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    N13

    The Pyramid Sequence is not based on the characters powers and strength but with their ranks and

    positions in the organization.

    History:

    Only those who are known as pure blooded Immortals and Legacy wielders are included in the Pyramid.

    1,2, 3, 4 The first four of the pyramid are non battle committees. They are men behind the plans.

    5 They are considered to be the most powerful men of Neptune. Overlords

    6 They are Neptunes highly respected generals. They are commonly known to the Elites for their high-

    deadly profiles. Marshalls

    7Neptunes council. They are also powerful men of Neptune. They head different plans and missions

    for the success of Neptune. Colonels

    8 Are considered to be political geniuses and analysts of Neptune. They are expert agents and known

    representatives for Neptune. Each of them has a known carrier of Neptunes army. Representatives

    9 They carry out the missions given by the Overlords. They are considered to be the Class S/Special

    Rank (Elite) members of the Pyramid. They are usually sent to missions than in battle. They can are

    specified as the special unit of the Pyramid. Elites

    10 They assist the Class S Elites and are the known assistant captains of the Overlords. They are known

    to be supporting aid to the C.S.E. They are summoned to attack the counter Elites. Captains

    11 These are metahumans or Captain superhumans created by Neptune to lead his factions. They are

    the primary heads of the Elite Level Solidiers - Knights

    12 They guard the 4 Councilors. They are usually summoned to match and attack the Class A and B

    Specialists. - Lieutenants

    13Neptunes army ofthe strongest vampires. They are hired for assassination and public distraction.

    Hunters

    14 - Rank of Veterans or battle experts. They are the secret agents of Neptune. Veterans

    15Neptunes masters of arts and battle. They are the Elder Elites who have been the counter part of

    the Universal Elites since the beginning.

    16Neptunes powerful lords. They are mighty warlords that are known to Neptune, Asmodius and

    Krios alone. They are much equivalent or more powerful than the Overlords Death Gods

    17Neptunes Alliance of great and powerful rulers and dominators, society and race influential figures

    and royalties

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    18Neptunes royal guardians are found in his fort. They are very powerful that some of them can even

    match Julicis Dark Phoenix.

    19Neptunes head of the Special Forces. The leaders are known as a Prince.

    20Neptunes heads and chief commanders of his Military.

    THE PYRAMID OF NEPTUNE

    THE KING- (1) Founder of Neptune

    Gino Guillen / Neptune Ruler of all Legacies

    The ThoughtGino serves as the Founder of the Neptune Company. He is the eternal figure, supreme

    authority and the chief legislative and the living law of the Company.

    THE HEADS- (2) The Neptune Heads

    Hellion Blanchtorche / Asmodius Son of Neptune

    The Trickster

    Hellion is the Chief Administrator of the Company.

    Patricius Levius Stragne / Krios Brother of Neptune

    The Prophet

    Patricius is the Prime Minister of the Company.

    THE WITCH KINGS - (3) The Demon Triumvirate

    These three were later replaced by the 3 Elite Heads

    Errand, Keiran and Alechai

    (These 3 are also exempted from Neptunes top strongest members)

    Nizunosori Fei Lao The Druid the Magister of the Dragons Tisiphone (vengeance)

    Rosshdahiel Vetkell The Warlock the Fire Templar of Spirits Megaera (jealousy)

    Hamulius Develin The Sorcerer the Scholar of Ancients (Head) Alecto (wrath)

    THE JUDGES- (4) Supreme Council of Neptune and Wisest of Wisest

    Also known as the ORDER OF NEPTUNE

    Lugino Belauphrasse Councilor of the North (Head)

    Archdon Brostocliseus The Gallant

    Sylph

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    This noble artisan is an expert of the living arts. Lugino is the Chief Executive of Neptunes

    Supreme Court. He enforces the law and creates certain punishments for violators.

    Quoloman Emileus Keristes Councilor of the South

    Apostolus Albion Apostle of the MountainGnome

    Quloman is known as the High Priest of Neptunes Supreme Court. Quloman is the head of the

    Kingdom of the Templar and High Priests in Neptunes Order.

    Rosseu Peridino Menchiaste Councilor of the East

    Ashio Pazuniovalre Dawn of Consecration

    Nymph

    Rose is the Senior Minister of the Council of the Order. He is the head of the different ministries

    of Neptune and as well as the interpreter of the law who protects it. He is the Lord of the

    Encrend, the lower communities of Neptune.

    Eundrice Parceali Councilor of the West

    Quiramhyan Ash Fall

    Salamander

    Eundrice is the Head Judge of the Juries and of the Courts. Eundrice is the almighty Judge of the

    Courts. She decides whenever a case is passed and if people are sent to penalty.

    THE OVERLORDS- (5) Powerful Men of Neptune

    Julici Greumbardo Head of the Metropolitan District

    EustrycixThe Dark Phoenix

    PonceThe Old man

    Julici is second in command to the Overlords. He is granted by Neptune the power to rule a

    quarter of Neptunes Empire. Julici became obsessed with power and became jealous of anyone

    who tried to overpower his work and effort. Julici is one of the twelve strongest members ofthe whole Neptune Company. He seems to be a lot stronger than his previous self way back

    before he was just an Immortal captain. Julici gains many loyalists and admirers for his superior

    and logical traits. Julici is also one of the greatest scientists in the present.

    Powers and Abilities:

    The Dark Matter / Shadow Material

    Julicis powers are generally taken from the Shadow source. His influence over dark matter

    including shadows and darkness itself makes him a more mysterious character. He can magnify

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    and shape shadows into solid or semi-solid forms. He is known to be the ultimate master of

    shadows, a quasi-sentient, extra-dimensional mass of malleable darkness which he can channel

    to various effects, both as an absence of light and a solid substance: he can summon and

    control "spawns" from there, summon and dispel shields and areas of complete darkness,

    create all kinds of constructs out of shadows, transport himself and others through it over

    massive distances, and can, if necessary, use it as a last-ditch prison dimension. The darknessitself and the shadow spawns can be both created out of small amount of shadow material.

    Julici has perfectly mastered the conjuration of a shadow homunculus which is able to enter

    peoples body and merging with their shadows. Julici can affect his targets physical body

    (movement and physical control) by means of touching their shadows through physical or

    shadow contact. This gives Julici an opportunity to defeat his targets in a distance by simply

    assaulting their shadows. His physical and spiritual fields are abundant with Dark matter and

    Dark energy which are both influences of the Dark Powers. Julici is an effective combatant and

    expert strategist which mostly caused him to survive any kind of environment. Julici is also able

    to materialize and conjure any bird of any form or kind he thinks of and is able to utilize these

    spawns in full synchronization during at the most undesirable situations.

    Julici excels in matter conjuration, shadow constructs, power configuration, sword-fighting,

    gun-handling and strategy, scientific planning, engineering and military tactics.

    Skills

    Unholy Touch An ability which can affect physical objects by the touch of its shadow

    Bird Watcher An ability to exchange places with any bird

    Eagle Eyes An ability to see all sides and views of the target including their location and

    position in a distance

    Dark Flock An ability which summons a flock of disturbing flesh eating shade of birds

    Shadow Wing An ability which materializes a pair of wings to a target making it levitate withinthe range

    Vanishing Feathers An ability which allows the user to teleport in certain locations

    Valefar Melusine Head of the Anubis Cult

    Morgue SamoriaSilenced Circles

    Valefar is considered to be a Neptune Advocate and a political analyst, though his fame is

    always unusual for some. Valefar is very secretive and chooses a private life than to be open

    with the media. This mysterious man is a number one influence to the groups of Vatican,

    poisoning minds with his corrupt beliefs. Valefar is known as the Dark Side by the Neptune

    members. He awakens the dark side of a mortal soul. Valefar is from the Eudosir Kingdomwhich means he is a Pure One. Valefars real body is of an eight year old child but he is a huge

    Minotaur like skeletal knight while in an avatar form.

    Powers and Abilities:

    The Dark Energy / Death Aura

    Valefar is an expert in the transmutation of matter, forces and energies. He is a warrior with the

    unique ability to absorb energy and use it to augment his strength, speed, stamina and

    recuperation capabilities to superhuman levels. Like any Overlord, Valefars powers are

    http://en.wikipedia.org/wiki/Energyhttp://en.wikipedia.org/wiki/Superhumanhttp://en.wikipedia.org/wiki/Superhumanhttp://en.wikipedia.org/wiki/Energy
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    influenced with Dark Powers. Valefar in his Avatar form is in complete power of the Dark and is

    affected by the Dark Energy. Valefar uses more of this Dark Energy as reinforcement to his

    body, a support and a barrier to his physicality. Valefars heavy blows are powerful enough to

    destroy other force made shields. Valefar grows more powerful once he senses tension, fear,

    discomfort and misery from the environment. He is able to feed on the negative energies

    released by the people strengthening his Dark Energy. Once Valefar is powerful enough, it iseasy for him to channel violent forces from his self to the target. Valefar is far more superior to

    any Overlord in terms of physical power. Valefar's true ability enables him to absorb all forms of

    radiant or conductive energy that are directed towards him and to release that energy from his

    body. This power is passive, allowing Valefar to absorb energy at all times.

