The Nine Overlords of Neptune Perfect Doc3
Transcript of The Nine Overlords of Neptune Perfect Doc3
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N13
The Pyramid Sequence is not based on the characters powers and strength but with their ranks and
positions in the organization.
History:
Only those who are known as pure blooded Immortals and Legacy wielders are included in the Pyramid.
1,2, 3, 4 The first four of the pyramid are non battle committees. They are men behind the plans.
5 They are considered to be the most powerful men of Neptune. Overlords
6 They are Neptunes highly respected generals. They are commonly known to the Elites for their high-
deadly profiles. Marshalls
7Neptunes council. They are also powerful men of Neptune. They head different plans and missions
for the success of Neptune. Colonels
8 Are considered to be political geniuses and analysts of Neptune. They are expert agents and known
representatives for Neptune. Each of them has a known carrier of Neptunes army. Representatives
9 They carry out the missions given by the Overlords. They are considered to be the Class S/Special
Rank (Elite) members of the Pyramid. They are usually sent to missions than in battle. They can are
specified as the special unit of the Pyramid. Elites
10 They assist the Class S Elites and are the known assistant captains of the Overlords. They are known
to be supporting aid to the C.S.E. They are summoned to attack the counter Elites. Captains
11 These are metahumans or Captain superhumans created by Neptune to lead his factions. They are
the primary heads of the Elite Level Solidiers - Knights
12 They guard the 4 Councilors. They are usually summoned to match and attack the Class A and B
Specialists. - Lieutenants
13Neptunes army ofthe strongest vampires. They are hired for assassination and public distraction.
Hunters
14 - Rank of Veterans or battle experts. They are the secret agents of Neptune. Veterans
15Neptunes masters of arts and battle. They are the Elder Elites who have been the counter part of
the Universal Elites since the beginning.
16Neptunes powerful lords. They are mighty warlords that are known to Neptune, Asmodius and
Krios alone. They are much equivalent or more powerful than the Overlords Death Gods
17Neptunes Alliance of great and powerful rulers and dominators, society and race influential figures
and royalties
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18Neptunes royal guardians are found in his fort. They are very powerful that some of them can even
match Julicis Dark Phoenix.
19Neptunes head of the Special Forces. The leaders are known as a Prince.
20Neptunes heads and chief commanders of his Military.
THE PYRAMID OF NEPTUNE
THE KING- (1) Founder of Neptune
Gino Guillen / Neptune Ruler of all Legacies
The ThoughtGino serves as the Founder of the Neptune Company. He is the eternal figure, supreme
authority and the chief legislative and the living law of the Company.
THE HEADS- (2) The Neptune Heads
Hellion Blanchtorche / Asmodius Son of Neptune
The Trickster
Hellion is the Chief Administrator of the Company.
Patricius Levius Stragne / Krios Brother of Neptune
The Prophet
Patricius is the Prime Minister of the Company.
THE WITCH KINGS - (3) The Demon Triumvirate
These three were later replaced by the 3 Elite Heads
Errand, Keiran and Alechai
(These 3 are also exempted from Neptunes top strongest members)
Nizunosori Fei Lao The Druid the Magister of the Dragons Tisiphone (vengeance)
Rosshdahiel Vetkell The Warlock the Fire Templar of Spirits Megaera (jealousy)
Hamulius Develin The Sorcerer the Scholar of Ancients (Head) Alecto (wrath)
THE JUDGES- (4) Supreme Council of Neptune and Wisest of Wisest
Also known as the ORDER OF NEPTUNE
Lugino Belauphrasse Councilor of the North (Head)
Archdon Brostocliseus The Gallant
Sylph
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This noble artisan is an expert of the living arts. Lugino is the Chief Executive of Neptunes
Supreme Court. He enforces the law and creates certain punishments for violators.
Quoloman Emileus Keristes Councilor of the South
Apostolus Albion Apostle of the MountainGnome
Quloman is known as the High Priest of Neptunes Supreme Court. Quloman is the head of the
Kingdom of the Templar and High Priests in Neptunes Order.
Rosseu Peridino Menchiaste Councilor of the East
Ashio Pazuniovalre Dawn of Consecration
Nymph
Rose is the Senior Minister of the Council of the Order. He is the head of the different ministries
of Neptune and as well as the interpreter of the law who protects it. He is the Lord of the
Encrend, the lower communities of Neptune.
Eundrice Parceali Councilor of the West
Quiramhyan Ash Fall
Salamander
Eundrice is the Head Judge of the Juries and of the Courts. Eundrice is the almighty Judge of the
Courts. She decides whenever a case is passed and if people are sent to penalty.
THE OVERLORDS- (5) Powerful Men of Neptune
Julici Greumbardo Head of the Metropolitan District
EustrycixThe Dark Phoenix
PonceThe Old man
Julici is second in command to the Overlords. He is granted by Neptune the power to rule a
quarter of Neptunes Empire. Julici became obsessed with power and became jealous of anyone
who tried to overpower his work and effort. Julici is one of the twelve strongest members ofthe whole Neptune Company. He seems to be a lot stronger than his previous self way back
before he was just an Immortal captain. Julici gains many loyalists and admirers for his superior
and logical traits. Julici is also one of the greatest scientists in the present.
Powers and Abilities:
The Dark Matter / Shadow Material
Julicis powers are generally taken from the Shadow source. His influence over dark matter
including shadows and darkness itself makes him a more mysterious character. He can magnify
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and shape shadows into solid or semi-solid forms. He is known to be the ultimate master of
shadows, a quasi-sentient, extra-dimensional mass of malleable darkness which he can channel
to various effects, both as an absence of light and a solid substance: he can summon and
control "spawns" from there, summon and dispel shields and areas of complete darkness,
create all kinds of constructs out of shadows, transport himself and others through it over
massive distances, and can, if necessary, use it as a last-ditch prison dimension. The darknessitself and the shadow spawns can be both created out of small amount of shadow material.
Julici has perfectly mastered the conjuration of a shadow homunculus which is able to enter
peoples body and merging with their shadows. Julici can affect his targets physical body
(movement and physical control) by means of touching their shadows through physical or
shadow contact. This gives Julici an opportunity to defeat his targets in a distance by simply
assaulting their shadows. His physical and spiritual fields are abundant with Dark matter and
Dark energy which are both influences of the Dark Powers. Julici is an effective combatant and
expert strategist which mostly caused him to survive any kind of environment. Julici is also able
to materialize and conjure any bird of any form or kind he thinks of and is able to utilize these
spawns in full synchronization during at the most undesirable situations.
Julici excels in matter conjuration, shadow constructs, power configuration, sword-fighting,
gun-handling and strategy, scientific planning, engineering and military tactics.
Skills
Unholy Touch An ability which can affect physical objects by the touch of its shadow
Bird Watcher An ability to exchange places with any bird
Eagle Eyes An ability to see all sides and views of the target including their location and
position in a distance
Dark Flock An ability which summons a flock of disturbing flesh eating shade of birds
Shadow Wing An ability which materializes a pair of wings to a target making it levitate withinthe range
Vanishing Feathers An ability which allows the user to teleport in certain locations
Valefar Melusine Head of the Anubis Cult
Morgue SamoriaSilenced Circles
Valefar is considered to be a Neptune Advocate and a political analyst, though his fame is
always unusual for some. Valefar is very secretive and chooses a private life than to be open
with the media. This mysterious man is a number one influence to the groups of Vatican,
poisoning minds with his corrupt beliefs. Valefar is known as the Dark Side by the Neptune
members. He awakens the dark side of a mortal soul. Valefar is from the Eudosir Kingdomwhich means he is a Pure One. Valefars real body is of an eight year old child but he is a huge
Minotaur like skeletal knight while in an avatar form.
Powers and Abilities:
The Dark Energy / Death Aura
Valefar is an expert in the transmutation of matter, forces and energies. He is a warrior with the
unique ability to absorb energy and use it to augment his strength, speed, stamina and
recuperation capabilities to superhuman levels. Like any Overlord, Valefars powers are
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influenced with Dark Powers. Valefar in his Avatar form is in complete power of the Dark and is
affected by the Dark Energy. Valefar uses more of this Dark Energy as reinforcement to his
body, a support and a barrier to his physicality. Valefars heavy blows are powerful enough to
destroy other force made shields. Valefar grows more powerful once he senses tension, fear,
discomfort and misery from the environment. He is able to feed on the negative energies
released by the people strengthening his Dark Energy. Once Valefar is powerful enough, it iseasy for him to channel violent forces from his self to the target. Valefar is far more superior to
any Overlord in terms of physical power. Valefar's true ability enables him to absorb all forms of
radiant or conductive energy that are directed towards him and to release that energy from his
body. This power is passive, allowing Valefar to absorb energy at all times.
