The next 2500 days

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The Next 2500 Days of Virtual Worlds Kevin Feenan, President Rockcliffe University Consortium (c) March 2011

description

This presentation was presented at the 4th annual Virtual Worlds Best Practices in Education Conference (vwbpe.org) on March 19, 2011. The talk focused on where virtual worlds are headed over the next 6 years.

Transcript of The next 2500 days

Page 1: The next 2500 days

The Next 2500 Days of Virtual Worlds

The Next 2500 Days of Virtual WorldsKevin Feenan, President

Rockcliffe University Consortium

(c) March 2011

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Technological AdoptionTechnological Adoption

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Path of Least ResistancePath of Least Resistance

• Decisions made “on the margin”

• Immediacy of values

• Not in my backyard

• Competitive value propositions

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Cultural SignificanceCultural Significance

• Perceived social acceptance

• 9 dimension of culture = 50k combinations

• Minimization of variation

• Manageable patterns and expectations

• Long Cycle Times (10-16 yrs)

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Value PropositionValue Proposition

• Market the value is for• Customer Experience wanted• Product/Service being Offered• Benefits derived from the product• Alternatives• Proof

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Product and PlacementProduct and Placement

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Product and InnovationProduct and Innovation

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Available TechnologiesAvailable Technologies

• Multiple technologies used in aggregate

• Technology by itself doesn’t change culture

• Temporary competitive advantage

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Aggregates in InnovationAggregates in Innovation

Ch

asm

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Factors of ProductionFactors of Production

BRUTE FORCE

Technological Adoption

Labour LandCapital Entr.

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Why VW are Game ChangersWhy VW are Game Changers

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Demand ConditionsDemand Conditions

NGOs

EducationBusiness

Government

Healthcare

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ImplicationsImplications

• High demand in main stream markets for new business processes

• Technology is a supporting industry– Hardware– Application

• Technology is not a limiting factor

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Trends in ApplicationTrends in Application

Data MiningData Mining

Avatar ExtensionAvatar Extension

ConvergenceConvergence

PCPC MobileMobile CloudCloud

ApplianceAppliance

SecuritySecurity

Distributed ArchDistributed Arch

Information FilteringInformation Filtering

Location BasedLocation Based

Meta-taggingMeta-tagging

Meta-data aggregation

Meta-data aggregation

PortalsPortals

More Value Added Services Incr. FunctionsP.M. Parity

More Value Added Services Incr. FunctionsP.M. Parity

AccessTimeliness

AccessTimeliness

B2BBus. Intelligence

B2BBus. Intelligence

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Virtual WorldsVirtual Worlds

• R&D• Initial low investment (niche) industry• Convergence of technologies• Initial application portability to 3D (mobile)• Development of API suite• Increase in tool availability• Niche Gaming