    When he releases the energy, he can release it in many different forms, usually as concussive

    blasts of bio-kinetic energy or a small amount of nuclear force even amplified compared to the

    absorbed amount. Valefar can also store absorbed energy within his personal reserves,

    whereupon the energy increases his strength and recuperative abilities, as well as affording him

    a measure of invulnerability and for the regeneration of his damaged cells. He is also able to

    absorb Light Energy and the psychic energies of Mentalists as easily as all the other kinds.

    However, this does not prevent him from being read or manipulated by a telepath but only

    sustains him and helps him to slow them down. His powers make it difficult to harm him with

    energy-based attacks; however, he can become overloaded from absorbing too much energy,

    though his upper limits are unknown, even to himself. He is, however, partially vulnerable to

    psychic and dimensional attacks. Valefar is highly resistant on physical injury, energy and non-

    energy based damage that even drugs, poison and medium explosions cannot harm him.

    Valefar rarely bleeds when attacked since he is usually on Avatar state. Once Valefar starts to

    bleed, his blood will solidify and turn into another protective compound on his skin and the

    wound will eventually heal. Valefars body can easily adapt to pain from any form of attack. If

    Valefar receives a series of piercing, cutting and thrusting, the energy from these attacks will be

    absorbed in Valefars adaptive body which will later make it difficult to hurt him with thesetypes of attacks. Valefars real form is an eight year old child with high energy based powers

    and with few ghost abilities including phasing and mimicry.

    Valefar excels in physical strength, armed combat, heavy weaponry, resistance and defense,

    energy transmutation, energy manipulation and physical reinforcement.

    Raging Force Valefar uses all powers of the dark as physical skill

    Transfiguration Valefar has the ability to change other energies to stronger forces

    Devils Avatar Valefar uses this to change his form into a powerful warrior

    Abilities:Dark Holocaust An ability which summons a violent cyclone dark force which burns anything

    in its way

    Ghost Arms An ability which changes the objects mass when charged with a supportive force

    Titans Hammer An ability which materializes a shadow made hammer with a huge

    percentage of dark electric energy

    Force Rejection An ability which absorbs the impact of an incoming force and reflecting the

    attack back to sender

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    Knaves Instinct An ability which improves physical power including defenses and

    regeneration by force absorption

    Splitter An ability to cut solid objects with a heavy stunning strike of a force enhanced sword

    Marcus Stragne Head of the Hand Organization (Head)

    Surmando LiabatonArt of LeechingMarcus is the top councilor of the Hispardos, having the record of gaining the most followers in

    the Immortal Class Level for being Patricius son. Being half Pecado and half Immortal, Marcus is

    a powerful hybrid. He is the master of most fighting techniques having a wide knowledge with

    the ancient battle style. Marcus uses his pure dark energy to bring his opponents down to his

    knees. Marcus is the head of the Overlords or the five fingers of Neptune but he is aware that

    Julici is slightly ahead of him in terms of total power. Marcus is the leader of the Hand

    Organization.

    Powers and Abilities:

    The Dark Spirit / 7th

    Sense

    Marcus overall abilities rely on his hands. Marcus possesses the ability to absorb the psyche

    and abilities of another human being through physical contact or spiritual collision. Marcus can

    absorb the memories, knowledge, talents, personality, power, physical abilities, ailments or

    simply their physical energy (whether superhuman or not) of the person he touches, as well as

    occasionally duplicating in himself the physical characteristics of his victim or reinforcing

    himself with the power attained. The victim's abilities and memories are absorbed for seconds

    of contact, touching them too long will probably kill his targets. The victim loses those abilities

    and memories for exactly the amount of time that Marcuspossesses them depending onMarcus level of intention. It may be simply imitated, temporarily weakened or removed, or

    permanently absorbed by him. This absorption usually leaves the victim weakened, and

    sometimes renders them unconscious. Not only that, once Marcus touched his target all

    information that body has to offer will be absorbed in Marcus thoughts. This will allow Marcusto perfectly know the current condition, capacity, talent, thought and structure of the target

    moments after the absorption. Marcus is also able to influence his targets according to his level

    of contact or transfer his previously absorbed elements to a new target. Marcus can conduct

    various utilization techniques to his newly attained powers at any rate and to a wide variety of

    effects. Marcus, however can only store few of his absorbed elements in a period of time for

    the previously stocked powers are exchanged with newer ones. Marcus can possibly obtain the

    older elements absorbed by using a reverse pattern with his hands. The emission of power is

    mainly based on Marcus technique. It is said that Marcus is also able to absorb and process

    kinetic energy similarly to Valefar, but in a much less effective way. Marcus can affect the

    targets sense of sight and balance by a swift gesture of his hands.Marcus excels in taking targets off guard, strategy, physical mastery, assassinating, imitating

    and manipulating, target influence, defense negation, and can withstand any opponent.

    Skills:

    Astral Clay A shadow based clay which can be molded into anything

    Dark Gaze An ability which drowse the opponents by a gaze which affects their body control

    Demons Hand An ability which perfectly imitates the opponents power

    http://en.wikipedia.org/wiki/Sebastian_Shaw_(comics)http://en.wikipedia.org/wiki/Sebastian_Shaw_(comics)
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    Insanity An ability which confuses the targets real sense of sight with random images by

    means of physical contact

    Stalker An ability which causes an after image due to fast movement

    The Hand An ability to break the spatial pattern of a target using air currents

    Empusa Pargos Deulorio / The Queen Head of the Underground Mafia Society

    Iamar MomentumoFinal Glimpse

    She is the Leader of the Danthrall Orcs and the Commandant Officer of the Swamp Prison

    Camp. She is one of the district supervisors in Neptune and is known to many underground

    criminal heads and syndicates all around the world. Empusa is a head of small organizations

    which had to do with the assassination of other company heads. Empusa is one of the keepers

    of the dark secrets of Neptune having the knowledge of almost anything within the company.

    She is a parapsychologist, physicist, an astrologist and a sociologist.

    Powers and Abilities:

    The Dark Force / Black Core

    Empusa has great influence in terms of spatial and dimensional influence. She is able to

    manipulate motion, gravity, force and matter under the influence of space and time. She is very

    versatile in terms of manipulation and materialization. Empusas power is greatly influenced

    with the Dark Forces enabling her to create vacuum like black holes out of nothing, conjure

    force made balls out of thin air and levitate objects around her to an extent of changing the

    objects density and movement. Her telekinetic strength and skill are both of an extreme high

    level, capable of grasping objects in Earth orbit and manipulating hundreds of components in

    mid-air in complex patterns. She also manifests "telekinetic sensitivity" (with the use of hersight based Iris powers) to objects in her immediate environment that lets her feel the texture

    of objects, their molecular patterns, feel when other objects come into contact with them, and

    probe them at a molecular level. Empusas prowess as a space manipulator plus her expertise

    with the Dark Force gives her a good advantage against other psychics and force users. Her

    interaction with the dark side of the cosmos gave her much power to withstand any form of

    force and power. Empusa basically uses conjured orbs charged with Dark Force as her offense.

    Empusa can only affect the physical and dimensional spaces of her targets with her Dark Force

    not affecting their mind and astral fields although she can still damage them with her few

    telepathic powers. Empusa can stop any powerful movement in space in a single stare. As long

    as Empusas eyes are open, her environment is her weapon.Empusa excels in environmental manipulation, field controlling, multiple targets, psychics and

    paranormals, intelligence and information, Dark power conjuration and configuration.

    Skills:

    Gravity Ascension An ability which forces anything to levitate decreasing their movement

    control and balance at the same time

    Gravity Ball An ability which levitates objects in small areas inside a ball

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    Dark Sphere An ability which materializes a dark sphere which can blast solid components

    with a heavy after shock and a burning damaging

    Space Lock An ability which locks moving objects in space

    Black Hole An ability which conjures a large hole which pulls everything and damages them

    with a powerful burning force

    Demonic Insignia An ability to curse a target by putting a mark on their forehead

    Drakkar Einjahar Head of the Bronze Dragons Community

    JormunganderDragon of the World

    Drakkar is known to few communities only. He is a head professor of a monastery which was

    influenced by the dark minds of Neptune. Drakkar is known to be an expert in different Martial

    Arts, Military Combat, Weaponry and modern day Sorcery. He is also powerful in fire

    manipulation and is known to have mastered the Ancient Dragon Technique which he himself

    can transform into a fierce dragon. Drakkar is very influential to Asian based tribal families and

    nomadic groups. Drakkars charisma is used to attract more possible members to Neptune.