When he releases the energy, he can release it in many different forms, usually as concussive
blasts of bio-kinetic energy or a small amount of nuclear force even amplified compared to the
absorbed amount. Valefar can also store absorbed energy within his personal reserves,
whereupon the energy increases his strength and recuperative abilities, as well as affording him
a measure of invulnerability and for the regeneration of his damaged cells. He is also able to
absorb Light Energy and the psychic energies of Mentalists as easily as all the other kinds.
However, this does not prevent him from being read or manipulated by a telepath but only
sustains him and helps him to slow them down. His powers make it difficult to harm him with
energy-based attacks; however, he can become overloaded from absorbing too much energy,
though his upper limits are unknown, even to himself. He is, however, partially vulnerable to
psychic and dimensional attacks. Valefar is highly resistant on physical injury, energy and non-
energy based damage that even drugs, poison and medium explosions cannot harm him.
Valefar rarely bleeds when attacked since he is usually on Avatar state. Once Valefar starts to
bleed, his blood will solidify and turn into another protective compound on his skin and the
wound will eventually heal. Valefars body can easily adapt to pain from any form of attack. If
Valefar receives a series of piercing, cutting and thrusting, the energy from these attacks will be
absorbed in Valefars adaptive body which will later make it difficult to hurt him with thesetypes of attacks. Valefars real form is an eight year old child with high energy based powers
and with few ghost abilities including phasing and mimicry.
Valefar excels in physical strength, armed combat, heavy weaponry, resistance and defense,
energy transmutation, energy manipulation and physical reinforcement.
Raging Force Valefar uses all powers of the dark as physical skill
Transfiguration Valefar has the ability to change other energies to stronger forces
Devils Avatar Valefar uses this to change his form into a powerful warrior
Abilities:Dark Holocaust An ability which summons a violent cyclone dark force which burns anything
in its way
Ghost Arms An ability which changes the objects mass when charged with a supportive force
Titans Hammer An ability which materializes a shadow made hammer with a huge
percentage of dark electric energy
Force Rejection An ability which absorbs the impact of an incoming force and reflecting the
attack back to sender
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Knaves Instinct An ability which improves physical power including defenses and
regeneration by force absorption
Splitter An ability to cut solid objects with a heavy stunning strike of a force enhanced sword
Marcus Stragne Head of the Hand Organization (Head)
Surmando LiabatonArt of LeechingMarcus is the top councilor of the Hispardos, having the record of gaining the most followers in
the Immortal Class Level for being Patricius son. Being half Pecado and half Immortal, Marcus is
a powerful hybrid. He is the master of most fighting techniques having a wide knowledge with
the ancient battle style. Marcus uses his pure dark energy to bring his opponents down to his
knees. Marcus is the head of the Overlords or the five fingers of Neptune but he is aware that
Julici is slightly ahead of him in terms of total power. Marcus is the leader of the Hand
Organization.
Powers and Abilities:
The Dark Spirit / 7th
Sense
Marcus overall abilities rely on his hands. Marcus possesses the ability to absorb the psyche
and abilities of another human being through physical contact or spiritual collision. Marcus can
absorb the memories, knowledge, talents, personality, power, physical abilities, ailments or
simply their physical energy (whether superhuman or not) of the person he touches, as well as
occasionally duplicating in himself the physical characteristics of his victim or reinforcing
himself with the power attained. The victim's abilities and memories are absorbed for seconds
of contact, touching them too long will probably kill his targets. The victim loses those abilities
and memories for exactly the amount of time that Marcuspossesses them depending onMarcus level of intention. It may be simply imitated, temporarily weakened or removed, or
permanently absorbed by him. This absorption usually leaves the victim weakened, and
sometimes renders them unconscious. Not only that, once Marcus touched his target all
information that body has to offer will be absorbed in Marcus thoughts. This will allow Marcusto perfectly know the current condition, capacity, talent, thought and structure of the target
moments after the absorption. Marcus is also able to influence his targets according to his level
of contact or transfer his previously absorbed elements to a new target. Marcus can conduct
various utilization techniques to his newly attained powers at any rate and to a wide variety of
effects. Marcus, however can only store few of his absorbed elements in a period of time for
the previously stocked powers are exchanged with newer ones. Marcus can possibly obtain the
older elements absorbed by using a reverse pattern with his hands. The emission of power is
mainly based on Marcus technique. It is said that Marcus is also able to absorb and process
kinetic energy similarly to Valefar, but in a much less effective way. Marcus can affect the
targets sense of sight and balance by a swift gesture of his hands.Marcus excels in taking targets off guard, strategy, physical mastery, assassinating, imitating
and manipulating, target influence, defense negation, and can withstand any opponent.
Skills:
Astral Clay A shadow based clay which can be molded into anything
Dark Gaze An ability which drowse the opponents by a gaze which affects their body control
Demons Hand An ability which perfectly imitates the opponents power
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Insanity An ability which confuses the targets real sense of sight with random images by
means of physical contact
Stalker An ability which causes an after image due to fast movement
The Hand An ability to break the spatial pattern of a target using air currents
Empusa Pargos Deulorio / The Queen Head of the Underground Mafia Society
Iamar MomentumoFinal Glimpse
She is the Leader of the Danthrall Orcs and the Commandant Officer of the Swamp Prison
Camp. She is one of the district supervisors in Neptune and is known to many underground
criminal heads and syndicates all around the world. Empusa is a head of small organizations
which had to do with the assassination of other company heads. Empusa is one of the keepers
of the dark secrets of Neptune having the knowledge of almost anything within the company.
She is a parapsychologist, physicist, an astrologist and a sociologist.
Powers and Abilities:
The Dark Force / Black Core
Empusa has great influence in terms of spatial and dimensional influence. She is able to
manipulate motion, gravity, force and matter under the influence of space and time. She is very
versatile in terms of manipulation and materialization. Empusas power is greatly influenced
with the Dark Forces enabling her to create vacuum like black holes out of nothing, conjure
force made balls out of thin air and levitate objects around her to an extent of changing the
objects density and movement. Her telekinetic strength and skill are both of an extreme high
level, capable of grasping objects in Earth orbit and manipulating hundreds of components in
mid-air in complex patterns. She also manifests "telekinetic sensitivity" (with the use of hersight based Iris powers) to objects in her immediate environment that lets her feel the texture
of objects, their molecular patterns, feel when other objects come into contact with them, and
probe them at a molecular level. Empusas prowess as a space manipulator plus her expertise
with the Dark Force gives her a good advantage against other psychics and force users. Her
interaction with the dark side of the cosmos gave her much power to withstand any form of
force and power. Empusa basically uses conjured orbs charged with Dark Force as her offense.
Empusa can only affect the physical and dimensional spaces of her targets with her Dark Force
not affecting their mind and astral fields although she can still damage them with her few
telepathic powers. Empusa can stop any powerful movement in space in a single stare. As long
as Empusas eyes are open, her environment is her weapon.Empusa excels in environmental manipulation, field controlling, multiple targets, psychics and
paranormals, intelligence and information, Dark power conjuration and configuration.
Skills:
Gravity Ascension An ability which forces anything to levitate decreasing their movement
control and balance at the same time
Gravity Ball An ability which levitates objects in small areas inside a ball
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Dark Sphere An ability which materializes a dark sphere which can blast solid components
with a heavy after shock and a burning damaging
Space Lock An ability which locks moving objects in space
Black Hole An ability which conjures a large hole which pulls everything and damages them
with a powerful burning force
Demonic Insignia An ability to curse a target by putting a mark on their forehead
Drakkar Einjahar Head of the Bronze Dragons Community
JormunganderDragon of the World
Drakkar is known to few communities only. He is a head professor of a monastery which was
influenced by the dark minds of Neptune. Drakkar is known to be an expert in different Martial
Arts, Military Combat, Weaponry and modern day Sorcery. He is also powerful in fire
manipulation and is known to have mastered the Ancient Dragon Technique which he himself
can transform into a fierce dragon. Drakkar is very influential to Asian based tribal families and
nomadic groups. Drakkars charisma is used to attract more possible members to Neptune.
