The Master of the Grid
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Transcript of The Master of the Grid
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THE GAME
HOME ENERGY GAME
- introduction- aim- structure
- interface
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INTRODUCTIONthis presentation is organized to provide the structure and
of the MASTER OF THE GRID energy game
since the introduction of SMART GRID will have a deep impact on energy consumptions models and on users’ behavior, this game is designed as a necessary “step in between” to show these changes and to provide the required skills and knowledge
in the safe and simulated environment of a serious game, users can discover what is going to change soon to the way they con-sume electricity, and they are provided basic knowledge to master this change
-pare their “virtual” status with their real energy behavior in their house
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AIM OF THE GAME
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INITIAL POINT: HOW TO INTRODUCE SMART GRID IN HOUSEHOLDS, CONSUMPTION BASED ON FLEXIBILITY
SITUATION: ENERGY BEHAVIOR CANNOT CHANGE UNTILL THE ENERGY SCENARIO CHANGES (PRICE, AFFORDABILITY, TECHNOLOGY)
STRATEGY: CREATE A SAFE ENVIRONMENT OF LEARNING THAT SHOWS USERS THE NEED AND ADVANTAGES OF SMART GRID
SOLUTION: EMPLOY GAME DESIGN AND SOCIAL INTERACTION TO MERGE LEARNING AND ENGAGEMENT IN A SOCIAL GAME ABOUT ENERGY
OUTCOME: GIVE USERS KNOWLEDGE AND SKILLS TO BE EMPLOYED IN THE REAL ENVIRONMENT WITH STIMULI COMING FROM SOCIAL INTERACTION AND CONTROLL AND FEEDBACK FROM REAL CONSUMPTION
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LEVEL 1 - WHERE ELECTRICITY COMES FROM
LEVEL 2 - HOW IT SHOULD BE CONSUMED
LEVEL 3 - HOW CONSUMPTION EFFECTS THE WORLD
build energy plantsselect energy sources accumulate energy points
buy appliancesplay meta-games for energyconservation and Smart Grid
accumulate well-being points
interaction withother players trade energy
give help
compete
unlock global event aboutenvironment policy
unlock technologies
environmentimpact
START
ENER
GY
PR
OD
UC
TIO
NEN
ERG
YC
ON
SU
MP
TIO
NEN
ERG
YS
HA
RE
INITIAL GAME STRUCTURE
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THE MASTER OF THE GRID
START
ENERGY GAME
COMMUNITY
GAME PROGRESS
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STARTPROFILE
PRODUCEENERGY
CONSERVATIONGAMES
SMART ENERGYGAMES
PERSONALSTATUS
PLAYERSCOMMUNITY
CHECK HOUSECONSUMPTION
COMPETE ON HOUSECONSUMPTION
ASK HELP
COMPETE
GIVE HELP
>
>
>>
>>
>
>>>>>>
>>>
>>>
GAME FLOWCHART
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LEGEND
checkpoints
gameplay
community board
game interaction
real consumption interaction gameplay for
interaction
improve status byplaying game
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STARTPROFILE
PRODUCEENERGY
CONSERVATIONGAMES
SMART ENERGYGAMES
PERSONALSTATUS
PLAYERSCOMMUNITY
CHECK HOUSECONSUMPTION
COMPETE ON HOUSECONSUMPTION
ASK HELP
COMPETE
GIVE HELP
>
>
>>
>>
>
>>>>>>
>>>
>>>
GAME FLOWCHART
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LEGEND
checkpoints
gameplay
community board
game interaction
real consumption interaction gameplay for
interaction
improve status byplaying game
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HOME INTEGRATIONELECTRICITY
SMART METER
HOME CONSUMPTION
ENERGY
INFORMATIONXX XX XX
ENERGY GAME
OTHER PLAYERS
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INTERFACE STRUCTURE
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START
GAME phase 1
create energy today
>
CONSERVATIONgames
>
>
>
GAME phase 2
renewable energyplayers create a scenario of energy production based on renewable resources like wind, sun, biomasses
with these gams players discover the new con-sumption model for renewable resources
SMART ENERGY games
>
> >
stand-bywrong behaviorappliance consumption
adaptability scheduling
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the STATUS
>
the COMMUNITY
>
>
from GAME to REAL
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the STATUS
>
the COMMUNITY
>
>
from GAME to REAL
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THE COMPLETE INTERFACE
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PERSONAL PROFILE
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INSTRUCTIONS
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GAME INTRODUCTION
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ENERGY PRODUCTION
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GAME PHASE 1
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CONSERVATION GAMES
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POINTS AND BADGES
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GAME PHASE 2
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FUTURE SCENARIO WITH R.E.S.
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SMART GRID GAMES
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ADAPTING, SCHEDULING, FLEXIBILITY
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GAME RESULTS
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FINAL PROFILE STATUS
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OVERVIEW OF REAL CONSUMPTION
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THE COMMUNITY AND CONTACTS
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THE INTERACTIONS BETWEEN PLAYERS
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NOTIFIER
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COMMUNICATION MANAGEMENT