    Powers and Abilities:

    The Dark Element / Violent Particle

    Drakkar has the ability to shape shift into a dragon and have obtain all a dragons attributes and

    powers in both human and dragon form. Drakkar has a reactive adaptation/evolution instinct

    like Valefar which develops a resistance or immunity to whatever they were injured by or

    exposed to. This ability takes temporary effect on the Drakkar. Drakkar has enhanced agility,

    speed, reflexes, coordination, balance, strength, resistance, hyper-keen senses, andsuperhumanly acute night vision and sense of smell and hearing. He also has retractable claws,

    and the ability to emit specific mind/mood-altering pheromones at will. He is able to charge his

    attacks with burning energy which severely damages his targets. Drakkar is a brilliant natural

    athlete and acrobat, and skilled hand-to-hand combatant, trained in various forms of armed

    and unarmed combat known in the world of Martial Arts. He is also an expert marksman, and is

    knowledgeable in the operation of a wide variety of weaponry, techniques and secrets of the

    Ancient and locations of most important targets in the Society. With the influence of the Dark

    Element, Drakkars knowledge in the astral planes grew powerful along with his prowess in

    modern-day sorcery, able to hex or curse targets, summon relics and sentries for both aiding

    and harming and apply traps and seals for different purposes. Drakkar can perform few psychicand elemental abilities with a low range of techniques. Drakkar is able to concentrate on

    multiple targets and block their movement by disturbing them with sonic waves or simply burn

    anything around him with his raging fire. Drakkar can surpass any fire manipulator if based on

    lightness, flexibility, will power, true mastery and experience in fighting. Drakkar can match

    Keirans power in the first levels but once Keiran shows offthe real deal, Drakkar could have

    less chances of winning. Drakkar calls his element the Violent Particle or the Dark Fury which is

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    a normal looking flame that turns black when released. Drakkar also has the ability to sense

    tension, fear, depression and discord.

    Drakkar excels in any fighting combat/technique, flying assaults, dragon art mastery, fire

    manipulation, weaponry, military tactics, influence and superhuman traits and senses.

    Dragons Breathe Drakkar is able to manipulate a level 5 Dragons BreatheRelic Mastery Drakkar has greater power in astral seals, aids, traps and defenses

    Abilities:

    Hell Fire An ability which manipulates a level five physical fire

    Dragons Presence An ability which allows an evolution into a dragon form

    Fire Aura An ability which burns anything around the target at will

    Seal Sentry An ability which materializes a small relic which seals all movements to that area

    Leaking Trance An ability which transfers the targets astral body into a dimension which

    stops all possible concentrated attacks

    Burning Touch An ability which reinforces all attacks with fire

    THE GENERALS- (6) Commanders of Battle

    Arkmund Zamael Head of the Army and Battle Administration (Head)

    RihagsalaMistress of Desires

    Okiagorin Memyst Head of the Siege and Weaponry Department

    AmratemartaClay Play

    Sedristo Cherdovan Ignatieva Head of the Research and Technical Support Department

    Zensunube AmezouHidden Swamp Nest

    Balkamaal Anu Head of the Military Science and Preservation Camps

    Ausodiarte Casubonyo BaroMetal Crown King

    Darq D Corrupt Head of the Covert Ops

    Orpolio Invalmo LivoBurial of A thousand

    Serfier Edmuntalhar Head of the Eastern Infantry

    SercudaPestilence

    THE ORIGINAL SEVEN DEADLY SINS / THE OVERSEERS - (7) Neptune Council

    They are under the supervisory of Marcus

    Maximilien Aemilianus Supervisor of the Urban Groups (Greed)

    Rakshasa SubaraThe Arrival of Cinders

    Miuhana GiodikiA Giants Fire Pit

    Pyrus Alfred Beaumont (Gluttony)

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    WillgrangerThe Slayer

    ShaftmanThe Torturer

    Havelock Rumberto Dozo (Sloth)

    Ruuga HekhitoThe Warship

    AlkasukeThe Fisherman

    Azir Eulrach Director of Dawn Island (Envy)

    Caladrius HuldraWatchers Relic

    Iarko BurgmaEntrance to the Marshes

    Wraigner Orland An influential British Icon (Pride)

    Noma and PanWarrior and his hound

    Ursova Eundrice Blandania Mistress of Vampires (Wrath)

    Cenogire QarinThe Northern Beast

    KetelinThe Red Spot

    Olivia Arabell Defense Chancellor (Lust)

    Tio HurincoThe Priest

    Rudo BonThePrisoner

    THE SAVANTS - (8) District Representatives and Ministers

    They are under the supervisory of the High Council

    Prince Andrei Hacercaust District of the Iberian Peninsula (Head)

    Rechazaar DoiAdept of Illusions

    A Prince of the Iberian Peninsula

    Carrier: Craft

    The Roporo Space Carrier: A huge craft which provides technical and telecommunication

    support for all carriers.

    Features and Support:

    Technical and Intelligence Support

    Telecommunications Support

    Huge Satellite

    Observation Facility

    Covert Ops Facility

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    Carriage:

    Space Crafts

    Space Jets

    Space ArmySky Assassin

    Black Raiders

    Carcas Mc Draco District of Central Europe

    Opiume AndotiumBlood Demon

    Vampire Union Representative

    Carrier: Tank

    The Olympian Earth Walker: A gigantic vehicle which is used as an experimental facility for

    Carcas breed of metavampires or crossbreed creations.

    Features and Support:

    Experimental Facility

    Carriage

    War Tank

    Aircraft Support

    Weaponries and Forge Armory

    Observation Facility

    Carriage:

    Helicopters and Aircrafts

    TanksHeavy Vehicles

    Road Runners

    Collectors

    Experiments

    Oliver El Doviro District of New Mexico

    Shawrumont DvierBard of the Palace

    A Leader of the Vigilantes

    Carrier: TankThe Dominator War Tank: A huge earth travelling carrier which serves as Olivers personal

    territory and home base for his army of vigilante.

    Features and Support:

    Carriage

    War Tank

    Home of the

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    Carriage:

    Vigilantes

    Terrain Troops

    Light Vehicles

    DominatorsDiggers

    Hji Dominicus District of Caspian

    Piero BienccitoShipyard of Death

    A Famous Marine Captain

    Carrier: Ship

    The Trinidad Naval Carrier: The largest naval carrier which supports warships and naval

    transports and serves as a facility for Hjis army of marines.

    Features and Support:

    Technical Facility

    War Ship

    Supply Dock

    Naval Transport

    Military Science Facility

    Naval Shelter

    Naval Support

    Large Storage

    Home of the Generals

    Carriage:

    Marines

    Naval Researchers

    Naval Elite Crew

    Sea Travelers

    Water Jets

    Naval Transports and Boats

    Dulceamina Segunda District of the Western European Union

    Azul HelasabrigidiaThe Blue Winter

    A Royal Magical Ministries Diplomat

    Carrier: Craft

    The Queen Victoria Aircraft: A huge aircraft which provides air support and landing facility for

    fighter planes, air transports, air bombers and jets.

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    Features and Support:

    Landing Space

    Air Support

    Primary Air Facility

    Research Center

    Home of the Overlords

    Carriage:

    Airplanes

    Aircrafts

    Fighter planes

    Air transports

    Jets

    Hanzul Fremjourt District of the Scandinavian Coasts

    Deschminrauder TiofarroHammer of Fear

    A Pirate Lord of the Scandinavians

    Carrier: Ship

    The Loki Warship: A ship used for the goods and weapons transport and for destroying enemy

    combat vessels and boats.

    Features and Support:

    Combat Vessel

    War Ship

    Storage

    Carriage:

    Goods and Weaponry

    Pirates

    Naval Crew

    Guimar Valente District of the Middle Eastern Regions

    RavendozaBearer of Light

    A Legendary Conqueror of the Eastern ShoresCarrier: Ship

    The Grand Jupiter Warship: A large modern pirate ship serving as the primary offense carrier of

    the District Heads.

    Features and Support:

    Primary Naval Combat Vessel

    Large Naval Carrier

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    Sea Transport

    Naval Armory

    Carriage:

    Naval TransportersBoats

    Naval Crews

    War Captains

    Pirates

    Luira Shi Autireda District of Asia

    Xihai JiDeath Wish

    A Captain Combatant of Asia

    Carrier: Vessel

    The Krakens Hole Naval Facility Vessel: The underwater research facility for investigational

    operations.

    Features and Support:

    Underwater Facility

    Submarine Carrier

    Investigational and Research Operations

    The Agents and Veterans Home Base

    Carriage:Underwater Transporters and Jets

    Research Machines

    Submarines

    Bred Monsters

    THE BANES / MASTERS - (9) Neptune Class S Elite Warriors

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    The Masters are Neptunes trusted seekers, assassins and bounty hunters. They travel the globe

    for missions of conquest. Each division of the Masters is accompanied by four of the 12 Zodiacs.

    Each of team has their own assigned tasks and missions.

    They are under the supervisory of Empusa

    Master Titles:Keiran The Master of Carnage

    Errand The Master of Malevolence

    Alechai The Master of Enmity

    Vlad The Master of Torment

    Nekisha The Master of Vexation

    Veilkira The Master of Turmoil

    Emre The Master of Vehemence

    Fussil The Master of Strife

    Vixen The Master of Plagues

    The Nine represent the 9 types in the Enneagram of personality:

    Keiran The Tragic Romantic / Melancholy

    Errand The Boss / Vengeance

    Alechai The Observant / Stinginess

    VladThe Devils Advocate / Cowardice

    Nekisha The Mediator / Indolence

    Veilkira The Perfectionist / Resentment

    Emre The Performer / VanityFussil The Epicure / Anticipation

    Vixen The Giver / Flattery

    Group A: The Druids Team

    Keirans team is assigned to recover the nine divines. These ancient artifacts are scattered all

    over the globe. Once a divine is charged with an angel weapons or legacies energy, it will

    absorb some its energy and will form itself into a powerful weapon. Their sub-mission is to

    recruit powerful warriors to Neptune to be used as pawns in their future attack.