Powers and Abilities:
The Dark Element / Violent Particle
Drakkar has the ability to shape shift into a dragon and have obtain all a dragons attributes and
powers in both human and dragon form. Drakkar has a reactive adaptation/evolution instinct
like Valefar which develops a resistance or immunity to whatever they were injured by or
exposed to. This ability takes temporary effect on the Drakkar. Drakkar has enhanced agility,
speed, reflexes, coordination, balance, strength, resistance, hyper-keen senses, andsuperhumanly acute night vision and sense of smell and hearing. He also has retractable claws,
and the ability to emit specific mind/mood-altering pheromones at will. He is able to charge his
attacks with burning energy which severely damages his targets. Drakkar is a brilliant natural
athlete and acrobat, and skilled hand-to-hand combatant, trained in various forms of armed
and unarmed combat known in the world of Martial Arts. He is also an expert marksman, and is
knowledgeable in the operation of a wide variety of weaponry, techniques and secrets of the
Ancient and locations of most important targets in the Society. With the influence of the Dark
Element, Drakkars knowledge in the astral planes grew powerful along with his prowess in
modern-day sorcery, able to hex or curse targets, summon relics and sentries for both aiding
and harming and apply traps and seals for different purposes. Drakkar can perform few psychicand elemental abilities with a low range of techniques. Drakkar is able to concentrate on
multiple targets and block their movement by disturbing them with sonic waves or simply burn
anything around him with his raging fire. Drakkar can surpass any fire manipulator if based on
lightness, flexibility, will power, true mastery and experience in fighting. Drakkar can match
Keirans power in the first levels but once Keiran shows offthe real deal, Drakkar could have
less chances of winning. Drakkar calls his element the Violent Particle or the Dark Fury which is
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a normal looking flame that turns black when released. Drakkar also has the ability to sense
tension, fear, depression and discord.
Drakkar excels in any fighting combat/technique, flying assaults, dragon art mastery, fire
manipulation, weaponry, military tactics, influence and superhuman traits and senses.
Dragons Breathe Drakkar is able to manipulate a level 5 Dragons BreatheRelic Mastery Drakkar has greater power in astral seals, aids, traps and defenses
Abilities:
Hell Fire An ability which manipulates a level five physical fire
Dragons Presence An ability which allows an evolution into a dragon form
Fire Aura An ability which burns anything around the target at will
Seal Sentry An ability which materializes a small relic which seals all movements to that area
Leaking Trance An ability which transfers the targets astral body into a dimension which
stops all possible concentrated attacks
Burning Touch An ability which reinforces all attacks with fire
THE GENERALS- (6) Commanders of Battle
Arkmund Zamael Head of the Army and Battle Administration (Head)
RihagsalaMistress of Desires
Okiagorin Memyst Head of the Siege and Weaponry Department
AmratemartaClay Play
Sedristo Cherdovan Ignatieva Head of the Research and Technical Support Department
Zensunube AmezouHidden Swamp Nest
Balkamaal Anu Head of the Military Science and Preservation Camps
Ausodiarte Casubonyo BaroMetal Crown King
Darq D Corrupt Head of the Covert Ops
Orpolio Invalmo LivoBurial of A thousand
Serfier Edmuntalhar Head of the Eastern Infantry
SercudaPestilence
THE ORIGINAL SEVEN DEADLY SINS / THE OVERSEERS - (7) Neptune Council
They are under the supervisory of Marcus
Maximilien Aemilianus Supervisor of the Urban Groups (Greed)
Rakshasa SubaraThe Arrival of Cinders
Miuhana GiodikiA Giants Fire Pit
Pyrus Alfred Beaumont (Gluttony)
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WillgrangerThe Slayer
ShaftmanThe Torturer
Havelock Rumberto Dozo (Sloth)
Ruuga HekhitoThe Warship
AlkasukeThe Fisherman
Azir Eulrach Director of Dawn Island (Envy)
Caladrius HuldraWatchers Relic
Iarko BurgmaEntrance to the Marshes
Wraigner Orland An influential British Icon (Pride)
Noma and PanWarrior and his hound
Ursova Eundrice Blandania Mistress of Vampires (Wrath)
Cenogire QarinThe Northern Beast
KetelinThe Red Spot
Olivia Arabell Defense Chancellor (Lust)
Tio HurincoThe Priest
Rudo BonThePrisoner
THE SAVANTS - (8) District Representatives and Ministers
They are under the supervisory of the High Council
Prince Andrei Hacercaust District of the Iberian Peninsula (Head)
Rechazaar DoiAdept of Illusions
A Prince of the Iberian Peninsula
Carrier: Craft
The Roporo Space Carrier: A huge craft which provides technical and telecommunication
support for all carriers.
Features and Support:
Technical and Intelligence Support
Telecommunications Support
Huge Satellite
Observation Facility
Covert Ops Facility
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Carriage:
Space Crafts
Space Jets
Space ArmySky Assassin
Black Raiders
Carcas Mc Draco District of Central Europe
Opiume AndotiumBlood Demon
Vampire Union Representative
Carrier: Tank
The Olympian Earth Walker: A gigantic vehicle which is used as an experimental facility for
Carcas breed of metavampires or crossbreed creations.
Features and Support:
Experimental Facility
Carriage
War Tank
Aircraft Support
Weaponries and Forge Armory
Observation Facility
Carriage:
Helicopters and Aircrafts
TanksHeavy Vehicles
Road Runners
Collectors
Experiments
Oliver El Doviro District of New Mexico
Shawrumont DvierBard of the Palace
A Leader of the Vigilantes
Carrier: TankThe Dominator War Tank: A huge earth travelling carrier which serves as Olivers personal
territory and home base for his army of vigilante.
Features and Support:
Carriage
War Tank
Home of the
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Carriage:
Vigilantes
Terrain Troops
Light Vehicles
DominatorsDiggers
Hji Dominicus District of Caspian
Piero BienccitoShipyard of Death
A Famous Marine Captain
Carrier: Ship
The Trinidad Naval Carrier: The largest naval carrier which supports warships and naval
transports and serves as a facility for Hjis army of marines.
Features and Support:
Technical Facility
War Ship
Supply Dock
Naval Transport
Military Science Facility
Naval Shelter
Naval Support
Large Storage
Home of the Generals
Carriage:
Marines
Naval Researchers
Naval Elite Crew
Sea Travelers
Water Jets
Naval Transports and Boats
Dulceamina Segunda District of the Western European Union
Azul HelasabrigidiaThe Blue Winter
A Royal Magical Ministries Diplomat
Carrier: Craft
The Queen Victoria Aircraft: A huge aircraft which provides air support and landing facility for
fighter planes, air transports, air bombers and jets.
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Features and Support:
Landing Space
Air Support
Primary Air Facility
Research Center
Home of the Overlords
Carriage:
Airplanes
Aircrafts
Fighter planes
Air transports
Jets
Hanzul Fremjourt District of the Scandinavian Coasts
Deschminrauder TiofarroHammer of Fear
A Pirate Lord of the Scandinavians
Carrier: Ship
The Loki Warship: A ship used for the goods and weapons transport and for destroying enemy
combat vessels and boats.
Features and Support:
Combat Vessel
War Ship
Storage
Carriage:
Goods and Weaponry
Pirates
Naval Crew
Guimar Valente District of the Middle Eastern Regions
RavendozaBearer of Light
A Legendary Conqueror of the Eastern ShoresCarrier: Ship
The Grand Jupiter Warship: A large modern pirate ship serving as the primary offense carrier of
the District Heads.
Features and Support:
Primary Naval Combat Vessel
Large Naval Carrier
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Sea Transport
Naval Armory
Carriage:
Naval TransportersBoats
Naval Crews
War Captains
Pirates
Luira Shi Autireda District of Asia
Xihai JiDeath Wish
A Captain Combatant of Asia
Carrier: Vessel
The Krakens Hole Naval Facility Vessel: The underwater research facility for investigational
operations.
Features and Support:
Underwater Facility
Submarine Carrier
Investigational and Research Operations
The Agents and Veterans Home Base
Carriage:Underwater Transporters and Jets
Research Machines
Submarines
Bred Monsters
THE BANES / MASTERS - (9) Neptune Class S Elite Warriors
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The Masters are Neptunes trusted seekers, assassins and bounty hunters. They travel the globe
for missions of conquest. Each division of the Masters is accompanied by four of the 12 Zodiacs.
Each of team has their own assigned tasks and missions.
They are under the supervisory of Empusa
Master Titles:Keiran The Master of Carnage
Errand The Master of Malevolence
Alechai The Master of Enmity
Vlad The Master of Torment
Nekisha The Master of Vexation
Veilkira The Master of Turmoil
Emre The Master of Vehemence
Fussil The Master of Strife
Vixen The Master of Plagues
The Nine represent the 9 types in the Enneagram of personality:
Keiran The Tragic Romantic / Melancholy
Errand The Boss / Vengeance
Alechai The Observant / Stinginess
VladThe Devils Advocate / Cowardice
Nekisha The Mediator / Indolence
Veilkira The Perfectionist / Resentment
Emre The Performer / VanityFussil The Epicure / Anticipation
Vixen The Giver / Flattery
Group A: The Druids Team
Keirans team is assigned to recover the nine divines. These ancient artifacts are scattered all
over the globe. Once a divine is charged with an angel weapons or legacies energy, it will
absorb some its energy and will form itself into a powerful weapon. Their sub-mission is to
recruit powerful warriors to Neptune to be used as pawns in their future attack.
