPECIALRULES

    Undead, Dust to Dust

    MAGIC

    Level 1 Wizard Apprentice.

    Generate spells from the

    Path of the Sands, Light or

    Death

    OPTIONS PTS

    May become a Level 2 wizard 25May take Magical Items up to 50

    May take a mount (one choice only)

    Skeletal Horse 15

    Ark of Ages 150

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    51 A R M Y L I S T A R M Y L I S T

    M WS BS S T W I A LD RISEN

    4 4 3 4 5 2 3 3 8 12020 mm

    infantry

    70 single model

    ARMO UR

    Light Armour

    UNDEADSPECIALRULES

    Undead, Dust to Dust

    SPECIALRULES

    Flammable, Undying Will,

    Lethal Strike, Poisoned

    Attacks

    OPTIONS PTS

    May be the Battle Standard Bearer 25

    May take Magical Items up to 50

    May take any of the following:

    Shield 3 Heavy Armour 12

    May take an Aspen Bow 3

    May take a weapon (one choice only)

    Additional Hand Weapon 3 Flail 3 Halberd 4

    Lance 6

    Great Weapon 6

    May take a mount (one choice only) Skeletal Horse 20

    Chariot 45

    Amuut 50

    ROYALGUARD

    Should a Pharaoh or Nomarch in the same unit as a omb Harbinger be attacked in Close Combat, before rollingto wound, one hit may be transferred onto the omb Harbinger instead. A omb Harbinger may intervene againstonly a single attack per round of Close Combat and cannot intervene against hits suffered during a Challenge.

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    M WS BS S T W I A LD RISEN

    4 4 3 4 4 2 3 2 7 12020 mm

    infantry

    70 single model

    ARMO UR

    Light Armour

    UNDEADSPECIALRULES

    Undead, Dust to Dust

    SPECIALRULES

    Flammable

    OPTIONS PTS

    May take Magical Items up to 50

    May take a Weapon (one choice only)

    Additional Hand Weapon 3

    Lance 6May take a mount (one choice only)

    Skeletal Horse 15

    Chariot 45

    Amuut 50May be upgraded to Master Mason 30

    MASTERMASON

    Te range on the Master of Stone special rule is increased by 6.

    MASTEROFSTONE

    At the beginning of the owning players urn a single friendly Undead Constructs unit within 12 of a model

    with this Special Rule may be given the Regeneration (5+) Special Rule. Te Regeneration save lasts until thebeginning of the next owning players turn, or until the omb Architect is removed from play, whichever comesfirst.

    ART IS ANSWR AT H

    At the beginning of the owning players Close Combat phase a single friendly nonUndead Construct unitwithin 6 of a model with this Special Rule may be given the Hatred Special Rule. Te Hatred lasts untilthe endof owning players turn, or until the omb Architect is removed from play, whichever comes first. Ifthe unitisalready in second or other subsequent round of combat the unit counts this turns close combat round as the first.If the omb Architects unit is engaged the rule may only be used on his unit. Te Hatred Special Rule doesnotwork on mounts. Te Artisans Wrath cannot be used in the same turn as the Master of Stone.

    MASONSMENAGERIE

    If a omb Architect is your army General one unit of Shabties may be taken as a Core rather than a Specialchoice.

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    M WS BS S T W I A LD RISEN

    4 2 2 3 3 1 2 1 6 D3+32020 mm

    infantry

    50 models, may add upto models pts/model

    CORE

    ARMO UR

    Shields, Light Armour

    UNDEADSPECIALRULES

    Undead, Dust to Dust

    OPTIONS PTS

    May take (one choice only): Spears free

    exchan