    Roles:

    Keiran Team Captain: Head, Leader of the Group

    Nekisha Overseer and Commandant

    : Task Head as an Overseer, and Head of the Zodiac vassals

    Vlad Hunter

    : First front man, Rush Attacker

    Quilder Scout and Protector

    : Watchman, Retriever and Guards his Superiors

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    Vanu Mediator and Tactician

    : Planner, Engineer and Support

    Ion Scout and Protector

    : Watchman, Retriever and Guards the Team Captain

    Kiumave Protectors

    : Guards all the allies especially the attacker

    Keiran Drake Chapel Fire Lord

    Feacreassito The Forgotten

    LassiArctic Fox

    Known Techniques:

    Holocaust Keiran creates a tornado based fire attack

    Fire Chamber Keiran creates a wall of fire

    Fire Wheel Keiran materializes a huge wheel like fire

    Triple Sonic Star Keiran releases three small nuclear balls

    Dread FallsKeiran releases removes his powers limit

    Vlad Decian Leucciani The Archon

    Icivira Luardoces Grave DancerInterogrammDevils Arts

    Information:

    Vlad is a royal blood in the vampire Amnahettan Clan. Vlad is the third cousin of the

    famous Erigan Velvierto and is the nephew of the former Captain Ervine. Vlad is a tough man

    for a young boy. He is careless, arrogant, vain and a known risk taker. Even Vlad does a lot of

    unnecessary action; Keirans look seems to affect him. Most of Vlads targets are attracted by

    his beautiful face and charming appearance.

    Powers and Abilities:Vlad is immune to the bites of typical, supernatural vampires. At certain instances he also

    appeared immune to vampire hypnosis as well. Vlad possesses superhuman strength, stamina,

    speed, agility, heightened senses, and a rapid healing factor that attacks any alien substances

    (chemicals/viruses) in his body and eliminates any chance of him being rendered helpless or

    maimed from the inside. He is unaffected by daylight and most other traditional vampire

    weaknesses due to his powerful bloodline of Ancients. He can preternaturally sense

    supernatural activity and can relate details about the past or future condition of an object or

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    location he has in closed contact with. Like any vampire, Vlads feature requires the intake of

    blood to sustain his strength and health but not as a need but rather to satisfy his frenzy. The

    process of biting allows blood to absorb the natural talent and energy of his targets. Vlad is an

    exceptional vampire with an effective will power of manipulation and conjuration. Vlad has the

    ability in which he uses basic hypnosis to any target he is looking at and is able to look in deeper

    for information by concentrating on them or sometimes cause confusion, vertigo and mentaldistress. Vlad has passive pathokinetic powers, the ability to influence and change the aura

    around people so that the moods/emotions they are in changes. The vampire with this ability

    can sense the feelings of others and alter them according to his will. His will power known as

    the Curse of Nightmare allows him to extract the emotions of his target causing it appear as

    tattoos in his body and absorb it to support his powers through physical contact. He can later

    use this ability to assault his targets by channeling the fears to the physical realm as illusions.

    This ability will absorb his targets emotions leaving them soulless. Vlad is able to turn into mist

    at will or transform into a bat, cat or a wolf while attaining his intelligence in these forms. At

    night, he can imitate the appearance of anyone he has touched with the physical capability and

    physical features attained. Vlad has limited powers over shadows.

    Known Techniques:

    Hallow Smash Vlad grabs his enemies with a conjured Neon hand in a short distance

    Bleeding Gaze Vlad causes his targets to bleed by an eye contact

    Sonic Slash Vlad slashes targets using dark force of energy from his hands

    Heavy Pierce Vlad bites targets with Neon charged canines, injecting paralyzing liquid

    Devils Paw Vlad embraces target and pulverizes them with dark force

    Nekisha AmruMeruhl The Witch Aviatress

    BlasphemerianScavengers of the Sky

    CalepherysiraMoon BirdInformation:

    Nekisha is the half sister of Nirvana Osimius. They share the same technique, type of mastery

    and discipline though Nekisha advances in terms of power level. Nekisha is a top student of

    Drakkar in Martial Arts. Nekisha like her master, is an expert in the 5 conjuration techniques

    which is the secondary technique used by most Neptune warriors. Nekisha is extremely

    seductive in nature, trying to manipulate peoples thoughts with her words. She is extremely

    cunning and sharp in thinking and is known to be wise in strategic situations.

    Powers and Abilities:

    Nekisha is the mistress of the 5 conjuration techniques, the Hexing Arts, the Binding Arts, theAiding Arts, the Fooling Arts and the Boosting Arts. Nekisha is a practitioner of the Moon

    Enchantment Arts and a follower of the Peacock Clan Fighting Mastery. Her fighting styles are

    mainly influenced by different bird stances, like the Crane, Crow, Eagle and the Nightingale and

    her known trademark, the Peacock. In this condition, she is able to chant and manipulate birds.

    Nekisha is able to conjure basic to advanced level of energy manipulations, though she is weak

    in emitting these energies. She is able to poison the air with her transmuted aura, able to

    convert the properties of the energies around her, able to trap opponents with their own

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    energy emission, suppress moving energy, disintegrate matter or simply destroy huge

    structures by creating diabolical forces by solidified energies. She also has the ability to make

    different enhancements to an object using her energy. Nekisha is very sufficient in terms of

    energy quantity and a lot powerful based on energy quality. Nekisha uses both physical and

    dimensional techniques to perfectly match any opponent. As her powerful energy supplies her

    with enough strength to take down targets, Nekisha grows a lot stronger when the moon is inits full phase making it impossible for even class 5 super humans to defeat her. During full

    moon, Nekisha then begins to affect the gravitational field of her surroundings in a range of

    effects including Transvection and all of her succubus powers. In some levels, Nekisha is able to

    alter probability allowing her to change the outcome of events and a chance of success of

    causing things to happen in her own intentions. Nekisha also has an active physical repulsion

    ability which allows her to repel the physical movements of people through the generation of

    active pheromones that alter the direction of her opponents attack or movement when near

    her or vice versa and taking their physical intention by making her extremely irresistible to

    them, or to both sexes. She also uses this ability to make her presence unnoticed to people that

    partially makes her almost invisible to their senses or distract ones concentration by diverting

    attention to her. One of Nekishas powerful techniques is the ability to cut the flow of energy in

    a persons body. She can do this by hardening the energies to a state in which the target looses

    the ability to expand their aura. Nekisha is considered to be the most powerful Elite in terms of

    overall technique.

    Known Techniques:

    Poison Rain Nekisha releases a rain of poison particle like rays

    Sky Weave Nekisha creates a hand sign and which pushes targets away

    Whip Slash Nekisha uses reinforced aura to duplicate her attack damageDark Sentry Nekisha leaves a dark mark on the ground which paralyzes targets

    Mystic Swarm Nekisha releases a swarm of firefly like Neon particles

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    Group B: The Sorcerers Team

    Errand and her team are tasked to track the escaped entities of Prism. They are assigned to

    capture these creatures and collect their particles for Neptunes powerful anti-angel shield.

    Errand must destroy annihilate anything that gets into her way and should defeat every

    monster of Prism they encounter. Their sub-mission is to suppress the spread and usage of

    Angel weapons around the globe. Errands lieutenants are the Berserker and the Serpent.

    Roles:

    Errand Team Captain

    : Head, Leader of the Group

    Veilkira Commandant and Hunter

    : Head of the Zodiac Vassals, Rush Attacker

    Emre Protector and Infiltrator

    : Attacks all enemies and defends all allies

    Soji Mediator and Protector

    : Support, First front line defense

    Trevor Protector and Infiltrator

    : Counter Blocker and defends all allies

    Seth Scout: Watchman, Retriever and Stalker

    Mari Overseer and Oracle

    : Task Head as an Overseer, Group Adviser

    Errand Fierre The Ghost Assassin

    PhymastyThe Tree of the Dead

    Powers and Abilities

    Errand is classed as a casual fighter who has dedicated much of her life to the art, beingreferred to by some as the greatest empty handed fighter and practitioner of kenjutsu alive.

    Much of her physical abilities seem to stem from her mastery of dimensional energy, which

    often allows her to surpass physical limitations of normal swordsmen.Errand is a master

    swordsman, and excellent overall battlefield warrior. She is highly proficient in the use of all

    edged weapons of any form but still prefers sword like weapons. She is one of the experts of

    the Ancient Resenaigan technique which was also used by former lieutenant Serivon Marshall.