Roles:
Keiran Team Captain: Head, Leader of the Group
Nekisha Overseer and Commandant
: Task Head as an Overseer, and Head of the Zodiac vassals
Vlad Hunter
: First front man, Rush Attacker
Quilder Scout and Protector
: Watchman, Retriever and Guards his Superiors
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Vanu Mediator and Tactician
: Planner, Engineer and Support
Ion Scout and Protector
: Watchman, Retriever and Guards the Team Captain
Kiumave Protectors
: Guards all the allies especially the attacker
Keiran Drake Chapel Fire Lord
Feacreassito The Forgotten
LassiArctic Fox
Known Techniques:
Holocaust Keiran creates a tornado based fire attack
Fire Chamber Keiran creates a wall of fire
Fire Wheel Keiran materializes a huge wheel like fire
Triple Sonic Star Keiran releases three small nuclear balls
Dread FallsKeiran releases removes his powers limit
Vlad Decian Leucciani The Archon
Icivira Luardoces Grave DancerInterogrammDevils Arts
Information:
Vlad is a royal blood in the vampire Amnahettan Clan. Vlad is the third cousin of the
famous Erigan Velvierto and is the nephew of the former Captain Ervine. Vlad is a tough man
for a young boy. He is careless, arrogant, vain and a known risk taker. Even Vlad does a lot of
unnecessary action; Keirans look seems to affect him. Most of Vlads targets are attracted by
his beautiful face and charming appearance.
Powers and Abilities:Vlad is immune to the bites of typical, supernatural vampires. At certain instances he also
appeared immune to vampire hypnosis as well. Vlad possesses superhuman strength, stamina,
speed, agility, heightened senses, and a rapid healing factor that attacks any alien substances
(chemicals/viruses) in his body and eliminates any chance of him being rendered helpless or
maimed from the inside. He is unaffected by daylight and most other traditional vampire
weaknesses due to his powerful bloodline of Ancients. He can preternaturally sense
supernatural activity and can relate details about the past or future condition of an object or
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location he has in closed contact with. Like any vampire, Vlads feature requires the intake of
blood to sustain his strength and health but not as a need but rather to satisfy his frenzy. The
process of biting allows blood to absorb the natural talent and energy of his targets. Vlad is an
exceptional vampire with an effective will power of manipulation and conjuration. Vlad has the
ability in which he uses basic hypnosis to any target he is looking at and is able to look in deeper
for information by concentrating on them or sometimes cause confusion, vertigo and mentaldistress. Vlad has passive pathokinetic powers, the ability to influence and change the aura
around people so that the moods/emotions they are in changes. The vampire with this ability
can sense the feelings of others and alter them according to his will. His will power known as
the Curse of Nightmare allows him to extract the emotions of his target causing it appear as
tattoos in his body and absorb it to support his powers through physical contact. He can later
use this ability to assault his targets by channeling the fears to the physical realm as illusions.
This ability will absorb his targets emotions leaving them soulless. Vlad is able to turn into mist
at will or transform into a bat, cat or a wolf while attaining his intelligence in these forms. At
night, he can imitate the appearance of anyone he has touched with the physical capability and
physical features attained. Vlad has limited powers over shadows.
Known Techniques:
Hallow Smash Vlad grabs his enemies with a conjured Neon hand in a short distance
Bleeding Gaze Vlad causes his targets to bleed by an eye contact
Sonic Slash Vlad slashes targets using dark force of energy from his hands
Heavy Pierce Vlad bites targets with Neon charged canines, injecting paralyzing liquid
Devils Paw Vlad embraces target and pulverizes them with dark force
Nekisha AmruMeruhl The Witch Aviatress
BlasphemerianScavengers of the Sky
CalepherysiraMoon BirdInformation:
Nekisha is the half sister of Nirvana Osimius. They share the same technique, type of mastery
and discipline though Nekisha advances in terms of power level. Nekisha is a top student of
Drakkar in Martial Arts. Nekisha like her master, is an expert in the 5 conjuration techniques
which is the secondary technique used by most Neptune warriors. Nekisha is extremely
seductive in nature, trying to manipulate peoples thoughts with her words. She is extremely
cunning and sharp in thinking and is known to be wise in strategic situations.
Powers and Abilities:
Nekisha is the mistress of the 5 conjuration techniques, the Hexing Arts, the Binding Arts, theAiding Arts, the Fooling Arts and the Boosting Arts. Nekisha is a practitioner of the Moon
Enchantment Arts and a follower of the Peacock Clan Fighting Mastery. Her fighting styles are
mainly influenced by different bird stances, like the Crane, Crow, Eagle and the Nightingale and
her known trademark, the Peacock. In this condition, she is able to chant and manipulate birds.
Nekisha is able to conjure basic to advanced level of energy manipulations, though she is weak
in emitting these energies. She is able to poison the air with her transmuted aura, able to
convert the properties of the energies around her, able to trap opponents with their own
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energy emission, suppress moving energy, disintegrate matter or simply destroy huge
structures by creating diabolical forces by solidified energies. She also has the ability to make
different enhancements to an object using her energy. Nekisha is very sufficient in terms of
energy quantity and a lot powerful based on energy quality. Nekisha uses both physical and
dimensional techniques to perfectly match any opponent. As her powerful energy supplies her
with enough strength to take down targets, Nekisha grows a lot stronger when the moon is inits full phase making it impossible for even class 5 super humans to defeat her. During full
moon, Nekisha then begins to affect the gravitational field of her surroundings in a range of
effects including Transvection and all of her succubus powers. In some levels, Nekisha is able to
alter probability allowing her to change the outcome of events and a chance of success of
causing things to happen in her own intentions. Nekisha also has an active physical repulsion
ability which allows her to repel the physical movements of people through the generation of
active pheromones that alter the direction of her opponents attack or movement when near
her or vice versa and taking their physical intention by making her extremely irresistible to
them, or to both sexes. She also uses this ability to make her presence unnoticed to people that
partially makes her almost invisible to their senses or distract ones concentration by diverting
attention to her. One of Nekishas powerful techniques is the ability to cut the flow of energy in
a persons body. She can do this by hardening the energies to a state in which the target looses
the ability to expand their aura. Nekisha is considered to be the most powerful Elite in terms of
overall technique.
Known Techniques:
Poison Rain Nekisha releases a rain of poison particle like rays
Sky Weave Nekisha creates a hand sign and which pushes targets away
Whip Slash Nekisha uses reinforced aura to duplicate her attack damageDark Sentry Nekisha leaves a dark mark on the ground which paralyzes targets
Mystic Swarm Nekisha releases a swarm of firefly like Neon particles
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Group B: The Sorcerers Team
Errand and her team are tasked to track the escaped entities of Prism. They are assigned to
capture these creatures and collect their particles for Neptunes powerful anti-angel shield.
Errand must destroy annihilate anything that gets into her way and should defeat every
monster of Prism they encounter. Their sub-mission is to suppress the spread and usage of
Angel weapons around the globe. Errands lieutenants are the Berserker and the Serpent.
Roles:
Errand Team Captain
: Head, Leader of the Group
Veilkira Commandant and Hunter
: Head of the Zodiac Vassals, Rush Attacker
Emre Protector and Infiltrator
: Attacks all enemies and defends all allies
Soji Mediator and Protector
: Support, First front line defense
Trevor Protector and Infiltrator
: Counter Blocker and defends all allies
Seth Scout: Watchman, Retriever and Stalker
Mari Overseer and Oracle
: Task Head as an Overseer, Group Adviser
Errand Fierre The Ghost Assassin
PhymastyThe Tree of the Dead
Powers and Abilities
Errand is classed as a casual fighter who has dedicated much of her life to the art, beingreferred to by some as the greatest empty handed fighter and practitioner of kenjutsu alive.
Much of her physical abilities seem to stem from her mastery of dimensional energy, which
often allows her to surpass physical limitations of normal swordsmen.Errand is a master
swordsman, and excellent overall battlefield warrior. She is highly proficient in the use of all
edged weapons of any form but still prefers sword like weapons. She is one of the experts of
the Ancient Resenaigan technique which was also used by former lieutenant Serivon Marshall.
