The next 2500 days
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The Next 2500 Days of Virtual Worlds
The Next 2500 Days of Virtual WorldsKevin Feenan, President
Rockcliffe University Consortium
(c) March 2011
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Technological AdoptionTechnological Adoption
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Path of Least ResistancePath of Least Resistance
• Decisions made “on the margin”
• Immediacy of values
• Not in my backyard
• Competitive value propositions
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Cultural SignificanceCultural Significance
• Perceived social acceptance
• 9 dimension of culture = 50k combinations
• Minimization of variation
• Manageable patterns and expectations
• Long Cycle Times (10-16 yrs)
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Value PropositionValue Proposition
• Market the value is for• Customer Experience wanted• Product/Service being Offered• Benefits derived from the product• Alternatives• Proof
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Product and PlacementProduct and Placement
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Product and InnovationProduct and Innovation
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Available TechnologiesAvailable Technologies
• Multiple technologies used in aggregate
• Technology by itself doesn’t change culture
• Temporary competitive advantage
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Aggregates in InnovationAggregates in Innovation
Ch
asm
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Factors of ProductionFactors of Production
BRUTE FORCE
Technological Adoption
Labour LandCapital Entr.
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Why VW are Game ChangersWhy VW are Game Changers
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Demand ConditionsDemand Conditions
NGOs
EducationBusiness
Government
Healthcare
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ImplicationsImplications
• High demand in main stream markets for new business processes
• Technology is a supporting industry– Hardware– Application
• Technology is not a limiting factor
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Trends in ApplicationTrends in Application
Data MiningData Mining
Avatar ExtensionAvatar Extension
ConvergenceConvergence
PCPC MobileMobile CloudCloud
ApplianceAppliance
SecuritySecurity
Distributed ArchDistributed Arch
Information FilteringInformation Filtering
Location BasedLocation Based
Meta-taggingMeta-tagging
Meta-data aggregation
Meta-data aggregation
PortalsPortals
More Value Added Services Incr. FunctionsP.M. Parity
More Value Added Services Incr. FunctionsP.M. Parity
AccessTimeliness
AccessTimeliness
B2BBus. Intelligence
B2BBus. Intelligence
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Virtual WorldsVirtual Worlds
• R&D• Initial low investment (niche) industry• Convergence of technologies• Initial application portability to 3D (mobile)• Development of API suite• Increase in tool availability• Niche Gaming