    Errand is a rank 10 swordsman with high level ranking techniques and maneuver combos as

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    difficult as other combined disciplines. She has superhuman dexterity, speed, and agility which

    are all significantly greater than the average Elite female.Errand has ghost like features whenactivated and has the natural ability to choose whatever she wants to touch, allowing her to

    walk on water, on air and even on empty space. Errand also possesses the ability to manipulate

    her density, which at its lowest allows flight and a ghostly, phasing intangibility, passing

    harmlessly through solid objects, and an invisibility feature and at its heaviest providessuperhuman strength, immovability, and a diamond-hard near invulnerability. Errand is also

    known for using the Binding Arts in which she usually takes advantage against other binders.

    Errand has the four Neon skins that give different effects on her abilities. One of these is the

    Golden Orb which usually surrounds her and gives her invulnerability to any form of attack in

    exchange for her mobility. In this state, she is stuck in her current position. This Golden Orb will

    last until Errands natural energy is depleted or when someone takes away her energy. This Orb

    will also protect anything near around Errands location. Errand is able to Resurrect for a couple

    of times in the most impossible situations. She is able to conquer her own death and this

    abilitys limitation is not yet known. This ability is theorized by her comrades stating that this

    Resurrection maybe still an effect of her ghost abilities reaching an unknown and indefinite

    effect. Errand is able to determine her targets next movement by understanding their stance

    or battle style. She is able to memorize physical movements for seconds and will be completely

    aware of her targets series of attacks.

    Known Techniques:

    Spiral Slash Errand slashes multiple targets in a spiral movement

    Impulse Errand charges sword with Neon which causes a powerful shock on each hit

    Heavy Stab Errand increases her sword length which hits enemies afar

    Shredder Errand creates a fast movement of the sword

    Death Blossom Errand poisons targets with Death Dusts released in the air

    Veilkira the Sidewinder Desert Assassin

    KillahntarDesert Funeral

    Information:

    Kira is a vigilante found in the eastern deserts of Sahara. There she lives as a nomad, hunting

    creatures of any kind and selling their body parts to the black market. Kira is very wise, cunning,

    pretentious and observant. Her powerful sense of feeling gives her caution to trouble. She kills

    for pleasure, she kills for satisfaction, she lives to kill and not to kill is sorrow.

    Powers and Abilities:

    Veilkira is an intensive swordsman, marksman, weapon specialist and strategist who excel in

    assassinating. She has keen senses and is able to view targets clearly in a great distance. Her

    eyes cause a petrifying effect on her targets driving them immobile for moments after their

    eyes met. She is also a pathfinder; her enhanced eavesdropping ability allows her to hear

    distant sounds enabling her to easily track targets. Veilkira is sensitive to vibrations as she can

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    feel the softest and the slowest of movements around her. Veilkira is able to generate a special

    protective scale on her skin which improves her physical defenses, healing rate and overall

    resistance. Once a target touches Veilkira in this state, her energy will eventually cause a minor

    headache to the target. Veilkiras trademark trait was her affinity with snakes that, in addition

    to impacting the appearance and composition of her features, and granting her the ability to

    stretch and bend her body and extend her limbs to abnormal lengths, shed her skin to recoverfrom injuries and to take on the snake signature move in battle, she is able to bite her targets

    with a powerful pressure and an additional injection of poison in their bloodstream. One such

    ability was being able to summon giant snakes to fight alongside her in battle, made possible by

    the summoning contract tattooed on her arms. With her Serpent Conjuration Ability, Veilkira

    could instantly conjure snakes of various type vomited from her mouth to attack opponents in

    large numbers. Veilkiras strong energy allows her to decrease her opponents movement in a

    short range from her current location. When her energy touches the other persons energy, it

    will cause a light vibration to the space they are currently in. This activity continually distracts

    her targets concentration. Veilkira alongside with two blades and two pistols also carries a

    powerful weapon behind her, the Silver Serpents. This weapon is a silver and iron back plate

    which extends into her neck and to her waist aligned with her spinal cord. This huge silver plate

    has an eight snake like chain extensions which Veilkira can freely manipulate in great lengths.

    These silver chain straps with pointy metal tips are lethally sharp and can easily pierce solid

    objects. Veilkira is able to use the tentacles as highly effective offensive weapons, often

    brandishing them like whips during combat. The natural durability of the tentacles, combined

    with her physical strength, are enough sufficient to cause damage to most conventional

    materials. These chains will automatically assault an unknown target when caught in Veilkiras

    circle of orbiting energy. The chains are said to extend up to 30 feet but the rumors have not

    yet been proven. Another ability Veilkira possesses is the Sound of Snakes; she creates a

    disturbing hiss that disables other peoples physical touch and sensitivity making them too

    much numb to feel their own body. Like her master Errand, she is able to study her opponentsdiscipline for seconds.

    Known Techniques:

    Sand Storm Kira crushes enemies with a violent sand storm

    Assassinate Kira uses her Annihilator Pistol to targets

    Phantom Strike Kira slashes targets in a quick and unseen motion

    Rage Claw Kira stabs targets with her sword, gun and claw combo

    Desert Chant Kira disables targets senses

    Emre Edge Handurgride The BerserkerKolomirTiger King

    Powers and Abilities

    Emre is a master martial artist, street fighter and an overall powerful combatant able to survive

    on most situations. His biological genes matches the traits those of a feline, with the strength of

    the tiger and lion, speed of a cheetah and the agility of a panther. Emre is called as Ocelot by

    most and Edge by his comrades. He has perfect control of his balance, coordination, agility and

    rhythm of his body movements. Emre as physically fit and heavy in build is a powerful man of

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    weight and strength. He is stronger than 40 people. His bodily tissues are harder and more

    resistant to certain types of injury than those of an ordinary human. While he is not

    invulnerable at times, his body can withstand great impact and blunt trauma forces that would

    result in severe injury or death in an ordinary superhuman. Emres physical energy allows him

    to be invulnerable in times when he starts to move. The faster Emre moves, the thicker his

    protection would be. His body movement causes a collision between his energy and the energyof his environment to create an invisible protective force around him. He could charge himself

    with this barrier and continually run at an unstoppable rate destroying things in front of him

    without damaging his body. Emre can also manipulate his mass causing each strike of his fist be

    multiplied to a hundred times heavier every attack. This ability is a form of reinforcement

    allowing him to concentrate his aura into a selected body part but leaving the rest at a normal

    or vulnerable level. When concentrating on his skin, he gains a secondary protection that is as

    hard as diamond. His ability of the Solidity of Force allows him to focus his chi (or natural

    energy) and enhance his natural abilities to extraordinary levels.His strength, speed, stamina,durability, agility, and reflexes and senses can all be greatly intensified, making his already

    formidable martial arts skills even more deadly. Emres superior vitality decreases his chances

    of stress, fatigue and sickness. Emre gets his powers in other emitted energies around. He is

    able to absorb flowing energy from radiation and electricity but in low quantities. Emres

    powerful energy can copy the components of electricity which causes it to look like wild lights.

    Emre as the Berserker is a talented hunter and a strategist that would require his presence

    alone to annihilate multiple targets. His comrades state that Emres frenzy and raging emotion

    alone will increase his energy naturally. Like his master Errand, he is able to study her

    opponents discipline for seconds.

    Known Technique:

    Earth Chamber Emre summons an earth made barrierTitans Canon Emre releases a fully charge Neon ball

    Earth Splitter Emre slashes the ground using his gigantic sword

    Drill Master Emre uses his sword in a drilling motion to break through solid compunds

    Duke Slam Emre grabs his target and smashes them to the ground with a heavy and concrete

    force

    Shadow pound

    Group C: The Warlocks Team

    Alechai and her team are on a mission to assassinate Primes powerful elites and

    supporters. Alechais mission is to suppress Primes range of power and influence and to

    destroy their camps and angel weapons they hold.

    Roles:

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    Alechai Team Captain

    : Head, Leader of the Group

    Fussil Hunter and Tactician

    : Front line attacker, Strategist and Planner

    Vixen Commandant and Infiltrator

    : Head of the Zodiac vassals, Counter BlockerAleb Scout and Tactician

    : Watchman, Retriever and Strategist

    Guilla Chemist and Infiltrator

    : Heavy Weaponry, Strategist and Counter Blocker

    Alister Overseer

    : Task Head as an Overseer

    Eleazar Hunter

    : Front line attacker

    Alechai Vollagne The Fallen Warrior

    AlechaiThe Warrior

    Known Techniques:

    Soul Reap Alechai slashes her targets souls without damaging their body

    Wiper Alechai disturbs souls with her scream

    Shackles Alechai slowly absorbs souls in her body

    Battle Cry Alechai amplifies her damage by charging her sword with spiritual pressure

    Dooms Day Alechai releases a powerful force of spiritual pressure to an area

    Fussil Friar Master of FearsClumeroJudgment of Spades

    Powers and Abilities:

    Fussils primary abilities are a strong knowledge of martial arts and weaponry. Fussil learned

    ancient martial arts of China, Siam, and Japan. He has mastered a wide variety of hand-to-hand

    combat techniques and has mastered all known hand weaponry. He is a master combatant with

    the use of 2 metal short swords named Twin Dragons which is his usual weapon of choice. He is

    also highly skilled with the katana, blades, daggers and shurikens.Fussils synchronicity with

    blades allows him to perform difficult combination of maneuvers and stunts. Fussil is an

    Olympic-level athlete, strong in gymnastics and swimming, with a high level in athleticism in

    human strength, speed, stamina, agility, dexterity, reflexes and reactions, coordination,balance, and endurance. One result of his naturally perfect athletic gift for hand-eye

    coordination is that his reflexes are honed to a level well beyond that of any superhuman. He is

    also a master of stealth, able to keep to the shadows and move with such speed that he can

    remain unseen even in daylight, thus explaining why he is one ofNeptunes top killers. He has

    an innate ability to throw virtually any object as a projectile with incredible accuracy and with

    enough force to be lethal. Aside from his ability to throw projectiles with lethal accuracy, Fussil

    is also extremely talented in the use of edged/throwing weapons and conventional firearms.