Errand is a rank 10 swordsman with high level ranking techniques and maneuver combos as
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difficult as other combined disciplines. She has superhuman dexterity, speed, and agility which
are all significantly greater than the average Elite female.Errand has ghost like features whenactivated and has the natural ability to choose whatever she wants to touch, allowing her to
walk on water, on air and even on empty space. Errand also possesses the ability to manipulate
her density, which at its lowest allows flight and a ghostly, phasing intangibility, passing
harmlessly through solid objects, and an invisibility feature and at its heaviest providessuperhuman strength, immovability, and a diamond-hard near invulnerability. Errand is also
known for using the Binding Arts in which she usually takes advantage against other binders.
Errand has the four Neon skins that give different effects on her abilities. One of these is the
Golden Orb which usually surrounds her and gives her invulnerability to any form of attack in
exchange for her mobility. In this state, she is stuck in her current position. This Golden Orb will
last until Errands natural energy is depleted or when someone takes away her energy. This Orb
will also protect anything near around Errands location. Errand is able to Resurrect for a couple
of times in the most impossible situations. She is able to conquer her own death and this
abilitys limitation is not yet known. This ability is theorized by her comrades stating that this
Resurrection maybe still an effect of her ghost abilities reaching an unknown and indefinite
effect. Errand is able to determine her targets next movement by understanding their stance
or battle style. She is able to memorize physical movements for seconds and will be completely
aware of her targets series of attacks.
Known Techniques:
Spiral Slash Errand slashes multiple targets in a spiral movement
Impulse Errand charges sword with Neon which causes a powerful shock on each hit
Heavy Stab Errand increases her sword length which hits enemies afar
Shredder Errand creates a fast movement of the sword
Death Blossom Errand poisons targets with Death Dusts released in the air
Veilkira the Sidewinder Desert Assassin
KillahntarDesert Funeral
Information:
Kira is a vigilante found in the eastern deserts of Sahara. There she lives as a nomad, hunting
creatures of any kind and selling their body parts to the black market. Kira is very wise, cunning,
pretentious and observant. Her powerful sense of feeling gives her caution to trouble. She kills
for pleasure, she kills for satisfaction, she lives to kill and not to kill is sorrow.
Powers and Abilities:
Veilkira is an intensive swordsman, marksman, weapon specialist and strategist who excel in
assassinating. She has keen senses and is able to view targets clearly in a great distance. Her
eyes cause a petrifying effect on her targets driving them immobile for moments after their
eyes met. She is also a pathfinder; her enhanced eavesdropping ability allows her to hear
distant sounds enabling her to easily track targets. Veilkira is sensitive to vibrations as she can
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feel the softest and the slowest of movements around her. Veilkira is able to generate a special
protective scale on her skin which improves her physical defenses, healing rate and overall
resistance. Once a target touches Veilkira in this state, her energy will eventually cause a minor
headache to the target. Veilkiras trademark trait was her affinity with snakes that, in addition
to impacting the appearance and composition of her features, and granting her the ability to
stretch and bend her body and extend her limbs to abnormal lengths, shed her skin to recoverfrom injuries and to take on the snake signature move in battle, she is able to bite her targets
with a powerful pressure and an additional injection of poison in their bloodstream. One such
ability was being able to summon giant snakes to fight alongside her in battle, made possible by
the summoning contract tattooed on her arms. With her Serpent Conjuration Ability, Veilkira
could instantly conjure snakes of various type vomited from her mouth to attack opponents in
large numbers. Veilkiras strong energy allows her to decrease her opponents movement in a
short range from her current location. When her energy touches the other persons energy, it
will cause a light vibration to the space they are currently in. This activity continually distracts
her targets concentration. Veilkira alongside with two blades and two pistols also carries a
powerful weapon behind her, the Silver Serpents. This weapon is a silver and iron back plate
which extends into her neck and to her waist aligned with her spinal cord. This huge silver plate
has an eight snake like chain extensions which Veilkira can freely manipulate in great lengths.
These silver chain straps with pointy metal tips are lethally sharp and can easily pierce solid
objects. Veilkira is able to use the tentacles as highly effective offensive weapons, often
brandishing them like whips during combat. The natural durability of the tentacles, combined
with her physical strength, are enough sufficient to cause damage to most conventional
materials. These chains will automatically assault an unknown target when caught in Veilkiras
circle of orbiting energy. The chains are said to extend up to 30 feet but the rumors have not
yet been proven. Another ability Veilkira possesses is the Sound of Snakes; she creates a
disturbing hiss that disables other peoples physical touch and sensitivity making them too
much numb to feel their own body. Like her master Errand, she is able to study her opponentsdiscipline for seconds.
Known Techniques:
Sand Storm Kira crushes enemies with a violent sand storm
Assassinate Kira uses her Annihilator Pistol to targets
Phantom Strike Kira slashes targets in a quick and unseen motion
Rage Claw Kira stabs targets with her sword, gun and claw combo
Desert Chant Kira disables targets senses
Emre Edge Handurgride The BerserkerKolomirTiger King
Powers and Abilities
Emre is a master martial artist, street fighter and an overall powerful combatant able to survive
on most situations. His biological genes matches the traits those of a feline, with the strength of
the tiger and lion, speed of a cheetah and the agility of a panther. Emre is called as Ocelot by
most and Edge by his comrades. He has perfect control of his balance, coordination, agility and
rhythm of his body movements. Emre as physically fit and heavy in build is a powerful man of
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weight and strength. He is stronger than 40 people. His bodily tissues are harder and more
resistant to certain types of injury than those of an ordinary human. While he is not
invulnerable at times, his body can withstand great impact and blunt trauma forces that would
result in severe injury or death in an ordinary superhuman. Emres physical energy allows him
to be invulnerable in times when he starts to move. The faster Emre moves, the thicker his
protection would be. His body movement causes a collision between his energy and the energyof his environment to create an invisible protective force around him. He could charge himself
with this barrier and continually run at an unstoppable rate destroying things in front of him
without damaging his body. Emre can also manipulate his mass causing each strike of his fist be
multiplied to a hundred times heavier every attack. This ability is a form of reinforcement
allowing him to concentrate his aura into a selected body part but leaving the rest at a normal
or vulnerable level. When concentrating on his skin, he gains a secondary protection that is as
hard as diamond. His ability of the Solidity of Force allows him to focus his chi (or natural
energy) and enhance his natural abilities to extraordinary levels.His strength, speed, stamina,durability, agility, and reflexes and senses can all be greatly intensified, making his already
formidable martial arts skills even more deadly. Emres superior vitality decreases his chances
of stress, fatigue and sickness. Emre gets his powers in other emitted energies around. He is
able to absorb flowing energy from radiation and electricity but in low quantities. Emres
powerful energy can copy the components of electricity which causes it to look like wild lights.
Emre as the Berserker is a talented hunter and a strategist that would require his presence
alone to annihilate multiple targets. His comrades state that Emres frenzy and raging emotion
alone will increase his energy naturally. Like his master Errand, he is able to study her
opponents discipline for seconds.
Known Technique:
Earth Chamber Emre summons an earth made barrierTitans Canon Emre releases a fully charge Neon ball
Earth Splitter Emre slashes the ground using his gigantic sword
Drill Master Emre uses his sword in a drilling motion to break through solid compunds
Duke Slam Emre grabs his target and smashes them to the ground with a heavy and concrete
force
Shadow pound
Group C: The Warlocks Team
Alechai and her team are on a mission to assassinate Primes powerful elites and
supporters. Alechais mission is to suppress Primes range of power and influence and to
destroy their camps and angel weapons they hold.
Roles:
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Alechai Team Captain
: Head, Leader of the Group
Fussil Hunter and Tactician
: Front line attacker, Strategist and Planner
Vixen Commandant and Infiltrator
: Head of the Zodiac vassals, Counter BlockerAleb Scout and Tactician
: Watchman, Retriever and Strategist
Guilla Chemist and Infiltrator
: Heavy Weaponry, Strategist and Counter Blocker
Alister Overseer
: Task Head as an Overseer
Eleazar Hunter
: Front line attacker
Alechai Vollagne The Fallen Warrior
AlechaiThe Warrior
Known Techniques:
Soul Reap Alechai slashes her targets souls without damaging their body
Wiper Alechai disturbs souls with her scream
Shackles Alechai slowly absorbs souls in her body
Battle Cry Alechai amplifies her damage by charging her sword with spiritual pressure
Dooms Day Alechai releases a powerful force of spiritual pressure to an area
Fussil Friar Master of FearsClumeroJudgment of Spades
Powers and Abilities:
Fussils primary abilities are a strong knowledge of martial arts and weaponry. Fussil learned
ancient martial arts of China, Siam, and Japan. He has mastered a wide variety of hand-to-hand
combat techniques and has mastered all known hand weaponry. He is a master combatant with
the use of 2 metal short swords named Twin Dragons which is his usual weapon of choice. He is
also highly skilled with the katana, blades, daggers and shurikens.Fussils synchronicity with
blades allows him to perform difficult combination of maneuvers and stunts. Fussil is an
Olympic-level athlete, strong in gymnastics and swimming, with a high level in athleticism in
human strength, speed, stamina, agility, dexterity, reflexes and reactions, coordination,balance, and endurance. One result of his naturally perfect athletic gift for hand-eye
coordination is that his reflexes are honed to a level well beyond that of any superhuman. He is
also a master of stealth, able to keep to the shadows and move with such speed that he can
remain unseen even in daylight, thus explaining why he is one ofNeptunes top killers. He has
an innate ability to throw virtually any object as a projectile with incredible accuracy and with
enough force to be lethal. Aside from his ability to throw projectiles with lethal accuracy, Fussil
is also extremely talented in the use of edged/throwing weapons and conventional firearms.
