The Neuroscience of Learning Design

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The Neuroscience of Learning Design Britt Andreatta, Ph.D. Director of Learning + Development at lynda.com Senior Learning Consultant, LinkedIn

Transcript of The Neuroscience of Learning Design

1. The Neuroscience of Learning Design Britt Andreatta, Ph.D. Director of Learning + Development at lynda.com Senior Learning Consultant, LinkedIn 2. Roadmap Potential Neuroscience of learning Growth mindset 3 phase model Designing learning For copy of full presentation, visit http://www.slideshare.net/lyndadotcom/the-neuroscience-of-learning- design 3. Sources 25 years of teaching, training and consulting Research by: Richard Davidson, Carol Dweck, Benjamin Bloom, David Kolb, David Rock, Jill Bolte Taylor, Rudolph Tanzi, Daniel Goleman Center for Investigating Healthy Minds (Univ of Wisconsin) Greater Good Science Center (UC Berkeley) NeuroLeadership Institute 4. How the central nervous system and peripheral nervous system work together to create and retain new knowledge and skills. Neuroscience of Learning 5. The capacity to become or develop into something in the future. Unrealized ability. Potential 6. Growth Mindset leads to a desire to learn, so tends to: Believe that skills can always improve with hard work See effort as a path to mastery and therefore essential Embrace challenges and see them as opportunity to grow See feedback as useful for learning and improving Views setbacks as a wake-up call to work harder next time Find lessons and inspiration in the success of others As a result, they reach ever-higher levels of potential and performance. Fixed Mindset leads to a desire to look good, so tends to: Believe that most skills are based on traits that are fixed and cannot change See effort as unnecessary; something to do when youre not good enough Avoid challenges because could reveal lack of skill; tends to give up easily See feedback as personally threatening to sense of self and gets defensive View setbacks as discouraging; tends to blame others Feel threatened by the success of others; may undermine others in effort to look good As a result, they may plateau early and achieve less than their full potential. 7. Score on 1-5 3.00 5.00 7.00 9.00 11.00 PercentageCorrect Compare to Others Compare to Self Score on 6-10 Score on 1-5 Score on 6-10 8. Yet... 9. Learn DoRemember 10. In pairs, take one minute to share something you want to learn e.g., software, money management, leadership, bake bread, play an instrument, etc. Application 11. Learn Remember Do Levels Cycle Focus 12. Learn models of change Comprehend correctly Use with team/project Recognize problem and adjust Innovate variation for context Determine ROI Levels 13. Active Experimentation Doing Reflective Observation Watching Concrete Experience Feeling Abstract Conceptualism Thinking Processing Continuum ContinuumPerception Cycle 14. Accommodating feel and do Diverging feel and watch Active Experimentation Doing Reflective Observation Watching Concrete Experience Feeling Abstract Conceptualism Thinking Converging think and do Assimilating think and watch Processing Continuum ContinuumPerception Cycle 15. Learn models of change Use with team/project Recognize problem and adjust Innovate variation for context Determine ROI Accommodating feel and do Diverging feel and watch Active Experimentation Doing Reflective Observation Watching Concrete Experience Feeling Abstract Conceptualism Thinking Converging think and do Assimilating think and watch Processing Continuum ContinuumPerception Cycle 16. Focus 17. this presentation your email Multitasking Switch tasking 18. this presentation your email Swiss Tasking! 19. Focus 20. In pairs, take two minutes to discuss how you can apply levels and focus to the thing you want to learn. Application 21. Learn Remember Do Connections Feelings Retrieval 22. Connections 23. Connections 1. Metacognition 2. Wordplay 3. Insight 4. Social 5. Music 24. Induce Insight Introduce a range of concepts Let people learn on their own Give people time for reflection 25. In pairs, take two minutes to discuss how you can use the power of these connections for what you want to learn. Insight Social Music Reflection 26. Feelings 27. This is important! Remember this! 28. Survive Belong Become We are wired to 29. Threatening Rewarding Best for Learning 30. Sharing with others Light competition Quiz Games/playfulness Humor The Stars of Learning Application/reflection On demand learning Insight/aha moment Gratitude Mindfulness 31. Retrieval 32. Group A Learned math and did 10 problems Group B Learned math and did 5 problems Day 1 Did 5 more problems Day 7 Test 1 week Test 4 weeks 75% 70% 32% 64% Retrieval 33. Why? Same day massed 50% 12 hours same day 55% 12 hours overnight 65% 24 hours overnight 75% 34. In pairs, take two minutes to discuss how you can optimize what you are learning through: positive emotions retrieval sleep Reflection 35. Learn Remember Do Trigger Baby Steps Reward 36. Do New skill Behavior change Habit 37. Trigger Routine Reward Building Habits 38. Walk in kitchen Turn on kettle Caffeine! Examples 39. Order arrives Process order Money! Examples 40. 8:00am Start working Dont get fired! Examples 41. Threatening Rewarding Best for Motivation 42. Lunch + Learn www.tagteach.com/TAGteach_track_and_field 43. 40 20 66 Hebbs Law: Neurons that fire together wire together! 44. In pairs, take two minutes to discuss how you can create a positive habit for yourself (trigger>routine>reward). Reflection 45. Learn DoRemember Levels Cycle Focus Connections Feelings Retrieval Trigger Baby Steps Reward 46. Learning Design Work with the brain Use the Magic of 3 Create habits you want to see 47. The Magic of 3 3 levels of learning 3 connections 3 retrievals, spaced with sleep Blend learning elements to get there 48. Design the Habit Build behaviors you want to see Trigger > routine > reward Flip the classroom and fire those neurons! 49. CONTENT Flip the Classroom Before: Learn During: Application + Discussion After: Extend Learning 50. further learning videos readings memory easy change hard change org dev models change curve best leader practicerole plays case study action plan to do to say change style reaction Life Cycle assessment adaptability resilience mindfulness resistance resilience vulnerability Greiner Curve Senge Learning neuro science change 51. Learn more at lynda.com 10,000+ hours of learning! Instructional Design Essentials Series: The Neuroscience of Learning with Britt Andreatta Flipping the Classroom with Aaron Quigley Models of Instructional Design with Shea Hanson Needs Analysis with Jeff Toister Free webinars: www.lynda.com/webinars Enterprise solutions: [email protected] 52. Open until June 10th http://pages.lynda.com/ne uroscience.html 53. Upcoming Webinar Creating a Transformative Culture of Learning Britt Andreatta, Ph.D. Tuesday, June 2, 2015, 11:00am PST Register at http://www.clomedia.com/events Building an Engaging Culture Through Management Training 54. Questions + Comments BrittAndreatta.comlynda.com Open until June 10th http://pages.lynda.com/neuroscience.html