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    Besides the offensive expertise, Fussil is also an expert escapologist and con-artist. In

    superhuman based prowess, Fussils ability the Image Mark allows his energy to expand and

    duplicate his movements. He is able to create multiple images of himself when moving or cause

    his swords to multiply when he juggles them at a fast rate. These images are physically

    materialized in the real world and are able to affect physical objects although these

    conjurations will last for seconds. Fussils duplicated images are unmovable in their positionsbut are able to attack targets near it or follow as what Fussil wants to and consequently

    explode as for they are made out of kinetic energy. With this ability, he also has the ability to

    take the potential energy stored in an object and convert it to kinetic energy thus charging

    that item with explosive results. He prefers to charge smaller objects, such as his ever-present

    blades, as the time required to charge them is greatly reduced and they are much easier for him

    to throw. The power of his explosions is dependent on the mass of the object he is charging. He

    also has the ability to affect the structure, shape and size of the objects he is holding. He can

    only alter smaller objects thus make slight changes to larger objects.

    Known Techniques:

    Double Carnage Fussil attacks multiple enemies by juggling his daggers

    Blade Cyclone Fussil moves in a circular motion to cut enemies

    Stitch Fussil stitches enemies with an invisible thread

    Lethal Strike Fussil quickly stabs his target with a powerful blow

    Double Fang Fussil juggles his target in the area and stabs target with Neon spears

    Vixen Sage The Dark Priestess

    Kiotedari IndrakhnaEye of the Storm

    Powers and Abilities:

    Vixen is one of the most powerful manipulator and has demonstrated a plethora of abilities,

    most of which are facets of her power to control the weather. Vixen possesses

    the natural ability to control all forms ofweather over vast areas. She can control thetemperature of the environment, control all forms of precipitation, humidity and moisture (at a

    molecular level), generate lightning and other electromagnetic atmospheric phenomena, and

    has demonstrated excellent control over atmospheric pressure. She can incite all forms of

    meteorological tempests, such as tornadoes, thunderstorms, blizzards, and hurricanes, as well

    as mist. She can dissipate such weather to form clear skies as well. Her precise control over the

    atmosphere allows her to create special weather effects. She can create precipitation at higher

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    or lower altitudes than normal, make whirlwinds travel pointing lengthwise in any direction,

    channel ambient electromagnetism through her body to generate electric blasts, flash

    freeze objects and people, coalesce atmospheric pollutants into acid rain or toxic fog, and,

    along with her natural ability of flight, summon wind currents strong enough to support her

    weight to elevate herself to fly at high altitudes and speeds. Vixen has also demonstrated the

    ability to control natural forces that include cosmic storms, solar wind, ocean currents, and theelectromagnetic field. She has demonstrated the ability to separate water molecules into

    oxygen and hydrogen via electrolysis, allowing her to breathe underwater. Vixen has shown to

    be sensitive to the dynamics of the natural world, and her natural powers over weather are

    affected by her emotions. One consequence of this connection to nature is that she often

    suppresses extreme feelings to prevent her emotional state from resulting in violent weather.

    She has sensed a diseased and dying tree on the Abyssal Grounds, detected objects within

    various atmospheric mediumsincluding water, and sensed the incorrect motion of a

    hurricane in the Northern Hemisphere and the gravitational stress on the tides by the Moon

    and Sun as well as the distortion of a planet's magnetosphere. Vixen can view the Earth as

    weather patterns, and is able to precisely recognize her geographic position through

    interpretations of these patterns.

    Known Techniques:

    Shockwave Vixen creates a shockwave using a clapping motion

    Thunder Rifle Vixen shots a powerful thunder strike towards enemies

    Lightning Slide Vixen summons a lightning storm

    Tornado Vixen summons a tornado

    Darkness Vixen covers the area with darkness and creates freezing aura

    THE AVENGERS- (10) Neptunes Top Warriors

    They are under the supervisory of the 5 Overlords

    Julicis Team:

    Sciazel Serrako Follower of the Moon

    XekienonThe Vindicator

    Class: 5

    Avionero Jackal Wolf King

    Orom EludmeSon of the Wolf

    Class: 4

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    Marcus Team:

    Shagier Boltreuce Executioner (Head)

    Salamundre LumoxKing of Cages

    Class: 5

    Lady Serouviel Beaumont Wind Walker

    Meitumaru Arier GaltuandaThe Serpent Blood Seal

    Class: 5

    Valefars Team:

    Iromato Andiaki Stealth Master

    Naihan Danzaibo 7 Unholy Petals

    Class: 4

    Lalux Rucma The Scorpion Warrior

    AphromitiaMutilation

    Class: 3

    Empusas Team:

    Azumi Shantae Hollow Mask

    Aisata MirageMirror Face

    Class: 4

    Yin Jubasuntan Mediator

    KiazamogomaBlades of the Moon

    Class: 5

    Drakkars Team:

    Raul Vittore Zucchero Ex Priest

    EdilahinnaTitans Ring

    Class: 3

    Melitina De Luis Guardian of Towers

    RiyetsuboThe Night Mare

    Class: 4

    THE TITANS - (11) Neptunes Field Commanders

    They are under the supervisory of Marcus. Each of the has their own unique role in the Pyramid

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    Lord Heeldan Stryker 1

    Paransauder The Guardian

    Lord Heeldan commands over the primary forces of Neptune. He supervises all the infantries in

    the Company.

    Lord Hyde Maverick 2

    Liurodaxon Earth Shark

    Hyde is known as the King Pin or the Lord of the Underworld. He heads Neptunes underground

    communities and businesses.

    Lady Marcela Razz Night 3

    Diduelo MantophyrDeaths Voice

    Lady Marcela is the representative to Delta. She supervises all the Neptune Agents and workers

    in Delta. Marcela is also Neptunes financial and marketing secretary. She records all the

    expenses in Neptune including those spent in the black market and in illegal trades.

    Miss Cassinaide Rowan 4

    Wirvo Qirmangio First Scourge

    Miss Cassinaide is influential media icon who employs Neptunian Advocacy and supervises all of

    Neptunes media contacts. Cassinaide is also a councilor of the Neptunian Order in Europe.

    Hexera Glanson 5

    Fabronette Twisted Despair

    Hexera is the Defense Secretary of the Company. She uses all defense measures and counter-attack technology to enhance the companys defense system.

    Sir Sandor Rienge 6

    Sulpraubocattion Death by Love

    Sir Sandor is a philosopher, a romantic artist and a teacher who heads Exodus, the School for

    superhumans. Sir Sandor is also an Influential American diplomat.

    Carithia Tierdoll 7

    Ashaidu Amara- Sisters of FateCarithia is the Representative to Hourus. She supervises all the Neptune Agents and workers in

    Hourus. Carithia is also Neptunes personal designer and architect known to design

    infrastructures in the Company.

    Dumon Han the XIII Collector 8

    Manjuvalmos and Optulumus and Trehullus The Three Lucky Play Masters

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    Dumon is the Chief Specialist in Neptunes Research and Intelligence Group. He is a scientist, an

    engineer and an intelligent strategist.

    General Maliverus Koronov 9

    Kardivice The Golden HornetMaliverus is the chief battle administrator and the second command head under the 6 Chief

    Generals. Maliverus orders troops and military factions in battle.

    Lord Urman Hellios Breaker 10

    Intruestos SirgonHolocausts Eyes

    Urman is the Representative to Axis. He supervises all the Neptune Agents and workers in AXIS.

    Urman is a lawyer and a political analyst. He is Neptunes spokesperson.

    Lord Zac Allen Morbridge 11

    Malldahkin Man Eater

    Zac is the Representative to Primal. He supervises all the Neptune Agents and workers in Primal.

    Zac is usually seen in Primals territory and often spies around. He is a VIP in Primal and gets

    special treatment.

    THE ZODIAC- (12) Zodiac Heads

    (Each of the given elements is assigned by one of the 4 High Councilors. On the later part, they

    become guardians of the nine Elite Masters)Each member of the Zodiac has their own superior Legacy and has a guardian spirit who is

    bound to protect them as their elemental guide and fiend who shares the same ability they

    possess. These two are both Sins and lost Legacies. Their guardian spirits are loyal to them and

    will only follow them. These spirits are able to transform into a weapon of any use. On the

    other hand, their fiend companions have their own mind who usually argues with them or do

    things on their own.