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Besides the offensive expertise, Fussil is also an expert escapologist and con-artist. In
superhuman based prowess, Fussils ability the Image Mark allows his energy to expand and
duplicate his movements. He is able to create multiple images of himself when moving or cause
his swords to multiply when he juggles them at a fast rate. These images are physically
materialized in the real world and are able to affect physical objects although these
conjurations will last for seconds. Fussils duplicated images are unmovable in their positionsbut are able to attack targets near it or follow as what Fussil wants to and consequently
explode as for they are made out of kinetic energy. With this ability, he also has the ability to
take the potential energy stored in an object and convert it to kinetic energy thus charging
that item with explosive results. He prefers to charge smaller objects, such as his ever-present
blades, as the time required to charge them is greatly reduced and they are much easier for him
to throw. The power of his explosions is dependent on the mass of the object he is charging. He
also has the ability to affect the structure, shape and size of the objects he is holding. He can
only alter smaller objects thus make slight changes to larger objects.
Known Techniques:
Double Carnage Fussil attacks multiple enemies by juggling his daggers
Blade Cyclone Fussil moves in a circular motion to cut enemies
Stitch Fussil stitches enemies with an invisible thread
Lethal Strike Fussil quickly stabs his target with a powerful blow
Double Fang Fussil juggles his target in the area and stabs target with Neon spears
Vixen Sage The Dark Priestess
Kiotedari IndrakhnaEye of the Storm
Powers and Abilities:
Vixen is one of the most powerful manipulator and has demonstrated a plethora of abilities,
most of which are facets of her power to control the weather. Vixen possesses
the natural ability to control all forms ofweather over vast areas. She can control thetemperature of the environment, control all forms of precipitation, humidity and moisture (at a
molecular level), generate lightning and other electromagnetic atmospheric phenomena, and
has demonstrated excellent control over atmospheric pressure. She can incite all forms of
meteorological tempests, such as tornadoes, thunderstorms, blizzards, and hurricanes, as well
as mist. She can dissipate such weather to form clear skies as well. Her precise control over the
atmosphere allows her to create special weather effects. She can create precipitation at higher
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or lower altitudes than normal, make whirlwinds travel pointing lengthwise in any direction,
channel ambient electromagnetism through her body to generate electric blasts, flash
freeze objects and people, coalesce atmospheric pollutants into acid rain or toxic fog, and,
along with her natural ability of flight, summon wind currents strong enough to support her
weight to elevate herself to fly at high altitudes and speeds. Vixen has also demonstrated the
ability to control natural forces that include cosmic storms, solar wind, ocean currents, and theelectromagnetic field. She has demonstrated the ability to separate water molecules into
oxygen and hydrogen via electrolysis, allowing her to breathe underwater. Vixen has shown to
be sensitive to the dynamics of the natural world, and her natural powers over weather are
affected by her emotions. One consequence of this connection to nature is that she often
suppresses extreme feelings to prevent her emotional state from resulting in violent weather.
She has sensed a diseased and dying tree on the Abyssal Grounds, detected objects within
various atmospheric mediumsincluding water, and sensed the incorrect motion of a
hurricane in the Northern Hemisphere and the gravitational stress on the tides by the Moon
and Sun as well as the distortion of a planet's magnetosphere. Vixen can view the Earth as
weather patterns, and is able to precisely recognize her geographic position through
interpretations of these patterns.
Known Techniques:
Shockwave Vixen creates a shockwave using a clapping motion
Thunder Rifle Vixen shots a powerful thunder strike towards enemies
Lightning Slide Vixen summons a lightning storm
Tornado Vixen summons a tornado
Darkness Vixen covers the area with darkness and creates freezing aura
THE AVENGERS- (10) Neptunes Top Warriors
They are under the supervisory of the 5 Overlords
Julicis Team:
Sciazel Serrako Follower of the Moon
XekienonThe Vindicator
Class: 5
Avionero Jackal Wolf King
Orom EludmeSon of the Wolf
Class: 4
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Marcus Team:
Shagier Boltreuce Executioner (Head)
Salamundre LumoxKing of Cages
Class: 5
Lady Serouviel Beaumont Wind Walker
Meitumaru Arier GaltuandaThe Serpent Blood Seal
Class: 5
Valefars Team:
Iromato Andiaki Stealth Master
Naihan Danzaibo 7 Unholy Petals
Class: 4
Lalux Rucma The Scorpion Warrior
AphromitiaMutilation
Class: 3
Empusas Team:
Azumi Shantae Hollow Mask
Aisata MirageMirror Face
Class: 4
Yin Jubasuntan Mediator
KiazamogomaBlades of the Moon
Class: 5
Drakkars Team:
Raul Vittore Zucchero Ex Priest
EdilahinnaTitans Ring
Class: 3
Melitina De Luis Guardian of Towers
RiyetsuboThe Night Mare
Class: 4
THE TITANS - (11) Neptunes Field Commanders
They are under the supervisory of Marcus. Each of the has their own unique role in the Pyramid
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Lord Heeldan Stryker 1
Paransauder The Guardian
Lord Heeldan commands over the primary forces of Neptune. He supervises all the infantries in
the Company.
Lord Hyde Maverick 2
Liurodaxon Earth Shark
Hyde is known as the King Pin or the Lord of the Underworld. He heads Neptunes underground
communities and businesses.
Lady Marcela Razz Night 3
Diduelo MantophyrDeaths Voice
Lady Marcela is the representative to Delta. She supervises all the Neptune Agents and workers
in Delta. Marcela is also Neptunes financial and marketing secretary. She records all the
expenses in Neptune including those spent in the black market and in illegal trades.
Miss Cassinaide Rowan 4
Wirvo Qirmangio First Scourge
Miss Cassinaide is influential media icon who employs Neptunian Advocacy and supervises all of
Neptunes media contacts. Cassinaide is also a councilor of the Neptunian Order in Europe.
Hexera Glanson 5
Fabronette Twisted Despair
Hexera is the Defense Secretary of the Company. She uses all defense measures and counter-attack technology to enhance the companys defense system.
Sir Sandor Rienge 6
Sulpraubocattion Death by Love
Sir Sandor is a philosopher, a romantic artist and a teacher who heads Exodus, the School for
superhumans. Sir Sandor is also an Influential American diplomat.
Carithia Tierdoll 7
Ashaidu Amara- Sisters of FateCarithia is the Representative to Hourus. She supervises all the Neptune Agents and workers in
Hourus. Carithia is also Neptunes personal designer and architect known to design
infrastructures in the Company.
Dumon Han the XIII Collector 8
Manjuvalmos and Optulumus and Trehullus The Three Lucky Play Masters
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Dumon is the Chief Specialist in Neptunes Research and Intelligence Group. He is a scientist, an
engineer and an intelligent strategist.
General Maliverus Koronov 9
Kardivice The Golden HornetMaliverus is the chief battle administrator and the second command head under the 6 Chief
Generals. Maliverus orders troops and military factions in battle.
Lord Urman Hellios Breaker 10
Intruestos SirgonHolocausts Eyes
Urman is the Representative to Axis. He supervises all the Neptune Agents and workers in AXIS.
Urman is a lawyer and a political analyst. He is Neptunes spokesperson.
Lord Zac Allen Morbridge 11
Malldahkin Man Eater
Zac is the Representative to Primal. He supervises all the Neptune Agents and workers in Primal.
Zac is usually seen in Primals territory and often spies around. He is a VIP in Primal and gets
special treatment.
THE ZODIAC- (12) Zodiac Heads
(Each of the given elements is assigned by one of the 4 High Councilors. On the later part, they
become guardians of the nine Elite Masters)Each member of the Zodiac has their own superior Legacy and has a guardian spirit who is
bound to protect them as their elemental guide and fiend who shares the same ability they
possess. These two are both Sins and lost Legacies. Their guardian spirits are loyal to them and
will only follow them. These spirits are able to transform into a weapon of any use. On the
other hand, their fiend companions have their own mind who usually argues with them or do
things on their own.
They are under the supervisory of the 9 Masters
DIVISIONS:
Fire Warriors
Earth Guardians
Air Sorcerers
Water Assassins
Keiran
Mutual Modality
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Quilder Colburn Sagittarius (The Archer) The Sun Archer (Fire)
Remoride Fire Elf
Quilder is an expert archer who is able to generate fire arrows and trap targets with Cronus
spheres which are flame of purple shade slowly burning his targets. These fire circles can
capture any physical object as long as it is moving. The captured object is frozen in its positionand slowly burns until it pulverizes into ashes. Quilders arrows cannot be easily avoided since
he is almost perfect in accuracy. Quilders arrows are capable of striking down infrastructures in
seconds. His arrows are said to be powerful like those of Drakkars, Maximilliens and Keirans
level 4 flames. Quilder can make different kinds of burning damage and explosion based on the
size of his fire circles. Quilder is also a user of most known binding and sealing arts. His other
trademark is the hollow circle in which he marks the ground with a seal then burns anything
within it. Quilder uses his physical aura and the heat around him to create more destructive
forces which means Quilder is more powerful in less cold environments. Quilders offensive
style is one of the most remarkable techniques in attacking based on the whole Zodiac Heads
powers.
Quilders fiend is Eithne, who is actually a little girl who also has the ability of fire. Eithnes
scream can cause fire and would mostly burn anything around. Quilders guardian spirit is
Fiammetta which is a black Warlander fire horse.
Personality: Quilder is an adventure lover who loves to explore many things. He has the traits of
philosopher and explorer, sharp and enthusiastic.
Appearance: Quilder is a six footer elf who has dark red spiky hair. He wears a black and red
hooded outfit which portrays a ranger. According to the female Zodiacs, he is the most
handsome guy in the group, which Uma drastically opposes.
Type: Advanced Scout / Archer
Weaponry: A modern composite bow, Arrows, pair of daggers
ArbattrixFruit of Fire
Scarlet Rigels Virgo (The Maiden) The Leaves Blade (Earth)
Tieduseric Elf Nymph
Scarlet is a practitioner of Earth Chakra. She can freely manipulate the Earths moving energy.
Scarlets fighting stance is that of a Praying Mantis. She wields two curved blades or two war
scythes in battle. She is fast in terms of sword supremacy, sword fighting, physical attack and
dexterity for both light and heavy combat. Scarlet is known as the Tactician for possessing a
great analytical and tactical mind, but thinks very little of her Zodiac comrades and sees them
as disposable pawns. Shes a bit skeptical towards others and is known to be cold and fussy attimes. Her natural flow of energy allows her to conduct hypnosis and charms to her targets
make them vulnerable and submit to her. Scarlet, together with Ion are both vassal of Keiran.
She is the fastest fighter among her comrades.
Personality: Scarlet is very independent, and usually gets things done fast. Her mind is like a
machine; analytical, careful and observant which makes her the perfect Tactician. She is very
versatile and has a great number of talents. Scarlets fiend is Mankato who is a warrior who
wears dark blue armor. Mankato is respectful of Scarlet and is usually seen in a corner waiting
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for Vanu to talk to him. Her guardian spirit is Avani who is a beautiful oracle who only appears
when Scarlet is in great danger.
Appearance: Scarlet is a blonde girl with multiple scarlet highlights on her hair. She has bright
cadmium lemon eyes and has silver eyelids.
Type: Advanced Huntress / Assassin
Weaponry: Two War ScythesInemuri Raiden Disciples Blade
Kiumave Naozomi Gemini (The Twins) The Yin and Yang (Air)
Undead Bevirdorcan Nuke
Uma and Kive are twins who are able to merge into one body. Once they are merged, they
become a ghost like entity which can freely distort space and deform matter. They can create
worm holes that can be conjured on almost any location that phase objects right through it and
transports it to a desired location. Both Uma and Kive are powerful fighters and are able to
weaken their target by their series of punches and kicks which are multiplied by force when
both synchronize their movement. Kiumave can duplicate most of their innate traits and most
attacks they perform although both are affect if one of them is damaged. In their separate
forms, Kive is able to use her gigantic staff and is able to use the attribute yin (Heavy Matter)
while Uma, who uses the attribute yang (Light Space), is able to use his titanic boomerang with
an odd speed. These two are often seen with their superior Vlad. During their journey in search
for the nine divines, Uma and Nekisha had a mutual affair which they both deny in front of their
comrades. Every time Kive reminds everyone about the issue, Uma eventually makes jokes
about it. Kiumaves fiend is a playful and energetic teen Iuana who treats them both as her
older siblings. Their guardian spirit is Nodin which is a spirit who can only be seen by the two.Personality: Uma and Kive shared different traits although both are clever and energetic. Uma
is a bit funny, immature, superficial and reckless while Kive as being more moody, impulsive
and devious. Both would usually argue about simple things that often lead to loud and
annoying disagreements and violent disputes against each other.
Appearance: The Twins are mostly Asian in appearance but quite western in clothing. Both have
different eye colors, Uma having green and Kive having orange. Kive wears black clothing and is
equipped with a white weapon while Uma wears white clothing and carries a black weapon.
Type: Advanced Combatants / Mercenaries
Weaponry: A Battle Staff and A cross-shaped Boomerang
Omulata EmsheconoWinds of Malevolence
Maria Ionova Vetura Pisces (The Fish) Beast of the Sea (Water)
Fanvarin Immortal
Ionova has the features of a jellyfish and is able to survive on both land and water. She is able
to manipulate her hair like tentacles that generate electricity. Ion can withstand most physical
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attacks of any form. Her body can reject bullets and can resist cuts and damages from blades.
Ion can turn her body transparency into a low level that makes all objects in her body visible
and making her physical structure impossible to be seen. Ion does not have normal physical
systems; she seems to lack everything except her visible heart and her nervous system with her
veins inside her glossy-transparent skin. She is the groups scout and as well as a vassal of
Keiran. She is known to be an expert martial artist having a variety of expertise at hand.Personality: Ion demonstrates an immaculate insight and vision in material and technical
aspects with an intuitive and introspective edge. Ion often underestimates herself due of her
difference in appearance which usually causes her stress and depression. Ion tends to isolate
herself from the rest of the Zodiac as she lives with her independence. Ionovas fiend is a sea
monster called Dyfri. Her two guardian spirits are Salil and Glyndwr who takes care of Dyrfri.
The two refers to Ion as Sister.
Appearance: Ionovas face is quite unknown for having a transparent skin and glossy flesh.
Though in her real form, some say shes a real beauty. She wears purple clothing made of fine
linen and leather and scale-like armor. Ion however, can return to her real form by doing a
certain ritual. In her real form, she can become the perfect spy but temporarily losses her
Immortal powers making her useless against powerful entities.
Type: Light Fighter
Weaponry: Katar, Cestus, A Katana
PersophimBlanket of the Sea
Errand
Fixed Modality
Sojiro Kana Yosuke Leo (The Lion) The Lion Monk (Fire)
Kosai Ryu Kai (Asian Immortal)
He is extremely powerful in hand to hand combat and has superhuman strength, agility andflexibility. Soji is able to charge his attacks with fire through his powerful heat aura. He can blast
his targets with his raging fists and can annihilate targets afar using his pillar of fire. Once Soji
starts punching, theres no way that it can be stopped. He has powerful blows combined with
heavy maneuvers of brutal force. He wears a mala bead necklace which becomes huge fire orbs
surrounding him when released. He is often seen walking behind his superior Errand.
Sojiros fiend is named Tanwen who is an old lady who can conjure white fire. Tanwan usually
hits Soji with her wooden fan when he becomes hot headed. His guardian spirit is Chitrabhanu
who is an extremely huge man which likes a volcano from afar. He hates being summoned and
ordered by Tanwan.
Personality: As a contradiction to a monk, Sojiro is very ambitious, boastful, and has a deepcontemplative mind. He exhibits impeccable bravery, superiority and sovereignty. Sojiro is a
peoples person, one needs admirers who could look up to him. He was once corrupted by
power which caused him to enter the monastery to avoid his domineering and stubborn traits.
Appearance: Soji is a medium build Asian monk with a fair skin tone with a huge red spot on his
head. Soji stands 6 feet tall. He wears a mala bead necklace.
Type: Battle Mage / Classic Fighter
Weaponry: Meteor Hammer, Chain Whips
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TsuriboshiHanging Star
Fiobech Pierce Taurus (The Bull) The Earth Shaker (Earth)
Setelus Super Elf
He is the physically the strongest among other Zodiac Heads. He is resistant to physical damage
and can create earthquakes using polar shocks and force waves. He is so strong that he canmanage to escape level 5 chain forces and seals. Fio can meticulously enrage himself using
random force waves around him. He is able to reinforce his physical power by speeding up his
energy cycle around his body. Fios body can resist most light and energy based forces directed
to him and rumored to deflect the strongest of weapons in the present using his hands alone.