    They are under the supervisory of the 9 Masters

    DIVISIONS:

    Fire Warriors

    Earth Guardians

    Air Sorcerers

    Water Assassins

    Keiran

    Mutual Modality

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    Quilder Colburn Sagittarius (The Archer) The Sun Archer (Fire)

    Remoride Fire Elf

    Quilder is an expert archer who is able to generate fire arrows and trap targets with Cronus

    spheres which are flame of purple shade slowly burning his targets. These fire circles can

    capture any physical object as long as it is moving. The captured object is frozen in its positionand slowly burns until it pulverizes into ashes. Quilders arrows cannot be easily avoided since

    he is almost perfect in accuracy. Quilders arrows are capable of striking down infrastructures in

    seconds. His arrows are said to be powerful like those of Drakkars, Maximilliens and Keirans

    level 4 flames. Quilder can make different kinds of burning damage and explosion based on the

    size of his fire circles. Quilder is also a user of most known binding and sealing arts. His other

    trademark is the hollow circle in which he marks the ground with a seal then burns anything

    within it. Quilder uses his physical aura and the heat around him to create more destructive

    forces which means Quilder is more powerful in less cold environments. Quilders offensive

    style is one of the most remarkable techniques in attacking based on the whole Zodiac Heads

    powers.

    Quilders fiend is Eithne, who is actually a little girl who also has the ability of fire. Eithnes

    scream can cause fire and would mostly burn anything around. Quilders guardian spirit is

    Fiammetta which is a black Warlander fire horse.

    Personality: Quilder is an adventure lover who loves to explore many things. He has the traits of

    philosopher and explorer, sharp and enthusiastic.

    Appearance: Quilder is a six footer elf who has dark red spiky hair. He wears a black and red

    hooded outfit which portrays a ranger. According to the female Zodiacs, he is the most

    handsome guy in the group, which Uma drastically opposes.

    Type: Advanced Scout / Archer

    Weaponry: A modern composite bow, Arrows, pair of daggers

    ArbattrixFruit of Fire

    Scarlet Rigels Virgo (The Maiden) The Leaves Blade (Earth)

    Tieduseric Elf Nymph

    Scarlet is a practitioner of Earth Chakra. She can freely manipulate the Earths moving energy.

    Scarlets fighting stance is that of a Praying Mantis. She wields two curved blades or two war

    scythes in battle. She is fast in terms of sword supremacy, sword fighting, physical attack and

    dexterity for both light and heavy combat. Scarlet is known as the Tactician for possessing a

    great analytical and tactical mind, but thinks very little of her Zodiac comrades and sees them

    as disposable pawns. Shes a bit skeptical towards others and is known to be cold and fussy attimes. Her natural flow of energy allows her to conduct hypnosis and charms to her targets

    make them vulnerable and submit to her. Scarlet, together with Ion are both vassal of Keiran.

    She is the fastest fighter among her comrades.

    Personality: Scarlet is very independent, and usually gets things done fast. Her mind is like a

    machine; analytical, careful and observant which makes her the perfect Tactician. She is very

    versatile and has a great number of talents. Scarlets fiend is Mankato who is a warrior who

    wears dark blue armor. Mankato is respectful of Scarlet and is usually seen in a corner waiting

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    for Vanu to talk to him. Her guardian spirit is Avani who is a beautiful oracle who only appears

    when Scarlet is in great danger.

    Appearance: Scarlet is a blonde girl with multiple scarlet highlights on her hair. She has bright

    cadmium lemon eyes and has silver eyelids.

    Type: Advanced Huntress / Assassin

    Weaponry: Two War ScythesInemuri Raiden Disciples Blade

    Kiumave Naozomi Gemini (The Twins) The Yin and Yang (Air)

    Undead Bevirdorcan Nuke

    Uma and Kive are twins who are able to merge into one body. Once they are merged, they

    become a ghost like entity which can freely distort space and deform matter. They can create

    worm holes that can be conjured on almost any location that phase objects right through it and

    transports it to a desired location. Both Uma and Kive are powerful fighters and are able to

    weaken their target by their series of punches and kicks which are multiplied by force when

    both synchronize their movement. Kiumave can duplicate most of their innate traits and most

    attacks they perform although both are affect if one of them is damaged. In their separate

    forms, Kive is able to use her gigantic staff and is able to use the attribute yin (Heavy Matter)

    while Uma, who uses the attribute yang (Light Space), is able to use his titanic boomerang with

    an odd speed. These two are often seen with their superior Vlad. During their journey in search

    for the nine divines, Uma and Nekisha had a mutual affair which they both deny in front of their

    comrades. Every time Kive reminds everyone about the issue, Uma eventually makes jokes

    about it. Kiumaves fiend is a playful and energetic teen Iuana who treats them both as her

    older siblings. Their guardian spirit is Nodin which is a spirit who can only be seen by the two.Personality: Uma and Kive shared different traits although both are clever and energetic. Uma

    is a bit funny, immature, superficial and reckless while Kive as being more moody, impulsive

    and devious. Both would usually argue about simple things that often lead to loud and

    annoying disagreements and violent disputes against each other.

    Appearance: The Twins are mostly Asian in appearance but quite western in clothing. Both have

    different eye colors, Uma having green and Kive having orange. Kive wears black clothing and is

    equipped with a white weapon while Uma wears white clothing and carries a black weapon.

    Type: Advanced Combatants / Mercenaries

    Weaponry: A Battle Staff and A cross-shaped Boomerang

    Omulata EmsheconoWinds of Malevolence

    Maria Ionova Vetura Pisces (The Fish) Beast of the Sea (Water)

    Fanvarin Immortal

    Ionova has the features of a jellyfish and is able to survive on both land and water. She is able

    to manipulate her hair like tentacles that generate electricity. Ion can withstand most physical

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    attacks of any form. Her body can reject bullets and can resist cuts and damages from blades.

    Ion can turn her body transparency into a low level that makes all objects in her body visible

    and making her physical structure impossible to be seen. Ion does not have normal physical

    systems; she seems to lack everything except her visible heart and her nervous system with her

    veins inside her glossy-transparent skin. She is the groups scout and as well as a vassal of

    Keiran. She is known to be an expert martial artist having a variety of expertise at hand.Personality: Ion demonstrates an immaculate insight and vision in material and technical

    aspects with an intuitive and introspective edge. Ion often underestimates herself due of her

    difference in appearance which usually causes her stress and depression. Ion tends to isolate

    herself from the rest of the Zodiac as she lives with her independence. Ionovas fiend is a sea

    monster called Dyfri. Her two guardian spirits are Salil and Glyndwr who takes care of Dyrfri.

    The two refers to Ion as Sister.

    Appearance: Ionovas face is quite unknown for having a transparent skin and glossy flesh.

    Though in her real form, some say shes a real beauty. She wears purple clothing made of fine

    linen and leather and scale-like armor. Ion however, can return to her real form by doing a

    certain ritual. In her real form, she can become the perfect spy but temporarily losses her

    Immortal powers making her useless against powerful entities.

    Type: Light Fighter

    Weaponry: Katar, Cestus, A Katana

    PersophimBlanket of the Sea

    Errand

    Fixed Modality

    Sojiro Kana Yosuke Leo (The Lion) The Lion Monk (Fire)

    Kosai Ryu Kai (Asian Immortal)

    He is extremely powerful in hand to hand combat and has superhuman strength, agility andflexibility. Soji is able to charge his attacks with fire through his powerful heat aura. He can blast

    his targets with his raging fists and can annihilate targets afar using his pillar of fire. Once Soji

    starts punching, theres no way that it can be stopped. He has powerful blows combined with

    heavy maneuvers of brutal force. He wears a mala bead necklace which becomes huge fire orbs

    surrounding him when released. He is often seen walking behind his superior Errand.

    Sojiros fiend is named Tanwen who is an old lady who can conjure white fire. Tanwan usually

    hits Soji with her wooden fan when he becomes hot headed. His guardian spirit is Chitrabhanu

    who is an extremely huge man which likes a volcano from afar. He hates being summoned and

    ordered by Tanwan.

    Personality: As a contradiction to a monk, Sojiro is very ambitious, boastful, and has a deepcontemplative mind. He exhibits impeccable bravery, superiority and sovereignty. Sojiro is a

    peoples person, one needs admirers who could look up to him. He was once corrupted by

    power which caused him to enter the monastery to avoid his domineering and stubborn traits.

    Appearance: Soji is a medium build Asian monk with a fair skin tone with a huge red spot on his

    head. Soji stands 6 feet tall. He wears a mala bead necklace.

    Type: Battle Mage / Classic Fighter

    Weaponry: Meteor Hammer, Chain Whips

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    TsuriboshiHanging Star

    Fiobech Pierce Taurus (The Bull) The Earth Shaker (Earth)

    Setelus Super Elf

    He is the physically the strongest among other Zodiac Heads. He is resistant to physical damage

    and can create earthquakes using polar shocks and force waves. He is so strong that he canmanage to escape level 5 chain forces and seals. Fio can meticulously enrage himself using

    random force waves around him. He is able to reinforce his physical power by speeding up his

    energy cycle around his body. Fios body can resist most light and energy based forces directed

    to him and rumored to deflect the strongest of weapons in the present using his hands alone.