Fios physical force alone is able to match those of Arkmunds level 3 energy quantity. Fio
commonly uses sand and rocks as a resemblance to his Earth element. Fiobech is Emres
assistant.
Fiobechs fiend is Dharendra who is an Egyptian King who believes that he is Fios master. His
guardian spirit is Kasinda which a statue of a female. Kasinda can move and talk anytime she
wants but usually sticks with her character as an inanimate object just to annoy Fio with
Dharendra asking why Trevor likes to talk to a rock.
Personality: Fiobech is very protective and fiercely loyal to his faction. He is usually calm and
serene but will turn wicked and dangerous when bothered. Also, he has a short temper.
Appearance: Fiobech is an elf and stands tallest among the Zodiacs having the height of 72. He
is bulky and huge in build and has a long rattail hair. He wears Egyptian costume and armor.
Type: Heavy Warrior
Weaponry: Cestus, Kanabo
Roppo Sunken Southern Empires Bridge
Kemumari Figgura Aquarius (The Water Bearer) Keeper of Storms (Air)
Undead Amirean Specter
Kemumari is able to produce bubble like energy materializations using his jar. These bubbles
contain powerful storms and wind currents in it. Mari can create tornadoes and powerful wind
currents in general. Mari became Errands personal adviser, together with Soji as Errands
personal protector. Not known to everyone, Mari can also materialize a gigantic shield which
can block elemental or energy based attacks. Mari is said to be blind but is able to feel his
targets using wind movement and vibrations. Maris pose could be deceivingly weak to the eyes
but he is known to be the fastest Zodiac when he puts her Jar down". Once he stops using his
Jar, Mari is in a state of seriousness or pressure which he no longer can hold back or withdraw
from the intent of victory. Mari doesnt want to be defeated or be mocked from a failed battle.Kemumaris fiend is Aitheria who is an agile and mysterious assassin. She usually calls Mari as
Boss. His guardian spirit is Scirocco who is an impatient wind spirit living in Maris jar. Scirocco
can conjure limbs from Maris jar as for both attack and defense.
Personality: Mari is witty and clever in all of his aspects. He usually provides intellectual advice
to Errand. Mari is sarcastic yet tolerant in certain situations. Mari is known to be unemotional
towards many things.
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Apperance: Mari is a silver skinned being with purple hair. He wears an oversized conical hat
with yellow beads around it. Maris face is partially hidden since he covers half of it hiding his
eyes. Mari wears light metal armor and some silk which allows his to move freely. He is known
to be an androgyne.
Type: Conjurer
Weaponry: MAC-10 Machine Pistol, A short swordSanchomiara The Swallower
Seth Katana Scorpio (The Scorpion) Swamp Assassin (Water)
Ipiora Numan Vampire
Seth is able to manipulate a unique force in the water enabling her to manipulate the time in it.
The force she uses is a neon called Erdulca, which is a green, time-controlling neon closely
similar to those of Kravens Hibatanren. Seth carries two revolvers and a katana. Seths bullets
are made of water covered with specialized neon. Once the bullet hits the target, the water will
surround the target and Seth will be able to freeze the target in motion as long as they are
touched by her water bullets. She is also an expert thief and mercenary. Seth is equipped with a
metallic weapon with a pointed edge which carries fatal venom. It is disguised as her
headdress.
Seth is a gifted healer; she is the only Zodiac who can literally heal her allies.
Seth is the groups scout. Her superior is Veilkira. Seths fiend is Nirveli who is a child of tricks,
pranks and deception. She is rude and disrespectful as Seth believes that it is not her true form.
Nirveli often ridicules Seth by commenting on her clothes and hair. Her guardian spirit Vailea
who is a lady who appears where water is to be found. Vailea usually cries talking about the
disasters of the world and mourns of the death in the waters.
Personality: Seth is an astute, shrewd and manipulative con artist who overcomes her targets
by her strong sense of will power. Seth is not easy to handle, for being vengeful as well as being
deadly.Appearance: Seth would be the most beautiful lady among the zodiac according to the men.
Seth is a westerner who has vermillion eyes and Regal blue lips. She wears a large headdress
which looks like a scorpion tail resembling her as the Scorpion and she wears an antique mask
that covers her whole face.
Type: Rogue
Weaponry: Two Colt Paterson Revolvers, A katana
Mokutsui GekkiDark Poisoned Waters
Alechai
Cardinal Modality
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Eleazar Silverius Aries (The Ram) The Fire Centurion (Fire)
Half Blood Dragonian
Eleazar is able to attract earth and combine it with fire. He can materialize any weapon made
out of fire or magma but he usually carries an oversized nodachi. He and Alister are in Alechais
supervisory. Eleazars fiend is Endellion who is a battle lady herself whom Eleazar greatly adores
and cares about. His guardian spirit Nitgardo who is also a combatant. Nitgardo is an eager andpassionate fighter desiring only for victory.
Personality: Eleazar is as fearless as the Gods and enthusiastic and fervent to the extreme. Even
though he is the leader of Alechais, he lacks the wisdom required in a leader.
Eleazar also shows attributes of blunt and roguish behavior and lack of pragmatism while
dealing with people. Eleazar is often selfish and would want to please himself before others.
Appearance: Eleazar, expected to have a build of a warrior, a six-footer Centurion who has
devilish eyes. Some say his eyes alone can kill his opponents with fear. He wears black iron
armor, fur, red metal accessories and his red Helm of the Demon Ram to completely portray
him as the Demon Centurion.
Type: Advanced Centurion
Weaponry: Nodachi
Kibaro Aurdiggio The Dying Day
Giulletta Sillan Capricorn (The Sea Goat) The Stone Alchemist (Earth)
Elemental Mutant
Guilla is free to manipulate all the aspects of the Earth including land/soil, rocks and the terrain
including magma. She is the only Zodiac who can merge earth with the other elements. Guilla
carries a pilum with a large pointed-blade tilt which she uses as a drill to dig the ground. This
weapon is attached through a vine in the end of its shaft to Guillas back. Guilla has expertise in
alchemy, traps and bombs. Her superior and master trainer is Fussil.
Guillas signature move is the Surprise Explosion in which she throws Pebble Bombs at hertargets after revealing randomly out of nowhere. Guillas fiend is Iresha is a young man for a
lord. He is Guillas best pal who usually does a lot of experiment and adventure together. Her
guardian spirit is a female warden named Vasundhara who looks after not only to Guilla but
also to Iresha. Vasundhara usually appears to serve Guilla and her comrades during meals and
when packing their things.
Personality: Guilla hard and sturdy in nature, cold and untrusting towards others. She is
ambitious, as she wants to become a master assassin. She is very systematic, and has a
tremendous verve in everything she does. Guilla usually laughs every time her targets get into
her traps.
Appearance: Guilla is very much of a Native American. She has deep brown hair, and dazzlinglime eyes. Guilla wears casual costumes often changing them at times. Guilla wears a fur tiara
made of goat skull which has two distinct horns on each side.
Type: Advanced Chemist / Knave
Weaponry: A Pilum, explosives, traps
Esuzume Baroquim Chants of the Earth Dweller
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Alister De Von Libra (The Scales) Judge of Forces (Air)
Eudosirian Superhuman Elf
Alister uses a violin to put his targets into a hallucination or to manipulate air currents and
vibrations. He is able to strengthen and weaken other powers within his range. Alister can
conjure huge feathers made of silk, metal, silver and diamonds extending into fine blade like
weapons when he plays his violin. Alister is a known air manipulator as he can fly objects andcreate strong wind currents using his Conducting Stance. Another ability Alister possesses is
the Balance of the force using cards wherein he can maximize or minimize the strength of an
attack or defense. This abilitys effect is random and bases on pure luck to become successful.
Alisters comrades often say that he is drunk during battle but he explained that he gets an
addicting frenzy when he starts playing his music. Alister and Eleazar are Alechais personal
companions.
Alisters fiend is Elfego, a disastrous, happy-go-lucky thief who argues a lot with Alister. Elfego
appears to be very normal in appearance but shows great prowess in fighting and in strategy.
His spirit guardian is Iraja which is a white ragamuffin cat.
Personality: Alister is very diplomatic, idealistic and superficial who likes to compare things.
Alister can be so analytical that he would be a hundred percent precise in his decision though
his laziness causes him to stop thinking. He is so lazy that he doesnt even want to get involve
into fights and would rather watch