    Fios physical force alone is able to match those of Arkmunds level 3 energy quantity. Fio

    commonly uses sand and rocks as a resemblance to his Earth element. Fiobech is Emres

    assistant.

    Fiobechs fiend is Dharendra who is an Egyptian King who believes that he is Fios master. His

    guardian spirit is Kasinda which a statue of a female. Kasinda can move and talk anytime she

    wants but usually sticks with her character as an inanimate object just to annoy Fio with

    Dharendra asking why Trevor likes to talk to a rock.

    Personality: Fiobech is very protective and fiercely loyal to his faction. He is usually calm and

    serene but will turn wicked and dangerous when bothered. Also, he has a short temper.

    Appearance: Fiobech is an elf and stands tallest among the Zodiacs having the height of 72. He

    is bulky and huge in build and has a long rattail hair. He wears Egyptian costume and armor.

    Type: Heavy Warrior

    Weaponry: Cestus, Kanabo

    Roppo Sunken Southern Empires Bridge

    Kemumari Figgura Aquarius (The Water Bearer) Keeper of Storms (Air)

    Undead Amirean Specter

    Kemumari is able to produce bubble like energy materializations using his jar. These bubbles

    contain powerful storms and wind currents in it. Mari can create tornadoes and powerful wind

    currents in general. Mari became Errands personal adviser, together with Soji as Errands

    personal protector. Not known to everyone, Mari can also materialize a gigantic shield which

    can block elemental or energy based attacks. Mari is said to be blind but is able to feel his

    targets using wind movement and vibrations. Maris pose could be deceivingly weak to the eyes

    but he is known to be the fastest Zodiac when he puts her Jar down". Once he stops using his

    Jar, Mari is in a state of seriousness or pressure which he no longer can hold back or withdraw

    from the intent of victory. Mari doesnt want to be defeated or be mocked from a failed battle.Kemumaris fiend is Aitheria who is an agile and mysterious assassin. She usually calls Mari as

    Boss. His guardian spirit is Scirocco who is an impatient wind spirit living in Maris jar. Scirocco

    can conjure limbs from Maris jar as for both attack and defense.

    Personality: Mari is witty and clever in all of his aspects. He usually provides intellectual advice

    to Errand. Mari is sarcastic yet tolerant in certain situations. Mari is known to be unemotional

    towards many things.

    http://bleach.wikia.com/wiki/Tsuriboshihttp://bleach.wikia.com/wiki/Tsuriboshi
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    Apperance: Mari is a silver skinned being with purple hair. He wears an oversized conical hat

    with yellow beads around it. Maris face is partially hidden since he covers half of it hiding his

    eyes. Mari wears light metal armor and some silk which allows his to move freely. He is known

    to be an androgyne.

    Type: Conjurer

    Weaponry: MAC-10 Machine Pistol, A short swordSanchomiara The Swallower

    Seth Katana Scorpio (The Scorpion) Swamp Assassin (Water)

    Ipiora Numan Vampire

    Seth is able to manipulate a unique force in the water enabling her to manipulate the time in it.

    The force she uses is a neon called Erdulca, which is a green, time-controlling neon closely

    similar to those of Kravens Hibatanren. Seth carries two revolvers and a katana. Seths bullets

    are made of water covered with specialized neon. Once the bullet hits the target, the water will

    surround the target and Seth will be able to freeze the target in motion as long as they are

    touched by her water bullets. She is also an expert thief and mercenary. Seth is equipped with a

    metallic weapon with a pointed edge which carries fatal venom. It is disguised as her

    headdress.

    Seth is a gifted healer; she is the only Zodiac who can literally heal her allies.

    Seth is the groups scout. Her superior is Veilkira. Seths fiend is Nirveli who is a child of tricks,

    pranks and deception. She is rude and disrespectful as Seth believes that it is not her true form.

    Nirveli often ridicules Seth by commenting on her clothes and hair. Her guardian spirit Vailea

    who is a lady who appears where water is to be found. Vailea usually cries talking about the

    disasters of the world and mourns of the death in the waters.

    Personality: Seth is an astute, shrewd and manipulative con artist who overcomes her targets

    by her strong sense of will power. Seth is not easy to handle, for being vengeful as well as being

    deadly.Appearance: Seth would be the most beautiful lady among the zodiac according to the men.

    Seth is a westerner who has vermillion eyes and Regal blue lips. She wears a large headdress

    which looks like a scorpion tail resembling her as the Scorpion and she wears an antique mask

    that covers her whole face.

    Type: Rogue

    Weaponry: Two Colt Paterson Revolvers, A katana

    Mokutsui GekkiDark Poisoned Waters

    Alechai

    Cardinal Modality

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    Eleazar Silverius Aries (The Ram) The Fire Centurion (Fire)

    Half Blood Dragonian

    Eleazar is able to attract earth and combine it with fire. He can materialize any weapon made

    out of fire or magma but he usually carries an oversized nodachi. He and Alister are in Alechais

    supervisory. Eleazars fiend is Endellion who is a battle lady herself whom Eleazar greatly adores

    and cares about. His guardian spirit Nitgardo who is also a combatant. Nitgardo is an eager andpassionate fighter desiring only for victory.

    Personality: Eleazar is as fearless as the Gods and enthusiastic and fervent to the extreme. Even

    though he is the leader of Alechais, he lacks the wisdom required in a leader.

    Eleazar also shows attributes of blunt and roguish behavior and lack of pragmatism while

    dealing with people. Eleazar is often selfish and would want to please himself before others.

    Appearance: Eleazar, expected to have a build of a warrior, a six-footer Centurion who has

    devilish eyes. Some say his eyes alone can kill his opponents with fear. He wears black iron

    armor, fur, red metal accessories and his red Helm of the Demon Ram to completely portray

    him as the Demon Centurion.

    Type: Advanced Centurion

    Weaponry: Nodachi

    Kibaro Aurdiggio The Dying Day

    Giulletta Sillan Capricorn (The Sea Goat) The Stone Alchemist (Earth)

    Elemental Mutant

    Guilla is free to manipulate all the aspects of the Earth including land/soil, rocks and the terrain

    including magma. She is the only Zodiac who can merge earth with the other elements. Guilla

    carries a pilum with a large pointed-blade tilt which she uses as a drill to dig the ground. This

    weapon is attached through a vine in the end of its shaft to Guillas back. Guilla has expertise in

    alchemy, traps and bombs. Her superior and master trainer is Fussil.

    Guillas signature move is the Surprise Explosion in which she throws Pebble Bombs at hertargets after revealing randomly out of nowhere. Guillas fiend is Iresha is a young man for a

    lord. He is Guillas best pal who usually does a lot of experiment and adventure together. Her

    guardian spirit is a female warden named Vasundhara who looks after not only to Guilla but

    also to Iresha. Vasundhara usually appears to serve Guilla and her comrades during meals and

    when packing their things.

    Personality: Guilla hard and sturdy in nature, cold and untrusting towards others. She is

    ambitious, as she wants to become a master assassin. She is very systematic, and has a

    tremendous verve in everything she does. Guilla usually laughs every time her targets get into

    her traps.

    Appearance: Guilla is very much of a Native American. She has deep brown hair, and dazzlinglime eyes. Guilla wears casual costumes often changing them at times. Guilla wears a fur tiara

    made of goat skull which has two distinct horns on each side.

    Type: Advanced Chemist / Knave

    Weaponry: A Pilum, explosives, traps

    Esuzume Baroquim Chants of the Earth Dweller

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    Alister De Von Libra (The Scales) Judge of Forces (Air)

    Eudosirian Superhuman Elf

    Alister uses a violin to put his targets into a hallucination or to manipulate air currents and

    vibrations. He is able to strengthen and weaken other powers within his range. Alister can

    conjure huge feathers made of silk, metal, silver and diamonds extending into fine blade like

    weapons when he plays his violin. Alister is a known air manipulator as he can fly objects andcreate strong wind currents using his Conducting Stance. Another ability Alister possesses is

    the Balance of the force using cards wherein he can maximize or minimize the strength of an

    attack or defense. This abilitys effect is random and bases on pure luck to become successful.

    Alisters comrades often say that he is drunk during battle but he explained that he gets an

    addicting frenzy when he starts playing his music. Alister and Eleazar are Alechais personal

    companions.

    Alisters fiend is Elfego, a disastrous, happy-go-lucky thief who argues a lot with Alister. Elfego

    appears to be very normal in appearance but shows great prowess in fighting and in strategy.

    His spirit guardian is Iraja which is a white ragamuffin cat.

    Personality: Alister is very diplomatic, idealistic and superficial who likes to compare things.

    Alister can be so analytical that he would be a hundred percent precise in his decision though

    his laziness causes him to stop thinking. He is so lazy that he doesnt even want to get involve

    into fights and would rather watch